|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
White-Lion
Molon Labe. General Tso's Alliance
20
|
Posted - 2014.07.30 16:48:00 -
[1] - Quote
TEBOW BAGGINS wrote:Tebu Gan wrote: Why doesn't EVERYONE do this!
because most pilots are to doosh baggy for their egos to make room for a gunner?
Actually no, as a, both level 5 pilot operation in python and incubus, the CPU and PG cost of turrets takes so much, that I am literally sacrificing at least +1000 ehp just to be able to fit advance turrets. I honestly don't think it is a bug just because it's balance. Yes you heard me, if an ads is sacrificing its shield/armor I can garentee that's it's main defense is speed (afterburner), considering that AB only works in the direction in which the engines are facing, which is usually downward and not moving so the gunners can line up theirs shots. It is easy to tell where the ads will go once it activate it's AB, just use an aFG and if you predict right, I garentee you can kill itin 2-3 shots. |
White-Lion
Molon Labe. General Tso's Alliance
20
|
Posted - 2014.07.30 16:59:00 -
[2] - Quote
Derpty Derp wrote:The ads bonus without the bug is uneeded, I'd honestly rather it was just some kind of bonus to pg/cpu cost when placing multiple turrets on the thing.
But yeah, the glitched fire speed is beyond stupid. So you want to encourage people to get in a +500k isk that can't be recalled because blueberries are to stupid to get out of a dropship? I think that would be a bad bonus just because of human error, and the fact that the ads would be worthless, because the standard dropship would be able to have more ehp with the same dps as an ads (plus it cost 1/10 the amount of an ads), the only thing it gets out classed in is speed which it makes up for in defense.
Which reminds me the Myron's PG/CPU layout is crap, it literally has to choose between having 2 turrets or somewhat decent defense... Which is sad. |
White-Lion
Molon Labe. General Tso's Alliance
21
|
Posted - 2014.07.30 22:58:00 -
[3] - Quote
Your first part of your argument about HAV should not be taken in to account, you are comparing apples and oranges. Skill-stacking doesn't work for tanks because 1: they don't have a skill they can stack (which I think they should) and 2: skill-stack only works for the same turret on the vehicle as the driver/pilot is using. For HAVs I would suggest that the tank skill be separate skills like the ads and their bonus greatly affect small turrets of their respected race and only slightly affect the large turret, that would make TW tank viable and on equal with the ads. LAVs could be a different arguement.
Why I think skill-stacking should stay: Like I said before, it's a sacrifice the pilots take in order to work. Just like in infantryand tanks, the ads sacrifices ehp in order to deal more dps, not only that but having 2 gunners in an ads means you are taking 2 people off the ground who could be playing objectively and could unleash even more havoc than being bound to an expensive glass cannon. the ads also sacrifices its defenses to equip turrets on the side because like you said they take up a lot of CPU/PG so it can't stay alive as long so it has to make up in damage and speed. And, although it seems unlikely, the gunners ARE EXPOSED and can die, they also need to kill anything that threatens them fast, so why can't they have a ROF bonus, not to mention they can kill themselves when they operate a missile turret. (To Tebu Gan's suggestion) Your suggestion about having skills only be affected by the operator could in a sense work, but that would raise a question. Why wouldn't you just have 3 separate ADSes? If they don't get any benefit other than isk security, why should they all be bound to a single ads, when they can be 'the master of their fate' and not rely on someone else's piloting.
In the end, I think there is still work to be done as far as balancing goes between the vehicles, but removing skill-stacking is not something that should be changed. After all, it's teamwork, you should be rewarding the concept, not call it OP and call for it to be nerfed. |
White-Lion
Molon Labe. General Tso's Alliance
21
|
Posted - 2014.07.30 23:28:00 -
[4] - Quote
TEBOW BAGGINS wrote:have no idea why the system considers this my thread..
all they'll be doing is removing the last bit of teamwork in the game so cryhard infantry can move on to their next witch hunt.. the "pros" at least will get their ADS price reduction they've been begharding for..
infantry is getting their stupid large instal turret buff and proto SL does a sht ton of damage but cryhards won't stop til ADS is made obsolete..
they have their dev leading the charge of the nerf brigade and they are out for blood.. they won't use gunner because judge videos do not tell them to- monkey see monkey do.
go 2 forum and cry nerf it's the new en vogue and you will get far with it
I dont get what you tried to accomplish by posting that but...
Yes, ads needed price reduction because everything else already got one. I do think that turrets should get either ehp buff or WP destruction reduction so long as they lose their AI abilities. Team work IS OP and it should be that way so everyone needs to stop trying to nerf it. Judge video are helpful, but it's hard to record side gunning because you have no control of the second person. No one gets far with nerfing, that what it is trying to prevent, instead of nerfing try buffing it's weakness to make it equal.. When you keep subtracting, eventually you will hit zero. -A quote by flaylock pistols |
White-Lion
Molon Labe. General Tso's Alliance
21
|
Posted - 2014.07.31 00:28:00 -
[5] - Quote
Tebu Gan wrote:In all honesty, yes it isn't skill stacking that should go. But those bonuses from skills do allow for some extreme DPS. More so then I think SHOULD be allowed.
Like I said though, I don't think there should be such a thing as skill stacking still. I think it would be better off based on a single player (Gunner or Pilot).
For example if it was based on the skills of the ADS pilot, then the gunners still receive a 50% ROF boost from the pilot for having the skill maxed.
On the other hand if it was based on the gunner skill, then it's up to the gunner to skill into the ADS tree to obtain the ROF bonus.
But I still maintain stacking between the 2 is a bit much.
I still don't see the problem with keeping it the way it is. For using the "OP" teamwork, they sacrifice their ehp in order to gain dps, just like infantry. The problem with changing it, is that if 'teamworking' gets any worse, the more likely you will have just 3 separate pilots, which when it works efficiently, can be even worse than skill stacking is now. |
|
|
|