Temias Mercurial
Knights Of Ender RISE of LEGION
124
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Posted - 2014.07.18 06:52:00 -
[1] - Quote
CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well...
Summary:
-- The reason may be the appeal of them, that melee feels clunky with light weapons and sidearms used/equipped, except nova knives, which oddly have a nice 'punch' and seem to always hit (but it's quite ironic...). Heavies with Heavy weapons, with the side punch feels comfortable and accurate. What I believe with light and sidearm weapons is that the melee animation seems... strange, in my opinion. Taking the butt of the rifle and 'smacking' it into the target doesn't feel... violent enough. It feels relatively week, and seems to be fairly inaccurate at times.
Details and Suggestions:
-- Sound should also be taken into account, as the 'smack' doesn't sound (again) violent enough. The Heavy weapon's melee animation sounds like it's breaking bone or concrete, which is fine as is. The light and sidearm animation sounds seem to not appear forceful, or as if effort was being put into them. They could use a much harder 'thunk' when contacting something.
-- The smacking animations do not feel violent enough. With light weapons, it would be preferable to have the whole side of the weapon to be shoved forcefully into the target. With sidearms (other than nova knives), I think a 'striking' animation would be nice, starting from either the top left to the bottom right or from left to right horizontally (similar motion of swinging a sword).
-- The speed of the animations could also be taken into account as well, as they do appear a little slow, but shouldn't be insanely fast either.
-- I think that the upcoming changes to nova knives could be added to melee as well, such as the already added arch damage, and a light form of 'aim adhesion' to help a little, but nova knives would still do immensely more damage, which is perfectly fine.
Feedback:
-- Any would be welcome
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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Temias Mercurial
Knights Of Ender RISE of LEGION
124
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Posted - 2014.07.19 20:56:00 -
[2] - Quote
The True Inferno wrote:Haerr wrote:CCP Rattati wrote:Atiim wrote:CCP Rattati wrote:As must be very well known, the singularly least used module in all of the DUST 514 economy is the PG Upgrade. Even less than Myrofibril Stimulants? They are similarly terrible . We are trying to figure out a way to make those poor suckers useful as well... How about 2,3,4% bonus to movement speed? How bout a bonus to jump height, you are gaining strength through these modules after all. Though I see, with this change, heavies will be finally able to jum. Oh god! the horror!
if they ever introduce the ability to climb over objects, a nice bonus to Myrofibril stimulants could be faster climbing speed, along with jumping, and melee.
Currently we don't have many reasons to jump/climb over objects, other than the cursed railing for heavies and commandoes, but if a more urban or indoor map was introduced, we would have plenty of objects to take cover and vault over.
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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