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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Rattati
C C P C C P Alliance
3233
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Posted - 2014.06.27 07:50:00 -
[1] - Quote
It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3242
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Posted - 2014.06.27 10:33:00 -
[2] - Quote
True Adamance wrote:CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. And certainly not FW I hope.
Expand on FW please, why not, post the players faction choice.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3243
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Posted - 2014.06.27 11:07:00 -
[3] - Quote
steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back
Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
3473
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Posted - 2014.07.01 11:39:00 -
[4] - Quote
The-Errorist wrote:CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. Some time ago, I made a formula that could be used for matchmaking. What do you think of it? I also made a spreadsheet with lots of example and I have a history of revisions I made in other tabs. VR1 is for vehicles and R1 is the current iteration of the formula.
I read your work and thread. We will look at it in reference when we continue our work on improving matchmaking. Thanks!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4797
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Posted - 2014.07.25 12:40:00 -
[5] - Quote
Preaching to the choir my man.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4817
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Posted - 2014.07.25 16:51:00 -
[6] - Quote
Fox Gaden wrote:CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. Logi will have substantially higher WP/Battlesecond than Sentinels (probably by a factor of 4x). WP/Death would be a little closer because Sentinels probably die less than Logi, but Logi are still likely to have a high WP/Death score than an equally skilled Sentinel.
If you remember, we also track the players MU, basically ELO rankings, that is purely based on W/L ratios. The theory would be as KDR/WP matchmaking convergers, and players start playing other "equals", then MU steps in, so high MU sentinels can fight high MU logis, if there efforts contribute to the teams winning or losing.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4818
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Posted - 2014.07.25 17:24:00 -
[7] - Quote
http://en.wikipedia.org/wiki/Elo_rating_system
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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