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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Greiv Rabbah
KiLo.
6
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Posted - 2014.06.27 12:07:00 -
[1] - Quote
CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible?
I agree that the isk and player problem are linked, but it seems those with isk are hoarding and widening the gap between new player and vet, with vets dropping out all the while still hoarding. You want to know about player retention I've been preaching it: player market would save players, redistribute isk, bring in new players, *BRING BACK LOST PLAYERS*, retain recruits(seriously, please tell me why I have to drag recruits to my house and make them play, its not right!) and give vets a reason to be doing something other than pubs all day by making fw more sustainable.
Bring in player market, watch items and isk redistribute, profit. Why haven't you done this?
You'd soothe a lot of ppl that waited over a year just to get told a feature advertised in the fkin manual was getting dropped. And theme are mostly very angry players/fringe players/former players that a lot of them used to be core players until 1) got tired of waiting 2) got tired of everything in the game being changed/removed(I mean seriously in an mmo, leveling should matter) 3) biomassed after the "legion keynote" (the day will live in infamy) 4) finally got chased off by the list of things we will never be getting (hey everybody, pilot suits MTACs jetpacks mcc-120mil isk railgun-1mil isk VTOL fighters... There's an expansion coming in 2013 you heard?) |
Greiv Rabbah
KiLo.
6
|
Posted - 2014.06.27 12:17:00 -
[2] - Quote
shaman oga wrote:CCP Rattati wrote: Expand on FW please, why not, post the players faction choice.
The problem in FW is there is almost no one playing it, 90% of time i try to queue for a match i get 00:00. People would be more attracted by FW with:
- Complete LP store
- Possibility to sell back unused items (to the market for their value)
- Separate class skill from racial skill (assault, logi, scout)
Sorry for the double post, but I see an obvious problem here. I like the lp store and I think if a market gets implemented the lp store will be good and useful however! That doesn't fix the issue with players not understanding how factional battles are spawned(last I checked the process was queue up FW, beat up eve player until they go fight in FW areas, watch your battle spawn. Am I wrong here?)
Class and race are separate skill. I don't understand what you mean there. Everything else you said is great man |
Greiv Rabbah
KiLo.
6
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Posted - 2014.06.27 12:49:00 -
[3] - Quote
shaman oga wrote:Greiv Rabbah wrote:shaman oga wrote:
Separate class skill from racial skill (assault, logi, scout)
Class and race are separate skill. I don't understand what you mean there. Everything else you said is great man If they separate class bonus (e.g. 5% bonus on equipment pg/cpu cost), from racial bonus (e.g. +5% on active scan precision and scan duration) buy LP/aur PRO suit would be much more convenient, right now even if you buy a LP/AUR PRO suit you don't have the class bonus and this is a problem for me, also give only the class bonus would not be OP and players who have spent SP on their suits will still have the advantage of the racial bonus.
Ah ah the bonuses! I see what you mean, I was surprised when I found out the class bonuses didn't apply when using a different race of same class. it doesnt say in game anywhere either. Yeah i agree with this 100% why was this not already part of the game?
Thanks for clarifying |
Greiv Rabbah
KiLo.
11
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Posted - 2014.07.02 23:43:00 -
[4] - Quote
Why dont we move Scotty the matchmaking ai to "instant battle" and restore the battle finder. Use matchmaking for randoms andpull queue synching players to the planet of their choice with ambush and oms in separate queues? |
Greiv Rabbah
KiLo.
11
|
Posted - 2014.07.03 12:44:00 -
[5] - Quote
John Demonsbane wrote:CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? If you gave us team deploy, no problem. Why? Reason 1: Friendly fire! I do not want to be forced to squad up with any more randoms than absolutely necessary in a game mode where they can kill me and I can't do anything about it unless I want to waste the week or so of effort it takes to regain the standings loss from a TK ban. Reason 2, 3 and 4: See reason 1. Reason 5: FW is supposed to be competitive, right? A middle ground between pubs and PC? So it shouldn't necessarily be treated the same way as pubs. As a competitive outlet, we should be able to q-sync in large groups to do our thing. Matchmaking would thwart that in the absence of a team deploy option.
This is wrong. Factional is more advanced gameplay yes. If you're too green or carebeary to step into low sec that should be as much your choice as it is in eve, but queue synching isn't a problem. Grinding isk with friends isn't a problem. Running with squads of ppl you know instead of struggling against a squad of blueberries isn't a problem. What is a problem is battle finder was replaced with Scotty and now all we have are either FW that's never active and random pubs. Random pubs handled by a matchmaking AI that nobody *EVER* liked. Factional should be more organized competitive play, where you ideally know your own team, but if you spot a battle going on at a certain planet between two NPC megacorps in your battle finder you SHOULD be able to sign up to battle there. Your friends squads should too if there's room.
Random pubs belong in an "instant battle" tab in our neocom, not taking over our "battle finder" |
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