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Thread Statistics | Show CCP posts - 7 post(s) |
Sgt Kirk
Fatal Absolution
6733
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Posted - 2014.07.26 02:47:00 -
[91] - Quote
SCATTORSHOT RINNEGATE wrote:CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? Yes i think FW team balance is good to merge because what i see now in FW caldari is a full team of militians against gallente pro players. +1 Dude, its not Gallente PRO players honestly.
All I do is FW all day and I can tell you I see more squads on Caldari than Gallente. And yet they still win. I could name some corps that lost to Gallente Blueberries but I don't remember their names specifically.
I dont know what it is about Caldari players but they just suck, the only time they win is when Nyain San carries their sorry asses to victory.
It must be a morale issue, idk.
see you space cowboy...
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3830
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Posted - 2014.07.26 16:29:00 -
[92] - Quote
Onesimus Tarsus wrote: q-synching: keeping the stomp alive.
I think you're missing a crucial point, this is not intended to facilitate stomping (I have never and do not plan to engage in any pubstomps) This is only FW we are talking about here. When they added friendly fire and the LP standings, the whole point was to create a middle tier of competitive gameplay between pubs and PC, one that would also serve as an ISK sink for the PC rich.
A game mode in which you are unable to deploy in a large group can not serve that purpose. If you take away the ability to q-synch (or again, just give us team deploy, everyone is happy) you're no different than pubs.
On the flip side, if you make FW more attractive, both in terms of competitiveness (team deploy/qsynch) and reward (better scaling of payouts) then you make a clear differentiation. All the people who want to qsynch and get good fights will go to FW.... leaving pubs more open and less stompy. Everybody wins!
(The godfather of tactical logistics)
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Onesimus Tarsus
Grundstein Automation
2362
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Posted - 2014.07.26 16:44:00 -
[93] - Quote
John Demonsbane wrote:Onesimus Tarsus wrote: q-synching: keeping the stomp alive.
I think you're missing a crucial point, this is not intended to facilitate stomping (I have never and do not plan to engage in any pubstomps) This is only FW we are talking about here. When they added friendly fire and the LP standings, the whole point was to create a middle tier of competitive gameplay between pubs and PC, one that would also serve as an ISK sink for the PC rich. A game mode in which you are unable to deploy in a large group can not serve that purpose. If you take away the ability to q-synch (or again, just give us team deploy, everyone is happy) you're no different than pubs. On the flip side, if you make FW more attractive, both in terms of competitiveness (team deploy/qsynch) and reward (better scaling of payouts) then you make a clear differentiation. All the people who want to qsynch and get good fights will go to FW.... leaving pubs more open and less stompy. Everybody wins! Concur.
K/D(r) matchmaking fixes the whole game. Period. It even fixes WP/D(r).
Beh!
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Maximus Aurelicus
Gallente Federation Resistance General Tso's Alliance
1
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Posted - 2014.09.12 15:19:00 -
[94] - Quote
Onesimus Tarsus wrote:John Demonsbane wrote:Onesimus Tarsus wrote: q-synching: keeping the stomp alive.
I think you're missing a crucial point, this is not intended to facilitate stomping (I have never and do not plan to engage in any pubstomps) This is only FW we are talking about here. When they added friendly fire and the LP standings, the whole point was to create a middle tier of competitive gameplay between pubs and PC, one that would also serve as an ISK sink for the PC rich. A game mode in which you are unable to deploy in a large group can not serve that purpose. If you take away the ability to q-synch (or again, just give us team deploy, everyone is happy) you're no different than pubs. On the flip side, if you make FW more attractive, both in terms of competitiveness (team deploy/qsynch) and reward (better scaling of payouts) then you make a clear differentiation. All the people who want to qsynch and get good fights will go to FW.... leaving pubs more open and less stompy. Everybody wins! Concur.
Couldn't agree more. Concur.
Keep getting Blueprints as you play after creating account through this
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2125
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Posted - 2014.09.12 15:46:00 -
[95] - Quote
CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? In a perfect world, there would be no need for matchmaking for FW. There would simply be a map and facilities to assault. You would see where battles were underway and could choose to defend for that particular facility or to attack a different enemy held facility.
There is no need to see who is attacking where, just that where is under attack. If you choose to defend that facility, you can, if you want to attack another, you can.
@OP I wholeheartedly support this idea and am of the opinion that it cannot arrive soon enough.
"Heres the deal, in the 40s there was Normandy today you got punks, some need culling real bad." --Truth
Logi for Hire
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zzZaXxx
Vengeance Unbound
503
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Posted - 2014.09.12 20:32:00 -
[96] - Quote
CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. Breaks my heart too. I'll tell you what, as one of the occasional protostompers, I can tell you this game is unplayable for noobs. CCP set themselves up real nice with that didn't they? Works in EVE because of high security space and PVE. Well.....maybe they'll get it right with Legion.
But yes, something like this is needed! I don't always necessarily want to form/join an elite squad. I like just getting out there and playing with who I've got, but it's so frustrating and expensive going up against elite squads in Ambush with a mediocre squad. Sad to say, but the game is funner in an elite squad, even if you're stomping most of the time, because a)stomping is funner than being stomped, and b) you get good fights when another good squad is on the other side. And all this is true in Domination and Skirmish too, except the stomping is dragged out 3x as long for double the boredom.
Currently there is no way out of this. Older players like myself have found our niche and our way to enjoy the game despite the nonexistant matchmaking and various and sundry flaws. We're not going to change. (Though if you somehow made it possible for whole teams to sync up against each other in FW a lot of us would go that route. It would make FW a protostomp zone for noobs but help make pubs safer for them.) Newer players are just trying to survive and not having much success. If I was a new player, without connections, I'd get real frustrated real quick and say screw this crap I don't spend time playing a video game to be constantly ground beneath bootheels....meh I'm playing Destiny. |
zzZaXxx
Vengeance Unbound
504
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Posted - 2014.09.12 20:48:00 -
[97] - Quote
Greiv Rabbah wrote:John Demonsbane wrote:CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? If you gave us team deploy, no problem. Why? Reason 1: Friendly fire! I do not want to be forced to squad up with any more randoms than absolutely necessary in a game mode where they can kill me and I can't do anything about it unless I want to waste the week or so of effort it takes to regain the standings loss from a TK ban. Reason 2, 3 and 4: See reason 1. Reason 5: FW is supposed to be competitive, right? A middle ground between pubs and PC? So it shouldn't necessarily be treated the same way as pubs. As a competitive outlet, we should be able to q-sync in large groups to do our thing. Matchmaking would thwart that in the absence of a team deploy option. This is wrong. Factional is more advanced gameplay yes. If you're too green or carebeary to step into low sec that should be as much your choice as it is in eve, but queue synching isn't a problem. Grinding isk with friends isn't a problem. Running with squads of ppl you know instead of struggling against a squad of blueberries isn't a problem. What is a problem is battle finder was replaced with Scotty and now all we have are either FW that's never active and random pubs. Random pubs handled by a matchmaking AI that nobody *EVER* liked. Factional should be more organized competitive play, where you ideally know your own team, but if you spot a battle going on at a certain planet between two NPC megacorps in your battle finder you SHOULD be able to sign up to battle there. Your friends squads should too if there's room. Random pubs belong in an "instant battle" tab in our neocom, not taking over our "battle finder" Here here!! It's so simple. Makes you wonder how they've managed to keep the matchmaking in such a rudimentary state. I wonder if they were squabbling with each other the whole time, not able to agree on what to do? It's just so frustrating and incomprehensible. No developer can get under your skin and make you rage like CCP can. They get so many things spot on but just seem to not get other vitally important things at all. And you never know why. No gamers ever have been subjected to the mental anguish that CCP has put DUST players through. |
Maiden selena MORTIMOR
Amarr Templars Amarr Empire
176
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Posted - 2014.09.12 21:05:00 -
[98] - Quote
shaman oga wrote:CCP Rattati wrote: Expand on FW please, why not, post the players faction choice.
The problem in FW is there is almost no one playing it, 90% of time i try to queue for a match i get 00:00. People would be more attracted by FW with:
- Complete LP store
- Possibility to sell back unused items (to the market for their value)
- Separate class skill from racial skill (assault, logi, scout)
Give fw higher isk payouts than pubs and I'll never play anything else...oh no fw pays lp only...your offering imperial credits to a Hutt on a planet outside the Senate's control your lp. Has no value to me
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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