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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Onesimus Tarsus
NoGameNoLife
2162
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Posted - 2014.06.26 17:43:00 -
[1] - Quote
Do it, and the whole game rights itself. Players that have high KDR/WPDR, be it by any means, are suddenly playing players that do the same. Pure skill winners will always be on top, but the poseurs will fall. If people squad up, the matchmaker creates an aggregate KDR/WPDR by squad average. No one ever gets involved in a stomp, and every match is much more likely to be close and exciting. Plus, weapons instantly balance, FOTM becomes a suicide pact, and oddball playstyles/ niche players never get used as punching bags while they ply their trade..
You're welcome. I'd like to see some blue-tag or red-tag action on this, but I realize the amount of irons in the fire.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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Onesimus Tarsus
NoGameNoLife
2164
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Posted - 2014.06.26 21:31:00 -
[2] - Quote
I honestly believe that a large, large percentage of the forum-reading fan-base is crutch-riding protostompers. That is why only the brave few here want to see it done. Sad thing. It's a totally server-side fix that insta-fixes so many things about this game, and reveals true balance problems as soon as they become broken. If this fix is implemented, more time can be spent on fine-tuning and improving the in-game experience.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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Onesimus Tarsus
NoGameNoLife
2164
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Posted - 2014.06.26 22:15:00 -
[3] - Quote
True Adamance wrote:Onesimus Tarsus wrote:Do it, and the whole game rights itself. Players that have high KDR/WPDR, be it by any means, are suddenly playing players that do the same. Pure skill winners will always be on top, but the poseurs will fall. If people squad up, the matchmaker creates an aggregate KDR/WPDR by squad average. No one ever gets involved in a stomp, and every match is much more likely to be close and exciting. Plus, weapons instantly balance, FOTM becomes a suicide pact, and oddball playstyles/ niche players never get used as punching bags while they ply their trade..
You're welcome. I'd like to see some blue-tag or red-tag action on this, but I realize the amount of irons in the fire. As long as that is relegated to Public contracts in High Sec space that's absolutely fine by me. In Low like PC and FW? You just have to HTFU. Heck, everyone would.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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Onesimus Tarsus
NoGameNoLife
2172
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Posted - 2014.06.27 12:12:00 -
[4] - Quote
If there's nobody playing, that's bad enough. If when you do get a match it's kdr padders vs normal people, it's a useless, futile rout. Apply kdrwprmm and everything fixes. Everyone comes in "stacked" by those stats, and you fill games from the bottom up. Voila.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2184
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Posted - 2014.06.28 17:31:00 -
[5] - Quote
Good Lord.
Q: Why not put an anti-stomp mm system in place? A: I like to stomp.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2187
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Posted - 2014.06.29 12:26:00 -
[6] - Quote
Most likely, kdr padders are the biggest rl cash spenders here, and that affects dynamics quite a bit, CCP-side.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2189
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Posted - 2014.06.30 18:30:00 -
[7] - Quote
CCP Rattati wrote:It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team making, based on cumulative WP/battlesecond, cumulative KDR is not as good because of snipers, but I hadn't thought of WP/D. We will take a look at how that compares to our other data and calculate the correlation to W/L ratio and see how it performs.
This is independent work from hotfixes and will be deployed when ready.
Matchmaking like this is of course only in random matches, not PC. If sniping is that much more lethal by nature, then kdr mm would correct that. It might mean that career snipers will have to participate in matches where the nature of the match no longer feeds their kdr and they will have to diversify and... adapt... to the changing play field.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2202
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Posted - 2014.07.01 12:46:00 -
[8] - Quote
Sylwester Dziewiecki wrote:Perfect matchmaking is ilusion. So is the perfect trip to the grocery store. Let's stop eating.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Seriously. Think about it.
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2224
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Posted - 2014.07.02 15:33:00 -
[9] - Quote
The problem is that all other fixes are artificial balances. kmm (I've finally decided to shorten it to that) is a real balance. If followed, every aspect of the game self-balances. Why? Because the game is kdr. You can argue that some meta game exists, and that might require some meta fix, but the game is kdr. Match make by that, and watch as everything fixes itself automatically. The problem is, and I know I'm repeating ad nauseam, people want no-challenge stomps more than life itself around here.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Seriously. Think about it.
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2361
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Posted - 2014.07.25 11:17:00 -
[10] - Quote
Oh, and CCP, this style of matchmaking also generates the most money in aurum sales and it eats up gear the fastest.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2361
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Posted - 2014.07.25 18:57:00 -
[11] - Quote
CCP Rattati wrote:http://en.wikipedia.org/wiki/Elo_rating_system A bit complicated, considering that all you have to do is figure out to further decimal places in an ever-changing kdr stack and everything else will settle out on its own.
Other than that, I suppose if it works...
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2362
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Posted - 2014.07.25 21:06:00 -
[12] - Quote
Nothing Certain wrote:Ares 514 wrote:John Demonsbane wrote:CCP Rattati wrote:steadyhand amarr wrote:Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not make the FW sides as equal as possible? If you gave us team deploy, no problem. Why? Reason 1: Friendly fire! I do not want to be forced to squad up with any more randoms than absolutely necessary in a game mode where they can kill me and I can't do anything about it unless I want to waste the week or so of effort it takes to regain the standings loss from a TK ban. Reason 2, 3 and 4: See reason 1. Reason 5: FW is supposed to be competitive, right? A middle ground between pubs and PC? So it shouldn't necessarily be treated the same way as pubs. As a competitive outlet, we should be able to q-sync in large groups to do our thing. Matchmaking would thwart that in the absence of a team deploy option. Exactly. Do not prevent players from q-syncing FW. But isn't one of the main reasons there is a ten minute wait is because no one wants to play against this? The other issues are ISK and loyalty store being lopsided in value of items. q-synching: keeping the stomp alive.
K/D(r) matchmaking fixes the whole game. Period. It even fixes WP/D(r).
Beh!
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Onesimus Tarsus
Grundstein Automation
2362
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Posted - 2014.07.26 16:44:00 -
[13] - Quote
John Demonsbane wrote:Onesimus Tarsus wrote: q-synching: keeping the stomp alive.
I think you're missing a crucial point, this is not intended to facilitate stomping (I have never and do not plan to engage in any pubstomps) This is only FW we are talking about here. When they added friendly fire and the LP standings, the whole point was to create a middle tier of competitive gameplay between pubs and PC, one that would also serve as an ISK sink for the PC rich. A game mode in which you are unable to deploy in a large group can not serve that purpose. If you take away the ability to q-synch (or again, just give us team deploy, everyone is happy) you're no different than pubs. On the flip side, if you make FW more attractive, both in terms of competitiveness (team deploy/qsynch) and reward (better scaling of payouts) then you make a clear differentiation. All the people who want to qsynch and get good fights will go to FW.... leaving pubs more open and less stompy. Everybody wins! Concur.
K/D(r) matchmaking fixes the whole game. Period. It even fixes WP/D(r).
Beh!
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