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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1927
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Posted - 2014.06.15 22:34:00 -
[61] - Quote
Arkena Wyrnspire wrote: Could we leave the complaining about the 'other side' talking 'propaganda' or 'only thinking its fine because they're a heavy'? This goes for both of you.
Could you film said test? It doesn't have to be a capture card, a stable phone camera would work fine. I'm not on atm but I'll be filming properly tomorrow to settle this.
Auntie Wyrnspire, putting you young whippersnappers in your place.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Vitharr Foebane
Terminal Courtesy
1391
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Posted - 2014.06.15 22:49:00 -
[62] - Quote
Arkena Wyrnspire wrote:Vitharr Foebane wrote: I'm in game I've tested and yes it slows your turn down but you obviously want the heavy to take hours to do a 180 and our HMG to shoot gummi bears so yeah i'm gonna call you out on your cute attempt at propaganda AGAIN
Could we leave the complaining about the 'other side' talking 'propaganda' or 'only thinking its fine because they're a heavy'? This goes for both of you. Could you film said test? It doesn't have to be a capture card, a stable phone camera would work fine. I'm not on atm but I'll be filming properly tomorrow to settle this. I apologize for you having to record if I could I would have hours ago >.>
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Adipem Nothi
Nos Nothi
1892
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Posted - 2014.06.15 22:52:00 -
[63] - Quote
Spademan wrote:Arkena Wyrnspire wrote: Could we leave the complaining about the 'other side' talking 'propaganda' or 'only thinking its fine because they're a heavy'? This goes for both of you.
Could you film said test? It doesn't have to be a capture card, a stable phone camera would work fine. I'm not on atm but I'll be filming properly tomorrow to settle this.
Auntie Wyrnspire, putting you young whippersnappers in your place.
Shoot scout with yes...
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution
14537
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Posted - 2014.06.15 23:05:00 -
[64] - Quote
Alright, let's assume that plate rotation reductions exist for now. Looking at some old armour testing logs I did for an old campaign I do think you could be right, but they're pretty old now so I'd rather re-test.
Okay, so you have a 20% reduction in turn speed as a worst case scenario. Ignoring the scenario presented by the OP let's go with a more even one - a proto shotgun scout vs this heavy.
Let's estimate the HP of the scout at about 500-600 and say that it'll take four direct hits from the shotgun to kill the heavy. The heavy is armed with a boundless.
The scout approaches from behind and gets the first shot off in its optimal. What happens next? It'll take about three seconds for the scout to kill the heavy . The heavy will take a 20% more ponderous turning movement to attack the scout.
How long does it take for the heavy to turn? How long will it take the heavy to dispatch the scout? What are the odds of winning for the scout or the heavy?
I think the odds here favour the heavy. Is there a reason this might not be so?
You have long since made your choice. What you make now is a mistake.
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Onesimus Tarsus
Holdfast Syndicate Amarr Empire
2108
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Posted - 2014.06.16 00:31:00 -
[65] - Quote
rithujith roshan wrote:What are u trying to prove? If the scout is a newbie & the the heavy is dedicated in his role ,then the heavy will win. My dedication never saves me.
I'm sorry if my signature no longer matches my earlier posts.
K/Dr WP/Dr matchmaking fixes the whole game. Period.
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Atiim
NoGameNoLife
9487
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Posted - 2014.06.16 00:35:00 -
[66] - Quote
Kallas Hallytyr wrote: In other words, you're arbitrarily making life more difficult than is necessary.
Newbro Scout sees Proto squad, quits battle and finds new one. Victory!
Not really, he's simply asking that your replies meet the constraints given in the hypothetical (yet highly probable) situation.
I think it's reasonable.
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAMD
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Gaurdian Satyr
Glitched Connection
290
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Posted - 2014.06.16 00:38:00 -
[67] - Quote
unload your shotgun in the back of his head and stay out of his crosshairs....was a scout for a week and this problem became common sence in the first hour
NOBODY CARES ABOUT YOUR CONSOLE OR PC
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Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
61
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Posted - 2014.06.16 01:45:00 -
[68] - Quote
I've said it before and ill say it again. Watch your radar, only come at him from the back, charge your knives, swipe, swap to CR, put a few rounds in him, and enjoy your kill. If you didn't pick Min Scout don't expect to ninja heavies. Cal and Gal have other roles and Amarr is mostly useless. It doesn't take much SP to have a working Min Scout and your biggest worry (if you play smart) isn't heavies,its Gal scouts with shotties who will be invisible on radar until you're dead. If you see he's a tanked out protobear, don't engage unless you're proto as well. Other than them you should be fairly well off at ninja-ing fatties. Happy hunting. |
castba
Amarr Templars Amarr Empire
483
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Posted - 2014.06.16 03:59:00 -
[69] - Quote
"Newbro" being someone that is fresh out of academy? If so:
Scenario 1: newbro scout dies quickly Scenario 2: newbro heavy dies quickly whilst yelling "but look at all me health! This is BS."
Why? Most newbros stand still whilst shooting.
Proto bears? Scouts know how to move but many proto heavies do not. Anyone that thinks that a newbro heavy will perform a jump-spin is kidding themselves.
Scenario: scout gets a sg blast to the back of heavy, heavy jumps and turns but instead of standing still like an idiot after the first shot, the scout has also jumped forward on an angle. Heavy loses scout due to expecting the enemy to the rear and once again the scout is behind or at least beside the heavy who is disoriented/confused. SG blast with immediate strafe. Odds that the heavy jumps again are low so he turns. Another sg blast to the side/rear of the heavy. Usually dead heavy. |
Adipem Nothi
Nos Nothi
1905
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Posted - 2014.06.16 04:16:00 -
[70] - Quote
castba wrote: Scenario: scout gets a sg blast to the back of heavy, heavy jumps and turns but instead of standing still like an idiot after the first shot, the scout has also jumped forward on an angle. Heavy loses scout due to expecting the enemy to the rear and once again the scout is behind or at least beside the heavy who is disoriented/confused. SG blast with immediate strafe. Odds that the heavy jumps again are low so he turns. Another sg blast to the side/rear of the heavy. Usually dead heavy.
Some fancy moves for a Newbro Scout! Lots of variables, but certainly possible! +1 If you have time, tell us about some of the fancy moves Newbro Heavies use when they see a Proto Scout :-)
Shoot scout with yes...
- Ripley Riley
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Vitharr Foebane
Terminal Courtesy
1393
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Posted - 2014.06.16 04:24:00 -
[71] - Quote
Adipem Nothi wrote:castba wrote: Scenario: scout gets a sg blast to the back of heavy, heavy jumps and turns but instead of standing still like an idiot after the first shot, the scout has also jumped forward on an angle. Heavy loses scout due to expecting the enemy to the rear and once again the scout is behind or at least beside the heavy who is disoriented/confused. SG blast with immediate strafe. Odds that the heavy jumps again are low so he turns. Another sg blast to the side/rear of the heavy. Usually dead heavy.
Some fancy moves for a Newbro Scout! Lots of variables, but certainly possible! +1 If you have time, tell us about some of the fancy moves Newbro Heavies use when they see a Proto Scout :-) ptunk ptunk ptunk dead....
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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castba
Amarr Templars Amarr Empire
483
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Posted - 2014.06.16 04:46:00 -
[72] - Quote
Adipem Nothi wrote:castba wrote: Scenario: scout gets a sg blast to the back of heavy, heavy jumps and turns but instead of standing still like an idiot after the first shot, the scout has also jumped forward on an angle. Heavy loses scout due to expecting the enemy to the rear and once again the scout is behind or at least beside the heavy who is disoriented/confused. SG blast with immediate strafe. Odds that the heavy jumps again are low so he turns. Another sg blast to the side/rear of the heavy. Usually dead heavy.
Some fancy moves for a Newbro Scout! Lots of variables, but certainly possible! +1 If you have time, tell us about some of the fancy moves Newbro Heavies use when they see a Proto Scout :-) Exactly my point. As stated, I don't see many proto heavies jump turning, let alone newbro heavies.
Actually, perhaps the main point is any newbro, regardless or suit/role us going to die. A lot. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
887
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Posted - 2014.06.16 05:10:00 -
[73] - Quote
Adipem Nothi wrote: If you have time, tell us about some of the fancy moves Newbro Heavies use when they see a Proto Scout :-)
I've nothing to do... Might as well give some of my experience as a newbro heavy... Well, perhaps not newbro, but rather when I use my low-tier, moneymaking gear. (Basically, what a newbro has, but with better cores and DUST experience.)
When I encounter a proto shotgun/CQC scout in my newbro-equivalent gear, there are generally three 1v1 scenarios:
1) scout gets the jump on me. 2) I get the jump on the scout. 3) we mutually surprise each other.
For option 1), odds are that I die and never see the attacker until the death screen. Also possible is that I manage to see the attacker and attempt to defend myself. Either A) I get out strafed and die; B) I deter scout, but scout escapes; or C) I kill scout. All involve flailing around (jumping, strafing, pirouetting), trying to ascertain the direction the attack happens from, and maybe shooting wildly. Regardless, proto scout has the odds in their favor, as it should be.
For scenario 2), odds are "little" 'ol me wins. As it should be. (What sort of scout lets a heavy sneak up on them?)
For 3), either A) I get a buckshot to the face and lose; B) make some swiss cheese and get a +50; or C) scout evades. Given that it is a proto scout, C) may be most common, second being A). Seems fair.
For all of the above, keep in mind: I don't use proto gear, mainly standard. Everything I use is comparable to what a newbro heavy has, except ~10 percent better. Also, I use Minmatar/Caldari Sentinels; level 5. Scouts, regardless of tier, are the bane of my existence. I'd say actual newbro heavies have it worse than I.
Perhaps if I used plate stacking Amarr/Gallente Sentinels I'd be singing a different tune... But I don't. As it stands, this Fatty fears actual scouts. As it should be.
I am a minotaur.
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Vitharr Foebane
Terminal Courtesy
1395
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Posted - 2014.06.16 05:59:00 -
[74] - Quote
Vicious Minotaur wrote:Adipem Nothi wrote: If you have time, tell us about some of the fancy moves Newbro Heavies use when they see a Proto Scout :-)
I've nothing to do... Might as well give some of my experience as a newbro heavy... Well, perhaps not newbro, but rather when I use my low-tier, moneymaking gear. (Basically, what a newbro has, but with better cores and DUST experience.) When I encounter a proto shotgun/CQC scout in my newbro-equivalent gear, there are generally three 1v1 scenarios: 1) scout gets the jump on me. 2) I get the jump on the scout. 3) we mutually surprise each other. For option 1), odds are that I die and never see the attacker until the death screen. Also possible is that I manage to see the attacker and attempt to defend myself. Either A) I get out strafed and die; B) I deter scout, but scout escapes; or C) I kill scout. All involve flailing around (jumping, strafing, pirouetting), trying to ascertain the direction the attack happens from, and maybe shooting wildly. Regardless, proto scout has the odds in their favor, as it should be. For scenario 2), odds are "little" 'ol me wins. As it should be. (What sort of scout lets a heavy sneak up on them?) For 3), either A) I get a buckshot to the face and lose; B) make some swiss cheese and get a +50; or C) scout evades. Given that it is a proto scout, C) may be most common, second being A). Seems fair. For all of the above, keep in mind: I don't use proto gear, mainly standard. Everything I use is comparable to what a newbro heavy has, except ~10 percent better. Also, I use Minmatar/Caldari Sentinels; level 5. Scouts, regardless of tier, are the bane of my existence. I'd say actual newbro heavies have it worse than I. Perhaps if I used plate stacking Amarr/Gallente Sentinels I'd be singing a different tune... But I don't. As it stands, this Fatty fears actual scouts. As it should be. Nope we sing a tune quite similar to yours but the biased gentleman thinks that winning 80 percent of his heavy encounters isn't enough he must win ALL fights with a heavy...
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Llast 326
An Arkhos
3663
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Posted - 2014.06.16 06:28:00 -
[75] - Quote
Vitharr Foebane wrote:Arkena Wyrnspire wrote:Last I tested, heavies and scouts have no difference in rotation speed.
I'll film and time on a capture card next time I get on. we are talking about plated vs unplated turn speed not native turn speed Now I may be off in this reasoning butGǪ If native speed is the same and percentage of plates applies to base movement and then affects the turn speed would this not mean that the scout is penalized more for plates on turn speed than the Heavy? Plated Heavy turns faster than Plated Scout? I know big IF on how the percentage is appliedGǪ
Of course if the penalty is applied to Native turn speed for both parties than we still have faster turning Cal and Min Heavies/ScoutsGǪ and those of use little folks who only fit FerrosGǪ oh and crazy rep based Gal Sentinels.
Or I am rambling on about things
KRRROOOOOOM
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Vitharr Foebane
Terminal Courtesy
1396
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Posted - 2014.06.16 06:35:00 -
[76] - Quote
Llast 326 wrote:Vitharr Foebane wrote:Arkena Wyrnspire wrote:Last I tested, heavies and scouts have no difference in rotation speed.
I'll film and time on a capture card next time I get on. we are talking about plated vs unplated turn speed not native turn speed Now I may be off in this reasoning butGǪ If native speed is the same and percentage of plates applies to base movement and then affects the turn speed would this not mean that the scout is penalized more for plates on turn speed than the Heavy? Plated Heavy turns faster than Plated Scout? I know big IF on how the percentage is appliedGǪ Of course if the penalty is applied to Native turn speed for both parties than we still have faster turning Cal and Min Heavies/ScoutsGǪ and those of use little folks who only fit FerrosGǪ oh and crazy rep based Gal Sentinels. Or I am rambling on about things Lemme cler it up for ya... All suit turn at the exact same speed for a set sensitivity BUT but plated reduce that turn speed depending on the % of movement penalty... so yes a full rep gal sentinel that being said tho the she gal setinel will be MUCH more susceptible the alpha of the SG
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Atiim
NoGameNoLife
9498
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Posted - 2014.06.16 06:37:00 -
[77] - Quote
Has anyone done tests to see if the X and Y sensitivity settings have the capability to increase rotation speed?
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAND
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Vitharr Foebane
Terminal Courtesy
1396
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Posted - 2014.06.16 06:40:00 -
[78] - Quote
Atiim wrote:Has anyone done tests to see if the X and Y sensitivity settings have the capability to increase rotation speed? Unlike other folk I'll be honest yes increasing the sensitivity WILL increase turn speed, BUT a non plated user at the same sensitivity will still turn faster then the plate user.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Lorhak Gannarsein
Legio DXIV
3572
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Posted - 2014.06.16 07:08:00 -
[79] - Quote
Vitharr Foebane wrote:Atiim wrote:Has anyone done tests to see if the X and Y sensitivity settings have the capability to increase rotation speed? Unlike other folk I'll be honest yes increasing the sensitivity WILL increase turn speed, BUT a non plated user at the same sensitivity will still turn faster then the plate user.
This. Even the prenerf basic plates were noticeable in CQC on my assault.
I like the idea of reducing Sentinel turn speed.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 4 (2 days left...)
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Lorhak Gannarsein
Legio DXIV
3572
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Posted - 2014.06.16 08:03:00 -
[80] - Quote
Llast 326 wrote:Vitharr Foebane wrote:Arkena Wyrnspire wrote:Last I tested, heavies and scouts have no difference in rotation speed.
I'll film and time on a capture card next time I get on. we are talking about plated vs unplated turn speed not native turn speed Now I may be off in this reasoning butGǪ If native speed is the same and percentage of plates applies to base movement and then affects the turn speed would this not mean that the scout is penalized more for plates on turn speed than the Heavy? Plated Heavy turns faster than Plated Scout? I know big IF on how the percentage is appliedGǪ Of course if the penalty is applied to Native turn speed for both parties than we still have faster turning Cal and Min Heavies/ScoutsGǪ and those of use little folks who only fit FerrosGǪ oh and crazy rep based Gal Sentinels. Or I am rambling on about things
They have the same rotation, which means that while the actual speed decrease is greater on the scout, turn speed being universally 50 degrees/sec (arbitrary number) if each suit was stacking four plates that reduced rotational speed by 10% per plate they'd have an equivalent penalty taking them to 30 degrees/sec.
The movement speed penalty percentage would be identical too, but the actual penalty would be larger in terms of raw numbers on the scout, though again the proportionate difference is identical.
CCP Rattati Best Dev
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 4 (2 days left...)
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castba
Amarr Templars Amarr Empire
483
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Posted - 2014.06.16 08:23:00 -
[81] - Quote
Llast 326 wrote:Vitharr Foebane wrote:Arkena Wyrnspire wrote:Last I tested, heavies and scouts have no difference in rotation speed.
I'll film and time on a capture card next time I get on. we are talking about plated vs unplated turn speed not native turn speed Now I may be off in this reasoning butGǪ If native speed is the same and percentage of plates applies to base movement and then affects the turn speed would this not mean that the scout is penalized more for plates on turn speed than the Heavy? Plated Heavy turns faster than Plated Scout? I know big IF on how the percentage is appliedGǪ Of course if the penalty is applied to Native turn speed for both parties than we still have faster turning Cal and Min Heavies/ScoutsGǪ and those of use little folks who only fit FerrosGǪ oh and crazy rep based Gal Sentinels. Or I am rambling on about things Ferroscale plates have no movement penalty which is why they are the plates best suited to scouts. |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
199
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Posted - 2014.06.16 08:51:00 -
[82] - Quote
Lol this thread. Seriously.
Heavies > Scouts
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Adipem Nothi
Nos Nothi
1915
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Posted - 2014.06.16 12:16:00 -
[83] - Quote
Atiim wrote:Has anyone done tests to see if the X and Y sensitivity settings have the capability to increase rotation speed? To answer your question, absolutely. Further, I believe turn speeds are a constant ...
Does LightFrame+KinCats = LightFrame = MedFrame = HeavyFrame = HeavyFrame+Plates ?
Some say, exactly the same no matter what (myself included) Some say, tiny % difference among frames. Some say, tiny % difference based upon plates. Some say, major % difference based upon plates.
Arkena's going to record testing today. Should settle this.
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1915
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Posted - 2014.06.16 12:19:00 -
[84] - Quote
Velociraptor antirrhopus wrote:Lol this thread. Seriously.
Heavies > Scouts I remember you!
Says: Minmatar Scouts are fine. Says: Nerf REs.
I won't ask you to solve the riddle, but tell us, what are your thoughts on current Heavy Rotation Speed? Too fast, Too slow, Dunno?
Shoot scout with yes...
- Ripley Riley
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Llast 326
An Arkhos
3664
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Posted - 2014.06.16 16:49:00 -
[85] - Quote
Lorhak Gannarsein wrote:Llast 326 wrote:Vitharr Foebane wrote:Arkena Wyrnspire wrote:Last I tested, heavies and scouts have no difference in rotation speed.
I'll film and time on a capture card next time I get on. we are talking about plated vs unplated turn speed not native turn speed Now I may be off in this reasoning butGǪ If native speed is the same and percentage of plates applies to base movement and then affects the turn speed would this not mean that the scout is penalized more for plates on turn speed than the Heavy? Plated Heavy turns faster than Plated Scout? I know big IF on how the percentage is appliedGǪ Of course if the penalty is applied to Native turn speed for both parties than we still have faster turning Cal and Min Heavies/ScoutsGǪ and those of use little folks who only fit FerrosGǪ oh and crazy rep based Gal Sentinels. Or I am rambling on about things They have the same rotation, which means that while the actual speed decrease is greater on the scout, turn speed being universally 50 degrees/sec (arbitrary number) if each suit was stacking four plates that reduced rotational speed by 10% per plate they'd have an equivalent penalty taking them to 30 degrees/sec. The movement speed penalty percentage would be identical too, but the actual penalty would be larger in terms of raw numbers on the scout, though again the proportionate difference is identical. This is how it should be working. Without getting into the oddity of everyone turning at the same speed. What my sleep deprived mind was rambling about was essentially the question: Is the penalty to speed being applied properly? It would not be the first time Plates Speed Penalty was applied incorrectly
KRRROOOOOOM
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