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Vitharr Foebane
Terminal Courtesy
1390
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Posted - 2014.06.15 19:43:00 -
[31] - Quote
Adipem Nothi wrote:Vitharr Foebane wrote:Rigged scenario is rigged. Allow me to counter with an equally rigged game Scout has proto RR on manus peak and heavy has HMG and is in the middle of the open no cover what so ever. tell me a way for the heavy to win Play by the rules or don't play at all ... There's nothing rigged or wrong about a low-level Scout flanking a Proto Heavy. Nothing rigged huh? you gave a low sp scout only short range weapons to deal with a suit that is designed to mulch everything in its optimal range... and to add insult to injury you denied the poor scout of one of its greatest tools the RE. I must admit i'm starting to enjoy the drivel you are vomiting onto the forums. It's like watching one of those reality shows, makes you wonder what the idiots are gonna do next
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Adipem Nothi
Nos Nothi
1885
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Posted - 2014.06.15 19:53:00 -
[32] - Quote
Vitharr Foebane wrote:Adipem Nothi wrote:Vitharr Foebane wrote:Rigged scenario is rigged. Allow me to counter with an equally rigged game Scout has proto RR on manus peak and heavy has HMG and is in the middle of the open no cover what so ever. tell me a way for the heavy to win Play by the rules or don't play at all ... There's nothing rigged or wrong about a low-level Scout flanking a Proto Heavy. Nothing rigged huh? you gave a low sp scout only short range weapons to deal with a suit that is designed to mulch everything in its optimal range... and to add insult to injury you denied the poor scout of one of its greatest tools the RE. I must admit i'm starting to enjoy the drivel you are vomiting onto the forums. It's like watching one of those reality shows, makes you wonder what the idiots are gonna do next Scouts have been flanking and back-stabbing Heavies since the beginning. Low-Range / High Alpha weapons aren't supposed to be a handicap. The fact that you think they are a handicap says alot about the state of things.
Shoot scout with yes...
- Ripley Riley
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One Eyed King
Land of the BIind
2011
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Posted - 2014.06.15 20:02:00 -
[33] - Quote
Vitharr Foebane wrote:Adipem Nothi wrote:Vitharr Foebane wrote:Rigged scenario is rigged. Allow me to counter with an equally rigged game Scout has proto RR on manus peak and heavy has HMG and is in the middle of the open no cover what so ever. tell me a way for the heavy to win Play by the rules or don't play at all ... There's nothing rigged or wrong about a low-level Scout flanking a Proto Heavy. Nothing rigged huh? you gave a low sp scout only short range weapons to deal with a suit that is designed to mulch everything in its optimal range... and to add insult to injury you denied the poor scout of one of its greatest tools the RE. I must admit i'm starting to enjoy the drivel you are vomiting onto the forums. It's like watching one of those reality shows, makes you wonder what the idiots are gonna do next This sounds like more of a exercise in tactical philosophy.
MacGyver wasn't cool because he could make awesome gadgets with unlimited resources, he was awesome because he used his brain given the limited implements and circumstances he was in.
If you don't want to find creative tactics thats fine, but don't criticize the game because it is difficult.
This is how a minja feels
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Vitharr Foebane
Terminal Courtesy
1390
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Posted - 2014.06.15 20:04:00 -
[34] - Quote
Adipem Nothi wrote:Vitharr Foebane wrote:Adipem Nothi wrote:Vitharr Foebane wrote:Rigged scenario is rigged. Allow me to counter with an equally rigged game Scout has proto RR on manus peak and heavy has HMG and is in the middle of the open no cover what so ever. tell me a way for the heavy to win Play by the rules or don't play at all ... There's nothing rigged or wrong about a low-level Scout flanking a Proto Heavy. Nothing rigged huh? you gave a low sp scout only short range weapons to deal with a suit that is designed to mulch everything in its optimal range... and to add insult to injury you denied the poor scout of one of its greatest tools the RE. I must admit i'm starting to enjoy the drivel you are vomiting onto the forums. It's like watching one of those reality shows, makes you wonder what the idiots are gonna do next Scouts have been flanking and back-stabbing Heavies since the beginning. Yes they have and yes they STILL do. However flanking and backstabbing doesn't just mean SG and KN. When I use my scout I back stab with a LR by sneaking behind enemy line and hitting em from surprise angles. Am I a bad scout for not limiting my self to the SG NK stereotype?
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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One Eyed King
Land of the BIind
2011
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Posted - 2014.06.15 20:09:00 -
[35] - Quote
Vitharr Foebane wrote:Yes they have and yes they STILL do. However flanking and backstabbing doesn't just mean SG and KN. When I use my scout I back stab with a LR by sneaking behind enemy line and hitting em from surprise angles. Am I a bad scout for not limiting my self to the SG NK stereotype? Not a bad scout.
Creativity, flanking, and blindsiding an enemy are good tactics from any scout.
I just think this is a creative exercise, and needed limits to make it challenging.
Personally I would use cover and a flux. Maybe even time it up so that I am knifing him or SG him when the flux goes off so he has less time to react. It wouldn't matter much if I took my own shields down because at that low an ehp the change TTK is insignificant.
This is how a minja feels
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Adipem Nothi
Nos Nothi
1885
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Posted - 2014.06.15 20:13:00 -
[36] - Quote
Vitharr Foebane wrote:Yes they have and yes they STILL do. However flanking and backstabbing doesn't just mean SG and KN. When I use my scout I back stab with a LR by sneaking behind enemy line and hitting em from surprise angles. Am I a bad scout for not limiting my self to the SG NK stereotype? Low-Range / High Alpha weapons aren't supposed to be a handicap. The fact that you think they are a handicap says alot about the state of things. Are you advocating for SG / NK buffs or Heavy nerfs?
Shoot scout with yes...
- Ripley Riley
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Vitharr Foebane
Terminal Courtesy
1390
|
Posted - 2014.06.15 20:16:00 -
[37] - Quote
One Eyed King wrote:Vitharr Foebane wrote:Adipem Nothi wrote:Vitharr Foebane wrote:Rigged scenario is rigged. Allow me to counter with an equally rigged game Scout has proto RR on manus peak and heavy has HMG and is in the middle of the open no cover what so ever. tell me a way for the heavy to win Play by the rules or don't play at all ... There's nothing rigged or wrong about a low-level Scout flanking a Proto Heavy. Nothing rigged huh? you gave a low sp scout only short range weapons to deal with a suit that is designed to mulch everything in its optimal range... and to add insult to injury you denied the poor scout of one of its greatest tools the RE. I must admit i'm starting to enjoy the drivel you are vomiting onto the forums. It's like watching one of those reality shows, makes you wonder what the idiots are gonna do next This sounds like more of a exercise in tactical philosophy. MacGyver wasn't cool because he could make awesome gadgets with unlimited resources, he was awesome because he used his brain given the limited implements and circumstances he was in. If you don't want to find creative tactics thats fine, but don't criticize the game because it is difficult. Even MacGyver needed the proper tools to succeed. To exclude REs is like taking away MacGyver's paperclip and asking him to repeat the same feat
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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One Eyed King
Land of the BIind
2011
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Posted - 2014.06.15 20:19:00 -
[38] - Quote
Vitharr Foebane wrote:Even MacGyver needed the proper tools to succeed. To exclude REs is like taking away MacGyver's paperclip and asking him to repeat the same feat Giving him an RE is like taking away a paperclip and giving him a gun instead of making a gun with the paperclip.
This is how a minja feels
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Llast 326
An Arkhos
3655
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Posted - 2014.06.15 20:19:00 -
[39] - Quote
Vitharr Foebane wrote:Adipem Nothi wrote:Vitharr Foebane wrote:Adipem Nothi wrote:Vitharr Foebane wrote:Rigged scenario is rigged. Allow me to counter with an equally rigged game Scout has proto RR on manus peak and heavy has HMG and is in the middle of the open no cover what so ever. tell me a way for the heavy to win Play by the rules or don't play at all ... There's nothing rigged or wrong about a low-level Scout flanking a Proto Heavy. Nothing rigged huh? you gave a low sp scout only short range weapons to deal with a suit that is designed to mulch everything in its optimal range... and to add insult to injury you denied the poor scout of one of its greatest tools the RE. I must admit i'm starting to enjoy the drivel you are vomiting onto the forums. It's like watching one of those reality shows, makes you wonder what the idiots are gonna do next Scouts have been flanking and back-stabbing Heavies since the beginning. Yes they have and yes they STILL do. However flanking and backstabbing doesn't just mean SG and KN. When I use my scout I back stab with a LR by sneaking behind enemy line and hitting em from surprise angles. Am I a bad scout for not limiting my self to the SG NK stereotype? No, not a bad scout for it at all, but to be effective with your LR you need to be out of range of the HMG so it works well. What the scenario seems to be highlighting to me is that Alpha Damage weapons are struggling against the Alpha eHP models using high DPS weapons. We can call the scenario rigged all we want but this happens in game, it happens with players of all skill levels in all sorts of positions.
So would the same problem arise from a new Heavy against a new Scout using the same scenario?
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
1888
|
Posted - 2014.06.15 20:21:00 -
[40] - Quote
Llast 326 wrote: What the scenario seems to be highlighting to me is that Alpha Damage weapons are struggling against the Alpha eHP models using high DPS weapons. We can call the scenario rigged all we want but this happens in game, it happens with players of all skill levels in all sorts of positions.
So would the same problem arise from a new Heavy against a new Scout using the same scenario?
Somebody gets it! +1
Shoot scout with yes...
- Ripley Riley
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Vitharr Foebane
Terminal Courtesy
1390
|
Posted - 2014.06.15 20:21:00 -
[41] - Quote
Adipem Nothi wrote:Vitharr Foebane wrote:Yes they have and yes they STILL do. However flanking and backstabbing doesn't just mean SG and KN. When I use my scout I back stab with a LR by sneaking behind enemy line and hitting em from surprise angles. Am I a bad scout for not limiting my self to the SG NK stereotype? Scouts have always used Low-Range / High Alpha weapons. Low-Range / High Alpha weapons aren't supposed to be a handicap. The fact that you think they are a handicap says alot about the state of things. So are you advocating for SG / NK buffs or Heavy nerfs? there you go making assumptions again I use LR because its Amarr tech if we had an Amarr heavy weapon I wouldn't even be in this conversation right now. BTW a PRO SG already does ridiculous damage and KN already oneshot everything but a TANKED heavy
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Adipem Nothi
Nos Nothi
1888
|
Posted - 2014.06.15 20:25:00 -
[42] - Quote
Vitharr Foebane wrote:Adipem Nothi wrote:Vitharr Foebane wrote:Yes they have and yes they STILL do. However flanking and backstabbing doesn't just mean SG and KN. When I use my scout I back stab with a LR by sneaking behind enemy line and hitting em from surprise angles. Am I a bad scout for not limiting my self to the SG NK stereotype? Scouts have always used Low-Range / High Alpha weapons. Low-Range / High Alpha weapons aren't supposed to be a handicap. The fact that you think they are a handicap says alot about the state of things. So are you advocating for SG / NK buffs or Heavy nerfs? there you go making assumptions again I use LR because its Amarr tech if we had an Amarr heavy weapon I wouldn't even be in this conversation right now. BTW a PRO SG already does ridiculous damage and KN already oneshot everything but a TANKED heavy Can a Newbro Scout wield Pro Knives or Shotguns?
Newbro HMG Heavy spots Proto Scout ... Newbro Heavy has extremely good odds. Newbro NK/SG Scout flanks Proto Heavy ... Newbro Scout has no chance.
Is it really that hard to follow how this might be a problem?
Shoot scout with yes...
- Ripley Riley
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Vitharr Foebane
Terminal Courtesy
1390
|
Posted - 2014.06.15 20:29:00 -
[43] - Quote
Llast 326 wrote: What the scenario seems to be highlighting to me is that Alpha Damage weapons are struggling against the Alpha eHP models using high DPS weapons. We can call the scenario rigged all we want but this happens in game, it happens with players of all skill levels in all sorts of positions.
So would the same problem arise from a new Heavy against a new Scout using the same scenario?
Now this is interesting... I like to propose a modification to your game. Make two characters using new character sp only AND THEN compare the two fits via protofits.com
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
885
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Posted - 2014.06.15 20:44:00 -
[44] - Quote
New/low SP characters should not be facing off against veteran/high SP players in the first place (in pubs). Fair matchmaking is nonexistent. Fixing that would solve the arbitrary problem posed.
But, as you would rather pose a problem that ignores DUSTs greatest strength (the entire fitting system), then: Newbro scout is, in most cases, screwed.
1) SP confers an advantage, so strike one against newbro scout. 2) weapon damage profiles are important. Shield biased weapon against an armour tanker. Strike two. 3) newbro is ignoring the fitting system. Strike three.
What then, can the scout do? Use the greatest assets of all: the human brain. Think. Avoid proto heavies. Use the fitting system. Understand your enemy and your gear. Hit and run. Engage in a battle of attrition. Most of all, realize that you just can't win every engagement.
Nova knives are terrible unless you invest lots of SP, so I won't touch that.
As an aside, a newbro scout against my proto Minmatar/Caldari Sentinel has a decent chance of winning when they flank. And my active tanking Gallente sentinel w/ ~30hp/s regen gets eaten alive by shotguns, even when wielded by a newbro. When I was a newbro heavy, scouts (shotgun or not) were my bane. They still are. Then again, I don't stack plates.
I'd say that your "problem" is arbitrary, overly restricted, and is designed to be biased. "Solving" it would achieve nothing.
I am a minotaur.
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Adipem Nothi
Nos Nothi
1889
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Posted - 2014.06.15 20:55:00 -
[45] - Quote
Vicious Minotaur wrote: I'd say that your "problem" is arbitrary, overly restricted, and is designed to be biased. "Solving" it would achieve nothing.
This arbitrary "problem" prompts us to focus on an actual problem, the Pirouetting Heavy. You and I may not posses the tools to solve the "problem" within its restricted bounds. But others may possess the appropriate tools ...
@ Rattati Did you know that the rotation speed of a Biotic Scout is exactly the same as that of a Sentinel running purely complex plates?
Shoot scout with yes...
- Ripley Riley
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Vitharr Foebane
Terminal Courtesy
1390
|
Posted - 2014.06.15 21:02:00 -
[46] - Quote
Adipem Nothi wrote:Vicious Minotaur wrote: I'd say that your "problem" is arbitrary, overly restricted, and is designed to be biased. "Solving" it would achieve nothing.
This arbitrary "problem" prompts us to focus on an actual problem, the Pirouetting Heavy. You and I may not posses the tools to solve the "problem" within its restricted bounds. But others may possess the appropriate tools to help us do so ... @ Rattati Did you know that the rotation speed of a Biotic Scout is exactly the same as that of a Sentinel running purely complex plates? THAT IS A PURE F*CKING LIE! I know for a fact that the movement penalty on plates applies to turn speed. At first I took you for a misguided fool... Now I see your true colors, and I WILL NOT stand for you biased bile any longer. There is NOTHING wrong with the heavy and NOTHING wrong with the HMG.
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Adipem Nothi
Nos Nothi
1889
|
Posted - 2014.06.15 21:06:00 -
[47] - Quote
Vitharr Foebane wrote: THAT IS A PURE F*CKING LIE! I know for a fact that the movement penalty on plates applies to turn speed. At first I took you for a misguided fool... Now I see your true colors, and I WILL NOT stand for you biased bile any longer. There is NOTHING wrong with the heavy and NOTHING wrong with the HMG.
I totally agree with you ... it is absolute bullsh*t. But its the truth. Test it yourself. I just did.
Once you discover that I'm right, do you think maybe we can be good friends? Maybe you can go back over all your posts and ranting and points ... and fix them?
Shoot scout with yes...
- Ripley Riley
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Vitharr Foebane
Terminal Courtesy
1391
|
Posted - 2014.06.15 21:19:00 -
[48] - Quote
Adipem Nothi wrote:Vitharr Foebane wrote: THAT IS A PURE F*CKING LIE! I know for a fact that the movement penalty on plates applies to turn speed. At first I took you for a misguided fool... Now I see your true colors, and I WILL NOT stand for you biased bile any longer. There is NOTHING wrong with the heavy and NOTHING wrong with the HMG.
I totally agree with you ... it is absolute bullsh*t. But its the truth. Test it yourself. I just did. Once you discover that I'm right, do you think maybe we can be good friends? Maybe you can go back over all your posts and ranting and points ... and fix them? Prove it I'm in game now I'm not hiding behind an alt and i don't bite ill happily accept a squad invite
EDIT: dont even bother yeah it does affect turn speed
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Arkena Wyrnspire
Fatal Absolution
14529
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Posted - 2014.06.15 21:20:00 -
[49] - Quote
Last I tested, heavies and scouts have no difference in rotation speed.
I'll film and time on a capture card next time I get on.
You have long since made your choice. What you make now is a mistake.
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Vitharr Foebane
Terminal Courtesy
1391
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Posted - 2014.06.15 21:25:00 -
[50] - Quote
Arkena Wyrnspire wrote:Last I tested, heavies and scouts have no difference in rotation speed.
I'll film and time on a capture card next time I get on. we are talking about plated vs unplated turn speed not native turn speed
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Ryme Intrinseca
The Rainbow Effect
1345
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Posted - 2014.06.15 21:28:00 -
[51] - Quote
Kallas Hallytyr wrote:Adipem Nothi wrote:Cody Sietz wrote:RE+cloak+ACR+ProtoScoot+plates=newberry heavy quits dust/quits being heavy. Play by the rules or do not play ... * Newbro Scout cannot fit a cloak. * Newbro Scout must use Shotgun or Knives * Newbro Scout must not use REs. In other words, you're arbitrarily making life more difficult than is necessary. The OP is an errorist. He has weapons of mass facepalm. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
886
|
Posted - 2014.06.15 21:31:00 -
[52] - Quote
Adipem Nothi wrote:Vicious Minotaur wrote: I'd say that your "problem" is arbitrary, overly restricted, and is designed to be biased. "Solving" it would achieve nothing.
This arbitrary "problem" prompts us to focus on an actual problem, the Pirouetting Heavy. You and I may not posses the tools to solve the "problem" within its restricted bounds. But others may possess the appropriate tools to help us do so ... @ Rattati Did you know that the rotation speed of a Biotic Scout is exactly the same as that of a Sentinel running purely complex plates?
As i see it, That is not the biggest problem. There are bigger underlying problems that dwarf it.
1) disparity between standard and prototype gear. 2) holes in weapon selection 3) matchmaking
Having a shotgun with a damage profile of ~90/110 [S/A] would do wonders to allow new scouts to deal with 1000+ armour heavies.
In addition, making standard gear suck less compared to proto gear (or just commit tiericide) would even things out on ALL levels.
1&2 are things that can be done via hotfix, and would do more than address the specific imbalance you note with your restricted problem. 3 may not even be fixable via hotfix, unfortunately...
I, for one, already have problem tracking scouts in CQC with my HMG. Reducing rotation speed could do more harm than good (but debate is always welcome). Also, 1 and 2 I feel, would be the best, safest approach to begin fixing things.
Take things in steps. Prioritize. Addressing 1&2 could make addressing the "Pirouetting Heavy" unnecessary (and improve things for many other players simultaneously). But if not... Well, its not as if it is off the table.
I am a minotaur.
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Arkena Wyrnspire
Fatal Absolution
14531
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Posted - 2014.06.15 21:33:00 -
[53] - Quote
Vitharr Foebane wrote:Arkena Wyrnspire wrote:Last I tested, heavies and scouts have no difference in rotation speed.
I'll film and time on a capture card next time I get on. we are talking about plated vs unplated turn speed not native turn speed
Then I will test with plates.
I don't believe a few percent slowdown on something that you can adjust with sensitivity is exactly crippling, though. Is even a 4 complex plated sentinel likely to die because the turn speed is marginally lower?
You have long since made your choice. What you make now is a mistake.
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Vitharr Foebane
Terminal Courtesy
1391
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Posted - 2014.06.15 21:36:00 -
[54] - Quote
Arkena Wyrnspire wrote:Vitharr Foebane wrote:Arkena Wyrnspire wrote:Last I tested, heavies and scouts have no difference in rotation speed.
I'll film and time on a capture card next time I get on. we are talking about plated vs unplated turn speed not native turn speed Then I will test with plates. I don't believe a few percent slowdown on something that you can adjust with sensitivity is exactly crippling, though. Is even a 4 complex plated sentinel likely to die because the turn speed is marginally lower? it is in a CQC situaltion as in a SG in its optimal
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
Arkena Wyrnspire
Fatal Absolution
14532
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Posted - 2014.06.15 21:47:00 -
[55] - Quote
Vitharr Foebane wrote:Arkena Wyrnspire wrote:
Then I will test with plates.
I don't believe a few percent slowdown on something that you can adjust with sensitivity is exactly crippling, though. Is even a 4 complex plated sentinel likely to die because the turn speed is marginally lower?
it is in a CQC situaltion as in a SG in its optimal
Really? The difference probably comes to something like a quarter of a second, if that. You're looking at a second or so to do a 180, and then -if- plates affect your turn speed then in a worst case scenario it'll take 20% longer.
Is that really life or death when it takes at least four direct hit shotgun rounds to kill? Assuming the scout has perfect aim that'll take him over 3 seconds. That leaves 2 seconds for you to kill him with a weapon that has a generous spread compensating for the jumping around a scout might do, and a very, very high DPS.
You have long since made your choice. What you make now is a mistake.
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Vitharr Foebane
Terminal Courtesy
1391
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Posted - 2014.06.15 21:59:00 -
[56] - Quote
Arkena Wyrnspire wrote:Vitharr Foebane wrote:Arkena Wyrnspire wrote:
Then I will test with plates.
I don't believe a few percent slowdown on something that you can adjust with sensitivity is exactly crippling, though. Is even a 4 complex plated sentinel likely to die because the turn speed is marginally lower?
it is in a CQC situaltion as in a SG in its optimal Really? The difference probably comes to something like a quarter of a second, if that. You're looking at a second or so to do a 180, and then -if- plates affect your turn speed then in a worst case scenario it'll take 20% longer. Is that really life or death when it takes at least four direct hit shotgun rounds to kill? Assuming the scout has perfect aim that'll take him over 3 seconds. That leaves 2 seconds for you to kill him with a weapon that has a generous spread compensating for the jumping around a scout might do, and a very, very high DPS. it is when a scout is that close... remember they can strafe jump and do a number of things to throw off a heavies aim all the while sinking shells into the heavy
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Adipem Nothi
Nos Nothi
1891
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Posted - 2014.06.15 22:02:00 -
[57] - Quote
@ Arkena / Rattati I'm under the impression that plates have no effect whatsoever on rotation speed. The only factor which impacts rotation speed is input sensitivty.
200 HP or 2000 HP, we all pirouette at the exact same rate. If that strikes as you as 'fine' you're probably a Heavy.
Shoot scout with yes...
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution
14534
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Posted - 2014.06.15 22:06:00 -
[58] - Quote
Vitharr Foebane wrote: it is when a scout is that close... remember they can strafe jump and do a number of things to throw off a heavies aim all the while sinking shells into the heavy
For a scout to get all four shots to hit you, they need a shade over three seconds. In the time it takes you to turn around, you're down to about 2 seconds before you die.
For the average scout, you'll need the weapon on target for maybe half a second to kill them. If it takes any more than that then the scout is heavily plated and won't be spry enough to throw off your aim that much.
And believe it or not, the scout is not going to have perfect aim. Shotguns don't have a real spread. If the centre of the reticule isn't on target, you won't get a proper hit. The optimal range is also about four metres. It's entirely possible for you, as the heavy, to do a bunny hop yourself and throw off the scout's aim.
That may sound impractical. Heavies, jumping around and dodging shots? But it'll help, because shotguns demand a perfectly on target hit. The HMG does not - so while the scout is jumping around and strafing, you can still hit them while you're increasing the time it takes for them to kill you.
Even if you stand perfectly still, I would be very surprised if you were incapable of hitting a quarter of your shots.
You have long since made your choice. What you make now is a mistake.
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Vitharr Foebane
Terminal Courtesy
1391
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Posted - 2014.06.15 22:24:00 -
[59] - Quote
Adipem Nothi wrote:@ Arkena / Rattati / Vitharr I'm under the impression that plates have no effect whatsoever on rotation speed. The only factor which impacts rotation speed is input sensitivty.
@ Everyone 200 HP or 2000 HP, we all pirouette at the exact same rate. If this strikes you as absurd, imagine how our Newbro Scout feels. If this strikes as you as 'fine' you're probably a Heavy. I'm in game I've tested and yes it slows your turn down but you obviously want the heavy to take hours to do a 180 and our HMG to shoot gummi bears so yeah i'm gonna call you out on your cute attempt at propaganda AGAIN
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Arkena Wyrnspire
Fatal Absolution
14536
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Posted - 2014.06.15 22:31:00 -
[60] - Quote
Vitharr Foebane wrote: I'm in game I've tested and yes it slows your turn down but you obviously want the heavy to take hours to do a 180 and our HMG to shoot gummi bears so yeah i'm gonna call you out on your cute attempt at propaganda AGAIN
Could we leave the complaining about the 'other side' talking 'propaganda' or 'only thinking its fine because they're a heavy'? This goes for both of you.
Could you film said test? It doesn't have to be a capture card, a stable phone camera would work fine. I'm not on atm but I'll be filming properly tomorrow to settle this.
You have long since made your choice. What you make now is a mistake.
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