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Arkena Wyrnspire
Fatal Absolution
14523
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Posted - 2014.06.15 15:56:00 -
[1] - Quote
Schecter 666 wrote: Just shoot them in the back, I use a 200hp shotgun guy and taking on heavies is no problem, just shoot them in the back!
It will take four shots to accomplish this - taking several seconds. In that time, said heavy can turn around and shoot in the general direction of the newbro scout. Newbro scout dies immediately.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
14529
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Posted - 2014.06.15 21:20:00 -
[2] - Quote
Last I tested, heavies and scouts have no difference in rotation speed.
I'll film and time on a capture card next time I get on.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
14531
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Posted - 2014.06.15 21:33:00 -
[3] - Quote
Vitharr Foebane wrote:Arkena Wyrnspire wrote:Last I tested, heavies and scouts have no difference in rotation speed.
I'll film and time on a capture card next time I get on. we are talking about plated vs unplated turn speed not native turn speed
Then I will test with plates.
I don't believe a few percent slowdown on something that you can adjust with sensitivity is exactly crippling, though. Is even a 4 complex plated sentinel likely to die because the turn speed is marginally lower?
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
14532
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Posted - 2014.06.15 21:47:00 -
[4] - Quote
Vitharr Foebane wrote:Arkena Wyrnspire wrote:
Then I will test with plates.
I don't believe a few percent slowdown on something that you can adjust with sensitivity is exactly crippling, though. Is even a 4 complex plated sentinel likely to die because the turn speed is marginally lower?
it is in a CQC situaltion as in a SG in its optimal
Really? The difference probably comes to something like a quarter of a second, if that. You're looking at a second or so to do a 180, and then -if- plates affect your turn speed then in a worst case scenario it'll take 20% longer.
Is that really life or death when it takes at least four direct hit shotgun rounds to kill? Assuming the scout has perfect aim that'll take him over 3 seconds. That leaves 2 seconds for you to kill him with a weapon that has a generous spread compensating for the jumping around a scout might do, and a very, very high DPS.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
14534
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Posted - 2014.06.15 22:06:00 -
[5] - Quote
Vitharr Foebane wrote: it is when a scout is that close... remember they can strafe jump and do a number of things to throw off a heavies aim all the while sinking shells into the heavy
For a scout to get all four shots to hit you, they need a shade over three seconds. In the time it takes you to turn around, you're down to about 2 seconds before you die.
For the average scout, you'll need the weapon on target for maybe half a second to kill them. If it takes any more than that then the scout is heavily plated and won't be spry enough to throw off your aim that much.
And believe it or not, the scout is not going to have perfect aim. Shotguns don't have a real spread. If the centre of the reticule isn't on target, you won't get a proper hit. The optimal range is also about four metres. It's entirely possible for you, as the heavy, to do a bunny hop yourself and throw off the scout's aim.
That may sound impractical. Heavies, jumping around and dodging shots? But it'll help, because shotguns demand a perfectly on target hit. The HMG does not - so while the scout is jumping around and strafing, you can still hit them while you're increasing the time it takes for them to kill you.
Even if you stand perfectly still, I would be very surprised if you were incapable of hitting a quarter of your shots.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
14536
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Posted - 2014.06.15 22:31:00 -
[6] - Quote
Vitharr Foebane wrote: I'm in game I've tested and yes it slows your turn down but you obviously want the heavy to take hours to do a 180 and our HMG to shoot gummi bears so yeah i'm gonna call you out on your cute attempt at propaganda AGAIN
Could we leave the complaining about the 'other side' talking 'propaganda' or 'only thinking its fine because they're a heavy'? This goes for both of you.
Could you film said test? It doesn't have to be a capture card, a stable phone camera would work fine. I'm not on atm but I'll be filming properly tomorrow to settle this.
You have long since made your choice. What you make now is a mistake.
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Arkena Wyrnspire
Fatal Absolution
14537
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Posted - 2014.06.15 23:05:00 -
[7] - Quote
Alright, let's assume that plate rotation reductions exist for now. Looking at some old armour testing logs I did for an old campaign I do think you could be right, but they're pretty old now so I'd rather re-test.
Okay, so you have a 20% reduction in turn speed as a worst case scenario. Ignoring the scenario presented by the OP let's go with a more even one - a proto shotgun scout vs this heavy.
Let's estimate the HP of the scout at about 500-600 and say that it'll take four direct hits from the shotgun to kill the heavy. The heavy is armed with a boundless.
The scout approaches from behind and gets the first shot off in its optimal. What happens next? It'll take about three seconds for the scout to kill the heavy . The heavy will take a 20% more ponderous turning movement to attack the scout.
How long does it take for the heavy to turn? How long will it take the heavy to dispatch the scout? What are the odds of winning for the scout or the heavy?
I think the odds here favour the heavy. Is there a reason this might not be so?
You have long since made your choice. What you make now is a mistake.
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