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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Rattati
C C P C C P Alliance
2231
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Posted - 2014.06.09 06:39:00 -
[1] - Quote
We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5995
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Posted - 2014.06.09 06:58:00 -
[2] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
+1 for Militia Variants. Need some for Sidearms, Grenades, and Equipment as well.
Starter Fittings: +1 to Racial Starter Fits as it more closely aligns players to how the racial combat styles operate.
Lore: As far as lore goes there's really no direct way to go about suit mixing unless you describe it as stolen technology, which in some cases makes sense but in others doesn't... Gallente and Amarr, for instance, graft the suits to the clone - doesn't make much sense switching out to a different suit at a supply depot already, so it's not going to make much sense in the line of a Matari rocking the Amarr get-up without some serious training/investment.
Cross-Racial Starter Fittings: Setting aside the lore, I'd recommend being kind of careful with this because it's very easy to overload a new player with too many options. I think it'd be fine to just keep starter fittings restricted to racial weapon + racial dropsuit with the militia variants being freely available on the market; let them slowly learn more from there. Even with the assault variants of the rifles, there's still aspects that need to be considered (Assault Rail Rifle has a charge-up time, Assault Scrambler Rifle has overheat even though it doesn't really apply that much).
NECESSITY: IMO, information is the real necessity here, not so much a wall of starter fits with different weapons. The description of the weapon needs to accurately describe how it performs and right now there's some inconsistencies (Magsec says semi-automatic). The big thing that new players experience is that there isn't enough information to make informed decisions about what they should specialize with. Differences between Armor/Shield, how Racial Combat Styles are geared toward armor/shield, how those combat styles are focused on range. Iron that out and the starter fits are just garnish.
Useful Links
Aeon Amadi for CPM1
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1468
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Posted - 2014.06.09 07:05:00 -
[3] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss. 1)Excellent
2) I think that each race should start out with its preferred varient so: Amarr - Scrambler (the tactical one not the ASCR) Gallente - AR (assault) Caldari - RR (breach) Minmatar Combat Rifle (burst)
As far as support weapons are concerned I think you should start making that determined by the clan (at least that is what they are called by minmatar) the player selects on creation. Support based clans (I'm going to have to look up the general Eve term because I want to just say Brutor but that is way too specific) should get support weapons on their starter fit (ie massdrivers, PLC, lasers, etc...). Make all of that stuff matter in some tiny way again, it was fun.
3) I don't know about this one since it seems to break with lore but perhaps with an intro saying something to the extent of: "You are a mercenary, beholden to none but your self and the isk your weapon commands. While you may herald from (insert name of race's home planet here) you have forsaken your cultural ties and can choose the best tools for a job." Clearly that needs some work but it would give new players the idea. If you are going to give access to starter fits regardless of race you should make it limited since there is no reason why we should have access to such a wide variety of starter fits if we really do need to start using better gear as soon as we can. Too many people are willing to switch into starter fits to make isk and having access to a greater variety of starter fits will only make this worse.
Fun > Realism
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CCP Rattati
C C P C C P Alliance
2235
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Posted - 2014.06.09 07:24:00 -
[4] - Quote
I agree with your comments on 3). If players are fighting other players with different races in the academy f.ex. they will start seeing different weapons in the killfeed that will pique their interest enough to go look in the Militia part of the Marketplace where they will find those weapons and perhaps try them out.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Meee One
BATTLE SURVEY GROUP Dark Taboo
820
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Posted - 2014.06.09 07:47:00 -
[5] - Quote
CCP Rattati wrote:I agree with your comments on 3). If players are fighting other players with different races in the academy f.ex. they will start seeing different weapons in the killfeed that will pique their interest enough to go look in the Militia part of the Marketplace where they will find those weapons and perhaps try them out. But also include MLT versions of the variations... Such as: GalAR Burst + Tac RR Assault CR Assault ScR Assault MD Assault Swarm launcher Assault HMG Burst + Assault
Basicly...if there's a weapon in this game there should be a MLT version.
Basic weapons should be on the starter fits,but the variations should be in MLT form in the market.
Give players a starter Commando fitting as well,with their standard + Assault variations,except the Gal mando give it either an AR +variation or an AR + PLC.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11043
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Posted - 2014.06.09 08:14:00 -
[6] - Quote
Yes to all 3! Yes! Yes!
As for the variant that should be in the starter fit, for most I should say the base variant, but the scrambler rifle's overheat makes it very hard to handle for new players; I think the base scrambler rifle should be in the starter fit BUT the magazine should be cut to about 15, so the player has reload before overheating.
Access to other race's frontline should be unlimited, no reason to limit it.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
502
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Posted - 2014.06.09 08:28:00 -
[7] - Quote
CCP Rattati wrote:I agree with your comments on 3). If players are fighting other players with different races in the academy f.ex. they will start seeing different weapons in the killfeed that will pique their interest enough to go look in the Militia part of the Marketplace where they will find those weapons and perhaps try them out.
Odds are, someone in the academy doesn't even know what the marketplace is. Hell, I didn't even know I had Sp until 2 months in. lol.
Support Assault changes
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Haerr
Legio DXIV
782
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Posted - 2014.06.09 09:20:00 -
[8] - Quote
CCP Rattati wrote:Nothing about creating officer shotguns.
slowdown on hit...
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shaman oga
Nexus Balusa Horizon
2239
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Posted - 2014.06.09 09:33:00 -
[9] - Quote
That's good, while you are at it, can you add standard tier weapons variants? LIke standard level assault CR, assault RR, assult SCR.
PSN: ogamega
Never f* with a Galdari.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
491
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Posted - 2014.06.09 09:53:00 -
[10] - Quote
For cross-race starter fittings, I'd suggest making them available under their own section in the Militia store. "Gallente Starter fittings", "Caldari Starter fittings", etc. This makes it very clear for new players which suit style belongs to which race. Is that possible without a client update?
This also requires all starter fittings to have the name of their race in their title. "Minmatar Frontline", etc. In fact, maybe you should state the damage profile in the name of militia weapons. Like "Scrambler Rifle (Laser)". There is already a loading screen that explains the profiles (albeit badly, claiming that all hybrids are about equal against shield/armor), after all.
For the militia variants of the new weapons: - Give the PLC only three shots or so of total ammunition and reduce the projectile movement speed. Any other changes would just make vehicles very frustrating to fight as a new player, similar to the current militia swarmer. - Isn't raising CPU/GPU for the Scrambler Rifle a bit problematic, considering that it's completely breaking the boundaries of militia fitting limits? - HMG could overheat more quickly, which basically amounts to lowered clip size without totally crippling it due to the high reload time.
For the specific starter suits, it might be a good idea to have even less module slots than they currently have, with their racial characteristics already baked in and the one slot filled by a racially appropriate BPO. (e.g. repper for Gallente) There should also be an addition of militia Logis, which have no sidearm and no suit modules, but two equipment slots, with one pre-filled with the racial piece of equipment. The reason for this is that a new player will look in the militia store and compare the stats of each suit. Having the Starter Fits already pre-statted allows the players to easily see what each faction is all about. It also allows for more leeway with how they are fitted, due to the issue of CPU/PG requirements of the Scrambler Rifle. The actual non-starter militia suits should be the ones to have a degree of customizability, with standard suits serving to extend this even further. This allows for some nice NPE progression. You can also introduce a support role, which carries a specialized weapon (like the Laser Rifle). For the Caldari, it might be the Sniper fit. The big question is what you will do with the AV role. Technically, we have AV for three races - Gallente has the PLC, Minmatar the RE/proxy mines and Caldari the Forge Gun, AV grenade and Swarmer. The current militia swarmer makes the AV fit entirely pointless, though, as tanks aren't even tickled by it and only LAVs and DS next to buildings fear it. From my experience, the Forge Gun is actually an effective militia AV weapon. The question there is if you'd even want to introduce heavy and light suits for new players - Personally, I think showing them that diversity is a good idea, but your idea might be different. In that case, the AV fit for each race should be changed to a heavy suit with a Forge Gun and possibly with AV grenades.
P.S. A possible effective AV fit would be an LAV blueprint with the title "Jihad Jeep" and a militia suit with no weapons and a set of three REs. |
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Floyd20 Azizora
L.O.T.I.S.
49
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Posted - 2014.06.09 09:54:00 -
[11] - Quote
ok, lets start from the top
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun yes, just yes. maybe add one of the new sidearms to that list
Quote:2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles. yes to racial theming, no to assault variant of rifles. new players should experience the base form of each gun, as they should be the best of their kind of rifle(semi-auto, breach etc.) plus those are the cheaper variants (which could use a look at. 71k for a rifle variant when base is 25-30k less)
Quote:3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss. limited number of frontline suits for each race, let a complete version be available in the store. also like to see a light and heavy version of each race included.
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The dark cloud
The Rainbow Effect
3213
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Posted - 2014.06.09 09:58:00 -
[12] - Quote
Thats a nice thing to have. The frontline fits should reflect your choice that you made when creating the char. I have something in mind like this:
Caldari: -Rail rifle+magsec
-Gallente: Assault rifle+Ion pistol
Minmatarr: -Combat rifle+SMG
Amarr: Scrambler rifle+scrambler pistol
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Joseph Ridgeson
warravens Final Resolution.
1979
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Posted - 2014.06.09 10:00:00 -
[13] - Quote
It would be great to also have different variants like the Assault Rail Rifle and the like sooner than Advanced. I love the Assault Rail Rifle but I hate that having it kills so much additional fitting cost and ISK than my usual Rail Rifle.
This is an idea that really should have happened months and months ago. An oversight that is about to be fixed.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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AmlSeb
Molon Labe. General Tso's Alliance
83
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Posted - 2014.06.09 10:37:00 -
[14] - Quote
Yes to 1), maybe to 2) They should have racial themed starter fits but that-¦s it, no assault variants, No to 3) instead I-¦d give them different suits of their own race and of each frame size like in closed beta.
Sniper Racial Light Militia Suit SR SMG etc EWAR focused
Frontline Racial Medium Militia suit Racial AR Racial Pistol etc. mobility and damage focused
Medic Racial Medium Militia suit mark 2 (with a second equipment slot and no sidearm) Racial AR Injector and rep tool for Gallente and Amarr Injector and nanohive for Caldari and Minmatar etc. repair/recharge focused
Anti Vehicle Racial Heavy Militia suit Heavy AV weapon SMG etc. damage focused
Sentinel Racial Heavy Militia suit HMG Racial pistol etc. tanking focused
Cheers, Aml
First day veteran, Logi and Commander
Soon a Legionnaire
AmlSeb on Twitter
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MINA Longstrike
845
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Posted - 2014.06.09 10:44:00 -
[15] - Quote
I'd like the caldari frontline to maybe have an assault rr, the amarr medic to have a laser, the minmatar medic to have a mass driver, and the gallente medic to have a mlt tac ar.
Minmatar mlt suits should have reactive plates fit in addition to their shield extenders, caldari extenders / rechargers, amarr & gallente a mix of plates & reps.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Sirpidey Adtur
Aloren Foundations
146
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Posted - 2014.06.09 10:49:00 -
[16] - Quote
CCP Rattati wrote: 3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
So, I watched someone new play the game, and I didn't give them any hints to see what they would pickup on.
I think this would introduce some confusion to the players, specifically "How do I move the gun from Minmatar Frontline to my Caldari Frontline?"
You would need to find a way to solve this problem.
Perhaps instead of giving them 10 suits with all the modules built in... Give them 10 copies of a normally fit suit, and all the modules it requires. This way the new player has the opportunity to mess around and mix and match if they are so curious.
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Lorhak Gannarsein
Legio DXIV
3432
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Posted - 2014.06.09 10:56:00 -
[17] - Quote
The only part of this that I'm not a fan of is giving new players the ScR; the ScR is a difficult gun to use at the best of times, but on an MLT frame where the overheat will take a sixth of your hit points near permanently?
At least for Amarr, give them the AScR.
Aside from that, all seems good!
BlowoutForCPM
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XxGhazbaranxX
Eternal Beings Proficiency V.
1433
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Posted - 2014.06.09 10:57:00 -
[18] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
anti-armor with a plasma cannon for gallente anyone?
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
Eternal Beings Proficiency V.
1433
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Posted - 2014.06.09 11:02:00 -
[19] - Quote
Lorhak Gannarsein wrote:The only part of this that I'm not a fan of is giving new players the ScR; the ScR is a difficult gun to use at the best of times, but on an MLT frame where the overheat will take a sixth of your hit points near permanently?
At least for Amarr, give them the AScR.
Aside from that, all seems good!
I actually agree with this to some point. The idea for milita fits is so that new players can get the lay of the land so to speak. So maybe starting them off with a AScR might be the best choice but then again how would that be an example their choice of weapon? It's a variant after all and not indicative of the supposed functions that include the charge shot.
Plasma Cannon Advocate
Dust 514 Survivor
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Moonracer2000
Subdreddit Test Alliance Please Ignore
809
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Posted - 2014.06.09 11:02:00 -
[20] - Quote
More militia weapons will be a good thing.
I think a separate thread should be started where players can suggest starter fits. Just give us the PG/CPU of each militia variant of new weapons and we can build effective suits with all militia gear that a player can use with zero SP (no fitting skills).
If each race had four starter fits that included at least one light, medium and heavy militia suit that would be HUGE! |
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Yoma Carrim
Last VenDetta. Dark Taboo
566
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Posted - 2014.06.09 11:12:00 -
[21] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss. 1) Great to see this.
2)If you could also add MLT versions of the Ion, Bolt, and Flaylock Pistols for starter fits I think that would be a good way to round them out.
3) I'm on the fence about this one. Maybe give them 50 copies of other racial starter fits would be a good idea.
Oh Heck
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Artemis Kaiba
Shadow Broker Wet Squad
47
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Posted - 2014.06.09 11:30:00 -
[22] - Quote
1/ Secondary weapons should also be available as MLT :
- Magsec SMG - Bolt Pistol - Nova Knives - Ion Pistol - Flaylock Pistol
Grenades as well :
- AV Grenade - Flux Grenade
Equipements too :
- Remote Explosive - Scanner - Cloak
Players should be allowed to test everything without having actually to pay AUR. To avoid abuse of MLT materials, it shouldn't be purchasable on market as such. I would give 50 or 100 pieces of every MLT material for testing. After that, the players would have to actually choose a weapon and start spending SP into it. For more testing, players can always purchase AUR no skill versions.
2/I totally agree default fittings should be racial-oriented. I however don't agree they should use the assault variant rifle. Starter fits may also provide larger suit choice, not only medium frames :
Gallente : - Medium frame with assault rifle, ion pistol, flux grenade and scanner - Light frame with Shotgun - Heavy frame with Plasma Canon and ion pistol
Caldari : - Medium frame with rail rifle, bolt pistol, AV grenade and nanite injector - Light frame with sniper rifle, nova knives and cloak+nanohive - Heavy frame with Forge gun, magsec SMG
Amarr : - Medium frame with scrambler rifle and pistol - Light frame with scramblers and uplink - Heavy frame with laser rifle
Minmatar : - Medium frame with combat rifle, flaylock, Locus grenade and repair tool - Light frame with combat rifle and remote explosives - Heavy frame with HMG and SMG
3/ I would make all default fits available in featured fits in AUR (coherent with my suggestions in first part). |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
492
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Posted - 2014.06.09 11:49:00 -
[23] - Quote
...How would you fit a militia cloak?
No, seriously? What the hell? How is that thing ever conceivably an actual option for a new player? To actually fit the damn thing you'd need multiple points into a scout suit. Which makes the SP prices of standard cloak into peanuts.
And how is running mlt abuse? It's a 100% inferior version of ordinary gear and severly limits your fitting capabilities. |
Juno Tristan
Inner.Hell
18
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Posted - 2014.06.09 12:00:00 -
[24] - Quote
I think going down the race specific starter suits is a good idea but has to be handled carefully for new players.
this relates more to legion, but I would suggest having access to all races starter suits in the battle academy and then when you graduate you make your choice based on your play style.
I for one would love a scrambler rifle starter suit but I don't think it suits all play styles (and learning the overheat whilst you're getting to know the game might be frustrating) |
Beren Hurin
Onslaught Inc RISE of LEGION
2404
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Posted - 2014.06.09 12:08:00 -
[25] - Quote
Could you have frontile suits drop as salvage for some newer players? I've wondered how well you can tune salvage tables or what they could be customized on. Maybe even the academy could reward alternate frontline suits. |
xp3ll3d dust
The Southern Legion Final Resolution.
152
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Posted - 2014.06.09 12:15:00 -
[26] - Quote
CCP Rattati wrote:3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Players should have unlimited access to the other races starter fits. Right now you have people pausing with "Analysis paralysis" before they join up, not wanting to create a character until they research and find out what impact their chosen race has on their game play. Currently there is no impact in that choice, yet this is still a common question to see around the place.
Yes, set their default fit to their race. But have one for each race e.g. Militia Min Medium with Miltia combat rifle. Militia Amarr Medium with Militia Scrambler rifle.
It will help new players see the flavor of each racial suit / weapon type.
CPM1 Candidate
> A richer Dust app ecosystem means more player engagement!
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1270
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Posted - 2014.06.09 12:21:00 -
[27] - Quote
I didn't think I could like you more than I already did Rattati, but, here you are again doing something I've been wanting for so long. There is one last thing I've been clamoring for, and if you find a way to add it... I might dare say it's love then. Lol.
As to your main question, the other racial starter fits, I'd say let them have a decent chunk, but not infinite. When I test a weapon (when we got new ones that is) I would pick up pretty quick if I liked the weapon or not... pretty much as soon as I shot it once. I would suggest a simple informal survey to see how long a 'normal' person needs to have used something to know if it fits their playstyle. I'd say bare minimum, 25 copies of each races suit. Since the academy can be harsh, 50 would probably be better. That would survive someone at least a few matches once they are torn from the academy.
Are we also going to include a Racial Starter fit of the Heavy now that those are in the game? Possibly two, one AV, one Anti-Infantry. (If this was added at some point, please forgive me. The last time I used a starter fit was... yea, well over a year ago.)
What's the possibility of adding Militia Variants of all the sidearms so we can have true racial parity on these suits?
I think I'm over Dust now...
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1858
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Posted - 2014.06.09 13:15:00 -
[28] - Quote
I don't agree with the second part of 2, have them be the normal versions, variants shouldn't have Militia equivalents and it would give a false impression that racial rifles work the same way
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
164
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Posted - 2014.06.09 14:20:00 -
[29] - Quote
CCP Rattati wrote: I feel it is important to show new players they are not limited in weapon selection by their race of choice
You'd be correct.
That's exactly why I became a Minmatar Logi for about the first 5 months of this game. Then I realized I'd made a huge mistake.
I'm concerned the Min starter fit will be OP, so it's best to give all races access to them all.
CCP Rattati wrote:and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Here is where you are wrong.
It is the second best method of making ISK besides skilling into the Logi class and equipment.
Having your proficiency up makes the basic and militia weapons more effective than they would be, which is the whole point.
Yes please. I use the basic HMG all the time (for the reason stated above) and a cheaper version of it would be welcome.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
43
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Posted - 2014.06.09 14:24:00 -
[30] - Quote
Use the standard rifle for militia varients- assault versions would be used to much, also change sidearms too racial militia varients
SPAWN.KILL.DIE.RESPAWN.
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Booby Tuesdays
Ahrendee Mercenaries
539
|
Posted - 2014.06.09 15:11:00 -
[31] - Quote
A Starter Minmatar Medic wielding a 4 round Militia Mass Driver please!
How do you feel about having Militia Commando suits as Starter AV fits for players to try out?
Melee Weapon of Choice: Nokia-3310 Prof. V
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Lynn Beck
Heaven's Lost Property
1737
|
Posted - 2014.06.09 15:29:00 -
[32] - Quote
Make the Frontline the medium suit, the Medic a light, and the Anti-Armor a heavy.
As for militia variants, i think Amarr's Scr should cost more Pg than the basic SCR, but that's it. Make it OH over a longer time, but deal 15% less damage(?)
For example fittings:
Gallente frontline: Militia AR, militia Ion Militia flux(locus?)
Armor repair Armor repair Militia ferroscale(plate?)
Gallente Medic(light) Militia Shotgun Militia Ion(smg?) Militia flux(locus?)
Militia Armor plate Militia Armor repair(bringing repair to 6/s, assuming galscouts are unchanged) Militia cardiac
Militia needle
Gallente Anti-Armor(heavy) Militia Forge gun Militia Ion Pistol
Militia Locus(flux?)
Militia Armor Repair Militia sidearm damage Mod
General John Ripper
Like ALL the things!!!
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Appia Vibbia
Molon Labe. General Tso's Alliance
2849
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Posted - 2014.06.09 15:40:00 -
[33] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
As a Gallente player, I'd like to see my Starter Fits come with an MLT Ion Pistol instead of a SMG and Scrambler Pistol And the Gallente Starter Fit Anti-Armor with a MLT Plasma Cannon
I'd like to see all the Frontline suits with Racial MLT rifle and Racial MLT Pistol, and 15 copies of each race's Frontline suit.
I'd like to see all the Medic suits with Racial MLT Rifle and Racial MLT SMG- giving Gallente the SMG and Amarr Magsec in lieu of their own racial SMG. Also giving a MLT Uplink to Amarr, MLT Nanohive to Caldari, MLT Active Scanner to Gallente, and MLT Repair tool to Minmatar. With 15 copies of each other medic fit
I'd like to see all the Anti-Armor suits with Alliance AV weapon and racial pistol. So Plasma Cannon for Gallente/Minmatar and Swarm Launcher for Amarr/Caldari. again 15 copies.
And I'd like to see the Sniper starter fit replaced with Specialty weapons" Gallente Shotgun, Amarr Laser Rifle, Caldari Sniper Rifle and Minmatar Mass Driver again 15 copies of the others.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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I-Shayz-I
I-----I
3645
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Posted - 2014.06.09 15:50:00 -
[34] - Quote
YES OMG YES YOU DON'T EVEN KNOW HOW LONG I'VE BEEN WAITING FOR THIS.
HOWEVER, please know that most new players don't even know there's a MILITIA SECTION ON THE MARKET. If there's any way to sneak this into the tutorial code, or to make it bold and highlighted in the marketplace itself, or as one of the "ads" that displays in the marketplace telling you about items you can try out...PLEASE DO IT.
Okay now that I've gotten that out of the way, let me tell you that the original starting fits that Dust had in the closed beta are more along the lines of what I'd like to see brought back. For instance, a militia light frame, heavy frame, and two medium frames (one for assault, other for logistics). But again the most important part is letting the new player know that there are other suits and weapons available to them from the start in a section dedicated all to them.
But please, don't use assault variants as militia gear. One of the great things about this game is the fact that not every weapon is automatic. If at all possible, please give all characters 50x of each militia rifle at least
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1271
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Posted - 2014.06.09 17:08:00 -
[35] - Quote
Moonracer2000 wrote:More militia weapons will be a good thing.
I think a separate thread should be started where players can suggest starter fits. Just give us the PG/CPU of each militia variant of new weapons and we can build effective suits with all militia gear that a player can use with zero SP (no fitting skills).
If each race had four starter fits that included at least one light, medium and heavy militia suit that would be HUGE!
Can I just say, if you want to go on Protofits, don't log in, and try to make a Militia Light Frame suit work with no skills... It's a real b*tch, let me tell you. Even being economical, making a crappy Light Frame with a damp (easy to fit) armor plate (its Gal, I have to) and a Kin Cat with an AR and SMG I've burned through my PG. I still have a High Slot and an EQ slot.
I think I'm over Dust now...
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Waruiko DUST
G I A N T General Tso's Alliance
165
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Posted - 2014.06.09 19:10:00 -
[36] - Quote
If you are going to give all the Militia suits assault variants of their racial weapons, something I support for the record, then you will need them available at all levels, something I always support.
If blood and sweat don't teach them perhaps time will
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Adipem Nothi
Nos Nothi
1551
|
Posted - 2014.06.09 19:14:00 -
[37] - Quote
Original Proposal looks good to me.
Shoot scout with yes...
- Ripley Riley
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RAIDER 04
The Exemplars Top Men.
13
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Posted - 2014.06.09 19:25:00 -
[38] - Quote
Two things Toss us some Heavy/Light Suits if possible, but Appia's Idea is rather dead on for Med Suits
The Corporate Raiders PAC Endorses this Survey
Nixon for CPM
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sabre prime
Crux Special Tasks Group Gallente Federation
276
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Posted - 2014.06.09 20:32:00 -
[39] - Quote
Would also like to add my humble support to this thread. Expanding the militia weapons and making racial starter fits is a good idea.
But, let's go one step further, as some have suggested above. Let's take this opportunity to make the starter fits what they should always have been: a way to introduce new players to the different roles on the battlefield. This is the direction CCP wants to go in Legion anyway right, redesigning the skill tree to emphasise roles to the players?
So something simple like this:
Medium frame assault: - Racial rifle - Racial pistol
Medium frame logistics: - Racial rifle - Racial SMG (where applicable) or racial pistol - Equipment slots (2-3), with a mixture of equipment (doesn't have to be racially aligned obviously)
Light frame: - Racial rifle (or Gallente Shotgun) - Racial SMG or pistol (as applicable) - Two equipment slots. Crucially one of these is a pre-fit cloak (yellow BPC slot?). Make it so that nothing else can be 'replaced' into that slot (maybe). The second equipment slot is free for the player to use as they wish.
Heavy frame: - HMG (can't be racial heavy weapon yet) - Racial SMG/pistol (as applicable)
Heavy frame/Commando frame (Anti-armor): - Anti-armor weapons (Swarm, forge, plasma cannon, not racial obviously but pick appropriate for role) - Racial light weapon (if commando frame used) or sidearm/pistol. - AV grenades
Obviously these builds won't be racially pure because not all weapon/equipment have racial equivalents, but considering the current fits are a mixture of things, these will be a better approximation. And they should emphasise the different battlefield roles a bit better.
Desperate attempt to get BPOs
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3932
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Posted - 2014.06.09 21:40:00 -
[40] - Quote
I made a post about making an MLT Scrambler some time ago.
The crux of the point was that you can't add PG to a STD Scrambler and still have it fit the Amarr Med MLT starter fit. I guess adding the rifle by itself doesn't mean you'll change the starter fits. Maybe changing starter fits is beyond the scope of a hotfix? I'd think if you can add MLT weapons, you can change them though. However, it IS somewhat silly if the Amarr have to use a non-Amarr weapon on their MLT suits because they couldn't manage the power constraints by default.
This is beside the fact that the Amarr MLT suit is two highs, no lows. The medium suits are still due for a rebalance of slots, assuming that can ever actually happen. It was something they "didn't have time to get to" in the prior set of suit changes, which is rough statement if it means that the Med suits will never get rebalanced again.
Dren&Templar Tragedy.
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Iron Wolf Saber
Den of Swords
15406
|
Posted - 2014.06.09 22:21:00 -
[41] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
1.) +1
2&3) After thinking it through a bit because we currently do NOT have racial parity amongst all roles (sniper medic ect ect.)
We have to think about roles we really want to introduce early and quickly to new players and how to make them most effective. Until the fullest racial parity is met there is no need to 'racial' these roles
Roles that are essential should and must be BPOs. if it was possible to make these starter fits terrible and lock the fittings by having them pre fitted with 0/0 weapons and modules (academy prefix) then their bpo caused issues should subside significantly.
Roles I feel that fall in this category are
Sniper Infiltration (dropuplink, shotgun, and remote explosive, hack fit) Medic (repair tool and needle) AV (Should be Forge Gunner) Frontline (racial picked) Support (racial picked)
Now these can be up for review in changes on race and the types (like should medic turn into amarr? sniper to minmatar? to mix things up and try to find the best militia suit that can fill that role's most basest function.
Now we have supplemental roles; these roles are designed to help players explore further and understand how different fits work to different degrees.
Namely
Storm Troopers (Antiinfantry Heavy, Currently will be the Min Heavy) Non Picked Racial Support/Shock (non-medic support with the off rifle weapons such as the PLC, Mass Driver Laser Rifle and Swarm Launcher) Non Picked Racial Frontline (standard infantry)
While there is room for more roles such as pilot and tactician these roles are not as essential and are more for demo purposes that there is more to various suits even the same suits can do entirely different things (as obvious with support and frontline) These roles can be easily added without having the need to always keep racial parity as well.
We can issue these out in limited numbers (I believe 40 each is enough to get the nuances of the class) but also make them restockable as well.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
|
The Black Jackal
The Southern Legion Final Resolution.
1226
|
Posted - 2014.06.09 22:38:00 -
[42] - Quote
Iron Wolf Saber wrote:CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss. 1.) +1 2&3) After thinking it through a bit because we currently do NOT have racial parity amongst all roles (sniper medic ect ect.) We have to think about roles we really want to introduce early and quickly to new players and how to make them most effective. Until the fullest racial parity is met there is no need to 'racial' these roles Roles that are essential should and must be BPOs. if it was possible to make these starter fits terrible and lock the fittings by having them pre fitted with 0/0 weapons and modules (academy prefix) then their bpo caused issues should subside significantly. Roles I feel that fall in this category are Sniper Infiltration (dropuplink, shotgun, and remote explosive, hack fit) Medic (repair tool and needle) AV (Should be Forge Gunner) Frontline (racial picked) Support (racial picked) Now these can be up for review in changes on race and the types (like should medic turn into amarr? sniper to minmatar? to mix things up and try to find the best militia suit that can fill that role's most basest function. Now we have supplemental roles; these roles are designed to help players explore further and understand how different fits work to different degrees. Namely Storm Troopers (Antiinfantry Heavy, Currently will be the Min Heavy) Non Picked Racial Support/Shock (non-medic support with the off rifle weapons such as the PLC, Mass Driver Laser Rifle and Swarm Launcher) Non Picked Racial Frontline (standard infantry) While there is room for more roles such as pilot and tactician these roles are not as essential and are more for demo purposes that there is more to various suits even the same suits can do entirely different things (as obvious with support and frontline) These roles can be easily added without having the need to always keep racial parity as well. We can issue these out in limited numbers (I believe 40 each is enough to get the nuances of the class) but also make them restockable as well.
100% agreed. Building both Militia Weapons and Variant (yes Variants are a tactical choice as well as the base model) into the game, as well as diversifying the starter fits to be more in line with actual roles is a great idea.
The Black Jackal for CPM1
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Dunce Masterson
Savage Bullet
115
|
Posted - 2014.06.09 23:39:00 -
[43] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
@ # 1) what took you so long? Scrambler rifle as a starter weapon this would be underpowered has its supposed opposite the CR does more damage per press of the fire button and doesn't have to deal with overheat, the heat mechanic wicth is some thing that needs to be looked at again as the scrambler rifle heats up way to fast. I would recommend the Assault version for starter fit.
Rail rifle its range is to high for the amount of DPS it has. I would recommend the -25% magazine size and higher CPU/PG fiting requirements for the militia version Rail Rifle Assault version for starter fits it has less DPS and would not overpower the caldari starter fits.
Laser rifle you could reduce its magazine size to 60 to save the new players from them selves.
sorry got nothing on Plasma cannon or Mass driver.
Heavy machine gun this would be great for a starter fit as it is one of the main roles in the game Point deffence: militia heavy machine gun militia scrambler pistol high: militia light damage mod low: militia armor repair militia locus grenade
@ # 3) how about giving every one the full set of Militia BPO's side arm light weapon and heavy weapon. dropsuits and dropsuit modules and equipment and removing them from the market that way you give the new players a way to explore fitting options and with better skills can improve there starter fits.
I don't even know why I bother.
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Alpha 443-6732
BurgezzE.T.F
497
|
Posted - 2014.06.10 00:11:00 -
[44] - Quote
CCP Rattati wrote: 3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
What a good opportunity to improve the NPE; you could totally give the militia racial suits as a reward during the tutorial |
Gavr1Io Pr1nc1p
364
|
Posted - 2014.06.10 00:33:00 -
[45] - Quote
Frontline fits (all races) G-2x militia armor repairers, 1x MLT plate, MLT locus, MLT AR, MLT ion pistol M-2x MLT damage mods, 1x MLT shield recharger, 1x MLT CR, MLT flaylock C-2x MLT shield extenders, 1x MLT regulator, 1x MLT RR, MLT bolt pistol A-(switch load out to 1H 2L) 2x MLT plates, 1x MLT damage mod, MLT ScR, MLT ScrP
Kills-Archduke Ferdinand
Balance!
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Talon Paetznick II
Gallente Federation Resistance
7
|
Posted - 2014.06.10 01:10:00 -
[46] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
if you are going to have racial weapons affecting starter fits i recommend keeping current starters and having one special racial starter or at least a racial re-spec with info telling us how our starter fits have been changed and what each race gets i also recommend a heavy and light starter fit if you are really serious
getting killed by ion pistol = dropping the soap
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Atiim
Heaven's Lost Property
9284
|
Posted - 2014.06.10 05:05:00 -
[47] - Quote
Interesting.
Perhaps the Frontline fitting could have the MLT variant of their racial rifle, while the Medic would have the racial nice weapon. In the case of the Gallente AV fitting, perhaps it could be replaced with a Plasma Cannon?
Along with that, I'd suggest making the sidearms fitted onto the suit match the respective races as well.
Amarrians would prefer you be faithful... I'd rather you be logical.
-HAND
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CCP Rattati
C C P C C P Alliance
2390
|
Posted - 2014.06.10 07:49:00 -
[48] - Quote
Proposed numbers in a separate tab here:
Numbers
We are still considering our options on 2) and 3)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Francois Sanchez
What The French Red Whines.
30
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Posted - 2014.06.10 08:13:00 -
[49] - Quote
CCP Rattati wrote:Proposed numbers in a separate tab here: NumbersWe are still considering our options on 2) and 3)
I think the militia plasma cannon should get more ammo, having only 4 shots is really few, especially when you see that high CPU cost that will make hard for beginners to fit a secondary weapon and a few modules. Maybe 6 shots? |
SponkSponkSponk
The Southern Legion Final Resolution.
870
|
Posted - 2014.06.10 09:01:00 -
[50] - Quote
CCP Rattati wrote:Proposed numbers in a separate tab here: NumbersWe are still considering our options on 2) and 3)
Agree that MLT Plasma Cannon should be 6 max ammo rather than 4.
Reload times should be either a flat 0.5 seconds more than STD grade, or scaled to be a flat 1/6 more than STD. I don't care either way, as long as it's consistent.
Dust/Eve transfers
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Wilhelm Klingspor
DUST University Ivy League
255
|
Posted - 2014.06.10 10:59:00 -
[51] - Quote
Francois Sanchez wrote:CCP Rattati wrote:Proposed numbers in a separate tab here: NumbersWe are still considering our options on 2) and 3) I think the militia plasma cannon should get more ammo, having only 4 shots is really few, especially when you see that high CPU cost that will make hard for beginners to fit a secondary weapon and a few modules. Maybe 6 shots?
I agree, if you want to make it more of a test weapon at least give it some more ammo, especially as a newer does not yet know what a nano hive is.
Mil weapons is a very good idea that was long overdue.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Apothecary Za'ki
Biomass Positive
35
|
Posted - 2014.06.10 13:37:00 -
[52] - Quote
Aeon Amadi wrote: Starter Fittings: +1 to Racial Starter Fits as it more closely aligns players to how the racial combat styles operate.
i agree.. caldari rail rifle and militia MAGSEC instead of a damn assault rifle and scrambler pistol/smg
amarr need to use scrambler rifle and scrambler pistol
gallente.. obviously the current militia AR and Ion pistol
minmatar, combat rifle and SMG.
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Vitharr Foebane
Fraternity of St. Venefice Amarr Empire
1314
|
Posted - 2014.06.10 17:29:00 -
[53] - Quote
CCP Rattati wrote:Proposed numbers in a separate tab here: NumbersWe are still considering our options on 2) and 3) This link goes to the rifle variant spreadsheet not the militia one >.<
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
303
|
Posted - 2014.06.10 20:31:00 -
[54] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
This is something that everyone has wanted for a very long. However I don't think there needs to be a militia variant to every variation of weapon out there. If people likes where the weapon they are using is going then they should skill into it. Otherwise there isn't much incentive to skill into the weapon to try new variations of it out.
CCP Rattati wrote: 2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
Keeping this to the assault suits only is a good way to get new people into the marketplace to look at other suits and their roles. A lot of new people I talk to have no clue that they can try out other suits, equipment, vehicles just by going to the militia part of the marketplace. It would seem to me that more emphasis needs to be placed on that part of the store when you are a new player.
CCP Rattati wrote: 3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
Here's a thought why not have per-fitted militia suits for players to buy in the store. That way they can get an all around introduction to just about every suit, it's equipment and it's roles. This could also be a nice way to get/let new player use equipment ( like cloaks) and weapons ( like the Plasma Cannon). Some of these suits would have and obvious increase to it's pg and cpu which would only be unique to that suit. Whit that being said if someone try to take off something like the cloak to try and take advantage of the increased cpu or pg the suit would just revert back it's normal cpu and pg. If your looking to make this fit lore wise you can say these are faulty suits that are being put on sell so (insert whatever company name here) can try and make a bit of money back on their defective products. Their lost is your gain.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
42
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Posted - 2014.06.10 20:35:00 -
[55] - Quote
CCP Rattati wrote:Proposed numbers in a separate tab here: NumbersWe are still considering our options on 2) and 3)
It's only been a year, why not take yer time with it. Really stretch out and get the feel of stuff. I mean it's not like you're going to miss timing it with some regional marketing push, entertainment or development conference.
Take all the time you feel you need.
What could possibly go wrong? |
PLAYSTTION
GamersForChrist
173
|
Posted - 2014.06.10 21:23:00 -
[56] - Quote
I agree with 1,2,3. But don't add the assault version of the guns. I think for 3 everyone should start with their proper racial starter fits with militia variant of standard rifle and 25 of every militia item to experiment with. If you could I would include this in the tutorial and tell noobs to experiment with them.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
Open Beta Vet 23mil sp
R.I.P Dust 514
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3932
|
Posted - 2014.06.10 22:27:00 -
[57] - Quote
I see the STD Scrambler Rifle has had its PG adjusted, and the MLT version boosts it up from there. Good stuff.
Those are some interesting damage boosts to the TAC AR in there. I'm not sure about faster fire rate, increasing the damage, AND increasing the range TAC ARs all at the same time.
We had problems with that before. Seems like a bit too much.
Dren&Templar Tragedy.
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THUNDERGROOVE
The Last of DusT.
901
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Posted - 2014.06.11 00:21:00 -
[58] - Quote
I really don't like the idea of a militia HMG with the effectiveness they have right now. You'd really have to do something similar to the AR and SMG has (Lower clip size, longer reloads).
>Team quota reached
Darnit I have to wait for one of the blueberry shit LAVs to get blown up:(
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Terry Webber
Molon Labe. General Tso's Alliance
443
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Posted - 2014.06.11 04:19:00 -
[59] - Quote
- Totally in agreement with this.
- Yes to racially themed suits and equipping them with assault variants of the rifles. Newbies will get the hang of these the easiest. If possible, add heavy and light fittings.
- Make the other races' fittings available in the marketplace. When in the tutorial, notify new players of this.
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Booby Tuesdays
Ahrendee Mercenaries
551
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Posted - 2014.06.11 04:50:00 -
[60] - Quote
The Militia Mass Driver getting 5 rounds is a welcome sight. It's ammo pool should be 15, three less than Standard, but still able to reload 3 times like the other variants. 5 in the clip, 10 in the pool. CPU and PG seem legit as well, on par with the EXO-5.
Melee Weapon of Choice: Nokia-3310 Prof. V
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JP Acuna
Pendejitos Zero-Day
180
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Posted - 2014.06.11 05:00:00 -
[61] - Quote
I'd like to see these new starter fits made accordingly to a specific play style that's coherent to the type of weapon it will carry.
Probably some rifles are going to be "too good" at militia level against other racial rifles also MLT or even STD (i imagine RR vs AR) So it will be convenient to have these guns fitted on a dropsuit that makes it more balanced and that somehow 'teaches' what's the best range or situations in which both, weapon and tank (shield/armor/regen/etc), can be effective despite of the potential customizations we can make later.
To suggest these, we would need to give variety across all starter fits of the same race by giving each a different combination of sidearm and light weapons along with module combinations that help new players understand by themselves which suit/weapon works best for different maps and circumstances that they'll be facing, and why.
As for trying different racial starter-fits: I'd give every new player a limited ammount of these just like they already have MLT items to try out currently, but as fittings ready to use in their fitting list, with the only difference that the starter-fits of their own race would be infinite.
I think you should check carefully what's going to be the handicap of MLT tier for each weapon. Probably in some cases you will need to have a damage decrease instead of a reduced clip or fitting cost. |
The-Errorist
SVER True Blood
743
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Posted - 2014.06.11 05:36:00 -
[62] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss. 1) Why not add the sidearms too? Magsec SMG, SMG, Flaylock pistol, Scrambler Pistol, and Knova Knives.
2) It should be the base variant and not assault variant, to show new players that there races prefer one type (tactical, breach, burst, & assault), to show that there are more than one variant, and encourage people to skill into the weapon to get the other variants. Also I don't like the idea that the factions would only have militia versions of their weapons that copy other races and not their own preferred variant.
3) Yes, but in a limited numbers like how we start off with limited LAVs.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
178
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Posted - 2014.06.11 05:45:00 -
[63] - Quote
Lynn Beck wrote:Make the Frontline the medium suit, the Medic a light, and the Anti-Armor a heavy.
No. Give the Medic a needle AND A REP TOOL God damnit.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8425
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Posted - 2014.06.11 07:21:00 -
[64] - Quote
CCP Rattati wrote: The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
Militia Assault variants? Would this mean we could get standard assault variants of rifles? That would be most excellent.
Amarr are the good guys.
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I-Shayz-I
I-----I
3654
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Posted - 2014.06.11 07:41:00 -
[65] - Quote
Not really feedback on the militia weapons, but I do like the pg reduction of the scrambler rifles (even if it makes my fitting optimization 4 slightly less useful...)
Anyways, liking what I'm seeing! MLT weapons are long overdue
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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jaksol JAK darnson
Kameira Lodge Amarr Empire
17
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Posted - 2014.06.11 19:17:00 -
[66] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
i think that A yu should not be able to modify the front line suits and be introduced assault type weapons earlier but make the low lvl ones weaker of course i know a lot of people dont use the assault scramber becouce they dont want to preatty much proto out that weapon its like saying here in order to try this type of weapon please spend 1 million skill points! ( What a bargin! ) AND B as a race varients idea goes that sounds great! execpt for the amarr becouse that scrambler takes some skill to use and the rest of them have a prety low learning curve.
"Sacrifice is a choice you make. Loss is a choice made for you."
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Lynn Beck
Heaven's Lost Property
1771
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Posted - 2014.06.12 01:18:00 -
[67] - Quote
Velociraptor antirrhopus wrote:Lynn Beck wrote:Make the Frontline the medium suit, the Medic a light, and the Anti-Armor a heavy. No. Give the Medic a needle AND A REP TOOL God damnit. But don't Mlt Lights have 2 slots?
Also that was simply a proposal, i am unsure of how CCP views Light and Heavy suits in terms of being infinite/noob friendly
Then counter proposal: all Basic(and Mlt medium) suits are given 2 equips, and have 1 less slot compared to specializations, making them true 'general purpose' suits, that aren't simply unbonused assaults?
General John Ripper
Like ALL the things!!!
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