Aeon Amadi
Edimmu Warfighters Gallente Federation
5995
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Posted - 2014.06.09 06:58:00 -
[1] - Quote
CCP Rattati wrote:We want to introduce the fun scifi weapons earlier into new players hands. The Gallente Assault Rifle doesn't really strike you as epic scifi, more like the trusty Garand than anything.
1) We want to create militia variants of the following weapons for now:
Scrambler Rifle Rail Rifle Combat Rifle Laser Rifle Mass Driver Plasma Cannon Heavy Machine Gun
2) The second part of the roll-out would be to actually racially theme the starter fits so each race has it's proper choice of weapon. Please comment on this, and whether it should maybe be the Assault variant of the racial rifles.
3) The third part would be to allow all races to have access to the Frontline Suit of the other races, maybe a limited number or unlimited. Please comment on that as well, from lore perspective etc. I feel it is important to show new players they are not limited in weapon selection by their race of choice.
Remember, that the militia variants are to test a weapon, and should not be used after skilling into it, so these will have both some limitations to clip-size, heat buildup and increased PG/CPU requirements.
Discuss.
+1 for Militia Variants. Need some for Sidearms, Grenades, and Equipment as well.
Starter Fittings: +1 to Racial Starter Fits as it more closely aligns players to how the racial combat styles operate.
Lore: As far as lore goes there's really no direct way to go about suit mixing unless you describe it as stolen technology, which in some cases makes sense but in others doesn't... Gallente and Amarr, for instance, graft the suits to the clone - doesn't make much sense switching out to a different suit at a supply depot already, so it's not going to make much sense in the line of a Matari rocking the Amarr get-up without some serious training/investment.
Cross-Racial Starter Fittings: Setting aside the lore, I'd recommend being kind of careful with this because it's very easy to overload a new player with too many options. I think it'd be fine to just keep starter fittings restricted to racial weapon + racial dropsuit with the militia variants being freely available on the market; let them slowly learn more from there. Even with the assault variants of the rifles, there's still aspects that need to be considered (Assault Rail Rifle has a charge-up time, Assault Scrambler Rifle has overheat even though it doesn't really apply that much).
NECESSITY: IMO, information is the real necessity here, not so much a wall of starter fits with different weapons. The description of the weapon needs to accurately describe how it performs and right now there's some inconsistencies (Magsec says semi-automatic). The big thing that new players experience is that there isn't enough information to make informed decisions about what they should specialize with. Differences between Armor/Shield, how Racial Combat Styles are geared toward armor/shield, how those combat styles are focused on range. Iron that out and the starter fits are just garnish.
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