Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
491
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Posted - 2014.06.09 09:53:00 -
[1] - Quote
For cross-race starter fittings, I'd suggest making them available under their own section in the Militia store. "Gallente Starter fittings", "Caldari Starter fittings", etc. This makes it very clear for new players which suit style belongs to which race. Is that possible without a client update?
This also requires all starter fittings to have the name of their race in their title. "Minmatar Frontline", etc. In fact, maybe you should state the damage profile in the name of militia weapons. Like "Scrambler Rifle (Laser)". There is already a loading screen that explains the profiles (albeit badly, claiming that all hybrids are about equal against shield/armor), after all.
For the militia variants of the new weapons: - Give the PLC only three shots or so of total ammunition and reduce the projectile movement speed. Any other changes would just make vehicles very frustrating to fight as a new player, similar to the current militia swarmer. - Isn't raising CPU/GPU for the Scrambler Rifle a bit problematic, considering that it's completely breaking the boundaries of militia fitting limits? - HMG could overheat more quickly, which basically amounts to lowered clip size without totally crippling it due to the high reload time.
For the specific starter suits, it might be a good idea to have even less module slots than they currently have, with their racial characteristics already baked in and the one slot filled by a racially appropriate BPO. (e.g. repper for Gallente) There should also be an addition of militia Logis, which have no sidearm and no suit modules, but two equipment slots, with one pre-filled with the racial piece of equipment. The reason for this is that a new player will look in the militia store and compare the stats of each suit. Having the Starter Fits already pre-statted allows the players to easily see what each faction is all about. It also allows for more leeway with how they are fitted, due to the issue of CPU/PG requirements of the Scrambler Rifle. The actual non-starter militia suits should be the ones to have a degree of customizability, with standard suits serving to extend this even further. This allows for some nice NPE progression. You can also introduce a support role, which carries a specialized weapon (like the Laser Rifle). For the Caldari, it might be the Sniper fit. The big question is what you will do with the AV role. Technically, we have AV for three races - Gallente has the PLC, Minmatar the RE/proxy mines and Caldari the Forge Gun, AV grenade and Swarmer. The current militia swarmer makes the AV fit entirely pointless, though, as tanks aren't even tickled by it and only LAVs and DS next to buildings fear it. From my experience, the Forge Gun is actually an effective militia AV weapon. The question there is if you'd even want to introduce heavy and light suits for new players - Personally, I think showing them that diversity is a good idea, but your idea might be different. In that case, the AV fit for each race should be changed to a heavy suit with a Forge Gun and possibly with AV grenades.
P.S. A possible effective AV fit would be an LAV blueprint with the title "Jihad Jeep" and a militia suit with no weapons and a set of three REs. |