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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Frame
C C P C C P Alliance
2860
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Posted - 2014.06.04 11:26:00 -
[1] - Quote
Hotfix Alpha is now live on Tranquility, and brings with it a number of changes after thorough discussions with the DUST 514 community! These include tweaks to Infantry-versus-Vehicles Balance, Cloaking, Scouts, Armor Modules and much more. For full details on this and future Hotfixes, have a look here!
CCP Frame
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Arkena Wyrnspire
Fatal Absolution
13978
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Posted - 2014.06.04 11:26:00 -
[2] - Quote
yay.
You have long since made your choice. What you make now is a mistake.
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BL4CKST4R
WarRavens Final Resolution.
2717
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Posted - 2014.06.04 11:28:00 -
[3] - Quote
are you sure?
supercalifragilisticexpialidocious
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Racro 01 Arifistan
501st Knights of Leanbox
349
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Posted - 2014.06.04 11:28:00 -
[4] - Quote
now.....wheres my breach ar.
Elite Gallenten Soldier
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Ryme Intrinseca
The Rainbow Effect
1293
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Posted - 2014.06.04 11:33:00 -
[5] - Quote
0.2 seconds shorter decloak animation. That'll make a big difference |
BDiD
HEAVY LOGISTIC OPERATIONS
12
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Posted - 2014.06.04 11:34:00 -
[6] - Quote
You guys came even get a hotfix right? Which you worked on for weeks? This is really pathetic. One last reason to buy AUR, GONE. First, you did nothing to armor and cpu levels on reactive plays and armor reps. Complete joke. Allllllllllll my suites are the same. This hotfix was for the scout b.s
Everything else was bull. We waited for what... A CR nerf? You really are winners CCP Wait for the backlash on this f k up |
Beren Hurin
Onslaught Inc RISE of LEGION
2382
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Posted - 2014.06.04 11:38:00 -
[7] - Quote
Interesting...no more sloth penalty when hitting targets! |
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CCP Logibro
C C P C C P Alliance
7851
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Posted - 2014.06.04 11:42:00 -
[8] - Quote
Ryme Intrinseca wrote:0.2 seconds shorter decloak animation. That'll make a big difference
This isn't the full change we wanted, but we couldn't get the increased delay working and we still had the rest of the patch ready to go. No point in holding back everything else when we can put it out there and get some good changes in while we wait.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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castba
Penguin's March
467
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Posted - 2014.06.04 11:44:00 -
[9] - Quote
reactive plates are unchanged? |
medomai grey
WarRavens Final Resolution.
799
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Posted - 2014.06.04 11:45:00 -
[10] - Quote
That Minmatar vehicle in the Dev blog picture... why do you tease us so. D:
Medium frame EHP is not medium
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Arkena Wyrnspire
Fatal Absolution
13979
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Posted - 2014.06.04 11:45:00 -
[11] - Quote
CCP Logibro wrote:Ryme Intrinseca wrote:0.2 seconds shorter decloak animation. That'll make a big difference This isn't the full change we wanted, but we couldn't get the increased delay working and we still had the rest of the patch ready to go. No point in holding back everything else when we can put it out there and get some good changes in while we wait.
Out of curiosity, does that affect the duration after pushing the button on the cloaking device or does it affect the weapon switch decloak?
You have long since made your choice. What you make now is a mistake.
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CCP Logibro
C C P C C P Alliance
7851
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Posted - 2014.06.04 11:46:00 -
[12] - Quote
castba wrote:Armour rep modules and reactive plates are unchanged?
They're changed. You might need to restart the game if you can't see the changes.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Beld Errmon
1661
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Posted - 2014.06.04 11:48:00 -
[13] - Quote
did the small rail and blaster turrets get changed? didn't see it in the dev blog.
Pilot - Tanker - FOTM (insert here)
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castba
Penguin's March
467
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Posted - 2014.06.04 11:49:00 -
[14] - Quote
CCP Logibro wrote:castba wrote:Armour rep modules and reactive plates are unchanged? They're changed. You might need to restart the game if you can't see the changes. Hmm, did the reactive plates get a rep buff? |
Jadek Menaheim
Ancient Textiles.
3159
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Posted - 2014.06.04 11:52:00 -
[15] - Quote
Link to changes regarding PC is broken. Comes to a 404 page.
Where does you CPM 1 Candidate Stand? Visit the Super P.A.C Contribution Log
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Arkena Wyrnspire
Fatal Absolution
13980
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Posted - 2014.06.04 11:52:00 -
[16] - Quote
castba wrote:CCP Logibro wrote:castba wrote:Armour rep modules and reactive plates are unchanged? They're changed. You might need to restart the game if you can't see the changes. Hmm, did the reactive plates get a rep buff?
No - the fitting requirements were changed. You can see the exact changes here: https://docs.google.com/spreadsheets/d/1JBQf3RqsjQ7MxJ3wY1JN3YSDZekrpWW2zk5tDRUNgw0/htmlview?pli=1&sle=true#gid=0
You have long since made your choice. What you make now is a mistake.
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Jadek Menaheim
Ancient Textiles.
3159
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Posted - 2014.06.04 11:56:00 -
[17] - Quote
Woot! Stun locking is gone. Major buff to the minmatar scout!
Where does you CPM 1 Candidate Stand? Visit the Super P.A.C Contribution Log
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Ryme Intrinseca
The Rainbow Effect
1295
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Posted - 2014.06.04 11:56:00 -
[18] - Quote
CCP Logibro wrote:castba wrote:Armour rep modules and reactive plates are unchanged? They're changed. You might need to restart the game if you can't see the changes. Or, if you're a Gallente scout, don't restart the game, instead go on an epic 15 hour session to cap before your beautiful suit is defiled |
Ryme Intrinseca
The Rainbow Effect
1295
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Posted - 2014.06.04 11:58:00 -
[19] - Quote
Arkena Wyrnspire wrote:CCP Logibro wrote:Ryme Intrinseca wrote:0.2 seconds shorter decloak animation. That'll make a big difference This isn't the full change we wanted, but we couldn't get the increased delay working and we still had the rest of the patch ready to go. No point in holding back everything else when we can put it out there and get some good changes in while we wait. Out of curiosity, does that affect the duration after pushing the button on the cloaking device or does it affect the weapon switch decloak? Presumably both since the decloak animation kicks in whichever button you press.
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CCP Logibro
C C P C C P Alliance
7854
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Posted - 2014.06.04 11:59:00 -
[20] - Quote
Beld Errmon wrote:did the small rail and blaster turrets get changed? didn't see it in the dev blog.
No, we pushed them back as we didn't have enough time to get them to a point where we're happy. They're top of my list for the next hotfix.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Yeeeuuuupppp
The New Age Outlaws Proficiency V.
299
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Posted - 2014.06.04 12:00:00 -
[21] - Quote
And the retirement of my gimped scout, who wants to run minnie and amarr assault with me later?
Rage Proficiency V
Mic status: Muted
Feel the wrath of my troll
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Arkena Wyrnspire
Fatal Absolution
13984
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Posted - 2014.06.04 12:04:00 -
[22] - Quote
Ryme Intrinseca wrote: Presumably both since the decloak animation kicks in whichever button you press.
Yeah, but what I'm really asking is will it affect the delay before actually being able to fire?
You have long since made your choice. What you make now is a mistake.
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Kasote Denzara
A Vulture
2324
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Posted - 2014.06.04 12:19:00 -
[23] - Quote
You know, I haven't played since the Commando event and this patch will bring me back for a small time.
The reason?
For the glory of the self-repping Plasma Cannon and Plasma Rifle carrying Gallente Commando (which I was doing ever since the introduction of all the suits).
This is a signature. You have been enlightened.
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Beren Hurin
Onslaught Inc RISE of LEGION
2385
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Posted - 2014.06.04 12:24:00 -
[24] - Quote
Yeeeuuuupppp wrote:And the retirement of my gimped scout, who wants to run minnie and amarr assault with me later?
Which scout is this? Did you make the eternal mistake of speccing FOTM galscout? |
I-Shayz-I
I-----I
3566
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Posted - 2014.06.04 12:46:00 -
[25] - Quote
HOLY ****
Whoever watched my video and went in to change the bolt pistol/ion pistol ranges...
I ****ING LOVE YOU Faith in CCP: RE****INGSTORED
Also, the stun locking needed to go away. I don't care if it was causing hit detection issues...it just made running away from high ROF weapons impossible. I really hope I see some more min scouts speed tanking again because of it.
And the blaster turret...OMG YES. I hope the endless ambush tank spam dies for good.
My heros <3
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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CCP Frame
C C P C C P Alliance
2869
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Posted - 2014.06.04 13:00:00 -
[26] - Quote
I-Shayz-I wrote:HOLY ****
Whoever watched my video and went in to change the bolt pistol/ion pistol ranges... I watched it, then showed it to CCP Rattati, then he asked right people to fix the issue. So it was a chain reaction!
And thanks once again for posting that video, we love those.
CCP Frame
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I-Shayz-I
I-----I
3569
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Posted - 2014.06.04 13:15:00 -
[27] - Quote
CCP Frame wrote:I-Shayz-I wrote: Whoever watched my video and went in to change the bolt pistol/ion pistol ranges...
I watched it, then showed it to CCP Rattati, then he asked right people to fix the issue. So it was a chain reaction! And thanks once again for posting that video, we love those.
Yes, because it's much easier to watch a video about what's wrong than try and trudge through the mess that is the bug reports/technical issues subforum :/
So...I guess I better make another video about the hidden nanocircuitry bonus then X)
(for those that don't know, it's a 5% cpu reduction to nanohives and injectors per level, that is only stated in-game in the skillbook description, in the marketplace section where you can buy skillbooks...but not in the skill node description)
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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CCP Logibro
C C P C C P Alliance
7861
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Posted - 2014.06.04 13:30:00 -
[28] - Quote
I-Shayz-I wrote:CCP Frame wrote:I-Shayz-I wrote: Whoever watched my video and went in to change the bolt pistol/ion pistol ranges...
I watched it, then showed it to CCP Rattati, then he asked right people to fix the issue. So it was a chain reaction! And thanks once again for posting that video, we love those. Yes, because it's much easier to watch a video about what's wrong than try and trudge through the mess that is the bug reports/technical issues subforum :/ So...I guess I better make another video about the hidden nanocircuitry bonus then X) (for those that don't know, it's a 5% cpu reduction to nanohives and injectors per level, that is only stated in-game in the skillbook description, in the marketplace section where you can buy skillbooks...but not in the skill node description) It doesn't seem like a huge issue, but since logistics now get a 5% per level reduction in equipment cpu/pg, this extra "bonus" from nanocircuitry makes nanohives much easier to fit, while other upper tier equipment are much harder to fit. Either it gets removed, or new bonuses are introduced for the other equipment skills. As it is right now, nanohives that currently cost 88 cpu only take up about 46ish
We know about that one too already
Personally I'm of the opinion that we should extend the bonus to the other equipment, but there's some numbers we would have to crunch first and a discussion that would need to be had internally so don't take this as a sign it's coming.
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Jadd Hatchen
The Phoenix Federation
564
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Posted - 2014.06.04 13:34:00 -
[29] - Quote
CCP Frame wrote:Hotfix Alpha is now live on Tranquility, and brings with it a number of changes after thorough discussions with the DUST 514 community! These include tweaks to Infantry-versus-Vehicles Balance, Cloaking, Scouts, Armor Modules and much more. For full details on this and future Hotfixes, have a look here!
Ok the last item in the list is:
Old delayProposed delay ConfirmedDecloak Animation Length0.5s0.3s
WTF!!!
Are you guys smoking crack!!!
Why are you DECREASING the delay? It needs to be increased!!! Right now, with the latency figured in, a person is DEAD before they ever see the animation complete as it is at 0.5 seconds... You need to increase that **** to 1.0 seconds or more!
If there is anything that needs to be decreased, it's the time it takes for me to do ANYTHING after I let go of the button for using my repair tool!!!! Seriously it's like a full second before I can swap to a weapon, SPRINT!!!, relock repair tool on same target (or any other target), throw grenade, etc. That **** needs to be decreased, not the decloak times!!!!
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Ryme Intrinseca
The Rainbow Effect
1296
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Posted - 2014.06.04 13:34:00 -
[30] - Quote
Arkena Wyrnspire wrote:Ryme Intrinseca wrote: Presumably both since the decloak animation kicks in whichever button you press.
Yeah, but what I'm really asking is will it affect the delay before actually being able to fire? Good question. If you can fire as soon as the animation finishes, shortening the animation could actually mean that firing-from-cloak is even more effective . Would be good to have clarification on this. |
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ERMAGERD IM DEAD
Edimmu Warfighters Gallente Federation
11
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Posted - 2014.06.04 13:48:00 -
[31] - Quote
Jadd Hatchen wrote:CCP Frame wrote:Hotfix Alpha is now live on Tranquility, and brings with it a number of changes after thorough discussions with the DUST 514 community! These include tweaks to Infantry-versus-Vehicles Balance, Cloaking, Scouts, Armor Modules and much more. For full details on this and future Hotfixes, have a look here! Ok the last item in the list is: Quote:ConfirmedDecloak Animation Length: Old delay0.5sProposed delay 0.3s WTF!!! If there is anything that needs to be decreased, it's the time it takes for me to do ANYTHING after I let go of the button for using my repair tool!!!! Seriously it's like a full second before I can swap to a weapon, SPRINT!!!, relock repair tool on same target (or any other target), throw grenade, etc. That **** needs to be decreased, not the decloak times!!!!
That's for sure! Fix this please. |
Hoover Damn
H.A.R.V.E.S.T. Lokun Listamenn
121
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Posted - 2014.06.04 14:30:00 -
[32] - Quote
The document is a little unclear. Did you in fact halve the energy reserves for cloaking devices?
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Cyrius Li-Moody
0uter.Heaven
5597
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Posted - 2014.06.04 14:35:00 -
[33] - Quote
So it took you guys until May 24th to realize the ion and bolt pistol were broken even though I mentioned it numerous times in forum posts, tweeted at you, and put them in my videos when I reviewed the guns over a month ago? lol.
Regardless I'm glad it got fixed.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Hoover Damn
H.A.R.V.E.S.T. Lokun Listamenn
121
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Posted - 2014.06.04 14:43:00 -
[34] - Quote
Ryme Intrinseca wrote:Arkena Wyrnspire wrote:Ryme Intrinseca wrote: Presumably both since the decloak animation kicks in whichever button you press.
Yeah, but what I'm really asking is will it affect the delay before actually being able to fire? Good question. If you can fire as soon as the animation finishes, shortening the animation could actually mean that firing-from-cloak is even more effective . Would be good to have clarification on this.
It would mean you're visible sooner. So no change in effectiveness except where the attacker is decloaking in front of the victim.
Sounds good to me.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Dj grammer
Red Star. EoN.
242
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Posted - 2014.06.04 14:44:00 -
[35] - Quote
In B4 people complain about AR being king again. The Duvolle is back!!!!! =)
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Dauth Jenkins
Ultramarine Corp Covert Intervention
541
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Posted - 2014.06.04 14:46:00 -
[36] - Quote
Yes, my bolt pistol is fixed!
-Sincerely
--The Dual Swarm Commando
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
899
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Posted - 2014.06.04 14:54:00 -
[37] - Quote
Arkena Wyrnspire wrote:yay.
EDIT: Stunlock fixed = YAY!
Seriously? Who cares about everything else this is the best news ever!
Overlord of Broman
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IgniteableAura
The Last of DusT. General Tso's Alliance
1195
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Posted - 2014.06.04 15:01:00 -
[38] - Quote
CCP Frame wrote:
* Caldari Scout Dropsuits +5% bonus to dropsuit scan radius and scan precision per level, which should be GÇ£+3%GÇ¥
* Gallente Scout Dropsuits +5% bonus to dropsuit scan radius and scan precision per level, which should be GÇ£+1%GÇ¥
Are both of these stated correctly?
Gal scouts get both radius and scan precision of 1%? Not 1% range and 3% profile? Cal scouts get 3% radius and precision to 3%. Not 3% range and 5% profile?
Youtube
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Twelve Guage
Death Firm. Canis Eliminatus Operatives
298
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Posted - 2014.06.04 15:10:00 -
[39] - Quote
Was the cpu/pg on any of these module changed? A few of my suits are coming up in the red.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
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Booby Tuesdays
Ahrendee Mercenaries
528
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Posted - 2014.06.04 15:34:00 -
[40] - Quote
Twelve Guage wrote:Was the cpu/pg on any of these module changed? A few of my suits are coming up in the red. Read the spreadsheet. Basic plates had a PG increase, CPU decrease. Enhanced Plates only had a CPU decrease. Militia Plates and BPO's were nerfed harder than the Flaylock, 20% CPU increase, 300% PG increase. |
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I-Shayz-I
I-----I
3572
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Posted - 2014.06.04 15:45:00 -
[41] - Quote
So apparently the Caldari anti-armor starter fit is invalid now. Someone just told me this.
Not like I care, but some people probably do.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Evolution-7
The Rainbow Effect
565
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Posted - 2014.06.04 15:59:00 -
[42] - Quote
CCP Frame wrote:Hotfix Alpha is now live on Tranquility, and brings with it a number of changes after thorough discussions with the DUST 514 community! These include tweaks to Infantry-versus-Vehicles Balance, Cloaking, Scouts, Armor Modules and much more. For full details on this and future Hotfixes, have a look here! Some known issues with this hotfix are: Descriptions for the following items are not updated accordingly: * Militia Armor Plates * Militia Armor Plates (BPO) * Basic Armor Plates 2% penalty to movement speed, which should be GÇ£3%GÇ¥ * Enhanced Armor Plates 3% penalty to movement speed, which should be GÇ£4%GÇ¥ * Caldari Scout Dropsuits +5% bonus to dropsuit scan radius and scan precision per level, which should be GÇ£+3%GÇ¥ * Gallente Scout Dropsuits +5% bonus to dropsuit scan radius and scan precision per level, which should be GÇ£+1%GÇ¥
what about the small blasters?
Legion on PS4
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart"
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Ld Collins
Molon Labe. General Tso's Alliance
146
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Posted - 2014.06.04 16:02:00 -
[43] - Quote
Did the ion pistol range get fixed because I still dont do damage past 38 m |
CRNWLLC
Screwy Rabbit ULC
304
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Posted - 2014.06.04 16:30:00 -
[44] - Quote
CCP Frame wrote:* Caldari Scout Dropsuits +5% bonus to dropsuit scan radius and scan precision per level, which should be GÇ£+3%GÇ¥
* Gallente Scout Dropsuits +5% bonus to dropsuit scan radius and scan precision per level, which should be GÇ£+1%GÇ¥ Wa-wa-wa-wait... Please tell me if I understand you correctly:
The Caldari Scout suit skill, when trained to level 5, grants a 15% bonus to scan precision and radius, while the Gallente Scout suit skill, when trained to level 5, grants a 5% bonus to scan signature and radius?!?!?!
EDIT: My bad, your post disagrees with your spreadsheet. So I guess there's still hope. Then again, CCP doesn't seem to have heard of proofreading...
All I can say is that you all phucked up royally. In case you didn't hear, which apparently you didn't, the problem with scouts was due to CLOAK ABUSE, which itself is due to your stupid phucking design. If you had fixed the decloak-to-pewpew issue (ie, increased it noticeably, you know, so people would play and say, "Holy sh!t, decloaking is fixed!") and removed the precision dampening bonus they granted, everything would have been fine. Based on your stupid spreadsheet, it would appear the decloak animation is proposed to be decreased, from .5 seconds to .3. Or, to bring the Cal vs. Gal scout suits in line, you could have matched the performance of PEs and PDs. But no:
CCP Logibro wrote:This isn't the full change we wanted, but we couldn't get the increased delay working and we still had the rest of the patch ready to go. No point in holding back everything else when we can put it out there and get some good changes in while we wait.
How noble of you.
The Destiny beta cannot come soon enough.
EDIT NUMERO DOS: I'd also like to point out how decreasing the fitting requirements of (most) plates, while significantly increasing the performance of armor reppers, pretty much precludes the use of reactive plates. Derp.
I'd also like to point out that penalizing scouts for using armor plates would have been better accomplished by giving plates a penalty to profile signature. This way, scouts that wanted to run frontline would be more noticeable to others on the frontline, while mediums and heavies would remain unaffected, as signature profile means d!ck to them anyway.
Way to think outside the box. I really want to say how absolutely phucking ret@rded I think you all are, but I'd hate to break the forum rules. So, I won't say that. I'll just let you know that I'd like to. |
Spkr4theDead
Red Star. EoN.
2109
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Posted - 2014.06.04 16:39:00 -
[45] - Quote
What's stun lock?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Foundation Seldon
Molon Labe. General Tso's Alliance
676
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Posted - 2014.06.04 17:00:00 -
[46] - Quote
This Hotfix as a whole really represents a pretty profound shift in the way developer/gamer interaction has worked up until this point. I'd seriously like to commend you guys for making these changes and responding to the community in this way. As a closed beta vet it really feels like a 180 from the old days of this game.
Here's to the inevitable Hotfix Beta!
(While we're addressing low hanging fruit, any chance of changing the means of restocking from the way it is now (everything gets restocked regardless of how many of each individual item you have) to the way it was in closed beta (restocking to X number would only restock the specific items that didn't meet that threshold, much more ISK efficient and far less waste) just throwing it out there.)
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ZB DeLong
Nyain San General Tso's Alliance
5
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Posted - 2014.06.04 17:33:00 -
[47] - Quote
Gal bonus is going to be 1% what the hell? AND cal scout's will be 3%, this makes no sense. I'm proto gal scout now it's going to be like the amarr/minmatar scout... Pure junk. Not cool CCP.
Been fighting this war since beta. When can I go home and see my family again? Will I survive this brutality? :)
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Driftward
Subdreddit Test Alliance Please Ignore
977
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Posted - 2014.06.04 17:35:00 -
[48] - Quote
CRNWLLC wrote:All I can say is that you all phucked up royally. In case you didn't hear, which apparently you didn't, the problem with scouts was due to CLOAK ABUSE, which itself is due to your stupid phucking design. If you had fixed the decloak-to-pewpew issue (ie, increased it noticeably, you know, so people would play and say, "Holy sh!t, decloaking is fixed!") and removed the precision dampening bonus they granted, everything would have been fine. Based on your stupid spreadsheet, it would appear the decloak animation is proposed to be decreased, from .5 seconds to .3. Or, to bring the Cal vs. Gal scout suits in line, you could have matched the performance of PEs and PDs. But no: .
How about you slow down and think before sperging out....
Decreasing the animation time is not the same as decreasing the delay to shoot. The animation should now finish faster than before making you visible from cloak faster than before. The time before being able to shoot remains the same. ie visible before being shot.
This isn't a complete fix (like logibro said) but it does at least help the current situation. The next fix should include some small increase in the delay to shoot from cloak. (perhaps 0.5 sec increase, any more and will be too noticeable)
TL;DR Chill out and learn to read/understand. |
Joel II X
Dah Gods O Bacon
2669
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Posted - 2014.06.04 18:32:00 -
[49] - Quote
Gallente Scout has a dampning bonus, not precision... Also, 1% seriously? Wow. Just... wow. I thought it was going to be reduced to 3% to be in line with the Caldari Scout, but I guess that wasn't enough. |
Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5159
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Posted - 2014.06.04 19:05:00 -
[50] - Quote
Racro 01 Arifistan wrote:now.....wheres my breach ar. It has already ventured out on its own to obliterate everything red.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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vlad stoich
Heaven's Lost Property Dirt Nap Squad.
87
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Posted - 2014.06.04 19:16:00 -
[51] - Quote
I-Shayz-I wrote:CCP Frame wrote:I-Shayz-I wrote: Whoever watched my video and went in to change the bolt pistol/ion pistol ranges...
I watched it, then showed it to CCP Rattati, then he asked right people to fix the issue. So it was a chain reaction! And thanks once again for posting that video, we love those. Yes, because it's much easier to watch a video about what's wrong than try and trudge through the mess that is the bug reports/technical issues subforum :/ So...I guess I better make another video about the hidden nanocircuitry bonus then X) (for those that don't know, it's a 5% cpu reduction to nanohives and injectors per level, that is only stated in-game in the skillbook description, in the marketplace section where you can buy skillbooks...but not in the skill node description) It doesn't seem like a huge issue, but since logistics now get a 5% per level reduction in equipment cpu/pg, this extra "bonus" from nanocircuitry makes nanohives much easier to fit, while other upper tier equipment are much harder to fit. Either it gets removed, or new bonuses are introduced for the other equipment skills. As it is right now, nanohives that currently cost 88 cpu only take up about 46ish
It appears shayz should be hired by CCP or atleast paid a commission or finders fee. Something for doing their job for them. |
King0fHearts
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
29
|
Posted - 2014.06.04 19:19:00 -
[52] - Quote
Why do I always feel that game developers always favor heavys over all other dropsuits in this game? In this Hotfix they " increased speed penalties" increased? Why? So we can all move slower like a heavy? The way I see it would I like to move like a heavy? Or... Would I like to be a heavy and have more armor/shield and gun fire?
Gallente scouts: "The Galdari scout passive scan range bonus was also reduced, as it is one of the most powerful scanners available."
- yea, that's the point of being a Gallente scouts being able to get into places with out being seen.
- Now that the developers took that away there is less of a reason to be one. On the other hand more of a reason to be a heavy.
Caldari Scout: "The Caldari scout passive scan range bonus was also reduced, as it is one of the most powerful scanners available."
- Again why invest into a scout or anything else and get less out of it? This is not a good thing!
- How is this good for anyone other then heavy's?
Assault Rifles: We tweaked the Assault Rifles a little bit, reducing the Combat Rifle damage a little bit
- Why? Assault rifles/Combat rifles are a dying weapon as is in Dust. You want less people to use them?
- Also what did you to the Assault Rifles? You didn't tell us just that you "tweaked the assault rifles"
|
Toby Flenderson
research lab
542
|
Posted - 2014.06.04 19:23:00 -
[53] - Quote
CCP Frame wrote:Hotfix Alpha is now live on Tranquility, and brings with it a number of changes after thorough discussions with the DUST 514 community! These include tweaks to Infantry-versus-Vehicles Balance, Cloaking, Scouts, Armor Modules and much more. For full details on this and future Hotfixes, have a look here! Some known issues with this hotfix are: Descriptions for the following items are not updated accordingly: * Militia Armor Plates * Militia Armor Plates (BPO) * Basic Armor Plates 2% penalty to movement speed, which should be GÇ£3%GÇ¥ * Enhanced Armor Plates 3% penalty to movement speed, which should be GÇ£4%GÇ¥ * Caldari Scout Dropsuits +5% bonus to dropsuit scan radius and scan precision per level, which should be GÇ£+3%GÇ¥ * Gallente Scout Dropsuits +5% bonus to dropsuit scan radius and scan precision per level, which should be GÇ£+1%GÇ¥ Is this gallente bonus right? Does proto gallente now award only 5% scan radius and 5% precision? I'm assuming the precision is supposed to be profile but is it really then only a 5% profile reduction at proto?
|
Forlorn Destrier
2515
|
Posted - 2014.06.04 22:02:00 -
[54] - Quote
Jadd Hatchen wrote:CCP Frame wrote:Hotfix Alpha is now live on Tranquility, and brings with it a number of changes after thorough discussions with the DUST 514 community! These include tweaks to Infantry-versus-Vehicles Balance, Cloaking, Scouts, Armor Modules and much more. For full details on this and future Hotfixes, have a look here! Ok the last item in the list is: Quote:ConfirmedDecloak Animation Length: Old delay0.5sProposed delay 0.3s WTF!!! Are you guys smoking crack!!! Why are you DECREASING the delay? It needs to be increased!!! Right now, with the latency figured in, a person is DEAD before they ever see the animation complete as it is at 0.5 seconds... You need to increase that **** to 1.0 seconds or more! If there is anything that needs to be decreased, it's the time it takes for me to do ANYTHING after I let go of the button for using my repair tool!!!! Seriously it's like a full second before I can swap to a weapon, SPRINT!!!, relock repair tool on same target (or any other target), throw grenade, etc. That **** needs to be decreased, not the decloak times!!!!
Wrong.
The purpose of this is to make people visible when they are shooting you. Cloaked scouts have been firing twice before they even become visible. If they increase it they would have even more time to shoot while cloaked and no one would see them. They could change to the weapon, fire a shotgut 4 times, and then cloak again. You'd never see them. |
Gh0zT M0D3
PIanet Express Canis Eliminatus Operatives
3
|
Posted - 2014.06.04 22:04:00 -
[55] - Quote
awww:c Small Blaster Turrets Still being the same. HARD TO AIM WHILE I PILOT AN INCUBUS:C
Maybe you cannot see it, but if you feel it...
it may be there.
¨Warning. Its a scout trying to knife you¨
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1459
|
Posted - 2014.06.04 22:40:00 -
[56] - Quote
King0fHearts wrote:Why do I always feel that game developers always favor heavys over all other dropsuits in this game? In this Hotfix they " increased speed penalties" increased? Why? So we can all move slower like a heavy? The way I see it would I like to move like a heavy? Or... Would I like to be a heavy and have more armor/shield and gun fire? Gallente scouts: " The Galdari scout passive scan range bonus was also reduced, as it is one of the most powerful scanners available."
- yea, that's the point of being a Gallente scouts being able to see whats going on but with out being seen.
- Also to get "Gallente Scout" you have to be level 5 Gallente light so mabe you should get more.
- Now that the developers took that away there is less of a reason to be one. On the other hand more of a reason to be a heavy.
Caldari Scout: " The Caldari scout passive scan range bonus was also reduced, as it is one of the most powerful scanners available."
- Again why invest into a scout or anything else and get less out of it? This is not a good thing!
- How is this good for anyone other then heavy's?
Assault Rifles: We tweaked the Assault Rifles a little bit, reducing the Combat Rifle damage a little bit
- Why? Assault rifles/Combat rifles they are a dying weapon in Dust. You want less people to use them?
- Also what did you to the Assault Rifles? You didn't tell us just that you "tweaked the assault rifles"
Ummm the CR is a truly dominant weapon and vastly out powers the other light weapons at almost every range, thus it's 2% damage reduction. The AR on the other hand has sucked since the RR and CR came out, so much so that it needed some serious love. The 3% boost to damage that it got was a bit meager but might make it somewhat useful again.
All this info was in the google doc if you bothered to look.
Fun > Realism
|
TheBrimstone
Company of Marcher Lords Amarr Empire
0
|
Posted - 2014.06.04 22:46:00 -
[57] - Quote
Hi, I haven't included my opinion in any of these discussions yet because i'm sure i'm just a drop in the ocean but, since the cloak has been introduced i've been dissappointed. why hasn't there been an active scanner produced which can detect a cloaked enemy? if i were developing cloak tech. i'd be sure to develop protection from it aswell. am i alone in this? |
Forlorn Destrier
2515
|
Posted - 2014.06.04 22:47:00 -
[58] - Quote
King0fHearts wrote:Why do I always feel that game developers always favor heavys over all other dropsuits in this game? In this Hotfix they " increased speed penalties" increased? Why? So we can all move slower like a heavy? The way I see it would I like to move like a heavy? Or... Would I like to be a heavy and have more armor/shield and gun fire? Gallente scouts: " The Galdari scout passive scan range bonus was also reduced, as it is one of the most powerful scanners available."
- yea, that's the point of being a Gallente scouts being able to see whats going on but with out being seen.
- Also to get "Gallente Scout" you have to be level 5 Gallente light so mabe you should get more.
- Now that the developers took that away there is less of a reason to be one. On the other hand more of a reason to be a heavy.
Caldari Scout: " The Caldari scout passive scan range bonus was also reduced, as it is one of the most powerful scanners available."
- Again why invest into a scout or anything else and get less out of it? This is not a good thing!
- How is this good for anyone other then heavy's?
Assault Rifles: We tweaked the Assault Rifles a little bit, reducing the Combat Rifle damage a little bit
- Why? Assault rifles/Combat rifles they are a dying weapon in Dust. You want less people to use them?
- Also what did you to the Assault Rifles? You didn't tell us just that you "tweaked the assault rifles"
Your logic is flawed. You need to go back to logic school
|
Kigurosaka Laaksonen
DUST University Ivy League
1017
|
Posted - 2014.06.04 23:06:00 -
[59] - Quote
Neat art work on the dev blog. Looks like a Minmatar LAV. [/shattered hopes and dreams]
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
Meiko Shiraki
A.P.E.X BRUTE FORCE
21
|
Posted - 2014.06.05 00:45:00 -
[60] - Quote
I-Shayz-I wrote:So apparently the Caldari anti-armor starter fit is invalid now. Someone just told me this.
Not like I care, but some people probably do. I can confirm that the Caldari Anti-Armor Starter Fit is no longer valid. The PG requirement is too much for what the suit has equipped.
I mean, it's not that big of a deal overall because it's not like the Starter Fit anti-armor can really contribute to a battle. But for newcomers, it's kind of a weird situation. o_O\\
Oh well. If I need to, I just spam the starter fit medic. |
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2123
|
Posted - 2014.06.05 01:59:00 -
[61] - Quote
Sloth effect gone after it's year+ long reign of kinesthetic-neutering horror? Quality of gameplay just improved by 15%, maybe more.
Are there any other focused changes that could have a similar effect on quality of gameplay?
I'd say yes, first would be to ELO matchmaking based strictly on operator performance relative to peers - assuming that matchmaking is server-side.
Next to that would be removing the passive in-match sp charity and replacing it with moderately improved kill/assist bonuses and significantly improved support bonuses. Not sure if that's hotfixable, tbh. But the increased feeling of personal responsibility and mercs earning what they take would significantly deepen the quality of immersion and investment experienced by DUST players.
Tho the platform is limited and the implementation of FPS mechanics are far from ideal, a string of good decisions instituted in DUST could give Legion a run for it's money. Done right, in the future we would see peeps having serious conversations about which game had the better gameplay.
PSN: RationalSpark
|
King0fHearts
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
29
|
Posted - 2014.06.05 02:35:00 -
[62] - Quote
Mobius Kaethis wrote: Ummm the CR is a truly dominant weapon and vastly out powers the other light weapons at almost every range, thus it's 2% damage reduction. The AR on the other hand has sucked since the RR and CR came out, so much so that it needed some serious love. The 3% boost to damage that it got was a bit meager but might make it somewhat useful again.
All this info was in the Google doc if you bothered to look.
I don't get your point? An average AR can fire 1,600 feet or 0.30 in miles but it's easy to modify the gun to shoot even farther then that. I don't know much about the CR but my understanding is that it's the same as the AR but has larger bullets a slower RPM and it has shorter range of fire.
As for you saying that the CR is a dominant weapon in light weapons? So what!?! You want to change the rules of Physics just to make the game more fair? Also why do light weapons have to be weak? In real life the CR can be used to go thru armor such as Jeep/tank armor. Then why not in Dust? In real life you can shoot out a cars tires with a hand gun but in Dust they have those super bulletproof/grenadeproof tires.
Again I feel the need to point out that the reason we buy these guns and or upgrades (with SP) is to give our self's an advantage in the game. When the game developers take that advantage away why should we invest our time and or SP in anything? Also see how none of this happens to heavy's. |
Grimmiers
575
|
Posted - 2014.06.05 08:15:00 -
[63] - Quote
Ld Collins wrote:Did the ion pistol range get fixed because I still dont do damage past 38 m
Still seems broken to me. I have yet to try out the bolt.
|
Grimmiers
575
|
Posted - 2014.06.05 08:25:00 -
[64] - Quote
Gh0zT M0D3 wrote:awww:c Small Blaster Turrets Still being the same. HARD TO AIM WHILE I PILOT AN INCUBUS:C
Actually I feel like a the tracking speed is increased since alpha.
|
Baal Omniscient
L.O.T.I.S.
1581
|
Posted - 2014.06.05 11:23:00 -
[65] - Quote
I'm thinking you should have perhaps waited on nerfing the Assault variant of the Combat Rifle until after you got feedback on it after the stunlock fix. Other than that though, I see only good things here. Kudos CCP, this is one of the best hotfixes I've seen from you in several months.
PSN ID: AlbelNox2569
Cross Atu for CPM1
|
Beren Hurin
Onslaught Inc RISE of LEGION
2397
|
Posted - 2014.06.05 11:47:00 -
[66] - Quote
The removal of the slowdown penalty has definitely buffed scout survivability. |
Beren Hurin
Onslaught Inc RISE of LEGION
2397
|
Posted - 2014.06.05 11:50:00 -
[67] - Quote
Vrain Matari wrote:Sloth effect gone after it's year+ long reign of kinesthetic-neutering horror? Quality of gameplay just improved by 15%, maybe more.
Are there any other focused changes that could have a similar effect on quality of gameplay?
I'd say yes, first would be to ELO matchmaking based strictly on operator performance relative to peers - assuming that matchmaking is server-side.
Next to that would be removing the passive in-match sp charity and replacing it with moderately improved kill/assist bonuses and significantly improved support bonuses. Not sure if that's hotfixable, tbh. But the increased feeling of personal responsibility and mercs earning what they take would significantly deepen the quality of immersion and investment experienced by DUST players.
Tho the platform is limited and the implementation of FPS mechanics are far from ideal, a string of good decisions instituted in DUST could give Legion a run for it's money. Done right, in the future we would see peeps having serious conversations about which game had the better gameplay.
Do you have any examples of where ELO is used to match players against each other in team vs. team environments? Normally it's used in 1v1 scenarios, and diagnosing contributions for one among many takes a MUCH different kind of math. Just because its popular for chess, doesn't mean it works here. |
Martin0 Brancaleone
Maphia Clan Corporation
545
|
Posted - 2014.06.05 20:13:00 -
[68] - Quote
Vrain Matari wrote:Sloth effect gone after it's year+ long reign of kinesthetic-neutering horror? Quality of gameplay just improved by 15%, maybe more.
Are there any other focused changes that could have a similar effect on quality of gameplay?
I'd say yes, first would be to ELO matchmaking based strictly on operator performance relative to peers - assuming that matchmaking is server-side.
Next to that would be removing the passive in-match sp charity and replacing it with moderately improved kill/assist bonuses and significantly improved support bonuses. Not sure if that's hotfixable, tbh. But the increased feeling of personal responsibility and mercs earning what they take would significantly deepen the quality of immersion and investment experienced by DUST players.
Tho the platform is limited and the implementation of FPS mechanics are far from ideal, a string of good decisions instituted in DUST could give Legion a run for it's money. Done right, in the future we would see peeps having serious conversations about which game had the better gameplay.
You have never played an ELO balanced fps, right? Mechwarrior Onlime matchmaker was ELO based (before the devs broke it), the battles were even more onsided than Dust protostomping. |
sabre prime
Crux Special Tasks Group Gallente Federation
268
|
Posted - 2014.06.05 20:55:00 -
[69] - Quote
IgniteableAura wrote:CCP Frame wrote:
* Caldari Scout Dropsuits +5% bonus to dropsuit scan radius and scan precision per level, which should be GÇ£+3%GÇ¥
* Gallente Scout Dropsuits +5% bonus to dropsuit scan radius and scan precision per level, which should be GÇ£+1%GÇ¥
Are both of these stated correctly? Gal scouts get both radius and scan precision of 1%? Not 1% range and 3% profile? Cal scouts get 3% radius and precision to 3%. Not 3% range and 5% profile?
This is what I want to know. Are both skills affected by the same percentage? I'm sure the gallente should be range and dampening profile, while the caldari is range and precision.
So for gallente is it really 1% to range and 1% to profile? 5% profile reduction at proto doesn't seem much.
Desperate attempt to get BPOs
|
juan pablo 007
JP REPUBLIC
10
|
Posted - 2014.06.05 22:28:00 -
[70] - Quote
CCP Logibro wrote:[quote=castba]Armour rep modules and reactive plates are unchanged?
They're changed. You might need to restart the game if you can't see the changes.[/quote
mmm... i restart the game how five times and i didnt watch any change in nothing.
Jalar del gatillo es una cosa facil, pero mantener el control en un tiroteo es otra muy distinta.
|
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2123
|
Posted - 2014.06.06 05:53:00 -
[71] - Quote
Martin0 Brancaleone wrote:Vrain Matari wrote:Sloth effect gone after it's year+ long reign of kinesthetic-neutering horror? Quality of gameplay just improved by 15%, maybe more.
Are there any other focused changes that could have a similar effect on quality of gameplay?
I'd say yes, first would be to ELO matchmaking based strictly on operator performance relative to peers - assuming that matchmaking is server-side.
Next to that would be removing the passive in-match sp charity and replacing it with moderately improved kill/assist bonuses and significantly improved support bonuses. Not sure if that's hotfixable, tbh. But the increased feeling of personal responsibility and mercs earning what they take would significantly deepen the quality of immersion and investment experienced by DUST players.
Tho the platform is limited and the implementation of FPS mechanics are far from ideal, a string of good decisions instituted in DUST could give Legion a run for it's money. Done right, in the future we would see peeps having serious conversations about which game had the better gameplay. You have never played an ELO balanced fps, right? Mechwarrior Onlime matchmaker was ELO based (before the devs broke it), the battles were even more onsided than Dust protostomping. Tbh ELO is not my preference, but it is a term everybody understands. Imo the primary matchmaking variable should be player end-of-match ranking relative to peers.
PSN: RationalSpark
|
Fristname Family name
The New Age Outlaws Proficiency V.
76
|
Posted - 2014.06.06 10:03:00 -
[72] - Quote
Now for my old scouts and I. I would like to know one thing. Why did you nerf my gal scouts range amp bonus so much? It was good how it was, 1% is nothing and what about the minja ( minmatar scout for them new noobs who dont know ) why the poop has it not been given a pg/cpu buff so we can fill all our slots? But 1% scan range boost per level at least give us a 3, please.
Australian mercy worky.
|
Beren Hurin
Onslaught Inc RISE of LEGION
2400
|
Posted - 2014.06.06 13:46:00 -
[73] - Quote
Vrain Matari wrote:Martin0 Brancaleone wrote:Vrain Matari wrote:Sloth effect gone after it's year+ long reign of kinesthetic-neutering horror? Quality of gameplay just improved by 15%, maybe more.
Are there any other focused changes that could have a similar effect on quality of gameplay?
I'd say yes, first would be to ELO matchmaking based strictly on operator performance relative to peers - assuming that matchmaking is server-side.
Next to that would be removing the passive in-match sp charity and replacing it with moderately improved kill/assist bonuses and significantly improved support bonuses. Not sure if that's hotfixable, tbh. But the increased feeling of personal responsibility and mercs earning what they take would significantly deepen the quality of immersion and investment experienced by DUST players.
Tho the platform is limited and the implementation of FPS mechanics are far from ideal, a string of good decisions instituted in DUST could give Legion a run for it's money. Done right, in the future we would see peeps having serious conversations about which game had the better gameplay. You have never played an ELO balanced fps, right? Mechwarrior Onlime matchmaker was ELO based (before the devs broke it), the battles were even more onsided than Dust protostomping. Tbh ELO is not my preference, but it is a term everybody understands. Imo the primary matchmaking variable should be player end-of-match ranking relative to peers.
Define peers? You mean players in the game that was just played? |
Fox Gaden
Immortal Guides
3627
|
Posted - 2014.06.06 16:37:00 -
[74] - Quote
Copy and Paste format for Corp mails:
Hotfix Alpha:
Armor Plate: Militia, 6 PG (2 in 1.8), 18 CPU (15 in 1.8), 3% Speed Penalty (2% in 1.8) Standard, 3 PG (1 in 1.8), 9 CPU (10 in 1.8), 3% Speed Penalty (2% in 1.8) Advanced, 6 PG (6 in 1.8), 18 CPU (20 in 1.8), 4% Speed Penalty (3% in 1.8) Prototype, 12 PG (12 in 1.8), 37 CPU (30 in 1.8), 5% Speed Penalty (5% in 1.8)
Ferroscale Plate: Standard, 1 PG (2 in 1.8), 4 CPU (15 in 1.8) Advanced, 3 PG (7 in 1.8), 10 CPU (27 in 1.8) Prototype, 8 PG (14 in 1.8), 23 CPU (39 in 1.8)
Reactive Plate: Standard, 1 PG (4 in 1.8), 4 CPU (10 in 1.8) Advanced, 3 PG (9 in 1.8), 10 CPU (24 in 1.8) Prototype, 8 PG (16 in 1.8), 25 CPU (36 in 1.8)
Armor Repairer: Militia, 2.5 Repair Rate (2 in 1.8) Standard, 2.5 Repair Rate (2 in 1.8) Advanced, 5 Repair Rate (3 in 1.8) Prototype, 7.5 Repair Rate (5 in 1.8)
Cloak Field: Standard, 15s Duration (30 in 1.8), 10s Recharge (20 in 1.8), 0% Dampening (25% in 1.8) Advanced, 30s Duration (60 in 1.8), 15s Recharge (30 in 1.8), 5% Dampening (25% in 1.8) Prototype, 40s Duration (80 in 1.8), 20s Recharge (40 in 1.8), 10% Dampening (25% in 1.8)
Decloak Animation Length: 0.3s (0.5s in 1.8)
Scout Suits: Caldari Scout, 3% Scan Range per level (5% in 1.8) Gallente Scout, 1% Scan Range per level (5% in 1.8) Gallente Scout, 3% Dampening per level (5% in 1.8) Rifles: All Minmatar Combat Rifles, Flat 2% damage reduction of all types All Gallente Assault Rifles, Flat 3% damage increase of all types
Plasma Cannon: Standard, 1155 Damage against Vehicles (1050 in 1.8) [10% increase] Advanced, 1329 Damage against Vehicles (1103 in 1.8) [20% increase] Prototype, 1502 Damage against Vehicles (1155 in 1.8) [30% increase]
AV Grenades: Militia, 834 Damage (725 in 1.8), 32 Nanite Cost (24 in 1.8) Standard, 834 Damage (725 in 1.8), 32 Nanite Cost (24 in 1.8) Advanced, 1,043 Damage (870 in 1.8), 32 Nanite Cost (24 in 1.8) Prototype, 1,251 Damage (1,015 in 1.8), 32 Nanite Cost (24 in 1.8), 45 CPU (54 in 1.8) Sleek Standard, 626 Damage (544 in 1.8), 32 Nanite Cost (24 in 1.8) Sleek Advanced, 782 Damage (653 in 1.8), 32 Nanite Cost (24 in 1.8) Sleek Prototype, 938 Damage (761 in 1.8), 32 Nanite Cost (24 in 1.8) Packed Standard, 1043 Damage (906 in 1.8), 32 Nanite Cost (24 in 1.8) Packed Advanced, 1303 Damage (1087 in 1.8), 32 Nanite Cost (24 in 1.8) Packed Prototype, 1564 Damage (1218 in 1.8), 32 Nanite Cost (24 in 1.8) Hacked Advanced, 1001 Damage (870 in 1.8), 32 Nanite Cost (24 in 1.8)
Locus Grenades: Militia, 300 Damage (400 in 1.8) Standard, 300 Damage (400 in 1.8) Advanced, 400 Damage (500 in 1.8)
Contact Grenades: Standard, 300 Damage (400 in 1.8) Prototype, 300 Damage (400 in 1.8)
Small Rail Turret: Standard, 334 Damage (290 in 1.8) [15% increase] Advanced, 401 Damage (348 in 1.8) [15% increase] Prototype, 434 Damage (377 in 1.8) [15% increase]
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Cross Atu
OSG Planetary Operations Covert Intervention
2299
|
Posted - 2014.06.06 22:37:00 -
[75] - Quote
Fox Gaden wrote:Copy and Paste format for Corp mails:
Hotfix Alpha:
Armor Plate: Militia, 6 PG (2 in 1.8), 18 CPU (15 in 1.8), 3% Speed Penalty (2% in 1.8) Standard, 3 PG (1 in 1.8), 9 CPU (10 in 1.8), 3% Speed Penalty (2% in 1.8) Advanced, 6 PG (6 in 1.8), 18 CPU (20 in 1.8), 4% Speed Penalty (3% in 1.8) Prototype, 12 PG (12 in 1.8), 37 CPU (30 in 1.8), 5% Speed Penalty (5% in 1.8)
Ferroscale Plate: Standard, 1 PG (2 in 1.8), 4 CPU (15 in 1.8) Advanced, 3 PG (7 in 1.8), 10 CPU (27 in 1.8) Prototype, 8 PG (14 in 1.8), 23 CPU (39 in 1.8)
Reactive Plate: Standard, 1 PG (4 in 1.8), 4 CPU (10 in 1.8) Advanced, 3 PG (9 in 1.8), 10 CPU (24 in 1.8) Prototype, 8 PG (16 in 1.8), 25 CPU (36 in 1.8)
Armor Repairer: Militia, 2.5 Repair Rate (2 in 1.8) Standard, 2.5 Repair Rate (2 in 1.8) Advanced, 5 Repair Rate (3 in 1.8) Prototype, 7.5 Repair Rate (5 in 1.8)
Cloak Field: Standard, 15s Duration (30 in 1.8), 10s Recharge (20 in 1.8), 0% Dampening (25% in 1.8) Advanced, 30s Duration (60 in 1.8), 15s Recharge (30 in 1.8), 5% Dampening (25% in 1.8) Prototype, 40s Duration (80 in 1.8), 20s Recharge (40 in 1.8), 10% Dampening (25% in 1.8)
Decloak Animation Length: 0.3s (0.5s in 1.8)
Scout Suits: Caldari Scout, 3% Scan Range per level (5% in 1.8) Gallente Scout, 1% Scan Range per level (5% in 1.8) Gallente Scout, 3% Dampening per level (5% in 1.8) Rifles: All Minmatar Combat Rifles, Flat 2% damage reduction of all types All Gallente Assault Rifles, Flat 3% damage increase of all types
Plasma Cannon: Standard, 1155 Damage against Vehicles (1050 in 1.8) [10% increase] Advanced, 1329 Damage against Vehicles (1103 in 1.8) [20% increase] Prototype, 1502 Damage against Vehicles (1155 in 1.8) [30% increase]
AV Grenades: Militia, 834 Damage (725 in 1.8), 32 Nanite Cost (24 in 1.8) Standard, 834 Damage (725 in 1.8), 32 Nanite Cost (24 in 1.8) Advanced, 1,043 Damage (870 in 1.8), 32 Nanite Cost (24 in 1.8) Prototype, 1,251 Damage (1,015 in 1.8), 32 Nanite Cost (24 in 1.8), 45 CPU (54 in 1.8) Sleek Standard, 626 Damage (544 in 1.8), 32 Nanite Cost (24 in 1.8) Sleek Advanced, 782 Damage (653 in 1.8), 32 Nanite Cost (24 in 1.8) Sleek Prototype, 938 Damage (761 in 1.8), 32 Nanite Cost (24 in 1.8) Packed Standard, 1043 Damage (906 in 1.8), 32 Nanite Cost (24 in 1.8) Packed Advanced, 1303 Damage (1087 in 1.8), 32 Nanite Cost (24 in 1.8) Packed Prototype, 1564 Damage (1218 in 1.8), 32 Nanite Cost (24 in 1.8) Hacked Advanced, 1001 Damage (870 in 1.8), 32 Nanite Cost (24 in 1.8)
Locus Grenades: Militia, 300 Damage (400 in 1.8) Standard, 300 Damage (400 in 1.8) Advanced, 400 Damage (500 in 1.8)
Contact Grenades: Standard, 300 Damage (400 in 1.8) Prototype, 300 Damage (400 in 1.8)
Small Rail Turret: Standard, 334 Damage (290 in 1.8) [15% increase] Advanced, 401 Damage (348 in 1.8) [15% increase] Prototype, 434 Damage (377 in 1.8) [15% increase] Thanks Fox, saves me quite a bit of time.
o7 Cross
Cross Atu for CPM1- An emergent candidate
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Hawkin P
Molon Labe. General Tso's Alliance
403
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Posted - 2014.06.07 01:31:00 -
[76] - Quote
So pc changes were suppose to be here by the end of the week. Guess what it's the end of the week. Or does end of the week really mean the end of a week sometime? |
Luna McDuffing
COALICION LATINA
16
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Posted - 2014.06.07 04:34:00 -
[77] - Quote
TheBrimstone wrote:Hi, I haven't included my opinion in any of these discussions yet because i'm sure i'm just a drop in the ocean but, since the cloak has been introduced i've been dissappointed. why hasn't there been an active scanner produced which can detect a cloaked enemy? if i were developing cloak tech. i'd be sure to develop protection from it aswell. am i alone in this?
There is an active scanner that can detect cloak scouts but #1 you need to be a gallente logi to take advantage of it bonus and #2 The darn thing is too expensive. The scanner is many times more expensive than the a hole scout suit fit. In short, for the purpose of scanning a scout it is not worth it (not cost effective) |
Mex-0
The dyst0pian Corporation Zero-Day
18
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Posted - 2014.06.09 19:50:00 -
[78] - Quote
Ryme Intrinseca wrote:CCP Logibro wrote:castba wrote:Armour rep modules and reactive plates are unchanged? They're changed. You might need to restart the game if you can't see the changes. Or, if you're a Gallente scout, don't restart the game, instead go on an epic 15 hour session to cap before your beautiful suit is defiled See, this is when all you Gallente scouts start to wish for a respec.
Dedicated Caldari Scout. Slayer of militia heavy frames. Gallente born, Caldari specc'd. ISK broke. Weekend Warrior
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Mex-0
The dyst0pian Corporation Zero-Day
18
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Posted - 2014.06.09 19:51:00 -
[79] - Quote
Yay! Assault rifles are coming back! That means I finally have a use for my 'Exile' Assault rifle!
Dedicated Caldari Scout. Slayer of militia heavy frames. Gallente born, Caldari specc'd. ISK broke. Weekend Warrior
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murdercar2 roadkill
Tal-Romon Legion Amarr Empire
0
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Posted - 2014.06.12 13:08:00 -
[80] - Quote
Did that many people really gripe about the lavs so much that they had to change drop suit protection? Super weak, I'm murdercar2 and its literally my weapon, my team mates love it and I'm guessing the opposing doesn't. I can understand being more susceptible to plasma cannons and what not, bit actual suit protection? If my car gets that close to you, you deserve to die. You gamer geeks need to get over it, I cant believe that you guys hated that bad on the lavs. Weak.
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noname warrior
Molon Labe. General Tso's Alliance
69
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Posted - 2014.06.13 02:20:00 -
[81] - Quote
Quote:We are also providing more infantry anti-vehicle options by massively boosting the Plasma Cannon damage, as well as AV grenade damage. The Plasma Cannon takes skill to use, so it should be rewarding to those to specialize in it. We also reduced Locus grenade damage a little bit to make other types of grenades, such as the Flux and AV, more interesting to players]
Gawd you people kill me... literally. You take the most worthless, unused, ill-used, pathetically designed weapon you've created and ignore all those AV weapons that most of us who've specialized in AV use constantly? Why, effin why do you hate the AV fighters so effing much?
Eyeah... My guess is that those of us who fight AV will continued to get slaughtered 20:1 or more against HAVs because, while agreed the plasma cannon needed work, It's still even with greater damage absolutely sux royally because of it's reload speed, it's aiming difficulty, it's ridiculously slow speed of projectile, it's massive other weaknesses and glitches. Skill to use...? Not even Gawd on steroids could kill a tank with a plasma cannon. It regardless remains the very worst weapon in the Dust arsenal. Period. Give it all the damage you want, ya cain't hit shyte with it no matter how good you are.
Seriously. Do any of you people ever even play this game? Or maybe it's that all of you people wrap yourselves in HAV armor and then that's how you play this game. It is wonderful to play dust when you're nearly and completely invulnerable.
Gawd, what an effing joke. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
97
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Posted - 2014.06.14 05:04:00 -
[82] - Quote
noname warrior wrote: Gawd, what an effing joke.
This is what I felt when I read your post......next time, try and actually put some thought into whatever you might have to say, otherwise CCP will just look at it thinking "Do people actually talk like this?"
If you couldn't understand it, I will try and translate:
Gawd, ur post didn make no sense 2 me. Next tyme tri and put sum thaught into wat u want to say, utherwize CCP will jus look @ it thinkin "Do ppl actually talk like this?"
All trolling aside, if you don't like what CCP did, whining about it is not going to make them do anything different. They made these changes based on feedback from players. Obviously there was a lot of clamoring for the Plasma cannon to get a buff. |
Spectre-M
The Generals
521
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Posted - 2014.06.15 16:39:00 -
[83] - Quote
medomai grey wrote:That Minmatar vehicle in the Dev blog picture... why do you tease us so. D:
This. I'm super disappointed that you guys chose that pic.
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