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Thread Statistics | Show CCP posts - 2 post(s) |
Godin Thekiller
shadows of 514
2457
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Posted - 2014.05.28 04:38:00 -
[1] - Quote
I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go pew pew at each other (because shooting at infantry is apparently a no no period ) fine?
It isn't.
Peace, Godin
click me
Blup Blub Bloop. Translation: Die -_-
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CCP Rattati
C C P C C P Alliance
1899
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Posted - 2014.05.28 05:29:00 -
[2] - Quote
"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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SponkSponkSponk
The Southern Legion Final Resolution.
831
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Posted - 2014.05.28 05:47:00 -
[3] - Quote
As an aside, are you happy with the size of hot fix alpha? Are you planning to release the hot fix 'when it's ready, however long that tales' or is it more like 'whatever's done by end of sprint'?
Dust/Eve transfers
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MINA Longstrike
802
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Posted - 2014.05.28 05:51:00 -
[4] - Quote
TTK for tanks is way too low (railguns are the biggest offender, lack of meaningful health increasing options, hardeners and extreme mobility is a big issue too). TTK for dropship vs dropship way, way too high (practically impossible to kill one without ramming or level 5 dropship skill, proto turret and a damage mod... and even then they'll probably get away because lol afterburners).
High slots: Most vehicles stack shield extenders because of a lack of other meaningful options (boosters and hardeners are bad) or they stack damage mods because they know they've only got one shot at something
Low slots : once again hardeners are outright bad, plates are pretty undesireable and reppers are the only real choice do their insane rep amount (3x reppers = 1/10th of your hp a second on most vehicles).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5818
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Posted - 2014.05.28 06:41:00 -
[5] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
+1 for the speedy response, Rattati. Can't wait to weigh in on the Assault Suits/Sidearms and I'm sure a lot of vehicle users will be ecstatic to weigh in on that as well
Useful Links
Aeon Amadi for CPM1
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DeathwindRising
ROGUE RELICS
310
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Posted - 2014.05.28 08:11:00 -
[6] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
I'll be watching your work with vehicles very, very closely...
honestly though, you cant screw up as badly as CCP Blam! did. |
Joseph Ridgeson
WarRavens Final Resolution.
1928
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Posted - 2014.05.28 08:28:00 -
[7] - Quote
Vehicle TTK you say? As in AV to Vehicle TTK or Vehicle to Vehicle TTK? While everyone sees a certain level of imbalance AV to Vehicles, especially Tanks, tank v tank has become too much of a glass cannon game.
I am curious what can be done with Assaults to make them more useful than just a Slayer Logistics or Scout with just hotfixes. As a Tanker and Assault player, I look forward to the next batch of information.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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The-Errorist
SVER True Blood
725
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Posted - 2014.05.28 09:36:00 -
[8] - Quote
Yeah, vehicle armor reps, afterburner cooldowns, agility, turret balance, and TTK vs vehicles are things that need fixing.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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Beren Hurin
Onslaught Inc RISE of LEGION
2378
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Posted - 2014.05.28 11:17:00 -
[9] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
I think it takes at least a couple weeks to adjust after these kinds of changes. Getting feedback for the round of AV changes should be expected to be a process just so everyone is on the same page. |
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CCP Rattati
C C P C C P Alliance
1905
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Posted - 2014.05.28 11:20:00 -
[10] - Quote
Beren Hurin wrote:CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
I think it takes at least a couple weeks to adjust after these kinds of changes. Getting feedback for the round of AV changes should be expected to be a process just so everyone is on the same page.
Agreed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ryme Intrinseca
The Rainbow Effect
1275
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Posted - 2014.05.28 12:07:00 -
[11] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out ... When will that be? Days, weeks, months? |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
973
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Posted - 2014.05.28 12:51:00 -
[12] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
I've said a bit on that already, damage mods are a big one, but it might be a good time to bring back turret variety eh?
Tanks - Balancing Turrets
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Godin Thekiller
shadows of 514
2463
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Posted - 2014.05.28 14:58:00 -
[13] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
Okay, that's better. You could'vve said that you're going to do that stuff in Hoxfix Beta then
I forgive you
click me
Blup Blub Bloop. Translation: Die -_-
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Nothing Certain
Bioshock Rejects
772
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Posted - 2014.05.28 15:04:00 -
[14] - Quote
I think it will be hard to change TTK for vehicle/vehicle without hurting IAV/VEH balance. The only way to do it is to nerf turrets and then tankers will cry a river.
My suggestion is to head in the direction of nerfing vehicles and lowering prices on vehicles. They should be balanced agaonst infantry first, then each other. If you reverse that order you can never balance them against infantry.
Because, that's why.
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Godin Thekiller
shadows of 514
2463
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Posted - 2014.05.28 15:07:00 -
[15] - Quote
Nothing Certain wrote:I think it will be hard to change TTK for vehicle/vehicle without hurting IAV/VEH balance. The only way to do it is to nerf turrets and then tankers will cry a river.
My suggestion is to head in the direction of nerfing vehicles and lowering prices on vehicles. They should be balanced agaonst infantry first, then each other. If you reverse that order you can never balance them against infantry.
How would nerfing the rockets (those are not missiles), and rails insane damage output to a reasonable level going to nerf vehicles against AV?
click me
Blup Blub Bloop. Translation: Die -_-
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Atiim
Heaven's Lost Property
8908
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Posted - 2014.05.28 15:17:00 -
[16] - Quote
The main problems, are the 80GJ Blaster and 80GJ Railgun.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Godin Thekiller
shadows of 514
2463
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Posted - 2014.05.28 15:23:00 -
[17] - Quote
Atiim wrote:The main problems, are the 80GJ Blaster and 80GJ Railgun.
blasters are fine for AV (actually it's useless against the broken repairers). Wtf are you talking about?
click me
Blup Blub Bloop. Translation: Die -_-
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Harpyja
Molon Labe. General Tso's Alliance
1783
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Posted - 2014.05.28 15:26:00 -
[18] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
Railguns and damage amps need nerfing overtime. Period.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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iliel
Inner.Hell
51
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Posted - 2014.05.28 18:19:00 -
[19] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
hmgs... |
DEATH DEALER 1975
KILL-EM-QUICK RISE of LEGION
28
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Posted - 2014.05.28 20:09:00 -
[20] - Quote
How about making my 25 million sp into tanks mean something more than a faster cool down time. Furthermore, don't nerf the reps, all it takes is high alpha damage to take down a triple rep tank. |
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1404
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Posted - 2014.05.28 20:37:00 -
[21] - Quote
I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth...
Plasma Cannon Advocate
Dust 514 Survivor
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 20:45:00 -
[22] - Quote
If you keep the blaster tanks out of ambush, i'll stop bringing in my militia rail! I know it cost you a ton when I blow up your madruger blaster, and I don't care! If you're ***hole enough to run blaster tanks in ambush against troops, i'm ya huckleberry! I don't even have points into tanks, which truly says something about you so-called "tankers"?! The only true tankers are Bezerka fist, enders shadoww, and all other pre 1.7 tankers. The rest of you are fotm tankers who are now qq cuz you can't get 6 in ambush anymore?! Get on foot, and make it happen like the rest of us. Or feel my rail wrath!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 20:47:00 -
[23] - Quote
XxGhazbaranxX wrote:I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth...
They are actually. The problem these tankers are having is that they don't build their tanks for tank on tank fights. They build them to troll troops in ambush. So when a tank buster shows up they get hurt bad. If you're lucky enough to ever see two tank busters go at it, it's a treat!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 21:00:00 -
[24] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
For the dmg tanks put out TTK is fine! Make them any tougher, and it will be 1.7 all over again?! Unstoppable tanks are not fun to deal with for ground troops in ambush?! You're doing the right thing by making the blaster much less accurate on troops, and making all turrets stronger against tanks. Once that is done then we can talk about buffing tanks to defend against other tanks.
The problem these tankers are having is they build their tanks for trolling troops, instead of defending and battling other tanks. Missile tanks break those heavily armored madruger blasters like twigs when they only are built for troop takedown. Tank busting rails dispatch the lightly armored sicas quickly because they have poor defense against tanks, and are focused on the ground troops.
I have a militia sica rail setup with no points into tanking, and catch tankers slipping all the time either shooting troops with only one exit in the city or running from another tank. If you build a ambush blaster expect to get creamed!
No buffs needed!
"Anybody order chaos?"
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
793
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Posted - 2014.05.28 21:35:00 -
[25] - Quote
It always irritated me that Hardeners were nerfed for TvT, but damage mods were still the same values..
Some things I would suggest:
Increase base tank rail weapon damage, normalize down proto, and ADV weapon system. Reduce the power of damage amps... they seriously are not needed. at alllll Have ReP Tools be able to absorb a little bit of damage from tanks (in other words, you won't be alive if hit directly by a rail if you are a heavy, if you are solo, but if you have a rep buddy on you it could reduce the damage while healing and allow you to survive a hit)
I mean, as it is now, using a forge vs a tank seems to be almost where it needs to be, but tank vs tank are.. bleh at best.
Also, I don't think remotes and proximity mines should NOT show up on the active scanners. If you're not paying attention, you're not paying attention. Yes, I love to drive tanks, but I'm irritated by 2 things, that tank vs tank weapon boosts always win over defense ALWAYS, and when doing the footwork, I cannot lay a trap for the tank short of laying it directly on the tank, because they scan it and blow it up.
As it stands now, if you play as a tank, you have to move like a rabbit, afraid of everything, you cannot engage anything because in about 20 seconds someone will come along and absolutely own you, etc You're a massive beacon and everyone can track you around the map. The option to reduce damage output in exchange for a hefty amount of defense would be welcome....
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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Jammer JAMS
Pradox One Proficiency V.
29
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Posted - 2014.05.28 21:40:00 -
[26] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
What happened to the modules and the rest of the tank fixes comming.
One Major issue I find is someone with hardly no skills invested has the same tank as someone with fully skilled. There needs to be a difference.
You used to have to have skill to drive a tank. |
Harpyja
Molon Labe. General Tso's Alliance
1783
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Posted - 2014.05.28 21:46:00 -
[27] - Quote
Bradric Banewolf wrote:XxGhazbaranxX wrote:I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth... They are actually. The problem these tankers are having is that they don't build their tanks for tank on tank fights. They build them to troll troops in ambush. So when a tank buster shows up they get hurt bad. If you're lucky enough to ever see two tank busters go at it, it's a treat! Yeah sure. One extra railgun shot. Wow, so intense. Instead of 2 shotting, now it's 3 shotting!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 22:55:00 -
[28] - Quote
Jammer JAMS wrote:CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
What happened to the modules and the rest of the tank fixes comming. One Major issue I find is someone with hardly no skills invested has the same tank as someone with fully skilled. There needs to be a difference. You used to have to have skill to drive a tank.
There is a difference to a certain degree. No you don't have to skill in to operate, but militia tanks can not stand up to skilled madruger and gunnlogi operators. My skill less sica can not take down madrugers and gunnlogis in close range head on, but if they slip once my skill on the sticks at long range will drop one with help from swarms and a forge.
Fact is, tank on tank is about the only thing that IS balanced in this game?! The whole, now I got a proto i'm invincible, is getting old?! Balance is paramount! If the good tanks can't be dropped by skilled militia or two militia, then how do we stop them? You remember the beginning of 1.7?
My point is if the troop dynamic was the same as tanks we'd be complaining a lot less as far as balance goes. Can't fix it all, but the closer to balance we are the better off we are. Do agree with the having to skill in to atleast level one. o7
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 22:59:00 -
[29] - Quote
Harpyja wrote:Bradric Banewolf wrote:XxGhazbaranxX wrote:I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth... They are actually. The problem these tankers are having is that they don't build their tanks for tank on tank fights. They build them to troll troops in ambush. So when a tank buster shows up they get hurt bad. If you're lucky enough to ever see two tank busters go at it, it's a treat! Yeah sure. One extra railgun shot. Wow, so intense. Instead of 2 shotting, now it's 3 shotting!
As usual you guys don't wanna ANY resistance?! A clear advantage is what you want huh? smh
"Anybody order chaos?"
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THUNDERGROOVE
The Last of DusT.
866
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Posted - 2014.05.28 23:02:00 -
[30] - Quote
Godin Thekiller wrote:Atiim wrote:The main problems, are the 80GJ Blaster and 80GJ Railgun. blasters are fine for AV (actually it's useless against the broken repairers). Wtf are you talking about? What are damage mods?
Feel free to check out my website for some lulz :D | TDBS
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