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Thread Statistics | Show CCP posts - 2 post(s) |
Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 20:45:00 -
[1] - Quote
If you keep the blaster tanks out of ambush, i'll stop bringing in my militia rail! I know it cost you a ton when I blow up your madruger blaster, and I don't care! If you're ***hole enough to run blaster tanks in ambush against troops, i'm ya huckleberry! I don't even have points into tanks, which truly says something about you so-called "tankers"?! The only true tankers are Bezerka fist, enders shadoww, and all other pre 1.7 tankers. The rest of you are fotm tankers who are now qq cuz you can't get 6 in ambush anymore?! Get on foot, and make it happen like the rest of us. Or feel my rail wrath!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 20:47:00 -
[2] - Quote
XxGhazbaranxX wrote:I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth...
They are actually. The problem these tankers are having is that they don't build their tanks for tank on tank fights. They build them to troll troops in ambush. So when a tank buster shows up they get hurt bad. If you're lucky enough to ever see two tank busters go at it, it's a treat!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 21:00:00 -
[3] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
For the dmg tanks put out TTK is fine! Make them any tougher, and it will be 1.7 all over again?! Unstoppable tanks are not fun to deal with for ground troops in ambush?! You're doing the right thing by making the blaster much less accurate on troops, and making all turrets stronger against tanks. Once that is done then we can talk about buffing tanks to defend against other tanks.
The problem these tankers are having is they build their tanks for trolling troops, instead of defending and battling other tanks. Missile tanks break those heavily armored madruger blasters like twigs when they only are built for troop takedown. Tank busting rails dispatch the lightly armored sicas quickly because they have poor defense against tanks, and are focused on the ground troops.
I have a militia sica rail setup with no points into tanking, and catch tankers slipping all the time either shooting troops with only one exit in the city or running from another tank. If you build a ambush blaster expect to get creamed!
No buffs needed!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 22:55:00 -
[4] - Quote
Jammer JAMS wrote:CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
What happened to the modules and the rest of the tank fixes comming. One Major issue I find is someone with hardly no skills invested has the same tank as someone with fully skilled. There needs to be a difference. You used to have to have skill to drive a tank.
There is a difference to a certain degree. No you don't have to skill in to operate, but militia tanks can not stand up to skilled madruger and gunnlogi operators. My skill less sica can not take down madrugers and gunnlogis in close range head on, but if they slip once my skill on the sticks at long range will drop one with help from swarms and a forge.
Fact is, tank on tank is about the only thing that IS balanced in this game?! The whole, now I got a proto i'm invincible, is getting old?! Balance is paramount! If the good tanks can't be dropped by skilled militia or two militia, then how do we stop them? You remember the beginning of 1.7?
My point is if the troop dynamic was the same as tanks we'd be complaining a lot less as far as balance goes. Can't fix it all, but the closer to balance we are the better off we are. Do agree with the having to skill in to atleast level one. o7
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 22:59:00 -
[5] - Quote
Harpyja wrote:Bradric Banewolf wrote:XxGhazbaranxX wrote:I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth... They are actually. The problem these tankers are having is that they don't build their tanks for tank on tank fights. They build them to troll troops in ambush. So when a tank buster shows up they get hurt bad. If you're lucky enough to ever see two tank busters go at it, it's a treat! Yeah sure. One extra railgun shot. Wow, so intense. Instead of 2 shotting, now it's 3 shotting!
As usual you guys don't wanna ANY resistance?! A clear advantage is what you want huh? smh
"Anybody order chaos?"
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