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Thread Statistics | Show CCP posts - 2 post(s) |
Godin Thekiller
shadows of 514
2457
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Posted - 2014.05.28 04:38:00 -
[1] - Quote
I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go pew pew at each other (because shooting at infantry is apparently a no no period ) fine?
It isn't.
Peace, Godin
click me
Blup Blub Bloop. Translation: Die -_-
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CCP Rattati
C C P C C P Alliance
1899
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Posted - 2014.05.28 05:29:00 -
[2] - Quote
"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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SponkSponkSponk
The Southern Legion Final Resolution.
831
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Posted - 2014.05.28 05:47:00 -
[3] - Quote
As an aside, are you happy with the size of hot fix alpha? Are you planning to release the hot fix 'when it's ready, however long that tales' or is it more like 'whatever's done by end of sprint'?
Dust/Eve transfers
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MINA Longstrike
802
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Posted - 2014.05.28 05:51:00 -
[4] - Quote
TTK for tanks is way too low (railguns are the biggest offender, lack of meaningful health increasing options, hardeners and extreme mobility is a big issue too). TTK for dropship vs dropship way, way too high (practically impossible to kill one without ramming or level 5 dropship skill, proto turret and a damage mod... and even then they'll probably get away because lol afterburners).
High slots: Most vehicles stack shield extenders because of a lack of other meaningful options (boosters and hardeners are bad) or they stack damage mods because they know they've only got one shot at something
Low slots : once again hardeners are outright bad, plates are pretty undesireable and reppers are the only real choice do their insane rep amount (3x reppers = 1/10th of your hp a second on most vehicles).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5818
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Posted - 2014.05.28 06:41:00 -
[5] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
+1 for the speedy response, Rattati. Can't wait to weigh in on the Assault Suits/Sidearms and I'm sure a lot of vehicle users will be ecstatic to weigh in on that as well
Useful Links
Aeon Amadi for CPM1
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DeathwindRising
ROGUE RELICS
310
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Posted - 2014.05.28 08:11:00 -
[6] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
I'll be watching your work with vehicles very, very closely...
honestly though, you cant screw up as badly as CCP Blam! did. |
Joseph Ridgeson
WarRavens Final Resolution.
1928
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Posted - 2014.05.28 08:28:00 -
[7] - Quote
Vehicle TTK you say? As in AV to Vehicle TTK or Vehicle to Vehicle TTK? While everyone sees a certain level of imbalance AV to Vehicles, especially Tanks, tank v tank has become too much of a glass cannon game.
I am curious what can be done with Assaults to make them more useful than just a Slayer Logistics or Scout with just hotfixes. As a Tanker and Assault player, I look forward to the next batch of information.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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The-Errorist
SVER True Blood
725
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Posted - 2014.05.28 09:36:00 -
[8] - Quote
Yeah, vehicle armor reps, afterburner cooldowns, agility, turret balance, and TTK vs vehicles are things that need fixing.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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Beren Hurin
Onslaught Inc RISE of LEGION
2378
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Posted - 2014.05.28 11:17:00 -
[9] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
I think it takes at least a couple weeks to adjust after these kinds of changes. Getting feedback for the round of AV changes should be expected to be a process just so everyone is on the same page. |
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CCP Rattati
C C P C C P Alliance
1905
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Posted - 2014.05.28 11:20:00 -
[10] - Quote
Beren Hurin wrote:CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
I think it takes at least a couple weeks to adjust after these kinds of changes. Getting feedback for the round of AV changes should be expected to be a process just so everyone is on the same page.
Agreed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ryme Intrinseca
The Rainbow Effect
1275
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Posted - 2014.05.28 12:07:00 -
[11] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out ... When will that be? Days, weeks, months? |
Tebu Gan
Dem Durrty Boyz General Tso's Alliance
973
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Posted - 2014.05.28 12:51:00 -
[12] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
I've said a bit on that already, damage mods are a big one, but it might be a good time to bring back turret variety eh?
Tanks - Balancing Turrets
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Godin Thekiller
shadows of 514
2463
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Posted - 2014.05.28 14:58:00 -
[13] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
Okay, that's better. You could'vve said that you're going to do that stuff in Hoxfix Beta then
I forgive you
click me
Blup Blub Bloop. Translation: Die -_-
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Nothing Certain
Bioshock Rejects
772
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Posted - 2014.05.28 15:04:00 -
[14] - Quote
I think it will be hard to change TTK for vehicle/vehicle without hurting IAV/VEH balance. The only way to do it is to nerf turrets and then tankers will cry a river.
My suggestion is to head in the direction of nerfing vehicles and lowering prices on vehicles. They should be balanced agaonst infantry first, then each other. If you reverse that order you can never balance them against infantry.
Because, that's why.
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Godin Thekiller
shadows of 514
2463
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Posted - 2014.05.28 15:07:00 -
[15] - Quote
Nothing Certain wrote:I think it will be hard to change TTK for vehicle/vehicle without hurting IAV/VEH balance. The only way to do it is to nerf turrets and then tankers will cry a river.
My suggestion is to head in the direction of nerfing vehicles and lowering prices on vehicles. They should be balanced agaonst infantry first, then each other. If you reverse that order you can never balance them against infantry.
How would nerfing the rockets (those are not missiles), and rails insane damage output to a reasonable level going to nerf vehicles against AV?
click me
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Atiim
Heaven's Lost Property
8908
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Posted - 2014.05.28 15:17:00 -
[16] - Quote
The main problems, are the 80GJ Blaster and 80GJ Railgun.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Godin Thekiller
shadows of 514
2463
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Posted - 2014.05.28 15:23:00 -
[17] - Quote
Atiim wrote:The main problems, are the 80GJ Blaster and 80GJ Railgun.
blasters are fine for AV (actually it's useless against the broken repairers). Wtf are you talking about?
click me
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Harpyja
Molon Labe. General Tso's Alliance
1783
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Posted - 2014.05.28 15:26:00 -
[18] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
Railguns and damage amps need nerfing overtime. Period.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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iliel
Inner.Hell
51
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Posted - 2014.05.28 18:19:00 -
[19] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
hmgs... |
DEATH DEALER 1975
KILL-EM-QUICK RISE of LEGION
28
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Posted - 2014.05.28 20:09:00 -
[20] - Quote
How about making my 25 million sp into tanks mean something more than a faster cool down time. Furthermore, don't nerf the reps, all it takes is high alpha damage to take down a triple rep tank. |
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1404
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Posted - 2014.05.28 20:37:00 -
[21] - Quote
I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth...
Plasma Cannon Advocate
Dust 514 Survivor
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 20:45:00 -
[22] - Quote
If you keep the blaster tanks out of ambush, i'll stop bringing in my militia rail! I know it cost you a ton when I blow up your madruger blaster, and I don't care! If you're ***hole enough to run blaster tanks in ambush against troops, i'm ya huckleberry! I don't even have points into tanks, which truly says something about you so-called "tankers"?! The only true tankers are Bezerka fist, enders shadoww, and all other pre 1.7 tankers. The rest of you are fotm tankers who are now qq cuz you can't get 6 in ambush anymore?! Get on foot, and make it happen like the rest of us. Or feel my rail wrath!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 20:47:00 -
[23] - Quote
XxGhazbaranxX wrote:I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth...
They are actually. The problem these tankers are having is that they don't build their tanks for tank on tank fights. They build them to troll troops in ambush. So when a tank buster shows up they get hurt bad. If you're lucky enough to ever see two tank busters go at it, it's a treat!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 21:00:00 -
[24] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
For the dmg tanks put out TTK is fine! Make them any tougher, and it will be 1.7 all over again?! Unstoppable tanks are not fun to deal with for ground troops in ambush?! You're doing the right thing by making the blaster much less accurate on troops, and making all turrets stronger against tanks. Once that is done then we can talk about buffing tanks to defend against other tanks.
The problem these tankers are having is they build their tanks for trolling troops, instead of defending and battling other tanks. Missile tanks break those heavily armored madruger blasters like twigs when they only are built for troop takedown. Tank busting rails dispatch the lightly armored sicas quickly because they have poor defense against tanks, and are focused on the ground troops.
I have a militia sica rail setup with no points into tanking, and catch tankers slipping all the time either shooting troops with only one exit in the city or running from another tank. If you build a ambush blaster expect to get creamed!
No buffs needed!
"Anybody order chaos?"
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
793
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Posted - 2014.05.28 21:35:00 -
[25] - Quote
It always irritated me that Hardeners were nerfed for TvT, but damage mods were still the same values..
Some things I would suggest:
Increase base tank rail weapon damage, normalize down proto, and ADV weapon system. Reduce the power of damage amps... they seriously are not needed. at alllll Have ReP Tools be able to absorb a little bit of damage from tanks (in other words, you won't be alive if hit directly by a rail if you are a heavy, if you are solo, but if you have a rep buddy on you it could reduce the damage while healing and allow you to survive a hit)
I mean, as it is now, using a forge vs a tank seems to be almost where it needs to be, but tank vs tank are.. bleh at best.
Also, I don't think remotes and proximity mines should NOT show up on the active scanners. If you're not paying attention, you're not paying attention. Yes, I love to drive tanks, but I'm irritated by 2 things, that tank vs tank weapon boosts always win over defense ALWAYS, and when doing the footwork, I cannot lay a trap for the tank short of laying it directly on the tank, because they scan it and blow it up.
As it stands now, if you play as a tank, you have to move like a rabbit, afraid of everything, you cannot engage anything because in about 20 seconds someone will come along and absolutely own you, etc You're a massive beacon and everyone can track you around the map. The option to reduce damage output in exchange for a hefty amount of defense would be welcome....
http://youtu.be/dtXupQg77SU
Dust to Dust, theme
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Jammer JAMS
Pradox One Proficiency V.
29
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Posted - 2014.05.28 21:40:00 -
[26] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
What happened to the modules and the rest of the tank fixes comming.
One Major issue I find is someone with hardly no skills invested has the same tank as someone with fully skilled. There needs to be a difference.
You used to have to have skill to drive a tank. |
Harpyja
Molon Labe. General Tso's Alliance
1783
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Posted - 2014.05.28 21:46:00 -
[27] - Quote
Bradric Banewolf wrote:XxGhazbaranxX wrote:I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth... They are actually. The problem these tankers are having is that they don't build their tanks for tank on tank fights. They build them to troll troops in ambush. So when a tank buster shows up they get hurt bad. If you're lucky enough to ever see two tank busters go at it, it's a treat! Yeah sure. One extra railgun shot. Wow, so intense. Instead of 2 shotting, now it's 3 shotting!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 22:55:00 -
[28] - Quote
Jammer JAMS wrote:CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
What happened to the modules and the rest of the tank fixes comming. One Major issue I find is someone with hardly no skills invested has the same tank as someone with fully skilled. There needs to be a difference. You used to have to have skill to drive a tank.
There is a difference to a certain degree. No you don't have to skill in to operate, but militia tanks can not stand up to skilled madruger and gunnlogi operators. My skill less sica can not take down madrugers and gunnlogis in close range head on, but if they slip once my skill on the sticks at long range will drop one with help from swarms and a forge.
Fact is, tank on tank is about the only thing that IS balanced in this game?! The whole, now I got a proto i'm invincible, is getting old?! Balance is paramount! If the good tanks can't be dropped by skilled militia or two militia, then how do we stop them? You remember the beginning of 1.7?
My point is if the troop dynamic was the same as tanks we'd be complaining a lot less as far as balance goes. Can't fix it all, but the closer to balance we are the better off we are. Do agree with the having to skill in to atleast level one. o7
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
178
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Posted - 2014.05.28 22:59:00 -
[29] - Quote
Harpyja wrote:Bradric Banewolf wrote:XxGhazbaranxX wrote:I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth... They are actually. The problem these tankers are having is that they don't build their tanks for tank on tank fights. They build them to troll troops in ambush. So when a tank buster shows up they get hurt bad. If you're lucky enough to ever see two tank busters go at it, it's a treat! Yeah sure. One extra railgun shot. Wow, so intense. Instead of 2 shotting, now it's 3 shotting!
As usual you guys don't wanna ANY resistance?! A clear advantage is what you want huh? smh
"Anybody order chaos?"
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THUNDERGROOVE
The Last of DusT.
866
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Posted - 2014.05.28 23:02:00 -
[30] - Quote
Godin Thekiller wrote:Atiim wrote:The main problems, are the 80GJ Blaster and 80GJ Railgun. blasters are fine for AV (actually it's useless against the broken repairers). Wtf are you talking about? What are damage mods?
Feel free to check out my website for some lulz :D | TDBS
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Lynn Beck
Heaven's Lost Property
1679
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Posted - 2014.05.29 00:16:00 -
[31] - Quote
Bradric Banewolf wrote:XxGhazbaranxX wrote:I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth... They are actually. The problem these tankers are having is that they don't build their tanks for tank on tank fights. They build them to troll troops in ambush. So when a tank buster shows up they get hurt bad. If you're lucky enough to ever see two tank busters go at it, it's a treat! And what would that be?
Triple Shield Boosters?oh wait, those are broken and only work at tanking Av nades or Forges.
A nitrous and 2 shield extenders? Good luck killing a triple rep maddy, and Lol at the fact you're still 2 shot by triple dmg mod Particle Accelerators.
Triple damage mods? Oh wait. That's an anti tank fit, as you already 1 shot all but maxed Gallent sentinels.
Tell me, o' wise master of all tanks! What fitting must a tanker use to NOT be 2 shotted by sicas AND break through trip rep maddies, WITHOUT being a 'troll fit' used in the art of anti-infantry?
Truth is it's impossible, outside of triple heavy extender gunnlogis, with a double plate setup. Only then does it require *gasp* 3 shots to kill you, and to boot your regen capabilities are nerfed to utterly insane levels, making that tanker only require to turn a corner for 3 seconds after obliterating shields in 2 hit, and OH? He has more HP now than you, and he has no speed penalty!
General John Ripper
Like ALL the things!!!
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Godin Thekiller
shadows of 514
2470
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Posted - 2014.05.29 02:09:00 -
[32] - Quote
Bradric Banewolf wrote:If you keep the blaster tanks out of ambush, i'll stop bringing in my militia rail! I know it cost you a ton when I blow up your madruger blaster, and I don't care! If you're ***hole enough to run blaster tanks in ambush against troops, i'm ya huckleberry! I don't even have points into tanks, which truly says something about you so-called "tankers"?! The only true tankers are Bezerka fist, enders shadoww, and all other pre 1.7 tankers. The rest of you are fotm tankers who are now qq cuz you can't get 6 in ambush anymore?! Get on foot, and make it happen like the rest of us. Or feel my rail wrath!
I've been piloting before you even got into the game. Shut your ******* mouth.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
shadows of 514
2470
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Posted - 2014.05.29 02:14:00 -
[33] - Quote
THUNDERGROOVE wrote:Godin Thekiller wrote:Atiim wrote:The main problems, are the 80GJ Blaster and 80GJ Railgun. blasters are fine for AV (actually it's useless against the broken repairers). Wtf are you talking about? What are damage mods? damage mods are broken for every turret. They don't count
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Godin Thekiller
shadows of 514
2470
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Posted - 2014.05.29 02:17:00 -
[34] - Quote
Bradric Banewolf wrote:XxGhazbaranxX wrote:I always thought vehicle battle would have been awesome if they where slugfests. a constant back and forth... They are actually. The problem these tankers are having is that they don't build their tanks for tank on tank fights. They build them to troll troops in ambush. So when a tank buster shows up they get hurt bad. If you're lucky enough to ever see two tank busters go at it, it's a treat!
So I can't fit my HAV to be a close ranged brawler like I do my Brutix or my Kronos?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10338
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Posted - 2014.05.29 03:02:00 -
[35] - Quote
Godin Thekiller wrote:I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go pew pew at each other (because shooting at infantry is apparently a no no period ) fine? It isn't. Peace, Godin
I'm more inclined to agree that a highly skilled dropshipper should be able to kill a tanker in a single strafing run.
Much like an LAV turret should have a powerful anti vehicle capacity that allows them to engage Tanks and Dropships.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Godin Thekiller
shadows of 514
2470
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Posted - 2014.05.29 03:08:00 -
[36] - Quote
True Adamance wrote:Godin Thekiller wrote:I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go pew pew at each other (because shooting at infantry is apparently a no no period ) fine? It isn't. Peace, Godin I'm more inclined to agree that a highly skilled dropshipper should be able to kill a tanker in a single strafing run. Much like an LAV turret should have a powerful anti vehicle capacity that allows them to engage Tanks and Dropships.
That literally makes 0 sense for it to happen. What, you want Gunships or bombers (which will probably be T II LAA's) not even try?
DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
click me
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SponkSponkSponk
The Southern Legion Final Resolution.
837
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Posted - 2014.05.29 08:42:00 -
[37] - Quote
Godin Thekiller wrote:DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
FYI
dropships
assault dropships
Dust/Eve transfers
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Eko Sol
Strange Playings
400
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Posted - 2014.05.29 10:00:00 -
[38] - Quote
Godin Thekiller wrote:I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go pew pew at each other (because shooting at infantry is apparently a no no period ) fine? It isn't. Peace, Godin
Gawd Dammit. I'm done with most of these newbs in the community. I'm just done. All you do is lose and then blame "Balance". It is pathetic. And for some reason CCP Ratatti keeps blue tagging these stupid as hell complaints. It makes no sense. There are no problems. YOu not being a good tanker is not a CCP issue it is a "you aren't a good tanker so keep practicing or PICK SOMETHING ELSE" problem.
I'm just done with this crap from you guys. All you losers keep doing is attempt to ruin the only balanced parts of the game.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Atiim
Heaven's Lost Property
8940
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Posted - 2014.05.29 11:36:00 -
[39] - Quote
Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time?
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Atiim
Heaven's Lost Property
8941
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Posted - 2014.05.29 11:41:00 -
[40] - Quote
Eko Sol wrote: Gawd Dammit. I'm done with most of these newbs in the community. I'm just done. All you do is lose and then blame "Balance". It is pathetic. And for some reason CCP Ratatti keeps blue tagging these stupid as hell complaints. It makes no sense. There are no problems. YOu not being a good tanker is not a CCP issue it is a "you aren't a good tanker so keep practicing or PICK SOMETHING ELSE" problem.
I'm just done with this crap from you guys. All you losers keep doing is attempt to ruin the only balanced parts of the game.
So then tell me, how would you survive my Railgun fit?
I mean it's perfectly balanced, so you must know right?
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Yoma Carrim
Last VenDetta. Dark Taboo
559
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Posted - 2014.05.29 11:55:00 -
[41] - Quote
Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time? I'm not sure what he means by a Short period of time. It takes my Python a clip and a half to kill an un-tanked Soma. I find them only to be tank terrors when their flying with a semi competent gunner.
Standard DS in my opinion need more a but more PG/CPU to help fit a decent tank in exchange for less mobility. Something also needs to change with the active damage mod to help lower the amount of damage large turrets can put out.
Oh Heck
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Harpyja
Molon Labe. General Tso's Alliance
1785
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Posted - 2014.05.29 14:03:00 -
[42] - Quote
Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time? Hey, don't put missile turrets alongside rails. Missiles are not easy to use. They have considerable flight time to account for. You have to react fast and have accurate judgement of how much you need to lead the dropship. I often end up missing my first 3-5 missiles, after which I must quickly compensate and even then there's no guarantee that the rest of the missiles will hit, allowing the dropship to just barely escape.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Godin Thekiller
shadows of 514
2476
|
Posted - 2014.05.29 17:21:00 -
[43] - Quote
SponkSponkSponk wrote:Godin Thekiller wrote:DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time. FYI dropshipsassault dropships
Sponk, that would be a gunship, not a ADS. and even then, not in one strafe.
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Godin Thekiller
shadows of 514
2476
|
Posted - 2014.05.29 17:23:00 -
[44] - Quote
Eko Sol wrote:Godin Thekiller wrote:I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go pew pew at each other (because shooting at infantry is apparently a no no period ) fine? It isn't. Peace, Godin Gawd Dammit. I'm done with most of these newbs in the community. I'm just done. All you do is lose and then blame "Balance". It is pathetic. And for some reason CCP Ratatti keeps blue tagging these stupid as hell complaints. It makes no sense. There are no problems. YOu not being a good tanker is not a CCP issue it is a "you aren't a good tanker so keep practicing or PICK SOMETHING ELSE" problem. I'm just done with this crap from you guys. All you losers keep doing is attempt to ruin the only balanced parts of the game.
LOL. I have not been a noob pretty much ever in this game. I figured out how to play this game on day one, and was stomping on day two. There is plenty wrong with vehicles. You have no clue what you are talking about lol
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Godin Thekiller
shadows of 514
2476
|
Posted - 2014.05.29 17:24:00 -
[45] - Quote
Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time?
Never said that it should be like that either, now did I? Actually, I've said the opposite.
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Godin Thekiller
shadows of 514
2476
|
Posted - 2014.05.29 17:26:00 -
[46] - Quote
Yoma Carrim wrote:Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time? I'm not sure what he means by a Short period of time. It takes my Python a clip and a half to kill an un-tanked Soma. I find them only to be tank terrors when their flying with a semi competent gunner. Standard DS in my opinion need more a but more PG/CPU to help fit a decent tank in exchange for less mobility. Something also needs to change with the active damage mod to help lower the amount of damage large turrets can put out.
the active ones just need to go. Never saw the reason to buff damage in the first place, as vehicle fights (well, Ds's were still garbage and needed a buff in their tank) were solid.
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Godin Thekiller
shadows of 514
2476
|
Posted - 2014.05.29 17:27:00 -
[47] - Quote
Harpyja wrote:Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time? Hey, don't put missile turrets alongside rails. Missiles are not easy to use. They have considerable flight time to account for. You have to react fast and have accurate judgement of how much you need to lead the dropship. I often end up missing my first 3-5 missiles, after which I must quickly compensate and even then there's no guarantee that the rest of the missiles will hit, allowing the dropship to just barely escape.
1: those are rockets, not missiles
2: that is true for DS's, but against HAV's, it's just sad.
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Harpyja
Molon Labe. General Tso's Alliance
1787
|
Posted - 2014.05.29 21:33:00 -
[48] - Quote
Godin Thekiller wrote:Harpyja wrote:Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time? Hey, don't put missile turrets alongside rails. Missiles are not easy to use. They have considerable flight time to account for. You have to react fast and have accurate judgement of how much you need to lead the dropship. I often end up missing my first 3-5 missiles, after which I must quickly compensate and even then there's no guarantee that the rest of the missiles will hit, allowing the dropship to just barely escape. 1: those are rockets, not missiles 2: that is true for DS's, but against HAV's, it's just sad. You still need positioning against HAVs, especially shield ones (unless you're using a damage amp, which I'm not, though dage amps need some serious nerfing anyways).
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Godin Thekiller
shadows of 514
2481
|
Posted - 2014.05.29 21:39:00 -
[49] - Quote
Harpyja wrote:Godin Thekiller wrote:Harpyja wrote:Atiim wrote:Godin Thekiller wrote: DS's are support craft. ADS might be more combat-oriented, but it's still combat. It shouldn't be able to just smash a HAV by doing something that is that easy in such a short time.
And yet HAVs should be able to just smash a Dropship by doing something as easy as aiming an 80GJ Railgun or Large Missile Launcher at them in such a short time? Hey, don't put missile turrets alongside rails. Missiles are not easy to use. They have considerable flight time to account for. You have to react fast and have accurate judgement of how much you need to lead the dropship. I often end up missing my first 3-5 missiles, after which I must quickly compensate and even then there's no guarantee that the rest of the missiles will hit, allowing the dropship to just barely escape. 1: those are rockets, not missiles 2: that is true for DS's, but against HAV's, it's just sad. You still need positioning against HAVs, especially shield ones (unless you're using a damage amp, which I'm not, though dage amps need some serious nerfing anyways).
Regardless they are overkill........
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Godin Thekiller
shadows of 514
2483
|
Posted - 2014.05.31 00:20:00 -
[50] - Quote
bump
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Harpyja
Molon Labe. General Tso's Alliance
1792
|
Posted - 2014.05.31 03:15:00 -
[51] - Quote
1.6 was much closer to achieving balance than the current state of the game...
Yeah sure back then I avoided Madrugars and forge guns like the devil itself and missile launchers sucked, but getting two-shotted by a railgun tank almost every match right now is even worse.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Godin Thekiller
shadows of 514
2484
|
Posted - 2014.05.31 03:19:00 -
[52] - Quote
Harpyja wrote:1.6 was much closer to achieving balance than the current state of the game... Yeah sure back then I avoided Madrugars and forge guns like the devil itself and missile launchers sucked, but getting two-shotted by a railgun tank almost every match right now is even worse.
AV was OP, small turrets other than missiles were useless, and the T II hybrid turrets needed adjustments, but otherwise yea.
I wish it was Chromo with 1.6 turrets..........
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Godin Thekiller
shadows of 514
2503
|
Posted - 2014.06.01 20:44:00 -
[53] - Quote
bump
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
52
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Posted - 2014.06.01 20:59:00 -
[54] - Quote
True Adamance wrote:Godin Thekiller wrote:I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a quick drop off and then go pew pew at each other (because shooting at infantry is apparently a no no period ) fine? It isn't. Peace, Godin I'm more inclined to agree that a highly skilled dropshipper should be able to kill a tanker in a single strafing run. Much like an LAV turret should have a powerful anti vehicle capacity that allows them to engage Tanks and Dropships.
i kill tanks regularly with a missile lav. my squad mates were impressed at first,now they dont think twice about it. i dont always kill tanks this way, but when i do i get hate mail
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
68
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Posted - 2014.06.01 21:42:00 -
[55] - Quote
CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
vehicle ttk when faced with infantry doesn't need increasing.... if anything lower the dmg vehicle weapons do....
I swear if you buff vehicle ehp I will come to your house while you sleep and vomit on you... |
MINA Longstrike
818
|
Posted - 2014.06.01 22:26:00 -
[56] - Quote
Seymour KrelbornX wrote:CCP Rattati wrote:"Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few
vehicle ttk when faced with infantry doesn't need increasing.... if anything lower the dmg vehicle weapons do.... I swear if you buff vehicle ehp I will come to your house while you sleep and vomit on you...
A buff to EHP would be okay, as long as it comes with a hit to mobility.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
126
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Posted - 2014.06.01 23:24:00 -
[57] - Quote
they will be when my AV grenades actually work
dinosaurs for legion, oh wait i won't be playing it
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The dark cloud
The Rainbow Effect
3176
|
Posted - 2014.06.02 01:01:00 -
[58] - Quote
have to agree all what you see in competetive matches are gunnlogis with tripple damage mods and a railgun. And usually they have some armor tank on aswell. Damage mods either need to be limited to 1 per fit, reduced damage boost or increased fitting cost. This reminds me back into the closed beta where it was possible to kill even the hardest tank with 2 railgun hits. |
Godin Thekiller
shadows of 514
2504
|
Posted - 2014.06.02 01:35:00 -
[59] - Quote
The dark cloud wrote:have to agree all what you see in competetive matches are gunnlogis with tripple damage mods and a railgun. And usually they have some armor tank on aswell. Damage mods either need to be limited to 1 per fit, reduced damage boost or increased fitting cost. This reminds me back into the closed beta where it was possible to kill even the hardest tank with 2 railgun hits.
Or they could do the obvious thing and bring back 1.6 vehicles (and current AV) then adjust from there.
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Eko Sol
Strange Playings
430
|
Posted - 2014.06.02 22:31:00 -
[60] - Quote
1) Not entirely sure why this thread continues to get bumped
2) Yes, I have to agree Double Damage mod and Triple Damage mod rails are frustrating but my incubus fits survives two shots. I know when I have been hit by it so I just get away and press the down button and the get to harassing the hell out of it. Obviously, in the dom maps there are some terrible players who just end up so deep in their own red it's disgusting.
3) If two tanks are brought out and then, suddenly, it's impossible to bring out another vehicle then that is because they control the map. It isn't imbalance. Everyone spawns in with plenty of time to summon a vehicle and press the down button and zoom in at the enemy redline and see what they are calling in.
4) I've re read through the forum and I'm having hard time finding any evidence that vehicle vs vehicle is so imbalanced. TTK is about the same as Inf vs Inf. In perspective, it makes sense that Vehicle vs Vehicle battles aren't prolonged. They are bad enough when two triple rep middy's with blasters are up against eachother.
If one team achieves vehicle dominance where the other team is either completely unable to bring in a vehicle then, in 90% of the cases I have witnessed, a sign of skill on their part and not a sign of imbalance.
Keep complaining though. I'm excited for my MLT missile tank to be able to be on better footing against expensive rail tanks.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Godin Thekiller
shadows of 514
2509
|
Posted - 2014.06.02 22:36:00 -
[61] - Quote
Eko Sol wrote:1) Not entirely sure why this thread continues to get bumped
2) Yes, I have to agree Double Damage mod and Triple Damage mod rails are frustrating but my incubus fits survives two shots. I know when I have been hit by it so I just get away and press the down button and the get to harassing the hell out of it. Obviously, in the dom maps there are some terrible players who just end up so deep in their own red it's disgusting.
3) If two tanks are brought out and then, suddenly, it's impossible to bring out another vehicle then that is because they control the map. It isn't imbalance. Everyone spawns in with plenty of time to summon a vehicle and press the down button and zoom in at the enemy redline and see what they are calling in.
4) I've re read through the forum and I'm having hard time finding any evidence that vehicle vs vehicle is so imbalanced. TTK is about the same as Inf vs Inf. In perspective, it makes sense that Vehicle vs Vehicle battles aren't prolonged. They are bad enough when two triple rep middy's with blasters are up against eachother.
If one team achieves vehicle dominance where the other team is either completely unable to bring in a vehicle then, in 90% of the cases I have witnessed, a sign of skill on their part and not a sign of imbalance.
Keep complaining though. I'm excited for my MLT missile tank to be able to be on better footing against expensive rail tanks.
Wow. I don't even know where to begin with this post...............
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Harpyja
Molon Labe. General Tso's Alliance
1806
|
Posted - 2014.06.02 23:13:00 -
[62] - Quote
Eko Sol wrote:1) Not entirely sure why this thread continues to get bumped
2) Yes, I have to agree Double Damage mod and Triple Damage mod rails are frustrating but my incubus fits survives two shots. I know when I have been hit by it so I just get away and press the down button and the get to harassing the hell out of it. Obviously, in the dom maps there are some terrible players who just end up so deep in their own red it's disgusting.
3) If two tanks are brought out and then, suddenly, it's impossible to bring out another vehicle then that is because they control the map. It isn't imbalance. Everyone spawns in with plenty of time to summon a vehicle and press the down button and zoom in at the enemy redline and see what they are calling in.
4) I've re read through the forum and I'm having hard time finding any evidence that vehicle vs vehicle is so imbalanced. TTK is about the same as Inf vs Inf. In perspective, it makes sense that Vehicle vs Vehicle battles aren't prolonged. They are bad enough when two triple rep middy's with blasters are up against eachother.
If one team achieves vehicle dominance where the other team is either completely unable to bring in a vehicle then, in 90% of the cases I have witnessed, a sign of skill on their part and not a sign of imbalance.
Keep complaining though. I'm excited for my MLT missile tank to be able to be on better footing against expensive rail tanks. 2) My Python gets one-shotted....
3) No comment. Wait, actually, the overview map doesn't always show everything. Firstly, when something's being called in, you only see the RDV, and then sometimes the vehicle itself doesn't get rendered until a bit later. Also, the overview map has on multiple occasions showed that there were no enemy tanks on the field, but a few moments after I resume rolling on the ground an enemy tank suddenly appears out of nowhere, and I'm surprised as I did not see it while scanning the whole overview map.
4) The current TTK would be fine if it were between two opponents of equal SP investment (and maybe even ISK, as a proto turret deals much more damage). However, it's not fine when someone with 0 SP can fit up a glass cannon and 2-3 shot any tank out there.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Eko Sol
Strange Playings
431
|
Posted - 2014.06.02 23:26:00 -
[63] - Quote
Harpyja wrote:Eko Sol wrote:1) Not entirely sure why this thread continues to get bumped
2) Yes, I have to agree Double Damage mod and Triple Damage mod rails are frustrating but my incubus fits survives two shots. I know when I have been hit by it so I just get away and press the down button and the get to harassing the hell out of it. Obviously, in the dom maps there are some terrible players who just end up so deep in their own red it's disgusting.
3) If two tanks are brought out and then, suddenly, it's impossible to bring out another vehicle then that is because they control the map. It isn't imbalance. Everyone spawns in with plenty of time to summon a vehicle and press the down button and zoom in at the enemy redline and see what they are calling in.
4) I've re read through the forum and I'm having hard time finding any evidence that vehicle vs vehicle is so imbalanced. TTK is about the same as Inf vs Inf. In perspective, it makes sense that Vehicle vs Vehicle battles aren't prolonged. They are bad enough when two triple rep middy's with blasters are up against eachother.
If one team achieves vehicle dominance where the other team is either completely unable to bring in a vehicle then, in 90% of the cases I have witnessed, a sign of skill on their part and not a sign of imbalance.
Keep complaining though. I'm excited for my MLT missile tank to be able to be on better footing against expensive rail tanks. 2) My Python gets one-shotted.... 3) No comment. Wait, actually, the overview map doesn't always show everything. Firstly, when something's being called in, you only see the RDV, and then sometimes the vehicle itself doesn't get rendered until a bit later. Also, the overview map has on multiple occasions showed that there were no enemy tanks on the field, but a few moments after I resume rolling on the ground an enemy tank suddenly appears out of nowhere, and I'm surprised as I did not see it while scanning the whole overview map. 4) The current TTK would be fine if it were between two opponents of equal SP investment (and maybe even ISK, as a proto turret deals much more damage). However, it's not fine when someone with 0 SP can fit up a glass cannon and 2-3 shot any tank out there.
I 100% agree with your 3 and 4. I think it should require SP to be a tanker and there should be no MLT variations. You are also right that the map isn't perfect and I get caught for that as well BUT there are so many times where it works fine and I see exactly what I need to see to be prepared for the battle. They should fix that.
Your python? I don't know how you should fix it. I do incubus only and I've only just started specing in there. About 1.3mil SP so far. I won't say my fit b/c it's my secret.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5142
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Posted - 2014.06.03 21:19:00 -
[64] - Quote
If you're running a glass cannon, don't ***** when your HAV gets blown up inside 5 seconds.
péñpâ¦pé+pâìpââpâêpü«tÄﵺÿpüïpéÅpüäpüä
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Godin Thekiller
shadows of 514
2516
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Posted - 2014.06.03 22:19:00 -
[65] - Quote
Scheneighnay McBob wrote:If you're running a glass cannon, don't ***** when your HAV gets blown up inside 5 seconds.
I don't run a glass cannon, so I call bullshit.
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