Pokey Dravon
OSG Planetary Operations Covert Intervention
2038
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Posted - 2014.05.18 04:50:00 -
[1] - Quote
Couple things at work here:
Weapon Options Minmatar Commando simply gets the best spread of weapons that make sense for mixed combat, namely the Combat Rifle and Mass Driver. They're both fairly flexible weapons that work well to cover each others weaknesses and makes the Minmatar commando extremely flexible. In addition they have two different damage types which makes it even more flexible given the target.
Gallente gets the Plasma Rifle which is pretty weak in comparison to the Combat Rifle, and their other options are Shotgun (which is not very useful due to the relatively low suit speed) or the Plasma Cannon which is well...a joke.
Amarr gets Scrambler Rifle and Laser Rifle which honestly fill similar roles as medium range weapons, so having one of each isn't particularly useful.
Caldari gets the rail rifle and sniper rifle, and while both of these weapons are long range combat, they represent totally different playstyles. I think it would be rare to find a player who wishes they could switch between sniping and long range assaulting on the fly.
In short, the weapons available to Minmatar Commando compliment each other extremely well and allow the user to fulfill a number of roles at the same time, making it the ideal platform for the flexible combat the Commando is designed for.
Similarity to Assault Suit The Minmatar Commando is the lowest health, highest speed Heavy-Class suit in the game. This means that it is the closest to being a Medium/Assault suit out of all the Heavy suits. This paired with good reload and damage bonuses, it makes the the Minmatar Commando behave very much like a tanky, high damage Assault suit.
In my opinion, this is more how Assault suits SHOULD operate. In many ways the Assaults are the little brother to the Commando and their roles are very similar to a point of redundancy. If anything I think future Assault suits should have bonuses much like the Commando, with more speed and less health, but the damage bonuses to that race's racial weapon. Giving Assaults two light weapons and phasing out the Commando role would give Assaults a unique advantage, securing a more defined role in the battlefield.
Like my ideas?
Pokey Dravon for CPM1
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