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Thread Statistics | Show CCP posts - 3 post(s) |
Cardio Therapy
Tech Guard RISE of LEGION
22
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Posted - 2014.05.18 12:03:00 -
[1] - Quote
CCP Rattati wrote:Thanks guys, this is been a great source of information. I guess my main take away is the swarm bonus which does make more sense as a caldari and the CR needing a tweak, and a few additional improvements.
Arkena, the current use is Minmatar Gallente Caldari Amarr
We are going to come back with a holistic view of the next patch and see if we can't fix a few things this round. I will still make a sticky and keep an eye out for additional info. Damn it I love my Amarr Commando. But I also die a lot :) defenitely it is the weapon selection and speed that make minmando the most prefered. I think it is more the speed. the main problem of armando is the speed. Amarr has the laser which an excelent weapon and the AScR for close range. the main problem is that ScR has very low dmg vs armour. May be make the prof instead ot 3% vs shields to 2% vs shield and armour.
I would advice for Commando to add one more slot or to increase the bonus dmg from 2% to 3% per lvl. Decrease the scan profile to 55. increase the base speed: Amarr to 4, gal and cal to 4.10, min keep it at 4.25. Now min Commando has almost the same speed as Amarr logi ??? with the passive bonus from biotics it will be: amarr 4,2 gal and cal 4.3 min 4.46
I am surprised about galmando because of the terrible weapon selections but once TAC and plasma cannon are fixet it will be vialble |
Cardio Therapy
Tech Guard RISE of LEGION
23
|
Posted - 2014.05.19 03:43:00 -
[2] - Quote
CCP Rattati wrote:God Hates Lags wrote:I have all the commandos at 5 and to be honest, the problem is lack of weapon variety. The commandos themselves are pretty balanced to my mind, the problem is that only the min actually has two weapons to use.
Minmatar can use either a combat rifle and a mass driver or two combat rifles. The first compensates well for the commando's lack of a grenade slot gives good variety to the role. The second compensates for the combat rifles low magazine and ammo count, easily its biggest drawback.
Gallente can use two AR's but really you aren't gaining much from using them. Clips are high already and with the lowest range you're still functioning within a very limited role. Plasma cannon is pointless since its a OHK already, and the gallente is too slow to use shotgun effectively. Besides, the 10% bonus doesn't make a lot of difference in the shotgun kill time anyway.
The charge time on the Rail rifle makes stacking two of them on the Caldari Commando a pointless exercise. A sniper rifle is handy and I use this commando a lot when countersniping but overall it's a very limited role.
Amarr commando to me is the oddball of the lot. Laser rifle and Scrambler rifle have too similar ranges. Stacking them seems redundant or at the very least to make a very minor difference. Stacking dual Scrambler rifles is a better combination to my mind because it compensates for overheat, but with a scrambler rilfle you really need speed to strafe with a target and as the slowest commando, the Amarr just doesn't have that. Can the scrambler be (simply)made a little more effective in the mid range? Other than that, we think it may course correct if shield v armor tanking becomes a little more balanced and we see more shield tankers out there.
And speed. Speed is everything. Give commando more speed specially Amarr. |
Cardio Therapy
Tech Guard RISE of LEGION
29
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Posted - 2014.05.21 03:14:00 -
[3] - Quote
Dunce Masterson wrote:ATM I use the Amarr commando on this profile and the Minmatar commando on my other account the reason I use commandos and not Assault suits is because you CCP have failed the assault suits and have done a good job with the Commando suits.
Commandos
Have good bonuses for their roles witch seems to be med to long range suppression.
The reason the Minmatar and Gallente Commando suits are used more is because they have more then 2 weapons that get buffed -Minmatar: Combat rifles, Mass drivers, and (Swarm launchers, are they also considered a light explosive weapon?) -Gallente: Assault rifles, shotgun, and plasma cannon.
all the Amarr and Caldari get are 2 weapons -Amarr Laser rifle and scrambler rifle. -Caldari sniper rifle and rail rifle.
Suggestions; increased the speed and agility of the 3 races commando suits to be more like the Minmatar has they have less HP then their heavy and sentinel versions. Also bring in another Laser and rail light weapon and possibly add a 3rd bonus to swarm launcher damage and missile velocity.
Assault suits
the 5% reduction to PG/CPU is very good for these suits the Assaults could use a 3rd bonus to a defensive modules.
Medium and Assault suit hit point and module slot configuration done right. this way scout suits will never have more HP then the medium suits.
Amarr Assault Armor 250 Shield 175 High slots: 2 low slots: 5 10% heat reduction to laser heat build up per level. 5% is not enough. they should be able to empty a laser rifle battery. % bonus to armor plate hit points. the PG and CPU on this suit will need to be increased for the additional module slot.
Caldar Assault Armor 175 Shield 250 High slots: 4 low slots: 3 could possibly add a zoom buff while using Hybrid weapons. reload bonus is fine % bonus to shield exteners
Gallente Assault Armor 210 Shield 180 High slots: 3 low slots: 4 is their a way to make it easyer to hit targets with hybrid weapons? hybrid weapon bonus is fine % bonus to armor reps
Minmatar Assault Armor 180 Shield 180 High slots: 5 low slots: 2 slow down this suit a little but keep its agility the same. also make the shield recharge competitive with the caldari. projectile magazine bonus is fine. % bonus to all shield recharging modules.
The Amarr sentinel Rail rifle damage resistance bonus needs to be changed from shields to armor to reflect the Amarr tank style as it is armor damage resistance.
I can say that this is interesting. I was thinking of something like that. Bonus to HP modules and reps plus a bit decreased speed for min. The light weapons now are fine except CR. If it is balanced to the other weapons will be great. Just I am not convinced about the additional dropsuit slot. Also the additional slot on the scout suits was a mistake. |
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