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Thread Statistics | Show CCP posts - 3 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3331
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Posted - 2014.05.18 03:24:00 -
[1] - Quote
The answer is very simple. Has nothing to do with slots, recharge, etc.
The speed is nice, but it all comes down to bonuses to the CR plus an explosive weapon, either MD or swarms. No other commando gives you that kind of flexibility - 3 weapons, all with very different roles. (That, importantly, they are very good at - see galmando)
If the PLC and AR weren't so horribly UP, you'd see more galmandos.
If the calmando got a bonus to swarms and the RR, it would instantly rival the minmatar in popularity.
Amarrian weapons just overlap too much, it makes the bonus less useful than the others.
Quitting cold turkey was impossible. The forum patch is helping me kick the habit!
See you in Destiny
psn: bobswerski
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3334
|
Posted - 2014.05.18 21:28:00 -
[2] - Quote
Magnus Amadeuss wrote:CCP Rattati wrote:In short, Minmatar Commandos are by far the most commonly used currently.
Please discuss why, and come up with tweaking suggestions to make them more aligned with his brethren (that includes buffing the other three) The amarr commando has many many issues. 1) it is nearly as slow as the minmatar sentinel. This makes positioning for the amarr weaponry really difficult. 2) It has a choice of two weapons that it has bonuses too, these weapons overheat insanely quickly on the amarr commando. Due to overheat mechanics, and wanting to actually use the suit bonuses, the best option I have found is just to fit two scrambler rifles and really pay attention to overheating. Also, never ever use a charge shot with this suit. 3) There is no versatility here. The two amarrian light weapons fill a similar niche, and the commando has no decent AV capabilities due to having no bonused AV. 4) Fitting. The scrambler is far and away the hardest weapon to fit, yet it is the only real option for use on the amarr commando. This means that the amarr commando is going to have less fitting options while being less effective with amarr weapons than the assault, slower than the assault, easier to hit than the assault, and less versatile. Honestly the way commandos would see to work is to allow you to fill two assault roles in one, but you sacrifice mobility and versatility to do so. This is not supported by the limited weapon selection and the high fitting requirements of amarrian light weaponry.
This reminds me, one thing that should be pointed out is that since the Amarr assault has the best bonus in it's class, I'm guessing it's still used quite a bit and may decrease adoption of the commando by people who like laser weapons.
The Amarr assault bonus is unquestionably more powerful with the LR, the math is pretty straightforward and it's not even close. I'm not as sure about the ScR but I'm betting it's not as big a difference but still the same situation. Reducing overheat is much more important than a simple damage buff!
Quitting cold turkey was impossible. The forum patch is helping me kick the habit!
See you in Destiny
psn: bobswerski
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3334
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Posted - 2014.05.18 21:30:00 -
[3] - Quote
Theresa Rohk wrote:Oh Good, CCP has outsourced their design department to the forums. Surely this will go well.
Jesus, do you guys have so few ideas that you're hitting up the community for them now?
Considering CCP's track record, it's probably the better choice, tbh.
Quitting cold turkey was impossible. The forum patch is helping me kick the habit!
See you in Destiny
psn: bobswerski
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3334
|
Posted - 2014.05.18 21:44:00 -
[4] - Quote
ACT1ON BASTARD wrote:CCP Rattati wrote:In short, Minmatar Commandos are by far the most commonly used currently.
Please discuss why, and come up with tweaking suggestions to make them more aligned with his brethren (that includes buffing the other three) Dont touch my commando nobody was complaining about it.I chose it because it has good stamina and it has a bonus to the mass driver my best weapon.Just buff the other commandos im sick of nerfs.And can you guys look into the amaar logi bonus? when i switch to a different suit the droplinks i dropped as an amaar logi Lose their bonus.
This thread is only for commando issues, please keep on topic.
Also, as I said in the other thread you mentioned this in, that's how the bonus is supposed to work. You only get the bonus if you are in an Amarr logi suit at the time, not when you dropped it.
Quitting cold turkey was impossible. The forum patch is helping me kick the habit!
See you in Destiny
psn: bobswerski
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3338
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Posted - 2014.05.19 01:46:00 -
[5] - Quote
Leeroy Gannarsein wrote:CCP Rattati wrote:God Hates Lags wrote:I have all the commandos at 5 and to be honest, the problem is lack of weapon variety. The commandos themselves are pretty balanced to my mind, the problem is that only the min actually has two weapons to use.
Minmatar can use either a combat rifle and a mass driver or two combat rifles. The first compensates well for the commando's lack of a grenade slot gives good variety to the role. The second compensates for the combat rifles low magazine and ammo count, easily its biggest drawback.
Gallente can use two AR's but really you aren't gaining much from using them. Clips are high already and with the lowest range you're still functioning within a very limited role. Plasma cannon is pointless since its a OHK already, and the gallente is too slow to use shotgun effectively. Besides, the 10% bonus doesn't make a lot of difference in the shotgun kill time anyway.
The charge time on the Rail rifle makes stacking two of them on the Caldari Commando a pointless exercise. A sniper rifle is handy and I use this commando a lot when countersniping but overall it's a very limited role.
Amarr commando to me is the oddball of the lot. Laser rifle and Scrambler rifle have too similar ranges. Stacking them seems redundant or at the very least to make a very minor difference. Stacking dual Scrambler rifles is a better combination to my mind because it compensates for overheat, but with a scrambler rilfle you really need speed to strafe with a target and as the slowest commando, the Amarr just doesn't have that. Can the scrambler be (simply)made a little more effective in the mid range? Other than that, we think it may course correct if shield v armor tanking becomes a little more balanced and we see more shield tankers out there. That would risk unbalancing the Amarr Assault; it's in a pretty good place at the moment and I think a buff to the ScR would push it over the edge. I think that increasing shield tanking viability would be a far better fix, tbh.
Personally, I still don't think that would make a big difference with the Commando suit (obviously it would with the ScR), because I just don't see there being enough difference between the two laser weapons even with that change.
Ok, so one is more effective at midrange now (which tbh if you are good with it, and I am not even very good, it's quite effective there already). So what?
The range difference doesn't add enough versatility to make the suit more attractive than it currently is - one midrange and one long range weapon, both of the same type, is not comparable to the CR/MD, RR and sniper/swarms, even the AR/PLC.
Those combinations actually allow you to fulfill 2 truly distinct roles. LR/ScR does not. You would have to add an Amarr AV weapon or something (which I know we cant do... sigh...) to do it.
Quitting cold turkey was impossible. The forum patch is helping me kick the habit!
See you in Destiny
psn: bobswerski
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3379
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Posted - 2014.05.21 15:01:00 -
[6] - Quote
Kilo Shells wrote:I think the true problem is people thinking they "must" fit for their bonuses. I think it's silly to force all the dropsuits upsides and ignore the downsides of that (Like fitting only caldari weapons leaves you spooling up for every fight).
But, maybe the current bonus could bleed into the allied faction? Like 10% to rail and 2.5%~5% to lasers for example.
Conclusion: bleed current bonus into differnt weapons to broaden options.
I don't think it's so much that we think we "Have" to use the bonus, I certainly don't put both a ScR and LR on my Amarr commando (which admittedly I don't use much, I prefer the LR on my Amarr assault).
But, if you want to look at balancing the Commando suits, the simple fact of the matter is, the Minmatar is the only one in which you can both maximize the bonus and fulfill multiple roles. If you fixed the PLC and moved swarms to Caldari, then those would move that way as well.
It would still leave the Amarr at something of a disadvantage unless an Amarr AV weapon suddenly showed up (hint hint).
Quitting cold turkey was impossible. The forum patch is helping me kick the habit!
See you in Destiny
psn: bobswerski
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