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Thread Statistics | Show CCP posts - 3 post(s) |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
93
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Posted - 2014.05.16 07:35:00 -
[1] - Quote
Can I just say that it seems pretty clear that it is the ACR that is op rather than problems with other rifles.
Standard combat rifles do require a certain amount of skill to use (not saying it needs a lot of skill). I am rarely killed by one. The assault variant however is definitely FOTM. It should have had it's damage nerfed to the same degree as the standard CR.
The trouble with the plasma rifle is that it lacks power compared to the ACR combined with a worse damage profile. The larger clip isn't enough to make up for this disadvantage.
If the dps of the ACR was reduced things would probably be pretty balanced.
Rail rifles and scrambler rifles seem fine. CCP did a great job balancing rail rifles, especially considering laser rifles were buffed at the same time. |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
94
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Posted - 2014.05.16 14:27:00 -
[2] - Quote
Gemini Cuspid wrote:Let alone the weapons aren't as bad as how the suit balance is; scouts still stacking armor far surpassing assault and logic [and still technically able to outrun the logic and the assault in some cases] is probably the most glaring issue. Even if speed were one issue the scan profile still works in their favor as well.
Scout suits can not stack as much armor as assault or logi suits (obviously referring to Gallente).
Not sure why I keep having to say this.
Maybe Gal scouts 3hp/s rep is op, maybe it should be 2 like medium suits. Maybe you should have to finish decloaking before being able to fire. These are potential minor fixes to a minor FOTM problem.
Can people stop spreading false statements like scout suits get more armour than mediums.
P.S, if you try to counter my argument but comparing (for example) Gal scouts with Min assaults, you are an idiot. Also proto Amarr assault suits should be 2/4 not 3/3. |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
94
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Posted - 2014.05.17 11:16:00 -
[3] - Quote
Gemini Cuspid wrote:You can stack as much armor on logi than a scout BUT you don't have the same speed, scan precision and if you add dampeners and stamina oh hey GUESS WHICH SLOT YOU LOOSE ON ARMOR. Yes awesome argument because that still is the essential argument mainly; the scouts are really adding the armor on with only a speed penalty overall. You can't achieve the same effect. Ok, I understand what you are saying. Please be more clear in future as you make the problem sound much worse than it is.
I have been looking into this in detail and the issues are pretty complex.
Comparing a Gallente logi to a brick Gallente scout I can get very similar suits. However you are right that the logi has to either sacrifice about 7% movement in order to have a similar profile, or has similar movement but a high profile.
Now, people can argue that profile and movement speed are less important than hp for a logi or assault, but I do understand your point. I just want people to understand that the discrepancy is not as huge as some people make it out.
I should make a separate topic about this as it is not really about plasma rifles. Though all balance issues are connected. |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
94
|
Posted - 2014.05.18 11:12:00 -
[4] - Quote
Velociraptor antirrhopus wrote:But since I haven't played as a medium suit in a while, now I'm starting to feel the pain of the cloaky shotgunner, and yeah it is OP as hell.
Medium suits definitely need a buff. Especially assault. Cloaky shotgunners are not "op as hell".
Firing whilst still cloaked = op. Make cloaks have to fully deactivate before firing.
Armour mods allowing Gal scouts to brick tank enough to outshine mediums = op. Nerf plates (discussion currently ongoing in feedback).
Gal and Cal scouts outshining Amarr and Min. Maybe go with I-Shayz-I's idea of changing the bonuses to a bonus to modules rather than straight damp and scan bonuses.
Logis are fine, except for maybe a small improvement to active scanners (I think they were over nerfed). Maybe assaults need a small improvement, but probably not after the proposed changes, particularly the armour ones. |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
94
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Posted - 2014.05.18 12:47:00 -
[5] - Quote
Plate stacking being OP is one of the main root causes of imbalance in the game.
It imbalances scouts. It imbalances weapons. It imbalances mediums. It imbalances heavies. It imbalances proto suits in general. It reduces fitting variety by encouraging brick tanking.
This is something that the majority of posters seem to agree with to some extent. I am not talking about reducing the amount of hp given per plate. Currently the most popular suggested tweaks are changing them to a %hp increase thus preventing scouts having too high hp and encouraging the use of ferroscale; and introducing stacking penalties so that people will try reppers instead of all plates and a rep hive.
Have a look at the thread in the feedback section, there are a lot of other suggestions.
If Gallente scouts and mediums both only used 2 plates rather than 4 the medium suit's hp advantage would be greater.
I use a min logi as well. The proposed changes to plates would have little effect on them. In theory it should help shield tankers such as minmatar. |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
95
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Posted - 2014.05.18 13:05:00 -
[6] - Quote
Velociraptor antirrhopus wrote:No, just no. I already pleaded with CCP Rattati not to do this. All this will do is decrease TTK, mutilate the already bad NPE, and imbalance the ENTIRE GAME.
You people are crazy and I just do not understand it. This is NOT a game where you shoot someone, and it instakills them. This is a game with futuristic technology suits that can withstand battle conditions.
Whatever. If they make it into another 1.7 split second killfest after doing all that work on rebalancing light weapons I will just BIOMASS.
Buff shields, don't nerf armor. What the hell is wrong with you people?
I think you are worrying about this too much. The suggested changes would only affect the TTK for plate wearing scout suits and any suits using more than 2 plates (except for heavies, who would probably have equal or more hp than now).
How will this be bad for the NPE? Most of the people stacking more than 2 plates are protostompers. Nearly everyone agrees that a scout with 700 armour is a problem.
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