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Zaaeed Massani
RisingSuns Dark Taboo
351
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Posted - 2014.04.27 14:39:00 -
[31] - Quote
Gaelon Thrace wrote:Zaaeed Massani wrote: Tiericide will greatly hamper the high degree of customizability the game currently offers imho. How? I've seen several people make this claim but not a single argument to support it.
Simple. Removing suit options greatly reduces variety.
The power dynamic that comes with choosing your suit, choosing the modules to fit it with, how much the final product costs, how the cost impacts your wallet, how the costs of different loadouts affect the economy of the game (when it is finally introduced)...these things are what separate DUST 514 from just another lobby shooter. I would very much like to keeo it that way.
Like I said, just my opinion.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9055
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Posted - 2014.04.27 14:41:00 -
[32] - Quote
Zaaeed Massani wrote:Gaelon Thrace wrote:Zaaeed Massani wrote: Tiericide will greatly hamper the high degree of customizability the game currently offers imho. How? I've seen several people make this claim but not a single argument to support it. Simple. Removing suit options greatly reduces variety. The power dynamic that comes with choosing your suit, choosing the modules to fit it with, how much the final product costs, how the cost impacts your wallet, how the costs of different loadouts affect the economy of the game (when it is finally introduced)...these things are what separate DUST 514 from just another lobby shooter. I would very much like to keeo it that way. Like I said, just my opinion. But you see, it also comes with the rebalancing of MLT, Basic frames and specialized suits. The mechanic will still be there, just transformed.
Overlord of all humans CAT MERC
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Zaaeed Massani
RisingSuns Dark Taboo
351
|
Posted - 2014.04.27 14:55:00 -
[33] - Quote
Cat Merc wrote:Zaaeed Massani wrote:Gaelon Thrace wrote:Zaaeed Massani wrote: Tiericide will greatly hamper the high degree of customizability the game currently offers imho. How? I've seen several people make this claim but not a single argument to support it. Simple. Removing suit options greatly reduces variety. The power dynamic that comes with choosing your suit, choosing the modules to fit it with, how much the final product costs, how the cost impacts your wallet, how the costs of different loadouts affect the economy of the game (when it is finally introduced)...these things are what separate DUST 514 from just another lobby shooter. I would very much like to keeo it that way. Like I said, just my opinion. But you see, it also comes with the rebalancing of MLT, Basic frames and specialized suits. The mechanic will still be there, just transformed.
I suppose, but then I think the skill tree would have to be revamped to create larger bonuses for players that have invested tens of millions of SP into passively improving their suits.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9056
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Posted - 2014.04.27 14:58:00 -
[34] - Quote
Zaaeed Massani wrote:Cat Merc wrote:Zaaeed Massani wrote:Gaelon Thrace wrote:Zaaeed Massani wrote: Tiericide will greatly hamper the high degree of customizability the game currently offers imho. How? I've seen several people make this claim but not a single argument to support it. Simple. Removing suit options greatly reduces variety. The power dynamic that comes with choosing your suit, choosing the modules to fit it with, how much the final product costs, how the cost impacts your wallet, how the costs of different loadouts affect the economy of the game (when it is finally introduced)...these things are what separate DUST 514 from just another lobby shooter. I would very much like to keeo it that way. Like I said, just my opinion. But you see, it also comes with the rebalancing of MLT, Basic frames and specialized suits. The mechanic will still be there, just transformed. I suppose, but then I think the skill tree would have to be revamped to create larger bonuses for players that have invested tens of millions of SP into passively improving their suits. No? The skills will still be there, I have not suggested anything other than removing STD/ADV dropsuits and rebalancing MLT, Basic and Specialized suits.
Overlord of all humans CAT MERC
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2030
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Posted - 2014.04.27 15:01:00 -
[35] - Quote
Cat Merc wrote:My version of tiercide involves the removal of STD/ADV suits (Weapons and modules stay as is), making Basic suits cost a lot less while making specialized suits cost a lot more.
You will still have progression with core skills, weapons, modules and suit bonuses. The only thing that is removed is the power gap that suits create, which IMO is too much. This is the heart of the differences being expressed in this thread:
1) How big should the power gap be between noobs and vets?
With our current system, the power gap is geometric: (passive skill gap)*(module access gap)*(suit slot gap)*(battlefield knowledge gap)*(gungame gap).
Personally i think that's a beautiful thing, and many players have shown us that the first three factors can be compensated for by the last two factors, and that of those two the 'battlefield knowledge' factor is the more important of the two.
2) How does the size of that power gap affect the short and long term survivability/prosperity of DUST?
Here fear wants us to push DUST towards other mainstream shooters because we know that those games do well by setting the barrier for entry/viability very low. All of us here on the forums are sensitive to how low DUST's user numbers are, so the urge to get more peeps in here at any cost is hard to resist.
Many peeps make the assumption that what drives new players away from DUST is protostomping and hence they blame the powergap caused by passive skills, tiers, isk, etc...
I believe that what is driving new players away from the game is shabby core mechanics, especially the core FPS mechanics. Here's the thing: DUST is very much like Demon's Souls/Dark Souls in that it is brutally tough and is guaranteed to beat most new players into a bloody pulp. This is ok, it's a viable way to design a game, but there is a BIG necessary condition that comes with a game like this.
If a game designer wants to succeed with a brutally difficult game, especially a game that centers on skillful user-based input, the it is absolutely imperative that the designer provide flawless controls to the player. There is no way around this, and no other game content will compensate for poor/unreliable controls, ever.
Imo, this is the primary reason DUST is failing - it's a brutally hard FPS with poor controls.
I support SP rollover.
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Yan Darn
Science For Death
691
|
Posted - 2014.04.27 15:01:00 -
[36] - Quote
Vrain Matari wrote:Gaelon Thrace wrote:Open question for anyone who opposes tiericide: What exactly do you think tiericide is? Open question for anyone who opposes a deeply unlevel playing field: why do you think it's bad? Edit: Had to add this quote from Kovinis Sparagas in another thread: "If you just download this game from store not knowing anything about it - you will delete it in10 minutes. Because this isn't your ordinary Call of Battlefield. New Eden will welcome him, and then kick directly in his nuts and spit on him with proto-stomping and HAV, and when after 10 deaths will show the bill, because you have to pay money (ISK) every time you die. And then he will be lying defenceless on the ground with his own fluids from his pants all around him, from fear - when the game will ask him: - Want to be like them? Then you have to work your way up son, because no one is helping you here. Your on your own kid. After this conversation 90% of them will delete this game as fast as they can. Other 10% are real men. In other words - only we can advertise this game to our friends, and help them to become real men, like we are."
Edit:'was unnecessarily tetchy.
If you believe Tiercide will remove the 'unfair/New Eden' element of Dust, I assume you must think EVE is just a montage of people cuddling pink fluffy bunnies, flying past each other in their spaceships tipping their hat and saying 'have a wonderful day!' to everyone on their way to a duall bouncy castle/teddy bear exhibit.
@Zaeed
Tiercide basically means basic/ADV/Complex modules and weapons would stay - but you have a STD Variation of suit that has slots/grid somewhere between current ADV/ Proto. However - then you would have more expensive 'Tech 2' Versions that are more specialised - like a scout suit that is faster, but cant fit cloaks or a Sentinel that can 'Hunker Down' for increased damage reduction/weapon range, but is even slower than normal Sentinels, or Logis etc.
I'm pulling ideas out my arse here of course - just go on the EVE site, have a look at the Caladri T1 frigates, then have a look at how the T2 specialisations (Assault, Interceptor, Cov-Ops, Stealth Bomber etc.) work.
Then come back and tell me like others here that Tiercide ruins variety, and you will know why I think they are ridulous, ignorant and shortsighted.
If they were right, we could just keep adding higher and higher tiers of suits that just have more slots and grid. That will make the game more diverse and varied, right?
More slots and grid =/= different suit. If it did we would just have an Amarr Heavy, Cal Assault, Min Logi and Gal Scout.
We could have super-proto Gal scouts, then mega proto Gal scouts, then Giga-proto Gal scouts. All functionally identical to each other, just each one having a steady increase of slots and grid. All the 'variety' you'd ever need.
So much choice!
The Ghost of Bravo
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Gaelon Thrace
Villore Sec Ops Gallente Federation
172
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Posted - 2014.04.27 15:06:00 -
[37] - Quote
Zaaeed Massani wrote:Gaelon Thrace wrote:Open question for anyone who opposes tiericide: What exactly do you think tiericide is? As I understand it (I googled it when I started hearing it thrown around a lot), it means the elimination of tiers (basic/enhance/complex, STD/ADV/PRO). No thank you. Imho, tiericide may improve the game experience in the short term, but it will damage it in the long term. If CCP can get its act together and introduce a new, revamped NPE, PvE, and a player market...the game will be very strongly positively impacted in both the short and long term. It's a bit more involved than that. Based on how it worked in EVE, here's roughly how I see it working in DUST. It should be noted that I personally only advocate for Dropsuit tiericide.
Instead of having basic frames and specialized frames each split up into a tiers you have "Rookie" Dropsuits, Faction Dropsuits, Tech I Dropsuits, and Tech II Dropsuits.
Rookie Free newbie suits with racial or role specific bonuses Has stats and layout of current Militia basic frames
Faction Bought with LP Gets racial bonus Has stats and layout of current Standard basic frames
Tech I Cheap basic Medium, Light, and Heavy suits Gets racial bonuses, but no role bonuses Stats and layout of current Advanced basic frames
Tech II Specialized role suits (Assault, Logi, Scout, Pilot, Sentinel, Commando, whatever else they come up with in the future) Gets racial bonuses as well as role bonuses More expensive than Tech I, but not so much as to be prohibitive to newer players Gets stats and layout of current Prototype specialized frames
That's the basic idea, anyway. I'm sure everything would get a balancing pass in the process as well like they did with the EVE ships. This would actually make future additions easier as they wouldn't have to design and balance several different tiers for every new suit they decide to make, so in the long run it promotes more variety and customization. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
9056
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Posted - 2014.04.27 15:08:00 -
[38] - Quote
Gaelon Thrace wrote:Zaaeed Massani wrote:Gaelon Thrace wrote:Open question for anyone who opposes tiericide: What exactly do you think tiericide is? As I understand it (I googled it when I started hearing it thrown around a lot), it means the elimination of tiers (basic/enhance/complex, STD/ADV/PRO). No thank you. Imho, tiericide may improve the game experience in the short term, but it will damage it in the long term. If CCP can get its act together and introduce a new, revamped NPE, PvE, and a player market...the game will be very strongly positively impacted in both the short and long term. It's a bit more involved than that. Based on how it worked in EVE, here's roughly how I see it working in DUST. It should be noted that I personally only advocate for Dropsuit tiericide. Instead of having basic frames and specialized frames each split up into a tiers you have "Rookie" Dropsuits, Faction Dropsuits, Tech I Dropsuits, and Tech II Dropsuits. RookieFree newbie suits with racial or role specific bonuses Has stats and layout of current Militia basic frames FactionBought with LP Gets racial bonus Has stats and layout of current Standard basic frames Tech ICheap basic Medium, Light, and Heavy suits Gets racial bonuses, but no role bonuses Stats and layout of current Advanced basic frames Tech IISpecialized role suits (Assault, Logi, Scout, Pilot, Sentinel, Commando, whatever else they come up with in the future) Gets racial bonuses as well as role bonuses More expensive than Tech I, but not so much as to be prohibitive to newer players Gets stats and layout of current Prototype specialized frames That's the basic idea, anyway. I'm sure everything would get a balancing pass in the process as well like they did with the EVE ships. This would actually make future additions easier as they wouldn't have to design and balance several different tiers for every new suit they decide to make, so in the long run it promotes more variety and customization. Actually, Factional < T1
Factional Gear can often surpass T2 too.
Overlord of all humans CAT MERC
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Gaelon Thrace
Villore Sec Ops Gallente Federation
173
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Posted - 2014.04.27 15:13:00 -
[39] - Quote
Cat Merc wrote: Actually, Factional < T1
Factional Gear can often surpass T2 too.
Didn't know that. I got the impression Faction ships were somewhere between Rookie and T1, but I've never actually played EVE. That's why I prefaced it as a rough idea of how it might work. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2031
|
Posted - 2014.04.27 15:13:00 -
[40] - Quote
Yan Darn wrote:
...
If you believe Tiercide will remove the 'unfair/New Eden' element of Dust, I assume you must think EVE is just a montage of people cuddling pink fluffy bunnies, flying past each other in their spaceships tipping their hat and saying 'have a wonderful day!' to everyone on their way to a duall bouncy castle/teddy bear exhibit.
...
I dunno, I've been fighting in nullsec since 2005. I'm thinking i grok it.
I support SP rollover.
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Yan Darn
Science For Death
697
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Posted - 2014.04.27 15:21:00 -
[41] - Quote
Vrain Matari wrote:Yan Darn wrote:
...
If you believe Tiercide will remove the 'unfair/New Eden' element of Dust, I assume you must think EVE is just a montage of people cuddling pink fluffy bunnies, flying past each other in their spaceships tipping their hat and saying 'have a wonderful day!' to everyone on their way to a duall bouncy castle/teddy bear exhibit.
...
I dunno, I've been fighting in nullsec since 2005. I'm thinking i grok it.
Were you against tiercide in EVE too?
Cause Ironically, with the ability to actually outnumber your opponents, having Tiers in EVE wouldn't cause half the amount it does in the 'tournament' set up that is DUST.
The Ghost of Bravo
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2031
|
Posted - 2014.04.27 15:36:00 -
[42] - Quote
Yan Darn wrote:Vrain Matari wrote:Yan Darn wrote:
...
If you believe Tiercide will remove the 'unfair/New Eden' element of Dust, I assume you must think EVE is just a montage of people cuddling pink fluffy bunnies, flying past each other in their spaceships tipping their hat and saying 'have a wonderful day!' to everyone on their way to a duall bouncy castle/teddy bear exhibit.
...
I dunno, I've been fighting in nullsec since 2005. I'm thinking i grok it. Were you against tiercide in EVE too? Cause Ironically, with the ability to actually outnumber your opponents, having Tiers in EVE wouldn't cause half the amount it does in the 'tournament' set up that is DUST. What you say is true re match structure.
It's your solution i disagree with: My preferred playing field is strongly imbalanced, although it seems that smart, tough new players can handle things just as they are and some even say DUST isn't hard at all.
Your solution is tilted more towards fairness.
I support SP rollover.
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medomai grey
WarRavens Final Resolution.
635
|
Posted - 2014.04.27 21:27:00 -
[43] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:medomai grey wrote:Tiercide on suits would be a great boon to the game.
The power gap created by suits is large. Not only do you get more CPU/PG to fit better things, you get more slots to fit more things as well. That's why you play and compete , this should not be easy and cater to those who just do not want to work for what is needed to succeed . These people are trying to kill this game like they dummied down the vehicles . Wonder how that's working with a large percentage of post about vehicles and how they are ruining the game . This game should be fun and competitive, it should not be easy and cater to those who proto-stomp as an I win button against lower SP players.
EVE is a fairly complex game is it not? Guess what, they tiercided the foundations of all their fits, ships. The foundation of our fits in Dust514 are drop suits and vehicles. Tiercide would not dumb down the game.
Tiercide on suits would shrink a power gap much larger then intended, make balancing easier for CPP, and improve new player experience.
Higher tier gear was supposed to provide a slight advantage over lower tier gear. But higher tier suits provide a massive advantage by having more slots than their lower tier counterparts on top of having more CPU/PG. I can fit proto everything on my proto suit and have 2X the EHP of my std suit. Does 2X the EHP and fit with proto everything sound like a slight advantage to you?
Tiercide would drastically cut the suits available down to a third. This would make balancing a much easier task on CCP. And let's be honest, CCP needs all the help it can get when it comes to balancing.
With the overly large power gap caused by suit tiers gone, proto-stomping less effective resulting in higher player retention.
You think that the people supporting tiercide are trying to kill the game? LOL I think we're done here.
Medium frame EHP is not medium
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5065
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Posted - 2014.04.27 21:34:00 -
[44] - Quote
Pvt Numnutz wrote:Tiercide would ruin the ground game. The vehicle game was pretty good besides the unbalance and now there is only a handful of fits, tiercide would really make the ground game dull, not improve it. How do you figure? The only thing the suit tiers do is make it so anyone that isn't running a Proto fit gets **** on by anyone who is, unless they pay AURUM to get the same gear which will still be inferior because they don't have the skill bonuses for it.
The point of eliminating suit tiers while keeping tiers with modules, equipment, and weapons is to put the focus on your fit and your skill as a player, not whether you have more SP and more ISK than anyone else. When everyone uses suits with the same slots regardless of skill level, the barrier isn't there, and you have to be -good- with your gear if you want to succeed, not just brick tank your innately better suit and use all the best gear and weapons because it also has more PG and CPU.
The thing is, this would allow for the suits to be given more skill bonuses to enhance them within their specialization, such as in EVE.
In EVE, a Tech I ship gives you two bonuses from the skill, and a Tech II ship gives you two from the Tech I ship skill and two from the Tech II ship skill, as well as Role Bonuses as necessary to allow the ship to perform its intended function.
This is the same level of balance we could have in Dust via Tiericide, which is why it was implemented in EVE in the first place.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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keno trader
Resheph Interstellar Strategy Gallente Federation
176
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Posted - 2014.04.27 21:36:00 -
[45] - Quote
In b4 someone asks for respec.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Omega Black Zero
Condotta Rouvenor Gallente Federation
31
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Posted - 2014.04.27 21:41:00 -
[46] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Yan Darn wrote:Many people don't understand tiercide.
You sound like one of those economist who spoke during the 80's about tying the world's economy into one world economy ," No let's not let people decide for themselves when we can do it for them , we know better than they do anyway ... what " they " want ." Wonder how that's going now for those who had jobs and now don't because the company that they worked for took the plant that provided for their town or city and placed it somewhere else so they can turn a larger profit and flood the economy with crappy , cheep goods for less pay and more labor . That's how Dust will be with tiericide .
You should actually get informed about NAFTA and how it affected not just the US economy but affected the economies south of our border detrimentally. People wonder where illegal immigrants come from, the answer was NAFTA. Free trade and an unregulated economy isn't good either, there has to be some regulation, or you end up like the Caldari. |
Mojo XXXIII
Abandoned Privilege Top Men.
80
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Posted - 2014.04.27 21:44:00 -
[47] - Quote
keno trader wrote:In b4 someone asks for respec.
I want a respe... damn!
Never mind |
Autoaim Bot514
The Hetairoi
82
|
Posted - 2014.04.27 21:46:00 -
[48] - Quote
No. get rid of all STD and ADV suits, then new players can fit protosuits with basic mods that will still be pretty good. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
655
|
Posted - 2014.04.28 08:03:00 -
[49] - Quote
Omega Black Zero wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Yan Darn wrote:Many people don't understand tiercide.
You sound like one of those economist who spoke during the 80's about tying the world's economy into one world economy ," No let's not let people decide for themselves when we can do it for them , we know better than they do anyway ... what " they " want ." Wonder how that's going now for those who had jobs and now don't because the company that they worked for took the plant that provided for their town or city and placed it somewhere else so they can turn a larger profit and flood the economy with crappy , cheep goods for less pay and more labor . That's how Dust will be with tiericide . You should actually get informed about NAFTA and how it affected not just the US economy but affected the economies south of our border detrimentally. People wonder where illegal immigrants come from, the answer was NAFTA. Free trade and an unregulated economy isn't good either, there has to be some regulation, or you end up like the Caldari.
If you look at what I wrote it has anti-free trade comments in it seeing as how that is what led to most of the problems in what is going on .
I have relatives who were and are deeply effected by the changes in American and beyond so I'm well informed when people tell me the trouble and hardships that they have to go threw as a result .
I have personal experience , I don't just make broad stroked comments .
I'm against free-trade and NAFTA , was then and even more so now .
It's not all about America but it is the country that was effected the most , corporations have taken over the justice and internal government system , changed laws to favor their advancement and destroyed whole cities .... have you ever been to Detroit Michigan ??? This nation was the manufacturing hub and global producers , they went from the top to the near bottom of producing but have now become the global consumers but have no base to maintain consumption because they produce nothing but garbage and the large majority of the populace goes jobless and children go malnourished and taken from lack of a stable home life .
It's not about all America but being the ones who use to make to becoming the ones who take is hampering the progress of the planet . It's unsustainable .
You can't deny that during the 70's , 80's and before .. that made in America used to mean something , hell you wouldn't have the video games that you play now if it's wasn't for America .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
655
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Posted - 2014.04.28 08:16:00 -
[50] - Quote
On a side note ... tiericide can not help the new player experience and I just get tired of players using fear and propaganda to drive the direction of the game .
NPE suffers because of the poor set up that currently is in the Academy and the lack of a true matchmaking system .
It's not the prototype gear , it's the lack of knowledge and experience that those who begin to play have and the fact that this game changes direction more than someone driving in a downtown of a major city for the first time .
Teach newer players what's important in the game , how to invest their SP's wisely , strategy and how to create a functional load out .
There are so many real reasons of and in why this game suffer and incorporation of tiericide has nothing to do with helping the new player experience , it only truly help those who play in EVE and don't like the flexibility that Dust has and the fact that it's part of the EVE universe , I.E. : the discussion of SP refunds even show that because most who are the most vocal play EVE and that's the first thing that they always bring up in their rebuttal .
I really believe that a lot of players who play in EVE and Dust , resent the fact that Dust is not totally like EVE and there's a greater reign of flexibility in Dust .
The game's should be similar but not the same .
Dust should have some traits but not be EVE in a since .
Two totally different games .
Similar but not the same , thank GOD .
You want EVE then go and play it and stop trying to make Dust , EVE .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Krixus Flux
Kang Lo Directorate Gallente Federation
206
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Posted - 2014.04.28 08:19:00 -
[51] - Quote
Bro, I'm pretty sure you will find something because that's what you do best.
Saying what's on people's minds
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Spectral Clone
Dust2Dust. Top Men.
2453
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Posted - 2014.04.28 08:57:00 -
[52] - Quote
Tiericide = Remove power creep from game = How can it be bad??
You are just a bunch of protostomping crybabies.
HTFU Gė£ Live with CCP´s mistakes.
"I tried so hard and got so far.... but in the end it doesnt even matter."
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Yan Darn
Science For Death
708
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Posted - 2014.04.28 09:56:00 -
[53] - Quote
Vrain Matari wrote:Yan Darn wrote:Vrain Matari wrote:Yan Darn wrote:
...
If you believe Tiercide will remove the 'unfair/New Eden' element of Dust, I assume you must think EVE is just a montage of people cuddling pink fluffy bunnies, flying past each other in their spaceships tipping their hat and saying 'have a wonderful day!' to everyone on their way to a duall bouncy castle/teddy bear exhibit.
...
I dunno, I've been fighting in nullsec since 2005. I'm thinking i grok it. Were you against tiercide in EVE too? Cause Ironically, with the ability to actually outnumber your opponents, having Tiers in EVE wouldn't cause half the amount it does in the 'tournament' set up that is DUST. What you say is true re match structure. It's your solution i disagree with: My preferred playing field is strongly imbalanced, although it seems that smart, tough new players can handle things just as they are and some even say DUST isn't hard at all. Your solution is tilted more towards fairness.
I realise I am the who brought up the 'Fairness' issue, however for me it really is more about the lack of diversity. The role bonuses of 't2' frame plus the SP invested (and greater ISK cost) will always put some players at an advantage over others.
For someone like me with 250mil ISK (I dont even PC or anything) and full proto skills, I'm not seeing the 'variety/diversity' of suit options people are claiming tiers give.
If this was truly sandbox and part of waging battle was down to economics, then maybe I could see some use for the cheaper (read 'just plain worse') frames give.
Simply put, there is nothing close to something like the humble Rifter in EVE.
The Ghost of Bravo
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Shion Typhon
Intara Direct Action Caldari State
507
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Posted - 2014.04.28 10:05:00 -
[54] - Quote
Vrain Matari wrote:
2)
I believe that what is driving new players away from the game is shabby core mechanics, especially the core FPS mechanics. Here's the thing: DUST is very much like Demon's Souls/Dark Souls in that it is brutally tough and is guaranteed to beat most new players into a bloody pulp. This is ok, it's a viable way to design a game, but there is a BIG necessary condition that comes with a game like this.
If a game designer wants to succeed with a brutally difficult game, especially a game that centers on skillful user-based input, then it is absolutely imperative that the designer provide flawless controls to the player. There is no way around this, and no other game content will compensate for poor/unreliable controls, ever.
Imo, this is the primary reason DUST is failing - it's a brutally hard FPS with poor controls.
What?
Core FPS, mechanics includes balance. You are crazy is if you think having two guys, one of whom has better damage, twice the HP, shorter hack time, more accuracy, better sensors and higher speed, merely because he started his account earlier than the other guy, is a good thing.
You may think its beautiful but none of the rest of the FPS community does. You are dooming this game to oblivion if you don't address this. A brutally difficult game is not the same thing as blatantly unfair game and SP/tiers directly undermines the principle of a "skilful user based input".
If the vets don't want a fair game then they are the ones who should step off (if CCP has even an ounce of economic good sense).
People claim they "earned their advantage". Rubbish. I can start a new char tomorrow, let it afk-bake for 12 months then come back to a nice juicy advantage over a new starter, all for doing exactly zero. Besides proto-grinding newbies in red-line stomp matches doesn't really sound like "earning it" to me. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
125
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Posted - 2014.04.28 10:59:00 -
[55] - Quote
Yan Darn wrote: If you believe Tiercide will remove the 'unfair/New Eden' element of Dust, I assume you must think EVE is just a montage of people cuddling pink fluffy bunnies, flying past each other in their spaceships tipping their hat and saying 'have a wonderful day!' to everyone on their way to a duall bouncy castle/teddy bear exhibit.
It isn't? :( |
NIETZCHES OVERMAN
Mannar Focused Warfare Gallente Federation
0
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Posted - 2014.04.28 11:34:00 -
[56] - Quote
Gaelon Thrace wrote:Open question for anyone who opposes tiericide: What exactly do you think tiericide is? **** Tiericide, just give us a suit at levels 2 and 4 and more slots. The difficulty gap is partialy because of the sp needed between levels 3 and 5, but my core skills matter more really, got nearly 20mil sp just in upgrades. |
Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5076
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Posted - 2014.04.28 11:46:00 -
[57] - Quote
NIETZCHES OVERMAN wrote:Gaelon Thrace wrote:Open question for anyone who opposes tiericide: What exactly do you think tiericide is? **** Tiericide, just give us a suit at levels 2 and 4 and more slots. The difficulty gap is partialy because of the sp needed between levels 3 and 5, but my core skills matter more really, got nearly 20mil sp just in upgrades. What you aren't seeing here is that this doesn't do anything to address the fact that at level 1 of a suit skill you are inferior to someone with the skill to 3 or 5 in a way you can do nothing about, other than to have that skill at the same level.
It basically means that if you aren't at the top of each skill, you are rendered unable to compete with people at the highest level, or else made to feel that way.
This isn't a level-based MMO or a shooter with the kind of progression system many players from other shooters are used to. The goal here is horizontal progression, not vertical. You don't get "better", you branch into more roles and become more of a generalist.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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medomai grey
WarRavens Final Resolution.
640
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Posted - 2014.04.28 11:59:00 -
[58] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:On a side note ... tiericide can not help the new player experience and I just get tired of players using fear and propaganda to drive the direction of the game , they do it with the process of nerfs and buffs and now they just want to flat out ruin the game .
NPE suffers because of the poor set up that currently is in the Academy and the lack of a true matchmaking system .
It's not the prototype gear , it's the lack of knowledge and experience that those who begin to play have and the fact that this game changes direction more than someone driving in a downtown of a major city for the first time .
Teach newer players what's important in the game , how to invest their SP's wisely , strategy and how to create a functional load out . Figure out a better and true matchmaking system . You do not make any actual explanation of why tiercide would not improve NPE. What you do mention is other issues surrounding NPE. And while you are not necessarily wrong regarding these other NPE issues, you have not supported the idea of tiercide not improving NPE.
And yes, I am using fear and propaganda to ruin this game. I even have the power to buff and nerf your imaginary toys at my discretion. This is made possible by anal probes secretly inserted into CCP's employees. Soil yourselves at the very sight of this troll propaganda which is 100% true!
Quote:There are so many real reasons of and in why this game suffer and incorporation of tiericide has nothing to do with helping the new player experience , it only truly helps those who play in EVE and don't like the flexibility that Dust has and the fact that it's part of the EVE universe , I.E. : the discussion of SP refunds even show that because most who are the most vocal play EVE and that's the first thing that they always bring up in their rebuttal .
I really believe that a lot of players who play in EVE and Dust , resent the fact that Dust is not totally like EVE and there's a greater reign of flexibility in Dust .
The game's should be similar but not the same .
Dust should have some traits but not be EVE in a since .
Two totally different games .
Similar but not the same , thank GOD .
You want EVE then go and play it and stop trying to make Dust , EVE . So, two things I take issue with. The first is the baseless statement that EVE players are demanding respecs. You have provided no evidence or reasoning to support such a wild accusation. Second, the customization in EVE online is superior to the level of flexibility allowed in Dust514. EVE has been around substantially longer than Dust514 and as a result has more features and toys to play with. To claim that EVE players don't like the flexibility in Dust514 is a tad odd. If anything, EVE players would be upset about the lack of options and customization available in Dust514.
PS: Your tinfoil hat does not protect you from my mind control towers in your neighborhood. Nice try though.
Medium frame EHP is not medium
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Auris Lionesse
Kang Lo Directorate Gallente Federation
755
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Posted - 2014.04.28 12:22:00 -
[59] - Quote
itt a bunch of idiots who don't play eve and don't know what tiericide is or why it's needed.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Operative 2511 Dajli
True Companion Planetary Requisitions
65
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Posted - 2014.04.28 12:26:00 -
[60] - Quote
I-Shayz-I wrote:What will probably be revealed at fanfest: -Graphics update like always -Plans for more EVE connections (most likely how they will "fix" PC) -Redesign of the way we play the game (better map design, revamped game modes, redefining the vehicle dimension) -Another "great" idea of theirs for changing the NPE that won't actually do much at all.
What I want them to reveal at fanfest: -New game modes and/or PVE alpha gameplay -NPE being their MAIN priority and focus -To tell us that they're going to shift their focus away from content -A heavy weapon
What they won't reveal at fanfest: -How they're scrapping everything so far and are going to do tiercide -Dust on PS4, PC, or Xbone -Tons of new content
I want another promo movie and that all the people that screwed up development over these past two years have been sacked.
Lol, the ban hammer got me!
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