Autoaim Bot514
The Hetairoi
91
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Posted - 2014.04.28 19:03:00 -
[2] - Quote
Heres how it would work, as I imagine it:
Take the unbonused frame suits (light med and heavy) and keep the ADV as the new militia variants, none of which would require SP. The pro, you get to try out these suits, but they dont specialized, dont get any kind of bonus. basically, they are there for you to try out, find your playstyle before you commit SP.
Now, regular suits. All suits are to be replaced by their Proto equivilent. Example:
To unlock a minmatar Logi suit, you need to invest first in the Minmatar Dropsuit skill (this replaces the min light, med and heavy suit skills, SP sinks as they are). Different tiers of this skill unlock the different types of suit, similarly to todays dropsuit command skill, which I would remove. 1=Assault, 3=Scout,pilot, 5= sentinel, etc.
Minmatar Dropsuits 3 > Minmatar Logistics 1 = todays proto min logi.
Now, this suit will not be at its full potential, but you have the same amount of slots as everyone else and fitting. But, with the skill at just 1, you wont be as powerful, but you will be close. As you add more SP to the suit skill it gets better.
Caldari Dropsuits 5 > Caldari Commando 1 = todays proto Calcommando.
etc
TL;DR: all suits are now protosuits, SP just makes them better thru bonuses, nearly equalizing suits thru fitting, and not relying on "content = variety" |
Autoaim Bot514
The Hetairoi
93
|
Posted - 2014.04.28 21:53:00 -
[3] - Quote
R F Gyro wrote:I think we need to be a bit careful here. Tiercide worked in Eve because there were so many different ships of each category. Six different tech 1 frigates (smallest ship class) for each of the 4 races. Then tech 2 frigates. And faction frigates. Then destroyers, cruisers, battlecruisers, battleships, capitals and supercapitals.
Off the top of my head (and just with combat ships)...
6 x tech 1 frigates 2 x tech 1 destroyers 5 x tech 1 cruisers 3 x tech 1 battlecruisers 3 x tech 1 battleships = 19 x 4 races = 76 tech 1 empire warships
Then add... 6 x tech 2 frigates 1 x tech 2 destroyer 6 x tech 2 cruisers 2 x tech 2 battlecruisers 1 x tech 2 battleship = 16 x 4 races = 64 tech 2 empire warships
We're at 140 ships already. Now add tech 3 cruisers, pirate faction ships, navy faction ships, captials, super capitals and non-combat ships.
With all that variety and progression you really don't need five different tiers of tech 1 frigate. Tiercide works in Eve.
Dust has nothing like that.
In Eve, you go roaming in a (tiercided) tech 1 cruiser and (assuming you don't get ganked by a blob or a gate camp) you'll run into a tech 2 heavy assault cruiser which will murder you. Go roaming in that tech 2 cruiser and you'll get murdered by a tech 3 cruiser.
Why is this different to basic/advanced/prototype?
Having only 1 suit per role instead of 3 gives CCP time to create new suit roles or work on other things.
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