m twiggz
Pradox One Proficiency V.
571
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Posted - 2014.04.20 11:21:00 -
[1] - Quote
Bormir1r wrote:Ydubbs81 RND wrote:You arrive at an objective and there is a cloaked scout-shotty waiting in the corner. How do you propose to see him with your eyes?
Cloakheads aren't always running in front of you where you can see them shimmer. Most of the time, they are cloaked waiting or running up behind you. The only counter would be that EVERYWHERE you go, you must CAREFULLY survey the area for your crosshairs to turn red. Hopefully, your back doesn't turn from them or they don't just pop you with the shotgun before they decloak if you happen to walk right in front of them.
I understand cloaks are here to stay....but remove the dampening bonus, remove the decloaking animation when changing your weapon, and you should decloak or be at maximum shimmer when you take damage.
This week, I will make sure that I post some video and commentary of when cloak scouts are ridiculous. I don't see how removing the dampening bonus will help people see scouts. You'll just be encouraging more Gal scouts, or scouts with dampeners, and that just brings you back to square one because you still won't be able to see them on the radar. Furthermore if the dampening bonus is taken away, how are we supposed to counter caldari scouts? They are the precision hunters and will be able to catch almost everyone, IMO, cloaks with damp. bonus are part of the counter against Cal scouts. I really don't see how cloaks are ridiculous. I'll start with saying I could careless if any changes are made.
BUT!
If the dampening of cloaks was removed then all scouts would be forced to throw dampeners in their low slots rather than stacking ridiculous amounts of armor. This would hurt the Amarr scout the most. The Gal scout would still be fine, being able to use its bonus as an advantage while needing less dampeners as other suits so they can still armor tank, but not to ridiculous levels. As for the Minmatar scout, you're just pretty screwed all the way around.
All in all I really could careless. CCP has proven time and again that they aren't capable of releasing new content into Dust without there being mass amounts of issues. The real focus needs to be on the ability to fire your weapon while still going through the de-cloaking process. Any good scout can get at least one shot off with a shotgun before they are fully uncloaked, I've seen some get two off (could be due to lag), which is enough to kill all but the most bricked tanked heavies. IMO you should have to be fully uncloaked before being able to fire your weapon. No "time" delay, no weapon switch delay, but a 100% deactivation of cloak effects before you're capable of firing your weapon.
But hey, who cares. I'll deal with 2-3 shotgun to the back deaths per match rather than see CCP nerf the cloak to uselessness. You know because the whole CCP overnerf to everything they touch ordeal. |