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Minor Treat
RisingSuns Dark Taboo
212
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Posted - 2014.04.17 16:15:00 -
[1] - Quote
https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8467
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Posted - 2014.04.17 16:31:00 -
[2] - Quote
Excellent video, and it showcases beautifully what I mean.
In the shadow, scouts are easy to see. In the light, good ******* luck.
It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes
Overlord of all humans CAT MERC
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Heavenly Daughter
the Aurum Grinder and Company
381
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Posted - 2014.04.17 16:34:00 -
[3] - Quote
Minor Treat wrote:https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself.
Good case to temporarily remove cloaks like they did with some weapons until they are more functionally correct, but I do feel cloaks are worthwhile having in the game.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Bormir1r
Fatal Absolution Dirt Nap Squad.
300
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Posted - 2014.04.17 16:35:00 -
[4] - Quote
Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes
But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you.
"One does not simply" look for a scout, it looks for you.
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Minor Treat
RisingSuns Dark Taboo
216
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Posted - 2014.04.17 16:42:00 -
[5] - Quote
Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you. I thought blending in with the environment was suppose to be done by standing still not sprinting though.. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8468
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Posted - 2014.04.17 16:47:00 -
[6] - Quote
Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you. Yeah well, it makes combat scout ridiculously good.
That level of invisiblity should only happen when you are standing still.
Overlord of all humans CAT MERC
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1400
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Posted - 2014.04.17 16:49:00 -
[7] - Quote
It should be noted that all these "problem areas" are from a good distance and out in the open. The cloak should be good at crossing such areas, mostly because scouts are weak out in the field and can't really do much at great distances, excelling more in CQB. Had Judge been closer, I don't think he'd have much trouble seeing either scout.
Also it is difficult to see cloaked scouts when distracted (fighting another enemy, not paying attention, etc). That's the point. As you saw in his still frames, you can still see the scout if you know you're looking for it.
In the second one, it's a light blue, translucent shimmer on a near identical background, of course it's hard to see (from a good distance as well I might add). If it was a red shimmer, it would be hard to see on the desert map, green shimmer on grassy maps. Colors blend.
Granted there may be visual rendering bugs or something (which of course should be addressed), but I think overall theses are poor examples of the cloaks faults.
Me in my ADS: 1,2
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8468
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Posted - 2014.04.17 16:52:00 -
[8] - Quote
Vulpes Dolosus wrote:It should be noted that all these "problem areas" are from a good distance and out in the open. The cloak should be good at crossing such areas, mostly because scouts are weak out in the field and can't really do much at great distances, excelling more in CQB. Had Judge been closer, I don't think he'd have much trouble seeing either scout.
Also it is difficult to see cloaked scouts when distracted (fighting another enemy, not paying attention, etc). That's the point. As you saw in his still frames, you can still see the scout if you know you're looking for it.
In the second one, it's a light blue, translucent shimmer on a near identical background, of course it's hard to see (from a good distance as well I might add). If it was a red shimmer, it would be hard to see on the desert map, green shimmer on grassy maps. Colors blend.
Granted there may be visual rendering bugs or something (which of course should be addressed), but I think overall theses are poor examples of the cloaks faults. A scout in a fully lit area is practically invisible up to 10 meters out.
I ******* did circles around a proto heavy to see how long until he sees me, and I just gave up and shotgunned him.
Overlord of all humans CAT MERC
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DUST Fiend
OSG Planetary Operations Covert Intervention
12830
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Posted - 2014.04.17 16:52:00 -
[9] - Quote
Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting.
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Minor Treat
RisingSuns Dark Taboo
216
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Posted - 2014.04.17 16:55:00 -
[10] - Quote
Vulpes Dolosus wrote:It should be noted that all these "problem areas" are from a good distance and out in the open. The cloak should be good at crossing such areas, mostly because scouts are weak out in the field and can't really do much at great distances, excelling more in CQB. Had Judge been closer, I don't think he'd have much trouble seeing either scout.
Also it is difficult to see cloaked scouts when distracted (fighting another enemy, not paying attention, etc). That's the point. As you saw in his still frames, you can still see the scout if you know you're looking for it.
In the second one, it's a light blue, translucent shimmer on a near identical background, of course it's hard to see (from a good distance as well I might add). If it was a red shimmer, it would be hard to see on the desert map, green shimmer on grassy maps. Colors blend.
Granted there may be visual rendering bugs or something (which of course should be addressed), but I think overall theses are poor examples of the cloaks faults. I disagree. Not with your arguement about distractions or color blending. But that this is poor evidence of cloaking faults. The video is not in poor visual quality, you can see frame by frame screens, and the targets are only between 50-75 meters in range which is consider mid range combat zones (check the battle information when he is aiming). |
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Arx Ardashir
Imperium Aeternum
781
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Posted - 2014.04.17 16:59:00 -
[11] - Quote
That death at 1:10...ha ha, amazingly bad luck.
Amarr Master - All Amarr Dropsuits at lvl 5.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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Adipem Nothi
Nos Nothi
328
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Posted - 2014.04.17 17:03:00 -
[12] - Quote
Heavenly Daughter wrote:Minor Treat wrote:https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself. Good case to temporarily remove cloaks like they did with some weapons until they are more functionally correct, but I do feel cloaks are worthwhile having in the game.
Cloaks: Occasionally invisible at mid-to-long range; poses zero threat when invisible. Tanks: Frequently invincible at any range; consistently poses highest threat.
^ Which item does Heavenly Daughter want removed?
Bang?
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Judge Rhadamanthus
Amarr Templar One
1957
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Posted - 2014.04.17 17:10:00 -
[13] - Quote
Arx Ardashir wrote:That death at 1:10...ha ha, amazingly bad luck.
I was trying to all clever and cool. I though I would sit there pointing at his head for a bit as it would be good footage....A rail in the face was mildly unexpected to say the least. Did you see him spin round as he realized what happened. Bet he sent that tank a thank you note.
Everything Dropship youtube channel
my Community Spotlight
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ALPHA DECRIPTER
Dragon-Empire
908
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Posted - 2014.04.17 17:13:00 -
[14] - Quote
I never realized that I could be seen more easily in the dark... seems so backwards. Oh well, time to adjust my tactics!
And now I know! AND KNOWING IS HALF THE BATTLE!!
Scout Tactician
Dance puppets, DANCE!
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1400
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Posted - 2014.04.17 17:14:00 -
[15] - Quote
Minor Treat wrote:I disagree. Not with your arguement about distractions or color blending. But that this is poor evidence of cloaking faults. The video is not in poor visual quality, you can see frame by frame screens, and the targets are only between 50-75 meters in range which is consider mid range combat zones (check the battle information when he is aiming). What I'm saying is that his evidence doesn't justify his judgement (pun slightly intended).
Manus Peak: He's engaging at a decent range (out of AR/CR effective range at least), engaging multiple enemies while shifting his gaze from left to right of the field: he's distracted, focused on the heavy he's shooting and not the background visuals. The cloak is meant to reduce odds of being seen my blending in with the background and removing the LoS chevron, which in this case it does very well and balanced because, as seen from the still frames, it's entirely possible to see the scout if you're looking for it.
Other map: obviously a graphical/rendering bug (we all know if a scout runs right by you cloaked, you can see it fine) and we shouldn't make judgments (heh) based off bugs. Aside from that, though, the scout is at great distance with a light blue background, so it will be difficult to see regardless of bugs, and despite the bugs and background, judge still managed to track and kill it based off the hit marker and shield sparks or whatever, so there is some balance.
This evidence is one sided. It only shows cloaks out in the open and at long range with either distractions or a bad background. Judge needs to contrast this with CQB footage to see if it's the actual mechanics of the cloaks or if it's just graphical/rendering bugs rather than have 2 cherry-picked examples (which honestly are not the best quality for what he's defending).
Me in my ADS: 1,2
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Judge Rhadamanthus
Amarr Templar One
1958
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Posted - 2014.04.17 17:23:00 -
[16] - Quote
Vulpes mate. I thought I was quite clear. I was not saying the cloak needs changing, or it is broken. I said this a few times in the video. I am responding to people who have been saying that cloaks are easy to see, and if you cannot then you need to get good.
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question foryou all is "Is this fair and balanced.. or not?"
Everything Dropship youtube channel
my Community Spotlight
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Bormir1r
Fatal Absolution Dirt Nap Squad.
301
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Posted - 2014.04.17 17:32:00 -
[17] - Quote
Minor Treat wrote:Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you. I thought blending in with the environment was suppose to be done by standing still not sprinting though..
Up to a certain extent yes, but when you're that far away, it should be harder to see them, if not mostly invisible.
"One does not simply" look for a scout, it looks for you.
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Izlare Lenix
Arrogance.
442
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Posted - 2014.04.17 17:33:00 -
[18] - Quote
In the first video, the scout that runs from left to right definitely had kin cats on. The super fast scouts are harder to see at full sprint when they should shimmer more because of their increased speed. The speed and cloak combined with lag or frame rate issues makes really fast scouts the only ones I have trouble seeing and tracking.
The second video the scout does go invisible but that was mainly because of the blue sky behind him.
I would like to see a similar video showing cloaks in cqc, darker scenarios.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
301
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Posted - 2014.04.17 17:34:00 -
[19] - Quote
DUST Fiend wrote:Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting.
if you want to sneak up on somebody then you have to run/sprint/move.....what you just said didn't make sense lol.
"One does not simply" look for a scout, it looks for you.
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SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
117
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Posted - 2014.04.17 17:51:00 -
[20] - Quote
I think cloaks need to stay. Should they be fixed , yes. By the video it shows it still has work to be done. Am I QQ or butthurt, No I am a heavy and I like when a scout decloaks and I still get the kill. The cloak like most things in dust just need a good polish and it will work perfect. I know some are saying cloaks need to be eliminated from the game and I say no. This is one of many things I think CCP will implement and will set us apart from other vanilla FPS. Keep the cloak, rework Logi's and assaults, and finally bring another vehicle to counter the tank and dust will be well on its way. Also please do not forget the Forge Gun. |
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Minor Tweet
Namtar Elite Gallente Federation
0
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Posted - 2014.04.17 17:53:00 -
[21] - Quote
Bormir1r wrote:Minor Treat wrote:Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you. I thought blending in with the environment was suppose to be done by standing still not sprinting though.. Up to a certain extent yes, but when you're that far away, it should be harder to see them, if not mostly invisible. But we did see how difficult it is to spot out those cloaks, and how effective they are standing still. There doesn't need to be a buff of shimmer or a nerf of cloaking. Simply an improvement on rendering when cloaking is moving. The vid shows how cloaks are poorly rendering during combat situations. |
Llast 326
An Arkhos
2902
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Posted - 2014.04.17 17:55:00 -
[22] - Quote
On the the portion of the video discussing how difficult it can be to see a cloaked scout in a fire fight, something to take into account is cognitive tunnelling. This is a phenomenon where one is so focused on a task that the brain does not consciously register other elements in the environment. It happens when driving (I didn't see the other car he came out of nowhere), in game it happens to snipers a lot. Numerous studies have shown that this is a cognitive effect and has nothing to do with how good if poor ones eyesight is. For Judge I will use the invisible gorilla study, because a British chap should appreciate a gorilla suit 50% of participants in this study could not see a man in gorilla suit walk through the middle of a screen, because they where focused on counting how many times a basketball was passed between the other people in the video. Now a visually cloaked scout has a further advantage in not being seen than a man in gorilla suit (Heavy?) Which I would say is the intent of the cloak. I think that this one facet in how people perceive the cloak. I would note that this phenomenon is very common and likely all of us will have it occur at times.
As Judge has shown in the video some environmental factors such as lighting, increase the effectiveness of the cloak. These factors are not constant across the environment though, for example lighting is different depending angle. A cloaked person can be glaringly visible from one side, but well hidden from another angle.
When the cloak first came out I thought it was to visible, but wanted to give it some time rather than going with my initial impression. Now I believe that the cloak visibility is variable enough to be valid and relatively balanced. Note that I am only speaking about the visibility level, not decloak time, active time of cloak, cool down cycle, Profile bonus, or any other aspect of the cloak but visibility.
KRRROOOOOOM
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DUST Fiend
OSG Planetary Operations Covert Intervention
12832
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Posted - 2014.04.17 17:59:00 -
[23] - Quote
Bormir1r wrote:DUST Fiend wrote:Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting. if you want to sneak up on somebody then you have to run/sprint/move.....what you just said didn't make sense lol. Good scouts could always do this before cloaks. Relying on invisibility to cover ground and sneak makes you bad. It should have it's niche, instead of.being a crutch. There is a fine line when it comes to balancing stealth in any game.
My DUST 514 Music Videos
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ZDub 303
TeamPlayers Dirt Nap Squad.
2474
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Posted - 2014.04.17 18:28:00 -
[24] - Quote
Cloak, imo at least, should be just as easy/hard to see regardless of the lighting on a map.
Adding complementary 'dark' shadows to the outline of a cloaked scout so they are visible in both bright and dark maps would fix this.
You make a great point judge about how cloaks are not necessarily about 1v1 engagements but more about sneaking up on something who is focused on something else. It is almost impossible for me to see a cloaked shotgun while im engaged with another target but I almost always see them 1v1. |
Vulpes Dolosus
Sver true blood General Tso's Alliance
1402
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Posted - 2014.04.17 18:32:00 -
[25] - Quote
Judge Rhadamanthus wrote:Vulpes mate. I thought I was quite clear. I was not saying the cloak needs changing, or it is broken. I said this a few times in the video. I am responding to people who have been saying that cloaks are easy to see, and if you cannot then you need to get good.
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
Also liked the puns ;) Yu have some British in you there. Thanks for the clarification.
In any case, I think the cloak is fine (aside from bugs). In the open field, it's designed to be reasonably unnoticeable by blending in with the background and removing the LoS chevron. However, a scout can do nothing from that range but move and sneak, which is exactly what it's role is.
If those scouts in your video were moving directly toward you, it'd be easy to see them, even distracted as you were. However, neither of them were doing that, they were attempting to flank at a distance. The cloak helps the squishy scouts not to be seen as easily (and remember, apart from bugs, the can be seen) and once they're behind you or out of sight, it doesn't matter if they have a cloak or not (though it still helps).
I said your videos were one sided because you only tackled cloaks at a distance and in the open without addressing them in CQB situations or how suggested changes in balance to one might affect the other. I trust you'll keep this topic open.
Also, we haven't squaded up in a while. I've been itching to work out some tandem ADS tactics considering you're the only other ADS pilot I've come across interested in teamwork and strategy. And I'm also half-British, though the puns just be from my Comp. Engineer father. :)
Me in my ADS: 1,2
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Quil Evrything
Triple Terrors
1251
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Posted - 2014.04.17 18:41:00 -
[26] - Quote
Judge Rhadamanthus wrote:
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
In my opinion, it is a nice counter balance to the fact that cloaks are broken in the other direction as well.
For people who are unhappy about cloaks being used for CQC... well okay, then where should they be good for? Surely, for sneaking across open areas. But I've gotten nailed in a cloak by an RR from 50m out, many times, with noone else around. (So they clearly ID'd me alone, rather than being a lucky spot while looking around someone else.)
And there's the issue that there is no difference in shimmer when moving slowly. Moving slowly gives same visibility as sprinting. This is broken: there should be less, if you're walking rather than sprinting.
The daylight invisibility counters those bugs. Thank goodness, because otherwise, it would be almost useless IMO.
So, if daylight invisibility is not a design feature but a cloak bug... then it is critical that CCP fix those other negative bugs about the cloak, before they take away this positive bug.
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Fox Gaden
Immortal Guides
2958
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Posted - 2014.04.17 18:51:00 -
[27] - Quote
DUST Fiend wrote:Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting. Is a cloaked Scout less noticeable when crouched and moving slowly?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
OSG Planetary Operations Covert Intervention
12835
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Posted - 2014.04.17 18:53:00 -
[28] - Quote
Fox Gaden wrote:DUST Fiend wrote:Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting. Is a cloaked Scout less noticeable when crouched and moving slowly? Not sure, I don't play enough these days and I only ever fly. They should be though, so, knowing CCP, they probably aren't.
My DUST 514 Music Videos
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1403
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Posted - 2014.04.17 18:54:00 -
[29] - Quote
Fox Gaden wrote:DUST Fiend wrote:Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting. Is a cloaked Scout less noticeable when crouched and moving slowly? Standing still is the same as crouched, iirc: no blue but slight distortion. It scales as you move, but I don't know if increasing your running speed increases the blue or if it's just capped off as you run, despite speed.
Me in my ADS: 1,2
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8468
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Posted - 2014.04.17 19:01:00 -
[30] - Quote
Quil Evrything wrote:Judge Rhadamanthus wrote:
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
In my opinion, it is a nice counter balance to the fact that cloaks are broken in the other direction as well. For people who are unhappy about cloaks being used for CQC... well okay, then where should they be good for? Surely, for sneaking across open areas. But I've gotten nailed in a cloak by an RR from 50m out, many times, with noone else around. (So they clearly ID'd me alone, rather than being a lucky spot while looking around someone else.) And there's the issue that there is no difference in shimmer when moving slowly. Moving slowly gives same visibility as sprinting. This is broken: there should be less, if you're walking rather than sprinting. The daylight invisibility counters those bugs. Thank goodness, because otherwise, it would be almost useless IMO. So, if daylight invisibility is not a design feature but a cloak bug... then it is critical that CCP fix those other negative bugs about the cloak, before they take away this positive bug. The shimmer makes it significantly harder to spot you, and it removes the red chevron over your head. You don't need to be completely invisible, you just need some "camo".
This will actually keep the skill in scouting, you can't just charge straight into people and expect to not be detected. You know how scouts were invisible? They were aware of their surroundings, looked for opportunities and then moved, and I hate how the cloak makes it unnecessary.
Overlord of all humans CAT MERC
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Fox Gaden
Immortal Guides
2960
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Posted - 2014.04.17 19:09:00 -
[31] - Quote
As long as the number of people who think it works too well equals the number of people who do not think it works well enough, it is balanced.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Joseph Ridgeson
warravens League of Infamy
1175
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Posted - 2014.04.17 19:12:00 -
[32] - Quote
Was wondering how long it would take for people to link the video. Longer than I thought really.
And now the switch is flipped. People will go from "they are so easy to see; they never fool me. Lern2Eyes" to "Cloaks are supposed to do that." That always seems to happen with any of Judge's videos. "Swarms are totally fine; you won't kill good players." *video of invisible Swarms across the map with no warning* "Well, it is a rendering issue." "Tanks are fine." *video of double hardener and fighting tanks on Ambush* "I can see where that could be a problem."
Ebb and flow ^_^
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Ripley Riley
Incorruptibles
1790
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Posted - 2014.04.17 19:14:00 -
[33] - Quote
Cat Merc wrote:I ******* did circles around a proto heavy to see how long until he sees me, and I just gave up and shotgunned him.
This makes me want to skill into scouts just to do this. That sounds hilarious.
He imposes order on the chaos of organic evolution...
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Master Smurf
Nos Nothi
361
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Posted - 2014.04.17 19:21:00 -
[34] - Quote
Judge Rhadamanthus wrote:Vulpes mate. I thought I was quite clear. I was not saying the cloak needs changing, or it is broken. I said this a few times in the video. I am responding to people who have been saying that cloaks are easy to see, and if you cannot then you need to get good.
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
Also liked the puns ;) Yu have some British in you there.
Obviously it cant be fair.
Their whole argument is that people have bad eyesight or arent aware of their surroundings, if they just looked they would pick up the cloaked. That isnt the case as you have shown.
Even standing still a cloaked person should be able to be seen ala predator by a disturbance. This is possible sometimes but it is made difficult because of aliasing and you get "false positives". Upon sprinting everyone should see what the cloaked player sees - the light blue outline of the suit.. clearly visible but that isnt the case.
On day one I saw this when I was creeping around and many others were just sprinting and I could only see a steam-like blur. - So what did I do? same as the others sprint and take advantage.
Great video again - You illustrate extremely well what many of us are trying to get across
"Shine bright like a diamond"
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Jack Kittinger
Molon Labe. General Tso's Alliance
216
|
Posted - 2014.04.17 19:49:00 -
[35] - Quote
Judge Rhadamanthus wrote: I was trying to all clever and cool. I though I would sit there pointing at his head for a bit as it would be good footage....A rail in the face was mildly unexpected to say the least.
Lol
still thanks for the video all of yours are the kind of video I like to go back and see 3 or more times, keep up the good work, if not for your early dropship basics videos I would've never flown one
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Mossellia Delt
Militaires Sans Jeux
1214
|
Posted - 2014.04.17 20:03:00 -
[36] - Quote
Judge needs to turn his gamma down and his contrast up.
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Judge Rhadamanthus
Amarr Templar One
1963
|
Posted - 2014.04.17 20:08:00 -
[37] - Quote
Mossellia Delt wrote:Judge needs to turn his gamma down and his contrast up.
But not my awesomeness. That's set just right.
Everything Dropship youtube channel
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Garrett Blacknova
Codex Troopers
5167
|
Posted - 2014.04.17 20:38:00 -
[38] - Quote
As one of "those people" who argues that you can see cloakers fairly easily, I feel obliged to respond here.
There is ONE factor that differentiates the situations shown in this video from the experiences I have dealing with cloakers, and it's a MASSIVE difference. One thing, and that's all. Want to know what makes this even better? It's not a problem with graphical settings that I'm going to be blaming this on.
RANGE.
I usually work with short range weapons, and even when I'm using an AR or other Rifle weapon, I tend to fight at mid-range or closer. I have a Rail Rifle, but while I avoid CQC, I primarily fight well inside AR range even with that. I occasionally (rarely) use a Sniper Rifle, and with that weapon, the closer zoom allows me to fight at longer ranges while still FEELING close thanks to the zoomed in view.
When fighting like Judge does, at longer ranges with a Laser Rifle, the zoom on his weapon doesn't make the targets appear as close as what I'm used to seeing them, and distance makes the cloak effect harder to see. AS IT SHOULD.
In spite of that added distance, in his first series of 4 still images, there was only 1 where I missed the cloaked Scout, and that was number 3, where a portion of the Scout's body was hidden by the frame of the sight and the rest was partially obscured by smoke (in which I've had trouble seeing NON-cloaked players before). I was actually put off by the phrasing of the question, and thought Judge had missed the Scouts in a couple of the pics himself. Fortunately, it was a trick question, and a poorly worded one that relied on a lie to keep its cover and try to make a point.
In the name of full disclosure, I was watching the video at 360p, so a far lower resolution than what I play the game in, and on my laptop's 16" screen instead of the 32" TV that my PS3 is hooked up to. It's possible the smaller image and lower resolution might have made a difference to visibility, but with the way images distort on YouTube, I can't say definitively whether this would make it easier or harder to make out the cloaked targets.
And yes, at long enough range that many weapons won't even hit a target anyway, cloaks can make players pretty difficult to see at times - but even then, they're visible if you're well positioned and alert for the possibility of a cloaked Scout. The majority of people's complaints about the cloak revolve specifically around cloaked Scouts with Shotguns, and to be perfectly fair, you CAN see THOSE enemies clearly WELL before they're in range.
Finally, Judge, at the end of your video, you show screenshot 4, with the cloaked player FAINTLY VISIBLE on the right of your beam, then put an arrow pointing out how the NONEXISTENT OTHER SCOUT TO THE LEFT is completely invisible to try and prove your point about how hard it is to see a cloaked Scout. Maybe you do have some vision trouble, because contrary to your claims, that Scout WAS VISIBLE, though it's a lot less visibility than they have at my usual engagement range. And even less than players with cloaks have at the range where the majority of complaints are based. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8481
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Posted - 2014.04.17 20:46:00 -
[39] - Quote
Garrett Blacknova wrote:As one of "those people" who argues that you can see cloakers fairly easily, I feel obliged to respond here.
There is ONE factor that differentiates the situations shown in this video from the experiences I have dealing with cloakers, and it's a MASSIVE difference. One thing, and that's all. Want to know what makes this even better? It's not a problem with graphical settings that I'm going to be blaming this on.
RANGE.
I usually work with short range weapons, and even when I'm using an AR or other Rifle weapon, I tend to fight at mid-range or closer. I have a Rail Rifle, but while I avoid CQC, I primarily fight well inside AR range even with that. I occasionally (rarely) use a Sniper Rifle, and with that weapon, the closer zoom allows me to fight at longer ranges while still FEELING close thanks to the zoomed in view.
When fighting like Judge does, at longer ranges with a Laser Rifle, the zoom on his weapon doesn't make the targets appear as close as what I'm used to seeing them, and distance makes the cloak effect harder to see. AS IT SHOULD.
In spite of that added distance, in his first series of 4 still images, there was only 1 where I missed the cloaked Scout, and that was number 3, where a portion of the Scout's body was hidden by the frame of the sight and the rest was partially obscured by smoke (in which I've had trouble seeing NON-cloaked players before). I was actually put off by the phrasing of the question, and thought Judge had missed the Scouts in a couple of the pics himself. Fortunately, it was a trick question, and a poorly worded one that relied on a lie to keep its cover and try to make a point.
In the name of full disclosure, I was watching the video at 360p, so a far lower resolution than what I play the game in, and on my laptop's 16" screen instead of the 32" TV that my PS3 is hooked up to. It's possible the smaller image and lower resolution might have made a difference to visibility, but with the way images distort on YouTube, I can't say definitively whether this would make it easier or harder to make out the cloaked targets.
And yes, at long enough range that many weapons won't even hit a target anyway, cloaks can make players pretty difficult to see at times - but even then, they're visible if you're well positioned and alert for the possibility of a cloaked Scout. The majority of people's complaints about the cloak revolve specifically around cloaked Scouts with Shotguns, and to be perfectly fair, you CAN see THOSE enemies clearly WELL before they're in range.
Finally, Judge, at the end of your video, you show screenshot 4, with the cloaked player FAINTLY VISIBLE on the right of your beam, then put an arrow pointing out how the NONEXISTENT OTHER SCOUT TO THE LEFT is completely invisible to try and prove your point about how hard it is to see a cloaked Scout. Maybe you do have some vision trouble, because contrary to your claims, that Scout WAS VISIBLE, though it's a lot less visibility than they have at my usual engagement range. And even less than players with cloaks have at the range where the majority of complaints are based. *Points out the fallacy that Judge talked about at the start of the video*
Overlord of all humans CAT MERC
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Garrett Blacknova
Codex Troopers
5167
|
Posted - 2014.04.17 21:38:00 -
[40] - Quote
Cat Merc wrote:*Points out the fallacy that Judge talked about at the start of the video* This says it better than I would. |
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medomai grey
warravens League of Infamy
606
|
Posted - 2014.04.17 23:31:00 -
[41] - Quote
Minor Treat wrote:https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself. Wow. Cloaks are more bugged than I originally thought. I take back my position of the players having crap situational awareness. Frame 4 scenario is completely unfair. CCP need to fix the cloak bugs because these bugs make it OP.
Medium frame EHP is not medium
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Quil Evrything
Triple Terrors
1259
|
Posted - 2014.04.18 00:25:00 -
[42] - Quote
Vulpes Dolosus wrote: In any case, I think the cloak is fine (aside from bugs). In the open field, it's designed to be reasonably unnoticeable by blending in with the background and removing the LoS chevron. However, a scout can do nothing from that range but move and sneak, which is exactly what it's role is.
Fun fact: cloak removes the LoS chevron marker (although keeping "sights turn red".. that makes no sense).. BUT... if you get spotted by someone who can passive scan you (HI Mr. Caldari Scout!) you get a dancing red marker floating above your head again.
I so like seeing little dancing red arrows. They're like unexpected Christmas presents to me.
"SantaChevron says you've been a naughty little scout this year *kablam*"
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P14GU3
The Southern Legion League of Infamy
572
|
Posted - 2014.04.18 01:25:00 -
[43] - Quote
Quil Evrything wrote:Vulpes Dolosus wrote: In any case, I think the cloak is fine (aside from bugs). In the open field, it's designed to be reasonably unnoticeable by blending in with the background and removing the LoS chevron. However, a scout can do nothing from that range but move and sneak, which is exactly what it's role is.
Fun fact: cloak removes the LoS chevron marker (although keeping "sights turn red".. that makes no sense).. BUT... if you get spotted by someone who can passive scan you (HI Mr. Caldari Scout!) you get a dancing red marker floating above your head again. I so like seeing little dancing red arrows. They're like unexpected Christmas presents to me. "SantaChevron says you've been a naughty little scout this year *kablam*" And thats part of the issue of cloaks. 25% damp free on EVERY cloak. I can run my bpo dragonfly with a basic cloak, basic damp, and a bunch of tank mods, and pretty much go unseen by any med/heavy frame, even if they have lvl 5 passives.
It should be much harder to get under the radar than that. Especially if you can also be completely invisible as shown in the video
Yeah, i run an Amarr logi with a mass driver.. what are YOU going to do about it?
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Judge Rhadamanthus
Amarr Templar One
1966
|
Posted - 2014.04.18 09:38:00 -
[44] - Quote
Llast 326 wrote: This is a phenomenon where one is so focused on a task that the brain does not consciously register other elements in the environment.
This, and i mention it in the video, is exactly what happened to me while fighting the heavy. I actually first looked at that video as a good example of the lazer killing a 879 HP heavy in 2 seconds. It was part of another video. I did not see the scout at all when I used it in the lazer video or in the actual game itself. I only saw him when I paused the video to check his shield and armour totals.. only then did I see the scout.
Your eyes central focus is only about the size of the tip of your thumb at arms length, and its best estimated resolution is about 8 mega pixels. Anything outside of that your brain may choose to dismiss. This makes scouts much harder to see when you are fighting.
But still. The second example shows there is some bug, or game design decision that makes runners fully invisible.
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Garrett Blacknova
Codex Troopers
5172
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Posted - 2014.04.18 10:09:00 -
[45] - Quote
P14GU3 wrote:completely invisible as shown in the video Where?
At NO point is ANYONE in the video COMPLETELY invisible. It's possible to get pretty close to invisible, even while moving, but ONLY assuming that you're at a fairly long range as well as having the right lighting and other environmental conditions in your favour.
And while not on-topic, I can't NOT comment on this:
Judge Rhadamanthus wrote:lazer Laser.
L A S E R
Not Z. S. |
Judge Rhadamanthus
Amarr Templar One
1966
|
Posted - 2014.04.18 12:18:00 -
[46] - Quote
Z is used as a reference to sci-fi. Often spelled with an O too. Its a nerd in-joke.
Everything Dropship youtube channel
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Garrett Blacknova
Codex Troopers
5173
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Posted - 2014.04.18 13:28:00 -
[47] - Quote
Judge Rhadamanthus wrote:Z is used as a reference to sci-fi. Often spelled with an O too. Its a nerd in-joke. "Lazor" and "laz0r" are in-jokes for the sci-fi community.
"Lazer" is a (typically American) misunderstanding of how acronyms work, or a mistaken attempt at the in-joke which makes you look like an idiot instead of someone who actually understands the reference they're trying to make. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3479
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Posted - 2014.04.18 13:58:00 -
[48] - Quote
Longer TTK increased scout viability. Shotguns got better, other guns got worse. If a scout screws up they have more time to salvage the situation.
Better suits increased scout viability. More slots, more HP, more possibilities. Compounded with increased TTK, this makes them even better.
Better bonuses increased scout viability. As a Cal scout you don't even have to worry about other scouts getting the drop on you. Complete situational awareness for you, no situational awareness for anyone else. In the hands of an intelligent player that's basically god mode.
Cloaks increased scout viability. Because in addition to more HP on the suit/extra slots, a fundamentally better CQC weapon than your opponents, and an additional equipment slot, apparently scouts needed to remove the one balance check they had that kept them from being OP. They removed the need to trade HP for dampeners.
Did scouts need a buff? Yup. Did they need.... this many buffs?
No. No they did not.
That we now have issues where the visual power of the cloak has additional benefit due to certain range/lighting in addition to all of these other benefits... eh. The scout can do with some light nerfing to the cloak. The suit itself is probably still a salvageable situation, but they are going to have to buff the hell out of Assaults somehow to compensate. |
DUST Fiend
OSG Planetary Operations Covert Intervention
12860
|
Posted - 2014.04.18 14:02:00 -
[49] - Quote
Garrett Blacknova wrote:Judge Rhadamanthus wrote:Z is used as a reference to sci-fi. Often spelled with an O too. Its a nerd in-joke. "Lazor" and "laz0r" are in-jokes for the sci-fi community. "Lazer" is a (typically American) misunderstanding of how acronyms work, or a mistaken attempt at the in-joke which makes you look like an idiot instead of someone who actually understands the reference they're trying to make. How petty are you?
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Korvin Lomont
United Pwnage Service RISE of LEGION
918
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Posted - 2014.04.18 14:08:00 -
[50] - Quote
Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you.
Here I have to agree whats the point of the cloak if it doesn't give an advantage? Even with the bonus the cloak is expensive. The camouflage effect we have right now is decent. You CAN see them IF you pay attention but you have to pay attention and sometimes its hard to spot scouts. But this is exactly the purpose of the cloak... |
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Django Quik
Dust2Dust.
2897
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Posted - 2014.04.18 14:34:00 -
[51] - Quote
Heavenly Daughter wrote:Minor Treat wrote:https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself. Good case to temporarily remove cloaks like they did with some weapons until they are more functionally correct, but I do feel cloaks are worthwhile having in the game. I asked in that thread you started about this - what weapons were removed? Tanks were removed. Logi dropships were removed. Scout LAVs were removed. Don't recall any weapons going...
Dedicated sidearm scout - Watch out for that headshot
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Jadd Hatchen
The Phoenix Federation
532
|
Posted - 2014.04.18 15:11:00 -
[52] - Quote
Minor Treat wrote:https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself.
This is exactly right. They are not "camouflaged", they are invisible and I'm not certain that is what the CCP devs intended.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
305
|
Posted - 2014.04.18 16:18:00 -
[53] - Quote
Cat Merc wrote:Quil Evrything wrote:Judge Rhadamanthus wrote:
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
In my opinion, it is a nice counter balance to the fact that cloaks are broken in the other direction as well. For people who are unhappy about cloaks being used for CQC... well okay, then where should they be good for? Surely, for sneaking across open areas. But I've gotten nailed in a cloak by an RR from 50m out, many times, with noone else around. (So they clearly ID'd me alone, rather than being a lucky spot while looking around someone else.) And there's the issue that there is no difference in shimmer when moving slowly. Moving slowly gives same visibility as sprinting. This is broken: there should be less, if you're walking rather than sprinting. The daylight invisibility counters those bugs. Thank goodness, because otherwise, it would be almost useless IMO. So, if daylight invisibility is not a design feature but a cloak bug... then it is critical that CCP fix those other negative bugs about the cloak, before they take away this positive bug. The shimmer makes it significantly harder to spot you, and it removes the red chevron over your head. You don't need to be completely invisible, you just need some "camo". This will actually keep the skill in scouting, you can't just charge straight into people and expect to not be detected. You know how scouts were invisible? They were aware of their surroundings, looked for opportunities and then moved, and I hate how the cloak makes it unnecessary.
I find it interesting in Halo, where camoflauge makes very invisble, I mean your suit's outline is very evident, but the camoflauge is perfect. Why didn't anybody complain about that kind of invisibility? (You would also only get 30 sec of invisibility)
"One does not simply" look for a scout, it looks for you.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8522
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Posted - 2014.04.18 16:20:00 -
[54] - Quote
Bormir1r wrote:Cat Merc wrote:Quil Evrything wrote:Judge Rhadamanthus wrote:
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
In my opinion, it is a nice counter balance to the fact that cloaks are broken in the other direction as well. For people who are unhappy about cloaks being used for CQC... well okay, then where should they be good for? Surely, for sneaking across open areas. But I've gotten nailed in a cloak by an RR from 50m out, many times, with noone else around. (So they clearly ID'd me alone, rather than being a lucky spot while looking around someone else.) And there's the issue that there is no difference in shimmer when moving slowly. Moving slowly gives same visibility as sprinting. This is broken: there should be less, if you're walking rather than sprinting. The daylight invisibility counters those bugs. Thank goodness, because otherwise, it would be almost useless IMO. So, if daylight invisibility is not a design feature but a cloak bug... then it is critical that CCP fix those other negative bugs about the cloak, before they take away this positive bug. The shimmer makes it significantly harder to spot you, and it removes the red chevron over your head. You don't need to be completely invisible, you just need some "camo". This will actually keep the skill in scouting, you can't just charge straight into people and expect to not be detected. You know how scouts were invisible? They were aware of their surroundings, looked for opportunities and then moved, and I hate how the cloak makes it unnecessary. I find it interesting in Halo, where camoflauge makes very invisble, I mean your suit's outline is very evident, but the camoflauge is perfect. Why didn't anybody complain about that kind of invisibility? (You would also only get 30 sec of invisibility) I don't remember how it was in Halo as I never played it, but watching some videos there were serious drawbacks to it.
Plus there were other things to use, jet packs, that lockdown thing, etc'.
Overlord of all humans CAT MERC
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Adipem Nothi
Nos Nothi
346
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Posted - 2014.04.18 16:27:00 -
[55] - Quote
Llast 326 wrote: This is a phenomenon where one is so focused on a task that the brain does not consciously register other elements in the environment.
The book is better, but here you get the idea. Reportedly, 50% of participants fail the test (source: wikipedia / inattentional blindness)
Judge Rhadamanthus wrote: But still. The second example shows there is some bug, or game design decision that makes runners fully invisible.
Was the runner made invisible by a "some bug or game design decision", or was he made invisible by just the right mix of environmental conditions (i.e. perfect storm)?
* Shooter: Position, Vantage, Elevation * Target: Range, Trajectory, Position, Elevation, Backdrop (open sky) * Setting: Map Lighting (mood), Environmental Lighting, Socket Lighting
Bang?
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
351
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Posted - 2014.04.18 16:31:00 -
[56] - Quote
Virgil, Aeneid 6. 541 ff (trans. Day-Lewis) (Roman epic C1st B.C.) : "The Avernian Grove . . . here Rhadamanthus rules, and most severe his rule is, trying and chastising wrongdoers, forcing confessions from any who, on earth, went gleefully undetected--but uselessly, since they have only postponed till death their atonement, sat once Tisiphone, the avenger, scourge in had, pounces upon the guilty."
Fixing FGs > all
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Garrett Blacknova
Codex Troopers
5174
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Posted - 2014.04.18 16:36:00 -
[57] - Quote
DUST Fiend wrote:Garrett Blacknova wrote:Judge Rhadamanthus wrote:Z is used as a reference to sci-fi. Often spelled with an O too. Its a nerd in-joke. "Lazor" and "laz0r" are in-jokes for the sci-fi community. "Lazer" is a (typically American) misunderstanding of how acronyms work, or a mistaken attempt at the in-joke which makes you look like an idiot instead of someone who actually understands the reference they're trying to make. How petty are you? Do you really need to ask?
You should have figured out LONG ago that I can be extremely petty at times.
Mostly I was just playing along to keep the thread alive though, in spite of some exaggeration, it's a good point. |
Judge Rhadamanthus
Amarr Templar One
1970
|
Posted - 2014.04.18 16:49:00 -
[58] - Quote
Adipem Nothi wrote: Was the runner made invisible by some bug or game design decision, or was he made invisible by just the right mix of environmental conditions (i.e. perfect storm)?
Environment conditions that set a cloak to fully invisible IS a design decision if it is intentional.
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Judge Rhadamanthus
Amarr Templar One
1970
|
Posted - 2014.04.18 16:50:00 -
[59] - Quote
Virtual Riot wrote:Virgil, Aeneid 6. 541 ff (trans. Day-Lewis) (Roman epic C1st B.C.) : "The Avernian Grove . . . here Rhadamanthus rules, and most severe his rule is, trying and chastising wrongdoers, forcing confessions from any who, on earth, went gleefully undetected--but uselessly, since they have only postponed till death their atonement, sat once Tisiphone, the avenger, scourge in had, pounces upon the guilty."
Someone finally realizes the link between my actions and my name. Well played.
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
353
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Posted - 2014.04.18 17:00:00 -
[60] - Quote
Judge Rhadamanthus wrote:Virtual Riot wrote:Virgil, Aeneid 6. 541 ff (trans. Day-Lewis) (Roman epic C1st B.C.) : "The Avernian Grove . . . here Rhadamanthus rules, and most severe his rule is, trying and chastising wrongdoers, forcing confessions from any who, on earth, went gleefully undetected--but uselessly, since they have only postponed till death their atonement, sat once Tisiphone, the avenger, scourge in had, pounces upon the guilty." Someone finally realizes the link between my actions and my name. Well played.
Do you have alts named Judge Minos and Judge Aiakos? lol
Fixing FGs > all
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Judge Rhadamanthus
Amarr Templar One
1970
|
Posted - 2014.04.18 17:08:00 -
[61] - Quote
Yes I did. But deleted them I made "Sea Sea Pee" instead.
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gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4489
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Posted - 2014.04.18 17:26:00 -
[62] - Quote
Judge Rhadamanthus wrote:Yes I did. But deleted them I made "Sea Sea Pee" instead. what about see sea pee? or see sea pea
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Django Quik
Dust2Dust.
2914
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Posted - 2014.04.18 17:35:00 -
[63] - Quote
Cloaked scouts should be basically invisible at +60m like in this video - otherwise the cloak serves really no purpose at all.
Judge please do another video showing the same evidence at 20m and then we can discuss this more sensibly.
Dedicated sidearm scout - Watch out for that headshot
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Judge Rhadamanthus
Amarr Templar One
1970
|
Posted - 2014.04.18 17:37:00 -
[64] - Quote
Django Quik wrote: basically invisible
He was completely, not basically, so I cannot see your point.
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J0LLY R0G3R
Dirt Nap Squad.
739
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Posted - 2014.04.18 17:45:00 -
[65] - Quote
Judge Rhadamanthus wrote:Django Quik wrote: basically invisible He was completely, not basically, so I cannot see your point.
Would of been better if you would have said, your point like the scout is unseen. XD
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3989
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Posted - 2014.04.18 17:45:00 -
[66] - Quote
how about a video that actually has good commentary without an air of a know it all? But your God has spoken, so you should listen.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
353
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Posted - 2014.04.18 17:52:00 -
[67] - Quote
Michael Arck wrote:how about a video that actually has good commentary without an air of a know it all? But your God has spoken, so you should listen.
His videos are always very clear and concise. He states and issue. Presents evidence that is well explained, and forms a conclusion.
He didn't say "I don't think scouts should be invisible as you see here" he said "as you can see he is completely invisible".
Form your own conclusion. Try as you may you can't flame a video like this one all it does is present information.
Fixing FGs > all
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ReGnYuM
Escrow Removal and Acquisition Dirt Nap Squad.
2767
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Posted - 2014.04.18 18:23:00 -
[68] - Quote
Incredible...
Great video +1
The Pathway to Hell, is paved with good intentions
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Tectonic Fusion
1484
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Posted - 2014.04.18 18:35:00 -
[69] - Quote
DUST Fiend wrote:Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting. True. I only use it for the dampening bonus. But it is useful for certain moments... Example (this actually happened): I killed a few guys, but was left with 0 shields and 0 armor. I saw on my passive that the entire other team was literally around the corner (I was crouched, so if I uncrouched, they could see my head), so I activated my cloak, scooted over next to a miniature hill, and waited. My shields fully recharged after they mostly left, so I picked off the survivors.
Solo Player
Squad status: Locked
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shaman oga
Nexus Balusa Horizon
1883
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Posted - 2014.04.18 19:02:00 -
[70] - Quote
Probably i'm in late and this has already been suggested but cloak should work with %. Right now there are 3 levels, full cloak when standing still, medium cloak when walking and less cloak when sprinting.
I remember the sorcery chameleon in morrowind/oblivion, that was working with %, where 1% was almost visible and 100% was completely invisible. If you base the cloak on your speed, not in 3 levels, with a range from 100% when standing still to 75/ 80% when sprinting, you would have a different cloak level at different speed.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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Adipem Nothi
Nos Nothi
351
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Posted - 2014.04.18 20:02:00 -
[71] - Quote
shaman oga wrote: If you base the cloak on your speed, not in 3 levels, with a range from 100% when standing still to 75/ 80% when sprinting, you would have a different cloak level at different speed.
If implemented, do you think the typical Scout would favor running KinCats or Plates? How might that escalate?
Your suggestion is not bad, but your suggestion would disproportionately impact Biotic Scouts to the benefit of Brick Scouts, which would be upset Scout v Scout balance (this would be bad).
Bang?
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Nothing Certain
Bioshock Rejects
500
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Posted - 2014.04.18 20:12:00 -
[72] - Quote
Garrett Blacknova wrote:Judge Rhadamanthus wrote:Z is used as a reference to sci-fi. Often spelled with an O too. Its a nerd in-joke. "Lazor" and "laz0r" are in-jokes for the sci-fi community. "Lazer" is a (typically American) misunderstanding of how acronyms work, or a mistaken attempt at the in-joke which makes you look like an idiot instead of someone who actually understands the reference they're trying to make.
I think we found the heavy getting melted in the video. Dude, it's ok, you can tell your shrink about it next visit.
Because, that's why.
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Garrett Blacknova
Codex Troopers
5178
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Posted - 2014.04.20 07:52:00 -
[73] - Quote
Judge Rhadamanthus wrote:Django Quik wrote: basically invisible He was completely, not basically, so I cannot see your point. The only point where you showed a Scout who could be argued as completely invisible (still not ACTUALLY completely invisible) was when he was in the middle of a dust cloud at the peak of its animation, at long enough range that most UNCLOAKED suits would be just as invisible as the cloaked Scout was, AND part of the Scouts body was covered by the frame of your sight. Even then, the blue shimmer was still faintly visible if you knew what you were looking for (which you would if you'd been watching for it for a few seconds).
The other point where you CLAIMED a Scout was completely invisible in your video was the end of the video where you showed frame 4, and pointed to the "invisible" Scout on the left side of your sights when the Scout was actually on the right - AND VISIBLE.
Yes, at long range cloaked Scouts can be very difficult to see, but they AREN'T completely invisible AND THE VIDEO PROVES THAT. |
Joseph Ridgeson
WarRavens League of Infamy
1203
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Posted - 2014.04.20 08:04:00 -
[74] - Quote
Here is another video of the power of the cloak.
That aside, I do like the notion of the video and I don't understand people taking umbrage with it. It is simply "in certain cases, cloaks can be nearly impossible to see; don't just say that people 'need to get good and use their eyes'."
Toupee Fallacy: "All toupees look fake. I have never seen one that looked like real hair."
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3508
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Posted - 2014.04.20 08:24:00 -
[75] - Quote
I like the idea of scouts being completely invisible in well lit environments, but easy to see in shadows. It's like a reverse-stealth concept from other games.
I wouldn't even mind if it stayed this way because it would force people to defend from certain points on the map where shadows fall onto approach vectors. It could make for some interesting strategies really. If that's going to be the case I would look to see the shimmer take on a VERY pronounced effect in shadows though. And the dampening bonus needs to be gone regardless. Cloak + dampeners for the full stealth experience is fair. Cloak + tons of armor, no. Too good. |
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2008
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Posted - 2014.04.20 08:25:00 -
[76] - Quote
Judge Rhadamanthus wrote:Vulpes mate. I thought I was quite clear. I was not saying the cloak needs changing, or it is broken. I said this a few times in the video. I am responding to people who have been saying that cloaks are easy to see, and if you cannot then you need to get good.
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
Also liked the puns ;) Yu have some British in you there.
perhaps the answer to cloaks is 1/2 speed when cloaked, but much more invisible to compensate, this would at least cut down on the ability to escape once you have uncloaked to kill and the enemy has your position and would promote using it more for sneaking than slaying...
this game makes me sad....
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Judge Rhadamanthus
Amarr Templar One
1977
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Posted - 2014.04.20 08:38:00 -
[77] - Quote
Django Quik wrote:.
Judge please do another video showing the same evidence at 20m and then we can discuss this more sensibly.
I will. I need enough footage to make sure it is fair and representative.
Everything Dropship youtube channel
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Garrett Blacknova
Codex Troopers
5178
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Posted - 2014.04.20 08:52:00 -
[78] - Quote
Himiko Kuronaga wrote:I like the idea of scouts being completely invisible in well lit environments, but easy to see in shadows. It's like a reverse-stealth concept from other games.
I wouldn't even mind if it stayed this way because it would force people to defend from certain points on the map where shadows fall onto approach vectors. It could make for some interesting strategies really. If that's going to be the case I would look to see the shimmer take on a VERY pronounced effect in shadows though. And the dampening bonus needs to be gone regardless. Cloak + dampeners for the full stealth experience is fair. Cloak + tons of armor, no. Too good. By "very pronounced effect" would you like it to look kind of like it's glowing? Because that's what it already does.
And as I've said multiple times, the balance between dampening and precision is currently skewed more in favour of dampening than it should be, but I think having a REDUCED dampening bonus is a better idea than removing the bonus altogether. |
Minor Treat
RisingSuns Dark Taboo
232
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Posted - 2014.04.21 01:38:00 -
[79] - Quote
Bormir1r wrote:Minor Treat wrote:Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you. I thought blending in with the environment was suppose to be done by standing still not sprinting though.. Up to a certain extent yes, but when you're that far away, it should be harder to see them, if not mostly invisible. how far is fair in your opinion than? 50 meters? 75 meters? 100 meters? |
Shion Typhon
Intara Direct Action Caldari State
488
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Posted - 2014.04.21 02:16:00 -
[80] - Quote
Django Quik wrote:Cloaked scouts should be basically invisible at +60m like in this video - otherwise the cloak serves really no purpose at all.
Judge please do another video showing the same evidence at 20m and then we can discuss this more sensibly.
Are you implying that a cloak should only become visible at shotgun ranges where any reaction is too late?
Iwinbutton much? |
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Master Smurf
Nos Nothi
363
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Posted - 2014.04.21 02:48:00 -
[81] - Quote
Django Quik wrote:Cloaked scouts should be basically invisible at +60m like in this video - otherwise the cloak serves really no purpose at all.
Judge please do another video showing the same evidence at 20m and then we can discuss this more sensibly.
This is rubbish.
If that was so then you really dont need to sneak at all. Any rifle can hit from that distance, even if you are using an AR you could dip into your optimal, kill and then cloak retreat to your invisible range.
When you couple this with flick a switch cloak and the range some scouts can get its a joke.
"Shine bright like a diamond"
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Zene Ren
Bullet Cluster Lokun Listamenn
65
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Posted - 2014.04.21 09:26:00 -
[82] - Quote
bumped for more attention!
Balance is the key to achieve knowledge and understanding
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Iron Wolf Saber
Den of Swords
14296
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Posted - 2014.04.21 09:52:00 -
[83] - Quote
Garrett Blacknova wrote:Judge Rhadamanthus wrote:Z is used as a reference to sci-fi. Often spelled with an O too. Its a nerd in-joke. "Lazor" and "laz0r" are in-jokes for the sci-fi community. "Lazer" is a (typically American) misunderstanding of how acronyms work, or a mistaken attempt at the in-joke which makes you look like an idiot instead of someone who actually understands the reference they're trying to make.
... As an american I never seen it spelled "Lazer' not even in the down south area around here; I always thought it was a british thing where as lazor an interneme of firing it.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Garrett Blacknova
Codex Troopers
5187
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Posted - 2014.04.21 11:11:00 -
[84] - Quote
Iron Wolf Saber wrote:Garrett Blacknova wrote:Judge Rhadamanthus wrote:Z is used as a reference to sci-fi. Often spelled with an O too. Its a nerd in-joke. "Lazor" and "laz0r" are in-jokes for the sci-fi community. "Lazer" is a (typically American) misunderstanding of how acronyms work, or a mistaken attempt at the in-joke which makes you look like an idiot instead of someone who actually understands the reference they're trying to make. ... As an american I never seen it spelled "Lazer' not even in the down south area around here; I always thought it was a british thing where as lazor an interneme of firing it. As a New Zealander with family and friends in both America and UK, and a frequent user of the internet in many ways, I've seen it come from Americans a LOT more often than I've seen it from British people or anyone from another nationality.
I've also frequently been told - only by Americans - that it's "the American spelling" when I've pointed out the mistake, and been forced to explain that no matter how American you might be, "ztimulated" is never a real word. |
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