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Vulpes Dolosus
Sver true blood General Tso's Alliance
1400
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Posted - 2014.04.17 16:49:00 -
[1] - Quote
It should be noted that all these "problem areas" are from a good distance and out in the open. The cloak should be good at crossing such areas, mostly because scouts are weak out in the field and can't really do much at great distances, excelling more in CQB. Had Judge been closer, I don't think he'd have much trouble seeing either scout.
Also it is difficult to see cloaked scouts when distracted (fighting another enemy, not paying attention, etc). That's the point. As you saw in his still frames, you can still see the scout if you know you're looking for it.
In the second one, it's a light blue, translucent shimmer on a near identical background, of course it's hard to see (from a good distance as well I might add). If it was a red shimmer, it would be hard to see on the desert map, green shimmer on grassy maps. Colors blend.
Granted there may be visual rendering bugs or something (which of course should be addressed), but I think overall theses are poor examples of the cloaks faults.
Me in my ADS: 1,2
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1400
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Posted - 2014.04.17 17:14:00 -
[2] - Quote
Minor Treat wrote:I disagree. Not with your arguement about distractions or color blending. But that this is poor evidence of cloaking faults. The video is not in poor visual quality, you can see frame by frame screens, and the targets are only between 50-75 meters in range which is consider mid range combat zones (check the battle information when he is aiming). What I'm saying is that his evidence doesn't justify his judgement (pun slightly intended).
Manus Peak: He's engaging at a decent range (out of AR/CR effective range at least), engaging multiple enemies while shifting his gaze from left to right of the field: he's distracted, focused on the heavy he's shooting and not the background visuals. The cloak is meant to reduce odds of being seen my blending in with the background and removing the LoS chevron, which in this case it does very well and balanced because, as seen from the still frames, it's entirely possible to see the scout if you're looking for it.
Other map: obviously a graphical/rendering bug (we all know if a scout runs right by you cloaked, you can see it fine) and we shouldn't make judgments (heh) based off bugs. Aside from that, though, the scout is at great distance with a light blue background, so it will be difficult to see regardless of bugs, and despite the bugs and background, judge still managed to track and kill it based off the hit marker and shield sparks or whatever, so there is some balance.
This evidence is one sided. It only shows cloaks out in the open and at long range with either distractions or a bad background. Judge needs to contrast this with CQB footage to see if it's the actual mechanics of the cloaks or if it's just graphical/rendering bugs rather than have 2 cherry-picked examples (which honestly are not the best quality for what he's defending).
Me in my ADS: 1,2
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1402
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Posted - 2014.04.17 18:32:00 -
[3] - Quote
Judge Rhadamanthus wrote:Vulpes mate. I thought I was quite clear. I was not saying the cloak needs changing, or it is broken. I said this a few times in the video. I am responding to people who have been saying that cloaks are easy to see, and if you cannot then you need to get good.
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
Also liked the puns ;) Yu have some British in you there. Thanks for the clarification.
In any case, I think the cloak is fine (aside from bugs). In the open field, it's designed to be reasonably unnoticeable by blending in with the background and removing the LoS chevron. However, a scout can do nothing from that range but move and sneak, which is exactly what it's role is.
If those scouts in your video were moving directly toward you, it'd be easy to see them, even distracted as you were. However, neither of them were doing that, they were attempting to flank at a distance. The cloak helps the squishy scouts not to be seen as easily (and remember, apart from bugs, the can be seen) and once they're behind you or out of sight, it doesn't matter if they have a cloak or not (though it still helps).
I said your videos were one sided because you only tackled cloaks at a distance and in the open without addressing them in CQB situations or how suggested changes in balance to one might affect the other. I trust you'll keep this topic open.
Also, we haven't squaded up in a while. I've been itching to work out some tandem ADS tactics considering you're the only other ADS pilot I've come across interested in teamwork and strategy. And I'm also half-British, though the puns just be from my Comp. Engineer father. :)
Me in my ADS: 1,2
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Vulpes Dolosus
Sver true blood General Tso's Alliance
1403
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Posted - 2014.04.17 18:54:00 -
[4] - Quote
Fox Gaden wrote:DUST Fiend wrote:Good scouts never needed cloak before, so making sure that running while cloaked is noticeable is definitely important. Cloak is for sneaking, not sprinting. Is a cloaked Scout less noticeable when crouched and moving slowly? Standing still is the same as crouched, iirc: no blue but slight distortion. It scales as you move, but I don't know if increasing your running speed increases the blue or if it's just capped off as you run, despite speed.
Me in my ADS: 1,2
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