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Judge Rhadamanthus
Amarr Templar One
1957
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Posted - 2014.04.17 17:10:00 -
[1] - Quote
Arx Ardashir wrote:That death at 1:10...ha ha, amazingly bad luck.
I was trying to all clever and cool. I though I would sit there pointing at his head for a bit as it would be good footage....A rail in the face was mildly unexpected to say the least. Did you see him spin round as he realized what happened. Bet he sent that tank a thank you note.
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Judge Rhadamanthus
Amarr Templar One
1958
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Posted - 2014.04.17 17:23:00 -
[2] - Quote
Vulpes mate. I thought I was quite clear. I was not saying the cloak needs changing, or it is broken. I said this a few times in the video. I am responding to people who have been saying that cloaks are easy to see, and if you cannot then you need to get good.
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question foryou all is "Is this fair and balanced.. or not?"
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Judge Rhadamanthus
Amarr Templar One
1963
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Posted - 2014.04.17 20:08:00 -
[3] - Quote
Mossellia Delt wrote:Judge needs to turn his gamma down and his contrast up.
But not my awesomeness. That's set just right.
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Judge Rhadamanthus
Amarr Templar One
1966
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Posted - 2014.04.18 09:38:00 -
[4] - Quote
Llast 326 wrote: This is a phenomenon where one is so focused on a task that the brain does not consciously register other elements in the environment.
This, and i mention it in the video, is exactly what happened to me while fighting the heavy. I actually first looked at that video as a good example of the lazer killing a 879 HP heavy in 2 seconds. It was part of another video. I did not see the scout at all when I used it in the lazer video or in the actual game itself. I only saw him when I paused the video to check his shield and armour totals.. only then did I see the scout.
Your eyes central focus is only about the size of the tip of your thumb at arms length, and its best estimated resolution is about 8 mega pixels. Anything outside of that your brain may choose to dismiss. This makes scouts much harder to see when you are fighting.
But still. The second example shows there is some bug, or game design decision that makes runners fully invisible.
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Judge Rhadamanthus
Amarr Templar One
1966
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Posted - 2014.04.18 12:18:00 -
[5] - Quote
Z is used as a reference to sci-fi. Often spelled with an O too. Its a nerd in-joke.
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Judge Rhadamanthus
Amarr Templar One
1970
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Posted - 2014.04.18 16:49:00 -
[6] - Quote
Adipem Nothi wrote: Was the runner made invisible by some bug or game design decision, or was he made invisible by just the right mix of environmental conditions (i.e. perfect storm)?
Environment conditions that set a cloak to fully invisible IS a design decision if it is intentional.
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Judge Rhadamanthus
Amarr Templar One
1970
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Posted - 2014.04.18 16:50:00 -
[7] - Quote
Virtual Riot wrote:Virgil, Aeneid 6. 541 ff (trans. Day-Lewis) (Roman epic C1st B.C.) : "The Avernian Grove . . . here Rhadamanthus rules, and most severe his rule is, trying and chastising wrongdoers, forcing confessions from any who, on earth, went gleefully undetected--but uselessly, since they have only postponed till death their atonement, sat once Tisiphone, the avenger, scourge in had, pounces upon the guilty."
Someone finally realizes the link between my actions and my name. Well played.
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Judge Rhadamanthus
Amarr Templar One
1970
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Posted - 2014.04.18 17:08:00 -
[8] - Quote
Yes I did. But deleted them I made "Sea Sea Pee" instead.
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Judge Rhadamanthus
Amarr Templar One
1970
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Posted - 2014.04.18 17:37:00 -
[9] - Quote
Django Quik wrote: basically invisible
He was completely, not basically, so I cannot see your point.
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Judge Rhadamanthus
Amarr Templar One
1977
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Posted - 2014.04.20 08:38:00 -
[10] - Quote
Django Quik wrote:.
Judge please do another video showing the same evidence at 20m and then we can discuss this more sensibly.
I will. I need enough footage to make sure it is fair and representative.
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