|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Minor Treat
RisingSuns Dark Taboo
212
|
Posted - 2014.04.17 16:15:00 -
[1] - Quote
https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself. |
Minor Treat
RisingSuns Dark Taboo
216
|
Posted - 2014.04.17 16:42:00 -
[2] - Quote
Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you. I thought blending in with the environment was suppose to be done by standing still not sprinting though.. |
Minor Treat
RisingSuns Dark Taboo
216
|
Posted - 2014.04.17 16:55:00 -
[3] - Quote
Vulpes Dolosus wrote:It should be noted that all these "problem areas" are from a good distance and out in the open. The cloak should be good at crossing such areas, mostly because scouts are weak out in the field and can't really do much at great distances, excelling more in CQB. Had Judge been closer, I don't think he'd have much trouble seeing either scout.
Also it is difficult to see cloaked scouts when distracted (fighting another enemy, not paying attention, etc). That's the point. As you saw in his still frames, you can still see the scout if you know you're looking for it.
In the second one, it's a light blue, translucent shimmer on a near identical background, of course it's hard to see (from a good distance as well I might add). If it was a red shimmer, it would be hard to see on the desert map, green shimmer on grassy maps. Colors blend.
Granted there may be visual rendering bugs or something (which of course should be addressed), but I think overall theses are poor examples of the cloaks faults. I disagree. Not with your arguement about distractions or color blending. But that this is poor evidence of cloaking faults. The video is not in poor visual quality, you can see frame by frame screens, and the targets are only between 50-75 meters in range which is consider mid range combat zones (check the battle information when he is aiming). |
Minor Treat
RisingSuns Dark Taboo
232
|
Posted - 2014.04.21 01:38:00 -
[4] - Quote
Bormir1r wrote:Minor Treat wrote:Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you. I thought blending in with the environment was suppose to be done by standing still not sprinting though.. Up to a certain extent yes, but when you're that far away, it should be harder to see them, if not mostly invisible. how far is fair in your opinion than? 50 meters? 75 meters? 100 meters? |
|
|
|