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Fox Gaden
Immortal Guides
2960
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Posted - 2014.04.17 19:09:00 -
[31] - Quote
As long as the number of people who think it works too well equals the number of people who do not think it works well enough, it is balanced.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Joseph Ridgeson
warravens League of Infamy
1175
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Posted - 2014.04.17 19:12:00 -
[32] - Quote
Was wondering how long it would take for people to link the video. Longer than I thought really.
And now the switch is flipped. People will go from "they are so easy to see; they never fool me. Lern2Eyes" to "Cloaks are supposed to do that." That always seems to happen with any of Judge's videos. "Swarms are totally fine; you won't kill good players." *video of invisible Swarms across the map with no warning* "Well, it is a rendering issue." "Tanks are fine." *video of double hardener and fighting tanks on Ambush* "I can see where that could be a problem."
Ebb and flow ^_^
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Ripley Riley
Incorruptibles
1790
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Posted - 2014.04.17 19:14:00 -
[33] - Quote
Cat Merc wrote:I ******* did circles around a proto heavy to see how long until he sees me, and I just gave up and shotgunned him.
This makes me want to skill into scouts just to do this. That sounds hilarious.
He imposes order on the chaos of organic evolution...
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Master Smurf
Nos Nothi
361
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Posted - 2014.04.17 19:21:00 -
[34] - Quote
Judge Rhadamanthus wrote:Vulpes mate. I thought I was quite clear. I was not saying the cloak needs changing, or it is broken. I said this a few times in the video. I am responding to people who have been saying that cloaks are easy to see, and if you cannot then you need to get good.
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
Also liked the puns ;) Yu have some British in you there.
Obviously it cant be fair.
Their whole argument is that people have bad eyesight or arent aware of their surroundings, if they just looked they would pick up the cloaked. That isnt the case as you have shown.
Even standing still a cloaked person should be able to be seen ala predator by a disturbance. This is possible sometimes but it is made difficult because of aliasing and you get "false positives". Upon sprinting everyone should see what the cloaked player sees - the light blue outline of the suit.. clearly visible but that isnt the case.
On day one I saw this when I was creeping around and many others were just sprinting and I could only see a steam-like blur. - So what did I do? same as the others sprint and take advantage.
Great video again - You illustrate extremely well what many of us are trying to get across
"Shine bright like a diamond"
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Jack Kittinger
Molon Labe. General Tso's Alliance
216
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Posted - 2014.04.17 19:49:00 -
[35] - Quote
Judge Rhadamanthus wrote: I was trying to all clever and cool. I though I would sit there pointing at his head for a bit as it would be good footage....A rail in the face was mildly unexpected to say the least.
Lol
still thanks for the video all of yours are the kind of video I like to go back and see 3 or more times, keep up the good work, if not for your early dropship basics videos I would've never flown one
Proud winner of the 'Templar BPO Raffle' by Castor Crave!!
Lucky Number 29
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Mossellia Delt
Militaires Sans Jeux
1214
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Posted - 2014.04.17 20:03:00 -
[36] - Quote
Judge needs to turn his gamma down and his contrast up.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Judge Rhadamanthus
Amarr Templar One
1963
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Posted - 2014.04.17 20:08:00 -
[37] - Quote
Mossellia Delt wrote:Judge needs to turn his gamma down and his contrast up.
But not my awesomeness. That's set just right.
Everything Dropship youtube channel
my Community Spotlight
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Garrett Blacknova
Codex Troopers
5167
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Posted - 2014.04.17 20:38:00 -
[38] - Quote
As one of "those people" who argues that you can see cloakers fairly easily, I feel obliged to respond here.
There is ONE factor that differentiates the situations shown in this video from the experiences I have dealing with cloakers, and it's a MASSIVE difference. One thing, and that's all. Want to know what makes this even better? It's not a problem with graphical settings that I'm going to be blaming this on.
RANGE.
I usually work with short range weapons, and even when I'm using an AR or other Rifle weapon, I tend to fight at mid-range or closer. I have a Rail Rifle, but while I avoid CQC, I primarily fight well inside AR range even with that. I occasionally (rarely) use a Sniper Rifle, and with that weapon, the closer zoom allows me to fight at longer ranges while still FEELING close thanks to the zoomed in view.
When fighting like Judge does, at longer ranges with a Laser Rifle, the zoom on his weapon doesn't make the targets appear as close as what I'm used to seeing them, and distance makes the cloak effect harder to see. AS IT SHOULD.
In spite of that added distance, in his first series of 4 still images, there was only 1 where I missed the cloaked Scout, and that was number 3, where a portion of the Scout's body was hidden by the frame of the sight and the rest was partially obscured by smoke (in which I've had trouble seeing NON-cloaked players before). I was actually put off by the phrasing of the question, and thought Judge had missed the Scouts in a couple of the pics himself. Fortunately, it was a trick question, and a poorly worded one that relied on a lie to keep its cover and try to make a point.
In the name of full disclosure, I was watching the video at 360p, so a far lower resolution than what I play the game in, and on my laptop's 16" screen instead of the 32" TV that my PS3 is hooked up to. It's possible the smaller image and lower resolution might have made a difference to visibility, but with the way images distort on YouTube, I can't say definitively whether this would make it easier or harder to make out the cloaked targets.
And yes, at long enough range that many weapons won't even hit a target anyway, cloaks can make players pretty difficult to see at times - but even then, they're visible if you're well positioned and alert for the possibility of a cloaked Scout. The majority of people's complaints about the cloak revolve specifically around cloaked Scouts with Shotguns, and to be perfectly fair, you CAN see THOSE enemies clearly WELL before they're in range.
Finally, Judge, at the end of your video, you show screenshot 4, with the cloaked player FAINTLY VISIBLE on the right of your beam, then put an arrow pointing out how the NONEXISTENT OTHER SCOUT TO THE LEFT is completely invisible to try and prove your point about how hard it is to see a cloaked Scout. Maybe you do have some vision trouble, because contrary to your claims, that Scout WAS VISIBLE, though it's a lot less visibility than they have at my usual engagement range. And even less than players with cloaks have at the range where the majority of complaints are based. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8481
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Posted - 2014.04.17 20:46:00 -
[39] - Quote
Garrett Blacknova wrote:As one of "those people" who argues that you can see cloakers fairly easily, I feel obliged to respond here.
There is ONE factor that differentiates the situations shown in this video from the experiences I have dealing with cloakers, and it's a MASSIVE difference. One thing, and that's all. Want to know what makes this even better? It's not a problem with graphical settings that I'm going to be blaming this on.
RANGE.
I usually work with short range weapons, and even when I'm using an AR or other Rifle weapon, I tend to fight at mid-range or closer. I have a Rail Rifle, but while I avoid CQC, I primarily fight well inside AR range even with that. I occasionally (rarely) use a Sniper Rifle, and with that weapon, the closer zoom allows me to fight at longer ranges while still FEELING close thanks to the zoomed in view.
When fighting like Judge does, at longer ranges with a Laser Rifle, the zoom on his weapon doesn't make the targets appear as close as what I'm used to seeing them, and distance makes the cloak effect harder to see. AS IT SHOULD.
In spite of that added distance, in his first series of 4 still images, there was only 1 where I missed the cloaked Scout, and that was number 3, where a portion of the Scout's body was hidden by the frame of the sight and the rest was partially obscured by smoke (in which I've had trouble seeing NON-cloaked players before). I was actually put off by the phrasing of the question, and thought Judge had missed the Scouts in a couple of the pics himself. Fortunately, it was a trick question, and a poorly worded one that relied on a lie to keep its cover and try to make a point.
In the name of full disclosure, I was watching the video at 360p, so a far lower resolution than what I play the game in, and on my laptop's 16" screen instead of the 32" TV that my PS3 is hooked up to. It's possible the smaller image and lower resolution might have made a difference to visibility, but with the way images distort on YouTube, I can't say definitively whether this would make it easier or harder to make out the cloaked targets.
And yes, at long enough range that many weapons won't even hit a target anyway, cloaks can make players pretty difficult to see at times - but even then, they're visible if you're well positioned and alert for the possibility of a cloaked Scout. The majority of people's complaints about the cloak revolve specifically around cloaked Scouts with Shotguns, and to be perfectly fair, you CAN see THOSE enemies clearly WELL before they're in range.
Finally, Judge, at the end of your video, you show screenshot 4, with the cloaked player FAINTLY VISIBLE on the right of your beam, then put an arrow pointing out how the NONEXISTENT OTHER SCOUT TO THE LEFT is completely invisible to try and prove your point about how hard it is to see a cloaked Scout. Maybe you do have some vision trouble, because contrary to your claims, that Scout WAS VISIBLE, though it's a lot less visibility than they have at my usual engagement range. And even less than players with cloaks have at the range where the majority of complaints are based. *Points out the fallacy that Judge talked about at the start of the video*
Overlord of all humans CAT MERC
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Garrett Blacknova
Codex Troopers
5167
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Posted - 2014.04.17 21:38:00 -
[40] - Quote
Cat Merc wrote:*Points out the fallacy that Judge talked about at the start of the video* This says it better than I would. |
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medomai grey
warravens League of Infamy
606
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Posted - 2014.04.17 23:31:00 -
[41] - Quote
Minor Treat wrote:https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself. Wow. Cloaks are more bugged than I originally thought. I take back my position of the players having crap situational awareness. Frame 4 scenario is completely unfair. CCP need to fix the cloak bugs because these bugs make it OP.
Medium frame EHP is not medium
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Quil Evrything
Triple Terrors
1259
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Posted - 2014.04.18 00:25:00 -
[42] - Quote
Vulpes Dolosus wrote: In any case, I think the cloak is fine (aside from bugs). In the open field, it's designed to be reasonably unnoticeable by blending in with the background and removing the LoS chevron. However, a scout can do nothing from that range but move and sneak, which is exactly what it's role is.
Fun fact: cloak removes the LoS chevron marker (although keeping "sights turn red".. that makes no sense).. BUT... if you get spotted by someone who can passive scan you (HI Mr. Caldari Scout!) you get a dancing red marker floating above your head again.
I so like seeing little dancing red arrows. They're like unexpected Christmas presents to me.
"SantaChevron says you've been a naughty little scout this year *kablam*"
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P14GU3
The Southern Legion League of Infamy
572
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Posted - 2014.04.18 01:25:00 -
[43] - Quote
Quil Evrything wrote:Vulpes Dolosus wrote: In any case, I think the cloak is fine (aside from bugs). In the open field, it's designed to be reasonably unnoticeable by blending in with the background and removing the LoS chevron. However, a scout can do nothing from that range but move and sneak, which is exactly what it's role is.
Fun fact: cloak removes the LoS chevron marker (although keeping "sights turn red".. that makes no sense).. BUT... if you get spotted by someone who can passive scan you (HI Mr. Caldari Scout!) you get a dancing red marker floating above your head again. I so like seeing little dancing red arrows. They're like unexpected Christmas presents to me. "SantaChevron says you've been a naughty little scout this year *kablam*" And thats part of the issue of cloaks. 25% damp free on EVERY cloak. I can run my bpo dragonfly with a basic cloak, basic damp, and a bunch of tank mods, and pretty much go unseen by any med/heavy frame, even if they have lvl 5 passives.
It should be much harder to get under the radar than that. Especially if you can also be completely invisible as shown in the video
Yeah, i run an Amarr logi with a mass driver.. what are YOU going to do about it?
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Judge Rhadamanthus
Amarr Templar One
1966
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Posted - 2014.04.18 09:38:00 -
[44] - Quote
Llast 326 wrote: This is a phenomenon where one is so focused on a task that the brain does not consciously register other elements in the environment.
This, and i mention it in the video, is exactly what happened to me while fighting the heavy. I actually first looked at that video as a good example of the lazer killing a 879 HP heavy in 2 seconds. It was part of another video. I did not see the scout at all when I used it in the lazer video or in the actual game itself. I only saw him when I paused the video to check his shield and armour totals.. only then did I see the scout.
Your eyes central focus is only about the size of the tip of your thumb at arms length, and its best estimated resolution is about 8 mega pixels. Anything outside of that your brain may choose to dismiss. This makes scouts much harder to see when you are fighting.
But still. The second example shows there is some bug, or game design decision that makes runners fully invisible.
Everything Dropship youtube channel
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Garrett Blacknova
Codex Troopers
5172
|
Posted - 2014.04.18 10:09:00 -
[45] - Quote
P14GU3 wrote:completely invisible as shown in the video Where?
At NO point is ANYONE in the video COMPLETELY invisible. It's possible to get pretty close to invisible, even while moving, but ONLY assuming that you're at a fairly long range as well as having the right lighting and other environmental conditions in your favour.
And while not on-topic, I can't NOT comment on this:
Judge Rhadamanthus wrote:lazer Laser.
L A S E R
Not Z. S. |
Judge Rhadamanthus
Amarr Templar One
1966
|
Posted - 2014.04.18 12:18:00 -
[46] - Quote
Z is used as a reference to sci-fi. Often spelled with an O too. Its a nerd in-joke.
Everything Dropship youtube channel
my Community Spotlight
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Garrett Blacknova
Codex Troopers
5173
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Posted - 2014.04.18 13:28:00 -
[47] - Quote
Judge Rhadamanthus wrote:Z is used as a reference to sci-fi. Often spelled with an O too. Its a nerd in-joke. "Lazor" and "laz0r" are in-jokes for the sci-fi community.
"Lazer" is a (typically American) misunderstanding of how acronyms work, or a mistaken attempt at the in-joke which makes you look like an idiot instead of someone who actually understands the reference they're trying to make. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3479
|
Posted - 2014.04.18 13:58:00 -
[48] - Quote
Longer TTK increased scout viability. Shotguns got better, other guns got worse. If a scout screws up they have more time to salvage the situation.
Better suits increased scout viability. More slots, more HP, more possibilities. Compounded with increased TTK, this makes them even better.
Better bonuses increased scout viability. As a Cal scout you don't even have to worry about other scouts getting the drop on you. Complete situational awareness for you, no situational awareness for anyone else. In the hands of an intelligent player that's basically god mode.
Cloaks increased scout viability. Because in addition to more HP on the suit/extra slots, a fundamentally better CQC weapon than your opponents, and an additional equipment slot, apparently scouts needed to remove the one balance check they had that kept them from being OP. They removed the need to trade HP for dampeners.
Did scouts need a buff? Yup. Did they need.... this many buffs?
No. No they did not.
That we now have issues where the visual power of the cloak has additional benefit due to certain range/lighting in addition to all of these other benefits... eh. The scout can do with some light nerfing to the cloak. The suit itself is probably still a salvageable situation, but they are going to have to buff the hell out of Assaults somehow to compensate. |
DUST Fiend
OSG Planetary Operations Covert Intervention
12860
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Posted - 2014.04.18 14:02:00 -
[49] - Quote
Garrett Blacknova wrote:Judge Rhadamanthus wrote:Z is used as a reference to sci-fi. Often spelled with an O too. Its a nerd in-joke. "Lazor" and "laz0r" are in-jokes for the sci-fi community. "Lazer" is a (typically American) misunderstanding of how acronyms work, or a mistaken attempt at the in-joke which makes you look like an idiot instead of someone who actually understands the reference they're trying to make. How petty are you?
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
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Korvin Lomont
United Pwnage Service RISE of LEGION
918
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Posted - 2014.04.18 14:08:00 -
[50] - Quote
Bormir1r wrote:Cat Merc wrote:Excellent video, and it showcases beautifully what I mean. In the shadow, scouts are easy to see. In the light, good ******* luck. It's why when I need to combat scouts, I go to a badly lit place so I could see them more easily. Some maps are just badly lit in general, which makes it perfect for my 100m laser snipes But shouldn't that be ok, because the purpose of the cloak is to try to blend with the surroundings. The fact that there's lighting that helps the scout just means that there are places where it's easier to blend with the environment. We should also acknowledge that it should obviously be harder to see a cloaked scout who's farther away, it's much easier to see them close up, which is good because if you're looking you should be able to see them come in CQC with you.
Here I have to agree whats the point of the cloak if it doesn't give an advantage? Even with the bonus the cloak is expensive. The camouflage effect we have right now is decent. You CAN see them IF you pay attention but you have to pay attention and sometimes its hard to spot scouts. But this is exactly the purpose of the cloak... |
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Django Quik
Dust2Dust.
2897
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Posted - 2014.04.18 14:34:00 -
[51] - Quote
Heavenly Daughter wrote:Minor Treat wrote:https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself. Good case to temporarily remove cloaks like they did with some weapons until they are more functionally correct, but I do feel cloaks are worthwhile having in the game. I asked in that thread you started about this - what weapons were removed? Tanks were removed. Logi dropships were removed. Scout LAVs were removed. Don't recall any weapons going...
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Jadd Hatchen
The Phoenix Federation
532
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Posted - 2014.04.18 15:11:00 -
[52] - Quote
Minor Treat wrote:https://www.youtube.com/watch?v=KSBICx2yyZo
This video goes into detail about cloaking. I have no comment yet, but judge it for yourself.
This is exactly right. They are not "camouflaged", they are invisible and I'm not certain that is what the CCP devs intended.
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Bormir1r
Fatal Absolution Dirt Nap Squad.
305
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Posted - 2014.04.18 16:18:00 -
[53] - Quote
Cat Merc wrote:Quil Evrything wrote:Judge Rhadamanthus wrote:
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
In my opinion, it is a nice counter balance to the fact that cloaks are broken in the other direction as well. For people who are unhappy about cloaks being used for CQC... well okay, then where should they be good for? Surely, for sneaking across open areas. But I've gotten nailed in a cloak by an RR from 50m out, many times, with noone else around. (So they clearly ID'd me alone, rather than being a lucky spot while looking around someone else.) And there's the issue that there is no difference in shimmer when moving slowly. Moving slowly gives same visibility as sprinting. This is broken: there should be less, if you're walking rather than sprinting. The daylight invisibility counters those bugs. Thank goodness, because otherwise, it would be almost useless IMO. So, if daylight invisibility is not a design feature but a cloak bug... then it is critical that CCP fix those other negative bugs about the cloak, before they take away this positive bug. The shimmer makes it significantly harder to spot you, and it removes the red chevron over your head. You don't need to be completely invisible, you just need some "camo". This will actually keep the skill in scouting, you can't just charge straight into people and expect to not be detected. You know how scouts were invisible? They were aware of their surroundings, looked for opportunities and then moved, and I hate how the cloak makes it unnecessary.
I find it interesting in Halo, where camoflauge makes very invisble, I mean your suit's outline is very evident, but the camoflauge is perfect. Why didn't anybody complain about that kind of invisibility? (You would also only get 30 sec of invisibility)
"One does not simply" look for a scout, it looks for you.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8522
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Posted - 2014.04.18 16:20:00 -
[54] - Quote
Bormir1r wrote:Cat Merc wrote:Quil Evrything wrote:Judge Rhadamanthus wrote:
That guy I tracked was not visible. Maybe a bug, maybe design. It matters not. I could not see him at all at full sprint at only 60 meters away. This supports people who say they are hard to see.
Now the question for you all is "Is this fair and balanced.. or not?"
In my opinion, it is a nice counter balance to the fact that cloaks are broken in the other direction as well. For people who are unhappy about cloaks being used for CQC... well okay, then where should they be good for? Surely, for sneaking across open areas. But I've gotten nailed in a cloak by an RR from 50m out, many times, with noone else around. (So they clearly ID'd me alone, rather than being a lucky spot while looking around someone else.) And there's the issue that there is no difference in shimmer when moving slowly. Moving slowly gives same visibility as sprinting. This is broken: there should be less, if you're walking rather than sprinting. The daylight invisibility counters those bugs. Thank goodness, because otherwise, it would be almost useless IMO. So, if daylight invisibility is not a design feature but a cloak bug... then it is critical that CCP fix those other negative bugs about the cloak, before they take away this positive bug. The shimmer makes it significantly harder to spot you, and it removes the red chevron over your head. You don't need to be completely invisible, you just need some "camo". This will actually keep the skill in scouting, you can't just charge straight into people and expect to not be detected. You know how scouts were invisible? They were aware of their surroundings, looked for opportunities and then moved, and I hate how the cloak makes it unnecessary. I find it interesting in Halo, where camoflauge makes very invisble, I mean your suit's outline is very evident, but the camoflauge is perfect. Why didn't anybody complain about that kind of invisibility? (You would also only get 30 sec of invisibility) I don't remember how it was in Halo as I never played it, but watching some videos there were serious drawbacks to it.
Plus there were other things to use, jet packs, that lockdown thing, etc'.
Overlord of all humans CAT MERC
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Adipem Nothi
Nos Nothi
346
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Posted - 2014.04.18 16:27:00 -
[55] - Quote
Llast 326 wrote: This is a phenomenon where one is so focused on a task that the brain does not consciously register other elements in the environment.
The book is better, but here you get the idea. Reportedly, 50% of participants fail the test (source: wikipedia / inattentional blindness)
Judge Rhadamanthus wrote: But still. The second example shows there is some bug, or game design decision that makes runners fully invisible.
Was the runner made invisible by a "some bug or game design decision", or was he made invisible by just the right mix of environmental conditions (i.e. perfect storm)?
* Shooter: Position, Vantage, Elevation * Target: Range, Trajectory, Position, Elevation, Backdrop (open sky) * Setting: Map Lighting (mood), Environmental Lighting, Socket Lighting
Bang?
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
351
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Posted - 2014.04.18 16:31:00 -
[56] - Quote
Virgil, Aeneid 6. 541 ff (trans. Day-Lewis) (Roman epic C1st B.C.) : "The Avernian Grove . . . here Rhadamanthus rules, and most severe his rule is, trying and chastising wrongdoers, forcing confessions from any who, on earth, went gleefully undetected--but uselessly, since they have only postponed till death their atonement, sat once Tisiphone, the avenger, scourge in had, pounces upon the guilty."
Fixing FGs > all
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Garrett Blacknova
Codex Troopers
5174
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Posted - 2014.04.18 16:36:00 -
[57] - Quote
DUST Fiend wrote:Garrett Blacknova wrote:Judge Rhadamanthus wrote:Z is used as a reference to sci-fi. Often spelled with an O too. Its a nerd in-joke. "Lazor" and "laz0r" are in-jokes for the sci-fi community. "Lazer" is a (typically American) misunderstanding of how acronyms work, or a mistaken attempt at the in-joke which makes you look like an idiot instead of someone who actually understands the reference they're trying to make. How petty are you? Do you really need to ask?
You should have figured out LONG ago that I can be extremely petty at times.
Mostly I was just playing along to keep the thread alive though, in spite of some exaggeration, it's a good point. |
Judge Rhadamanthus
Amarr Templar One
1970
|
Posted - 2014.04.18 16:49:00 -
[58] - Quote
Adipem Nothi wrote: Was the runner made invisible by some bug or game design decision, or was he made invisible by just the right mix of environmental conditions (i.e. perfect storm)?
Environment conditions that set a cloak to fully invisible IS a design decision if it is intentional.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templar One
1970
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Posted - 2014.04.18 16:50:00 -
[59] - Quote
Virtual Riot wrote:Virgil, Aeneid 6. 541 ff (trans. Day-Lewis) (Roman epic C1st B.C.) : "The Avernian Grove . . . here Rhadamanthus rules, and most severe his rule is, trying and chastising wrongdoers, forcing confessions from any who, on earth, went gleefully undetected--but uselessly, since they have only postponed till death their atonement, sat once Tisiphone, the avenger, scourge in had, pounces upon the guilty."
Someone finally realizes the link between my actions and my name. Well played.
Everything Dropship youtube channel
my Community Spotlight
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
353
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Posted - 2014.04.18 17:00:00 -
[60] - Quote
Judge Rhadamanthus wrote:Virtual Riot wrote:Virgil, Aeneid 6. 541 ff (trans. Day-Lewis) (Roman epic C1st B.C.) : "The Avernian Grove . . . here Rhadamanthus rules, and most severe his rule is, trying and chastising wrongdoers, forcing confessions from any who, on earth, went gleefully undetected--but uselessly, since they have only postponed till death their atonement, sat once Tisiphone, the avenger, scourge in had, pounces upon the guilty." Someone finally realizes the link between my actions and my name. Well played.
Do you have alts named Judge Minos and Judge Aiakos? lol
Fixing FGs > all
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