Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
761
|
Posted - 2014.04.17 00:11:00 -
[1] - Quote
http://youtu.be/0_FbkCYDwW0?t=1m35s
Watch the whole vid, I don't have to say much and I agree with most of what he's said.
Rage at Fanfest??
|
KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5106
|
Posted - 2014.04.17 00:20:00 -
[2] - Quote
Pyrex should learn how to aim and spray and pray less....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
762
|
Posted - 2014.04.17 00:23:00 -
[3] - Quote
KING CHECKMATE wrote:Pyrex should learn how to aim and spray and pray less....
ya I don't know why he wasn't aiming at all, but he doesn't use the AR/PR much. He mainly uses shotguns, side arms and the laser rifle so obviously he kinda sucks with the AR/PR.
Rage at Fanfest??
|
Joel II X
Dah Gods O Bacon
2315
|
Posted - 2014.04.17 00:24:00 -
[4] - Quote
Yeah, same here. |
KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5106
|
Posted - 2014.04.17 00:25:00 -
[5] - Quote
da GAND wrote:KING CHECKMATE wrote:Pyrex should learn how to aim and spray and pray less.... ya I don't know why he wasn't aiming at all, but he doesn't use the AR/PR much. He mainly uses shotguns, side arms and the laser rifle so obviously he kinda sucks with the AR/PR.
finished the video. He has a point. But i dont feel i actually fit in his description.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
|
IceShifter Childhaspawn
DUST University Ivy League
513
|
Posted - 2014.04.17 00:27:00 -
[6] - Quote
Agree with his premise. Solutions are on spot: a gear restricted match mode would allow all the get good types to compare phallic dimension on a level playing field. The do not fight option would allow a protest of the sort that doesnt chase away every new player The all-proto all-the-time has screwed the player base and needs to be addressed without punishing those players
CCP Logibro is awesome.
|
The dark cloud
The Rainbow Effect
2807
|
Posted - 2014.04.17 00:30:00 -
[7] - Quote
He hasnt mentioned the fact that those proto stompers actually are part of the ecconomic from dust. Sure they dont buy AUR but they stomp the opposition which means the guys who had a really bad day might spend some money to get proto suits at lvl3 to keep up with those guys.
Head of public relations from The Rainbow Effect.
|
Forever ETC
703rd Ishuk-Raata Enforcement Directive
317
|
Posted - 2014.04.17 00:34:00 -
[8] - Quote
Who is that guy talking about CCP killing the game?! Psh... I swear that isn't me.
*Begins to run and yells*
"Just Because he has my first two initials, doesn't mean it's me!"
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9525
|
Posted - 2014.04.17 00:39:00 -
[9] - Quote
The dark cloud wrote:He hasnt mentioned the fact that those proto stompers actually are part of the ecconomic from dust. Sure they dont buy AUR but they stomp the opposition which means the guys who had a really bad day might spend some money to get proto suits at lvl3 to keep up with those guys.
So you believe you are doing people a service by destroying Aurum gear with ISK you locked down districts to get, and stomping public matches against vastly less orgainised and skilled opponents.....buffing your already pretty admirable, admittedly, stats?
Then using those stats as a basis in grounding to assert your thoughts and opinions as superior to the general populous......
((While this is a very generalistic synopsis..... in some cases its apt..... people actually do this.))
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Cinnamon267
145
|
Posted - 2014.04.17 01:09:00 -
[10] - Quote
He's spot on with, almost, everything.
There are issues with the game that have existed since 1.0. AFK farming being one of them. Have fun playing in Oceania. Because you'll be playing against 3 other people whilst the rest of the team AFK farms.
Chances are also high those 3 people are decked out in proto gear. Or, the new FoTM, brick tank scouting with a cloak and assault combat rifle. All proto too. Have fun not doing anything against that player.
Guess what? You can't avoid that. I remember when the open beta come out and any person who had played before would routinely dominate. I would constantly go 43-3. Destroy everything. Then, I got a message from someone who said "stop playing against us new people and play against people are your skill level."
Well, I couldn't do that. Sure it was the open beta and several days prior they wiped everything as they moved the servers. But, the point still stands and it is still an issue with the game today.
There are matches where I recognise specific players and I think to myself "for **** sake. I don't want to go against that irritation proto stomping wanker and be dominated". ... then I just turn the system off. I don't want to do FW due to the face team killers are still present and premades with an obsession with dominating and winning are everywhere.
I sound conspiracy theorist here but it does make me believe there is some form of Goonswarm stuff going on. A group of people just trying to destroy things for their own amusement. I understand what in a MP game people will exploit systems, but it;'s just so crazy here. |
|
Miokai Zahou
The Southern Legion League of Infamy
178
|
Posted - 2014.04.17 01:35:00 -
[11] - Quote
What CCP needs to get there fast is contracts for PVE so new people can work on building isk/SP from the mission out there and to avoid the pub stomping. This also gives bored veterans something else to do besides the same old stuff over and over again.
The least they can do is open player market within dust so mercenaries can trade to each other. (note not an open market with eve yet)
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
766
|
Posted - 2014.04.17 01:58:00 -
[12] - Quote
Cinnamon267 wrote:
I sound conspiracy theorist here but it does make me believe there is some form of Goonswarm stuff going on. A group of people just trying to destroy things for their own amusement. I understand what in a MP game people will exploit systems, but it;'s just so crazy here.
True after every new patch there are new things to exploit, people go proto right after the new suits are deployed. OP weapons or OP vehicles are spammed, usually lasts about a week or two. But it still makes enjoying the new patches and the game itself harder than it already is with still nothing new to do. I'm not saying scouts or heavies are OP right now though, it's just the spamming of all the new things. And it's not completely their fault though, cuz there is nothing else to do but try out the new gear in amb,skirmish and domination over and over and over again.
Rage at Fanfest??
|
Thor Odinson42
Molon Labe. General Tso's Alliance
3430
|
Posted - 2014.04.17 02:00:00 -
[13] - Quote
Cinnamon267 wrote:He's spot on with, almost, everything.
There are issues with the game that have existed since 1.0. AFK farming being one of them. Have fun playing in Oceania. Because you'll be playing against 3 other people whilst the rest of the team AFK farms.
Chances are also high those 3 people are decked out in proto gear. Or, the new FoTM, brick tank scouting with a cloak and assault combat rifle. All proto too. Have fun not doing anything against that player.
Guess what? You can't avoid that. I remember when the open beta come out and any person who had played before would routinely dominate. I would constantly go 43-3. Destroy everything. Then, I got a message from someone who said "stop playing against us new people and play against people are your skill level."
Well, I couldn't do that. Sure it was the open beta and several days prior they wiped everything as they moved the servers. But, the point still stands and it is still an issue with the game today.
There are matches where I recognise specific players and I think to myself "for **** sake. I don't want to go against that irritation proto stomping wanker and be dominated". ... then I just turn the system off. I don't want to do FW due to the face team killers are still present and premades with an obsession with dominating and winning are everywhere.
I sound conspiracy theorist here but it does make me believe there is some form of Goonswarm stuff going on. A group of people just trying to destroy things for their own amusement. I understand what in a MP game people will exploit systems, but it;'s just so crazy here.
I think for some weird reason there is an urge to kill people in games like first person shooters. I'm curious what sort of happenings you expected in Dust?
Level 3 Forum Warrior
|
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1957
|
Posted - 2014.04.17 02:01:00 -
[14] - Quote
I agree with the sentiment... however, I think he places far to much blame on the player for the state dust is in.
ultimately it falls on the shoulders of the ccp dust team to make a game where this either cant happen, or is discouraged through lack of profitability. right now, for instance a district makes money for doing nothing (I call being perma locked nothing) and then can spend that money in pubs stomping and potentially just make more isk. furthermore those types of players have all appropriate skills for their roles maxed, and they can be put up against people fresh out of the academy...but I cant blame the people who do this.
they are simply playing the game ccp has built, and however distasteful, cheap, cowardly, or whatever brand you put on certain player actions and practices, ccp made it possible for them to do it, either purposely, or ignorantly.
pyrex does admit ccp needs to do something because certain players are exploiting dust mechanics, but it has been this way since FOREVER! lol....
ccp's track record has been to drag their heals on almost everything that needs fixing while adding elements that were never discussed nor a concern of the community and breaking dust gameplay even more.....
this game makes me sad....
|
IceShifter Childhaspawn
DUST University Ivy League
513
|
Posted - 2014.04.17 02:11:00 -
[15] - Quote
I would blame CCP if they were the ones who organized PC battles to be a joke and lock out the whole game. I could blame CCP if they were the ones proto stomping in every match all the time I should blame CCP for making a game that is utterly addicting and letting asshats dominate it.
CCP Logibro is awesome.
|
JARREL THOMAS
Dead Man's Game
267
|
Posted - 2014.04.17 02:18:00 -
[16] - Quote
CCP you guys respond way to late to clear gamebreaking problems pro-stopers should just have there own mode like a teir system.
1 basic 2 advance 3 proto
Caldari Loyalist
I speak for the rabbits
|
Cinnamon267
147
|
Posted - 2014.04.17 02:19:00 -
[17] - Quote
Thor Odinson42 wrote:Cinnamon267 wrote:He's spot on with, almost, everything.
There are issues with the game that have existed since 1.0. AFK farming being one of them. Have fun playing in Oceania. Because you'll be playing against 3 other people whilst the rest of the team AFK farms.
Chances are also high those 3 people are decked out in proto gear. Or, the new FoTM, brick tank scouting with a cloak and assault combat rifle. All proto too. Have fun not doing anything against that player.
Guess what? You can't avoid that. I remember when the open beta come out and any person who had played before would routinely dominate. I would constantly go 43-3. Destroy everything. Then, I got a message from someone who said "stop playing against us new people and play against people are your skill level."
Well, I couldn't do that. Sure it was the open beta and several days prior they wiped everything as they moved the servers. But, the point still stands and it is still an issue with the game today.
There are matches where I recognise specific players and I think to myself "for **** sake. I don't want to go against that irritation proto stomping wanker and be dominated". ... then I just turn the system off. I don't want to do FW due to the face team killers are still present and premades with an obsession with dominating and winning are everywhere.
I sound conspiracy theorist here but it does make me believe there is some form of Goonswarm stuff going on. A group of people just trying to destroy things for their own amusement. I understand what in a MP game people will exploit systems, but it;'s just so crazy here. I think for some weird reason there is an urge to kill people in games like first person shooters. I'm curious what sort of happenings you expected in Dust?
I expected something that was balanced and fair for players? Especially new players. It's designed AGAINST the people who haven't been playing for a long time. Something that isn't a complete slog most of the time. It's filled with people exploiting it for the sake of doing it. I know people are going to do this in a MP game, but other MP games have WAY MORE PLAYERS so you don't see it often.
Not the case here. You see it everywhere. It's stuffed for the sake of being that way. And a bunch of players are happy to keep it that way. Good job making sure the game goes nowhere even faster than something with no legs on a bike with square weheels. |
Smooth Assassin
Stardust incorporation IMMORTAL REGIME
1270
|
Posted - 2014.04.17 02:25:00 -
[18] - Quote
I'd get more isk if i'm against protos.
Assassination is my thing.
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
867
|
Posted - 2014.04.17 02:33:00 -
[19] - Quote
Release a PVE mode, a no-squad mode, and a no vehicle mode and you would be surprised at how fast this game would grow.
Fixing swarms
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9536
|
Posted - 2014.04.17 02:34:00 -
[20] - Quote
Cinnamon267 wrote:Thor Odinson42 wrote:Cinnamon267 wrote:He's spot on with, almost, everything.
There are issues with the game that have existed since 1.0. AFK farming being one of them. Have fun playing in Oceania. Because you'll be playing against 3 other people whilst the rest of the team AFK farms.
Chances are also high those 3 people are decked out in proto gear. Or, the new FoTM, brick tank scouting with a cloak and assault combat rifle. All proto too. Have fun not doing anything against that player.
Guess what? You can't avoid that. I remember when the open beta come out and any person who had played before would routinely dominate. I would constantly go 43-3. Destroy everything. Then, I got a message from someone who said "stop playing against us new people and play against people are your skill level."
Well, I couldn't do that. Sure it was the open beta and several days prior they wiped everything as they moved the servers. But, the point still stands and it is still an issue with the game today.
There are matches where I recognise specific players and I think to myself "for **** sake. I don't want to go against that irritation proto stomping wanker and be dominated". ... then I just turn the system off. I don't want to do FW due to the face team killers are still present and premades with an obsession with dominating and winning are everywhere.
I sound conspiracy theorist here but it does make me believe there is some form of Goonswarm stuff going on. A group of people just trying to destroy things for their own amusement. I understand what in a MP game people will exploit systems, but it;'s just so crazy here. I think for some weird reason there is an urge to kill people in games like first person shooters. I'm curious what sort of happenings you expected in Dust? I expected something that was balanced and fair for players? Especially new players. It's designed AGAINST the people who haven't been playing for a long time. Something that isn't a complete slog most of the time. It's filled with people exploiting it for the sake of doing it. I know people are going to do this in a MP game, but other MP games have WAY MORE PLAYERS so you don't see it often. Not the case here. You see it everywhere. It's stuffed for the sake of being that way. And a bunch of players are happy to keep it that way. Good job making sure the game goes nowhere even faster than something with no legs on a bike with square weheels.
Balanced and fair is subjective.... and while desirable in some circumstances.....not always desirable.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
766
|
Posted - 2014.04.17 02:37:00 -
[21] - Quote
Seymor Krelborn wrote:I agree with the sentiment... however, I think he places far to much blame on the player for the state dust is in.
ultimately it falls on the shoulders of the ccp dust team to make a game where this either cant happen, or is discouraged through lack of profitability. right now, for instance a district makes money for doing nothing (I call being perma locked nothing) and then can spend that money in pubs stomping and potentially just make more isk. furthermore those types of players have all appropriate skills for their roles maxed, and they can be put up against people fresh out of the academy...but I cant blame the people who do this.
they are simply playing the game ccp has built, and however distasteful, cheap, cowardly, or whatever brand you put on certain player actions and practices, ccp made it possible for them to do it, either purposely, or ignorantly.
pyrex does admit ccp needs to do something because certain players are exploiting dust mechanics, but it has been this way since FOREVER! lol....
ccp's track record has been to drag their heals on almost everything that needs fixing while adding elements that were never discussed nor a concern of the community and breaking dust gameplay even more.....
True, after sorting out the issues in the game and causes you find that the players can only do so much. Fixing issues and exploits is really in CCPs hands, and they just move too damn slow man!!!
Rage at Fanfest??
|
ReGnYuM
Escrow Removal and Acquisition Dirt Nap Squad.
2756
|
Posted - 2014.04.17 02:45:00 -
[22] - Quote
I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 97.51% Complete
|
JIMvc2
UNREAL WARRIORS
80
|
Posted - 2014.04.17 02:47:00 -
[23] - Quote
KING CHECKMATE wrote:Pyrex should learn how to aim and spray and pray less....
Who the fucks cares. Its a video game not something competitive.
If you run proto gear, prepare to suffer the consequences. You've been warned.
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
766
|
Posted - 2014.04.17 02:52:00 -
[24] - Quote
JIMvc2 wrote:KING CHECKMATE wrote:Pyrex should learn how to aim and spray and pray less.... Who the fucks cares. Its a video game not something competitive.
I don't much like those that are like "quit sprayin and prayin you suck" , basically these all day FPS guys that like to talk **** to each other. Very loud, and like Pyrex said in the vid those type of people don't care about the game, they just care about being the toughest mofo around. While it's kind of cool to have people with that spirit in the game, it's not helping it either.
Rage at Fanfest??
|
Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
657
|
Posted - 2014.04.17 02:56:00 -
[25] - Quote
JARREL THOMAS wrote:CCP you guys respond way to late to clear gamebreaking problems pro-stopers should just have there own mode like a teir system.
1 basic 2 advance 3 proto
I always felt that a better solution is to tier matches by meta level instead of the flat basic/advanced/proto groupings.
Basically there would be three tiers for the total meta level of every item on your dropsuit,so theoretically,you could run proto gear,but only on one item because you would more than likely go over the meta level cap for the match.
So just to throw some numbers out there,the low tier matches would cap at a total meta level of 8.Mid tier matches would then start at level 9 through 18.Finally,proto tiered matches would be 19 and up.
Gran Turismo 5 had a system like this in place with a point system for your cars that were allowed into certain races.This is definitely something that Dust should adopt. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9538
|
Posted - 2014.04.17 02:58:00 -
[26] - Quote
Th3rdSun wrote:JARREL THOMAS wrote:CCP you guys respond way to late to clear gamebreaking problems pro-stopers should just have there own mode like a teir system.
1 basic 2 advance 3 proto I always felt that a better solution is to tier matches by meta level instead of the flat basic/advanced/proto groupings. Basically there would be three tiers for the total meta level of every item on your dropsuit,so theoretically,you could run proto gear,but only on one item because you would more than likely go over the meta level cap for the match. So just to throw some numbers out there,the low tier matches would cap at a total meta level of 8.Mid tier matches would then start at level 9 through 18.Finally,proto tiered matches would be 19 and up. Gran Turismo 5 had a system like this in place with a point system for your cars that were allowed into certain races.This is definitely something that Dust should adopt. Only in Pubs..... FW and PC should have no gear limits.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
JIMvc2
UNREAL WARRIORS
80
|
Posted - 2014.04.17 02:59:00 -
[27] - Quote
I've seen some Elite players from the Good corps who send me hatemail for going negative in WP to KD and ****.
My final response to those players is, Why join a corp if your gonna proto stomp the new players. Those type of corps only want your ISK and dont care about you because the corp is farmng ISK from every player in the corp.
I've seen alot of proto players who I go against and what they do is run back for cover and I ask myself, If you are so good at the game, why leave ? You think your pathetic proto suit will save you ? NO.
I want to face agressive proto players, not the kd/wp/ go to cover just to suck D%@K.
Here is a question to proto players. When you deploy to battle what is more important, saving your garbage dropsuit or helping your team ? If you answer both = Bull excuse.
Im not calling any names and I agree with Prex. If you just play to win, why play the game and join a corp ?
This is all I have to say. Be agressive new players, Dont let these protos take the advantage of you.
If you run proto gear, prepare to suffer the consequences. You've been warned.
|
Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
657
|
Posted - 2014.04.17 03:03:00 -
[28] - Quote
True Adamance wrote:Th3rdSun wrote:JARREL THOMAS wrote:CCP you guys respond way to late to clear gamebreaking problems pro-stopers should just have there own mode like a teir system.
1 basic 2 advance 3 proto I always felt that a better solution is to tier matches by meta level instead of the flat basic/advanced/proto groupings. Basically there would be three tiers for the total meta level of every item on your dropsuit,so theoretically,you could run proto gear,but only on one item because you would more than likely go over the meta level cap for the match. So just to throw some numbers out there,the low tier matches would cap at a total meta level of 8.Mid tier matches would then start at level 9 through 18.Finally,proto tiered matches would be 19 and up. Gran Turismo 5 had a system like this in place with a point system for your cars that were allowed into certain races.This is definitely something that Dust should adopt. Only in Pubs..... FW and PC should have no gear limits.
Yeah,sorry,I was referring only to pub matches.
|
Captain Crutches
Nexus Marines
75
|
Posted - 2014.04.17 03:04:00 -
[29] - Quote
ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
That makes perfect sense. In a world like New Eden, nothing less should be expected.
The problem is that the game is currently in a state where one group giving 100% effort amounts to roflstomps that drive new players away and end up being bad for the game in the long run.
Ideally, you should be able to give your full effort to fight against another team who is also giving the same level of effort, where both sides have a chance at winning. That, I believe, was the idea behind PC... Two organized teams decked out in top gear going all out in a high-stakes battle. Likewise, a new player with less SP and lower tier gear should be able to have the same mindset as you, and have a shot at winning rather than getting burned out after their 100% effort results in nothing but getting steamrolled.
Basically, you're doing it right, but the game mechanics are wrong. You have the right idea, but in the current state of things, the right idea ends up being bad for the game. That mindset should be encouraged and rewarded for everyone, not just the protobears, for the sake of keeping new players in the game.
My attitude is similar, I suppose, but pointed in a different direction. I'm concerned less about my merc's wallet and KDR than about the well-being of DUST 514. My effort goes toward the betterment of the game, which includes expanding the playerbase, and that inherently means holding back in pubs to alleviate the stomp mentality in newberries (Full disclosure, I'm terrible, so I lessen the stomp just by being on the other team, holding back or not).
Anti-Respec | Anti-Protostomp | Anti-"Slayer Logi" | Pro-Tiericide | Pro-EVE/Dust Link | Pro-CCP
Fun > Winning > KDR
|
PAXTON HAILFIRE
CORPORACION CRISTIAN MURATI 84
46
|
Posted - 2014.04.17 03:04:00 -
[30] - Quote
I agree. But, its not just the protostomping. Its the whole nerf, buff, stomp combination. The pros are able to quickly adapt to the FoTM since their core is complete and they already rake in wp...while those poor suckers trying to even figure the game out are grinding to get shields/armor up enough to survive a single pro CR burst or shotgun to the foot. Then when that poor sucker gets his fit, BOOM...nerf hammer. Back to sucking hind tit.
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9539
|
Posted - 2014.04.17 03:10:00 -
[31] - Quote
Captain Crutches wrote:ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
That makes perfect sense. In a world like New Eden, nothing less should be expected. The problem is that the game is currently in a state where one group giving 100% effort amounts to roflstomps that drive new players away and end up being bad for the game in the long run. Ideally, you should be able to give your full effort to fight against another team who is also giving the same level of effort, where both sides have a chance at winning. That, I believe, was the idea behind PC... Two organized teams decked out in top gear going all out in a high-stakes battle. Likewise, a new player with less SP and lower tier gear should be able to have the same mindset as you, and have a shot at winning rather than getting burned out after their 100% effort results in nothing but getting steamrolled. Basically, you're doing it right, but the game mechanics are wrong. You have the right idea, but in the current state of things, the right idea ends up being bad for the game. That mindset should be encouraged and rewarded for everyone, not just the protobears, for the sake of keeping new players in the game. My attitude is similar, I suppose, but pointed in a different direction. I'm concerned less about my merc's wallet and KDR than about the well-being of DUST 514. My effort goes toward the betterment of the game, which includes expanding the playerbase, and that inherently means holding back in pubs to alleviate the stomp mentality in newberries (Full disclosure, I'm terrible, so I lessen the stomp just by being on the other team, holding back or not).
Many other communities, and not just video game communities like to play competitively....but always fall into the trap of "bluing up" with one another......it always happens.
If AE wanted competition....why are they in the same allaince as Nyain San? Why do they align with Team Players or X, Y, Z corporations?
Why avoid fighting leveled players in a competitive mode if competition is the most important thing?.... Because it mitigates risk.
You can say "Oh we lost to X corp. GG Guys good to be the same alliance."
but you can't say
"Oh we lost to X corp whom we have been at war with for X weeks, GG"
Without losing face, ISK, and time.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
xxwhitedevilxx M
Maphia Clan Unit Unicorn
2260
|
Posted - 2014.04.17 03:11:00 -
[32] - Quote
He has a point. Still it's pretty "old" news.
-#Firmocosìperchènonhopersonalità
|
Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1960
|
Posted - 2014.04.17 03:18:00 -
[33] - Quote
ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
in school do you put elementary kids in college courses?
in work do you put the responsibility of the work at hand solely in the hands of the guy who is on his first day?
in many video games are there not difficulty choices, modes of play etc?
no one says you shouldn't give it 100%, what the community needs is is more choice in who and how they are gonna fight and a fair system to do it by....
you want to show what a bad @ss proto stomper you are? do it in a match full of mercs just like you.
a new guy wants to be challenged by other mercs at his level, he should have that choice.
if I want to play games in basic gear I should have a mode I can chose to do that in without having to fight a bunch of proto bears...
etc etc...
what you're doing is fine because ccp lets you.... ccp letting you is the problem.
this game makes me sad....
|
Denn Maell
PIanet Express Canis Eliminatus Operatives
287
|
Posted - 2014.04.17 03:21:00 -
[34] - Quote
PAXTON HAILFIRE wrote:I agree. But, its not just the protostomping. Its the whole nerf, buff, stomp combination. The pros are able to quickly adapt to the FoTM since their core is complete and they already rake in wp...while those poor suckers trying to even figure the game out are grinding to get shields/armor up enough to survive a single pro CR burst or shotgun to the foot. Then when that poor sucker gets his fit, BOOM...nerf hammer. Back to sucking hind tit.
It does seem to get out of hand doesn't it? Still, some of the requests for balance were justified. As was the scaling back of damage across all rifles. The Rail Rifle was OP and even though I loved how it functioned I knew I was melting people faster than other weapons and not just I found that special weapon I can do well withGǪ
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
JIMvc2
UNREAL WARRIORS
81
|
Posted - 2014.04.17 03:21:00 -
[35] - Quote
True Adamance wrote:Captain Crutches wrote:ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
That makes perfect sense. In a world like New Eden, nothing less should be expected. The problem is that the game is currently in a state where one group giving 100% effort amounts to roflstomps that drive new players away and end up being bad for the game in the long run. Ideally, you should be able to give your full effort to fight against another team who is also giving the same level of effort, where both sides have a chance at winning. That, I believe, was the idea behind PC... Two organized teams decked out in top gear going all out in a high-stakes battle. Likewise, a new player with less SP and lower tier gear should be able to have the same mindset as you, and have a shot at winning rather than getting burned out after their 100% effort results in nothing but getting steamrolled. Basically, you're doing it right, but the game mechanics are wrong. You have the right idea, but in the current state of things, the right idea ends up being bad for the game. That mindset should be encouraged and rewarded for everyone, not just the protobears, for the sake of keeping new players in the game. My attitude is similar, I suppose, but pointed in a different direction. I'm concerned less about my merc's wallet and KDR than about the well-being of DUST 514. My effort goes toward the betterment of the game, which includes expanding the playerbase, and that inherently means holding back in pubs to alleviate the stomp mentality in newberries (Full disclosure, I'm terrible, so I lessen the stomp just by being on the other team, holding back or not). Many other communities, and not just video game communities like to play competitively....but always fall into the trap of "bluing up" with one another......it always happens. If AE wanted competition....why are they in the same allaince as Nyain San? Why do they align with Team Players or X, Y, Z corporations? Why avoid fighting leveled players in a competitive mode if competition is the most important thing?.... Because it mitigates risk. You can say "Oh we lost to X corp. GG Guys good to be the same alliance." but you can't say "Oh we lost to X corp whom we have been at war with for X weeks, GG" Without losing face, ISK, and time.
The whole alliance thing is just useless. As a MAG veteran alliances never existed and why should they existe in Dust.
If you run proto gear, prepare to suffer the consequences. You've been warned.
|
Captain Crutches
Nexus Marines
77
|
Posted - 2014.04.17 03:24:00 -
[36] - Quote
True Adamance wrote:Many other communities, and not just video game communities like to play competitively....but always fall into the trap of "bluing up" with one another......it always happens.
If AE wanted competition....why are they in the same allaince as Nyain San? Why do they align with Team Players or X, Y, Z corporations?
Why avoid fighting leveled players in a competitive mode if competition is the most important thing?.... Because it mitigates risk.
You can say "Oh we lost to X corp. GG Guys good to be the same alliance."
but you can't say
"Oh we lost to X corp whom we have been at war with for X weeks, GG"
Without losing face, ISK, and time. You're right, and the same problem exists in Eve. We have two major coalitions (CFC and N3) controlling 90% of conquerable space and stamping out any small group that tries to carve out a home. Talks are happening between CCP, the CSM, and the community about how to mitigate that, but it's a very difficult thing to do because of the nature of the sandbox. People will always blue up out of common interests.
The solution, if you ask me, is to somehow make bluing up less effective relative to not bluing up. Don't ask me how to do that, because I have no idea. But one of the big things that gets talked about when reworking Eve mechanics is conflict drivers - how do we encourage people to go out and blow each other up? We need a similar system for Dust - Something to encourage groups to go against each other more often. Obviously alliances are a great thing in moderation, but when one big alliance controls almost all of Molden Heath and uses their farmed ISK to go stomp people because they have nothing better to do, something is wrong.
People always look for the path of least risk. That's natural. What we/CCP has to do is encourage people to take more risks and engage in more competitive play as opposed to stomping, in both Eve and Dust.
Anti-Respec | Anti-Protostomp | Anti-"Slayer Logi" | Pro-Tiericide | Pro-EVE/Dust Link | Pro-CCP
Fun > Winning > KDR
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9543
|
Posted - 2014.04.17 03:29:00 -
[37] - Quote
Captain Crutches wrote:True Adamance wrote:Many other communities, and not just video game communities like to play competitively....but always fall into the trap of "bluing up" with one another......it always happens.
If AE wanted competition....why are they in the same allaince as Nyain San? Why do they align with Team Players or X, Y, Z corporations?
Why avoid fighting leveled players in a competitive mode if competition is the most important thing?.... Because it mitigates risk.
You can say "Oh we lost to X corp. GG Guys good to be the same alliance."
but you can't say
"Oh we lost to X corp whom we have been at war with for X weeks, GG"
Without losing face, ISK, and time. You're right, and the same problem exists in Eve. We have two major coalitions (CFC and N3) controlling 90% of conquerable space and stamping out any small group that tries to carve out a home. Talks are happening between CCP, the CSM, and the community about how to mitigate that, but it's a very difficult thing to do because of the nature of the sandbox. People will always blue up out of common interests. The solution, if you ask me, is to somehow make bluing up less effective relative to not bluing up. Don't ask me how to do that, because I have no idea. But one of the big things that gets talked about when reworking Eve mechanics is conflict drivers - how do we encourage people to go out and blow each other up? We need a similar system for Dust - Something to encourage groups to go against each other more often. Obviously alliances are a great thing in moderation, but when one big alliance controls almost all of Molden Heath and uses their farmed ISK to go stomp people because they have nothing better to do, something is wrong. People always look for the path of least risk. That's natural. What we/CCP has to do is encourage people to take more risks and engage in more competitive play as opposed to stomping, in both Eve and Dust.
I was under the impression that the pair while leading controllers of most space were not fully representative of nearly so much of Null Sec sovereignty.
But my point is yet again proven...... people can talk competition all they want....... but blue up anyway.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Captain Crutches
Nexus Marines
77
|
Posted - 2014.04.17 03:37:00 -
[38] - Quote
True Adamance wrote:I was under the impression that the pair while leading controllers of most space were not fully representative of nearly so much of Null Sec sovereignty.
But my point is yet again proven...... people can talk competition all they want....... but blue up anyway. Okay, maybe 90% was an exaggeration, but they still own most of it.
I think we agree on your point though - What I'm trying to say, basically, is that right now, as Dust is currently, bluing up, dominating, and stomping is mechanically the logical thing to do. CCP must change that.
CCP is the moral authority here. CCP has made stomping right; CCP must make stomping wrong, or at least less of the one way to "win Dust", if they are to save their game.
Anti-Respec | Anti-Protostomp | Anti-"Slayer Logi" | Pro-Tiericide | Pro-EVE/Dust Link | Pro-CCP
Fun > Winning > KDR
|
Death Shadow117
Capital Acquisitions LLC Dirt Nap Squad.
44
|
Posted - 2014.04.17 03:46:00 -
[39] - Quote
were all the comments just whining babies idk i stopped after 5
NOVA KNIVES WTF Are Those
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9545
|
Posted - 2014.04.17 03:51:00 -
[40] - Quote
Death Shadow117 wrote:were all the comments just whining babies idk i stopped after 5
Hush now child...... we have more important things to discuss than your asinine remarks supporting a donut you primarily help comprise.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
769
|
Posted - 2014.04.17 04:05:00 -
[41] - Quote
Captain Crutches wrote:True Adamance wrote:I was under the impression that the pair while leading controllers of most space were not fully representative of nearly so much of Null Sec sovereignty.
But my point is yet again proven...... people can talk competition all they want....... but blue up anyway. Okay, maybe 90% was an exaggeration, but they still own most of it. I think we agree on your point though - What I'm trying to say, basically, is that right now, as Dust is currently, bluing up, dominating, and stomping is mechanically the logical thing to do. CCP must change that. CCP is the moral authority here. CCP has made stomping right; CCP must make stomping wrong, or at least less of the one way to "win Dust", if they are to save their game.
+1 cuz it's that simple and I couldn't say it any simpler
Rage at Fanfest??
|
Egonz4
The Unholy Legion Of DarkStar
254
|
Posted - 2014.04.17 04:07:00 -
[42] - Quote
Double post! That's cool ppl need to hear it
Master of The Flaylock
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
770
|
Posted - 2014.04.17 04:34:00 -
[43] - Quote
Egonz4 wrote:Double post! That's cool ppl need to hear it
Yup thnx for the bump people do need to hear this
Rage at Fanfest??
|
Bax Zanith
114
|
Posted - 2014.04.17 05:09:00 -
[44] - Quote
This is a vary important topic indeed, I just never thought id hear it from pyrex. Isn't his most commen fit a proto scout with a proto flaylock? Its kind of ironic.
But we're not here to talk about pyrex's habbits, we're here to talk about protostompers and the NPE. I'v been runing solo for a while now in pubs, but that wasn't always the case. I used to have friends in this game, and we made an effective team of three. Most of our matches turned into protostomps that would prevent us from even leaving our red line. As determined as we were to beat the odds, well... everyone has a braking point, and they met theres. Once in a blue moon they will log on, but they never stay for long anymore. I don't even suggest DUST 514 to anyone in RL because of the new player experience. Iv made the mistake of suggesting this game to my friends. They all felt useless beyond all measure and went to Dark Souls 2.
So yes, I feel that pub matches should have a gear level limit.
I'd say walk in my shoes for a day, but you probably still won't understand.
|
Rogatien Merc
Red Star. EoN.
1639
|
Posted - 2014.04.17 05:14:00 -
[45] - Quote
SHOULD there be tiers? Hmm... let's put a pin in that question. And do some math.
How long will you tolerate between pressing "queue" and beginning a match? 3 minutes? Ok, let's go with 3 minutes, and assume you do your **** breaks and suit buying in those three minutes.
So some matches are faster than others, but let's call it an average of 12 minutes of fighting per match (ambush is much faster, dom/skirm can take longer). After the match, you immediately queue up for another match.
Let's say, that is what everyone in the game does. 23.5hours a day, seven days a week.
You now have a vital stat: Each player will QUEUE once every 15 minutes.
A few more vital stats for ya... Ambush, Skirm, Dom, AM/MIN FW, Cal/Gal FW... that is five match types.
It takes 32 mercs to fill a match.
In order to have everything running along smoothly so that matches actually deploy evenly, that is 160 mercs, every 3 minutes.
Since mercs only queue every *15* minutes, you need 5x 'batches' of mercs so that I can queue successfully at any time.
So that is a requirement of 800 mercs. Online, active, not AFK, dropping every 15 minutes.
800 mercs online, concurrently... to fill the current queues.
Every additional queue you add (separating ambush into two tiers adds one queue, and so on) requires an ADDITIONAL 160 mercs, online, at all times, to support the new system. Or else people are going to be waiting in queue for more than 3 minutes.
Math.
There's a reason they removed OMS long ago... The bad part is... I'm pretty sure I've had to explain this before lol.
"SHOULD" they add tiers is irrelevant. Given current player counts... CAN they?
[Edit: And the 800 doesnt even include people sitting online bullshitting in their quarters or people waiting for and playing in PC. The only viable solution would be draconian, but potentially the only way forward: Dismissing the 'tier' concept and straight up capping the 3 pub match types to advanced suits and below.]
"Victory is reserved for those who are willing to pay it's price."
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1027
|
Posted - 2014.04.17 05:37:00 -
[46] - Quote
Watched half way through and completely disagree. The game is abused because it's abusable. From the get go it was supposed to be a competitive game which was the its main appeal. CCP failed to institute PC mechanics that would resist easy exploitation. Failure of the game lies entirely with the developer in this case. Players do what they are supposed to - compete, collude, backstab, spy - all that meta stuff that's supposed to make the game fun. The sandbox that was supposed to sustain and nurture this is falling apart though because it was built half-S'd.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
771
|
Posted - 2014.04.17 06:18:00 -
[47] - Quote
Rogatien Merc wrote:SHOULD there be tiers? Hmm... let's put a pin in that question. And do some math.
How long will you tolerate between pressing "queue" and beginning a match? 3 minutes? Ok, let's go with 3 minutes, and assume you do your **** breaks and suit buying in those three minutes.
So some matches are faster than others, but let's call it an average of 12 minutes of fighting per match (ambush is much faster, dom/skirm can take longer). After the match, you immediately queue up for another match.
Let's say, that is what everyone in the game does. 23.5hours a day, seven days a week.
You now have a vital stat: Each player will QUEUE once every 15 minutes.
A few more vital stats for ya... Ambush, Skirm, Dom, AM/MIN FW, Cal/Gal FW... that is five match types.
It takes 32 mercs to fill a match.
In order to have everything running along smoothly so that matches actually deploy evenly, that is 160 mercs, every 3 minutes.
Since mercs only queue every *15* minutes, you need 5x 'batches' of mercs so that I can queue successfully at any time.
So that is a requirement of 800 mercs. Online, active, not AFK, dropping every 15 minutes.
800 mercs online, concurrently... to fill the current queues.
Every additional queue you add (separating ambush into two tiers adds one queue, and so on) requires an ADDITIONAL 160 mercs, online, at all times, to support the new system. Or else people are going to be waiting in queue for more than 3 minutes.
Math.
There's a reason they removed OMS long ago... The bad part is... I'm pretty sure I've had to explain this before lol.
"SHOULD" they add tiers is irrelevant. Given current player counts... CAN they?
[Edit: And the 800 doesnt even include people sitting online bullshitting in their quarters or people waiting for and playing in PC. The only viable solution would be draconian, but potentially the only way forward: Dismissing the 'tier' concept and straight up capping the 3 pub match types to advanced suits and below.]
Hmmm now that's interesting, I have wondered how adding additional modes to the game would stretch the player population that's already small. Right now though I think they should just keep proto suits and proto weapons out of pub contracts.
Rage at Fanfest??
|
Operative 2511 Dajli
True Companion Planetary Requisitions
2
|
Posted - 2014.04.17 06:40:00 -
[48] - Quote
KING CHECKMATE wrote:da GAND wrote:KING CHECKMATE wrote:Pyrex should learn how to aim and spray and pray less.... ya I don't know why he wasn't aiming at all, but he doesn't use the AR/PR much. He mainly uses shotguns, side arms and the laser rifle so obviously he kinda sucks with the AR/PR. finished the video. He has a point.But i dont feel i actually fit in his description.
Yes, but you are helping it and enabling it by association.
Lol, the ban hammer got me!
|
Spectral Clone
Dust2Dust. Top Men.
2288
|
Posted - 2014.04.17 07:05:00 -
[49] - Quote
Dont blame the players, blame the game (devs). |
Dj grammer
Red Star. EoN.
192
|
Posted - 2014.04.17 07:19:00 -
[50] - Quote
True Adamance wrote:Captain Crutches wrote:ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
That makes perfect sense. In a world like New Eden, nothing less should be expected. The problem is that the game is currently in a state where one group giving 100% effort amounts to roflstomps that drive new players away and end up being bad for the game in the long run. Ideally, you should be able to give your full effort to fight against another team who is also giving the same level of effort, where both sides have a chance at winning. That, I believe, was the idea behind PC... Two organized teams decked out in top gear going all out in a high-stakes battle. Likewise, a new player with less SP and lower tier gear should be able to have the same mindset as you, and have a shot at winning rather than getting burned out after their 100% effort results in nothing but getting steamrolled. Basically, you're doing it right, but the game mechanics are wrong. You have the right idea, but in the current state of things, the right idea ends up being bad for the game. That mindset should be encouraged and rewarded for everyone, not just the protobears, for the sake of keeping new players in the game. My attitude is similar, I suppose, but pointed in a different direction. I'm concerned less about my merc's wallet and KDR than about the well-being of DUST 514. My effort goes toward the betterment of the game, which includes expanding the playerbase, and that inherently means holding back in pubs to alleviate the stomp mentality in newberries (Full disclosure, I'm terrible, so I lessen the stomp just by being on the other team, holding back or not). Many other communities, and not just video game communities like to play competitively....but always fall into the trap of "bluing up" with one another......it always happens. If AE wanted competition....why are they in the same allaince as Nyain San? Why do they align with Team Players or X, Y, Z corporations? Why avoid fighting leveled players in a competitive mode if competition is the most important thing?.... Because it mitigates risk. You can say "Oh we lost to X corp. GG Guys good to be the same alliance." but you can't say "Oh we lost to X corp whom we have been at war with for X weeks, GG" Without losing face, ISK, and time. Because AE is afraid of Nyain San and the possible fire power Nyain san has. Hell if Nyain San were to actually go against AE, my money would be on NYS.
if DNS REALLY CARED ABOUT THIS GAME, they wouldn't be an alliance with power corps just bored with each other.
Then again there is no skill in this game due to multiple exploits and such. Battlefield 4 (a FPS not depending on cheap a$$ tactics) and GT6 here I come.
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9565
|
Posted - 2014.04.17 07:22:00 -
[51] - Quote
Spectral Clone wrote:Dont blame the players, blame the game (devs).
I strongly disagree with that statement. While much is on the hands of the developers, we as a community have something of a responsibility to our game..... that's not to say we have to be buddy buddy with one another, only that we have a certain obligation not to exploit issues we know about.........
Of course "top tier corps" are already established through PC.....now if they were as concerned with community based development and game progress would they have hoarded billions of ISK to months on end, would then knowingly use that ISK to stomp new players in public matches under the guise of doing so to provoke CCP, would they blue up in PC to avoid fighting one another?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Judge Rhadamanthus
Amarr Templar One
1946
|
Posted - 2014.04.17 07:35:00 -
[52] - Quote
ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
If you wrote this in all seriousness, then you need to step back and reconsider. If you cannot see the contradictions, invincible ignorance and non sequiturs in your post then you need a bit more perspective.
Everything Dropship youtube channel
my Community Spotlight
|
steelRatt
L.O.T.I.S. D.E.F.I.A.N.C.E
19
|
Posted - 2014.04.17 08:00:00 -
[53] - Quote
We need a way to keep new players pyrex is right about that but he is part of the problem he is liking his tanks atm and that's cool he uses kbm with said tanks and i guess that's cool then him and his buds get together in there tin cans to stomp unprepared infantry. That makes him a hypocrite all theses posts do is put his name out there that's what he wants.
Defeat dose not exist to them that are willing.
|
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
673
|
Posted - 2014.04.17 08:27:00 -
[54] - Quote
Lets break this down to the following:
1 - people want to win - they dont see this as entertainment so much, its a competitive endeavor. This starts slowly at first with certain tactics and then barrel rolls to being bandwagons filled with players so scared to be on the outside looking in, they band up with 'the elite' side so they can ensure 100% wins all the time.
2 - People want to win easily - so mechanics that are weak such as the PC locking capability and things like red line rails which promote very little risk, quite high reward are then exploited over and over (all done under the first strike meme of 'we are doing it to them before they do it to us')
3 - People get comfy with winning - just like EVE did with certain alliances, the bandwagon once formed, the tactics once set are very hard to change due to human nature not liking change and when the only option left is for CCP to step in and reorder the bus, its railed against and very few people like being shouted at over and over.
4 - Due to the system not renewing often enough with content and mechanic balances to keep the bus on target and the game being tipped one way or another, this thing has crashed and i would propose to you that Dust is now on life support with so few new players coming through, the game seriously just becoming a habit for addicted people to 'cap' each month using the best gear and crapest tactics to cap out quickly. (tankbush)
Dust is potentially dying not due to one particular thing but all of these environmental conditions that have perhaps sealed its fate in the long term.
Lets see what Fanfest brings us. |
Orin the Freak
The Solecism of Limitation
781
|
Posted - 2014.04.17 08:56:00 -
[55] - Quote
I would tend to agree. but as far as militia only matches... Not sure that would work.
Just make a per-player cap on gear expendature per public game. Say each person gets 200k to spend. once that's gone, you have to use free gear (starter fits, or otherwise *infinite* fittings) So now, if you use proto and die once, odds are you've just limited yourself to cheap/free suits for the rest of the game. Where as the average player will likely rarely ever even hit the cap, unless they are using advanced+ gear.
just for public matches though. Obviously FacWar and PC would stay uncapped.
Also, add in ISK efficiency ffs! Then just penalize people who go ISK negative in matches. Nothing too over the top, but something that might discourage overspending. Just adding in ISK efficiency would be a huge factor. I may not have the best KDR of all time... (just over 2.0), but I guarantee my character is fully ISK efficient, seeing how rarely I actually use proto gear (or fits over 10-15k ISK for that matter)
But yeah. the NPE is god-awful in this game. It's pretty bad when your game plan for your first year should be "play something else whilst you accrue enough passive SP to be somewhat competitive on the battlefield"
It's not gear that needs balancing, it's pub matches. People are far too comfortable running what should equate to rich-people gear in public matches.
Anything over 50k ISK should be saved for FW/PC. Then add in ISK rewards to FW (of course, less ISK than in pub matches, to make up for the gain of LP, and the fact that you can queuesync)
PC should be where us old-timers go to waste our dusty proto suits.
Also, Corp contracts would be a nice place to burn proto gear.
All these things still wouldn't stop people from absolutely steamrolling in pub matches, but it would be far less frustrating to be steamrolled by a bunch of dudes running militia/basic gear than it is knowing they have a stream of ISK feeding their protostomps. |
Spectral Clone
Dust2Dust. Top Men.
2291
|
Posted - 2014.04.17 08:58:00 -
[56] - Quote
Judge Rhadamanthus wrote:Spectral Clone wrote:Dont blame the players, blame the game (devs). This pops up every one and a while. It's a typical defence for those seeking to avoid responsibility for their actions. It is also demonstrably false. I do not use exploits, yet I see others use them. I know they exist but consider it unfair to use them. If it was the games fault I would be using it. I, a player decided not to exploit, the other player decided to exploit. We both know how but only one of us does. This is clearly the player taking an action. This means its the player not the game.
Of course, there is always a choice.
But PC is for example a huge clusterfuck buffet of bad choices being served to district locking tryhards. Of course people will exploit broken mechanics when CCP show they: 1. Wont ban exploiters. 2. Do not fix the exploits.
CCP is a bad game dev company and should feel bad. |
steelRatt
L.O.T.I.S. D.E.F.I.A.N.C.E
19
|
Posted - 2014.04.17 09:40:00 -
[57] - Quote
Spectral Clone wrote:Judge Rhadamanthus wrote:Spectral Clone wrote:Dont blame the players, blame the game (devs). This pops up every one and a while. It's a typical defence for those seeking to avoid responsibility for their actions. It is also demonstrably false. I do not use exploits, yet I see others use them. I know they exist but consider it unfair to use them. If it was the games fault I would be using it. I, a player decided not to exploit, the other player decided to exploit. We both know how but only one of us does. This is clearly the player taking an action. This means its the player not the game. Of course, there is always a choice. But PC is for example a huge clusterfuck buffet of bad choices being served to district locking tryhards. Of course people will exploit broken mechanics when CCP show they: 1. Wont ban exploiters. 2. Do not fix the exploits. CCP is a bad game dev company and should feel bad.
Ccp has a good concept for a game but it needs more content and more players but why keep telling ccp to fix it. and blaming them coz some tryhard finds a exploit we the players can help this game to how about if you see your team has afew tanks don't call one in. Start the match in std or adv and see what the other team brings you can always change suits. if someone sends you a GG show respect and send a GG back.(pyrex) It's the little things We can do not Ccp to make the game better you tryhards want more fresh meat to stomp right? let them get sucked in to the game first then when there addicted **** em not before.
Defeat dose not exist to them that are willing.
|
Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
2
|
Posted - 2014.04.17 09:52:00 -
[58] - Quote
Wall of text alert!!!
I'm a newberry sitting on about 4mil not entirely wisely invested SP. I caught the million clone challenge and the rush of SP went to my head a little bit. Also I'm sure that these ideas have been raised and dismissed before so sorry if I'm just blowing smoke up everyones ***. As I said new, learning, long way to go.
I'm not really a FPS player, I 'got gud' at MW2 and that's been about it but I do like me some character building and RPG and I think that's what keeps me in Dust. For the month that I have been a member I've been working through Dust and it's idiosyncrasies to find a play style that works for me and my militia suits. At present that comes down to running as a second line troop, a bit of hacking, hiding behind heavies and getting shot in the back..... repeatedly.
I'd rather see something more interesting than tiered matchmaking to end protostomping (The current accelerated SP matches have made this a million times worse for us weaklings by the way. Last night was rough!)
I think there are a few things that might work, and I'm going to pull numbers out my backside here so please don't flame for poorly thought out maths.
Firstly would it be possible to borrow from tabletop gaming and run a points system for teams? e.g rather than have 32 people vs 32 people have 32 points vs 32 points?
So if Militia dropsuits are worth 1 point, STD 2, ADV 3, PROTO 4. You could end up with a team of 32 Militia suits vs 8 Proto suits. That sounds quite fun to me and it would certainly make the more expensive suits work for their kills and encourage teamwork with the weaker suits. I accept SP investment and fittings are potential issues here but even a 40mil SP vet can only put so much on a militia dropsuit if that is what they want to run....... The negative is therefore maybe this pushes everyone too much towards the middle ground?
I also accept that there are potential problems as far as ISK/AUR investment/loss and I'm not sure how vehicles would fit but I quite like the general concept and would be interested to know if they'd fit in.
I also like the idea of a more balanced risk/reward system with WP. It already exists with ISK in that running Militia suits means no net loss of ISK each match whereas higher ISK investment potentially leads to more ISK income but also losses. Would it work with WP if they were altered based on level?
For example Militia suit kills Militia suit +50WP. There could then be +/-10% based on level e.g. Proto kills Militia +35WP but Militia kills Proto +65WP Again lower tiers get a boost and Higher tiers have to work harder for their stomp. It also encourages good play and good players running cheaper fits. (Although maybe that isn't a good thing?) Again I really haven't thought vehicles etc through with this idea I know, but I'd be interested if they would fit.
I am happy for someone to take my hand, lead me into a corner and explain in no uncertain terms why these are dumb ideas. I'll say again new, learning, long way to go.
Thanks
- - - - - - - - - - - - - - - - - - - - -
As an aside NPE does need to be improved especially for people unfamiliar with EVE lore. For example with a bit more info on play styles and fittings before starting I think I would have gone Minmatar rather than Gallente..... I think I must be a sucker for punishment.
At present when you choose your race at the start it's not clear that there are definite differences and consequences to that choice as far as racial weapons suit bonus' etc. This is compounded by the lack of Militia fits for all suits and a chance to 'try before you buy' as it were. An extended Academy that occurs before finally specing into race would help this.
I'd also like to see penalties for people running non-racial suits. Not massive ones but if you've selected Gallente as your race then running Minmatar drop suits should give you less of their specific bonus than a Minmatar running a Minmatar suit.
It means that early choices have consequences and may also spread out FoTM fits a bit more, and like in real war the balance of power would swing between races as updates/nerf/buffs came online. Racial parity in Weapons, Vehicles, Suits is required first though and switching races could come at a SP/ISK/AUR cost. |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
415
|
Posted - 2014.04.17 10:05:00 -
[59] - Quote
I think if there are going to be gear limited matches, the base payout for a match needs to reflect the max gear level in that match. So there would be a reason to play the "higher tiered" matches with lower tiered gear. And overall would make it more appealing to play the higher tiered matches if you think you got what it take to play with the tryhards.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
shaman oga
Nexus Balusa Horizon
1874
|
Posted - 2014.04.17 11:22:00 -
[60] - Quote
Probably Pyrex is not the one who can say this things, because he tend to run full proto squads, at least when i find him in a match, but i must agree on his points.
NPE is flawed, it needs a complete rework, CCP should make a step back and reconsider their decisions, i believe they should take the new players and actually teach them, by forcing them doing something. There should be in-game guides, basic and advanced, written by players and signed by CCP.
The only players i don't want to play with or against are players with a connection from an asian zone, for the obvious reason of LAG, if there is no one on your server region probably you have to go to bed.
A good matchmaking would solve some other problems, like full squads of protostompers against 16 randoms.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
|
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
800
|
Posted - 2014.04.17 12:16:00 -
[61] - Quote
JARREL THOMAS wrote:CCP you guys respond way to late to clear gamebreaking problems pro-stopers should just have there own mode like a teir system.
1 basic 2 advance 3 proto
I said this a LONG time ago. Though back when I said it, there were a **** ton of people against it. Clearly I need to be making videos, because that's the only way people seem to learn anything new.
As reading is far too much of a chore.
Tanks - Balancing Turrets
|
Fox Gaden
Immortal Guides
2953
|
Posted - 2014.04.17 12:32:00 -
[62] - Quote
da GAND wrote:KING CHECKMATE wrote:Pyrex should learn how to aim and spray and pray less.... ya I don't know why he wasn't aiming at all, but he doesn't use the AR/PR much. He mainly uses shotguns, side arms and the laser rifle so obviously he kinda sucks with the AR/PR. He was quite a good shot in his early videos. Of course near the end of this video he admits to being very drunk.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Operative 2511 Dajli
True Companion Planetary Requisitions
4
|
Posted - 2014.04.17 12:39:00 -
[63] - Quote
The dark cloud wrote:He hasnt mentioned the fact that those proto stompers actually are part of the ecconomic from dust. Sure they dont buy AUR but they stomp the opposition which means the guys who had a really bad day might spend some money to get proto suits at lvl3 to keep up with those guys.
This just in:
16 year old girl raped. Asked to replace torn clothes at her own expense. Told it was her fault.
Lol, the ban hammer got me!
|
Fox Gaden
Immortal Guides
2953
|
Posted - 2014.04.17 12:39:00 -
[64] - Quote
IceShifter Childhaspawn wrote:Agree with his premise. Solutions are on spot: a gear restricted match mode would allow all the get good types to compare phallic dimension on a level playing field. The do not fight option would allow a protest of the sort that doesnt chase away every new player The all-proto all-the-time has screwed the player base and needs to be addressed without punishing those players Some time ago I suggested a Minor League where only Militia and Basic gear could be used. It would have lower ISK payouts than the Open PUB matches where anything goes, but then Militia and Basic gear is a lot less expensive. I like leaving the choice to the player whether they want lower risk (Minor League) or higher rewards (Open League). (I would be in favour of increasing the payout for Open PUB matches a bit as well.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Operative 2511 Dajli
True Companion Planetary Requisitions
4
|
Posted - 2014.04.17 12:41:00 -
[65] - Quote
ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
100% to a video game. Lol. I bet your girlfriend likes that you give everythingGǪ ohGǪ right.
Lol, the ban hammer got me!
|
waistr
DEAD-MEN-WALKING
170
|
Posted - 2014.04.17 13:05:00 -
[66] - Quote
It seems to me this started to become prevalent after corporate tax's were introduced, corporation now have obscene amounts of Isk, and can fund players eternally, there is no risk, there no are consequences. Unfortunately, I think its to late to put that genie back in the bottle. |
Aaroniero d'Lioncourt
480
|
Posted - 2014.04.17 13:14:00 -
[67] - Quote
http://www.pyrex.com/
They're ok.
|
Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1094
|
Posted - 2014.04.17 13:33:00 -
[68] - Quote
Been saying what Pyrex said from the beginning! Wheres the Meta Level matches? If your suit has a total meta level of x then its red for that particular game. Yes, this is problematic for say a Logi but im sure someone in shanghai will be able to code for this..only take the meta level of 1 equip slot-I dont know.
I created a new character using one of my main slots because it was dormant to see what the new player experiance was like all the way to 100,000 war points, which gives you just over 1m SP and boy that was a struggle. Of course I went Repair tool lvl 5 and slapped it onto a gal militia suit, then went into uplinks lvl 3, then tried for my min logi, but how is a new player going to know that!?
Something needs to change CCP.
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
|
Gaurdian Satyr
Glitched Connection
121
|
Posted - 2014.04.17 13:42:00 -
[69] - Quote
JARREL THOMAS wrote:CCP you guys respond way to late to clear gamebreaking problems pro-stopers should just have there own mode like a teir system.
1 basic 2 advance 3 proto
I have a 2 proto weapons that i barely use and most of the time im in milita or with my tactical sniper.....does this mean i should be thrown to the proto sharks?
Edit- thats why we cant have a tier system cause its a exploitable system where it would have to be a player selecting what tier they are...i.e. proto selecting basic or basics getting thrown to the sharks cause they have a proto ScP in their inventory that they arent even using
-holds arms in O- throw it in the story basket bro
|
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4265
|
Posted - 2014.04.17 13:58:00 -
[70] - Quote
Watched it.
He has a point, but the only one I agree with is the NPE. Yeah, NPE has to be changed. Bad. I had an old friend hop on, and I wince seeing him go 2-12 in a round, when I know he is actually a better infantry player than I am (BF3 vet). That needs to be changed. I don't know how they need to fix it, but I support any movement to make the NPE better.
As to being a try-hard: Maybe it's just me, but I HATE losing. This applies to everything. I don't like losing in American Football, I don't like getting a lower test score than my friend, and I don't like losing in a board game. That being said, I'm not going to flip sh!t or act all depressed if I lose, but that also means that I will play to the best of my ability. It's just a game, but I want to win. This doesn't make me a person with no life, or someone who can't get accomplishments outside of a game (Where do you guys come up with this stuff?), just someone with a drive to succeed in ANYTHING they do. I consider that a good part of me, and it's not going to change.
Getting on the Mushroom: Annoying as hell, but its done because it is a FANTASTIC strategic advantage. You get the high ground, and it's hard to reach, which means safe spawns for the team. However, it IS orbital bait (As you saw in the vid), and with a good team, you can actually pin them on it until they get OB'd.
As for your attempt to balance NPE: I don't think that will work per se. They just need to separate the tiers SP wise. Why? Because even when you run ADV fits, or even basic fits, those "Try-Hard Vets" will still stomp the ever loving hell out of any new guy they come across. They could run MLT and do it. Their SP and Experience creates another barrier that equipment resrtictions will not overcome. People will whine "Those high SP players" instead of "Those proto stompers". So lets just balance it around SP instead.
My 0.02 ISK. Feel free to troll, lol, hate or debate as you see fit.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
|
|
Starfire Revo
DUST University Ivy League
205
|
Posted - 2014.04.17 14:10:00 -
[71] - Quote
Sum1ne Else wrote:...Why are there still tanks/ADS in Ambush? WTF CCP, reducing them to 2!!? just crazy-should have removed them completely!
Something needs to change CCP. I think this is one of the bigger problems that has existed for a long time. A version of ambush that was infantry and LAV only would give people a chance against the proto players. Right now the starter fits can't scratch tanks/ADS, but can kill proto players with good teamwork.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
|
GLOBAL RAGE
Consolidated Dust
47
|
Posted - 2014.04.17 14:22:00 -
[72] - Quote
Fix high latency issues first, proto gear gets chewed up just as fast as lower tiers. Laggers infest this game, and many are so called "elite".
Fix your lag CCP!
|
BrotherofHavok
PIanet Express Canis Eliminatus Operatives
52
|
Posted - 2014.04.17 14:27:00 -
[73] - Quote
well said, little argument from me.
Sincerely,
Your Multi-purpose Everything User
|
Monkey MAC
Rough Riders..
2550
|
Posted - 2014.04.17 15:09:00 -
[74] - Quote
There is some truth to the majority of the things he says. However I believe, always have, always will, that a tiered matchmaking system (based on your fits meta level) or restricted matches like mlt only or no vehicles is too crude to really work.
1) It fragments the player base too much If you've got 10% of the playerbase in no vehicle matches, 10% in no Proto Matches, 10% in FW, 10% in PC that's 40% of the playerbase you aren't matchmaking. Suddenly no-one can find a match without waiting for 5 years.
2) It doesn't stop the Stomping Saying to ProtoStomping Corp "Your not allowed to fight mlt noobs anymore" won't stop them stomping, its just the people they stomp will be in advanced gear as opposed to STD/Mlt.
3) You get fragmented stomping. It will infact make stomping worse . You will get stompers in all tiers of matches thereby increasing your chancd of finding a stomp.
When it comes to Stomps people forget where the ProtoStomp orginated from, the PubStomp. The act of Protostomping is to commit a pubstomp whilst using Prototype gear. The problem is PUBstomp not the PROTOstomp. As pyrex hinted in his video and many people here besides, Prototype gear in Pubs feels taboo.
This should not be the case, just because someone is in Protogear does not mean they will win, even if no-one else uses proto gear on the other side. Its the squads, wolfpacks and spammers that are the problem. Like the people spamming uplinks on the mushroom, or the Top Corps spamming FOTMs in groups of 6 or above. The packs of tanks that stick closer together than sardines in a tin. This behaviour isn't from the new players or even the lone wolf vets. Its from the wolfpackers.
The system needs to plave wolfpack against wolfpack.
1) Create a hidden metric (for the remainder of this post I shall refer to this metric as 'infamy'), this infamy is calculated from a formula of key vital statistics. These statistics include KDR, WPDR (WP/Death Ratio), ATTD(Average time to death), PPM (Profit per Match) and WLR (Win/Loss Ratio)
2) When matchmaking begins the AI looks for the match with the closest possible infamy levels to the player, in the event of a tie, the AI will favour the lower values (giving the player a 'good' match), while the player base is small there is no cap on differnce of infamy, only that it will favour closer levels first.
3) Squads are given average infamy levels and balanced upon this, the AI will exclude 'outliers' that have infamy levels below a certain level from the calculation, it will not exclude positive (larger infamy outliers), the AI will always favour placing a squad against a squad where possible.
You now have a fast matchmaking system that will give more balanced matches the majority of the time, the playerbase is now no longer fragmented (at all until CCP decide to place an infamy difference cap), that everyone but the stompers can enjoy.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
779
|
Posted - 2014.04.17 15:32:00 -
[75] - Quote
Monkey MAC wrote:There is some truth to the majority of the things he says. However I believe, always have, always will, that a tiered matchmaking system (based on your fits meta level) or restricted matches like mlt only or no vehicles is too crude to really work.
1) It fragments the player base too much If you've got 10% of the playerbase in no vehicle matches, 10% in no Proto Matches, 10% in FW, 10% in PC that's 40% of the playerbase you aren't matchmaking. Suddenly no-one can find a match without waiting for 5 years.
2) It doesn't stop the Stomping Saying to ProtoStomping Corp "Your not allowed to fight mlt noobs anymore" won't stop them stomping, its just the people they stomp will be in advanced gear as opposed to STD/Mlt.
3) You get fragmented stomping. It will infact make stomping worse . You will get stompers in all tiers of matches thereby increasing your chancd of finding a stomp.
When it comes to Stomps people forget where the ProtoStomp orginated from, the PubStomp. The act of Protostomping is to commit a pubstomp whilst using Prototype gear. The problem is PUBstomp not the PROTOstomp. As pyrex hinted in his video and many people here besides, Prototype gear in Pubs feels taboo.
This should not be the case, just because someone is in Protogear does not mean they will win, even if no-one else uses proto gear on the other side. Its the squads, wolfpacks and spammers that are the problem. Like the people spamming uplinks on the mushroom, or the Top Corps spamming FOTMs in groups of 6 or above. The packs of tanks that stick closer together than sardines in a tin. This behaviour isn't from the new players or even the lone wolf vets. Its from the wolfpackers.
The system needs to plave wolfpack against wolfpack.
1) Create a hidden metric (for the remainder of this post I shall refer to this metric as 'infamy'), this infamy is calculated from a formula of key vital statistics. These statistics include KDR, WPDR (WP/Death Ratio), ATTD(Average time to death), PPM (Profit per Match) and WLR (Win/Loss Ratio)
2) When matchmaking begins the AI looks for the match with the closest possible infamy levels to the player, in the event of a tie, the AI will favour the lower values (giving the player a 'good' match), while the player base is small there is no cap on differnce of infamy, only that it will favour closer levels first.
3) Squads are given average infamy levels and balanced upon this, the AI will exclude 'outliers' that have infamy levels below a certain level from the calculation, it will not exclude positive (larger infamy outliers), the AI will always favour placing a squad against a squad where possible.
You now have a fast matchmaking system that will give more balanced matches the majority of the time, the playerbase is now no longer fragmented (at all until CCP decide to place an infamy difference cap), that everyone but the stompers can enjoy.
Infamy points hmmmmmmm it sounds like a good idea actually, and if that doesn't work I think CCP should probably just keep proto suits and proto weapons out of pub contracts. Only militia, Standard and advanced should be allowed.
Rage at Fanfest??
|
Master Smurf
Nos Nothi
360
|
Posted - 2014.04.17 15:38:00 -
[76] - Quote
Its very funny how some people are saying dont blame the developers. - Any great sandbox needs proper mechanisms for them to succeed and hopefully produce results you want to see.
Many instances of game mechanics that are just not properly implemented to stop certain exploitation is baffling Every roof should be able to be reached (either internally or externally) by infantry in case that team doesnt have air support or have equipment (jet pack or grappling hook) to allow traversal or mortar like weaponry
Turret installations should be formidable, not fodder
Equipment and or grenades to jam scanning should be available
Its also quite funny that mechanisms that would give the "little guy" a fighting chance were shifted the other way to protect the already powerful: Grenade reduction
Detonating RE during bleedout
TTK shift on rifles and Damage mod reductions
On the subject of Alliances and PC funding the proto stomp and what could be done. I dont play PC so I have to ask, is there any maintenance or upkeep costs associated with holding these said districts or is it once you have it, it generates some set amount of ISK?
What I could see is that the bigger an alliance or corp is the less ISK there is to go around so it isnt sustainable. So smaller corps or alliances holding a set number of districts could be more profitable and that could force internal power struggles. There could also be new "undiscovered" districts that could be content delivered into the universe so that smaller corps who could explore and find them could secretly start amassing wealth until they are found out . There also needs to be the ability to strike at key districts and if they are successfully taken that can have a destabilizing effect which could cause other enemy corps to start attacking and causing the big ones to war on many fronts and then probably have to cede some land. - Obviously this secondary part is for the future.
In the present I would have Ambush infantry only, only have one separation by meta or SP for Ambush and Skirmish and then implement content and change mechanisms to sort out the easy exploits
"Shine bright like a diamond"
|
Monkey MAC
Rough Riders..
2551
|
Posted - 2014.04.17 16:09:00 -
[77] - Quote
Master Smurf wrote:Its very funny how some people are saying dont blame the developers. - Any great sandbox needs proper mechanisms for them to succeed and hopefully produce results you want to see.
Many instances of game mechanics that are just not properly implemented to stop certain exploitation is baffling
Every roof should be able to be reached (either internally or externally) by infantry in case that team doesnt have air support or have equipment (jet pack or grappling hook) to allow traversal or mortar like weaponry
Turret installations should be formidable, not fodder
Equipment and or grenades to jam scanning should be available
Its also quite funny that mechanisms that would give the "little guy" a fighting chance were shifted the other way to protect the already powerful: Grenade reduction
Detonating RE during bleedout
TTK shift on rifles and Damage mod reductions
On the subject of Alliances and PC funding the proto stomp and what could be done. I dont play PC so I have to ask, is there any maintenance or upkeep costs associated with holding these said districts or is it once you have it, it generates some set amount of ISK?
What I could see is that the bigger an alliance or corp is the less ISK there is to go around so it isnt sustainable. So smaller corps or alliances holding a set number of districts could be more profitable and that could force internal power struggles. There could also be new "undiscovered" districts that could be content delivered into the universe so that smaller corps who could explore and find them could secretly start amassing wealth until they are found out . There also needs to be the ability to strike at key districts and if they are successfully taken that can have a destabilizing effect which could cause other enemy corps to start attacking and causing the big ones to war on many fronts and then probably have to cede some land. - Obviously this secondary part is for the future.
In the present I would have Ambush infantry only, only have one separation by meta or SP for Ambush and Skirmish and then implement content and change mechanisms to sort out the easy exploits
Now you see one of the CPS memebers (EvE CPM) the chairman I believe, is quoted as saying something like, any in-game combat mechanic that benifits noobs should benifit the vets 10 fold, or something to that effect, which with respect will always be true.
However matchmaking is not a combat mechanic and therefore should be changed to benifit the noobs the most. This includeds
1) MUCH longer academy 2) Tutorial/Story Driven 1P Campaign 3) Matchmaking system that tees of equally matched opponents against each other.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Rynoceros
Rise Of Old Dudes
3664
|
Posted - 2014.04.17 16:26:00 -
[78] - Quote
Problem Solved. You're Welcome.
I GÖú Kittens.
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
779
|
Posted - 2014.04.17 16:34:00 -
[79] - Quote
Monkey MAC wrote:Master Smurf wrote:Its very funny how some people are saying dont blame the developers. - Any great sandbox needs proper mechanisms for them to succeed and hopefully produce results you want to see.
Many instances of game mechanics that are just not properly implemented to stop certain exploitation is baffling
Every roof should be able to be reached (either internally or externally) by infantry in case that team doesnt have air support or have equipment (jet pack or grappling hook) to allow traversal or mortar like weaponry
Turret installations should be formidable, not fodder
Equipment and or grenades to jam scanning should be available
Its also quite funny that mechanisms that would give the "little guy" a fighting chance were shifted the other way to protect the already powerful: Grenade reduction
Detonating RE during bleedout
TTK shift on rifles and Damage mod reductions
On the subject of Alliances and PC funding the proto stomp and what could be done. I dont play PC so I have to ask, is there any maintenance or upkeep costs associated with holding these said districts or is it once you have it, it generates some set amount of ISK?
What I could see is that the bigger an alliance or corp is the less ISK there is to go around so it isnt sustainable. So smaller corps or alliances holding a set number of districts could be more profitable and that could force internal power struggles. There could also be new "undiscovered" districts that could be content delivered into the universe so that smaller corps who could explore and find them could secretly start amassing wealth until they are found out . There also needs to be the ability to strike at key districts and if they are successfully taken that can have a destabilizing effect which could cause other enemy corps to start attacking and causing the big ones to war on many fronts and then probably have to cede some land. - Obviously this secondary part is for the future.
In the present I would have Ambush infantry only, only have one separation by meta or SP for Ambush and Skirmish and then implement content and change mechanisms to sort out the easy exploits
Now you see one of the CPS memebers (EvE CPM) the chairman I believe, is quoted as saying something like, any in-game combat mechanic that benifits noobs should benifit the vets 10 fold, or something to that effect, which with respect will always be true. However matchmaking is not a combat mechanic and therefore should be changed to benifit the noobs the most. This includeds 1) MUCH longer academy 2) Tutorial/Story Driven 1P Campaign 3) Matchmaking system that tees of equally matched opponents against each other.
+1 I agree.... mostly
The academy for sure does need to be longer and there needs to be some kind of tutorial where the new player fights against AI opponents like the campaign you mentioned or both. Not sure about the match making part really though.
Rage at Fanfest??
|
ADAM-OF-EVE
Dead Man's Game
1246
|
Posted - 2014.04.17 16:51:00 -
[80] - Quote
i think it was a little too late for pyrex to jump on the "your killing this game" bandwagon... seeing as he has always been one of those full proto flavour of the month types
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
|
|
Hansei Kaizen
The Jackson Five
142
|
Posted - 2014.04.17 17:04:00 -
[81] - Quote
The dark cloud wrote:He hasnt mentioned the fact that those proto stompers actually are part of the ecconomic from dust. Sure they dont buy AUR but they stomp the opposition which means the guys who had a really bad day might spend some money to get proto suits at lvl3 to keep up with those guys.
Problem is: They do that one time, find out they die as often the next match, because AUR doesnt make them vets and leave the game forever. That is one heck of a business model
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
|
Bormir1r
Fatal Absolution Dirt Nap Squad.
300
|
Posted - 2014.04.17 17:06:00 -
[82] - Quote
KING CHECKMATE wrote:da GAND wrote:KING CHECKMATE wrote:Pyrex should learn how to aim and spray and pray less.... ya I don't know why he wasn't aiming at all, but he doesn't use the AR/PR much. He mainly uses shotguns, side arms and the laser rifle so obviously he kinda sucks with the AR/PR. finished the video. He has a point.But i dont feel i actually fit in his description.
Lol I don't fit his description either but what he's saying is definitely true to a very high extent.
"One does not simply" look for a scout, it looks for you.
|
waistr
DEAD-MEN-WALKING
172
|
Posted - 2014.04.17 18:10:00 -
[83] - Quote
To the many are saying "its not me that does that" I believe you are missing the point, we the veteran players have come to accept that this is the way it is in this game. Unfortunately that attitude is slowly killing this game. Its called compliancy:disposition to yield to or comply with others And the sad fact is the corps/players that do it, don't give a crap about what is said in the forums.... If they read them at all Their silence tells us a lot |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
802
|
Posted - 2014.04.17 18:20:00 -
[84] - Quote
Sum1ne Else wrote:Been saying what Pyrex said from the beginning! Wheres the Meta Level matches? If your suit has a total meta level of x then its red for that particular game. Yes, this is problematic for say a Logi but im sure someone in shanghai will be able to code for this..only take the meta level of 1 equip slot-I dont know.
I created a new character using one of my main slots because it was dormant to see what the new player experiance was like all the way to 100,000 war points, which gives you just over 1m SP and boy that was a struggle. Of course I went Repair tool lvl 5 and slapped it onto a gal militia suit, then went into uplinks lvl 3, then tried for my min logi, but how is a new player going to know that!?
...Why are there still tanks/ADS in Ambush? WTF CCP, reducing them to 2!!? just crazy-should have removed them completely!
Something needs to change CCP.
Posted this a while back. Increase the suit meta to match that of a logi when all slots are considered. Sweet and simple.
Tanks - Balancing Turrets
|
BrotherofHavok
PIanet Express Canis Eliminatus Operatives
53
|
Posted - 2014.04.17 20:33:00 -
[85] - Quote
The dark cloud wrote:He hasnt mentioned the fact that those proto stompers actually are part of the ecconomic from dust. Sure they dont buy AUR but they stomp the opposition which means the guys who had a really bad day might spend some money to get proto suits at lvl3 to keep up with those guys. This is an extremely shorted sighted belief. "Wow, I got killed without spending money so I NEED to spend money to keep up with these guys!" Then what happens when they still get killed? They quit...
Personally I actually quit for several months because of basically the above. Not the part about buying aurum, just about being proto stomped for so long by FOTM users. If Dust did not have a passive SP accumulation I would have NEVER come back to this game. To be honest, I kind of wish I didn't.
Sincerely,
Your Multi-purpose Everything User
|
CLONE117
True Pros Forever
770
|
Posted - 2014.04.17 21:33:00 -
[86] - Quote
that was a lot of isk at the end of that vid..
over 800m....
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
|
Monkey MAC
Rough Riders..
2553
|
Posted - 2014.04.17 22:13:00 -
[87] - Quote
ADAM-OF-EVE wrote:i think it was a little too late for pyrex to jump on the "your killing this game" bandwagon... seeing as he has always been one of those full proto flavour of the month types
Yeah his point is lessened somewhat when he gives it from a missile tank wedged somewhere it's not ment to be wedged. And pubstomps a dom match.
"Stompers are killing this game" I will show you a pubstomp I prepared earlier for a background.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
782
|
Posted - 2014.04.17 23:00:00 -
[88] - Quote
Monkey MAC wrote:ADAM-OF-EVE wrote:i think it was a little too late for pyrex to jump on the "your killing this game" bandwagon... seeing as he has always been one of those full proto flavour of the month types Yeah his point is lessened somewhat when he gives it from a missile tank wedged somewhere it's not ment to be wedged. And pubstomps a dom match. "Stompers are killing this game" I will show you a pubstomp I prepared earlier for a background.
Ya a hit ironic lol
Rage at Fanfest??
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
783
|
Posted - 2014.04.17 23:30:00 -
[89] - Quote
Forever ETC wrote:Who is that guy in the comment section talking about CCP killing the game?! Psh... I swear that isn't me.
*Begins to run and yells*
"Just Because he has my first two initials, doesn't mean it's me!"
Lol now people know your youtube account so they shall send hate mail there instead of sending it to your dust character Mwahahaha!!!!!!
Rage at Fanfest??
|
HOWDIDHEKILLME
Dying to Reload
18
|
Posted - 2014.04.18 01:50:00 -
[90] - Quote
You would also have to limit bonuses to the same tier.... Otherwise a vet in a starter suit still has a signifigant advantage... Be it well earned.
Lonewolf till I die
|
|
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
784
|
Posted - 2014.04.18 03:31:00 -
[91] - Quote
HOWDIDHEKILLME wrote:You would also have to limit bonuses to the same tier.... Otherwise a vet in a starter suit still has a signifigant advantage... Be it well earned.
maybe and maybe not
Rage at Fanfest??
|
|
|
|
Pages: 1 2 3 4 :: [one page] |