Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
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Posted - 2014.04.17 09:52:00 -
[1] - Quote
Wall of text alert!!!
I'm a newberry sitting on about 4mil not entirely wisely invested SP. I caught the million clone challenge and the rush of SP went to my head a little bit. Also I'm sure that these ideas have been raised and dismissed before so sorry if I'm just blowing smoke up everyones ***. As I said new, learning, long way to go.
I'm not really a FPS player, I 'got gud' at MW2 and that's been about it but I do like me some character building and RPG and I think that's what keeps me in Dust. For the month that I have been a member I've been working through Dust and it's idiosyncrasies to find a play style that works for me and my militia suits. At present that comes down to running as a second line troop, a bit of hacking, hiding behind heavies and getting shot in the back..... repeatedly.
I'd rather see something more interesting than tiered matchmaking to end protostomping (The current accelerated SP matches have made this a million times worse for us weaklings by the way. Last night was rough!)
I think there are a few things that might work, and I'm going to pull numbers out my backside here so please don't flame for poorly thought out maths.
Firstly would it be possible to borrow from tabletop gaming and run a points system for teams? e.g rather than have 32 people vs 32 people have 32 points vs 32 points?
So if Militia dropsuits are worth 1 point, STD 2, ADV 3, PROTO 4. You could end up with a team of 32 Militia suits vs 8 Proto suits. That sounds quite fun to me and it would certainly make the more expensive suits work for their kills and encourage teamwork with the weaker suits. I accept SP investment and fittings are potential issues here but even a 40mil SP vet can only put so much on a militia dropsuit if that is what they want to run....... The negative is therefore maybe this pushes everyone too much towards the middle ground?
I also accept that there are potential problems as far as ISK/AUR investment/loss and I'm not sure how vehicles would fit but I quite like the general concept and would be interested to know if they'd fit in.
I also like the idea of a more balanced risk/reward system with WP. It already exists with ISK in that running Militia suits means no net loss of ISK each match whereas higher ISK investment potentially leads to more ISK income but also losses. Would it work with WP if they were altered based on level?
For example Militia suit kills Militia suit +50WP. There could then be +/-10% based on level e.g. Proto kills Militia +35WP but Militia kills Proto +65WP Again lower tiers get a boost and Higher tiers have to work harder for their stomp. It also encourages good play and good players running cheaper fits. (Although maybe that isn't a good thing?) Again I really haven't thought vehicles etc through with this idea I know, but I'd be interested if they would fit.
I am happy for someone to take my hand, lead me into a corner and explain in no uncertain terms why these are dumb ideas. I'll say again new, learning, long way to go.
Thanks
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As an aside NPE does need to be improved especially for people unfamiliar with EVE lore. For example with a bit more info on play styles and fittings before starting I think I would have gone Minmatar rather than Gallente..... I think I must be a sucker for punishment.
At present when you choose your race at the start it's not clear that there are definite differences and consequences to that choice as far as racial weapons suit bonus' etc. This is compounded by the lack of Militia fits for all suits and a chance to 'try before you buy' as it were. An extended Academy that occurs before finally specing into race would help this.
I'd also like to see penalties for people running non-racial suits. Not massive ones but if you've selected Gallente as your race then running Minmatar drop suits should give you less of their specific bonus than a Minmatar running a Minmatar suit.
It means that early choices have consequences and may also spread out FoTM fits a bit more, and like in real war the balance of power would swing between races as updates/nerf/buffs came online. Racial parity in Weapons, Vehicles, Suits is required first though and switching races could come at a SP/ISK/AUR cost. |