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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9539
|
Posted - 2014.04.17 03:10:00 -
[31] - Quote
Captain Crutches wrote:ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
That makes perfect sense. In a world like New Eden, nothing less should be expected. The problem is that the game is currently in a state where one group giving 100% effort amounts to roflstomps that drive new players away and end up being bad for the game in the long run. Ideally, you should be able to give your full effort to fight against another team who is also giving the same level of effort, where both sides have a chance at winning. That, I believe, was the idea behind PC... Two organized teams decked out in top gear going all out in a high-stakes battle. Likewise, a new player with less SP and lower tier gear should be able to have the same mindset as you, and have a shot at winning rather than getting burned out after their 100% effort results in nothing but getting steamrolled. Basically, you're doing it right, but the game mechanics are wrong. You have the right idea, but in the current state of things, the right idea ends up being bad for the game. That mindset should be encouraged and rewarded for everyone, not just the protobears, for the sake of keeping new players in the game. My attitude is similar, I suppose, but pointed in a different direction. I'm concerned less about my merc's wallet and KDR than about the well-being of DUST 514. My effort goes toward the betterment of the game, which includes expanding the playerbase, and that inherently means holding back in pubs to alleviate the stomp mentality in newberries (Full disclosure, I'm terrible, so I lessen the stomp just by being on the other team, holding back or not).
Many other communities, and not just video game communities like to play competitively....but always fall into the trap of "bluing up" with one another......it always happens.
If AE wanted competition....why are they in the same allaince as Nyain San? Why do they align with Team Players or X, Y, Z corporations?
Why avoid fighting leveled players in a competitive mode if competition is the most important thing?.... Because it mitigates risk.
You can say "Oh we lost to X corp. GG Guys good to be the same alliance."
but you can't say
"Oh we lost to X corp whom we have been at war with for X weeks, GG"
Without losing face, ISK, and time.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2260
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Posted - 2014.04.17 03:11:00 -
[32] - Quote
He has a point. Still it's pretty "old" news.
-#Firmocosìperchènonhopersonalità
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
1960
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Posted - 2014.04.17 03:18:00 -
[33] - Quote
ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
in school do you put elementary kids in college courses?
in work do you put the responsibility of the work at hand solely in the hands of the guy who is on his first day?
in many video games are there not difficulty choices, modes of play etc?
no one says you shouldn't give it 100%, what the community needs is is more choice in who and how they are gonna fight and a fair system to do it by....
you want to show what a bad @ss proto stomper you are? do it in a match full of mercs just like you.
a new guy wants to be challenged by other mercs at his level, he should have that choice.
if I want to play games in basic gear I should have a mode I can chose to do that in without having to fight a bunch of proto bears...
etc etc...
what you're doing is fine because ccp lets you.... ccp letting you is the problem.
this game makes me sad....
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Denn Maell
PIanet Express Canis Eliminatus Operatives
287
|
Posted - 2014.04.17 03:21:00 -
[34] - Quote
PAXTON HAILFIRE wrote:I agree. But, its not just the protostomping. Its the whole nerf, buff, stomp combination. The pros are able to quickly adapt to the FoTM since their core is complete and they already rake in wp...while those poor suckers trying to even figure the game out are grinding to get shields/armor up enough to survive a single pro CR burst or shotgun to the foot. Then when that poor sucker gets his fit, BOOM...nerf hammer. Back to sucking hind tit.
It does seem to get out of hand doesn't it? Still, some of the requests for balance were justified. As was the scaling back of damage across all rifles. The Rail Rifle was OP and even though I loved how it functioned I knew I was melting people faster than other weapons and not just I found that special weapon I can do well withGǪ
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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JIMvc2
UNREAL WARRIORS
81
|
Posted - 2014.04.17 03:21:00 -
[35] - Quote
True Adamance wrote:Captain Crutches wrote:ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
That makes perfect sense. In a world like New Eden, nothing less should be expected. The problem is that the game is currently in a state where one group giving 100% effort amounts to roflstomps that drive new players away and end up being bad for the game in the long run. Ideally, you should be able to give your full effort to fight against another team who is also giving the same level of effort, where both sides have a chance at winning. That, I believe, was the idea behind PC... Two organized teams decked out in top gear going all out in a high-stakes battle. Likewise, a new player with less SP and lower tier gear should be able to have the same mindset as you, and have a shot at winning rather than getting burned out after their 100% effort results in nothing but getting steamrolled. Basically, you're doing it right, but the game mechanics are wrong. You have the right idea, but in the current state of things, the right idea ends up being bad for the game. That mindset should be encouraged and rewarded for everyone, not just the protobears, for the sake of keeping new players in the game. My attitude is similar, I suppose, but pointed in a different direction. I'm concerned less about my merc's wallet and KDR than about the well-being of DUST 514. My effort goes toward the betterment of the game, which includes expanding the playerbase, and that inherently means holding back in pubs to alleviate the stomp mentality in newberries (Full disclosure, I'm terrible, so I lessen the stomp just by being on the other team, holding back or not). Many other communities, and not just video game communities like to play competitively....but always fall into the trap of "bluing up" with one another......it always happens. If AE wanted competition....why are they in the same allaince as Nyain San? Why do they align with Team Players or X, Y, Z corporations? Why avoid fighting leveled players in a competitive mode if competition is the most important thing?.... Because it mitigates risk. You can say "Oh we lost to X corp. GG Guys good to be the same alliance." but you can't say "Oh we lost to X corp whom we have been at war with for X weeks, GG" Without losing face, ISK, and time.
The whole alliance thing is just useless. As a MAG veteran alliances never existed and why should they existe in Dust.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Captain Crutches
Nexus Marines
77
|
Posted - 2014.04.17 03:24:00 -
[36] - Quote
True Adamance wrote:Many other communities, and not just video game communities like to play competitively....but always fall into the trap of "bluing up" with one another......it always happens.
If AE wanted competition....why are they in the same allaince as Nyain San? Why do they align with Team Players or X, Y, Z corporations?
Why avoid fighting leveled players in a competitive mode if competition is the most important thing?.... Because it mitigates risk.
You can say "Oh we lost to X corp. GG Guys good to be the same alliance."
but you can't say
"Oh we lost to X corp whom we have been at war with for X weeks, GG"
Without losing face, ISK, and time. You're right, and the same problem exists in Eve. We have two major coalitions (CFC and N3) controlling 90% of conquerable space and stamping out any small group that tries to carve out a home. Talks are happening between CCP, the CSM, and the community about how to mitigate that, but it's a very difficult thing to do because of the nature of the sandbox. People will always blue up out of common interests.
The solution, if you ask me, is to somehow make bluing up less effective relative to not bluing up. Don't ask me how to do that, because I have no idea. But one of the big things that gets talked about when reworking Eve mechanics is conflict drivers - how do we encourage people to go out and blow each other up? We need a similar system for Dust - Something to encourage groups to go against each other more often. Obviously alliances are a great thing in moderation, but when one big alliance controls almost all of Molden Heath and uses their farmed ISK to go stomp people because they have nothing better to do, something is wrong.
People always look for the path of least risk. That's natural. What we/CCP has to do is encourage people to take more risks and engage in more competitive play as opposed to stomping, in both Eve and Dust.
Anti-Respec | Anti-Protostomp | Anti-"Slayer Logi" | Pro-Tiericide | Pro-EVE/Dust Link | Pro-CCP
Fun > Winning > KDR
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9543
|
Posted - 2014.04.17 03:29:00 -
[37] - Quote
Captain Crutches wrote:True Adamance wrote:Many other communities, and not just video game communities like to play competitively....but always fall into the trap of "bluing up" with one another......it always happens.
If AE wanted competition....why are they in the same allaince as Nyain San? Why do they align with Team Players or X, Y, Z corporations?
Why avoid fighting leveled players in a competitive mode if competition is the most important thing?.... Because it mitigates risk.
You can say "Oh we lost to X corp. GG Guys good to be the same alliance."
but you can't say
"Oh we lost to X corp whom we have been at war with for X weeks, GG"
Without losing face, ISK, and time. You're right, and the same problem exists in Eve. We have two major coalitions (CFC and N3) controlling 90% of conquerable space and stamping out any small group that tries to carve out a home. Talks are happening between CCP, the CSM, and the community about how to mitigate that, but it's a very difficult thing to do because of the nature of the sandbox. People will always blue up out of common interests. The solution, if you ask me, is to somehow make bluing up less effective relative to not bluing up. Don't ask me how to do that, because I have no idea. But one of the big things that gets talked about when reworking Eve mechanics is conflict drivers - how do we encourage people to go out and blow each other up? We need a similar system for Dust - Something to encourage groups to go against each other more often. Obviously alliances are a great thing in moderation, but when one big alliance controls almost all of Molden Heath and uses their farmed ISK to go stomp people because they have nothing better to do, something is wrong. People always look for the path of least risk. That's natural. What we/CCP has to do is encourage people to take more risks and engage in more competitive play as opposed to stomping, in both Eve and Dust.
I was under the impression that the pair while leading controllers of most space were not fully representative of nearly so much of Null Sec sovereignty.
But my point is yet again proven...... people can talk competition all they want....... but blue up anyway.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Captain Crutches
Nexus Marines
77
|
Posted - 2014.04.17 03:37:00 -
[38] - Quote
True Adamance wrote:I was under the impression that the pair while leading controllers of most space were not fully representative of nearly so much of Null Sec sovereignty.
But my point is yet again proven...... people can talk competition all they want....... but blue up anyway. Okay, maybe 90% was an exaggeration, but they still own most of it.
I think we agree on your point though - What I'm trying to say, basically, is that right now, as Dust is currently, bluing up, dominating, and stomping is mechanically the logical thing to do. CCP must change that.
CCP is the moral authority here. CCP has made stomping right; CCP must make stomping wrong, or at least less of the one way to "win Dust", if they are to save their game.
Anti-Respec | Anti-Protostomp | Anti-"Slayer Logi" | Pro-Tiericide | Pro-EVE/Dust Link | Pro-CCP
Fun > Winning > KDR
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Death Shadow117
Capital Acquisitions LLC Dirt Nap Squad.
44
|
Posted - 2014.04.17 03:46:00 -
[39] - Quote
were all the comments just whining babies idk i stopped after 5
NOVA KNIVES WTF Are Those
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9545
|
Posted - 2014.04.17 03:51:00 -
[40] - Quote
Death Shadow117 wrote:were all the comments just whining babies idk i stopped after 5
Hush now child...... we have more important things to discuss than your asinine remarks supporting a donut you primarily help comprise.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
769
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Posted - 2014.04.17 04:05:00 -
[41] - Quote
Captain Crutches wrote:True Adamance wrote:I was under the impression that the pair while leading controllers of most space were not fully representative of nearly so much of Null Sec sovereignty.
But my point is yet again proven...... people can talk competition all they want....... but blue up anyway. Okay, maybe 90% was an exaggeration, but they still own most of it. I think we agree on your point though - What I'm trying to say, basically, is that right now, as Dust is currently, bluing up, dominating, and stomping is mechanically the logical thing to do. CCP must change that. CCP is the moral authority here. CCP has made stomping right; CCP must make stomping wrong, or at least less of the one way to "win Dust", if they are to save their game.
+1 cuz it's that simple and I couldn't say it any simpler
Rage at Fanfest??
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Egonz4
The Unholy Legion Of DarkStar
254
|
Posted - 2014.04.17 04:07:00 -
[42] - Quote
Double post! That's cool ppl need to hear it
Master of The Flaylock
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
770
|
Posted - 2014.04.17 04:34:00 -
[43] - Quote
Egonz4 wrote:Double post! That's cool ppl need to hear it
Yup thnx for the bump people do need to hear this
Rage at Fanfest??
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Bax Zanith
114
|
Posted - 2014.04.17 05:09:00 -
[44] - Quote
This is a vary important topic indeed, I just never thought id hear it from pyrex. Isn't his most commen fit a proto scout with a proto flaylock? Its kind of ironic.
But we're not here to talk about pyrex's habbits, we're here to talk about protostompers and the NPE. I'v been runing solo for a while now in pubs, but that wasn't always the case. I used to have friends in this game, and we made an effective team of three. Most of our matches turned into protostomps that would prevent us from even leaving our red line. As determined as we were to beat the odds, well... everyone has a braking point, and they met theres. Once in a blue moon they will log on, but they never stay for long anymore. I don't even suggest DUST 514 to anyone in RL because of the new player experience. Iv made the mistake of suggesting this game to my friends. They all felt useless beyond all measure and went to Dark Souls 2.
So yes, I feel that pub matches should have a gear level limit.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Rogatien Merc
Red Star. EoN.
1639
|
Posted - 2014.04.17 05:14:00 -
[45] - Quote
SHOULD there be tiers? Hmm... let's put a pin in that question. And do some math.
How long will you tolerate between pressing "queue" and beginning a match? 3 minutes? Ok, let's go with 3 minutes, and assume you do your **** breaks and suit buying in those three minutes.
So some matches are faster than others, but let's call it an average of 12 minutes of fighting per match (ambush is much faster, dom/skirm can take longer). After the match, you immediately queue up for another match.
Let's say, that is what everyone in the game does. 23.5hours a day, seven days a week.
You now have a vital stat: Each player will QUEUE once every 15 minutes.
A few more vital stats for ya... Ambush, Skirm, Dom, AM/MIN FW, Cal/Gal FW... that is five match types.
It takes 32 mercs to fill a match.
In order to have everything running along smoothly so that matches actually deploy evenly, that is 160 mercs, every 3 minutes.
Since mercs only queue every *15* minutes, you need 5x 'batches' of mercs so that I can queue successfully at any time.
So that is a requirement of 800 mercs. Online, active, not AFK, dropping every 15 minutes.
800 mercs online, concurrently... to fill the current queues.
Every additional queue you add (separating ambush into two tiers adds one queue, and so on) requires an ADDITIONAL 160 mercs, online, at all times, to support the new system. Or else people are going to be waiting in queue for more than 3 minutes.
Math.
There's a reason they removed OMS long ago... The bad part is... I'm pretty sure I've had to explain this before lol.
"SHOULD" they add tiers is irrelevant. Given current player counts... CAN they?
[Edit: And the 800 doesnt even include people sitting online bullshitting in their quarters or people waiting for and playing in PC. The only viable solution would be draconian, but potentially the only way forward: Dismissing the 'tier' concept and straight up capping the 3 pub match types to advanced suits and below.]
"Victory is reserved for those who are willing to pay it's price."
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1027
|
Posted - 2014.04.17 05:37:00 -
[46] - Quote
Watched half way through and completely disagree. The game is abused because it's abusable. From the get go it was supposed to be a competitive game which was the its main appeal. CCP failed to institute PC mechanics that would resist easy exploitation. Failure of the game lies entirely with the developer in this case. Players do what they are supposed to - compete, collude, backstab, spy - all that meta stuff that's supposed to make the game fun. The sandbox that was supposed to sustain and nurture this is falling apart though because it was built half-S'd.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
771
|
Posted - 2014.04.17 06:18:00 -
[47] - Quote
Rogatien Merc wrote:SHOULD there be tiers? Hmm... let's put a pin in that question. And do some math.
How long will you tolerate between pressing "queue" and beginning a match? 3 minutes? Ok, let's go with 3 minutes, and assume you do your **** breaks and suit buying in those three minutes.
So some matches are faster than others, but let's call it an average of 12 minutes of fighting per match (ambush is much faster, dom/skirm can take longer). After the match, you immediately queue up for another match.
Let's say, that is what everyone in the game does. 23.5hours a day, seven days a week.
You now have a vital stat: Each player will QUEUE once every 15 minutes.
A few more vital stats for ya... Ambush, Skirm, Dom, AM/MIN FW, Cal/Gal FW... that is five match types.
It takes 32 mercs to fill a match.
In order to have everything running along smoothly so that matches actually deploy evenly, that is 160 mercs, every 3 minutes.
Since mercs only queue every *15* minutes, you need 5x 'batches' of mercs so that I can queue successfully at any time.
So that is a requirement of 800 mercs. Online, active, not AFK, dropping every 15 minutes.
800 mercs online, concurrently... to fill the current queues.
Every additional queue you add (separating ambush into two tiers adds one queue, and so on) requires an ADDITIONAL 160 mercs, online, at all times, to support the new system. Or else people are going to be waiting in queue for more than 3 minutes.
Math.
There's a reason they removed OMS long ago... The bad part is... I'm pretty sure I've had to explain this before lol.
"SHOULD" they add tiers is irrelevant. Given current player counts... CAN they?
[Edit: And the 800 doesnt even include people sitting online bullshitting in their quarters or people waiting for and playing in PC. The only viable solution would be draconian, but potentially the only way forward: Dismissing the 'tier' concept and straight up capping the 3 pub match types to advanced suits and below.]
Hmmm now that's interesting, I have wondered how adding additional modes to the game would stretch the player population that's already small. Right now though I think they should just keep proto suits and proto weapons out of pub contracts.
Rage at Fanfest??
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Operative 2511 Dajli
True Companion Planetary Requisitions
2
|
Posted - 2014.04.17 06:40:00 -
[48] - Quote
KING CHECKMATE wrote:da GAND wrote:KING CHECKMATE wrote:Pyrex should learn how to aim and spray and pray less.... ya I don't know why he wasn't aiming at all, but he doesn't use the AR/PR much. He mainly uses shotguns, side arms and the laser rifle so obviously he kinda sucks with the AR/PR. finished the video. He has a point.But i dont feel i actually fit in his description.
Yes, but you are helping it and enabling it by association.
Lol, the ban hammer got me!
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Spectral Clone
Dust2Dust. Top Men.
2288
|
Posted - 2014.04.17 07:05:00 -
[49] - Quote
Dont blame the players, blame the game (devs). |
Dj grammer
Red Star. EoN.
192
|
Posted - 2014.04.17 07:19:00 -
[50] - Quote
True Adamance wrote:Captain Crutches wrote:ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
That makes perfect sense. In a world like New Eden, nothing less should be expected. The problem is that the game is currently in a state where one group giving 100% effort amounts to roflstomps that drive new players away and end up being bad for the game in the long run. Ideally, you should be able to give your full effort to fight against another team who is also giving the same level of effort, where both sides have a chance at winning. That, I believe, was the idea behind PC... Two organized teams decked out in top gear going all out in a high-stakes battle. Likewise, a new player with less SP and lower tier gear should be able to have the same mindset as you, and have a shot at winning rather than getting burned out after their 100% effort results in nothing but getting steamrolled. Basically, you're doing it right, but the game mechanics are wrong. You have the right idea, but in the current state of things, the right idea ends up being bad for the game. That mindset should be encouraged and rewarded for everyone, not just the protobears, for the sake of keeping new players in the game. My attitude is similar, I suppose, but pointed in a different direction. I'm concerned less about my merc's wallet and KDR than about the well-being of DUST 514. My effort goes toward the betterment of the game, which includes expanding the playerbase, and that inherently means holding back in pubs to alleviate the stomp mentality in newberries (Full disclosure, I'm terrible, so I lessen the stomp just by being on the other team, holding back or not). Many other communities, and not just video game communities like to play competitively....but always fall into the trap of "bluing up" with one another......it always happens. If AE wanted competition....why are they in the same allaince as Nyain San? Why do they align with Team Players or X, Y, Z corporations? Why avoid fighting leveled players in a competitive mode if competition is the most important thing?.... Because it mitigates risk. You can say "Oh we lost to X corp. GG Guys good to be the same alliance." but you can't say "Oh we lost to X corp whom we have been at war with for X weeks, GG" Without losing face, ISK, and time. Because AE is afraid of Nyain San and the possible fire power Nyain san has. Hell if Nyain San were to actually go against AE, my money would be on NYS.
if DNS REALLY CARED ABOUT THIS GAME, they wouldn't be an alliance with power corps just bored with each other.
Then again there is no skill in this game due to multiple exploits and such. Battlefield 4 (a FPS not depending on cheap a$$ tactics) and GT6 here I come.
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9565
|
Posted - 2014.04.17 07:22:00 -
[51] - Quote
Spectral Clone wrote:Dont blame the players, blame the game (devs).
I strongly disagree with that statement. While much is on the hands of the developers, we as a community have something of a responsibility to our game..... that's not to say we have to be buddy buddy with one another, only that we have a certain obligation not to exploit issues we know about.........
Of course "top tier corps" are already established through PC.....now if they were as concerned with community based development and game progress would they have hoarded billions of ISK to months on end, would then knowingly use that ISK to stomp new players in public matches under the guise of doing so to provoke CCP, would they blue up in PC to avoid fighting one another?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Judge Rhadamanthus
Amarr Templar One
1946
|
Posted - 2014.04.17 07:35:00 -
[52] - Quote
ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
If you wrote this in all seriousness, then you need to step back and reconsider. If you cannot see the contradictions, invincible ignorance and non sequiturs in your post then you need a bit more perspective.
Everything Dropship youtube channel
my Community Spotlight
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steelRatt
L.O.T.I.S. D.E.F.I.A.N.C.E
19
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Posted - 2014.04.17 08:00:00 -
[53] - Quote
We need a way to keep new players pyrex is right about that but he is part of the problem he is liking his tanks atm and that's cool he uses kbm with said tanks and i guess that's cool then him and his buds get together in there tin cans to stomp unprepared infantry. That makes him a hypocrite all theses posts do is put his name out there that's what he wants.
Defeat dose not exist to them that are willing.
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
673
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Posted - 2014.04.17 08:27:00 -
[54] - Quote
Lets break this down to the following:
1 - people want to win - they dont see this as entertainment so much, its a competitive endeavor. This starts slowly at first with certain tactics and then barrel rolls to being bandwagons filled with players so scared to be on the outside looking in, they band up with 'the elite' side so they can ensure 100% wins all the time.
2 - People want to win easily - so mechanics that are weak such as the PC locking capability and things like red line rails which promote very little risk, quite high reward are then exploited over and over (all done under the first strike meme of 'we are doing it to them before they do it to us')
3 - People get comfy with winning - just like EVE did with certain alliances, the bandwagon once formed, the tactics once set are very hard to change due to human nature not liking change and when the only option left is for CCP to step in and reorder the bus, its railed against and very few people like being shouted at over and over.
4 - Due to the system not renewing often enough with content and mechanic balances to keep the bus on target and the game being tipped one way or another, this thing has crashed and i would propose to you that Dust is now on life support with so few new players coming through, the game seriously just becoming a habit for addicted people to 'cap' each month using the best gear and crapest tactics to cap out quickly. (tankbush)
Dust is potentially dying not due to one particular thing but all of these environmental conditions that have perhaps sealed its fate in the long term.
Lets see what Fanfest brings us. |
Orin the Freak
The Solecism of Limitation
781
|
Posted - 2014.04.17 08:56:00 -
[55] - Quote
I would tend to agree. but as far as militia only matches... Not sure that would work.
Just make a per-player cap on gear expendature per public game. Say each person gets 200k to spend. once that's gone, you have to use free gear (starter fits, or otherwise *infinite* fittings) So now, if you use proto and die once, odds are you've just limited yourself to cheap/free suits for the rest of the game. Where as the average player will likely rarely ever even hit the cap, unless they are using advanced+ gear.
just for public matches though. Obviously FacWar and PC would stay uncapped.
Also, add in ISK efficiency ffs! Then just penalize people who go ISK negative in matches. Nothing too over the top, but something that might discourage overspending. Just adding in ISK efficiency would be a huge factor. I may not have the best KDR of all time... (just over 2.0), but I guarantee my character is fully ISK efficient, seeing how rarely I actually use proto gear (or fits over 10-15k ISK for that matter)
But yeah. the NPE is god-awful in this game. It's pretty bad when your game plan for your first year should be "play something else whilst you accrue enough passive SP to be somewhat competitive on the battlefield"
It's not gear that needs balancing, it's pub matches. People are far too comfortable running what should equate to rich-people gear in public matches.
Anything over 50k ISK should be saved for FW/PC. Then add in ISK rewards to FW (of course, less ISK than in pub matches, to make up for the gain of LP, and the fact that you can queuesync)
PC should be where us old-timers go to waste our dusty proto suits.
Also, Corp contracts would be a nice place to burn proto gear.
All these things still wouldn't stop people from absolutely steamrolling in pub matches, but it would be far less frustrating to be steamrolled by a bunch of dudes running militia/basic gear than it is knowing they have a stream of ISK feeding their protostomps. |
Spectral Clone
Dust2Dust. Top Men.
2291
|
Posted - 2014.04.17 08:58:00 -
[56] - Quote
Judge Rhadamanthus wrote:Spectral Clone wrote:Dont blame the players, blame the game (devs). This pops up every one and a while. It's a typical defence for those seeking to avoid responsibility for their actions. It is also demonstrably false. I do not use exploits, yet I see others use them. I know they exist but consider it unfair to use them. If it was the games fault I would be using it. I, a player decided not to exploit, the other player decided to exploit. We both know how but only one of us does. This is clearly the player taking an action. This means its the player not the game.
Of course, there is always a choice.
But PC is for example a huge clusterfuck buffet of bad choices being served to district locking tryhards. Of course people will exploit broken mechanics when CCP show they: 1. Wont ban exploiters. 2. Do not fix the exploits.
CCP is a bad game dev company and should feel bad. |
steelRatt
L.O.T.I.S. D.E.F.I.A.N.C.E
19
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Posted - 2014.04.17 09:40:00 -
[57] - Quote
Spectral Clone wrote:Judge Rhadamanthus wrote:Spectral Clone wrote:Dont blame the players, blame the game (devs). This pops up every one and a while. It's a typical defence for those seeking to avoid responsibility for their actions. It is also demonstrably false. I do not use exploits, yet I see others use them. I know they exist but consider it unfair to use them. If it was the games fault I would be using it. I, a player decided not to exploit, the other player decided to exploit. We both know how but only one of us does. This is clearly the player taking an action. This means its the player not the game. Of course, there is always a choice. But PC is for example a huge clusterfuck buffet of bad choices being served to district locking tryhards. Of course people will exploit broken mechanics when CCP show they: 1. Wont ban exploiters. 2. Do not fix the exploits. CCP is a bad game dev company and should feel bad.
Ccp has a good concept for a game but it needs more content and more players but why keep telling ccp to fix it. and blaming them coz some tryhard finds a exploit we the players can help this game to how about if you see your team has afew tanks don't call one in. Start the match in std or adv and see what the other team brings you can always change suits. if someone sends you a GG show respect and send a GG back.(pyrex) It's the little things We can do not Ccp to make the game better you tryhards want more fresh meat to stomp right? let them get sucked in to the game first then when there addicted **** em not before.
Defeat dose not exist to them that are willing.
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
2
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Posted - 2014.04.17 09:52:00 -
[58] - Quote
Wall of text alert!!!
I'm a newberry sitting on about 4mil not entirely wisely invested SP. I caught the million clone challenge and the rush of SP went to my head a little bit. Also I'm sure that these ideas have been raised and dismissed before so sorry if I'm just blowing smoke up everyones ***. As I said new, learning, long way to go.
I'm not really a FPS player, I 'got gud' at MW2 and that's been about it but I do like me some character building and RPG and I think that's what keeps me in Dust. For the month that I have been a member I've been working through Dust and it's idiosyncrasies to find a play style that works for me and my militia suits. At present that comes down to running as a second line troop, a bit of hacking, hiding behind heavies and getting shot in the back..... repeatedly.
I'd rather see something more interesting than tiered matchmaking to end protostomping (The current accelerated SP matches have made this a million times worse for us weaklings by the way. Last night was rough!)
I think there are a few things that might work, and I'm going to pull numbers out my backside here so please don't flame for poorly thought out maths.
Firstly would it be possible to borrow from tabletop gaming and run a points system for teams? e.g rather than have 32 people vs 32 people have 32 points vs 32 points?
So if Militia dropsuits are worth 1 point, STD 2, ADV 3, PROTO 4. You could end up with a team of 32 Militia suits vs 8 Proto suits. That sounds quite fun to me and it would certainly make the more expensive suits work for their kills and encourage teamwork with the weaker suits. I accept SP investment and fittings are potential issues here but even a 40mil SP vet can only put so much on a militia dropsuit if that is what they want to run....... The negative is therefore maybe this pushes everyone too much towards the middle ground?
I also accept that there are potential problems as far as ISK/AUR investment/loss and I'm not sure how vehicles would fit but I quite like the general concept and would be interested to know if they'd fit in.
I also like the idea of a more balanced risk/reward system with WP. It already exists with ISK in that running Militia suits means no net loss of ISK each match whereas higher ISK investment potentially leads to more ISK income but also losses. Would it work with WP if they were altered based on level?
For example Militia suit kills Militia suit +50WP. There could then be +/-10% based on level e.g. Proto kills Militia +35WP but Militia kills Proto +65WP Again lower tiers get a boost and Higher tiers have to work harder for their stomp. It also encourages good play and good players running cheaper fits. (Although maybe that isn't a good thing?) Again I really haven't thought vehicles etc through with this idea I know, but I'd be interested if they would fit.
I am happy for someone to take my hand, lead me into a corner and explain in no uncertain terms why these are dumb ideas. I'll say again new, learning, long way to go.
Thanks
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As an aside NPE does need to be improved especially for people unfamiliar with EVE lore. For example with a bit more info on play styles and fittings before starting I think I would have gone Minmatar rather than Gallente..... I think I must be a sucker for punishment.
At present when you choose your race at the start it's not clear that there are definite differences and consequences to that choice as far as racial weapons suit bonus' etc. This is compounded by the lack of Militia fits for all suits and a chance to 'try before you buy' as it were. An extended Academy that occurs before finally specing into race would help this.
I'd also like to see penalties for people running non-racial suits. Not massive ones but if you've selected Gallente as your race then running Minmatar drop suits should give you less of their specific bonus than a Minmatar running a Minmatar suit.
It means that early choices have consequences and may also spread out FoTM fits a bit more, and like in real war the balance of power would swing between races as updates/nerf/buffs came online. Racial parity in Weapons, Vehicles, Suits is required first though and switching races could come at a SP/ISK/AUR cost. |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
415
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Posted - 2014.04.17 10:05:00 -
[59] - Quote
I think if there are going to be gear limited matches, the base payout for a match needs to reflect the max gear level in that match. So there would be a reason to play the "higher tiered" matches with lower tiered gear. And overall would make it more appealing to play the higher tiered matches if you think you got what it take to play with the tryhards.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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shaman oga
Nexus Balusa Horizon
1874
|
Posted - 2014.04.17 11:22:00 -
[60] - Quote
Probably Pyrex is not the one who can say this things, because he tend to run full proto squads, at least when i find him in a match, but i must agree on his points.
NPE is flawed, it needs a complete rework, CCP should make a step back and reconsider their decisions, i believe they should take the new players and actually teach them, by forcing them doing something. There should be in-game guides, basic and advanced, written by players and signed by CCP.
The only players i don't want to play with or against are players with a connection from an asian zone, for the obvious reason of LAG, if there is no one on your server region probably you have to go to bed.
A good matchmaking would solve some other problems, like full squads of protostompers against 16 randoms.
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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