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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
800
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Posted - 2014.04.17 12:16:00 -
[61] - Quote
JARREL THOMAS wrote:CCP you guys respond way to late to clear gamebreaking problems pro-stopers should just have there own mode like a teir system.
1 basic 2 advance 3 proto
I said this a LONG time ago. Though back when I said it, there were a **** ton of people against it. Clearly I need to be making videos, because that's the only way people seem to learn anything new.
As reading is far too much of a chore.
Tanks - Balancing Turrets
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Fox Gaden
Immortal Guides
2953
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Posted - 2014.04.17 12:32:00 -
[62] - Quote
da GAND wrote:KING CHECKMATE wrote:Pyrex should learn how to aim and spray and pray less.... ya I don't know why he wasn't aiming at all, but he doesn't use the AR/PR much. He mainly uses shotguns, side arms and the laser rifle so obviously he kinda sucks with the AR/PR. He was quite a good shot in his early videos. Of course near the end of this video he admits to being very drunk.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Operative 2511 Dajli
True Companion Planetary Requisitions
4
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Posted - 2014.04.17 12:39:00 -
[63] - Quote
The dark cloud wrote:He hasnt mentioned the fact that those proto stompers actually are part of the ecconomic from dust. Sure they dont buy AUR but they stomp the opposition which means the guys who had a really bad day might spend some money to get proto suits at lvl3 to keep up with those guys.
This just in:
16 year old girl raped. Asked to replace torn clothes at her own expense. Told it was her fault.
Lol, the ban hammer got me!
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Fox Gaden
Immortal Guides
2953
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Posted - 2014.04.17 12:39:00 -
[64] - Quote
IceShifter Childhaspawn wrote:Agree with his premise. Solutions are on spot: a gear restricted match mode would allow all the get good types to compare phallic dimension on a level playing field. The do not fight option would allow a protest of the sort that doesnt chase away every new player The all-proto all-the-time has screwed the player base and needs to be addressed without punishing those players Some time ago I suggested a Minor League where only Militia and Basic gear could be used. It would have lower ISK payouts than the Open PUB matches where anything goes, but then Militia and Basic gear is a lot less expensive. I like leaving the choice to the player whether they want lower risk (Minor League) or higher rewards (Open League). (I would be in favour of increasing the payout for Open PUB matches a bit as well.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Operative 2511 Dajli
True Companion Planetary Requisitions
4
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Posted - 2014.04.17 12:41:00 -
[65] - Quote
ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
100% to a video game. Lol. I bet your girlfriend likes that you give everythingGǪ ohGǪ right.
Lol, the ban hammer got me!
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waistr
DEAD-MEN-WALKING
170
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Posted - 2014.04.17 13:05:00 -
[66] - Quote
It seems to me this started to become prevalent after corporate tax's were introduced, corporation now have obscene amounts of Isk, and can fund players eternally, there is no risk, there no are consequences. Unfortunately, I think its to late to put that genie back in the bottle. |
Aaroniero d'Lioncourt
480
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Posted - 2014.04.17 13:14:00 -
[67] - Quote
http://www.pyrex.com/
They're ok.
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Sum1ne Else
Fatal Absolution Dirt Nap Squad.
1094
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Posted - 2014.04.17 13:33:00 -
[68] - Quote
Been saying what Pyrex said from the beginning! Wheres the Meta Level matches? If your suit has a total meta level of x then its red for that particular game. Yes, this is problematic for say a Logi but im sure someone in shanghai will be able to code for this..only take the meta level of 1 equip slot-I dont know.
I created a new character using one of my main slots because it was dormant to see what the new player experiance was like all the way to 100,000 war points, which gives you just over 1m SP and boy that was a struggle. Of course I went Repair tool lvl 5 and slapped it onto a gal militia suit, then went into uplinks lvl 3, then tried for my min logi, but how is a new player going to know that!?
Something needs to change CCP.
Its a liopleuradon Charlie a magical lioplueradon, its gunna guide our way to candy mountain!
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Gaurdian Satyr
Glitched Connection
121
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Posted - 2014.04.17 13:42:00 -
[69] - Quote
JARREL THOMAS wrote:CCP you guys respond way to late to clear gamebreaking problems pro-stopers should just have there own mode like a teir system.
1 basic 2 advance 3 proto
I have a 2 proto weapons that i barely use and most of the time im in milita or with my tactical sniper.....does this mean i should be thrown to the proto sharks?
Edit- thats why we cant have a tier system cause its a exploitable system where it would have to be a player selecting what tier they are...i.e. proto selecting basic or basics getting thrown to the sharks cause they have a proto ScP in their inventory that they arent even using
-holds arms in O- throw it in the story basket bro
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4265
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Posted - 2014.04.17 13:58:00 -
[70] - Quote
Watched it.
He has a point, but the only one I agree with is the NPE. Yeah, NPE has to be changed. Bad. I had an old friend hop on, and I wince seeing him go 2-12 in a round, when I know he is actually a better infantry player than I am (BF3 vet). That needs to be changed. I don't know how they need to fix it, but I support any movement to make the NPE better.
As to being a try-hard: Maybe it's just me, but I HATE losing. This applies to everything. I don't like losing in American Football, I don't like getting a lower test score than my friend, and I don't like losing in a board game. That being said, I'm not going to flip sh!t or act all depressed if I lose, but that also means that I will play to the best of my ability. It's just a game, but I want to win. This doesn't make me a person with no life, or someone who can't get accomplishments outside of a game (Where do you guys come up with this stuff?), just someone with a drive to succeed in ANYTHING they do. I consider that a good part of me, and it's not going to change.
Getting on the Mushroom: Annoying as hell, but its done because it is a FANTASTIC strategic advantage. You get the high ground, and it's hard to reach, which means safe spawns for the team. However, it IS orbital bait (As you saw in the vid), and with a good team, you can actually pin them on it until they get OB'd.
As for your attempt to balance NPE: I don't think that will work per se. They just need to separate the tiers SP wise. Why? Because even when you run ADV fits, or even basic fits, those "Try-Hard Vets" will still stomp the ever loving hell out of any new guy they come across. They could run MLT and do it. Their SP and Experience creates another barrier that equipment resrtictions will not overcome. People will whine "Those high SP players" instead of "Those proto stompers". So lets just balance it around SP instead.
My 0.02 ISK. Feel free to troll, lol, hate or debate as you see fit.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Starfire Revo
DUST University Ivy League
205
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Posted - 2014.04.17 14:10:00 -
[71] - Quote
Sum1ne Else wrote:...Why are there still tanks/ADS in Ambush? WTF CCP, reducing them to 2!!? just crazy-should have removed them completely!
Something needs to change CCP. I think this is one of the bigger problems that has existed for a long time. A version of ambush that was infantry and LAV only would give people a chance against the proto players. Right now the starter fits can't scratch tanks/ADS, but can kill proto players with good teamwork.
I make videos of EVE and Dust http://www.youtube.com/mrgimbleb
I write about EVE and Dust http://mrgimbleb.blogspot.com
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GLOBAL RAGE
Consolidated Dust
47
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Posted - 2014.04.17 14:22:00 -
[72] - Quote
Fix high latency issues first, proto gear gets chewed up just as fast as lower tiers. Laggers infest this game, and many are so called "elite".
Fix your lag CCP!
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
52
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Posted - 2014.04.17 14:27:00 -
[73] - Quote
well said, little argument from me.
Sincerely,
Your Multi-purpose Everything User
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Monkey MAC
Rough Riders..
2550
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Posted - 2014.04.17 15:09:00 -
[74] - Quote
There is some truth to the majority of the things he says. However I believe, always have, always will, that a tiered matchmaking system (based on your fits meta level) or restricted matches like mlt only or no vehicles is too crude to really work.
1) It fragments the player base too much If you've got 10% of the playerbase in no vehicle matches, 10% in no Proto Matches, 10% in FW, 10% in PC that's 40% of the playerbase you aren't matchmaking. Suddenly no-one can find a match without waiting for 5 years.
2) It doesn't stop the Stomping Saying to ProtoStomping Corp "Your not allowed to fight mlt noobs anymore" won't stop them stomping, its just the people they stomp will be in advanced gear as opposed to STD/Mlt.
3) You get fragmented stomping. It will infact make stomping worse . You will get stompers in all tiers of matches thereby increasing your chancd of finding a stomp.
When it comes to Stomps people forget where the ProtoStomp orginated from, the PubStomp. The act of Protostomping is to commit a pubstomp whilst using Prototype gear. The problem is PUBstomp not the PROTOstomp. As pyrex hinted in his video and many people here besides, Prototype gear in Pubs feels taboo.
This should not be the case, just because someone is in Protogear does not mean they will win, even if no-one else uses proto gear on the other side. Its the squads, wolfpacks and spammers that are the problem. Like the people spamming uplinks on the mushroom, or the Top Corps spamming FOTMs in groups of 6 or above. The packs of tanks that stick closer together than sardines in a tin. This behaviour isn't from the new players or even the lone wolf vets. Its from the wolfpackers.
The system needs to plave wolfpack against wolfpack.
1) Create a hidden metric (for the remainder of this post I shall refer to this metric as 'infamy'), this infamy is calculated from a formula of key vital statistics. These statistics include KDR, WPDR (WP/Death Ratio), ATTD(Average time to death), PPM (Profit per Match) and WLR (Win/Loss Ratio)
2) When matchmaking begins the AI looks for the match with the closest possible infamy levels to the player, in the event of a tie, the AI will favour the lower values (giving the player a 'good' match), while the player base is small there is no cap on differnce of infamy, only that it will favour closer levels first.
3) Squads are given average infamy levels and balanced upon this, the AI will exclude 'outliers' that have infamy levels below a certain level from the calculation, it will not exclude positive (larger infamy outliers), the AI will always favour placing a squad against a squad where possible.
You now have a fast matchmaking system that will give more balanced matches the majority of the time, the playerbase is now no longer fragmented (at all until CCP decide to place an infamy difference cap), that everyone but the stompers can enjoy.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
779
|
Posted - 2014.04.17 15:32:00 -
[75] - Quote
Monkey MAC wrote:There is some truth to the majority of the things he says. However I believe, always have, always will, that a tiered matchmaking system (based on your fits meta level) or restricted matches like mlt only or no vehicles is too crude to really work.
1) It fragments the player base too much If you've got 10% of the playerbase in no vehicle matches, 10% in no Proto Matches, 10% in FW, 10% in PC that's 40% of the playerbase you aren't matchmaking. Suddenly no-one can find a match without waiting for 5 years.
2) It doesn't stop the Stomping Saying to ProtoStomping Corp "Your not allowed to fight mlt noobs anymore" won't stop them stomping, its just the people they stomp will be in advanced gear as opposed to STD/Mlt.
3) You get fragmented stomping. It will infact make stomping worse . You will get stompers in all tiers of matches thereby increasing your chancd of finding a stomp.
When it comes to Stomps people forget where the ProtoStomp orginated from, the PubStomp. The act of Protostomping is to commit a pubstomp whilst using Prototype gear. The problem is PUBstomp not the PROTOstomp. As pyrex hinted in his video and many people here besides, Prototype gear in Pubs feels taboo.
This should not be the case, just because someone is in Protogear does not mean they will win, even if no-one else uses proto gear on the other side. Its the squads, wolfpacks and spammers that are the problem. Like the people spamming uplinks on the mushroom, or the Top Corps spamming FOTMs in groups of 6 or above. The packs of tanks that stick closer together than sardines in a tin. This behaviour isn't from the new players or even the lone wolf vets. Its from the wolfpackers.
The system needs to plave wolfpack against wolfpack.
1) Create a hidden metric (for the remainder of this post I shall refer to this metric as 'infamy'), this infamy is calculated from a formula of key vital statistics. These statistics include KDR, WPDR (WP/Death Ratio), ATTD(Average time to death), PPM (Profit per Match) and WLR (Win/Loss Ratio)
2) When matchmaking begins the AI looks for the match with the closest possible infamy levels to the player, in the event of a tie, the AI will favour the lower values (giving the player a 'good' match), while the player base is small there is no cap on differnce of infamy, only that it will favour closer levels first.
3) Squads are given average infamy levels and balanced upon this, the AI will exclude 'outliers' that have infamy levels below a certain level from the calculation, it will not exclude positive (larger infamy outliers), the AI will always favour placing a squad against a squad where possible.
You now have a fast matchmaking system that will give more balanced matches the majority of the time, the playerbase is now no longer fragmented (at all until CCP decide to place an infamy difference cap), that everyone but the stompers can enjoy.
Infamy points hmmmmmmm it sounds like a good idea actually, and if that doesn't work I think CCP should probably just keep proto suits and proto weapons out of pub contracts. Only militia, Standard and advanced should be allowed.
Rage at Fanfest??
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Master Smurf
Nos Nothi
360
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Posted - 2014.04.17 15:38:00 -
[76] - Quote
Its very funny how some people are saying dont blame the developers. - Any great sandbox needs proper mechanisms for them to succeed and hopefully produce results you want to see.
Many instances of game mechanics that are just not properly implemented to stop certain exploitation is baffling Every roof should be able to be reached (either internally or externally) by infantry in case that team doesnt have air support or have equipment (jet pack or grappling hook) to allow traversal or mortar like weaponry
Turret installations should be formidable, not fodder
Equipment and or grenades to jam scanning should be available
Its also quite funny that mechanisms that would give the "little guy" a fighting chance were shifted the other way to protect the already powerful: Grenade reduction
Detonating RE during bleedout
TTK shift on rifles and Damage mod reductions
On the subject of Alliances and PC funding the proto stomp and what could be done. I dont play PC so I have to ask, is there any maintenance or upkeep costs associated with holding these said districts or is it once you have it, it generates some set amount of ISK?
What I could see is that the bigger an alliance or corp is the less ISK there is to go around so it isnt sustainable. So smaller corps or alliances holding a set number of districts could be more profitable and that could force internal power struggles. There could also be new "undiscovered" districts that could be content delivered into the universe so that smaller corps who could explore and find them could secretly start amassing wealth until they are found out . There also needs to be the ability to strike at key districts and if they are successfully taken that can have a destabilizing effect which could cause other enemy corps to start attacking and causing the big ones to war on many fronts and then probably have to cede some land. - Obviously this secondary part is for the future.
In the present I would have Ambush infantry only, only have one separation by meta or SP for Ambush and Skirmish and then implement content and change mechanisms to sort out the easy exploits
"Shine bright like a diamond"
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Monkey MAC
Rough Riders..
2551
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Posted - 2014.04.17 16:09:00 -
[77] - Quote
Master Smurf wrote:Its very funny how some people are saying dont blame the developers. - Any great sandbox needs proper mechanisms for them to succeed and hopefully produce results you want to see.
Many instances of game mechanics that are just not properly implemented to stop certain exploitation is baffling
Every roof should be able to be reached (either internally or externally) by infantry in case that team doesnt have air support or have equipment (jet pack or grappling hook) to allow traversal or mortar like weaponry
Turret installations should be formidable, not fodder
Equipment and or grenades to jam scanning should be available
Its also quite funny that mechanisms that would give the "little guy" a fighting chance were shifted the other way to protect the already powerful: Grenade reduction
Detonating RE during bleedout
TTK shift on rifles and Damage mod reductions
On the subject of Alliances and PC funding the proto stomp and what could be done. I dont play PC so I have to ask, is there any maintenance or upkeep costs associated with holding these said districts or is it once you have it, it generates some set amount of ISK?
What I could see is that the bigger an alliance or corp is the less ISK there is to go around so it isnt sustainable. So smaller corps or alliances holding a set number of districts could be more profitable and that could force internal power struggles. There could also be new "undiscovered" districts that could be content delivered into the universe so that smaller corps who could explore and find them could secretly start amassing wealth until they are found out . There also needs to be the ability to strike at key districts and if they are successfully taken that can have a destabilizing effect which could cause other enemy corps to start attacking and causing the big ones to war on many fronts and then probably have to cede some land. - Obviously this secondary part is for the future.
In the present I would have Ambush infantry only, only have one separation by meta or SP for Ambush and Skirmish and then implement content and change mechanisms to sort out the easy exploits
Now you see one of the CPS memebers (EvE CPM) the chairman I believe, is quoted as saying something like, any in-game combat mechanic that benifits noobs should benifit the vets 10 fold, or something to that effect, which with respect will always be true.
However matchmaking is not a combat mechanic and therefore should be changed to benifit the noobs the most. This includeds
1) MUCH longer academy 2) Tutorial/Story Driven 1P Campaign 3) Matchmaking system that tees of equally matched opponents against each other.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Rynoceros
Rise Of Old Dudes
3664
|
Posted - 2014.04.17 16:26:00 -
[78] - Quote
Problem Solved. You're Welcome.
I GÖú Kittens.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
779
|
Posted - 2014.04.17 16:34:00 -
[79] - Quote
Monkey MAC wrote:Master Smurf wrote:Its very funny how some people are saying dont blame the developers. - Any great sandbox needs proper mechanisms for them to succeed and hopefully produce results you want to see.
Many instances of game mechanics that are just not properly implemented to stop certain exploitation is baffling
Every roof should be able to be reached (either internally or externally) by infantry in case that team doesnt have air support or have equipment (jet pack or grappling hook) to allow traversal or mortar like weaponry
Turret installations should be formidable, not fodder
Equipment and or grenades to jam scanning should be available
Its also quite funny that mechanisms that would give the "little guy" a fighting chance were shifted the other way to protect the already powerful: Grenade reduction
Detonating RE during bleedout
TTK shift on rifles and Damage mod reductions
On the subject of Alliances and PC funding the proto stomp and what could be done. I dont play PC so I have to ask, is there any maintenance or upkeep costs associated with holding these said districts or is it once you have it, it generates some set amount of ISK?
What I could see is that the bigger an alliance or corp is the less ISK there is to go around so it isnt sustainable. So smaller corps or alliances holding a set number of districts could be more profitable and that could force internal power struggles. There could also be new "undiscovered" districts that could be content delivered into the universe so that smaller corps who could explore and find them could secretly start amassing wealth until they are found out . There also needs to be the ability to strike at key districts and if they are successfully taken that can have a destabilizing effect which could cause other enemy corps to start attacking and causing the big ones to war on many fronts and then probably have to cede some land. - Obviously this secondary part is for the future.
In the present I would have Ambush infantry only, only have one separation by meta or SP for Ambush and Skirmish and then implement content and change mechanisms to sort out the easy exploits
Now you see one of the CPS memebers (EvE CPM) the chairman I believe, is quoted as saying something like, any in-game combat mechanic that benifits noobs should benifit the vets 10 fold, or something to that effect, which with respect will always be true. However matchmaking is not a combat mechanic and therefore should be changed to benifit the noobs the most. This includeds 1) MUCH longer academy 2) Tutorial/Story Driven 1P Campaign 3) Matchmaking system that tees of equally matched opponents against each other.
+1 I agree.... mostly
The academy for sure does need to be longer and there needs to be some kind of tutorial where the new player fights against AI opponents like the campaign you mentioned or both. Not sure about the match making part really though.
Rage at Fanfest??
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ADAM-OF-EVE
Dead Man's Game
1246
|
Posted - 2014.04.17 16:51:00 -
[80] - Quote
i think it was a little too late for pyrex to jump on the "your killing this game" bandwagon... seeing as he has always been one of those full proto flavour of the month types
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Hansei Kaizen
The Jackson Five
142
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Posted - 2014.04.17 17:04:00 -
[81] - Quote
The dark cloud wrote:He hasnt mentioned the fact that those proto stompers actually are part of the ecconomic from dust. Sure they dont buy AUR but they stomp the opposition which means the guys who had a really bad day might spend some money to get proto suits at lvl3 to keep up with those guys.
Problem is: They do that one time, find out they die as often the next match, because AUR doesnt make them vets and leave the game forever. That is one heck of a business model
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Bormir1r
Fatal Absolution Dirt Nap Squad.
300
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Posted - 2014.04.17 17:06:00 -
[82] - Quote
KING CHECKMATE wrote:da GAND wrote:KING CHECKMATE wrote:Pyrex should learn how to aim and spray and pray less.... ya I don't know why he wasn't aiming at all, but he doesn't use the AR/PR much. He mainly uses shotguns, side arms and the laser rifle so obviously he kinda sucks with the AR/PR. finished the video. He has a point.But i dont feel i actually fit in his description.
Lol I don't fit his description either but what he's saying is definitely true to a very high extent.
"One does not simply" look for a scout, it looks for you.
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waistr
DEAD-MEN-WALKING
172
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Posted - 2014.04.17 18:10:00 -
[83] - Quote
To the many are saying "its not me that does that" I believe you are missing the point, we the veteran players have come to accept that this is the way it is in this game. Unfortunately that attitude is slowly killing this game. Its called compliancy:disposition to yield to or comply with others And the sad fact is the corps/players that do it, don't give a crap about what is said in the forums.... If they read them at all Their silence tells us a lot |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
802
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Posted - 2014.04.17 18:20:00 -
[84] - Quote
Sum1ne Else wrote:Been saying what Pyrex said from the beginning! Wheres the Meta Level matches? If your suit has a total meta level of x then its red for that particular game. Yes, this is problematic for say a Logi but im sure someone in shanghai will be able to code for this..only take the meta level of 1 equip slot-I dont know.
I created a new character using one of my main slots because it was dormant to see what the new player experiance was like all the way to 100,000 war points, which gives you just over 1m SP and boy that was a struggle. Of course I went Repair tool lvl 5 and slapped it onto a gal militia suit, then went into uplinks lvl 3, then tried for my min logi, but how is a new player going to know that!?
...Why are there still tanks/ADS in Ambush? WTF CCP, reducing them to 2!!? just crazy-should have removed them completely!
Something needs to change CCP.
Posted this a while back. Increase the suit meta to match that of a logi when all slots are considered. Sweet and simple.
Tanks - Balancing Turrets
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BrotherofHavok
PIanet Express Canis Eliminatus Operatives
53
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Posted - 2014.04.17 20:33:00 -
[85] - Quote
The dark cloud wrote:He hasnt mentioned the fact that those proto stompers actually are part of the ecconomic from dust. Sure they dont buy AUR but they stomp the opposition which means the guys who had a really bad day might spend some money to get proto suits at lvl3 to keep up with those guys. This is an extremely shorted sighted belief. "Wow, I got killed without spending money so I NEED to spend money to keep up with these guys!" Then what happens when they still get killed? They quit...
Personally I actually quit for several months because of basically the above. Not the part about buying aurum, just about being proto stomped for so long by FOTM users. If Dust did not have a passive SP accumulation I would have NEVER come back to this game. To be honest, I kind of wish I didn't.
Sincerely,
Your Multi-purpose Everything User
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CLONE117
True Pros Forever
770
|
Posted - 2014.04.17 21:33:00 -
[86] - Quote
that was a lot of isk at the end of that vid..
over 800m....
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
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Monkey MAC
Rough Riders..
2553
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Posted - 2014.04.17 22:13:00 -
[87] - Quote
ADAM-OF-EVE wrote:i think it was a little too late for pyrex to jump on the "your killing this game" bandwagon... seeing as he has always been one of those full proto flavour of the month types
Yeah his point is lessened somewhat when he gives it from a missile tank wedged somewhere it's not ment to be wedged. And pubstomps a dom match.
"Stompers are killing this game" I will show you a pubstomp I prepared earlier for a background.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
782
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Posted - 2014.04.17 23:00:00 -
[88] - Quote
Monkey MAC wrote:ADAM-OF-EVE wrote:i think it was a little too late for pyrex to jump on the "your killing this game" bandwagon... seeing as he has always been one of those full proto flavour of the month types Yeah his point is lessened somewhat when he gives it from a missile tank wedged somewhere it's not ment to be wedged. And pubstomps a dom match. "Stompers are killing this game" I will show you a pubstomp I prepared earlier for a background.
Ya a hit ironic lol
Rage at Fanfest??
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
783
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Posted - 2014.04.17 23:30:00 -
[89] - Quote
Forever ETC wrote:Who is that guy in the comment section talking about CCP killing the game?! Psh... I swear that isn't me.
*Begins to run and yells*
"Just Because he has my first two initials, doesn't mean it's me!"
Lol now people know your youtube account so they shall send hate mail there instead of sending it to your dust character Mwahahaha!!!!!!
Rage at Fanfest??
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HOWDIDHEKILLME
Dying to Reload
18
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Posted - 2014.04.18 01:50:00 -
[90] - Quote
You would also have to limit bonuses to the same tier.... Otherwise a vet in a starter suit still has a signifigant advantage... Be it well earned.
Lonewolf till I die
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