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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9525
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Posted - 2014.04.17 00:39:00 -
[1] - Quote
The dark cloud wrote:He hasnt mentioned the fact that those proto stompers actually are part of the ecconomic from dust. Sure they dont buy AUR but they stomp the opposition which means the guys who had a really bad day might spend some money to get proto suits at lvl3 to keep up with those guys.
So you believe you are doing people a service by destroying Aurum gear with ISK you locked down districts to get, and stomping public matches against vastly less orgainised and skilled opponents.....buffing your already pretty admirable, admittedly, stats?
Then using those stats as a basis in grounding to assert your thoughts and opinions as superior to the general populous......
((While this is a very generalistic synopsis..... in some cases its apt..... people actually do this.))
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9536
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Posted - 2014.04.17 02:34:00 -
[2] - Quote
Cinnamon267 wrote:Thor Odinson42 wrote:Cinnamon267 wrote:He's spot on with, almost, everything.
There are issues with the game that have existed since 1.0. AFK farming being one of them. Have fun playing in Oceania. Because you'll be playing against 3 other people whilst the rest of the team AFK farms.
Chances are also high those 3 people are decked out in proto gear. Or, the new FoTM, brick tank scouting with a cloak and assault combat rifle. All proto too. Have fun not doing anything against that player.
Guess what? You can't avoid that. I remember when the open beta come out and any person who had played before would routinely dominate. I would constantly go 43-3. Destroy everything. Then, I got a message from someone who said "stop playing against us new people and play against people are your skill level."
Well, I couldn't do that. Sure it was the open beta and several days prior they wiped everything as they moved the servers. But, the point still stands and it is still an issue with the game today.
There are matches where I recognise specific players and I think to myself "for **** sake. I don't want to go against that irritation proto stomping wanker and be dominated". ... then I just turn the system off. I don't want to do FW due to the face team killers are still present and premades with an obsession with dominating and winning are everywhere.
I sound conspiracy theorist here but it does make me believe there is some form of Goonswarm stuff going on. A group of people just trying to destroy things for their own amusement. I understand what in a MP game people will exploit systems, but it;'s just so crazy here. I think for some weird reason there is an urge to kill people in games like first person shooters. I'm curious what sort of happenings you expected in Dust? I expected something that was balanced and fair for players? Especially new players. It's designed AGAINST the people who haven't been playing for a long time. Something that isn't a complete slog most of the time. It's filled with people exploiting it for the sake of doing it. I know people are going to do this in a MP game, but other MP games have WAY MORE PLAYERS so you don't see it often. Not the case here. You see it everywhere. It's stuffed for the sake of being that way. And a bunch of players are happy to keep it that way. Good job making sure the game goes nowhere even faster than something with no legs on a bike with square weheels.
Balanced and fair is subjective.... and while desirable in some circumstances.....not always desirable.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9538
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Posted - 2014.04.17 02:58:00 -
[3] - Quote
Th3rdSun wrote:JARREL THOMAS wrote:CCP you guys respond way to late to clear gamebreaking problems pro-stopers should just have there own mode like a teir system.
1 basic 2 advance 3 proto I always felt that a better solution is to tier matches by meta level instead of the flat basic/advanced/proto groupings. Basically there would be three tiers for the total meta level of every item on your dropsuit,so theoretically,you could run proto gear,but only on one item because you would more than likely go over the meta level cap for the match. So just to throw some numbers out there,the low tier matches would cap at a total meta level of 8.Mid tier matches would then start at level 9 through 18.Finally,proto tiered matches would be 19 and up. Gran Turismo 5 had a system like this in place with a point system for your cars that were allowed into certain races.This is definitely something that Dust should adopt. Only in Pubs..... FW and PC should have no gear limits.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9539
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Posted - 2014.04.17 03:10:00 -
[4] - Quote
Captain Crutches wrote:ReGnYuM wrote:I guess my perspective or mentality is conflicting...
I am a firm believer that any venture, no matter how small, should receive a 100 percent effort with nothing held back.
School, work, sports, and videogames... etc
If winning is a product of giving it my all, then I apologise. However, I am not going to change.
That makes perfect sense. In a world like New Eden, nothing less should be expected. The problem is that the game is currently in a state where one group giving 100% effort amounts to roflstomps that drive new players away and end up being bad for the game in the long run. Ideally, you should be able to give your full effort to fight against another team who is also giving the same level of effort, where both sides have a chance at winning. That, I believe, was the idea behind PC... Two organized teams decked out in top gear going all out in a high-stakes battle. Likewise, a new player with less SP and lower tier gear should be able to have the same mindset as you, and have a shot at winning rather than getting burned out after their 100% effort results in nothing but getting steamrolled. Basically, you're doing it right, but the game mechanics are wrong. You have the right idea, but in the current state of things, the right idea ends up being bad for the game. That mindset should be encouraged and rewarded for everyone, not just the protobears, for the sake of keeping new players in the game. My attitude is similar, I suppose, but pointed in a different direction. I'm concerned less about my merc's wallet and KDR than about the well-being of DUST 514. My effort goes toward the betterment of the game, which includes expanding the playerbase, and that inherently means holding back in pubs to alleviate the stomp mentality in newberries (Full disclosure, I'm terrible, so I lessen the stomp just by being on the other team, holding back or not).
Many other communities, and not just video game communities like to play competitively....but always fall into the trap of "bluing up" with one another......it always happens.
If AE wanted competition....why are they in the same allaince as Nyain San? Why do they align with Team Players or X, Y, Z corporations?
Why avoid fighting leveled players in a competitive mode if competition is the most important thing?.... Because it mitigates risk.
You can say "Oh we lost to X corp. GG Guys good to be the same alliance."
but you can't say
"Oh we lost to X corp whom we have been at war with for X weeks, GG"
Without losing face, ISK, and time.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9543
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Posted - 2014.04.17 03:29:00 -
[5] - Quote
Captain Crutches wrote:True Adamance wrote:Many other communities, and not just video game communities like to play competitively....but always fall into the trap of "bluing up" with one another......it always happens.
If AE wanted competition....why are they in the same allaince as Nyain San? Why do they align with Team Players or X, Y, Z corporations?
Why avoid fighting leveled players in a competitive mode if competition is the most important thing?.... Because it mitigates risk.
You can say "Oh we lost to X corp. GG Guys good to be the same alliance."
but you can't say
"Oh we lost to X corp whom we have been at war with for X weeks, GG"
Without losing face, ISK, and time. You're right, and the same problem exists in Eve. We have two major coalitions (CFC and N3) controlling 90% of conquerable space and stamping out any small group that tries to carve out a home. Talks are happening between CCP, the CSM, and the community about how to mitigate that, but it's a very difficult thing to do because of the nature of the sandbox. People will always blue up out of common interests. The solution, if you ask me, is to somehow make bluing up less effective relative to not bluing up. Don't ask me how to do that, because I have no idea. But one of the big things that gets talked about when reworking Eve mechanics is conflict drivers - how do we encourage people to go out and blow each other up? We need a similar system for Dust - Something to encourage groups to go against each other more often. Obviously alliances are a great thing in moderation, but when one big alliance controls almost all of Molden Heath and uses their farmed ISK to go stomp people because they have nothing better to do, something is wrong. People always look for the path of least risk. That's natural. What we/CCP has to do is encourage people to take more risks and engage in more competitive play as opposed to stomping, in both Eve and Dust.
I was under the impression that the pair while leading controllers of most space were not fully representative of nearly so much of Null Sec sovereignty.
But my point is yet again proven...... people can talk competition all they want....... but blue up anyway.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9545
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Posted - 2014.04.17 03:51:00 -
[6] - Quote
Death Shadow117 wrote:were all the comments just whining babies idk i stopped after 5
Hush now child...... we have more important things to discuss than your asinine remarks supporting a donut you primarily help comprise.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9565
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Posted - 2014.04.17 07:22:00 -
[7] - Quote
Spectral Clone wrote:Dont blame the players, blame the game (devs).
I strongly disagree with that statement. While much is on the hands of the developers, we as a community have something of a responsibility to our game..... that's not to say we have to be buddy buddy with one another, only that we have a certain obligation not to exploit issues we know about.........
Of course "top tier corps" are already established through PC.....now if they were as concerned with community based development and game progress would they have hoarded billions of ISK to months on end, would then knowingly use that ISK to stomp new players in public matches under the guise of doing so to provoke CCP, would they blue up in PC to avoid fighting one another?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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