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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
761
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Posted - 2014.04.17 00:11:00 -
[1] - Quote
http://youtu.be/0_FbkCYDwW0?t=1m35s
Watch the whole vid, I don't have to say much and I agree with most of what he's said.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
762
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Posted - 2014.04.17 00:23:00 -
[2] - Quote
KING CHECKMATE wrote:Pyrex should learn how to aim and spray and pray less....
ya I don't know why he wasn't aiming at all, but he doesn't use the AR/PR much. He mainly uses shotguns, side arms and the laser rifle so obviously he kinda sucks with the AR/PR.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
766
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Posted - 2014.04.17 01:58:00 -
[3] - Quote
Cinnamon267 wrote:
I sound conspiracy theorist here but it does make me believe there is some form of Goonswarm stuff going on. A group of people just trying to destroy things for their own amusement. I understand what in a MP game people will exploit systems, but it;'s just so crazy here.
True after every new patch there are new things to exploit, people go proto right after the new suits are deployed. OP weapons or OP vehicles are spammed, usually lasts about a week or two. But it still makes enjoying the new patches and the game itself harder than it already is with still nothing new to do. I'm not saying scouts or heavies are OP right now though, it's just the spamming of all the new things. And it's not completely their fault though, cuz there is nothing else to do but try out the new gear in amb,skirmish and domination over and over and over again.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
766
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Posted - 2014.04.17 02:37:00 -
[4] - Quote
Seymor Krelborn wrote:I agree with the sentiment... however, I think he places far to much blame on the player for the state dust is in.
ultimately it falls on the shoulders of the ccp dust team to make a game where this either cant happen, or is discouraged through lack of profitability. right now, for instance a district makes money for doing nothing (I call being perma locked nothing) and then can spend that money in pubs stomping and potentially just make more isk. furthermore those types of players have all appropriate skills for their roles maxed, and they can be put up against people fresh out of the academy...but I cant blame the people who do this.
they are simply playing the game ccp has built, and however distasteful, cheap, cowardly, or whatever brand you put on certain player actions and practices, ccp made it possible for them to do it, either purposely, or ignorantly.
pyrex does admit ccp needs to do something because certain players are exploiting dust mechanics, but it has been this way since FOREVER! lol....
ccp's track record has been to drag their heals on almost everything that needs fixing while adding elements that were never discussed nor a concern of the community and breaking dust gameplay even more.....
True, after sorting out the issues in the game and causes you find that the players can only do so much. Fixing issues and exploits is really in CCPs hands, and they just move too damn slow man!!!
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
766
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Posted - 2014.04.17 02:52:00 -
[5] - Quote
JIMvc2 wrote:KING CHECKMATE wrote:Pyrex should learn how to aim and spray and pray less.... Who the fucks cares. Its a video game not something competitive.
I don't much like those that are like "quit sprayin and prayin you suck" , basically these all day FPS guys that like to talk **** to each other. Very loud, and like Pyrex said in the vid those type of people don't care about the game, they just care about being the toughest mofo around. While it's kind of cool to have people with that spirit in the game, it's not helping it either.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
769
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Posted - 2014.04.17 04:05:00 -
[6] - Quote
Captain Crutches wrote:True Adamance wrote:I was under the impression that the pair while leading controllers of most space were not fully representative of nearly so much of Null Sec sovereignty.
But my point is yet again proven...... people can talk competition all they want....... but blue up anyway. Okay, maybe 90% was an exaggeration, but they still own most of it. I think we agree on your point though - What I'm trying to say, basically, is that right now, as Dust is currently, bluing up, dominating, and stomping is mechanically the logical thing to do. CCP must change that. CCP is the moral authority here. CCP has made stomping right; CCP must make stomping wrong, or at least less of the one way to "win Dust", if they are to save their game.
+1 cuz it's that simple and I couldn't say it any simpler
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
770
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Posted - 2014.04.17 04:34:00 -
[7] - Quote
Egonz4 wrote:Double post! That's cool ppl need to hear it
Yup thnx for the bump people do need to hear this
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da GAND
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771
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Posted - 2014.04.17 06:18:00 -
[8] - Quote
Rogatien Merc wrote:SHOULD there be tiers? Hmm... let's put a pin in that question. And do some math.
How long will you tolerate between pressing "queue" and beginning a match? 3 minutes? Ok, let's go with 3 minutes, and assume you do your **** breaks and suit buying in those three minutes.
So some matches are faster than others, but let's call it an average of 12 minutes of fighting per match (ambush is much faster, dom/skirm can take longer). After the match, you immediately queue up for another match.
Let's say, that is what everyone in the game does. 23.5hours a day, seven days a week.
You now have a vital stat: Each player will QUEUE once every 15 minutes.
A few more vital stats for ya... Ambush, Skirm, Dom, AM/MIN FW, Cal/Gal FW... that is five match types.
It takes 32 mercs to fill a match.
In order to have everything running along smoothly so that matches actually deploy evenly, that is 160 mercs, every 3 minutes.
Since mercs only queue every *15* minutes, you need 5x 'batches' of mercs so that I can queue successfully at any time.
So that is a requirement of 800 mercs. Online, active, not AFK, dropping every 15 minutes.
800 mercs online, concurrently... to fill the current queues.
Every additional queue you add (separating ambush into two tiers adds one queue, and so on) requires an ADDITIONAL 160 mercs, online, at all times, to support the new system. Or else people are going to be waiting in queue for more than 3 minutes.
Math.
There's a reason they removed OMS long ago... The bad part is... I'm pretty sure I've had to explain this before lol.
"SHOULD" they add tiers is irrelevant. Given current player counts... CAN they?
[Edit: And the 800 doesnt even include people sitting online bullshitting in their quarters or people waiting for and playing in PC. The only viable solution would be draconian, but potentially the only way forward: Dismissing the 'tier' concept and straight up capping the 3 pub match types to advanced suits and below.]
Hmmm now that's interesting, I have wondered how adding additional modes to the game would stretch the player population that's already small. Right now though I think they should just keep proto suits and proto weapons out of pub contracts.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
779
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Posted - 2014.04.17 15:32:00 -
[9] - Quote
Monkey MAC wrote:There is some truth to the majority of the things he says. However I believe, always have, always will, that a tiered matchmaking system (based on your fits meta level) or restricted matches like mlt only or no vehicles is too crude to really work.
1) It fragments the player base too much If you've got 10% of the playerbase in no vehicle matches, 10% in no Proto Matches, 10% in FW, 10% in PC that's 40% of the playerbase you aren't matchmaking. Suddenly no-one can find a match without waiting for 5 years.
2) It doesn't stop the Stomping Saying to ProtoStomping Corp "Your not allowed to fight mlt noobs anymore" won't stop them stomping, its just the people they stomp will be in advanced gear as opposed to STD/Mlt.
3) You get fragmented stomping. It will infact make stomping worse . You will get stompers in all tiers of matches thereby increasing your chancd of finding a stomp.
When it comes to Stomps people forget where the ProtoStomp orginated from, the PubStomp. The act of Protostomping is to commit a pubstomp whilst using Prototype gear. The problem is PUBstomp not the PROTOstomp. As pyrex hinted in his video and many people here besides, Prototype gear in Pubs feels taboo.
This should not be the case, just because someone is in Protogear does not mean they will win, even if no-one else uses proto gear on the other side. Its the squads, wolfpacks and spammers that are the problem. Like the people spamming uplinks on the mushroom, or the Top Corps spamming FOTMs in groups of 6 or above. The packs of tanks that stick closer together than sardines in a tin. This behaviour isn't from the new players or even the lone wolf vets. Its from the wolfpackers.
The system needs to plave wolfpack against wolfpack.
1) Create a hidden metric (for the remainder of this post I shall refer to this metric as 'infamy'), this infamy is calculated from a formula of key vital statistics. These statistics include KDR, WPDR (WP/Death Ratio), ATTD(Average time to death), PPM (Profit per Match) and WLR (Win/Loss Ratio)
2) When matchmaking begins the AI looks for the match with the closest possible infamy levels to the player, in the event of a tie, the AI will favour the lower values (giving the player a 'good' match), while the player base is small there is no cap on differnce of infamy, only that it will favour closer levels first.
3) Squads are given average infamy levels and balanced upon this, the AI will exclude 'outliers' that have infamy levels below a certain level from the calculation, it will not exclude positive (larger infamy outliers), the AI will always favour placing a squad against a squad where possible.
You now have a fast matchmaking system that will give more balanced matches the majority of the time, the playerbase is now no longer fragmented (at all until CCP decide to place an infamy difference cap), that everyone but the stompers can enjoy.
Infamy points hmmmmmmm it sounds like a good idea actually, and if that doesn't work I think CCP should probably just keep proto suits and proto weapons out of pub contracts. Only militia, Standard and advanced should be allowed.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
779
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Posted - 2014.04.17 16:34:00 -
[10] - Quote
Monkey MAC wrote:Master Smurf wrote:Its very funny how some people are saying dont blame the developers. - Any great sandbox needs proper mechanisms for them to succeed and hopefully produce results you want to see.
Many instances of game mechanics that are just not properly implemented to stop certain exploitation is baffling
Every roof should be able to be reached (either internally or externally) by infantry in case that team doesnt have air support or have equipment (jet pack or grappling hook) to allow traversal or mortar like weaponry
Turret installations should be formidable, not fodder
Equipment and or grenades to jam scanning should be available
Its also quite funny that mechanisms that would give the "little guy" a fighting chance were shifted the other way to protect the already powerful: Grenade reduction
Detonating RE during bleedout
TTK shift on rifles and Damage mod reductions
On the subject of Alliances and PC funding the proto stomp and what could be done. I dont play PC so I have to ask, is there any maintenance or upkeep costs associated with holding these said districts or is it once you have it, it generates some set amount of ISK?
What I could see is that the bigger an alliance or corp is the less ISK there is to go around so it isnt sustainable. So smaller corps or alliances holding a set number of districts could be more profitable and that could force internal power struggles. There could also be new "undiscovered" districts that could be content delivered into the universe so that smaller corps who could explore and find them could secretly start amassing wealth until they are found out . There also needs to be the ability to strike at key districts and if they are successfully taken that can have a destabilizing effect which could cause other enemy corps to start attacking and causing the big ones to war on many fronts and then probably have to cede some land. - Obviously this secondary part is for the future.
In the present I would have Ambush infantry only, only have one separation by meta or SP for Ambush and Skirmish and then implement content and change mechanisms to sort out the easy exploits
Now you see one of the CPS memebers (EvE CPM) the chairman I believe, is quoted as saying something like, any in-game combat mechanic that benifits noobs should benifit the vets 10 fold, or something to that effect, which with respect will always be true. However matchmaking is not a combat mechanic and therefore should be changed to benifit the noobs the most. This includeds 1) MUCH longer academy 2) Tutorial/Story Driven 1P Campaign 3) Matchmaking system that tees of equally matched opponents against each other.
+1 I agree.... mostly
The academy for sure does need to be longer and there needs to be some kind of tutorial where the new player fights against AI opponents like the campaign you mentioned or both. Not sure about the match making part really though.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
782
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Posted - 2014.04.17 23:00:00 -
[11] - Quote
Monkey MAC wrote:ADAM-OF-EVE wrote:i think it was a little too late for pyrex to jump on the "your killing this game" bandwagon... seeing as he has always been one of those full proto flavour of the month types Yeah his point is lessened somewhat when he gives it from a missile tank wedged somewhere it's not ment to be wedged. And pubstomps a dom match. "Stompers are killing this game" I will show you a pubstomp I prepared earlier for a background.
Ya a hit ironic lol
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
783
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Posted - 2014.04.17 23:30:00 -
[12] - Quote
Forever ETC wrote:Who is that guy in the comment section talking about CCP killing the game?! Psh... I swear that isn't me.
*Begins to run and yells*
"Just Because he has my first two initials, doesn't mean it's me!"
Lol now people know your youtube account so they shall send hate mail there instead of sending it to your dust character Mwahahaha!!!!!!
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
784
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Posted - 2014.04.18 03:31:00 -
[13] - Quote
HOWDIDHEKILLME wrote:You would also have to limit bonuses to the same tier.... Otherwise a vet in a starter suit still has a signifigant advantage... Be it well earned.
maybe and maybe not
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