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Mojo XXXIII
Abandoned Privilege Top Men.
5
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Posted - 2014.04.16 00:12:00 -
[91] - Quote
Eko Sol wrote:Mojo XXXIII wrote:
What I've gotten from reading most of these posts/threads is that AV don't want to be "good at everything", but rather they expect to be effective at what they've chosen to specialize in.
I agree with this. Some people just aren't good at it and some aren't able to accept losing a fit or two or 5 in order to get the tank. If the it's a really good tanker than face the fact you might not be good enough at AV. Not to mention that it is situational. If you are playing solo and see two forgers shooting at it, just get one or two RE"s on it. When it finally gets down to half armor then detonate it. No reason to kill it outright.
It would seem to me that there should be several different options available for a dedicated AV. REs might work well for some people, but they shouldn't be the only effective way to deal with a tank.
Also, if a player choses to dump millions of SP into Swarm Launcher Skills (for example), and ISK into Proto Swarm Launchers, to the exclusion of all other skills (potentially sacrificing a degree of survivability against infantry in the process), I don't think it is unreasonable for them to expect to be able to... oh, I don't know... maybe actually be able to kill a tank by themselves, and not just help someone else kill a tank, or require the help of others to kill a tank.
The player needs to feel that there is a suitable reward for their investment, and for the grind that they've spent to get there. Otherwise, they'll just get discouraged and quit because, well, what was the point?
Right now it just seems like "Great, I've spent hundreds of hours and all my ISK specializing in AV, now if I only had a couple of like-minded teammates, who just happen to be specialized in different, yet complimentary AV, we might be able to get together and scare a tank away!"
So, why bother specializing in AV at all, when a player could be more effective at just about anything else, with far less effort and investment, and for far greater rewards at the end of the battle?
/my $0.02 |
Atiim
Living Like Larry Schwag
6767
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Posted - 2014.04.16 00:35:00 -
[92] - Quote
Alena Ventrallis wrote: I don't want it to go there. But this is why the assertion that one AV soloing any vehicle is wrong. Because if that same logic applied to AV vs infantry makes things unbalanced, then that logic would make V vs AV unbalanced.
The assertion that AVers should solo is based on the fact that we sacrifice our primary (which is the majority of your AP capabilities) in exchange for the ability to reasonably destroy vehicles.
That sacrifice is relative to the AP sacrifices that a Large Missile and/or 80GJ Railgun Turret user make to be effective against vehicles. So by your logic, Large Missiles and 80GJ Railguns are just as AP as they are AV, and as such need a complete overhaul and should never be able to destroy Infantry units.
Sacrificing something in this game is never an absolute sacrifice. While it is extremely difficult because of a sacrifice, it is never impossible to do something.
And before you talk about how giving up your primary isn't a sufficient sacrifice in terms of AV, I'll paste this from another thread here:
Atiim wrote:Assuming equal skill here:
- Kaalakiota Rail Rifle vs. Kaalakiota Magsec SMG... Who wins?
- Ishukone Assault Rail Rifle vs. Ishukone Assault SMG... Who wins?
- Core Breach Mass Driver vs. Core Flaylock Pistol.. Who wins?
- Carthum Assault Scrambler Rifle vs. Carthum Assault Scrambler Pistol... Who Wins?
I know where my money's at.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Eko Sol
Strange Playings
159
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Posted - 2014.04.16 00:36:00 -
[93] - Quote
Mojo XXXIII wrote:Eko Sol wrote:Mojo XXXIII wrote:
What I've gotten from reading most of these posts/threads is that AV don't want to be "good at everything", but rather they expect to be effective at what they've chosen to specialize in.
I agree with this. Some people just aren't good at it and some aren't able to accept losing a fit or two or 5 in order to get the tank. If the it's a really good tanker than face the fact you might not be good enough at AV. Not to mention that it is situational. If you are playing solo and see two forgers shooting at it, just get one or two RE"s on it. When it finally gets down to half armor then detonate it. No reason to kill it outright. It would seem to me that there should be several different options available for a dedicated AV. REs might work well for some people, but they shouldn't be the only effective way to deal with a tank. Also, if a player choses to dump millions of SP into Swarm Launcher Skills (for example), and ISK into Proto Swarm Launchers, to the exclusion of all other skills (potentially sacrificing a degree of survivability against infantry in the process), I don't think it is unreasonable for them to expect to be able to... oh, I don't know... maybe actually be able to kill a tank by themselves, and not just help someone else kill a tank, or require the help of others to kill a tank. The player needs to feel that there is a suitable reward for their investment, and for the grind that they've spent to get there. Otherwise, they'll just get discouraged and quit because, well, what was the point? Right now it just seems like "Great, I've spent hundreds of hours and all my ISK specializing in AV, now if I only had a couple of like-minded teammates, who just happen to be specialized in different, yet complimentary AV, we might be able to get together and scare a tank away!" So, why bother specializing in AV at all, when a player could be more effective at just about anything else, with far less effort and investment, and for far greater rewards at the end of the battle? /my $0.02
So here is what my agree but with caveat statement:
There needs to be a gear capped/no Vehicle mode. I agree with the fact that a newer player pumps hours, isk, and SP into swarms and "awww, shucks, no good" shouldn't be an issue. That being said, I don't think it's unreasonable to put a squad finder squad up saying "need AV'ers running bush grind".
This is an MMO so team efforts are a given just like the party system in other games. I promise, there have been some decent tankers that had ishy blubrys and lost tanks because they had no infantry support. I know this because you can see it or hear about it in chat. |
Mojo XXXIII
Abandoned Privilege Top Men.
5
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Posted - 2014.04.16 01:08:00 -
[94] - Quote
I will agree that when it comes to CASUAL, non-specialized AV players, such as a regular infantry player who switches temporarily to his AV suit in response to the appearance of a vehicle on the field, or a player who has split his SP allotment between Assault and AV, for example, SHOULD require teamwork to eliminate a tank.
But I see no reason why a SPECIALIZED, dedicated AV build, that has sacrificed effectiveness in all other areas, should not (at least) be capable of taking out the same vehicle by themselves, regardless of which AV weapon he has chosen to specialize in.
Assuming a comparable level of skill between the players, of course.
Taking out vehicles is that character's sole reason for existing, after all, so it stands to reason that they should be more effective at it, since they, by specializing, are inherently less effective at everything else. It is what they are built to do, they should not REQUIRE help to serve their sole purpose for existing on the battlefield.
Otherwise, it is simply not worth the investment to specialize. |
Alena Ventrallis
PAND3M0N1UM Top Men.
1190
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Posted - 2014.04.16 01:36:00 -
[95] - Quote
Atiim wrote:Alena Ventrallis wrote: I don't want it to go there. But this is why the assertion that one AV soloing any vehicle is wrong. Because if that same logic applied to AV vs infantry makes things unbalanced, then that logic would make V vs AV unbalanced.
The assertion that AVers should solo is based on the fact that we sacrifice our primary (which is the majority of your AP capabilities) in exchange for the ability to reasonably destroy vehicles. That sacrifice is relative to the AP sacrifices that a Large Missile and/or 80GJ Railgun Turret user make to be effective against vehicles. So by your logic, Large Missiles and 80GJ Railguns are just as AP as they are AV, and as such need a complete overhaul and should never be able to destroy Infantry units. Sacrificing something in this game is never an absolute sacrifice. While it is extremely difficult because of a sacrifice, it is never impossible to do something. And before you talk about how giving up your primary isn't a sufficient sacrifice in terms of AV, I'll paste this from another thread here: Atiim wrote:Assuming equal skill here:
- Kaalakiota Rail Rifle vs. Kaalakiota Magsec SMG... Who wins?
- Ishukone Assault Rail Rifle vs. Ishukone Assault SMG... Who wins?
- Core Breach Mass Driver vs. Core Flaylock Pistol.. Who wins?
- Carthum Assault Scrambler Rifle vs. Carthum Assault Scrambler Pistol... Who Wins?
I know where my money's at. The issue here is that AV wants to completely dominate vehicles while still having the ability to defend themselves from infantry. As Ive stated before, it absolutely should take 2-3 dedicated AV to kill my tank. But I should have great difficulty engaging those AV without fitting small turrets. Small turrets are my tanks analogous sidearms, which should allow my tank to engage AV just as AV has a sidearm to engage infantry.
As an Eve example, it should take multiple frigates to kill my battleship. But my battleship should have issues engaging those frigates without fitting small drones.
That's what you get!! - DA Rick
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Zaaeed Massani
RisingSuns Dark Taboo
190
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Posted - 2014.04.16 02:14:00 -
[96] - Quote
Eko Sol wrote: When I run my 3x dmg mod swarms and an ADS gets only one kill because 1 to 2 hits by my swarm cuz it to run then that tells me that it's balanced. I don't have to destroy a vehicle for AV to be balanced. Just nullifying them is more than enough.
Ok, let me turn that on its ear for you...
Eko Sol wrote:I don't have to destroy a clone for vehicles to be balanced. Just nullifying them is more than enough.
Do you believe this statement? Yes or no.
If yes, then large blaster tanks are OP...because they kill infantry before they even have a chance to run. Tanks have time to run for cover unless double teamed...but we're talking 1v1, so that's a different issue.
If no, then you're a hypocrite.
Just sayin.
Proud Federal Marine & Republic Commando
/
Do you even lift?
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Atiim
Living Like Larry Schwag
6768
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Posted - 2014.04.16 02:19:00 -
[97] - Quote
@Eko Sol
Don't see how being able to place 1 RE before cloaking means anything, as there is still an audible sound that plays as you arm the REs. Considering how Flux Grenades have a 7.2m radius, you have to be within 7m to hit the HAV, which is a pilot error. As we all know, an enemy's lack of competence is not a point of balance.
Furthermore, if you need multiple players for your tactic to succeed, it is too situational to viable tactic, and should be disregarded.
Let's see here. According to DUSTBoard, L OST is not a real character, so there must be a serious typo there, and from my assessment Cloak Wolf Rider is a pubstar (a player who is in-capable of performing well in a competitive environment), though I probably just caught him on a bad day (most likely the case).
However, the best tankers in this game are Sleepy Zan, Mr. Zitro, KenKaniff69, The Attorney General, thelegend 345, and maybe BoBThe843Cakeman. There are some more who should be on this list, but these tankers are the ones who have beaten the literal $#!t out of pretty much anyone, and have/can consistently gone above and beyond what is expected in a competitive environment. The fact that this has yet to work on anyone on this already discredits your "I've killed some of the best tankers in the game" statement.
I understand you haven't played with every tanker in the game (neither have I), but if you are going to make a statement please attempt to put at least a slight amount of truth behind it. What you should be saying, is "I've killed a few $#!t tankers with this tactic, It does work guys!" (actually, that pretty much sums up what you've said to be honest).
5k? Try 50-235k (40k if you don't mind loosing some efficiency). Me asking for names wasn't an attempt to feed my ego, it was an attempt to prove whether or not you were exaggerating to the point of credibility loss (which you were).
Yes, you do have to destroy a vehicle in-order for AV to be balanced. If a tanker (or any role for that matter) is not dying, they are not risking anything, which would go against CCP's balance philosophy (risk = reward). A role that makes it to where you never die would become a FoTM, as nobody likes dying in a FPS (or any game).
Depending on the tanker's fitting, it's not hard. It's impossible. This has been proven with actual math. Considering how you've yet to present anything that's not anecdotal (and false), disputing this with you any further is pointless.
Heck, you've already admitted to your assertion being realistic (that or admitting to me being a better player than you), so why even bother disputing you?
Just disprove the actual math with something credible please. I'm not about to debate anything that's already been proven to be true.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6768
|
Posted - 2014.04.16 02:21:00 -
[98] - Quote
Alena Ventrallis wrote: The issue here is that AV wants to completely dominate vehicles while still having the ability to defend themselves from infantry. As Ive stated before, it absolutely should take 2-3 dedicated AV to kill my tank. But I should have great difficulty engaging those AV without fitting small turrets. Small turrets are my tanks analogous sidearms, which should allow my tank to engage AV just as AV has a sidearm to engage infantry.
As an Eve example, it should take multiple frigates to kill my battleship. But my battleship should have issues engaging those frigates without fitting small drones.
Well Missile & Railgun users can dominate AP vehicles while still having the ability to fend themselves from infantry, so no there is no issue here. Both sacrifices are equal, and equality means balance.
The only way that would even work is if Missiles and 80GJ Railguns couldn't harm infantry in the first place, which wouldn't be a good idea by any means.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Adipem Nothi
Nos Nothi
273
|
Posted - 2014.04.16 02:28:00 -
[99] - Quote
THEAMAZING POTHEAD wrote: The tanker is superior in every way, having better av than the av'er while having the best anti infantry in the game ...
Think about this for a second. Can this be justified?
Bang?
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Mojo XXXIII
Abandoned Privilege Top Men.
7
|
Posted - 2014.04.16 02:31:00 -
[100] - Quote
Alena Ventrallis wrote:Atiim wrote:Alena Ventrallis wrote: I don't want it to go there. But this is why the assertion that one AV soloing any vehicle is wrong. Because if that same logic applied to AV vs infantry makes things unbalanced, then that logic would make V vs AV unbalanced.
The assertion that AVers should solo is based on the fact that we sacrifice our primary (which is the majority of your AP capabilities) in exchange for the ability to reasonably destroy vehicles. That sacrifice is relative to the AP sacrifices that a Large Missile and/or 80GJ Railgun Turret user make to be effective against vehicles. So by your logic, Large Missiles and 80GJ Railguns are just as AP as they are AV, and as such need a complete overhaul and should never be able to destroy Infantry units. Sacrificing something in this game is never an absolute sacrifice. While it is extremely difficult because of a sacrifice, it is never impossible to do something. And before you talk about how giving up your primary isn't a sufficient sacrifice in terms of AV, I'll paste this from another thread here: Atiim wrote:Assuming equal skill here:
- Kaalakiota Rail Rifle vs. Kaalakiota Magsec SMG... Who wins?
- Ishukone Assault Rail Rifle vs. Ishukone Assault SMG... Who wins?
- Core Breach Mass Driver vs. Core Flaylock Pistol.. Who wins?
- Carthum Assault Scrambler Rifle vs. Carthum Assault Scrambler Pistol... Who Wins?
I know where my money's at. The issue here is that AV wants to completely dominate vehicles while still having the ability to defend themselves from infantry. As Ive stated before, it absolutely should take 2-3 dedicated AV to kill my tank. But I should have great difficulty engaging those AV without fitting small turrets. Small turrets are my tanks analogous sidearms, which should allow my tank to engage AV just as AV has a sidearm to engage infantry. As an Eve example, it should take multiple frigates to kill my battleship. But my battleship should have issues engaging those frigates without fitting small drones.
Casual AV, yes, absolutely, but 2-3 DEDICATED AV, just to have the cpability to possibly take out one person in a tank? Hell no.
Dedicated AV are the ones who actually SACRIFICE their ability to defend themselves from infantry, in order to be as effective as possible at one single task: killing tanks.
DEDICATED AV are much rarer than casual AV and, if it required 2-3 of them to take out your tank, then you might as well be invincible.
1. The odds of any given team in a pub match having 3 DEDICATED AV, in the same squad and coordinating their efforts is quite slim
2. If it takes 3 DEDICATED AV to take out your tank, then it would take what, 5 or 6 casual AV? (if even possible, since casual AV probably wouldn't have the same level of equipment/skills. If it takes 3 Dedicated, all with proto equipment and mods, what chance would a bunch of casuals with militia equipment have of taking you out? None.)
3. Those same three Dedicated AV are, by their specialized nature, gimped versus your infantry so, while the three of them are concentrating thier efforts to take out just you, your team would essentially enjoy a two man advantage (or at least five, if they're only casual AV)
There's a BIG difference between "casual" and "dedicated" AV. Casual should require teamwork, I will not dispute that, but dedicated is specifically optimized for taking out tanks, to the exclusion of all else, and should be effective at it.
That's kind of the whole point in specializing in the first place. |
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bear90211
Nyain San Dirt Nap Squad.
200
|
Posted - 2014.04.16 02:33:00 -
[101] - Quote
THEAMAZING POTHEAD wrote:If a single av specialist can't kill a single tanker.... Then why would the av specialist ever exist. The tanker is superior in every way, having better av than the av'er while having the best anti infantry in the game as well compared to the pathetic anti infantry of the av'er.
You could say that cost would be a good reason to use an av fit over a tank. This is untrue for 2 reasons- 1. Obviously a proto av weapon, the only ones worth a single damn, are more expensive than tanks... 2. And more importantly since 1. Is likely to change, cost does not matter for us. Even if everyone had 10 mil isk we still wouldn't care about cost if we wanted to kill something. We'd just use the best option avaiable like always.
THIS. Is the reason av is completely broken. Because every AVer is sitting in a tank. Because you can't be selfish and say"well it should take 3 people to take me out! Because I spent 500k isk on this!" Because when you do that, there's no reason those 3 people won't do the exact same thing you're doing. If you can't deal with the fact that there is role SPECIFICALLY MADE to beat ONLY your role, and think it should take 3 or more of these guys WHOSE ONLY ROLE is to kill YOU, then perhaps you shouldn't be playing online games. You're probably better off playing a single player game, where entire campaigns of enemies can't kill you.
Now then, since av is broken, back to sitting in my tank. Exploiting the idiocy of the forums influence on CCP 1 unlucky merc in front of a blaster at a time. Pothead is right. It was "Much" More balanced in 1.6 in my opinion, just then the AV needed a flat 20% Nerf or so, then it would be balanced. but! CCP messed it up and now you need 5 AV or 2 RE' Logis to take one out. sounds fun, right?
My sig is suuper old.. now i rip faces with my HMG. looking for logies yo.btw #tacos
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ratamaq doc
Onslaught Inc RISE of LEGION
528
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Posted - 2014.04.16 04:36:00 -
[102] - Quote
Fellow AVers, we can take a high ground here. We shouldn't ask for too much more by way of buffing AV or nerfing tanks. Balance is really close. The only things I would like to see is a RoF nerf on the blaster coupled with a damage buff to keep the same DPS vs tanks but less effective vs infantry, third AV grenade back, or a buff to it's damage, swarm velocity increse, and fix the skill bonus bug to get forge back to where it's suppose to be.
Tanks ARE soloable now. Proof is in this video. If you want to hunt tanks alone, you need to use a combination of AV weapons to do it, you don't have to lay traps and wait, you can use an LAV to position yourselves. The fitting I used in that video cost 71k. All of that footage was shot in one night.
We don't need tanks back to where they were prior to 1.6. Back then I could neutralize damn near any tank alone with only AV nades for MLT and Av Nades and Swarms for anything larger. See this video if you forgot how easy it was for a single dedicated AV guy to shut a tank down before the rebalance.
If we demand too much than we are no different than the pilots who brought us 1.7.
YouTube
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Eko Sol
Strange Playings
166
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Posted - 2014.04.16 10:34:00 -
[103] - Quote
ratamaq doc wrote:Fellow AVers, we can take a high ground here. We shouldn't ask for too much more by way of buffing AV or nerfing tanks. Balance is really close. The only things I would like to see is a RoF nerf on the blaster coupled with a damage buff to keep the same DPS vs tanks but less effective vs infantry, third AV grenade back, or a buff to it's damage, swarm velocity increse, and fix the skill bonus bug to get forge back to where it's suppose to be. Tanks ARE soloable now. Proof is in this video. If you want to hunt tanks alone, you need to use a combination of AV weapons to do it, you don't have to lay traps and wait, you can use an LAV to position yourselves. The fitting I used in that video cost 71k. All of that footage was shot in one night. We don't need tanks back to where they were prior to 1.6. Back then I could neutralize damn near any tank alone with only AV nades for MLT and Av Nades and Swarms for anything larger. See this video if you forgot how easy it was for a single dedicated AV guy to shut a tank down before the rebalance. If we demand too much than we are no different than the pilots who brought us 1.7.
Instead of swarms I do nades. Your video is spot on....SPOT ON! |
ROCKO THE HELLHOUND
Ultramarine Corp
43
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Posted - 2014.04.16 11:44:00 -
[104] - Quote
hey OP - forgot the general intention of the Uprising 1.7 update? it was to make vehicles an essential, or at least largely present part of most battles, instead of the niche-playstyle of a small elite that it was before 1.7... .
so, of course AV is now only for scaring vehicles away for a short time, laying traps or combined forces ambushes - instead of solo-player tank-assassinaitions!
if you want that crap back, we would need even much lower prices for especially proto-tank-fits - losing a half-million ISK vehicle averagely every one match due to super fast vehicular-warfare-TTK , Jihad-Jeep BS, proficient Proxy-Mine-Traps or sudden tank-spam on the other team makes PRO-Tanking already an ISK-Sink - i say rather increase MLT-Vehicle cost, nerf MLT & STD modules & turrets - and call it a day! |
Adipem Nothi
Nos Nothi
276
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Posted - 2014.04.16 12:25:00 -
[105] - Quote
ROCKO THE HELLHOUND wrote:hey OP - forgot the general intention of the Uprising 1.7 update? it was to make vehicles an essential, or at least largely present part of most battles, instead of the niche-playstyle of a small elite that it was before 1.7... .
so, of course AV is now only for scaring vehicles away for a short time, laying traps or combined forces ambushes - instead of solo-player tank-assassinaitions!
if you want that crap back, we would need even much lower prices for especially proto-tank-fits - losing a half-million ISK vehicle averagely every one match due to super fast vehicular-warfare-TTK , Jihad-Jeep BS, proficient Proxy-Mine-Traps or sudden tank-spam on the other team makes PRO-Tanking already an ISK-Sink - i say rather increase MLT-Vehicle cost, nerf MLT & STD modules & turrets - and call it a day!
The hand-wringing doesn't add up.
Think of every Ambush match you've played with and against Nyain San since 1.7. If AV were effective, then how is it that these matches are so consistently dominated by tanks? Even with the 2-tank limit, NS Tankers post zero-loss matches all-day, every-day.
And you guys think infantry is to blame?
Reread the f*cking post. Nyain San tankers themselves are telling you it is too easy.
Bang?
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Jack McReady
DUST University Ivy League
1284
|
Posted - 2014.04.16 12:57:00 -
[106] - Quote
ratamaq doc wrote:Fellow AVers, we can take a high ground here. We shouldn't ask for too much more by way of buffing AV or nerfing tanks. Balance is really close. The only things I would like to see is a RoF nerf on the blaster coupled with a damage buff to keep the same DPS vs tanks but less effective vs infantry, third AV grenade back, or a buff to it's damage, swarm velocity increse, and fix the skill bonus bug to get forge back to where it's suppose to be. Tanks ARE soloable now. Proof is in this video. If you want to hunt tanks alone, you need to use a combination of AV weapons to do it, you don't have to lay traps and wait, you can use an LAV to position yourselves. The fitting I used in that video cost 71k. All of that footage was shot in one night. We don't need tanks back to where they were prior to 1.6. Back then I could neutralize damn near any tank alone with only AV nades for MLT and Av Nades and Swarms for anything larger. See this video if you forgot how easy it was for a single dedicated AV guy to shut a tank down before the rebalance. If we demand too much than we are no different than the pilots who brought us 1.7.
both videos are the perfect examples how to not drive a tank, thanks for making yourself look stupid. if you want to show some evidence, atleast show some properly fit and driven full hp tanks being shot by AV and not some scrubs not moving in the middle of several enemies or even crashing into walls.
btw a proper fit max sp armor tank in 1.6 could absorb tripple damage modded swarms from a single person for 15 seconds and move on. if you do not know how this was done then you are simply not entitled to talk about 1.6 tanks because you simply have no clue. |
ratamaq doc
Onslaught Inc RISE of LEGION
531
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Posted - 2014.04.16 14:32:00 -
[107] - Quote
Jack McReady wrote:ratamaq doc wrote:Fellow AVers, we can take a high ground here. We shouldn't ask for too much more by way of buffing AV or nerfing tanks. Balance is really close. The only things I would like to see is a RoF nerf on the blaster coupled with a damage buff to keep the same DPS vs tanks but less effective vs infantry, third AV grenade back, or a buff to it's damage, swarm velocity increse, and fix the skill bonus bug to get forge back to where it's suppose to be. Tanks ARE soloable now. Proof is in this video. If you want to hunt tanks alone, you need to use a combination of AV weapons to do it, you don't have to lay traps and wait, you can use an LAV to position yourselves. The fitting I used in that video cost 71k. All of that footage was shot in one night. We don't need tanks back to where they were prior to 1.6. Back then I could neutralize damn near any tank alone with only AV nades for MLT and Av Nades and Swarms for anything larger. See this video if you forgot how easy it was for a single dedicated AV guy to shut a tank down before the rebalance. If we demand too much than we are no different than the pilots who brought us 1.7. both videos are the perfect examples how to not drive a tank, thanks for making yourself look stupid. if you want to show some evidence, atleast show some properly fit and driven full hp tanks being shot by AV and not some scrubs not moving in the middle of several enemies or even crashing into walls. btw a proper fit max sp armor tank in 1.6 could absorb tripple damage modded swarms from a single person for 15 seconds and move on. if you do not know how this was done then you are simply not entitled to talk about 1.6 tanks and tanks in general because you simply have no clue.
I didn't catch all the names of the people I killed in that video, but is Big Burns from Escrow a Scrub? He lost two tanks to me that night. How about 8213? Not sure of his piloting skills, but I see him here quite a bit, so I have to asume he knows a little bit about the game. Like I said, every tank that went down in the first video took place in one night. You can beat your chest and declair what your eyes see is not true all you want, even insult me (classy), but it doesn't change the fact that those were tanks, of various hull types, various pilots, on various maps, although all in Ambush, and they all went down. And this super duper god tank from 1.6 you speak of must have been so super secret only know by the very few, the best, cool guy, super 1337 pilots, that it never crossed my path. In 1.6 it was rare that I even pulled proto AV, Most of the time ADV was all that was needed. Didn't your corp teach you to Have some Class, and act like you've been there?
YouTube
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Galthur
Fatal Absolution Dirt Nap Squad.
451
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Posted - 2014.04.16 15:21:00 -
[108] - Quote
MarasdF Loron wrote:If you don't know how to solo kills tanks, you don't know how to AV. If you don't know how to bait tanks, you don't know how to AV. If you don't know how to ambush tanks, you don't know how to AV. If you don't know how to get tanks by surprise, you don't know how to AV. If you need to cry for AV buff, you don't know how to AV.
I am open to major AV buff once vehicles get the variety back. Also more direct and indirect AV weaponry to get the rock paper scissors, not rock paper nuke. Two words Plasma Cannon
IRC guest keeps thinking I'm Obiwan
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Jack McReady
DUST University Ivy League
1290
|
Posted - 2014.04.16 15:49:00 -
[109] - Quote
ratamaq doc wrote:Jack McReady wrote:ratamaq doc wrote:Fellow AVers, we can take a high ground here. We shouldn't ask for too much more by way of buffing AV or nerfing tanks. Balance is really close. The only things I would like to see is a RoF nerf on the blaster coupled with a damage buff to keep the same DPS vs tanks but less effective vs infantry, third AV grenade back, or a buff to it's damage, swarm velocity increse, and fix the skill bonus bug to get forge back to where it's suppose to be. Tanks ARE soloable now. Proof is in this video. If you want to hunt tanks alone, you need to use a combination of AV weapons to do it, you don't have to lay traps and wait, you can use an LAV to position yourselves. The fitting I used in that video cost 71k. All of that footage was shot in one night. We don't need tanks back to where they were prior to 1.6. Back then I could neutralize damn near any tank alone with only AV nades for MLT and Av Nades and Swarms for anything larger. See this video if you forgot how easy it was for a single dedicated AV guy to shut a tank down before the rebalance. If we demand too much than we are no different than the pilots who brought us 1.7. both videos are the perfect examples how to not drive a tank, thanks for making yourself look stupid. if you want to show some evidence, atleast show some properly fit and driven full hp tanks being shot by AV and not some scrubs not moving in the middle of several enemies or even crashing into walls. btw a proper fit max sp armor tank in 1.6 could absorb tripple damage modded swarms from a single person for 15 seconds and move on. if you do not know how this was done then you are simply not entitled to talk about 1.6 tanks and tanks in general because you simply have no clue. I didn't catch all the names of the people I killed in that video, but is Big Burns from Escrow a Scrub? He lost two tanks to me that night. How about 8213? Not sure of his piloting skills, but I see him here quite a bit, so I have to asume he knows a little bit about the game. Like I said, every tank that went down in the first video took place in one night. You can beat your chest and declair what your eyes see is not true all you want, even insult me (classy), but it doesn't change the fact that those were tanks, of various hull types, various pilots, on various maps, although all in Ambush, and they all went down. And this super duper god tank from 1.6 you speak of must have been so super secret only know by the very few, the best, cool guy, super 1337 pilots, that it never crossed my path. In 1.6 it was rare that I even pulled proto AV, Most of the time ADV was all that was needed. Didn't your corp teach you to Have some Class, and act like you've been there?
lol
oh well lets check the ambush tank hunting video, shall we analyze it? 1. unhardened, wasnt full hp & crashes into wall => scrub 2. unhardened, wasnt full hp & sitting in the open field doing nothing => scrub 3. militia tank which had remote explosive stacked on him already before, he charged right in front of you then was standing still. no comment 4. shield tank deep in armor already, true damage was done by another tank 5. unhardened shield tank with no booster sitting in the open with half shields => scrub 6. unhardened shield tank with no booster... and so on, we have a pattern here, most of them have a useless fit and do scrub moves because "its a tank". shall I continue?
and just as I thought, you have no clue about 1.6 tanking. it was shown with vides and math was posted right in the forums when tank overhaul was announced, not my fault that you missed it. |
ratamaq doc
Onslaught Inc RISE of LEGION
533
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Posted - 2014.04.16 16:29:00 -
[110] - Quote
Jack McReady wrote:ratamaq doc wrote:Jack McReady wrote:ratamaq doc wrote: ..snip.. Tanks ARE soloable now. Proof is in this video. If you want to hunt tanks alone, you need to use a combination of AV weapons to do it, you don't have to lay traps and wait, you can use an LAV to position yourselves. The fitting I used in that video cost 71k. All of that footage was shot in one night. We don't need tanks back to where they were prior to 1.6. Back then I could neutralize damn near any tank alone with only AV nades for MLT and Av Nades and Swarms for anything larger. See this video if you forgot how easy it was for a single dedicated AV guy to shut a tank down before the rebalance. If we demand too much than we are no different than the pilots who brought us 1.7. both videos are the perfect examples how to not drive a tank, thanks for making yourself look stupid. if you want to show some evidence, atleast show some properly fit and driven full hp tanks being shot by AV and not some scrubs not moving in the middle of several enemies or even crashing into walls. btw a proper fit max sp armor tank in 1.6 could absorb tripple damage modded swarms from a single person for 15 seconds and move on. if you do not know how this was done then you are simply not entitled to talk about 1.6 tanks and tanks in general because you simply have no clue. I didn't catch all the names of the people I killed in that video, but is Big Burns from Escrow a Scrub? He lost two tanks to me that night. How about 8213? Not sure of his piloting skills, but I see him here quite a bit, so I have to asume he knows a little bit about the game. Like I said, every tank that went down in the first video took place in one night. You can beat your chest and declair what your eyes see is not true all you want, even insult me (classy), but it doesn't change the fact that those were tanks, of various hull types, various pilots, on various maps, although all in Ambush, and they all went down. And this super duper god tank from 1.6 you speak of must have been so super secret only know by the very few, the best, cool guy, super 1337 pilots, that it never crossed my path. In 1.6 it was rare that I even pulled proto AV, Most of the time ADV was all that was needed. Didn't your corp teach you to Have some Class, and act like you've been there? lol oh well lets check the ambush tank hunting video, shall we analyze it? 1. unhardened, wasnt full hp & crashes into wall => scrub 2. unhardened, wasnt full hp & sitting in the open field doing nothing => scrub 3. militia tank which had remote explosive stacked on him already before, he charged right in front of you then was standing still. no comment 4. shield tank deep in armor already, true damage was done by another tank 5. unhardened shield tank with no booster sitting in the open with half shields => scrub 6. unhardened shield tank with no booster... and so on, we have a pattern here, most of them have a useless fit and do scrub moves because "its a tank". shall I continue? and just as I thought, you have no clue about 1.6 tanking. it was shown with vides and math was posted right in the forums when tank overhaul was announced, not my fault that you missed it.
Sure lets do that.
1. I wasn't alone for this one, had a partner on my Small Rail armed with ADV swarm, probably a scrub. 2. I wasn't the only one on this one as well, but most of his damage was due to him shooting off the REs I placed on him, swarms finished him off. Scrub, but smart enough to know to remove REs himself in the back field, he just didn't move far enough into the back field for me to cover the ground to reengage. Unhardened, but looking at his reps, he was trying the other "op" tank fitting. 3. was a maddy, hardened, not a milita. The REs stacked on him were from a previous life of mine, which is why I triggered. His hardened maddy dropped to a total of 3 swarm volleys, 2 ADV Pack AV grenades, and 2 REs, while in 2 lives, all damage inflicted by me. 4. This was Big Burns gunlogi. He escaped the first engagement where something else did dent his shields and caused him to activate his hardener. I continued to pelt him until he got out of range, then chased him down to finish him off. I didn't get the tank kill with the final 1 swarm, 2 AV Nades, and 2 REs, but I did get the kill on him when he tried to jump out of his doomed gunlogi. He was not 'Deep into armor' at our final engagement. Unless you were talking about the missile gunlogi that got away. I disengaged that guy because there was a Rail on the mountain that would've taken my LAV out if I continued to pursue the missile gunlogi. That tank possibly only survived because the game ended before I could finish him off. 5. Maybe you confused this one with 4? This was 8213, he was deep into armor, but that was from a prior from me where the only thing that saved him was a SG to the back while I was fighting him, which is why at the start of that clip I know right where to reengage.
Sure we could go on and one, but your statement implies that every tank on the field should be a fully fit gunlogi/maddy piloted by the best tankers in the game, and that all balance should be based around that. This is not the reality on the ground. I don't mind as much if one of them gets the better of me because he is invested in both ISK and SP into his role, and it is still a toss up vs me because I am coming at him with the best light infantry has to offer. Sometimes I win, sometimes I lose as it should be.
I'm really not clear about the argument you're trying to make here, other than just to insult me for some reason? Most offer words, which are worth next to nothing, some offer math, which are only worth their values, I offer footage of real battle situations and you cry "but scrubs and maths and you're stupid"
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Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
122
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Posted - 2014.04.16 16:33:00 -
[111] - Quote
Is this still a thing? Hardeners get reduced to pre-1.7 resist bonus and AV is actually effective now and people still complain? It was all those builds, Uprising 1.0-1.6, that spoiled the **** out of AVers. Now all they want is to sit on a roof spamming lock-on missiles and killing everything in sight before they can react =/. There are plenty of people who are badass at AV and can 1v1 vehicles. But, just like with tanks or ads, if your blueberries are crap and the enemy has you redlined you are screwed anyway. |
The Attorney General
2579
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Posted - 2014.04.16 16:39:00 -
[112] - Quote
Jack McReady wrote:
and just as I thought, you have no clue about 1.6 tanking. it was shown with vides and math was posted right in the forums when tank overhaul was announced, not my fault that you missed it.
For a guy who only cries, that is a lot of calling other people scrubs.
Then again, sitting on top of a tower with 400m autolocking rockets of death was the pinnacle of skill right?
Mr. Hybrid Vayu.
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Adipem Nothi
Nos Nothi
284
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Posted - 2014.04.16 17:14:00 -
[113] - Quote
The Attorney General wrote:Jack McReady wrote:
and just as I thought, you have no clue about 1.6 tanking. it was shown with vides and math was posted right in the forums when tank overhaul was announced, not my fault that you missed it.
For a guy who only cries, that is a lot of calling other people scrubs. Then again, sitting on top of a tower with 400m autolocking rockets of death was the pinnacle of skill right?
Dogs who can skateboard. Squirrels who can ski.
But a Tanker discussing skill!? This is something we must see.
Bang?
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The Attorney General
2583
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Posted - 2014.04.16 17:20:00 -
[114] - Quote
Adipem Nothi wrote:
Dogs who skateboard; Squirrels who ski. But a Tanker discussing skill?
That's something we must see.
Oh look, another crying infantry.
If only someone could teach you how to kill tanks.
I'll get on my heavy alt and teach you for only 100 million ISK.
Mr. Hybrid Vayu.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
410
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Posted - 2014.04.16 18:38:00 -
[115] - Quote
Galthur wrote:MarasdF Loron wrote:If you don't know how to solo kills tanks, you don't know how to AV. If you don't know how to bait tanks, you don't know how to AV. If you don't know how to ambush tanks, you don't know how to AV. If you don't know how to get tanks by surprise, you don't know how to AV. If you need to cry for AV buff, you don't know how to AV.
I am open to major AV buff once vehicles get the variety back. Also more direct and indirect AV weaponry to get the rock paper scissors, not rock paper nuke. Two words Plasma Cannon I read a lot of people saying it's good for killing tanks. I have actually said it's UP weapon on many occasions but then PLC users come and bash me for calling it UP.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Atiim
Living Like Larry Schwag
6784
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Posted - 2014.04.16 18:47:00 -
[116] - Quote
The Attorney General wrote:Jack McReady wrote:
and just as I thought, you have no clue about 1.6 tanking. it was shown with vides and math was posted right in the forums when tank overhaul was announced, not my fault that you missed it.
For a guy who only cries, that is a lot of calling other people scrubs. Then again, sitting on top of a tower with 400m autolocking rockets of death was the pinnacle of skill right? It seems to be on the same level as 150m Hit-Scan weapons with enough DPS to kill someone in 1-2 seconds, while also touting 4-8k eHP and over 80% resistances.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
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Atiim
Living Like Larry Schwag
6786
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Posted - 2014.04.16 18:50:00 -
[117] - Quote
The Attorney General wrote:Adipem Nothi wrote:
Dogs who skateboard; Squirrels who ski. But a Tanker discussing skill?
That's something we must see.
Oh look, another crying infantry. If only someone could teach you how to kill tanks. I'll get on my heavy alt and teach you for only 100 million ISK. You seem to be mistaking crying for call you out on how hypocritical your statement was.
It's the latter.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
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Eko Sol
Strange Playings
171
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Posted - 2014.04.16 19:55:00 -
[118] - Quote
This thread is great. I think there are like 3 people tied for QQ kings here. Ratamaq responded appropriately and with all of the answer you need. Any further discussion on the opposing side is completely unnecessary.
From what I gather:
1) People want AV that is effective at taking out tanks in a 1v1 equally as often as tanks get infantry
2) Anyone that ever gets taken out in a tank every time by an infantry unit is a scrub
3) There is no competition unless Atiim is in the match and says there is competition
4) Mojo is the only sensible one in his/her suggestion that a 100% dedicated AV fit should be able to 1v1 a tank. I would add that I could only agree with this if that unit had very limited effectiveness against infantry. An Anti-infantry tank has less effectiveness against an Anti-Tank/ADS vehicle. I think it is fair to say that no one should 1v1 a tank and then take out a half dozen infantry with ease.
5) Ratamaq SHOWS A VIDEO ON HOW TO DESTROY TANKS VIA AV and yet it is disputed. This is normally considered to be D-E-L-U-S-I-O-N
6) For a few weeks in a row Cloak Wolf Rider, L OST, and G P Machine were the top of the leader board in WP, K/D, etc. but supposedly they are just pub stompers and aren't actually good.
7) This is the most hilarious QQ thread ever.
I really hope they buff AV. I really do. I want to see the look on the tankers face when they realize this and the absurd amount of other threads caused a buff to tanks.
Message to CPM and CCP:
I am telling you to not listen to these people. AV is finally balanced at about 90% if there were no bugs. Let's just fix the bugs.
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IR Scifi
Knights of Eternal Darkness League of Infamy
145
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Posted - 2014.04.16 20:28:00 -
[119] - Quote
MarasdF Loron wrote:Galthur wrote:MarasdF Loron wrote:I am open to major AV buff once vehicles get the variety back. Also more direct and indirect AV weaponry to get the rock paper scissors, not rock paper nuke. Two words Plasma Cannon I read a lot of people saying it's good for killing tanks. I have actually said it's UP weapon on many occasions but then PLC users come and bash me for calling it UP. They are semi effective on shield tanks if the driver is dumb enough to stick around but they are pathetically useless against most armor tanks. Between the reload time and bonus to shields they can usually out-rep the damage.
Edit: It's possible that the commando bonus could make up for the reload speed issue, I'm skeptical but I'd be happy to be proven wrong. |
ratamaq doc
Onslaught Inc RISE of LEGION
536
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Posted - 2014.04.16 20:39:00 -
[120] - Quote
IR Scifi wrote:MarasdF Loron wrote:Galthur wrote:MarasdF Loron wrote:I am open to major AV buff once vehicles get the variety back. Also more direct and indirect AV weaponry to get the rock paper scissors, not rock paper nuke. Two words Plasma Cannon I read a lot of people saying it's good for killing tanks. I have actually said it's UP weapon on many occasions but then PLC users come and bash me for calling it UP. They are semi effective on shield tanks if the driver is dumb enough to stick around but they are pathetically useless against most armor tanks. Between the reload time and bonus to shields they can usually out-rep the damage. Edit: It's possible that the commando bonus could make up for the reload speed issue, I'm skeptical but I'd be happy to be proven wrong.
I think the problem with the PLC is that it doesn't scale as well as the swarm launcher. Where the PLC gets the standard 5% increase between tiers, the Swarm gets an extra missle which amounts to a 25% then 50% increase in damage. This makes the PLC better vs shields at STD, but the swarm better vs shields at Proto due to raw damage output negating the shield bonus/resistence.
That being said, I'm not a PLC user and only pulled it out for laughs when the whole squad is drunk. So it may be a great weapon in the proper hands.
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