Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ratamaq doc
Onslaught Inc RISE of LEGION
513
|
Posted - 2014.04.14 22:46:00 -
[61] - Quote
Tanks can be solo'd. It takes a lot of skill points and a lot of dedication to do it though. Everything has to go right for the AVer and wrong for the tanker.
It's Dropships that **** me off. With tanks, I can avoid them, hunt them, engage them on my terms if I plan correctly, and I have a multitude of AV options to use in conjunction to take them down. With Dropships, I can only engage when they choose, I have to spend much more time with my eyes off my surroundings (looking up), I'm extreamly limited in my AV options, and Dropships can very quickly avoid those weapon's ranges at the first sign of trouble.
I do keep a short list of tankers I watch out for, but it is ONLY Dropship pilots that I offer Milions of ISK to my squad mates for removing the ship from inventory.
I hope CCP increases swarm velocity, that is all that is really needed. It's utter BS that a transport can outrun a missle. These things aren't spyplanes, they're floating cargo containers with guns.
YouTube
|
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
797
|
Posted - 2014.04.14 22:49:00 -
[62] - Quote
THEAMAZING POTHEAD wrote:If a single av specialist can't kill a single tanker.... Then why would the av specialist ever exist. The tanker is superior in every way, having better av than the av'er while having the best anti infantry in the game as well compared to the pathetic anti infantry of the av'er.
You could say that cost would be a good reason to use an av fit over a tank. This is untrue for 2 reasons- 1. Obviously a proto av weapon, the only ones worth a single damn, are more expensive than tanks... 2. And more importantly since 1. Is likely to change, cost does not matter for us. Even if everyone had 10 mil isk we still wouldn't care about cost if we wanted to kill something. We'd just use the best option avaiable like always.
THIS. Is the reason av is completely broken. Because every AVer is sitting in a tank. Because you can't be selfish and say"well it should take 3 people to take me out! Because I spent 500k isk on this!" Because when you do that, there's no reason those 3 people won't do the exact same thing you're doing. If you can't deal with the fact that there is role SPECIFICALLY MADE to beat ONLY your role, and think it should take 3 or more of these guys WHOSE ONLY ROLE is to kill YOU, then perhaps you shouldn't be playing online games. You're probably better off playing a single player game, where entire campaigns of enemies can't kill you.
Now then, since av is broken, back to sitting in my tank. Exploiting the idiocy of the forums influence on CCP 1 unlucky merc in front of a blaster at a time.
Is your idea of "AV Specialist" anyone that uses a AV main weapon?
When I AV, I use everything at my disposal. Re's, Prox, Nades, LAV, the works. I consider my build a true AV specialist build, because I go to town on tanks. No, I don't always outright kill them, but often times I am able to drive them away from their engagements, and I do so, over and over and over.
BTW, LAVs really make a difference. Allows you to pick and choose engagements. Use an armor version(LAV) without a turret, and a heavy STD Repper. Thing is TOUGH.
Tanks - Balancing Turrets
|
Marcus Stormfire
G.R.A.V.E INTERGALACTIC WARPIGS
18
|
Posted - 2014.04.14 23:06:00 -
[63] - Quote
MarasdF Loron wrote:If you don't know how to solo kills tanks, you don't know how to AV. If you don't know how to bait tanks, you don't know how to AV. If you don't know how to ambush tanks, you don't know how to AV. If you don't know how to get tanks by surprise, you don't know how to AV. If you need to cry for AV buff, you don't know how to AV.
I am open to major AV buff once vehicles get the variety back. Also more direct and indirect AV weaponry to get the rock paper scissors, not rock paper nuke.
+1 This.
AV works fine for me. I tend to loose more suits going after tanks (osh** blaster tank) However if done right as stated above you can get some nice kills.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
|
Zaaeed Massani
RisingSuns Dark Taboo
182
|
Posted - 2014.04.14 23:28:00 -
[64] - Quote
MarasdF Loron wrote: Didn't ask me but my 0.02 ISK goes to proto minmando.
ADV minmando has the same # of high slots and armor/shields for significantly less ISK.
Proud Federal Marine & Republic Commando
/
Do you even lift?
|
KalOfTheRathi
Nec Tributis
1189
|
Posted - 2014.04.14 23:58:00 -
[65] - Quote
THEAMAZING POTHEAD wrote:If a single av specialist can't kill a single tanker....
1. Obviously a proto av weapon, the only ones worth a single damn, are more expensive than tanks... With math skills like this you should apply to CCP/Shanghai. They could use help with math but they need someone that isn't real skilled. It would demoralize the troops.
My basic Maddy is 150K ISK and is my most common drop. Next is ~250K ISK following by a few variations that end up at 490K ISK.
The basic tank is ~59K ISK, STD are ~95K ISK. The most Proto of PRO weapons is 77K ISK.
All ADV weapons for tanks are 105K ISK, all PRO are 282K ISK.
Try using the - (minus sign) the other way around. Or notice the one in front of your answer before you post your Mathelite results in the future.
The most common AV used against me is ... a Militia Swarmer, or a basic (same four missiles). Without damage mods they cannot take out the shields on my armor tanks. At least not for long and even if they hit my armor it is back before the next volley. The good news is most AV Mercs are as good as math as you are.
The bad news is all of them will QQ on the forums about how hard it is to AV a tank.
Welcome to Dust
And so it goes.
|
Zaaeed Massani
RisingSuns Dark Taboo
182
|
Posted - 2014.04.15 00:02:00 -
[66] - Quote
KalOfTheRathi wrote: The bad news is all of them will QQ on the forums about how hard it is to AV a tank.
Welcome to Dust
I'll wait until I have my proto SL and then QQ
Proud Federal Marine & Republic Commando
/
Do you even lift?
|
Adipem Nothi
Nos Nothi
257
|
Posted - 2014.04.15 00:36:00 -
[67] - Quote
True Adamance wrote:
SP doesn't make you a good AVer.
Swarms are not strictly speaking that bad..... I went up against a very canny swarmer yesterday who picked an entrench position with access to sight over a very open area, they coupled that with proxies by the gates to the compound.... I could not approach, and could not move across the open ground without having very potent swarm fire placed on me.
THAT is good AVing. Shutting down and limiting the movement of HAV. Killing and HAV is the eventual goal of course but winning trumps kills every time
Sorry, Bro. I like a lot of what you have to say, but on this you are wrong.
Anecdotal "this one time" shite doesn't change the facts: * Tanks are OP * AV is UP
What happened in that story there was that you f*cked up and lost a tank. Pilot Error is the only way anyone ever loses a tank to infantry.
Thank God for stupid Pilots. And thank God that smart Pilots like you f*ck up on occasion.
The bottom line is that you guys have too much room for error.
Bang?
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
398
|
Posted - 2014.04.15 04:42:00 -
[68] - Quote
Adipem Nothi wrote:True Adamance wrote:
SP doesn't make you a good AVer.
Swarms are not strictly speaking that bad..... I went up against a very canny swarmer yesterday who picked an entrench position with access to sight over a very open area, they coupled that with proxies by the gates to the compound.... I could not approach, and could not move across the open ground without having very potent swarm fire placed on me.
THAT is good AVing. Shutting down and limiting the movement of HAV. Killing and HAV is the eventual goal of course but winning trumps kills every time
Sorry, Bro. I like a lot of what you have to say, but on this you are wrong. Anecdotal "this one time" shite doesn't change the facts: * Tanks are OP * AV is UP What happened in that story there was that you f*cked up and lost a tank. Pilot Error is the only way anyone ever loses a tank to infantry. Thank God for stupid Pilots. And thank God that smart Pilots like you f*ck up on occasion. The bottom line is that you guys have too much room for error. Well, the reason tanks die is because a) not all of us are hiding in the redline, redline reduces deaths by 99% b) we don't have sixth sense, if I am concentrated at doing one thing, the chances are I wont be watching out for another, unless my squad specifically keeps updating the threats to my tank. It's just impossible to be on top of everchanging battlefield conditions if other people wont tell me what's going on. Infantry doesn't have to worry about this so much cause they can very quickly check their surroundings all the time to see how the situation is changing and gtfo if necessary. Only warning that solo tankers get about threats to them is watching the killfeed, but that means it was already too late for somebody, and that could have been you. I've seen solo AV give me no options to survive so many times that you wouldn't believe it. The only way to survive those situations is to know beforehand what is going to happen and get out of the before that AV guy gets to you.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
290
|
Posted - 2014.04.15 05:08:00 -
[69] - Quote
my dual proto av suit is still cheaper than my tanks. my av suit is abotu 130k and my tanks are 205k +
best part about being a tanker is knowing how to kill tanks with a tank. or my trusty wykomi.
Elite Gallenten Soldier
|
Alpha 443-6732
General Tso's Alliance
463
|
Posted - 2014.04.15 05:51:00 -
[70] - Quote
Hecarim Van Hohen wrote:Spkr4theDead wrote:AV can still hack an objective, and a red dot can't pick up their forge or swarm. Awfully hard to hack points if you can't make it past the HAV's alive Takahiro Kashuken wrote:A proto FG is not more expenisve than a fully fitted tank - 57k is not more than 70k for example
I think you forgot to add the price of the suit that carries the said proto FG making it (in most cases anyways) more expensive than your ~70k HAV (which is impervious to small arms fire, moves faster than any suit and has the most EHP in the game while dishing out the most dps and has what, 2-3 soft counters and 2 hard counters?) Please forgive me my tanker overlords for uttering these blasphemous words, have mercy
It's also awfully hard to die to a tank when you can pick and choose when he sees you and is able to shoot at you
try taking cover for a change, or are you trying to lolspeedtank through his bullets?
|
|
Spkr4theDead
Red Star. EoN.
1998
|
Posted - 2014.04.15 14:31:00 -
[71] - Quote
Takahiro Kashuken wrote:Cody Sietz wrote:Takahiro Kashuken wrote:Cody Sietz wrote:Really, a Proto breach FG can take down a tank in 1 shot?
Really...really... Yup Ive done it several times If it did, I would use it. It didn't one shot tanks in 1.7 and it doesn't 1 shot in 1.8 Well your doing something wrong because it works for me Oh man, I love these people.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Takahiro Kashuken
Red Star. EoN.
3360
|
Posted - 2014.04.15 14:39:00 -
[72] - Quote
Spkr4theDead wrote:Takahiro Kashuken wrote:Cody Sietz wrote:Takahiro Kashuken wrote:Cody Sietz wrote:Really, a Proto breach FG can take down a tank in 1 shot?
Really...really... Yup Ive done it several times If it did, I would use it. It didn't one shot tanks in 1.7 and it doesn't 1 shot in 1.8 Well your doing something wrong because it works for me Oh man, I love these people.
So do i
I keep getting told that im not blowing up tanks in 1 hit from a proto breach FG
Wtf kill the vehicle then? santa claus? |
Zaaeed Massani
RisingSuns Dark Taboo
189
|
Posted - 2014.04.15 14:46:00 -
[73] - Quote
Takahiro Kashuken wrote:Spkr4theDead wrote:[ Oh man, I love these people. So do i I keep getting told that im not blowing up tanks in 1 hit from a proto breach FG Wtf kill the vehicle then? santa claus?
ACR scrub from 150m away.
Duh.
Proud Federal Marine & Republic Commando
/
Do you even lift?
|
Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
1013
|
Posted - 2014.04.15 15:01:00 -
[74] - Quote
Alpha 443-6732 wrote: It's also awfully hard to die to a tank when you can pick and choose when he sees you and is able to shoot at you
try taking cover for a change, or are you trying to lolspeedtank through his bullets?
Well you can just camp those few points that are indoors with few chances to retaliate, against the HAV's and do this "pick and choose" thing.
As for taking cover, sad thing is that you have to move from that cover eventually (well you can always just sit there and wait for the tanker to get bored) and, this might be a shocker so brace yourself, lolmurderfort insta gibs you and zooms away at ridiculous speed into the blood red sunset
Truth is that few points are safe from the HAV's wrath and safe routes, covered (hard cover), crates or rocks (soft cover) or LOS break, between points are non-excistant excluding few exceptions and this is due to the fact that most of the maps consist of plains with few crates/rocks here and there to offer you that (false) feeling of security.
"Now I am become Dev, the locker of threads."
-CCP Logibro
-2176440-
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
838
|
Posted - 2014.04.15 15:18:00 -
[75] - Quote
Here is my big problem with tankers
You say " vehicles > infantry"
Tankers* say "Of course, buy this man a beer."
You say"AV > vehicles"
tankers* say "wtf did he just say?!?!?! Flame this man!!!"
Tankers* see nothing wrong with killing infantry in the blink of an eye, but they do not want those tables turned on them.. they do not want balance.
* - not all tankers are like this, but you know which ones I am talking about.
Fixing swarms
|
Charlotte O'Dell
Ostrakon Agency Gallente Federation
2418
|
Posted - 2014.04.15 15:23:00 -
[76] - Quote
really don't even care.
id rather see new content than balancing for you whiny bitches.
we all know the only time av thought it was good was 1.6 when tanks were getting ohk'd by AV nades.
Charlotte O'Dell is the highest level unicorn!
|
Odigos Ellinas
Mannar Focused Warfare Gallente Federation
83
|
Posted - 2014.04.15 15:35:00 -
[77] - Quote
The best AV is a vehicle. Skill into one. Only a good AV player can solo a vehicle. Infantry AV is more to support friendly vehicles against enemy vehicles. Infantry AV can deny a area to a vehicle.
The main problem for imbalance is that only a small part of players have skilled vehicles. And most of the time they are in the same squad.2 militia rail guns in co op can destroy any solo proto HAV. Buy militia HAV\s learn to use them work in a squad and you will have good games. |
Atiim
Living Like Larry Schwag
6748
|
Posted - 2014.04.15 15:42:00 -
[78] - Quote
Charlotte O'Dell wrote:really don't even care.
id rather see new content than balancing for you whiny bitches.
we all know the only time av thought it was good was 1.6 when tanks were getting ohk'd by AV nades. inb4 facts.
AVers (myself included) were calling for vehicle buffs as well.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Alena Ventrallis
PAND3M0N1UM Top Men.
1184
|
Posted - 2014.04.15 16:26:00 -
[79] - Quote
Okay then OP. If one AV should always win against one tank, then AV weapons should remove your ability to fit a sidearm. Then one infantry can always win against your one AV. Sorry buddy, if you want your rock to always win against scissors, then you should always lose to paper.
Of course, this is asinine. It would be dumb to remove your ability to fit a sidearm, right? After all, light weapons are far superior to a sidearm, aren't they? You can fight back, sure, but not nearly as well as with a light weapon. Can you not see that THIS IS HOW IT SHOULD BE FOR TANKS TOO? The issue is that large turrets should have always been about destroying vehicles and never about killing infantry. As light weapons are to killing infantry, so too should large turrets (including blaster) should be about killing vehicles.
Now in order to combat infantry, tanks should have to make room to fit small turrets, which are it's "sidearms" so to speak. This requires people to make sacrifices in order to effectively combat infantry. Which leads to dynamic battles with tanks taking 3 AV to kill, while simultaneously needing 3 people to effectively engage all hostiles and not just vehicles.
That's what you get!! - DA Rick
|
Atiim
Living Like Larry Schwag
6751
|
Posted - 2014.04.15 16:54:00 -
[80] - Quote
Alena Ventrallis wrote:Okay then OP. If one AV should always win against one tank, then AV weapons should remove your ability to fit a sidearm. Then one infantry can always win against your one AV. Sorry buddy, if you want your rock to always win against scissors, then you should always lose to paper.
Of course, this is asinine. It would be dumb to remove your ability to fit a sidearm, right? After all, light weapons are far superior to a sidearm, aren't they? You can fight back, sure, but not nearly as well as with a light weapon. Can you not see that THIS IS HOW IT SHOULD BE FOR TANKS TOO? The issue is that large turrets should have always been about destroying vehicles and never about killing infantry. As light weapons are to killing infantry, so too should large turrets (including blaster) should be about killing vehicles.
Now in order to combat infantry, tanks should have to make room to fit small turrets, which are it's "sidearms" so to speak. This requires people to make sacrifices in order to effectively combat infantry. Which leads to dynamic battles with tanks taking 3 AV to kill, while simultaneously needing 3 people to effectively engage all hostiles and not just vehicles.
The only way to balance AV not being able to carry sidearms would be to make AVers completely immune to vehicle turrets.
Let's not go there.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
|
lDocHollidayl
Ancient Exiles. Dirt Nap Squad.
537
|
Posted - 2014.04.15 17:15:00 -
[81] - Quote
ROMULUS H3X wrote:THEAMAZING POTHEAD wrote:If a single av specialist can't kill a single tanker.... Then why would the av specialist ever exist. The tanker is superior in every way, having better av than the av'er while having the best anti infantry in the game as well compared to the pathetic anti infantry of the av'er.
You could say that cost would be a good reason to use an av fit over a tank. This is untrue for 2 reasons- 1. Obviously a proto av weapon, the only ones worth a single damn, are more expensive than tanks... 2. And more importantly since 1. Is likely to change, cost does not matter for us. Even if everyone had 10 mil isk we still wouldn't care about cost if we wanted to kill something. We'd just use the best option avaiable like always.
THIS. Is the reason av is completely broken. Because every AVer is sitting in a tank. Because you can't be selfish and say"well it should take 3 people to take me out! Because I spent 500k isk on this!" Because when you do that, there's no reason those 3 people won't do the exact same thing you're doing. If you can't deal with the fact that there is role SPECIFICALLY MADE to beat ONLY your role, and think it should take 3 or more of these guys WHOSE ONLY ROLE is to kill YOU, then perhaps you shouldn't be playing online games. You're probably better off playing a single player game, where entire campaigns of enemies can't kill you.
Now then, since av is broken, back to sitting in my tank. Exploiting the idiocy of the forums influence on CCP 1 unlucky merc in front of a blaster at a time. AV is perfectly fine once my passive's regain themselves and my Forge shoots on time. The myth of 3 AV's to take out 1 tank is so wrong. I am one AV specialist and I usually take out more than a dozen vehicles in one game.. Patience is key.
I call BS. 6 vehicles a game...lol. A LAV abandoned at the letter does not count. The math is simple...1 AV..."sits,waits,hunt,traps" a tank. While doing this the tank kills 10 to 15 players. AV finally gets him. Team tank is winning 15 to 1. Every AV'er is one less red dot that shoots back...unless a skilled commando. The price or risk to run the tank needs to increase. |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
56
|
Posted - 2014.04.15 17:41:00 -
[82] - Quote
Until we get ADV and PRO vehicles (previous and new ones), everything regarding damage should remain relatively the same. Proto AV vs Proto Tanks should be a fair and drawn out fight, while Proto AV vs STD Tanks should more or less obliterate them. Also, when this happens, several factors will have to be adjusted accordingly (whatever they may be). |
Alena Ventrallis
PAND3M0N1UM Top Men.
1185
|
Posted - 2014.04.15 22:22:00 -
[83] - Quote
Atiim wrote:Alena Ventrallis wrote:Okay then OP. If one AV should always win against one tank, then AV weapons should remove your ability to fit a sidearm. Then one infantry can always win against your one AV. Sorry buddy, if you want your rock to always win against scissors, then you should always lose to paper.
Of course, this is asinine. It would be dumb to remove your ability to fit a sidearm, right? After all, light weapons are far superior to a sidearm, aren't they? You can fight back, sure, but not nearly as well as with a light weapon. Can you not see that THIS IS HOW IT SHOULD BE FOR TANKS TOO? The issue is that large turrets should have always been about destroying vehicles and never about killing infantry. As light weapons are to killing infantry, so too should large turrets (including blaster) should be about killing vehicles.
Now in order to combat infantry, tanks should have to make room to fit small turrets, which are it's "sidearms" so to speak. This requires people to make sacrifices in order to effectively combat infantry. Which leads to dynamic battles with tanks taking 3 AV to kill, while simultaneously needing 3 people to effectively engage all hostiles and not just vehicles.
The only way to balance AV not being able to carry sidearms would be to make AVers completely immune to vehicle turrets. Let's not go there. I don't want it to go there. But this is why the assertion that one AV soloing any vehicle is wrong. Because if that same logic applied to AV vs infantry makes things unbalanced, then that logic would make V vs AV unbalanced.
That's what you get!! - DA Rick
|
Fox Gaden
Immortal Guides
2942
|
Posted - 2014.04.15 22:43:00 -
[84] - Quote
MarasdF Loron wrote:If you don't know how to solo kills tanks, you don't know how to AV. If you don't know how to bait tanks, you don't know how to AV. If you don't know how to ambush tanks, you don't know how to AV. If you don't know how to get tanks by surprise, you don't know how to AV. If you need to cry for AV buff, you don't know how to AV.
I am open to major AV buff once vehicles get the variety back. Also more direct and indirect AV weaponry to get the rock paper scissors, not rock paper nuke. If they donGÇÖt know that, they should read my Guide.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Harpyja
Molon Labe. General Tso's Alliance
1589
|
Posted - 2014.04.15 23:12:00 -
[85] - Quote
Magnus Amadeuss wrote:Here is my big problem with tankers
You say " vehicles > infantry"
Tankers* say "Of course, buy this man a beer."
You say"AV > vehicles"
tankers* say "wtf did he just say?!?!?! Flame this man!!!"
Tankers* see nothing wrong with killing infantry in the blink of an eye, but they do not want those tables turned on them.. they do not want balance.
* - not all tankers are like this, but you know which ones I am talking about. That's not even what the "rock paper scissors" should look like.
It should be: AI tanks (blaster) > infantry > AV infantry > AV tanks (missile/railgun) > AI tanks.
Missile/railgun tanks are fine in the infantry vs tank balance because they aren't as capable as blaster tanks at killing infantry. Why am I forced to retreat in my missile tank when fatman pulls out his forge gun? Because it's balanced (for AV vs tanks, railguns are still incredibly OP for tank vs tank). I can kill other infantry, but not so much... I'd get more kills if I ran on the ground.
Blasters need to see a damage nerf of about 33%. That way their AV potential is back to a low point as it was before the hardener nerf. Through the hardener nerf, blasters got back what they had lost for AV, which was the only thing balancing them. Good AI should mean bad AV. Currently blasters are good at both.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Eko Sol
Strange Playings
159
|
Posted - 2014.04.15 23:26:00 -
[86] - Quote
THEAMAZING POTHEAD wrote:If a single av specialist can't kill a single tanker.... Then why would the av specialist ever exist. The tanker is superior in every way, having better av than the av'er while having the best anti infantry in the game as well compared to the pathetic anti infantry of the av'er.
You could say that cost would be a good reason to use an av fit over a tank. This is untrue for 2 reasons- 1. Obviously a proto av weapon, the only ones worth a single damn, are more expensive than tanks... 2. And more importantly since 1. Is likely to change, cost does not matter for us. Even if everyone had 10 mil isk we still wouldn't care about cost if we wanted to kill something. We'd just use the best option avaiable like always.
THIS. Is the reason av is completely broken. Because every AVer is sitting in a tank. Because you can't be selfish and say"well it should take 3 people to take me out! Because I spent 500k isk on this!" Because when you do that, there's no reason those 3 people won't do the exact same thing you're doing. If you can't deal with the fact that there is role SPECIFICALLY MADE to beat ONLY your role, and think it should take 3 or more of these guys WHOSE ONLY ROLE is to kill YOU, then perhaps you shouldn't be playing online games. You're probably better off playing a single player game, where entire campaigns of enemies can't kill you.
Now then, since av is broken, back to sitting in my tank. Exploiting the idiocy of the forums influence on CCP 1 unlucky merc in front of a blaster at a time.
How about I put it this way. I run a Anti Armor fit where I switch out my light weapon with a MLT AR, my grenade for a ADV packed AV nade, and my equipment with a basic RE. It costs like 5k Would you believe that since I started doing this I have taken out some of the best tankers in the game. Run behind them, throw as many re's on the weak spot that you can and throw your nades and detonate the RE's. Yes, sometimes I lose 5 fits doing this before I get cheaper. The most I ever lost trying to get a tank was 9 without getting a tank.
I get pure joy in seeing tankers look at the kill screen and it reads "Front Line" and "Remote Explosive".
AV is balanced. People just need to get over the fact that you can't be good at everything and sometimes you get nullified by a tank. |
Mojo XXXIII
Abandoned Privilege Top Men.
3
|
Posted - 2014.04.15 23:33:00 -
[87] - Quote
Eko Sol wrote:THEAMAZING POTHEAD wrote:If a single av specialist can't kill a single tanker.... Then why would the av specialist ever exist. The tanker is superior in every way, having better av than the av'er while having the best anti infantry in the game as well compared to the pathetic anti infantry of the av'er.
You could say that cost would be a good reason to use an av fit over a tank. This is untrue for 2 reasons- 1. Obviously a proto av weapon, the only ones worth a single damn, are more expensive than tanks... 2. And more importantly since 1. Is likely to change, cost does not matter for us. Even if everyone had 10 mil isk we still wouldn't care about cost if we wanted to kill something. We'd just use the best option avaiable like always.
THIS. Is the reason av is completely broken. Because every AVer is sitting in a tank. Because you can't be selfish and say"well it should take 3 people to take me out! Because I spent 500k isk on this!" Because when you do that, there's no reason those 3 people won't do the exact same thing you're doing. If you can't deal with the fact that there is role SPECIFICALLY MADE to beat ONLY your role, and think it should take 3 or more of these guys WHOSE ONLY ROLE is to kill YOU, then perhaps you shouldn't be playing online games. You're probably better off playing a single player game, where entire campaigns of enemies can't kill you.
Now then, since av is broken, back to sitting in my tank. Exploiting the idiocy of the forums influence on CCP 1 unlucky merc in front of a blaster at a time. How about I put it this way. I run a Anti Armor fit where I switch out my light weapon with a MLT AR, my grenade for a ADV packed AV nade, and my equipment with a basic RE. It costs like 5k Would you believe that since I started doing this I have taken out some of the best tankers in the game. Run behind them, throw as many re's on the weak spot that you can and throw your nades and detonate the RE's. Yes, sometimes I lose 5 fits doing this before I get cheaper. The most I ever lost trying to get a tank was 9 without getting a tank. I get pure joy in seeing tankers look at the kill screen and it reads "Anti Armor" and "Remote Explosive". AV is balanced. People just need to get over the fact that you can't be good at everything and sometimes you get nullified by a tank.
What I've gotten from reading most of these posts/threads is that AV don't want to be "good at everything", but rather they just expect to be effective at what they've chosen to specialize in. |
Eko Sol
Strange Playings
159
|
Posted - 2014.04.15 23:35:00 -
[88] - Quote
Mojo XXXIII wrote:
What I've gotten from reading most of these posts/threads is that AV don't want to be "good at everything", but rather they expect to be effective at what they've chosen to specialize in.
I agree with this. Some people just aren't good at it and some aren't able to accept losing a fit or two or 5 in order to get the tank. If the it's a really good tanker than face the fact you might not be good enough at AV. Not to mention that it is situational. If you are playing solo and see two forgers shooting at it, just get one or two RE"s on it. When it finally gets down to half armor then detonate it. No reason to kill it outright. |
Atiim
Living Like Larry Schwag
6767
|
Posted - 2014.04.15 23:51:00 -
[89] - Quote
Eko Sol wrote: How about I put it this way. I run a Anti Armor fit where I switch out my light weapon with a MLT AR, my grenade for a ADV packed AV nade, and my equipment with a basic RE. It costs like 5k Would you believe that since I started doing this I have taken out some of the best tankers in the game. Run behind them, throw as many re's on the weak spot that you can and throw your nades and detonate the RE's. Yes, sometimes I lose 5 fits doing this before I get cheaper. The most I ever lost trying to get a tank was 9 without getting a tank.
I get pure joy in seeing tankers look at the kill screen and it reads "Front Line" and "Remote Explosive".
AV is balanced. People just need to get over the fact that you can't be good at everything and sometimes you get nullified by a tank.
Well despite the fact that this entire statement is anecdotal and because of such is not credible, I'm going to bite down anyways.
First, who are the "best tankers in the game" that are being killed by you? I seriously want names, because if your killing "some of the best tankers in the game" that would technically make me the best tanker in the game... which would be hilariously ironic to say the least.
My sarcasm aside, do you honestly expect me to believe that anyone in a vehicle worth half their salt would die to a Remote Explosive trap? A good tanker doesn't need to use 1st Person view, so they can always see the person arming the REs. Arming a RE takes about 1-2 seconds, so multiply that by 3 (the amount required to kill an HAV without it's base shields) and that's about 3-5 seconds.
The average Human reaction time is .215ms, meaning you have to be about 15x dumber than the average human being to be killed by Remote Explosives. That's pretty much mental retardation right there. (then again, this is the pilot community were talking about).
There are crappy AVers in the game, just as there are crappy players who are Pilots, Heavies, Scouts, Logis, etc. This is a fact. However, the line between being underpowered and being terrible is easy to see. In fact, here's some math and actual evidence proving that the whole V/AV concept is still broken.
Though for the sake of my own sanity and profit, I have a proposition to make. Your Starter Fit with REs against my HAV. The winner, gets 50m ISK and has to admit that they were wrong in a public thread. How about it?
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Eko Sol
Strange Playings
159
|
Posted - 2014.04.16 00:06:00 -
[90] - Quote
Atiim wrote:Eko Sol wrote: How about I put it this way. I run a Anti Armor fit where I switch out my light weapon with a MLT AR, my grenade for a ADV packed AV nade, and my equipment with a basic RE. It costs like 5k Would you believe that since I started doing this I have taken out some of the best tankers in the game. Run behind them, throw as many re's on the weak spot that you can and throw your nades and detonate the RE's. Yes, sometimes I lose 5 fits doing this before I get cheaper. The most I ever lost trying to get a tank was 9 without getting a tank.
I get pure joy in seeing tankers look at the kill screen and it reads "Front Line" and "Remote Explosive".
AV is balanced. People just need to get over the fact that you can't be good at everything and sometimes you get nullified by a tank.
Well despite the fact that this entire statement is anecdotal and because of such is not credible, I'm going to bite down anyways. First, who are the "best tankers in the game" that are being killed by you? I seriously want names, because if your killing "some of the best tankers in the game" that would technically make me the best tanker in the game... which would be hilariously ironic to say the least. My sarcasm aside, do you honestly expect me to believe that anyone in a vehicle worth half their salt would die to a Remote Explosive trap? A good tanker doesn't need to use 1st Person view, so they can always see the person arming the REs. Arming a RE takes about 1-2 seconds, so multiply that by 3 (the amount required to kill an HAV without it's base shields) and that's about 3-5 seconds. The average Human reaction time is .215ms, meaning you have to be about 15x dumber than the average human being to be killed by Remote Explosives. That's pretty much mental retardation right there. (then again, this is the pilot community were talking about). There are crappy AVers in the game, just as there are crappy players who are Pilots, Heavies, Scouts, Logis, etc. This is a fact. However, the line between being underpowered and being terrible is easy to see. In fact, here's some math and actual evidence proving that the whole V/AV concept is still broken. Though for the sake of my own sanity and profit, I have a proposition to make. Your Starter Fit with REs against my HAV. The winner, gets 50m ISK and has to admit that they were wrong in a public thread. How about it?
This is so silly. First off, RE traps aren't just RE's. I didn't say that I dealt ALL of the damage. I just finished them off. You think I just run up, pop a bunch of RE's, throw some nades, and then detonate? Well, yes, sometimes this has happened. Other times, I get one RE on and die. Then a second and Die. Then someone fluxes the tank, I toss a nade or two and boom it's over. It isn't a one on one. If it's one on one I run my cloaked scout and wait for the right moment. BTW, did you know if run up from behind while cloaked you can get a whole RE on without being spotted by the driver. Then you get a second one on the week spot. No, that isn't 3k damage...it's much more. I've taken over 5k HP on armor with this. I then throw the nades and detonate. Sometimes I have to wait until I see at least one set of swarms. I play it by ear. Names, sure:
G P Machine L OST
Those are the two best tankers besides SouthPac and possibly Aggitated Bunny. Cloak Wolf Rider is likely the best I have ever seen in the game. There are a few others that are in the top of the list on my contacts list but can't remember which ones they are exactly until I run into them.
I can also, fairly, argue that I haven't gone against every tanker there is. I also don't always run AV. You think I just just run around AV the whole time hunting tanks? The answer is no. Sometimes, early in an ambush, I get a great spot for sniping b/c I run SSD and can get a DS out very quickly. If they already have two tanks out then I'm safe from my tower...so are all of the forge gunners and thale snipers hoping someone would put an uplink on that tower. Other times the tanks can't get to the null effectively or aren't good enough for met to care to take out. Or others are taking them out without any issues. I just happen to be effective with my RE and AV Nade strategy at the right times.
The bet and the call out is absolutely stupid. Not only does it make little sense but why would anyone give ISK for it. I don't care if I can't get your tank. It doesn't make it imbalanced. It just means you are a better tanker than I am at Infantry AV.
I think you are losing your grip on this. If you AV there is a reality that your 5k fit might go bye bye. Sometimes I run my cloaked scout one that hits 20k but that's only when I know it might get hairy and I want a risky and fun challenge.
Relax, it's just a game. AV is balanced it's just hard. You asking for names is absurd and is just a way for your to feed your ego. You'll likely tell me that those tankers aren't good. Fine. You are entitled to that. Also remember that I don't call a tanker skilled because of how they handle my AV. I call them skilled b/c of how they handle EVERYTHING.
ON TOP OF ALL OF THAT. When I run my 3x dmg mod swarms and an ADS gets only one kill because 1 to 2 hits by my swarm cuz it to run then that tells me that it's balanced. I don't have to destroy a vehicle for AV to be balanced. Just nullifying them is more than enough. |
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |