Harpyja
Molon Labe. General Tso's Alliance
1584
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Posted - 2014.04.14 22:03:00 -
[1] - Quote
THEAMAZING POTHEAD wrote:If a single av specialist can't kill a single tanker.... Then why would the av specialist ever exist. The tanker is superior in every way, having better av than the av'er while having the best anti infantry in the game as well compared to the pathetic anti infantry of the av'er.
You could say that cost would be a good reason to use an av fit over a tank. This is untrue for 2 reasons- 1. Obviously a proto av weapon, the only ones worth a single damn, are more expensive than tanks... 2. And more importantly since 1. Is likely to change, cost does not matter for us. Even if everyone had 10 mil isk we still wouldn't care about cost if we wanted to kill something. We'd just use the best option avaiable like always.
THIS. Is the reason av is completely broken. Because every AVer is sitting in a tank. Because you can't be selfish and say"well it should take 3 people to take me out! Because I spent 500k isk on this!" Because when you do that, there's no reason those 3 people won't do the exact same thing you're doing. If you can't deal with the fact that there is role SPECIFICALLY MADE to beat ONLY your role, and think it should take 3 or more of these guys WHOSE ONLY ROLE is to kill YOU, then perhaps you shouldn't be playing online games. You're probably better off playing a single player game, where entire campaigns of enemies can't kill you.
Now then, since av is broken, back to sitting in my tank. Exploiting the idiocy of the forums influence on CCP 1 unlucky merc in front of a blaster at a time. Look at all of this filth. My tank costs 560k... much more than your proto AV suit. You also only need a proto AV weapon... everything else on that suit is a luxury except for damage mods, which don't inflate the price.
One good forge gunner can solo a tank. Perhaps you're just not good enough?
Anyways, you want to know the reason to skill into infantry AV as opposed to tanks? Well, you already have all of your dropsuit upgrades, so all you need is the AV weapon. As where for tanks, you have to start from 0 SP. It's better to just use all of your dropsuit upgrades and apply them to an infantry AV fitting.
There's one thing we agree with, and it's that militia vehicles and mods are too powerful for their cost, both ISK and SP. Nerf them into the ground, bring back tiers, and let only the dedicated tankers remain on the field that cost more than 5 times your suit. Now, there's no reason for infantry AVers to jump into Sicas because they will get destroyed if anything sneezes at them and skilling into a proper tank will cost more SP than grabbing a proto AV weapon.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1589
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Posted - 2014.04.15 23:12:00 -
[2] - Quote
Magnus Amadeuss wrote:Here is my big problem with tankers
You say " vehicles > infantry"
Tankers* say "Of course, buy this man a beer."
You say"AV > vehicles"
tankers* say "wtf did he just say?!?!?! Flame this man!!!"
Tankers* see nothing wrong with killing infantry in the blink of an eye, but they do not want those tables turned on them.. they do not want balance.
* - not all tankers are like this, but you know which ones I am talking about. That's not even what the "rock paper scissors" should look like.
It should be: AI tanks (blaster) > infantry > AV infantry > AV tanks (missile/railgun) > AI tanks.
Missile/railgun tanks are fine in the infantry vs tank balance because they aren't as capable as blaster tanks at killing infantry. Why am I forced to retreat in my missile tank when fatman pulls out his forge gun? Because it's balanced (for AV vs tanks, railguns are still incredibly OP for tank vs tank). I can kill other infantry, but not so much... I'd get more kills if I ran on the ground.
Blasters need to see a damage nerf of about 33%. That way their AV potential is back to a low point as it was before the hardener nerf. Through the hardener nerf, blasters got back what they had lost for AV, which was the only thing balancing them. Good AI should mean bad AV. Currently blasters are good at both.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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