|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
jerrmy12 kahoalii
958
|
Posted - 2014.04.12 00:17:00 -
[1] - Quote
Magnus Amadeuss wrote:This is a ridiculous statement made by some people. Let me show you why: Hover zoom or clickyThe above bar graph shows how precision enhancers are mostly underpowered because of the added dampening of the cloak. Oh and for all of you guys saying fit precision enhancers on medium/heavy suits(logi for the graph): Hover zoom or clickyStop saying that, it is not a good idea. TLDR: First link shows how scouts precision lines up with dampening. Cloaks make dampening to strong Second link shows why precision enhancers on mediums or above is stupid. That's the point, a damped scout should be un scannable.
Closed beta vet
Tears, sweet delicious tears
|
jerrmy12 kahoalii
959
|
Posted - 2014.04.12 01:18:00 -
[2] - Quote
Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
But the problem isn't there. The problem is that you need to use two PRO precision modules (hoping you have the slots) to counter a single STD cloaked scout. If the cloak scout is a Gallente scout, the passive bonus must be compensate by a third precision enhancer. So if I summarize : - first side : a Gallente scout with a STD cloak ---------> low meta level, low cost - second side : at least three precision enhancer (if you put 2 PRO modules) on a suit with enough slots (depending on races and suits but you may need to go to AVC or PRO) ---------> pretty high meta level and cost Do you see the imbalance ?
the counter 1.8 suggest is to use Gallente logi. Again, to scan a STD dampened cloak scout, you'll need 3 AVC or PRO active scanner to be able to always "scan" around. Anyway, I don't think the actual active scanners design allows Gallente logi to efficiently have the ability to counter scouts (slow scanners vs fast scoutsGǪ). That last statement is made from my small experience in scan Gallente logi, comment are welcome as always.
The solution I presented is to reduce cloak dampening according to meta level, along with buffing precision enhancers to reach same level as dampeners. Well fitted scouts will still have the advantage on common people (with little to none precision enhancer) while well fitted scan suits will be able to detect low or non dampened scouts. Umm, no, a damped scout should be un scan able, balance
Closed beta vet
Tears, sweet delicious tears
|
jerrmy12 kahoalii
963
|
Posted - 2014.04.12 02:48:00 -
[3] - Quote
Magnus Amadeuss wrote:jerrmy12 kahoalii wrote:Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
But the problem isn't there. The problem is that you need to use two PRO precision modules (hoping you have the slots) to counter a single STD cloaked scout. If the cloak scout is a Gallente scout, the passive bonus must be compensate by a third precision enhancer. So if I summarize : - first side : a Gallente scout with a STD cloak ---------> low meta level, low cost - second side : at least three precision enhancer (if you put 2 PRO modules) on a suit with enough slots (depending on races and suits but you may need to go to AVC or PRO) ---------> pretty high meta level and cost Do you see the imbalance ?
the counter 1.8 suggest is to use Gallente logi. Again, to scan a STD dampened cloak scout, you'll need 3 AVC or PRO active scanner to be able to always "scan" around. Anyway, I don't think the actual active scanners design allows Gallente logi to efficiently have the ability to counter scouts (slow scanners vs fast scoutsGǪ). That last statement is made from my small experience in scan Gallente logi, comment are welcome as always.
The solution I presented is to reduce cloak dampening according to meta level, along with buffing precision enhancers to reach same level as dampeners. Well fitted scouts will still have the advantage on common people (with little to none precision enhancer) while well fitted scan suits will be able to detect low or non dampened scouts. Umm, no, a damped scout should be un scan able, balance If you look above, you can see that balance would be perfectly obtained without the bonus the cloaks give. 1 dampner scout will always beat out a 1 precision enhancer scout. 1 dampner gal scout will always beat out a 1 precision enhancer cal scout. Witht he cloak bonus though any hope for ewar balance is thrown out of the window. And so what, a double damoed scout should be un scannable
Closed beta vet
Tears, sweet delicious tears
|
jerrmy12 kahoalii
964
|
Posted - 2014.04.12 03:29:00 -
[4] - Quote
Magnus Amadeuss wrote:jerrmy12 kahoalii wrote:Magnus Amadeuss wrote:jerrmy12 kahoalii wrote:Artemis Kaiba wrote:Nothing should be unscannable. A strongly dampening fitted scout should be scannable by a strongly scanning fitted gallente logi (as 1.8 wanted to settle classes).
But the problem isn't there. The problem is that you need to use two PRO precision modules (hoping you have the slots) to counter a single STD cloaked scout. If the cloak scout is a Gallente scout, the passive bonus must be compensate by a third precision enhancer. So if I summarize : - first side : a Gallente scout with a STD cloak ---------> low meta level, low cost - second side : at least three precision enhancer (if you put 2 PRO modules) on a suit with enough slots (depending on races and suits but you may need to go to AVC or PRO) ---------> pretty high meta level and cost Do you see the imbalance ?
the counter 1.8 suggest is to use Gallente logi. Again, to scan a STD dampened cloak scout, you'll need 3 AVC or PRO active scanner to be able to always "scan" around. Anyway, I don't think the actual active scanners design allows Gallente logi to efficiently have the ability to counter scouts (slow scanners vs fast scoutsGǪ). That last statement is made from my small experience in scan Gallente logi, comment are welcome as always.
The solution I presented is to reduce cloak dampening according to meta level, along with buffing precision enhancers to reach same level as dampeners. Well fitted scouts will still have the advantage on common people (with little to none precision enhancer) while well fitted scan suits will be able to detect low or non dampened scouts. Umm, no, a damped scout should be un scan able, balance If you look above, you can see that balance would be perfectly obtained without the bonus the cloaks give. 1 dampner scout will always beat out a 1 precision enhancer scout. 1 dampner gal scout will always beat out a 1 precision enhancer cal scout. Witht he cloak bonus though any hope for ewar balance is thrown out of the window. And so what, a double damoed scout should be un scannable Did you even look at the graphs... be honest now. Yes, but im saying a scout should be fully invisible to scans.
Closed beta vet
Tears, sweet delicious tears
|
|
|
|