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SirManBoy
Molon Labe. General Tso's Alliance
480
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Posted - 2014.04.07 03:39:00 -
[1] - Quote
Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now. |
Lorhak Gannarsein
Science For Death
2633
|
Posted - 2014.04.07 03:40:00 -
[2] - Quote
Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything.
ak.0 4 LYFE
je ne regrette rien
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Sourdough Muffins
Royal Uhlans Amarr Empire
18
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Posted - 2014.04.07 03:41:00 -
[3] - Quote
O RLY? |
aden slayer
Condotta Rouvenor Gallente Federation
611
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Posted - 2014.04.07 03:42:00 -
[4] - Quote
Damn you guys try so hard to get something that kills you over and over again nerfed. Keep trying so hard. |
Funkmaster Whale
Ancient Exiles.
1742
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Posted - 2014.04.07 03:45:00 -
[5] - Quote
There's a FotM every patch that "ruins" the game. It's just how CCP's balance philosophy works.
They have no idea how to do things in baby steps. People whine about tanks being nerfed, they make them OP. People whine about Scouts being nerfed, they make them OP. They make these sweeping changes without really taking the warning signs from the players.
All signs pointed to Scouts, Heavies, and Tanks being the only relevant things prior to 1.8. Lo and behold, here we are and there's not an Assault or Logi suit in sight save for the masochists who still cling to some sense of false hope. I gave up on that long ago.
"When game is going full r-tard, you can only go with it. If you start going against it, if you start going half r-tard, you-¦re f-cking done for." -n0tail 2014
Let me play you the song of my people!
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Tectonic Fusion
1433
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Posted - 2014.04.07 03:50:00 -
[6] - Quote
Funkmaster Whale wrote:There's a FotM every patch that "ruins" the game. It's just how CCP's balance philosophy works.
They have no idea how to do things in baby steps. People whine about tanks being nerfed, they make them OP. People whine about Scouts being nerfed, they make them OP. They make these sweeping changes without really taking the warning signs from the players.
All signs pointed to Scouts, Heavies, and Tanks being the only relevant things prior to 1.8. Lo and behold, here we are and there's not an Assault or Logi suit in sight save for the masochists who still cling to some sense of false hope. I gave up on that long ago.
"When game is going full r-tard, you can only go with it. If you start going against it, if you start going half r-tard, you-¦re f-cking done for." -n0tail 2014 True, I only use my assault suits if the enemy doesn't need to be flanked or if they are spamming heavys.
Solo Player
Squad status: Locked
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Vinny Gar
grief thief
18
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Posted - 2014.04.07 03:51:00 -
[7] - Quote
With the increasing number of ways to die, I think the key is to diversify.(sorry for going dr. suess there...) In my opinion it is better to have your skill points spread to some degree than to be highly specialized in just one role. That is unless you're playing as part of a full platoon where everyone has there own specific function. I feel that the casual player needs to have a counter for many situations. Now I'm not necessarily saying that you don't have a wide array of suits; I'm just saying it in general. I also think tanks are close to being balanced, but I will agree that cloaks are op and quite game breaking.
cosbyness is next to godliness
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Operative 1171 Aajli
Bragian Order Amarr Empire
1796
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Posted - 2014.04.07 03:57:00 -
[8] - Quote
Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything.
This is the problem. Anybody can pull out a great tank. It's that easy. Militia no longer means "Just to try out and see if you want to train it up".
Now we have to hear the fanbois say we should adapt. We should have to go tank to put up with tanks, we should have to go scout to put up with scouts.
How about we remember that this is a product, it is changable and, like George Lucas f*cking over Star Wars CCP is f*cking over their game.
They will end up with no customers or at least a small player base of temp console kiddies who happened upon their cute little freebieware.
The distance that this game is getting from EVE and it's connection with EVE is laughable.
Brick tanking a scout suit since April 2013!
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1183
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Posted - 2014.04.07 03:57:00 -
[9] - Quote
Try being a cloaked scout in a tank.
Crush them
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deepfried salad gilliam
Sanguine Knights
633
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Posted - 2014.04.07 03:59:00 -
[10] - Quote
i believe medium frames are supposed to get a slot and pg/cpu rework this next build
It'll help define roles, i promise:)
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Harpyja
Molon Labe. General Tso's Alliance
1529
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Posted - 2014.04.07 04:08:00 -
[11] - Quote
Hmm, that's funny, because my infantry alt is loving 1.8. Cloaked scouts are forcing me to stay alert and on my toes.
One time, I was running over to counterhack an underground objective, and there was a blueberry that beat me to it by 100m. That blueberry got killed by a cloaked scout waiting for prey as he was counterhacking, and I was smart enough to realize what was going on. I ran over to the console but immediately turned around to see a scout decloak from the darkness and I dropped him after we made a quick dance around the central column. Then I proceeded to counterhack the objective.
Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Check out my thread regarding Balancing the Large Turrets
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Maken Tosch
DUST University Ivy League
7835
|
Posted - 2014.04.07 04:29:00 -
[12] - Quote
o.0
EDIT:
Here's a tip. Bring a Caldari Scout into your squad. He will be your "eyes of god". Cloaky scouts will not be able to hide from them unless they are proto Gallente scouts will fully stacked profile damps.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9292
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Posted - 2014.04.07 04:30:00 -
[13] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now.
Sorry to hear that.
Dust is actually significantly more enjoyable as of 1.8.... best its been since Chromosome.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
694
|
Posted - 2014.04.07 04:33:00 -
[14] - Quote
Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything.
Tanks were nerfed at the same time all infantry were nerfed.
Infantry lost 50% to damage modifiers
Infantry lost 50% to proficiency
Infantry lost 33% AV grenade capacity
Tankers lost ~30% to hardners.
Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted.
Fixing swarms
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Chesyre Armundsen
Thanes Of Dust
486
|
Posted - 2014.04.07 04:36:00 -
[15] - Quote
I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so.
Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision.
Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare.
I don't want DUST to be a game that requires things like COD Ghosts Predator
https://www.youtube.com/watch?v=JLYUdzpGYX4
OR Titanfall Optimus Prime
https://www.youtube.com/watch?v=BX2qCpRxilM
That would be the day we jump the shark IMO
Mihi gravato Deus - "Let God lay the burden on me!"
The Space Hippie
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RuckingFetard
Better Hide R Die
768
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Posted - 2014.04.07 04:37:00 -
[16] - Quote
Disagree. 1.8 reminds me a lot of when I first started playing dust
Running pure shield tanked Caldari 'cuz me a hippy
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Maken Tosch
DUST University Ivy League
7836
|
Posted - 2014.04.07 04:48:00 -
[17] - Quote
Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO
Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare.
War changes. It's up to us to adapt to those changes.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Lorhak Gannarsein
Science For Death
2635
|
Posted - 2014.04.07 04:51:00 -
[18] - Quote
Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted.
Not a proportionate nerf. That's 15% damage from my forge, which does not conpensate for the lost EHP. Especially since now everything breaks my regeneration.
Definitely passive tanks got a buff, which makes them actually useful now.
But the tank nerf was more significant, generally speaking, than the AV nerf was.
ak.0 4 LYFE
je ne regrette rien
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Dexter307
The Unholy Legion Of DarkStar
1338
|
Posted - 2014.04.07 05:04:00 -
[19] - Quote
Seems that everything is viable except assaults and logis to a degree Seems obvious what needs to be done #mediumbuff |
Khulmach
Paladin Survey Force Amarr Empire
4
|
Posted - 2014.04.07 05:20:00 -
[20] - Quote
I agree with the tanks,but not the cloaks |
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Supernus Gigas
sNk Syndicate
717
|
Posted - 2014.04.07 05:22:00 -
[21] - Quote
Maken Tosch wrote: ...War changes...
Try telling that to Ron Perlman.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Galvan Nized
Deep Space Republic
857
|
Posted - 2014.04.07 05:28:00 -
[22] - Quote
Dexter307 wrote:Seems that everything is viable except assaults and logis to a degree Seems obvious what needs to be done #mediumbuff
Wait, why are logis non viable? Logis don't need anything.
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Harpyja
Molon Labe. General Tso's Alliance
1532
|
Posted - 2014.04.07 05:29:00 -
[23] - Quote
Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not even close. I take on 50% more damage, and all of those damnable swarms break my hardened regen, not just the really dedicated and invested ones.
Your damage nerf is almost cute next to my EHP nerf. You have no reason to complain. AV vs tanks is perfectly balanced. It's just that tank vs tank got f***ed up the ass while making it perfect.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
|
Posted - 2014.04.07 06:01:00 -
[24] - Quote
Lorhak Gannarsein wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not a proportionate nerf. That's 15% damage from my forge, which does not conpensate for the lost EHP. Especially since now everything breaks my regeneration. Definitely passive tanks got a buff, which makes them actually useful now. But the tank nerf was more significant, generally speaking, than the AV nerf was. Everything AV should have always broke your regeneration. That was an obvious f-up (it was put in so that infantry weapons wouldn't break your regeneration, not AV).
I actually did make some charts and graphs about it, but I feel like that would be overkill. Lets just say that the differences aren't that major in any way shape of form. Sure, tanks were definitely nerfed versus tank weaponry, but hte nerf versus our current AV wasn't nearly as bad, especially if you are an armor tanker.
For example: Dual hardned madruger vs triple dmg mod lvl 5 proficiency swarms Pre 1.8 427 dmg Post 1.8 482 damage.
Of course the nerf is harsher the more hardners you would have normally fit, meaning a 3 hardner gunnlogi/madruger got nerfed way harder than a 1 hardner boat did. Oddly enough, this also means that max hardner sica/somas didn't get nerfed as hard as max hardner gunnlogis/madrugars.
Also upon further review, shield hardners were nerfed WAY hard than armor hardners. It is actually pretty insane the difference in the nerfs.
For instance:
Damage let through armor/(shield) 3 hardner pre 1.8 30%/(12.5%)
3 hardner post 1.8 50.3%/(30.2%)
This means that the armor hardner setup is letting though 1.66 times more damage while the shield hardner setup is letting through 2.4 times more damage.
Wow, man if you guys ever want a more detailed anaylysis of how shield tankers got screwed compared to armor tankers, let me know.
Fixing swarms
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
458
|
Posted - 2014.04.07 06:05:00 -
[25] - Quote
About scouts
Idk if you have noticed in the killing numbers after the game. There is wery few cloked scouts rocking like 20-1. So many tourist scouts out there.
Regards
War never changes
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G Torq
ALTA B2O
617
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Posted - 2014.04.07 06:09:00 -
[26] - Quote
Funkmaster Whale wrote:There's a FotM every patch that "ruins" the game. It's just how CCP's balance philosophy works. Completely independent of how CCP does things, there will always be a FotM.
Yes, even if shite was perfectly balanced (impossible in a finite universe), players would still "find" what they believe is a superior fitting, and run it lemming-style.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9298
|
Posted - 2014.04.07 06:10:00 -
[27] - Quote
Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not a proportionate nerf. That's 15% damage from my forge, which does not conpensate for the lost EHP. Especially since now everything breaks my regeneration. Definitely passive tanks got a buff, which makes them actually useful now. But the tank nerf was more significant, generally speaking, than the AV nerf was. Everything AV should have always broke your regeneration. That was an obvious f-up (it was put in so that infantry weapons wouldn't break your regeneration, not AV). I actually did make some charts and graphs about it, but I feel like that would be overkill. Lets just say that the differences aren't that major in any way shape of form. Sure, tanks were definitely nerfed versus tank weaponry, but hte nerf versus our current AV wasn't nearly as bad, especially if you are an armor tanker. For example: Dual hardned madruger vs triple dmg mod lvl 5 proficiency swarms Pre 1.8 427 dmg Post 1.8 482 damage. Of course the nerf is harsher the more hardners you would have normally fit, meaning a 3 hardner gunnlogi/madruger got nerfed way harder than a 1 hardner boat did. Oddly enough, this also means that max hardner sica/somas didn't get nerfed as hard as max hardner gunnlogis/madrugars. Also upon further review, shield hardners were nerfed WAY hard than armor hardners. It is actually pretty insane the difference in the nerfs. For instance: Damage let through armor/(shield) 3 hardner pre 1.8 30%/(12.5%) 3 hardner post 1.8 50.3%/(30.2%) This means that the armor hardner setup is letting though 1.66 times more damage while the shield hardner setup is letting through 2.4 times more damage. Wow, man if you guys ever want a more detailed anaylysis of how shield tankers got screwed compared to armor tankers, let me know.
Actually in regeneration tanking traditionally regen never stops..... its constantly on going. Which is what makes the Drake such a powerful passive shield tanker.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
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Posted - 2014.04.07 06:40:00 -
[28] - Quote
Harpyja wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not even close. I take on 50% more damage, and all of those damnable swarms break my hardened regen, not just the really dedicated and invested ones. Your damage nerf is almost cute next to my EHP nerf. You have no reason to complain. AV vs tanks is perfectly balanced. It's just that tank vs tank got f***ed up the ass while making it perfect.
No it isn't. IT really isn't.
The only way you take on 52% more damage, and this is only from other vehicles) is if you were running a triple hardened gunnlogi. A triple hardened gunnlogi now takes 19% of tank damage, rather than 12.5% of tank damage. Still quite good I would say. So what is 75% of 19% in the case of current AV versus shields? 14.25% damage, that is how much damage you take from swarms and forge guns, rather than 12.5%. That is not a large nerf.
Oh and as for versus AV? A triple hardened gunnlogi only takes 357 damage from a fully maxed out prototype swarm launcher with 3 damage mods. That means you could potentially have 2 fully proto'd out swarm launchers firing at you at the exact same time, and they still wouldn't have the damage to kill you without a re-load... assuming you stuck around that long.
Fixing swarms
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
328
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Posted - 2014.04.07 06:42:00 -
[29] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now.
I've actually been doing pretty good in my ADV Minmatar Commando. Only died a handful of times to cloaked scouts, and it's extremely satisfying to pop an invisishotgunner in the face with grenade from one. As long as you're observant, the scouts won't get you too often. I'm actually surprised by how few people I've seen camping objectives with the cloaks.
As for the tanks, the spam has honestly gone down a fair bit. AV seems to be doing something to them again, and while things aren't nearly back to the levels they were before 1.7, they feel good for the most part... the only thing I can see ruining the game right now is the glitches and the lack of entertaining new roles or weapons (Sure, we got em, but two of em are bugged and the third is more of a lolweapon than anything)
CCP, can I get a fully automatic plasma cannon with like... five shots in a clip? ... or a heavy laser... I'll take a heavy laser too... or fighters, those would be nice...
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
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Posted - 2014.04.07 06:43:00 -
[30] - Quote
True Adamance wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not a proportionate nerf. That's 15% damage from my forge, which does not conpensate for the lost EHP. Especially since now everything breaks my regeneration. Definitely passive tanks got a buff, which makes them actually useful now. But the tank nerf was more significant, generally speaking, than the AV nerf was. Everything AV should have always broke your regeneration. That was an obvious f-up (it was put in so that infantry weapons wouldn't break your regeneration, not AV). I actually did make some charts and graphs about it, but I feel like that would be overkill. Lets just say that the differences aren't that major in any way shape of form. Sure, tanks were definitely nerfed versus tank weaponry, but hte nerf versus our current AV wasn't nearly as bad, especially if you are an armor tanker. For example: Dual hardned madruger vs triple dmg mod lvl 5 proficiency swarms Pre 1.8 427 dmg Post 1.8 482 damage. Of course the nerf is harsher the more hardners you would have normally fit, meaning a 3 hardner gunnlogi/madruger got nerfed way harder than a 1 hardner boat did. Oddly enough, this also means that max hardner sica/somas didn't get nerfed as hard as max hardner gunnlogis/madrugars. Also upon further review, shield hardners were nerfed WAY hard than armor hardners. It is actually pretty insane the difference in the nerfs. For instance: Damage let through armor/(shield) 3 hardner pre 1.8 30%/(12.5%) 3 hardner post 1.8 50.3%/(30.2%) This means that the armor hardner setup is letting though 1.66 times more damage while the shield hardner setup is letting through 2.4 times more damage. Wow, man if you guys ever want a more detailed anaylysis of how shield tankers got screwed compared to armor tankers, let me know. Actually in regeneration tanking traditionally regen never stops..... its constantly on going. Which is what makes the Drake such a powerful passive shield tanker.
What does that have to do with anything? There is a passive tank, it is called the madruger with 2-3 armor reps. I am not sure why CCP made the armor tanker the passive tanker, but they did.
Shields were meant to regen when not under fire from other tanks/AV. Triple hardeners allowed shields to regen while under fire from AV. This was not CCP's intention (when asked, they said that they set the damage threshold so that small arms couldn't stop regen, not AV)
Fixing swarms
|
|
HYENAKILLER X
WILL FIGHT ANYONE
712
|
Posted - 2014.04.07 06:52:00 -
[31] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now. Agree 1000000000%. Cloaks should only be for nova knives and nova knives should be part of av.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
|
Posted - 2014.04.07 06:57:00 -
[32] - Quote
Harpyja wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not even close. I take on 50% more damage, and all of those damnable swarms break my hardened regen, not just the really dedicated and invested ones. Your damage nerf is almost cute next to my EHP nerf. You have no reason to complain. AV vs tanks is perfectly balanced. It's just that tank vs tank got f***ed up the ass while making it perfect.
Exactly close. My numbers are correct.
AV is meant to break your regen, it always has been. CCP stated they set the threshold so that small arms fire wouldn't prevent regen, not AV.
AV versus tanks is not balanced. Your triple hardned gunnlogi takes 200 dmg from standard swarms instead of 100 now, that is still absolutely pitiful. It would take 15 volleys just to try and crack your shield assuming they wouldn't regen (which they would) between reloads.
No proto suit in the game is immune to 100% free starter suits (they die quite easily to them), but your gunnlogi is 100% immune to a solo standard swarmer, you know, AV'er, your dedicated counter. Yep that is broken.
Fixing swarms
|
Dexter307
The Unholy Legion Of DarkStar
1345
|
Posted - 2014.04.07 21:27:00 -
[33] - Quote
Galvan Nized wrote:Dexter307 wrote:Seems that everything is viable except assaults and logis to a degree Seems obvious what needs to be done #mediumbuff Wait, why are logis non viable? Logis don't need anything. Equipment nerf mainly |
Eruditus 920
Bragian Order Amarr Empire
16
|
Posted - 2014.04.08 01:03:00 -
[34] - Quote
Then leave.
I'm sick of all the belly achin' about this.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
|
Vitharr Foebane
Living Like Larry Schwag
997
|
Posted - 2014.04.08 01:13:00 -
[35] - Quote
Maken Tosch wrote:Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare. War changes. It's up to us to adapt to those changes. War NEVER changes...
Amarr: Sentinel V Scout V Assault IV Commando III Logistics III
I place my faith in my God, my Empress, and my Laz0r
|
Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5019
|
Posted - 2014.04.08 01:24:00 -
[36] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now. I fly Pythons, and I can now do so without getting one-shotted from 600 meters away, so I'm enjoying 1.8.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Baal Roo
Subdreddit Test Alliance Please Ignore
3088
|
Posted - 2014.04.08 01:34:00 -
[37] - Quote
I think the cloaking is a bit too strong against infantry, simply because you can kill people before the cloak even disappears and it's never fun getting blind killed by an invisible foe.
Tanks though aren't really a big deal. I find hunting and killing tanks to be one of the most fun things to do in the game right now. Especially with the added vehicle damage WPs, it's now relatively easy to rack up well over 1000 WPs just spending the whole match destroying enemy tanks.
Hale Satin
|
Zirzo Valcyn
Kameira Lodge Amarr Empire
400
|
Posted - 2014.04.08 01:53:00 -
[38] - Quote
the cloaker you complain about can RE the tank you complain about
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
|
Interplanetary Insanitarium
293
|
Posted - 2014.04.08 02:08:00 -
[39] - Quote
You're all seeming to forget one thing. The cloak has a shimmer.
It's like how in all the Predator movies the people could sorta see something whenever someone looked at one of them.
Just look for the shimmer then blast em.
If fists were food you'd be full right now.
|
PAXTON HAILFIRE
CORPORACION CRISTIAN MURATI 84
45
|
Posted - 2014.04.08 02:31:00 -
[40] - Quote
My only probem is that I listened to the vets and found a roll I liked, then skilled all in. Cal assault with maxed AR skills. Literally a week after getting my Duvolle and going + k/d since starting dust and rarely dying more than couple times, RRs, CRs and tanks showed up. Back to scrub status. So, my new mantra is core skills, diversity, and play with different fits. I don't do anything but dom and ambush and don't even care to have a proto fit anymore. I have adv commando, sentinal, logi (REs are fun mode), and a scout that I suck with (i never do well with FoTMs for some reason). Oddly, i do pretty darn well when I troll REs in a starter gal logi fit.
Seems to me that if you specialize, ccp will **** in your cheerios sooner or later. |
|
Rusty Shallows
1450
|
Posted - 2014.04.08 02:51:00 -
[41] - Quote
PAXTON HAILFIRE wrote:My only probem is that I listened to the vets and found a roll I liked, then skilled all in. Cal assault with maxed AR skills. Literally a week after getting my Duvolle and going + k/d since starting dust and rarely dying more than couple times, RRs, CRs and tanks showed up. Back to scrub status. So, my new mantra is core skills, diversity, and play with different fits. I don't do anything but dom and ambush and don't even care to have a proto fit anymore. I have adv commando, sentinal, logi (REs are fun mode), and a scout that I suck with (i never do well with FoTMs for some reason). Oddly, i do pretty darn well when I troll REs in a starter gal logi fit.
Seems to me that if you specialize, ccp will **** in your cheerios sooner or later. The irony is that no one saw ARs ever taking a backseat to anything. You had the misfortune of entering this game at exactly the wrong time. We used to mock Dust by calling it AR 514 because everything else would be nerfed while this game had a sacred cow.
The Vets didn't mean to waste your skill points. We all had been conditioned by CCPs behavior to expect a certain set of results.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
|
Maken Tosch
DUST University Ivy League
7842
|
Posted - 2014.04.08 03:48:00 -
[42] - Quote
Vitharr Foebane wrote:Maken Tosch wrote:Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare. War changes. It's up to us to adapt to those changes. War NEVER changes...
5,000 years of written history here on Earth says otherwise.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9321
|
Posted - 2014.04.08 03:54:00 -
[43] - Quote
Maken Tosch wrote:Vitharr Foebane wrote:Maken Tosch wrote:Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare. War changes. It's up to us to adapt to those changes. War NEVER changes... 5,000 years of written history here on Earth says otherwise.
WAR NEVER CHANGES! RON PERLMAN TELL'S YOU WHAT! HE TELL'S YOU WHAT!
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
723
|
Posted - 2014.04.08 03:54:00 -
[44] - Quote
Maken Tosch wrote:Vitharr Foebane wrote:Maken Tosch wrote:Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare. War changes. It's up to us to adapt to those changes. War NEVER changes... 5,000 years of written history here on Earth says otherwise.
Who are you going to believe, history or the narrator from fallout (Ron Perlman)?
Fixing swarms
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
723
|
Posted - 2014.04.08 03:55:00 -
[45] - Quote
True Adamance wrote:Maken Tosch wrote:Vitharr Foebane wrote:Maken Tosch wrote:Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare. War changes. It's up to us to adapt to those changes. War NEVER changes... 5,000 years of written history here on Earth says otherwise. WAR NEVER CHANGES! RON PERLMAN TELL'S YOU WHAT! HE TELL'S YOU WHAT!
beat me by seconds true
Fixing swarms
|
Harpyja
Molon Labe. General Tso's Alliance
1538
|
Posted - 2014.04.08 03:57:00 -
[46] - Quote
Magnus Amadeuss wrote:Harpyja wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not even close. I take on 50% more damage, and all of those damnable swarms break my hardened regen, not just the really dedicated and invested ones. Your damage nerf is almost cute next to my EHP nerf. You have no reason to complain. AV vs tanks is perfectly balanced. It's just that tank vs tank got f***ed up the ass while making it perfect. Exactly close. My numbers are correct. AV is meant to break your regen, it always has been. CCP stated they set the threshold so that small arms fire wouldn't prevent regen, not AV. AV versus tanks is not balanced. Your triple hardned gunnlogi takes 200 dmg from standard swarms instead of 100 now, that is still absolutely pitiful. It would take 15 volleys just to try and crack your shield assuming they wouldn't regen (which they would) between reloads. No proto suit in the game is immune to 100% free starter suits (they die quite easily to them), but your gunnlogi is 100% immune to a solo standard swarmer, you know, AV'er, your dedicated counter. Yep that is broken. I think it's cute how you state facts without really knowing what really goes on. A triple hardener fit just sucks. Yes I get high resistance, but my shields are at their base minimum, which means that I am f***ed if I'm caught when all three hardeners are cooling down. At least with 1 hardener and 2 shield extenders, I have 5300 shield to act as a buffer to let me get to safety if my hardener is on cooldown.
A swarm shouldn't be able to break my hardened regen. It's specialized for anti-armor. This means that it has to give up effectiveness against shield. If it's making me retreat, then the swarm is too powerful because it's good at multiple things. It can't be specialized against armor and make a shield tank retreat. It's like asking for bug spray to deter wolves as well when you're out in the forest.
AV versus tanks is balanced. I'm forced to retreat when I'm being hit by forge guns because my large missile turret isn't too reliable to kill a forge gunner. You see that? It's a perfect example of trade-offs. My missile turret has high AV abilities at the cost of AI abilities. If I had a blaster turret, I'd kill the forge gunner instead of retreating, because the blaster is meant for AI (thought its AV is too powerful now due to the hardener nerf, so either reduce its damage or its RoF).
And if you're trying to take out a hardened shield tank with a swarm, GTFO. Don't cry that your swarm can't kill a hardened shield tank because it wasn't meant to in the first place.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
|
Selinate deux
Ametat Security Amarr Empire
131
|
Posted - 2014.04.08 04:02:00 -
[47] - Quote
Have you tried running away from tanks and hiding instead of shooting them with your scrambler pistol?
Also, have you tried shooting the bright shiny blue lights that are running around?
Problem solved. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1809
|
Posted - 2014.04.08 04:05:00 -
[48] - Quote
aden slayer wrote:Damn you guys try so hard to get something that kills you over and over again nerfed. Keep trying so hard.
This just in: if you add sports channels on T.V. screens to my quiet little pub, it then becomes a sports bar. I don't like sports bars. My patronage then declines to zero quickly. If enough people feel like me, the sports bar then goes out of business.
Let's hope enough people threaten CCPs small but significant bottom line that they change their tune. Probably won't. CCP will then contnue to nerf this game down to the appropriate kind of game you think of as a free to play, silly little game lumped in on the virtual bargain bin that is the FREE section of the PSN.
Brick tanking a scout suit since April 2013!
|
Operative 1171 Aajli
Bragian Order Amarr Empire
1809
|
Posted - 2014.04.08 04:07:00 -
[49] - Quote
Selinate deux wrote:Have you tried running away from tanks and hiding instead of shooting them with your scrambler pistol?
Also, have you tried shooting the bright shiny blue lights that are running around?
Problem solved.
People. GET OUT OF THE F*CKING GAME WORLD AND LOOK AT WHAT THE PRODUCT IS BECOMING!
Stop making stupid in-game suggestions for dealing with every little crap move CCP makes trying to do something with their game.
It is gimmick after gimmick and doesn't solve the balance or slow dev problem.
Brick tanking a scout suit since April 2013!
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
725
|
Posted - 2014.04.08 04:08:00 -
[50] - Quote
Harpyja wrote: I think it's cute how you state facts without really knowing what really goes on. A triple hardener fit just sucks. Yes I get high resistance, but my shields are at their base minimum, which means that I am f***ed if I'm caught when all three hardeners are cooling down. At least with 1 hardener and 2 shield extenders, I have 5300 shield to act as a buffer to let me get to safety if my hardener is on cooldown.
A swarm shouldn't be able to break my hardened regen. It's specialized for anti-armor. This means that it has to give up effectiveness against shield. If it's making me retreat, then the swarm is too powerful because it's good at multiple things. It can't be specialized against armor and make a shield tank retreat. It's like asking for bug spray to deter wolves as well when you're out in the forest.
AV versus tanks is balanced. I'm forced to retreat when I'm being hit by forge guns because my large missile turret isn't too reliable to kill a forge gunner. You see that? It's a perfect example of trade-offs. My missile turret has high AV abilities at the cost of AI abilities. If I had a blaster turret, I'd kill the forge gunner instead of retreating, because the blaster is meant for AI (thought its AV is too powerful now due to the hardener nerf, so either reduce its damage or its RoF).
And if you're trying to take out a hardened shield tank with a swarm, GTFO. Don't cry that your swarm can't kill a hardened shield tank because it wasn't meant to in the first place.
That "I think it's cute..." line shows me that you put more value in uncle fester's back-handed wisdom than cold hard numbers, and that shows me that you are just ill equipped to have an adult conversation about tangible things.
I underlined a bit of just complete insanity, I really can't believe you just wrote that. I had to read it a few times just to try to figure out where in the world you got this horrible idea of how dust works from. So you think that rail rifles, combat rifles, flaylocks, mass drivers, locus grenades and HMGs should not break shield regen based on the fact that they are armor specialized? I mean that is basically the SAME EXACT THING you just said, I just swaped out ANTI VEHICLE weaponry for anti infantry weaponry.
In the next paragraph, you state a bunch of supposition originating from you and other idiots, not from the game designers. I am pretty sure the last time I heard CCP mention vehicle weapons, they stated that large turrets were for larger sturctures and for vehicles, and small turrets were meant for infantry. Unfortunately, I do not have the quote off hand so I will not present it as a fact.
Get this through your small brain;
1) There is not such thing as light-vehicle AV or heavy vehicle AV. 2) The differences in damage profiles of AV is purely to make the more efficient versus their racial enemies, not to pigeon-hole them 3)Math and facts >>> intuition and good ol' boy knowledge.
Fixing swarms
|
|
Charlotte O'Dell
Fatal Absolution Dirt Nap Squad.
2310
|
Posted - 2014.04.08 04:09:00 -
[51] - Quote
im a scout and tanker. can anyone guess how awesome i think this patch is?
Charlotte O'Dell is the highest level unicorn!
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
725
|
Posted - 2014.04.08 04:11:00 -
[52] - Quote
Charlotte O'Dell wrote:im a scout and tanker. can anyone guess how awesome i think this patch is?
So Good
Fixing swarms
|
Selinate deux
Ametat Security Amarr Empire
131
|
Posted - 2014.04.08 04:13:00 -
[53] - Quote
Operative 1171 Aajli wrote:Selinate deux wrote:Have you tried running away from tanks and hiding instead of shooting them with your scrambler pistol?
Also, have you tried shooting the bright shiny blue lights that are running around?
Problem solved. People. GET OUT OF THE F*CKING GAME WORLD AND LOOK AT WHAT THE PRODUCT IS BECOMING! Stop making stupid in-game suggestions for dealing with every little crap move CCP makes trying to do something with their game. It is gimmick after gimmick and doesn't solve the balance or slow dev problem.
It's noone's fault but your own for failing at playing the game with the relatively simple mechanics that CCP has presented you. You have AV and guns. Go shoot these people ffs. |
Lorhak Gannarsein
Science For Death
2664
|
Posted - 2014.04.08 04:39:00 -
[54] - Quote
Selinate deux wrote:Operative 1171 Aajli wrote:Selinate deux wrote:Have you tried running away from tanks and hiding instead of shooting them with your scrambler pistol?
Also, have you tried shooting the bright shiny blue lights that are running around?
Problem solved. People. GET OUT OF THE F*CKING GAME WORLD AND LOOK AT WHAT THE PRODUCT IS BECOMING! Stop making stupid in-game suggestions for dealing with every little crap move CCP makes trying to do something with their game. It is gimmick after gimmick and doesn't solve the balance or slow dev problem. It's noone's fault but your own for failing at playing the game with the relatively simple mechanics that CCP has presented you. You have AV and guns. Go shoot these people ffs.
lol
scrub
I agree with Operative Numbers Word.
I just posted my AV fitting in Atiim's thread if you want to abuse and/or critique me over it.
ak.0 4 LYFE
je ne regrette rien
|
castba
Penguin's March
369
|
Posted - 2014.04.08 04:51:00 -
[55] - Quote
How do you know if tanks are balanced or not when forge guns do not yet work properly? |
JP Acuna
Pendejitos Canis Eliminatus Operatives
123
|
Posted - 2014.04.08 05:06:00 -
[56] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now.
I'm enjoying it as a heavy with logi support. I now don't fear these scouts when i'm well positioned, although they manage to kill me from time to time and certainly they kill my logi. And i only started growing heavy this build, but i'm loving it and have fun.
I've had bad times too, so i kinda base my gameplay on avoiding shotgunners AND tanks. And it works! So far i've been having fun as Scout, Heavy and Commando, and it's not up to the suits i use; it's up to my disposition and positioning against what bothers me. The cloaked shottys are so common right now that they became predictable, i'm looking out for them and expecting them, it helps a lot. And once you spot them they're squishy as hell, no matter how tanked. If you can't kill them, just don't let them get close, eventually they'll give up.
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D3LTA ARM3GGIDDO
Sinq Laison Gendarmes Gallente Federation
65
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Posted - 2014.04.08 05:16:00 -
[57] - Quote
I learned to evolve with the game which is why I have scout, heavy, commando and logi builds plus tanks with reppers. Diversify, improvise and evolve. Advanced and proto suits, weapons and equipment. Come on guys use that brain between your ears. Stop whining, feeling entitled and being spoiled. Just play the game. Thank you and have a good day sir. |
IMMORTAL WAR HERO
NECROM0NGERS Caps and Mercs
121
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Posted - 2014.04.08 06:40:00 -
[58] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now.
no lag and rubber banding have ruined they game
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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Johnny Guilt
Algintal Core
641
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Posted - 2014.04.08 08:38:00 -
[59] - Quote
As a logi, i dont have a problems with scouts at i see them pretty easily and i wouldnt have a problems with tanks or other vehicles IF MY KITTENING FORGEGUN WOULD WORK WHEN I WANTED IT TO!!!
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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al nize mk2
DUST University Ivy League
60
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Posted - 2014.04.08 09:05:00 -
[60] - Quote
Funkmaster Whale wrote: All signs pointed to Scouts, Heavies, and Tanks being the only relevant things prior to 1.8. Lo and behold, here we are and there's not an Assault or Logi suit in sight save for the masochists who still cling to some sense of false hope. I gave up on that long ago.
Haha - yup I'm one of those masochists. But the truth is I skilled back into assault (against the advice on the forums I should add) after the respec and now I have no other choice. So consta-death is my fate until Assault gets buffed and everyone starts to cry about that... except me as I go on a much deserved killing spree!!
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
104
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Posted - 2014.04.08 09:18:00 -
[61] - Quote
Dust is the most fun now that it's been in months. Once AV and medium suits get a buff I think it will be unquestionably better than ever. |
Cinnamon267
127
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Posted - 2014.04.08 09:27:00 -
[62] - Quote
I use a cloaked scout with an Ion pistol but I also use a commando suit and a sentinel suit with a forge gun. Personally, I don't have an issue with cloaked scouts. My issue lies with the Rail Rifle and the like. I rarely see cloaked scouts, now. Most people are still running what they did before, it seems.
If a scout kills me, it was, usually, from behind and cloak wouldn't have made it any different. Getting shotgunned in the back is the same regardless of if they use a cloak or not. I can't see them from behind.
Tanks aren't ruining anything, either, I feel. I mean, when the Forge Gun is fixed things will be interesting.. But, even then, I find them to not be a problem any more. They go away more often than not. And, when I play my scout with remote explosives, they go away even faster. One Forge Gun shot and they bugger off. So, that's nice :) |
Reign Omega
BurgezzE.T.F General Tso's Alliance
280
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Posted - 2014.04.08 10:33:00 -
[63] - Quote
Skipped to the end to add my 2cents, I'm enjoying killing scouts and tanks. Sometimes the abundance of either (or both) gets annoying, and sometimes I just have to turn the game off. I'm still having around 65% fun playing though.....Lol. I just tool around and was it to see what the game has in store. Emotional investment is not an option with the current state of affairs |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
280
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Posted - 2014.04.08 10:40:00 -
[64] - Quote
Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. although against tanks teh millita blaster is usless.
also i found that blasters have more range (but **** all damge than railgins)
so what better way to **** off a railgun tank than to sit at 305M and **** him of witha blaster.
Elite Gallenten Soldier
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Talos Alomar
Subdreddit Test Alliance Please Ignore
2152
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Posted - 2014.04.08 10:43:00 -
[65] - Quote
How is dust fun?
OHKing a scout out of his cloak with a shottie commando is pretty ******* fun.
Gal-mando. Because the best sidearm is a shotgun.
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steelRatt
L.O.T.I.S. D.E.F.I.A.N.C.E
15
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Posted - 2014.04.08 10:51:00 -
[66] - Quote
Good scouts are a pain 3 shots from behind and I'm a Dead heavy however noob wanna be scouts in my line of sight die All in all I think the cloaks add something new and fresh.
Tanks i hate tanks lol yes there OP but not if there's only one or two. On Saturday I ran a Av sqd from L.O.T.I.S in does it was a blast no tank or DS was safe even when there was 6 tanks on the other side so now you need to work as a unit is that a bad thing?
Defeat dose not exist to them that are willing.
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Second Cerberus
Tested In Production
119
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Posted - 2014.04.08 11:39:00 -
[67] - Quote
I have to say that 1.8 is a significant improvement over 1.7 for me. I am a casual player that spends a lot of time in Ambush and the vehicle limit hotfix has made that mode so much more enjoyable for infantry. Factor in the cloaked scouts and increase in RE's and Ambush is the least tank stompy that it's been for a long time. 1.8 is far from perfect, but the Hardener, Heavies and Scout changes combined with the Ambush vehicle limit have made this game FAR more diverse than the last several builds. I would say that Assaults may need looked at and that Logi's may have been overnerfed, but at least the FOTM logi and equipment spam has been reduced.
"I don't always test my code, but when I do, I do it in production." - CCP
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Cee Zet
Phantom Universe Task Force Die Fremdenlegion
6
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Posted - 2014.04.08 12:05:00 -
[68] - Quote
Quote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now.
Yes, you are right, the game changed. Feels like another game, another Dust514. The same game feels different. For me its nice to be a part of the changes. I like it to feel it in different ways. I like it when changes come, cause for me changes are chances. I like it cause i can try something new. I like it cause, to play in different ways, in the same game, its something i never had like this before. I like it cause iam not forced to be fotm (and i never make so many WP with D-U-Links, my LR and SMG) I like it to run around with an special corpmate and hunting tanks and oh boy, will they be fast away... I like it cause it feels. Sometimes good, sometimes bad. But it feels different like before.
(and the most i like when some cloaked souts shimmer is falling into Dust before my feet..., thats always good)
Maybe, i wouldnt like it, when... ...iam alone on my way, ...iam try to play like in 1.7, ...iam forced to use a RR :) (CCP, THX FOR THE LR)
I know, there where many BUG-¦s and it will never be a finished game, but to me, that means endless new impressions and ideas to test, to feel, to try out, to..., to...
After three month 1.7 for me it was boring, and i made a break, but why not? And come back cause it feels right, why not?
Iam sure you will play again. Theres is no alternative wich has such an feeling like Dust.
See you on the ground, soldier! |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
787
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Posted - 2014.04.08 12:06:00 -
[69] - Quote
Lorhak Gannarsein wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not a proportionate nerf. That's 15% damage from my forge, which does not conpensate for the lost EHP. Especially since now everything breaks my regeneration. Definitely passive tanks got a buff, which makes them actually useful now. But the tank nerf was more significant, generally speaking, than the AV nerf was.
What Lorhak says is true to an extent, but then it's also difficult to gauge this early on. Forges aren't really useable right now until they fix the bugged skills (I usually run assault forge guns.... so they suck right now)... but I do see more swarms on the field now, even if their effect is still dubious - there is still no effective infantry AV weapon which can counter shield tanks. Add to this mix the grenade count reduction (less AV grenades), skill proficiency and damage mods and you have a lot of variables being switched around quickly - which brings me to the next issue.... CCP have a habit of balancing in big leaps, not small steps, which is what causes these imbalances in the first place... at 1.7 what they SHOULD have done is just not touch the AV weapons and introduce the hardeners and then watched the data... then if it wasn't at the sweet spot , they should modified a little bit more (whatever variable they felt was right) and then analyse the data... The problem is I feel as though the "data" is what we the players bring to the forums, and that no analysis is being done at the source from the people who are best placed to analyse it (ie. CCP).
I'm reserving jugement on the true state of the HAV/AV debate until all bugs are worked out but I think we are almost near the sweet spot - they could start working on peripheral things like making tanks appear on the mini-map and preventing people from exploiting the recall mechanic - so you can't just recall your tank in 5 seconds while it's taking fire so it magically disappears. :S
Of course, tanker side it'd be nice for people who actually invest points into tanks to make them count, so that people who are using militia assets with no skills are as effective as the skills they put into it (so if you put no skills into something, you shouldn't really be dominating the field with that asset).
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Altus Nox
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
17
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Posted - 2014.04.08 12:06:00 -
[70] - Quote
Maken Tosch wrote:Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare. War changes. It's up to us to adapt to those changes.
I don't post much. Just tend to read these forums. I agree 100% that adaptation is a huge part of DUST. BUT, as an observer of multiple threads about the issues with 1.8, I have to say this:
Most of you high and mighty vets need to get off of your HTFU crutch. The way DUST is structured and the way CCP addresses these changes makes it impossible for anyone but you 20mil+ SP vets to adapt properly. The stock response seems to be HTFU wiithout any consideration to why people are QQing.
I joined in late 1.7 and put all of my 7-8mil SP towards building myself into support logi. I was getting good a it as well. 1.8 dropped and suddenly all of that work is gone. The equipment I skilled to advanced suddenly should have been into damping and precision skills. CCP gave us newer players absolutely no way to adapt without months more of suffering.
I guarantee that this is the reason so many people are complaining. I didn't think a full respect was needed until I played 1.8 with my logi.
-Omnes una manet Nox
(The same night awaits us all)
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Fox Gaden
Immortal Guides
2883
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Posted - 2014.04.08 12:22:00 -
[71] - Quote
I donGÇÖt have any trouble seeing cloaked Scouts. I can even spot them when standing still most of the time. If a Shotgun Scout gets behind me I am not going to see them cloak or no cloak.
The Tank side of the V/AV balance seems fine since the Hardener nerf and the Rail rang nerf. Swarm Launchers still need a slight buff though.
For those who say that infantry can just call in tanks to use for AV, I prove this wrong all the time by getting my Tank hacked when I am out hacking objectives, and then going back and slaughtering the Tank with the exact same fit. Experienced Tanker > Newb Tanker every time regardless of fit (unless the Newb is very lucky and the Experienced Tanker gets caught with their pants down.) But with recent Tank nerfs, Infantry AV should be fine if the Swarm gets 30 more damage per mussel.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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NAV HIV
The Generals General Tso's Alliance
1374
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Posted - 2014.04.08 12:28:00 -
[72] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now.
Funny How some of my Logi friends still rack up 2-3K wp per-game... It's very simple actually, the logi-scout-commando-heavy Combo is working great tbh... If you have 5 scouts and 1 logi in a squad, well that's difficult logi work, since there wont be much to rep... The logi takes a slayer role and only uses nanites and nanos at that point... Cal Logi is great for that... But a Full heavy squad + logi wont have much fun against a Combo squad.. Now the roles actually complement each other... not just a jack of all trades... |
Takahiro Kashuken
Red Star. EoN.
3265
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Posted - 2014.04.08 12:51:00 -
[73] - Quote
Nope
CCP has screwed vehicles
Less skills, less mods, less turrets, less vehicles, less slots, less fittings, less variety, less playstyles, less everything |
The Headless Horseman
Paladin Survey Force Amarr Empire
166
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Posted - 2014.04.08 14:04:00 -
[74] - Quote
Eruditus 920 wrote:Then leave.
I'm sick of all the belly achin' about this. In case you have'nt noticed, there are'nt many left still playing. I have over 200 contacts from closed beta that NEVER came back. The rest will leave soon for a more ballanced game...... coughdestinycough My bags are packed. Once I leave, not even speeders and fighter jets will bring me back. They had enough time to fix this garbage can of a mess.
Signed, Sealed, Delivered
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TechMechMeds
SWAMPERIUM
2990
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Posted - 2014.04.08 14:20:00 -
[75] - Quote
I simply quit matches the moment I'm not happy with my teams performance, there's no way I'm going all out for people who are either bad or shouldn't have left the academy yet. Likewise if the enemy aren't doing anything or its an instant redline then I'll leave that boring sht as well.
I played a match yesterday and I was one of three people not running a cloaked scout lol. I run minmatar heavy or logi, I don't like the assault bonuses at all.
If you know what a telefrag match is, then I love you.
Dust for over a year, gaming for over 18 and counting.
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