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SirManBoy
Molon Labe. General Tso's Alliance
480
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Posted - 2014.04.07 03:39:00 -
[1] - Quote
Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now. |
Lorhak Gannarsein
Science For Death
2633
|
Posted - 2014.04.07 03:40:00 -
[2] - Quote
Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything.
ak.0 4 LYFE
je ne regrette rien
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Sourdough Muffins
Royal Uhlans Amarr Empire
18
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Posted - 2014.04.07 03:41:00 -
[3] - Quote
O RLY? |
aden slayer
Condotta Rouvenor Gallente Federation
611
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Posted - 2014.04.07 03:42:00 -
[4] - Quote
Damn you guys try so hard to get something that kills you over and over again nerfed. Keep trying so hard. |
Funkmaster Whale
Ancient Exiles.
1742
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Posted - 2014.04.07 03:45:00 -
[5] - Quote
There's a FotM every patch that "ruins" the game. It's just how CCP's balance philosophy works.
They have no idea how to do things in baby steps. People whine about tanks being nerfed, they make them OP. People whine about Scouts being nerfed, they make them OP. They make these sweeping changes without really taking the warning signs from the players.
All signs pointed to Scouts, Heavies, and Tanks being the only relevant things prior to 1.8. Lo and behold, here we are and there's not an Assault or Logi suit in sight save for the masochists who still cling to some sense of false hope. I gave up on that long ago.
"When game is going full r-tard, you can only go with it. If you start going against it, if you start going half r-tard, you-Śre f-cking done for." -n0tail 2014
Let me play you the song of my people!
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Tectonic Fusion
1433
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Posted - 2014.04.07 03:50:00 -
[6] - Quote
Funkmaster Whale wrote:There's a FotM every patch that "ruins" the game. It's just how CCP's balance philosophy works.
They have no idea how to do things in baby steps. People whine about tanks being nerfed, they make them OP. People whine about Scouts being nerfed, they make them OP. They make these sweeping changes without really taking the warning signs from the players.
All signs pointed to Scouts, Heavies, and Tanks being the only relevant things prior to 1.8. Lo and behold, here we are and there's not an Assault or Logi suit in sight save for the masochists who still cling to some sense of false hope. I gave up on that long ago.
"When game is going full r-tard, you can only go with it. If you start going against it, if you start going half r-tard, you-Śre f-cking done for." -n0tail 2014 True, I only use my assault suits if the enemy doesn't need to be flanked or if they are spamming heavys.
Solo Player
Squad status: Locked
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Vinny Gar
grief thief
18
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Posted - 2014.04.07 03:51:00 -
[7] - Quote
With the increasing number of ways to die, I think the key is to diversify.(sorry for going dr. suess there...) In my opinion it is better to have your skill points spread to some degree than to be highly specialized in just one role. That is unless you're playing as part of a full platoon where everyone has there own specific function. I feel that the casual player needs to have a counter for many situations. Now I'm not necessarily saying that you don't have a wide array of suits; I'm just saying it in general. I also think tanks are close to being balanced, but I will agree that cloaks are op and quite game breaking.
cosbyness is next to godliness
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Operative 1171 Aajli
Bragian Order Amarr Empire
1796
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Posted - 2014.04.07 03:57:00 -
[8] - Quote
Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything.
This is the problem. Anybody can pull out a great tank. It's that easy. Militia no longer means "Just to try out and see if you want to train it up".
Now we have to hear the fanbois say we should adapt. We should have to go tank to put up with tanks, we should have to go scout to put up with scouts.
How about we remember that this is a product, it is changable and, like George Lucas f*cking over Star Wars CCP is f*cking over their game.
They will end up with no customers or at least a small player base of temp console kiddies who happened upon their cute little freebieware.
The distance that this game is getting from EVE and it's connection with EVE is laughable.
Brick tanking a scout suit since April 2013!
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1183
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Posted - 2014.04.07 03:57:00 -
[9] - Quote
Try being a cloaked scout in a tank.
Crush them
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deepfried salad gilliam
Sanguine Knights
633
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Posted - 2014.04.07 03:59:00 -
[10] - Quote
i believe medium frames are supposed to get a slot and pg/cpu rework this next build
It'll help define roles, i promise:)
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Harpyja
Molon Labe. General Tso's Alliance
1529
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Posted - 2014.04.07 04:08:00 -
[11] - Quote
Hmm, that's funny, because my infantry alt is loving 1.8. Cloaked scouts are forcing me to stay alert and on my toes.
One time, I was running over to counterhack an underground objective, and there was a blueberry that beat me to it by 100m. That blueberry got killed by a cloaked scout waiting for prey as he was counterhacking, and I was smart enough to realize what was going on. I ran over to the console but immediately turned around to see a scout decloak from the darkness and I dropped him after we made a quick dance around the central column. Then I proceeded to counterhack the objective.
Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Check out my thread regarding Balancing the Large Turrets
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Maken Tosch
DUST University Ivy League
7835
|
Posted - 2014.04.07 04:29:00 -
[12] - Quote
o.0
EDIT:
Here's a tip. Bring a Caldari Scout into your squad. He will be your "eyes of god". Cloaky scouts will not be able to hide from them unless they are proto Gallente scouts will fully stacked profile damps.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9292
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Posted - 2014.04.07 04:30:00 -
[13] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now.
Sorry to hear that.
Dust is actually significantly more enjoyable as of 1.8.... best its been since Chromosome.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
694
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Posted - 2014.04.07 04:33:00 -
[14] - Quote
Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything.
Tanks were nerfed at the same time all infantry were nerfed.
Infantry lost 50% to damage modifiers
Infantry lost 50% to proficiency
Infantry lost 33% AV grenade capacity
Tankers lost ~30% to hardners.
Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted.
Fixing swarms
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Chesyre Armundsen
Thanes Of Dust
486
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Posted - 2014.04.07 04:36:00 -
[15] - Quote
I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so.
Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision.
Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare.
I don't want DUST to be a game that requires things like COD Ghosts Predator
https://www.youtube.com/watch?v=JLYUdzpGYX4
OR Titanfall Optimus Prime
https://www.youtube.com/watch?v=BX2qCpRxilM
That would be the day we jump the shark IMO
Mihi gravato Deus - "Let God lay the burden on me!"
The Space Hippie
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RuckingFetard
Better Hide R Die
768
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Posted - 2014.04.07 04:37:00 -
[16] - Quote
Disagree. 1.8 reminds me a lot of when I first started playing dust
Running pure shield tanked Caldari 'cuz me a hippy
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Maken Tosch
DUST University Ivy League
7836
|
Posted - 2014.04.07 04:48:00 -
[17] - Quote
Chesyre Armundsen wrote:I would say that 1.8 has brought about the greatest change and diversity in DUST and it will continue to do so. Thinking that the game is being broken by CCP by making changes is too simple of a viewpoint. If you make a adjustments things will change, and we all know that DUST is far from static. CCP could easily leave everything set on stone from day 1, but they listen to our feedback (and that's everyone's on either side of an argument) then make alterations that they feel will help drive the game towards their overall vision. Try no to be narrow minded and looking at DUST as another game with DLC packs to give you another mode, maps or weapons to keep things fresh. DUST will grow ad change and as Mercs it's our job to learn how the battlefield is changing and adapt. Never saw jihad jeeps as an option to kill HAV's and then *poof* they show up because of a need. It's like the changing face of contemporary warfare. I don't want DUST to be a game that requires things like COD Ghosts Predator https://www.youtube.com/watch?v=JLYUdzpGYX4OR Titanfall Optimus Prime https://www.youtube.com/watch?v=BX2qCpRxilMThat would be the day we jump the shark IMO
Exactly. When the cross bow was introduced in the real world back in the middle ages, suddenly the dynamics of the battlefield changed because now you have a easy-mode weapon that can accurately fire an arrow at range and not have to invest much of any training to use it. Then the cannon was introduced. Then the flint-lock or musket came in. Then the AK-47 and now drones and computer viruses in modern warfare.
War changes. It's up to us to adapt to those changes.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Lorhak Gannarsein
Science For Death
2635
|
Posted - 2014.04.07 04:51:00 -
[18] - Quote
Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted.
Not a proportionate nerf. That's 15% damage from my forge, which does not conpensate for the lost EHP. Especially since now everything breaks my regeneration.
Definitely passive tanks got a buff, which makes them actually useful now.
But the tank nerf was more significant, generally speaking, than the AV nerf was.
ak.0 4 LYFE
je ne regrette rien
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Dexter307
The Unholy Legion Of DarkStar
1338
|
Posted - 2014.04.07 05:04:00 -
[19] - Quote
Seems that everything is viable except assaults and logis to a degree Seems obvious what needs to be done #mediumbuff |
Khulmach
Paladin Survey Force Amarr Empire
4
|
Posted - 2014.04.07 05:20:00 -
[20] - Quote
I agree with the tanks,but not the cloaks |
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Supernus Gigas
sNk Syndicate
717
|
Posted - 2014.04.07 05:22:00 -
[21] - Quote
Maken Tosch wrote: ...War changes...
Try telling that to Ron Perlman.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Galvan Nized
Deep Space Republic
857
|
Posted - 2014.04.07 05:28:00 -
[22] - Quote
Dexter307 wrote:Seems that everything is viable except assaults and logis to a degree Seems obvious what needs to be done #mediumbuff
Wait, why are logis non viable? Logis don't need anything.
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Harpyja
Molon Labe. General Tso's Alliance
1532
|
Posted - 2014.04.07 05:29:00 -
[23] - Quote
Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not even close. I take on 50% more damage, and all of those damnable swarms break my hardened regen, not just the really dedicated and invested ones.
Your damage nerf is almost cute next to my EHP nerf. You have no reason to complain. AV vs tanks is perfectly balanced. It's just that tank vs tank got f***ed up the ass while making it perfect.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
|
Posted - 2014.04.07 06:01:00 -
[24] - Quote
Lorhak Gannarsein wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not a proportionate nerf. That's 15% damage from my forge, which does not conpensate for the lost EHP. Especially since now everything breaks my regeneration. Definitely passive tanks got a buff, which makes them actually useful now. But the tank nerf was more significant, generally speaking, than the AV nerf was. Everything AV should have always broke your regeneration. That was an obvious f-up (it was put in so that infantry weapons wouldn't break your regeneration, not AV).
I actually did make some charts and graphs about it, but I feel like that would be overkill. Lets just say that the differences aren't that major in any way shape of form. Sure, tanks were definitely nerfed versus tank weaponry, but hte nerf versus our current AV wasn't nearly as bad, especially if you are an armor tanker.
For example: Dual hardned madruger vs triple dmg mod lvl 5 proficiency swarms Pre 1.8 427 dmg Post 1.8 482 damage.
Of course the nerf is harsher the more hardners you would have normally fit, meaning a 3 hardner gunnlogi/madruger got nerfed way harder than a 1 hardner boat did. Oddly enough, this also means that max hardner sica/somas didn't get nerfed as hard as max hardner gunnlogis/madrugars.
Also upon further review, shield hardners were nerfed WAY hard than armor hardners. It is actually pretty insane the difference in the nerfs.
For instance:
Damage let through armor/(shield) 3 hardner pre 1.8 30%/(12.5%)
3 hardner post 1.8 50.3%/(30.2%)
This means that the armor hardner setup is letting though 1.66 times more damage while the shield hardner setup is letting through 2.4 times more damage.
Wow, man if you guys ever want a more detailed anaylysis of how shield tankers got screwed compared to armor tankers, let me know.
Fixing swarms
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
458
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Posted - 2014.04.07 06:05:00 -
[25] - Quote
About scouts
Idk if you have noticed in the killing numbers after the game. There is wery few cloked scouts rocking like 20-1. So many tourist scouts out there.
Regards
War never changes
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G Torq
ALTA B2O
617
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Posted - 2014.04.07 06:09:00 -
[26] - Quote
Funkmaster Whale wrote:There's a FotM every patch that "ruins" the game. It's just how CCP's balance philosophy works. Completely independent of how CCP does things, there will always be a FotM.
Yes, even if shite was perfectly balanced (impossible in a finite universe), players would still "find" what they believe is a superior fitting, and run it lemming-style.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9298
|
Posted - 2014.04.07 06:10:00 -
[27] - Quote
Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not a proportionate nerf. That's 15% damage from my forge, which does not conpensate for the lost EHP. Especially since now everything breaks my regeneration. Definitely passive tanks got a buff, which makes them actually useful now. But the tank nerf was more significant, generally speaking, than the AV nerf was. Everything AV should have always broke your regeneration. That was an obvious f-up (it was put in so that infantry weapons wouldn't break your regeneration, not AV). I actually did make some charts and graphs about it, but I feel like that would be overkill. Lets just say that the differences aren't that major in any way shape of form. Sure, tanks were definitely nerfed versus tank weaponry, but hte nerf versus our current AV wasn't nearly as bad, especially if you are an armor tanker. For example: Dual hardned madruger vs triple dmg mod lvl 5 proficiency swarms Pre 1.8 427 dmg Post 1.8 482 damage. Of course the nerf is harsher the more hardners you would have normally fit, meaning a 3 hardner gunnlogi/madruger got nerfed way harder than a 1 hardner boat did. Oddly enough, this also means that max hardner sica/somas didn't get nerfed as hard as max hardner gunnlogis/madrugars. Also upon further review, shield hardners were nerfed WAY hard than armor hardners. It is actually pretty insane the difference in the nerfs. For instance: Damage let through armor/(shield) 3 hardner pre 1.8 30%/(12.5%) 3 hardner post 1.8 50.3%/(30.2%) This means that the armor hardner setup is letting though 1.66 times more damage while the shield hardner setup is letting through 2.4 times more damage. Wow, man if you guys ever want a more detailed anaylysis of how shield tankers got screwed compared to armor tankers, let me know.
Actually in regeneration tanking traditionally regen never stops..... its constantly on going. Which is what makes the Drake such a powerful passive shield tanker.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
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Posted - 2014.04.07 06:40:00 -
[28] - Quote
Harpyja wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not even close. I take on 50% more damage, and all of those damnable swarms break my hardened regen, not just the really dedicated and invested ones. Your damage nerf is almost cute next to my EHP nerf. You have no reason to complain. AV vs tanks is perfectly balanced. It's just that tank vs tank got f***ed up the ass while making it perfect.
No it isn't. IT really isn't.
The only way you take on 52% more damage, and this is only from other vehicles) is if you were running a triple hardened gunnlogi. A triple hardened gunnlogi now takes 19% of tank damage, rather than 12.5% of tank damage. Still quite good I would say. So what is 75% of 19% in the case of current AV versus shields? 14.25% damage, that is how much damage you take from swarms and forge guns, rather than 12.5%. That is not a large nerf.
Oh and as for versus AV? A triple hardened gunnlogi only takes 357 damage from a fully maxed out prototype swarm launcher with 3 damage mods. That means you could potentially have 2 fully proto'd out swarm launchers firing at you at the exact same time, and they still wouldn't have the damage to kill you without a re-load... assuming you stuck around that long.
Fixing swarms
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
328
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Posted - 2014.04.07 06:42:00 -
[29] - Quote
SirManBoy wrote:Thanks to tanks and cloaked scouts, it blows to play Dust now. It's a shame because this game felt really good around build 1.6. and remained tolerable until 1.8. Seriously, how is anyone that's not a scout or tanker enjoying the game in its current state? I just don't see how it's possible, especially for support logis. I went from being a force multiplier who regularly got my squad 3,000+ WP from reps, uplinks, and other support actions to becoming lunch meat for 70K ISK tanks and invisible scouts with shottys. I'm legitimately sad, bros; I love Dust but I hate going into matches now.
I've actually been doing pretty good in my ADV Minmatar Commando. Only died a handful of times to cloaked scouts, and it's extremely satisfying to pop an invisishotgunner in the face with grenade from one. As long as you're observant, the scouts won't get you too often. I'm actually surprised by how few people I've seen camping objectives with the cloaks.
As for the tanks, the spam has honestly gone down a fair bit. AV seems to be doing something to them again, and while things aren't nearly back to the levels they were before 1.7, they feel good for the most part... the only thing I can see ruining the game right now is the glitches and the lack of entertaining new roles or weapons (Sure, we got em, but two of em are bugged and the third is more of a lolweapon than anything)
CCP, can I get a fully automatic plasma cannon with like... five shots in a clip? ... or a heavy laser... I'll take a heavy laser too... or fighters, those would be nice...
Nova Knives are OP! Nerf em before you lose all your proto suits!
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
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Posted - 2014.04.07 06:43:00 -
[30] - Quote
True Adamance wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not a proportionate nerf. That's 15% damage from my forge, which does not conpensate for the lost EHP. Especially since now everything breaks my regeneration. Definitely passive tanks got a buff, which makes them actually useful now. But the tank nerf was more significant, generally speaking, than the AV nerf was. Everything AV should have always broke your regeneration. That was an obvious f-up (it was put in so that infantry weapons wouldn't break your regeneration, not AV). I actually did make some charts and graphs about it, but I feel like that would be overkill. Lets just say that the differences aren't that major in any way shape of form. Sure, tanks were definitely nerfed versus tank weaponry, but hte nerf versus our current AV wasn't nearly as bad, especially if you are an armor tanker. For example: Dual hardned madruger vs triple dmg mod lvl 5 proficiency swarms Pre 1.8 427 dmg Post 1.8 482 damage. Of course the nerf is harsher the more hardners you would have normally fit, meaning a 3 hardner gunnlogi/madruger got nerfed way harder than a 1 hardner boat did. Oddly enough, this also means that max hardner sica/somas didn't get nerfed as hard as max hardner gunnlogis/madrugars. Also upon further review, shield hardners were nerfed WAY hard than armor hardners. It is actually pretty insane the difference in the nerfs. For instance: Damage let through armor/(shield) 3 hardner pre 1.8 30%/(12.5%) 3 hardner post 1.8 50.3%/(30.2%) This means that the armor hardner setup is letting though 1.66 times more damage while the shield hardner setup is letting through 2.4 times more damage. Wow, man if you guys ever want a more detailed anaylysis of how shield tankers got screwed compared to armor tankers, let me know. Actually in regeneration tanking traditionally regen never stops..... its constantly on going. Which is what makes the Drake such a powerful passive shield tanker.
What does that have to do with anything? There is a passive tank, it is called the madruger with 2-3 armor reps. I am not sure why CCP made the armor tanker the passive tanker, but they did.
Shields were meant to regen when not under fire from other tanks/AV. Triple hardeners allowed shields to regen while under fire from AV. This was not CCP's intention (when asked, they said that they set the damage threshold so that small arms couldn't stop regen, not AV)
Fixing swarms
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