Harpyja
Molon Labe. General Tso's Alliance
1529
|
Posted - 2014.04.07 04:08:00 -
[1] - Quote
Hmm, that's funny, because my infantry alt is loving 1.8. Cloaked scouts are forcing me to stay alert and on my toes.
One time, I was running over to counterhack an underground objective, and there was a blueberry that beat me to it by 100m. That blueberry got killed by a cloaked scout waiting for prey as he was counterhacking, and I was smart enough to realize what was going on. I ran over to the console but immediately turned around to see a scout decloak from the darkness and I dropped him after we made a quick dance around the central column. Then I proceeded to counterhack the objective.
Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Check out my thread regarding Balancing the Large Turrets
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
|
Harpyja
Molon Labe. General Tso's Alliance
1532
|
Posted - 2014.04.07 05:29:00 -
[2] - Quote
Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not even close. I take on 50% more damage, and all of those damnable swarms break my hardened regen, not just the really dedicated and invested ones.
Your damage nerf is almost cute next to my EHP nerf. You have no reason to complain. AV vs tanks is perfectly balanced. It's just that tank vs tank got f***ed up the ass while making it perfect.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
|
Harpyja
Molon Labe. General Tso's Alliance
1538
|
Posted - 2014.04.08 03:57:00 -
[3] - Quote
Magnus Amadeuss wrote:Harpyja wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything. Tanks were nerfed at the same time all infantry were nerfed. Infantry lost 50% to damage modifiers Infantry lost 50% to proficiency Infantry lost 33% AV grenade capacity Tankers lost ~30% to hardners. Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted. Not even close. I take on 50% more damage, and all of those damnable swarms break my hardened regen, not just the really dedicated and invested ones. Your damage nerf is almost cute next to my EHP nerf. You have no reason to complain. AV vs tanks is perfectly balanced. It's just that tank vs tank got f***ed up the ass while making it perfect. Exactly close. My numbers are correct. AV is meant to break your regen, it always has been. CCP stated they set the threshold so that small arms fire wouldn't prevent regen, not AV. AV versus tanks is not balanced. Your triple hardned gunnlogi takes 200 dmg from standard swarms instead of 100 now, that is still absolutely pitiful. It would take 15 volleys just to try and crack your shield assuming they wouldn't regen (which they would) between reloads. No proto suit in the game is immune to 100% free starter suits (they die quite easily to them), but your gunnlogi is 100% immune to a solo standard swarmer, you know, AV'er, your dedicated counter. Yep that is broken. I think it's cute how you state facts without really knowing what really goes on. A triple hardener fit just sucks. Yes I get high resistance, but my shields are at their base minimum, which means that I am f***ed if I'm caught when all three hardeners are cooling down. At least with 1 hardener and 2 shield extenders, I have 5300 shield to act as a buffer to let me get to safety if my hardener is on cooldown.
A swarm shouldn't be able to break my hardened regen. It's specialized for anti-armor. This means that it has to give up effectiveness against shield. If it's making me retreat, then the swarm is too powerful because it's good at multiple things. It can't be specialized against armor and make a shield tank retreat. It's like asking for bug spray to deter wolves as well when you're out in the forest.
AV versus tanks is balanced. I'm forced to retreat when I'm being hit by forge guns because my large missile turret isn't too reliable to kill a forge gunner. You see that? It's a perfect example of trade-offs. My missile turret has high AV abilities at the cost of AI abilities. If I had a blaster turret, I'd kill the forge gunner instead of retreating, because the blaster is meant for AI (thought its AV is too powerful now due to the hardener nerf, so either reduce its damage or its RoF).
And if you're trying to take out a hardened shield tank with a swarm, GTFO. Don't cry that your swarm can't kill a hardened shield tank because it wasn't meant to in the first place.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
Atiim didn't agree with limiting tanks!
|