Lorhak Gannarsein wrote:Magnus Amadeuss wrote:Lorhak Gannarsein wrote:Tanks are nerfed.
They're pretty balanced at the moment; I think a small nerf to armour repairers and a large nerf to damage mods would sort us out
EDIT: also blasters are fucken ridiculous.
I've been using an MLT one on a soma and ripping up everything.
Tanks were nerfed at the same time all infantry were nerfed.
Infantry lost 50% to damage modifiers
Infantry lost 50% to proficiency
Infantry lost 33% AV grenade capacity
Tankers lost ~30% to hardners.
Relatively, tanks weren't really nerfed, and non-hardner tanks (like 3 repper tanks) were actually boosted.
Not a proportionate nerf. That's 15% damage from my forge, which does not conpensate for the lost EHP. Especially since now everything breaks my regeneration.
Definitely passive tanks got a buff, which makes them actually useful now.
But the tank nerf was more significant, generally speaking, than the AV nerf was.
Everything AV should have always broke your regeneration. That was an obvious f-up (it was put in so that infantry weapons wouldn't break your regeneration, not AV).
I actually did make some charts and graphs about it, but I feel like that would be overkill. Lets just say that the differences aren't that major in any way shape of form. Sure, tanks were definitely nerfed versus tank weaponry, but hte nerf versus our current AV wasn't nearly as bad, especially if you are an armor tanker.
For example:
Dual hardned madruger vs triple dmg mod lvl 5 proficiency swarms
Pre 1.8 427 dmg
Post 1.8 482 damage.
Of course the nerf is harsher the more hardners you would have normally fit, meaning a 3 hardner gunnlogi/madruger got nerfed way harder than a 1 hardner boat did. Oddly enough, this also means that max hardner sica/somas didn't get nerfed as hard as max hardner gunnlogis/madrugars.
Also upon further review, shield hardners were nerfed WAY hard than armor hardners. It is actually pretty insane the difference in the nerfs.
For instance:
Damage let through armor/(shield)
3 hardner pre 1.8
30%/(12.5%)
3 hardner post 1.8
50.3%/(30.2%)
This means that the armor hardner setup is letting though 1.66 times more damage while the shield hardner setup is letting through 2.4 times more damage.
Wow, man if you guys ever want a more detailed anaylysis of how shield tankers got screwed compared to armor tankers, let me know.