| Pages: 1 2 3 4 5  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 197
 
 
      | Posted - 2014.04.06 17:44:00 -
          [1] - Quote 
 It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
 
 Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
 
 I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
 
 
 | 
      
      
        |  da GAND
 L.O.T.I.S.
 D.E.F.I.A.N.C.E
 
 698
 
 
      | Posted - 2014.04.06 17:45:00 -
          [2] - Quote 
 Or just follow some blue dots that look like they know what they are doing.
 
 Don't nerf heavies, instead do This | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 197
 
 
      | Posted - 2014.04.06 17:48:00 -
          [3] - Quote 
 
 da GAND wrote:Or just follow some blue dots that look like they know what they are doing. 
 A scout can still take out a bad group with no mics.. Just work from the last guy in line ;)
 
 If the warning can go out.. then every scout kill = a death = not worth attacking the group.
 | 
      
      
        |  da GAND
 L.O.T.I.S.
 D.E.F.I.A.N.C.E
 
 699
 
 
      | Posted - 2014.04.06 17:52:00 -
          [4] - Quote 
 
 Athena Sentinel wrote:da GAND wrote:Or just follow some blue dots that look like they know what they are doing. A scout can still take out a bad group with no mics.. Just work from the last guy in line ;) If the warning can go out.. then every scout kill = a death = not worth attacking the group.  
 One thing I like about the cloaking though is that it sort of makes people go in groups and more of a team based game.
 
 Don't nerf heavies, instead do This | 
      
      
        |  Travis Stanush
 GunFall Mobilization
 
 46
 
 
      | Posted - 2014.04.06 17:53:00 -
          [5] - Quote 
 We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break...
 | 
      
      
        |  da GAND
 L.O.T.I.S.
 D.E.F.I.A.N.C.E
 
 699
 
 
      | Posted - 2014.04.06 17:55:00 -
          [6] - Quote 
 
 Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... 
 Well there is always ambush for solo play anyways.
 
 Don't nerf heavies, instead do This | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 201
 
 
      | Posted - 2014.04.06 17:59:00 -
          [7] - Quote 
 
 Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... 
 Then this should be rare and that player should be fitting to solo. Right now there is an abundance of players with 1.7 fits running around solo expecting to spray fire scouts at a distance.. and crying because that is not happening.
 
 Running solo over open terrain is stupid risk from snipers. Now running solo in CQC areas is stupid because of scouts.
 | 
      
      
        |  Travis Stanush
 GunFall Mobilization
 
 50
 
 
      | Posted - 2014.04.06 18:01:00 -
          [8] - Quote 
 
 da GAND wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Well there is always ambush for solo play anyways.  True but then they still have to deal with solo scouts
 | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 8118
 
 
      | Posted - 2014.04.06 18:01:00 -
          [9] - Quote 
 Ah yes, use a team to counter the crutch.
 
 Just like tanks.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 
 My intentions is to have a fun game for everyone. If I seem to be biased, I have good hard data to back it up. | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 201
 
 
      | Posted - 2014.04.06 18:06:00 -
          [10] - Quote 
 
 Cat Merc wrote:Ah yes, use a team to counter the crutch.
 Just like tanks.
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 
 The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game.
 
 Refusing to change your tactics and crying that the game strategy has changed is your crutch.
 
 Worst part is the QQers are often using old OP gear that they would not call a crutch
  
 If the game is FOTM it will be something else shortly.
 | 
      
      
        |  Emperor1349
 Molon Labe.
 General Tso's Alliance
 
 88
 
 
      | Posted - 2014.04.06 18:07:00 -
          [11] - Quote 
 Says the scout I would assume. Anyways you can't solo with this stupid long ttk arcade shooter crap, HP>tactics. I agree lots of premature crying from anyone not a heavy or a scout, we must adapt (by adapt I mean stack HP
  ) 
 Curious what you think about scouts having everything within 50m on radar the entire match, seems like something every suit should have is good passive scans.
 
 If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed. | 
      
      
        |  Henchmen21
 Planet Express LLC
 
 873
 
 
      | Posted - 2014.04.06 18:08:00 -
          [12] - Quote 
 
 da GAND wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Well there is always ambush for solo play anyways.  
 
 So the worst game mode ever conceived in any FPS in the history of the universe... Yea that seems totally fair for the people who don't want to squad up.
 
 1.8 better then 1.7 but not by much.  Henchmen21: Infantry  Gotyougood Ufkr: Vehicles | 
      
      
        |  Henchmen21
 Planet Express LLC
 
 874
 
 
      | Posted - 2014.04.06 18:09:00 -
          [13] - Quote 
 
 Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
 Just like tanks.
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch   If the game is FOTM it will be something else shortly.  
 
 So doing something that is harder then squading up is a crutch?
 
 1.8 better then 1.7 but not by much.  Henchmen21: Infantry  Gotyougood Ufkr: Vehicles | 
      
      
        |  Travis Stanush
 GunFall Mobilization
 
 52
 
 
      | Posted - 2014.04.06 18:10:00 -
          [14] - Quote 
 The worst part is if you rant doing 360 spins to check your ass then you get tanked by scouts and if you do you get your **** pushed in by everyone else because you are spinning like a top just to be sure some scout didn't jump out behind a corner...
 | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 204
 
 
      | Posted - 2014.04.06 18:11:00 -
          [15] - Quote 
 
 Henchmen21 wrote:Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
 Just like tanks.
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch   If the game is FOTM it will be something else shortly.  So doing something that is harder then squading up is a crutch? 
 If your sucking and QQing for nerfs yes you will not get off yoru crutch
 | 
      
      
        |  da GAND
 L.O.T.I.S.
 D.E.F.I.A.N.C.E
 
 700
 
 
      | Posted - 2014.04.06 18:12:00 -
          [16] - Quote 
 
 Henchmen21 wrote:da GAND wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Well there is always ambush for solo play anyways.  So the worst game mode ever conceived in any FPS in the history of the universe... Yea that seems totally fair for the people who don't want to squad up.  
 Only option right now, what do u want me to do about it?
 
 Don't nerf heavies, instead do This | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 204
 
 
      | Posted - 2014.04.06 18:12:00 -
          [17] - Quote 
 
 Travis Stanush wrote:The worst part is if you rant doing 360 spins to check your ass then you get tanked by scouts and if you do you get your **** pushed in by everyone else because you are spinning like a top just to be sure some scout didn't jump out behind a corner... 
 Squad with a scout to anti scout
 | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 204
 
 
      | Posted - 2014.04.06 18:14:00 -
          [18] - Quote 
 
 Henchmen21 wrote:da GAND wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Well there is always ambush for solo play anyways.  So the worst game mode ever conceived in any FPS in the history of the universe... Yea that seems totally fair for the people who don't want to squad up.  
 
 This game was build to be a MMO add-on player interaction/ squads /Corps /Alliances /FW /PC /EVE bombing ....
 
 | 
      
      
        |  da GAND
 L.O.T.I.S.
 D.E.F.I.A.N.C.E
 
 700
 
 
      | Posted - 2014.04.06 18:15:00 -
          [19] - Quote 
 
 Athena Sentinel wrote:Travis Stanush wrote:The worst part is if you rant doing 360 spins to check your ass then you get tanked by scouts and if you do you get your **** pushed in by everyone else because you are spinning like a top just to be sure some scout didn't jump out behind a corner... Squad with a scout to anti scout 
 True but what if u don't have any scouts around and don't feel like searching around for a scout?
 
 Don't nerf heavies, instead do This | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 8121
 
 
      | Posted - 2014.04.06 18:15:00 -
          [20] - Quote 
 
 Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
 Just like tanks.
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch   If the game is FOTM it will be something else shortly.  First, I thought it's quite obvious that I was joking.
 
 Second, your entire argument fails when you realize that a scout can solo very effectively.
 Actually, it's the only suit that can solo now, since otherwise scouts will DESTROY your suit.
 
 My intentions is to have a fun game for everyone. If I seem to be biased, I have good hard data to back it up. | 
      
      
        |  Echo 1991
 WarRavens
 League of Infamy
 
 188
 
 
      | Posted - 2014.04.06 18:15:00 -
          [21] - Quote 
 
 Athena Sentinel wrote:Travis Stanush wrote:The worst part is if you rant doing 360 spins to check your ass then you get tanked by scouts and if you do you get your **** pushed in by everyone else because you are spinning like a top just to be sure some scout didn't jump out behind a corner... Squad with a scout to anti scout A scout should not be the direct and onlt counter to a scout. Otherwise everyone would just run scouts.
 | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 204
 
 
      | Posted - 2014.04.06 18:16:00 -
          [22] - Quote 
 
 Cat Merc wrote:Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
 Just like tanks.
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch   If the game is FOTM it will be something else shortly.  First, I thought it's quite obvious that I was joking. Second, your entire argument fails when you realize that a scout can solo very effectively. Actually, it's the only suit that can solo now, since otherwise scouts will DESTROY your suit. 
 
 Yes the job of a scout is to solo.. Like other MMO styles.. The battle is often scout/rogue vs scout/rogue - Only the dumbass people run around solo over and over in a match trying to hack die to scouts = assassination LOL
 | 
      
      
        |  Travis Stanush
 GunFall Mobilization
 
 52
 
 
      | Posted - 2014.04.06 18:17:00 -
          [23] - Quote 
 
 Athena Sentinel wrote:Henchmen21 wrote:Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
 Just like tanks.
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch   If the game is FOTM it will be something else shortly.  So doing something that is harder then squading up is a crutch? If your sucking and QQing for nerfs yes you will not get off yoru crutch Look not everyone is a scrub here some of us want to have fun here..
 As a dedicated logi ( Cal and Min) there is no way I can effectively look for scouts aND keep my team in the fight.
 
 | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 8121
 
 
      | Posted - 2014.04.06 18:18:00 -
          [24] - Quote 
 
 Athena Sentinel wrote:Cat Merc wrote:Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
 Just like tanks.
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch   If the game is FOTM it will be something else shortly.  First, I thought it's quite obvious that I was joking. Second, your entire argument fails when you realize that a scout can solo very effectively. Actually, it's the only suit that can solo now, since otherwise scouts will DESTROY your suit. Yes the job of a scout is to solo.. Like other MMO styles.. The battle is often scout/rogue vs scout/rogue - Only the dumbass's people run around solo over and over in a match trying to hack LOL No, the job of the scout is to gather intel and sabotage the enemy, and allow your main forces to quickly take them down without much effort.
 
 The job of the scout is NOT to be the ultimate solo suit
  
 My intentions is to have a fun game for everyone. If I seem to be biased, I have good hard data to back it up. | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 204
 
 
      | Posted - 2014.04.06 18:19:00 -
          [25] - Quote 
 
 Cat Merc wrote:Athena Sentinel wrote:Cat Merc wrote:Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
 Just like tanks.
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch   If the game is FOTM it will be something else shortly.  First, I thought it's quite obvious that I was joking. Second, your entire argument fails when you realize that a scout can solo very effectively. Actually, it's the only suit that can solo now, since otherwise scouts will DESTROY your suit. Yes the job of a scout is to solo.. Like other MMO styles.. The battle is often scout/rogue vs scout/rogue - Only the dumbass's people run around solo over and over in a match trying to hack LOL No, the job of the scout is to gather intel and sabotage the enemy, and allow your main forces to quickly take them down without much effort. The job of the scout is NOT to be the ultimate solo suit   
 I can see you have no MMO experience with rogue like characters and stealth. I hope you learn some of theses skills now :D
 | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 8125
 
 
      | Posted - 2014.04.06 18:20:00 -
          [26] - Quote 
 For me to say that cloaked scout is not a crutch would be a complete lie.
 
 I have a proto scout, I run aroun with a cloak, and this thing is pretty much the hardest thing to take down on the battlefield.
 
 My intentions is to have a fun game for everyone. If I seem to be biased, I have good hard data to back it up. | 
      
      
        |  Scheneighnay McBob
 Endless Hatred
 Ishuk-Raata Enforcement Directive
 
 4666
 
 
      | Posted - 2014.04.06 18:21:00 -
          [27] - Quote 
 
 Athena Sentinel wrote:da GAND wrote:Or just follow some blue dots that look like they know what they are doing. A scout can still take out a bad group with no mics.. Just work from the last guy in line ;) If the warning can go out.. then every scout kill = a death = not worth attacking the group.  Been doing that since Precursor build.
 
 I'm from the weird side of the internet | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 8125
 
 
      | Posted - 2014.04.06 18:21:00 -
          [28] - Quote 
 
 Athena Sentinel wrote:I can see you have no MMO experience with rogue like characters and stealth. I hope you learn some of theses skills now :D
 Except this is an FPS before it is an MMO.
 
 Stop defending your stupid little crutch, I ******* run this thing as my main and I admit it's too good.
 
 My intentions is to have a fun game for everyone. If I seem to be biased, I have good hard data to back it up. | 
      
      
        |  Rusty Shallows
 
 1435
 
 
      | Posted - 2014.04.06 18:21:00 -
          [29] - Quote 
 
 Athena Sentinel wrote:snip
 Running solo over open terrain is stupid risk from snipers. snip
 Speaking of that it always amazes me at how often people won't use LAVs. For whatever reason my deployment is often delayed. However I call in an LAV and end up driving to the hack-point before the guy with the SSD can arrive on foot. My Sentinel being the first to an objective.
 
 It's not because of having a LAV BPO either. My Combat Engineer ALT pays for his LAVs and uses them without regret.
 
 Forums > Game: So here is a cookie and a Like. Please keep posting. Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>> | 
      
      
        |  Travis Stanush
 GunFall Mobilization
 
 54
 
 
      | Posted - 2014.04.06 18:24:00 -
          [30] - Quote 
 I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout.
 
 | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 204
 
 
      | Posted - 2014.04.06 18:25:00 -
          [31] - Quote 
 
 Cat Merc wrote:Athena Sentinel wrote:I can see you have no MMO experience with rogue like characters and stealth. I hope you learn some of theses skills now :D
 Except this is an FPS before it is an MMO. Stop defending your stupid little crutch, I ******* run this thing as my main and I admit it's too good. 
 So you call it a crutch and use it and point the finger at others...So full it.. I am done with you. Troll another post.
 
 I hope you get off your crutch and start to learn how to play with others.. I can see you already lack some social skills, which will make it hard for you to play Dust.. Maybe its not the solo game for you.
 | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 204
 
 
      | Posted - 2014.04.06 18:26:00 -
          [32] - Quote 
 
 Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout. 
 
 Says you. Thanks for your option, good day.
 | 
      
      
        |  Onesimus Tarsus
 
 1835
 
 
      | Posted - 2014.04.06 18:27:00 -
          [33] - Quote 
 Full time scout since early open beta. Cloaked scouts are stupidly game breaking and cloaks should be removed from code before everyone who isn't a pitiful crutch hugger leaves.
 
 If you don't see me, it's because I'm not where you're looking. I'd rather be unscannable than invisible. | 
      
      
        |  Travis Stanush
 GunFall Mobilization
 
 54
 
 
      | Posted - 2014.04.06 18:29:00 -
          [34] - Quote 
 
 Athena Sentinel wrote:Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout. 
 Says you. Thanks for your option, good day.  Says a page portion of the community. Scans are crap and trying. To passive scan a scout with anything other than a scout is idiotic.
 | 
      
      
        |  Onesimus Tarsus
 
 1835
 
 
      | Posted - 2014.04.06 18:29:00 -
          [35] - Quote 
 
 Athena Sentinel wrote:Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout. 
 Says you. Thanks for your option, good day.  
 Are you really this dumb, or is some recent head injury causing these fits?
 
 If you don't see me, it's because I'm not where you're looking. I'd rather be unscannable than invisible. | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 8126
 
 
      | Posted - 2014.04.06 18:30:00 -
          [36] - Quote 
 
 Athena Sentinel wrote:Cat Merc wrote:Athena Sentinel wrote:I can see you have no MMO experience with rogue like characters and stealth. I hope you learn some of theses skills now :D
 Except this is an FPS before it is an MMO. Stop defending your stupid little crutch, I ******* run this thing as my main and I admit it's too good. So you call it a crutch and use it and point the finger at others...So full it.. I am done with you. Troll another post.  I hope you get off your crutch and start to learn how to play with others.. I can see you already lack some social skills, which will make it hard for you to play Dust.. Maybe its not the solo game for you. Except I never run without a squad.
  
 My intentions is to have a fun game for everyone. If I seem to be biased, I have good hard data to back it up. | 
      
      
        |  Smooth Assassin
 Stardust Incorporation
 IMMORTAL REGIME
 
 1174
 
 
      | Posted - 2014.04.06 18:31:00 -
          [37] - Quote 
 
 da GAND wrote:Or just follow some blue dots that look like they know what they are doing. I love a reunion.
 
 Assassination is my thing. | 
      
      
        |  Henchmen21
 Planet Express LLC
 
 874
 
 
      | Posted - 2014.04.06 18:31:00 -
          [38] - Quote 
 
 Athena Sentinel wrote:Henchmen21 wrote:Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
 Just like tanks.
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch   If the game is FOTM it will be something else shortly.  So doing something that is harder then squading up is a crutch? If your sucking and QQing for nerfs yes you will not get off yoru crutch 
 I only run solo, a scout will get me here and there but no worse then before. My only complaint is firing before your uncloaked seeing as CCP said you wouldn't be able to do that. Now I do know I can switch to my scout and cut through reds like butter much easier then with my commando or logi.
 
 
 1.8 better then 1.7 but not by much.  Henchmen21: Infantry  Gotyougood Ufkr: Vehicles | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 204
 
 
      | Posted - 2014.04.06 18:33:00 -
          [39] - Quote 
 In comes the QQ squad.. Game numbers have gone up since 1.8 - wth are people talking about.
 
 I am glad scouts now have a very active and necessary role in a squad. Not simply taken up by another suit and fit with more HP.
 
 You need scouts I your squad now!! YAY
 | 
      
      
        |  Emperor1349
 Molon Labe.
 General Tso's Alliance
 
 90
 
 
      | Posted - 2014.04.06 18:36:00 -
          [40] - Quote 
 
 Athena Sentinel wrote:Travis Stanush wrote:The worst part is if you rant doing 360 spins to check your ass then you get tanked by scouts and if you do you get your **** pushed in by everyone else because you are spinning like a top just to be sure some scout didn't jump out behind a corner... Squad with a scout to anti scout 
 You sound like those tankers who said use 6 avers or another tank. Dude your the one who started a thread saying CCP please don't nerf me. The hypocrisy in this is insane.
 
 If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed. | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 206
 
 
      | Posted - 2014.04.06 18:38:00 -
          [41] - Quote 
 
 Emperor1349 wrote:Athena Sentinel wrote:Travis Stanush wrote:The worst part is if you rant doing 360 spins to check your ass then you get tanked by scouts and if you do you get your **** pushed in by everyone else because you are spinning like a top just to be sure some scout didn't jump out behind a corner... Squad with a scout to anti scout You sound like those tankers who said use 6 avers or another tank. Dude your the one who started a thread saying CCP please don't nerf me. The hypocrisy in this is insane. 
 Tanks rocked me... But you know what I never QQed Because you bring a tank onto the battlefield they should panic
 
 Its true war tactics and something CCP is all about. You need serious gear to counter that! AND YOU SHOULD
 
 Please stay on thread topic and remove the rude comments. Thank you.
 | 
      
      
        |  Henchmen21
 Planet Express LLC
 
 875
 
 
      | Posted - 2014.04.06 18:39:00 -
          [42] - Quote 
 
 Athena Sentinel wrote:In comes the QQ squad.. Game numbers have gone up since 1.8 - wth are people talking about.
 I am glad scouts now have a very active and necessary role in a squad. Not simply taken up by another suit and fit with more HP.
 
 You need scouts I your squad now!! YAY
 
 
 Right they even supplanted my logi for placing uplink. Nice to have a role, that can do the job of just about every other suit in the game better.
 
 1.8 better then 1.7 but not by much.  Henchmen21: Infantry  Gotyougood Ufkr: Vehicles | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 206
 
 
      | Posted - 2014.04.06 18:40:00 -
          [43] - Quote 
 
 Henchmen21 wrote:Athena Sentinel wrote:In comes the QQ squad.. Game numbers have gone up since 1.8 - wth are people talking about.
 I am glad scouts now have a very active and necessary role in a squad. Not simply taken up by another suit and fit with more HP.
 
 You need scouts I your squad now!! YAY
 Right they even supplanted my logi for placing uplink. Nice to have a role, that can do the job of just about every other suit in the game better.  
 Long haired droplink farmers need not apply hehe (I joke)
 
 I admit I posted about making the scanner more effective on cloaks - and was burned out with trolls on that topic to
 | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 8128
 
 
      | Posted - 2014.04.06 18:41:00 -
          [44] - Quote 
 
 Athena Sentinel wrote:In comes the QQ squad.. Game numbers have gone up since 1.8 - wth are people talking about.
 I am glad scouts now have a very active and necessary role in a squad. Not simply taken up by another suit and fit with more HP.
 
 You need scouts I your squad now!! YAY
 Nobody needs an assault.
 You barely need a heavy.
 You don't need a commando.
 
 But scouts?
 YOU BETTER BRING A SCOUT OR YOU'RE DEAD
  
 
 Don't you see a problem here?
 
 My intentions is to have a fun game for everyone. If I seem to be biased, I have good hard data to back it up. | 
      
      
        |  THUNDERGROOVE
 Fatal Absolution
 Dirt Nap Squad.
 
 620
 
 
      | Posted - 2014.04.06 18:43:00 -
          [45] - Quote 
 
 Athena Sentinel wrote:da GAND wrote:Or just follow some blue dots that look like they know what they are doing. A scout can still take out a bad group with no mics.. Just work from the last guy in line ;) If the warning can go out.. then every scout kill = a death = not worth attacking the group.  This, played a domination last night, got behind their entire team and got about 11 kills before they were able to get me. They were all horrible.
 
 Mmmm Scout ak.0 Projects: TDBS | SDETool | 
      
      
        |  Alena Ventrallis
 PAND3M0N1UM
 Lokun Listamenn
 
 1149
 
 
      | Posted - 2014.04.06 18:43:00 -
          [46] - Quote 
 
 Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Then they shouldn't be surprised that the best solo-killer kills them while they run solo.
 
 That's what you get!! - DA Rick | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 206
 
 
      | Posted - 2014.04.06 18:44:00 -
          [47] - Quote 
 
 Cat Merc wrote:Athena Sentinel wrote:In comes the QQ squad.. Game numbers have gone up since 1.8 - wth are people talking about.
 I am glad scouts now have a very active and necessary role in a squad. Not simply taken up by another suit and fit with more HP.
 
 You need scouts I your squad now!! YAY
 Nobody needs an assault. You barely need a heavy. You don't need a commando. But scouts? YOU BETTER BRING A SCOUT OR YOU'RE DEAD   Don't you see a problem here? 
 Your losing my interest with this crap.
 
 A heavy and logi repper would not even touch the ground as they walk from body to body
  
 Now add a scout..
 
 I admit - The assault role is still less defined.. but they are the jack of all trades and there is goods and bads to that.
 | 
      
      
        |  Cotsy8
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 241
 
 
      | Posted - 2014.04.06 18:45:00 -
          [48] - Quote 
 
 Athena Sentinel wrote:It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
 Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
 
 I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
 
 
 
 
 Did you start a new thread about this after i ******* destroyed your last argument? You end your post what are you thinking, what the **** are you thinking making basically the same post again after i owned you??
 
 You serious about this bulllshit or the invalid arguments you wrote in your last thread. Shall i tear this argument apart too, maybe that will only cause you to make a new thread. Or maybe you should just refer to other posts.
 
 You changed like two words and took out some ridiculous things but the post is still the same.
 
 
 So ill comment on the team work, yes team work is important (not essential) but that doesn't mean squads are. This in no way provides justification for cloaks or in no way means people can be objective or constructive with their views. Theres no way QQ should stop because they are not in squads, because individuals can be objective and these people can identify problems with the game. If you think the Proto stomping elite q-syncing pricks are the only ones who should be allowed to QQ, i think you should uninstall dust.
 
 Any objective or argument which can be supported by reason or facts should be taken into account. There are so so many great solo players who make very strong and valid arguments in forums about a wide range of topics.
 
 You say you're shocked by people no being in squads, I'm appalled you think other opinions or arguments don't matter.
 
 Go read your other ridiculous ******* post, and stop posting the same ******* dumb **** after your invalid arguments get destroyed.
 | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2393
 
 
      | Posted - 2014.04.06 18:47:00 -
          [49] - Quote 
 
 Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout. 
 
 Exactly just like you shouldn't have to field a heavy to counter a heavy
 
 When it comes to cloaks, there are legitimate concerns being buried beneath mountains of QQ and poor sports man ship.
 But let's get a few things sorted.
 
 1) Cloaks ARE Hard to see.
 It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people.
 
 2) Cloaking is not a Cructch
 Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe.
 But it's not a crutch
 
 3) Aim Assist DOES still work on cloaked entities.
 I have tested, once you "lock on" to a target aim assist will assist in tracking them. You are now enlightened, use it to your advantage.
 
 4) Cloaks ARE NOT perfect
 There is still somethings that need to be ironed out with cloaks to stop abuse.
 
 5) Cloaks ARE NOT perfectly balanced.
 I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective.
 
 6) Firing before the Cloak decloaks is not an intended mechanic.
 CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts.
 
 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch
 If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time.
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  Tek Hound
 Crux Special Tasks Group
 Gallente Federation
 
 238
 
 
      | Posted - 2014.04.06 18:57:00 -
          [50] - Quote 
 
 Monkey MAC wrote:Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout. 
 Exactly just like you shouldn't have to field a heavy to counter a heavy When it comes to cloaks, there are legitimate concerns being buried beneath mountains of QQ and poor sports man ship. But let's get a few things sorted. 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people. 2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch 3) Aim Assist DOES still work on cloaked entities. I have tested, once you "lock on" to a target aim assist will assist in tracking them. You are now enlightened, use it to your advantage. 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse. 5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective. 6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts. 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time. 
 The mojarity of the comunity is just butt hurt and want an easy QQ nerf save.when you play metal gear do you tap every enemy you sneak up on to warn them?no because it defeats the purpose of steath.Its l2p or QQ
 
 | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 207
 
 
      | Posted - 2014.04.06 18:58:00 -
          [51] - Quote 
 
 Tek Hound wrote:
 The mojarity of the comunity is just butt hurt and want an easy QQ nerf save.when you play metal gear do you tap every enemy you sneak up on to warn them?no because it defeats the purpose of steath.Its l2p or QQ
 
 
 
 +1
 | 
      
      
        |  Cotsy8
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 243
 
 
      | Posted - 2014.04.06 18:59:00 -
          [52] - Quote 
 Many people make decent arguments about nerf'ing cloaks, other people make good arguments for getting rid if cloaks altogether. You know who can't come up with any justifications for cloaks, the people who support them. It's been what, around 10 days, since cloaks were released and all cloak supports can say are the same four irrelevant and invalid statements:
 
 1. Get good.
 2. Eyes are OP.
 3. EVE has cloaks.
 4. I need them to be great.
 
 I've spent way too much time tearing these idiots up.
 
 They always say, oh why should I listen to you, you don't use cloaks. Yes i do, i love cloaks for what they give me (a huge advantage) but that doesn't mean i can't be objective in my assessment of cloaks.
 
 They say, you weren't a scout before 1.8 it wasn't easy. Again, yes i was. And yes it wasn't easy but it shouldn't be easy mode now. I sometimes had bad games (i still have a few bad games now but its more rare) but having a high risk, high reward class means some games you are going to struggle. Games aren't going to be easy, most are a struggle where your mistakes cost you a clone. Games were a thin line of skill and strategy and sometimes you got lucky to win a gun battle, but if you gave me the option of an easy mode or a balanced gameplay, i choose balanced all the time.
 
 Supporters of the cloaks can't justify their new easy mode, they don't want their cloak to be nerf or removed because they don't want to go back to old times. I get it, you don't want to go from being a dominant force to a cog in the team. But success should be based on skill, skillful play, strategy because of the high risk, high reward nature of the suit. If you don't like high risk high reward, and perfer the cloak which has no risk, high reward, no drawbacks - i understand. I am just saying its not necessary and its dishonest of you not to be objective. Furthermore, its in the disinterest of the game for one class to be OP, so you're doing everyone a disservice by not acknowledging that cloaks are easy mode.
 | 
      
      
        |  Emperor1349
 Molon Labe.
 General Tso's Alliance
 
 93
 
 
      | Posted - 2014.04.06 19:03:00 -
          [53] - Quote 
 
 Athena Sentinel wrote:Emperor1349 wrote:Athena Sentinel wrote:Travis Stanush wrote:The worst part is if you rant doing 360 spins to check your ass then you get tanked by scouts and if you do you get your **** pushed in by everyone else because you are spinning like a top just to be sure some scout didn't jump out behind a corner... Squad with a scout to anti scout You sound like those tankers who said use 6 avers or another tank. Dude your the one who started a thread saying CCP please don't nerf me. The hypocrisy in this is insane. Tanks rocked me... But you know what I never QQed Because you bring a tank onto the battlefield they should panic  Its true war tactics and something CCP is all about. You need serious gear to counter that! AND YOU SHOULD Please stay on thread topic and remove the rude comments. Thank you. 
 But your crying now because your scared of the nerf hammer. This was very on topic because your argument has holes you can fly an MCC though. Tanks are operated by 1 person and should be able to be engaged by 1 person, meta+tactics vs meta+tactics. For the record I didn't complain either, I definitely didn't make a thread saying CCP please dont nerf me.
 
 If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed. | 
      
      
        |  Zirzo Valcyn
 Kameira Lodge
 Amarr Empire
 
 393
 
 
      | Posted - 2014.04.06 19:07:00 -
          [54] - Quote 
 
 Athena Sentinel wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Then this should be rare and that player should be fitting to solo. Right now there is an abundance of players with 1.7 fits running around solo expecting to spray fire scouts at a distance.. and crying because that is not happening. Running solo over open terrain is stupid risk from snipers. Now running solo in CQC areas is stupid because of scouts.  
 it's the little camp of so called slayer FOTMs who do the most whining. their too 1337/stupid to network with AV or anyone for that matter so instead they gather together and cry about stuff that kills them which is scouts and tanks. everyone else has half a brain to counter both. even when your countering the vehicles they cry about their too stupid to acknowledge that contribution and are probably the same bunch who's pouring RR clips into my incubus like idiots. tldr slayer = moron.
 
 u can ban the troll out of the forums but u can't ban the forums out of the troll. forum warrior .189 | 
      
      
        |  medomai grey
 WarRavens
 League of Infamy
 
 533
 
 
      | Posted - 2014.04.06 19:10:00 -
          [55] - Quote 
 
 Athena Sentinel wrote:It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
 Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
 
 I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
 
 After constantly hearing that I need to use team work to counter scout, I swear all the terrible tankers who claimed you needed team work to counter their one tank spec'd into scouts. Seriously, enough with the BS. Your giving players who run scout a bad image. Needing multiple people to counter just one person is still stupid as it was back when dumb tankers made the claim. I'm sick and tired of repeating the counters for cloaks, but no where on that list is there teamwork.
 
 I've been told that people prefer fake smiles over the honest expressions of their fellow men. : ) | 
      
      
        |  Cotsy8
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 245
 
 
      | Posted - 2014.04.06 19:18:00 -
          [56] - Quote 
 
 Monkey MAC wrote:Hun? Giving him a sound when you uncloak but are still right next to him? How will this be done, you give him a sound right as you blow his head off? Maybe have a delay, but then wtf you gonna do for 2 seconds, hope he doesn't shoot while you fumble to get your gun out?! Sounds/delays/stupid ideas, just remove them. Scouts will be fine without their crutches. Haha i can't believe you are saying that people who are using the crutch should blame the guy they are shooting for not being faster or maybe for not choosing a cloaked scout too. No, how about scouts are punished before they get close enough to try your silky little blame game.Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout. 
 Exactly just like you shouldn't have to field a heavy to counter a heavy When it comes to cloaks, there are legitimate concerns being buried beneath mountains of QQ and poor sports man ship. But let's get a few things sorted. 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people.   there are many frame rate, lag, lightning, glitches, stupid falling red ash, and a few other technical issues which make cloaks hard to see. This is not the point. I think you missed the boat entirely. But ill address it in you other points ] ;) 2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch   what is a crutch. A crutch is when you provide a low risk, high reward, no drawback gun or equipment, which cloaks are. Yes cloaks are a crutch, they are a big ******* crutch which rewards poor play, lowers the risk poor play is punished, provides defensive and offensive advantages that are not deserved due to poor play.  3) Aim Assist DOES still work on cloaked entities. I have tested, once you "lock on" to a target aim assist will assist in tracking them. You are now enlightened, use it to your advantage.   agreed, it still works. But it's more difficult to see the idiots who are making mistakes. Lock on all you want, taking down a cloaks 750 eHP target is more difficult that you make it sound 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse.  cloaks do not need adjustment, they need to be removed. The support poor gameplay. Good gameplay doesn't even require a cloak. Cloaks are not required, they are redundant to good gameplay and cover poor gameplay. A crutch. 5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective.   cloaks are a crutch therefore they cannot be balanced. The title and the argument are two different things. Caldri scouts are balanced, minus cloaks. They have high rewards but also have high limitations due to their 2 low slots. They are a good tool, a useful and a strong teammate but in no way are the OP.  6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts.   firing when cloaked is a problem a serious one, but it's the least of the concerns. How about how players used the cloak to get right next to you? How about how they used it to cover their asses before they got close enough to shoot you in the first place? Firing while cloaked is not the problem, it's the advantages they give scouts before they've even fired a shot that is.  7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time. 
 You're obviously are a moron and enjoy your crutch a little too much. You've been blinded by your selfishness to maintain the advantages cloaks have given you. I get it, you were a **** player before and now cloaks make you "good" and you dont want to go back.
 Get rid of cloaks, reward good gameplay, reward good decisions. Punish poor gameplay, poor decisions. Punish the idiots before they get on top of you to shoot.
 | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2396
 
 
      | Posted - 2014.04.06 19:19:00 -
          [57] - Quote 
 
 Tek Hound wrote:Monkey MAC wrote:Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout. 
 Exactly just like you shouldn't have to field a heavy to counter a heavy When it comes to cloaks, there are legitimate concerns being buried beneath mountains of QQ and poor sports man ship. But let's get a few things sorted. 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people. 2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch 3) Aim Assist DOES still work on cloaked entities. I have tested, once you "lock on" to a target aim assist will assist in tracking them. You are now enlightened, use it to your advantage. 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse. 5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective. 6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts. 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time. The mojarity of the comunity is just butt hurt and want an easy QQ nerf save.when you play metal gear do you tap every enemy you sneak up on to warn them?no because it defeats the purpose of steath.Its l2p or QQ 
 You actually got some medal or something in MGS4 for dealing with a certain number of alerts before a call was put out for back up.
 However this is not MGS you are against real people, where that persons perception of the mechanic is important to the retention of the game.
 
 You wouldn't be anymore comprimised to the rest of the team, you probably wouldn't even find it that much harder to kill the guy, the majority of ghe time all that will happen is he will jump in 180-¦ and see you pull the trigger before he falls to the floor dead. But that fraction of a second is the difference between him saying 'this is OP and uncounterable' and him saying 'damn scout, need to be faster next time'.
 
 The real question is though, if it's that inconsequential to its operation why do you need to defend it so much that you risk the cloak being over-nerfed?
 Wouldn't it be better to doll out this placebo to the playerbase that will stem QQ and have done with it? Or do you keep fighting and risk loosing it all?
 
 Oh and Finally, Take Down Number 2
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  Tek Hound
 Crux Special Tasks Group
 Gallente Federation
 
 240
 
 
      | Posted - 2014.04.06 19:21:00 -
          [58] - Quote 
 
 Cotsy8 wrote:Many people make decent arguments about nerf'ing cloaks, other people make good arguments for getting rid if cloaks altogether. You know who can't come up with any justifications for cloaks, the people who support them. It's been what, around 10 days, since cloaks were released and all cloak supports can say are the same four irrelevant and invalid statements:
 1. Get good.
 2. Eyes are OP.
 3. EVE has cloaks.
 4. I need them to be great.
 
 I've spent way too much time tearing these idiots up.
 
 They always say, oh why should I listen to you, you don't use cloaks. Yes i do, i love cloaks for what they give me (a huge advantage) but that doesn't mean i can't be objective in my assessment of cloaks.
 
 They say, you weren't a scout before 1.8 it wasn't easy. Again, yes i was. And yes it wasn't easy but it shouldn't be easy mode now. I sometimes had bad games (i still have a few bad games now but its more rare) but having a high risk, high reward class means some games you are going to struggle. Games aren't going to be easy, most are a struggle where your mistakes cost you a clone. Games were a thin line of skill and strategy and sometimes you got lucky to win a gun battle, but if you gave me the option of an easy mode or a balanced gameplay, i choose balanced all the time.
 
 Supporters of the cloaks can't justify their new easy mode, they don't want their cloak to be nerf or removed because they don't want to go back to old times. I get it, you don't want to go from being a dominant force to a cog in the team. But success should be based on skill, skillful play, strategy because of the high risk, high reward nature of the suit. If you don't like high risk high reward, and perfer the cloak which has no risk, high reward, no drawbacks - i understand. I am just saying its not necessary and its dishonest of you not to be objective. Furthermore, its in the disinterest of the game for one class to be OP, so you're doing everyone a disservice by not acknowledging that cloaks are easy mode.
 
 
 
 There has been no decent arguments to cloak.I Spend way to much time making QQers look stupid.
 
 1.I cant see them(it's called cloak for a reason)
 2.They killed with a shotgun in shotgun range(really
  ) 3.After they sneak up on me they should tell me that their there(really stealth
  ) 4.I don't want to use a scanner I just want to pew pew
 5.i don't want to look for a blue easy to spot shimmer
 6.my kd was higher before cloak scouts
 7.why are scout not easy to kill anymore
 8.why do I need a team in a team type shooter
 9 .Im a assault I should beat everyone
 10.give my rail rifle time to shoot so we can 1v1
 
 QQers of cloak are but hurt and think their justified., they don't want to learn to play because QQ is easier.Cloak does nothing but make you slightly invisible(should be full) no other advances,easy countered by using your eyes.If you are blind you have,scanners,team work,common sense(don't lonewolf).iI get it you don't want a tactical shooter just an mom cod.Pew pew pew , not fair I can't see him....nerf nerf nerf.
 | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2398
 
 
      | Posted - 2014.04.06 19:29:00 -
          [59] - Quote 
 
 Cotsy8 wrote:Monkey MAC wrote:Hun? Giving him a sound when you uncloak but are still right next to him? How will this be done, you give him a sound right as you blow his head off? Maybe have a delay, but then wtf you gonna do for 2 seconds, hope he doesn't shoot while you fumble to get your gun out?! Sounds/delays/stupid ideas, just remove them. Scouts will be fine without their crutches. Haha i can't believe you are saying that people who are using the crutch should blame the guy they are shooting for not being faster or maybe for not choosing a cloaked scout too. No, how about scouts are punished before they get close enough to try your silky little blame game.  You're obviously are a moron and enjoy your crutch a little too much. You've been blinded by your selfishness to maintain the advantages cloaks have given you. I get it, you were a **** player before and now cloaks make you "good" and you dont want to go back.Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout. 
 Exactly just like you shouldn't have to field a heavy to counter a heavy When it comes to cloaks, there are legitimate concerns being buried beneath mountains of QQ and poor sports man ship. But let's get a few things sorted. 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people. *****there are many frame rate, lag, lightning, glitches, stupid falling red ash, and a few other technical issues which make cloaks hard to see. This is not the point. I think you missed the boat entirely. But ill address it in you other points ] ;) 2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch what is a crutch. A crutch is when you provide a low risk, high reward, no drawback gun or equipment, which cloaks are. Yes cloaks are a crutch, they are a big ******* crutch which rewards poor play, lowers the risk poor play is punished, provides defensive and offensive advantages that are not deserved due to poor play. 3) Aim Assist DOES still work on cloaked entities. I have tested, once you "lock on" to a target aim assist will assist in tracking them. You are now enlightened, use it to your advantage. agreed, it still works. But it's more difficult to see the idiots who are making mistakes. Lock on all you want, taking down a cloaks 750 eHP target is more difficult that you make it sound 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse.cloaks do not need adjustment, they need to be removed. The support poor gameplay. Good gameplay doesn't even require a cloak. Cloaks are not required, they are redundant to good gameplay and cover poor gameplay. A crutch. 5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective. cloaks are a crutch therefore they cannot be balanced. The title and the argument are two different things. Caldri scouts are balanced, minus cloaks. They have high rewards but also have high limitations due to their 2 low slots. They are a good tool, a useful and a strong teammate but in no way are the OP. 6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts. firing when cloaked is a problem a serious one, but it's the least of the concerns. How about how players used the cloak to get right next to you? How about how they used it to cover their asses before they got close enough to shoot you in the first place? Firing while cloaked is not the problem, it's the advantages they give scouts before they've even fired a shot that is. 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time. Get rid of cloaks, reward good gameplay, reward good decisions. Punish poor gameplay, poor decisions. Punish the idiots before they get on top of you to shoot.
 
 WTH man I think you hate cloaks a LITTLE too much right there, I am not a cloaker by trade, I moonlight in them when needed for hacking CRU's, removing ant's nests etc.
 But by no means am Ia prolific cloak user. Your Brashness and apparant lack of understanding makes you sound just as childish as those you so vehemently believe to be "squashing".
 
 TRY reading it again bearing in mind "Your Opponent" is the person being killed by the cloaker.
 All I believe that should be done is you have to ,MANUALLY decloak before you can switch weapons. No Quick swap or weapon wheel while cloaked, you have to press the fire button, then press the quick-swap afterwards. One simple little change is all it takes.
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  Doctor Day
 THE SUPERHEROS
 
 35
 
 
      | Posted - 2014.04.06 19:41:00 -
          [60] - Quote 
 Lol use a squad?!
 
 
 I have a scrambler pistol & scrambler rifle,my scrambler rifle eats up the shields on a scout with a charged shot then one shot,and i have my ty-5 scrambler pistol that takes out scouts easliy i need no sqaud,plus i have armor repair no need for a
 logi
  
 Obvious troll is Obvious | 
      
      
        |  Dimmu Borgir II
 The New Age Outlaws
 WINMATAR.
 
 297
 
 
      | Posted - 2014.04.06 19:42:00 -
          [61] - Quote 
 
 Athena Sentinel wrote:It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
 Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
 
 I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
 
 
 
 
  
 Blue is good, red is bad, orange you glad you're not red? | 
      
      
        |  ALPHA DECRIPTER
 Dragon-Empire
 
 897
 
 
      | Posted - 2014.04.06 19:46:00 -
          [62] - Quote 
 @OP:
 It isn't that they play solo but that they don't have mics.
 A full squad can still be torn apart if one of the members unable to warn the others.
 
 @Idea of scouts being solo
 Yea, scouts are meant to be solo as staying near others would just give away there position. The only real exception to this is the C-Scout as his passives can be shared with his squad and there fore it's like your squad has a permanent 360 scan as long as you're alive.
 
 @idea that cloaks are a crutch
 Nah, Monkey MAC said it best so I won't go any farther.
 
 @idea that teamwork is required to defeat a scout.
 Not really. Tactics trump anything that this game can throw at you. If you fear you might be getting stalked move into the open and look for the shimmer. That's what I do anyway (yea, scouts tend to stalk other scouts). Scouts rely more on the location of the enemy than anything else. If you are not in a location that the scout can take advantage of they will usually keep there distance.
 Does teamwork help? Yea! A C-Scout or G-Logi can detect even cloaked scouts! Keep in mind that scouts enjoy fighting other scouts more than any other race and so we are always happy to jump into a squad if you just ask.
 
 [Disclaimer] All claims about scout behavior is targeted to "real scouts" and not the psychos(lol me) or FoTM scouts.
 
 
 Scout Tactician Dance puppets, DANCE! | 
      
      
        |  Tek Hound
 Crux Special Tasks Group
 Gallente Federation
 
 240
 
 
      | Posted - 2014.04.06 19:48:00 -
          [63] - Quote 
 
 Monkey MAC wrote:Tek Hound wrote:Monkey MAC wrote:Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout. 
 Exactly just like you shouldn't have to field a heavy to counter a heavy When it comes to cloaks, there are legitimate concerns being buried beneath mountains of QQ and poor sports man ship. But let's get a few things sorted. 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people. 2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch 3) Aim Assist DOES still work on cloaked entities. I have tested, once you "lock on" to a target aim assist will assist in tracking them. You are now enlightened, use it to your advantage. 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse. 5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective. 6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts. 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time. The mojarity of the comunity is just butt hurt and want an easy QQ nerf save.when you play metal gear do you tap every enemy you sneak up on to warn them?no because it defeats the purpose of steath.Its l2p or QQ You actually got some medal or something in MGS4 for dealing with a certain number of alerts before a call was put out for back up. However this is not MGS you are against real people, where that persons perception of the mechanic is important to the retention of the game. You wouldn't be anymore comprimised to the rest of the team, you probably wouldn't even find it that much harder to kill the guy, the majority of ghe time all that will happen is he will jump in 180-¦ and see you pull the trigger before he falls to the floor dead. But that fraction of a second is the difference between him saying 'this is OP and uncounterable' and him saying 'damn scout, need to be faster next time'. The real question is though, if it's that inconsequential to its operation why do you need to defend it so much that you risk the cloak being over-nerfed? Wouldn't it be better to doll out this placebo to the playerbase that will stem QQ and have done with it? Or do you keep fighting and risk loosing it all? Oh and Finally, Take Down Number 2 
 Cloak is going to get nerf that is a fact.The problem is cloaks a one trick pony with given counters and people QQ.how are you every going to get balance in a game were the majority of the community cries instead of adapting.Cloaks not damage,stat boost,or anything else.The only reason I defend it is because it's sad that the player base can't handle a half@&& cloak.How can you handle more complex tools if you can't even handle the simple ones.I can't tell you how many "plasma cannon crutch" mail I got.This is the community, everything's being balance around kd and pride.This is a sand box stop kicking the sand out
  
 | 
      
      
        |  Cotsy8
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 246
 
 
      | Posted - 2014.04.06 19:52:00 -
          [64] - Quote 
 There has been no decent arguments to cloak.I Spend way to much time making QQers look stupid.
 
 1.I cant see them(it's called cloak for a reason)
 - if you can see them, when what is the point of a cloak? Seems pretty easy, if everyone cloaked and everyone can see them, them what's the point? If you can see them, why does it matter. Oh that's right cause the rest can't see them.
 - Many encounter issues like frame rate, lag, lighting, blue Huey blocking, poor map lining, poor area lighting, stupid red dust, etc... I play on two top of the line 55 and 60 inch TV's and I can't pick up scouts easily. Most players can't either.
 
 2.They killed with a shotgun in shotgun range(really
  ) - SG are not the problem, they are a balanced weapon. It's how the player got to shotgun range is what matters. The fact he fired nearly two shots while cloaked isn't the issue. Is what short cuts, what advantages did the cloak undeservingly provide that player to get into SG range. There's no problems for un-cloaked scout to flank you, close the gap between him and his prey, then fire a SG into your back/side/head in SG range. The problem is the defensive, then offensive advantages the cloaks gave you before you did it. This shows cloaks reward things theat shouldn't be rewarded and is the first of many anti-cloak or nerf needed to cloaks statements you make lol
 3.After they sneak up on me they should tell me that their there(really stealth
  ) - same sort of thing, if the scout used good strategy, good gameplay, good decisions to sneak up on you then a cloak is not required. He can do this un-cloaked and its the skill. If he used easy mode cloak, then it's the item and not the skill. Frankly, most of the time it's the item and not the player's skill, which is the problem. Too many short cuts, too many terrible decisions, too many gameplay errors all resulting in rewarding the player with offensive advantages they do not deserve. Kill turns into multiple kills even when poor gameplay + cloaks is used! and it's used all the time for "success". This is a nerf cloak statement or an anti cloak stamens lol
 
 4.I don't want to use a scanner I just want to pew pew.
 you don't want to use a scanner, Hun? You just want to be an easy mode Logi slayer 2.0? I dont understand this, the Cal scout provides the same type of bonus a scanner would. Are you saying you want all the rewards with none of the skill or drawbacks, it certainly sounds like it, this is anti-cloak statement too.
 
 5.i don't want to look for a blue easy to spot shimmer.
 - again, Hun?
 
 6.my kd was higher before cloak scouts.
 haha, you k/d was higher for two easy to explain reasons. 1- there wasn't a bunch of unskilled players running around on easy mode killing you, therefore lowering you k/d. 2- cloaks promote (and reward) poor gameplay, so either they are taking shortcuts or you are now taking shortcuts which is resulting in lower k/d. Who says a scout should have a good k/d anyways, they are objective based gameplay picking off outlier targets (selectively and with patience and good decisions).
 
 7.why are scout not easy to kill anymore.
 - a few reasons, one they got new classes which added more options (Cal dominates eWAr so they see you coming). Scouts like Min and Gal got a boost to module slots (high and low slot), a stat reset means more people took their SP and focused it into a class allowing for more Proto suits. And also cloaks. No **** eh. Not only are you seeing high eHP scouts which are harder to kill, but even the "proper" scouts have gained as much as 175 eHP more due to their extra slots. You can't see the scout idiots who use to run into open spaces as well, you can't see the bozos climbing ladders, or hacking objective, and the guys who suck at flanking at gaining an advantage there as well. There are more reason but you have more questions. This is a anti-cloak statement lol
 
 8.why do I need a team in a team type shooter.
 - you don't. Not sure what this is doing in here. But if you're arguing cloaks give u the advantage to solo vs multiple enemies at hat just re-i forces the cloak being OP and not required. Not sure what you meant here though.
 
 
 9 .Im a assault I should beat everyone.
 haha, again this is pulled from your ass. The comment argument i think you might be trying to make is why should one class be best, it shouldn't. No single class counters another, no class should be OP, no class should dominate. This one, idk wtf u are trying to say but its wrong either way.
 
 10.give my rail rifle time to shoot so we can 1v1.
 - again what the **** are you saying. You made 10 points, 4 of which support the removal of cloaks, 4 of which are insanely stupid and make no sense and two of them are in favor of nerf'ing cloaks. I'm not really sure you understand your position here, but it seems you are against cloaks.
 
 QQers of cloak are but hurt and think their justified., they don't want to learn to play because QQ is easier.Cloak does nothing but make you slightly invisible(should be full) no other advances,easy countered by using your eyes.If you are blind you have,scanners,team work,common snse(don't lonewolf).iI get it you don't want a tactical shooter just an mom cod.Pew pew pew , not fair I can't see him....nerf nerf
 - okay you made 10 invalid, frankly stupid points in favor of cloaks which on,y actually support the removal/nerf'ing of cloaks. You say because my cloak is so OP everyone is butt hurt because I am a ******* OP now with cloak. You're just a stupid human being who cannot make an argument and apparently are so terrible at dust i need this a crutch (a cloak) to even kill someone. You must be some 12 year old kid, because this wasn't even difficult to reverse your opinion, you made every point in the opposite view,of what you were arguing for.
 
 
 
 
 .[/quote]
 
 | 
      
      
        |  Tek Hound
 Crux Special Tasks Group
 Gallente Federation
 
 241
 
 
      | Posted - 2014.04.06 20:00:00 -
          [65] - Quote 
 [quote=Cotsy8]There has been no decent arguments to cloak.I Spend way to much time making QQers look stupid.
 
 1.I cant see them(it's called cloak for a reason)
 - if you can see them, when what is the point of a cloak? Seems pretty easy, if everyone cloaked and everyone can see them, them what's the point? If you can see them, why does it matter. Oh that's right cause the rest can't see them.
 - Many encounter issues like frame rate, lag, lighting, blue Huey blocking, poor map lining, poor area lighting, stupid red dust, etc... I play on two top of the line 55 and 60 inch TV's and I can't pick up scouts easily. Most players can't either.
 
 2.They killed with a shotgun in shotgun range(really
  ) - SG are not the problem, they are a balanced weapon. It's how the player got to shotgun range is what matters. The fact he fired nearly two shots while cloaked isn't the issue. Is what short cuts, what advantages did the cloak undeservingly provide that player to get into SG range. There's no problems for un-cloaked scout to flank you, close the gap between him and his prey, then fire a SG into your back/side/head in SG range. The problem is the defensive, then offensive advantages the cloaks gave you before you did it. This shows cloaks reward things theat shouldn't be rewarded and is the first of many anti-cloak or nerf needed to cloaks statements you make lol
 3.After they sneak up on me they should tell me that their there(really stealth
  ) - same sort of thing, if the scout used good strategy, good gameplay, good decisions to sneak up on you then a cloak is not required. He can do this un-cloaked and its the skill. If he used easy mode cloak, then it's the item and not the skill. Frankly, most of the time it's the item and not the player's skill, which is the problem. Too many short cuts, too many terrible decisions, too many gameplay errors all resulting in rewarding the player with offensive advantages they do not deserve. Kill turns into multiple kills even when poor gameplay + cloaks is used! and it's used all the time for "success". This is a nerf cloak statement or an anti cloak stamens lol
 
 4.I don't want to use a scanner I just want to pew pew.
 you don't want to use a scanner, Hun? You just want to be an easy mode Logi slayer 2.0? I dont understand this, the Cal scout provides the same type of bonus a scanner would. Are you saying you want all the rewards with none of the skill or drawbacks, it certainly sounds like it, this is anti-cloak statement too.
 
 5.i don't want to look for a blue easy to spot shimmer.
 - again, Hun?
 
 6.my kd was higher before cloak scouts.
 haha, you k/d was higher for two easy to explain reasons. 1- there wasn't a bunch of unskilled players running around on easy mode killing you, therefore lowering you k/d. 2- cloaks promote (and reward) poor gameplay, so either they are taking shortcuts or you are now taking shortcuts which is resulting in lower k/d. Who says a scout should have a good k/d anyways, they are objective based gameplay picking off outlier targets (selectively and with patience and good decisions).
 
 7.why are scout not easy to kill anymore.
 - a few reasons, one they got new classes which added more options (Cal dominates eWAr so they see you coming). Scouts like Min and Gal got a boost to module slots (high and low slot), a stat reset means more people took their SP and focused it into a class allowing for more Proto suits. And also cloaks. No **** eh. Not only are you seeing high eHP scouts which are harder to kill, but even the "proper" scouts have gained as much as 175 eHP more due to their extra slots. You can't see the scout idiots who use to run into open spaces as well, you can't see the bozos climbing ladders, or hacking objective, and the guys who suck at flanking at gaining an advantage there as well. There are more reason but you have more questions. This is a anti-cloak statement lol
 
 8.why do I need a team in a team type shooter.
 - you don't. Not sure what this is doing in here. But if you're arguing cloaks give u the advantage to solo vs multiple enemies at hat just re-i forces the cloak being OP and not required. Not sure what you meant here though.
 
 
 9 .Im a assault I should beat everyone.
 haha, again this is pulled from your ass. The comment argument i think you might be trying to make is why should one class be best, it shouldn't. No single class counters another, no class should be OP, no class should dominate. This one, idk wtf u are trying to say but its wrong either way.
 
 10.give my rail rifle time to shoot so we can 1v1.
 - again what the **** are you saying. You made 10 points, 4 of which support the removal of cloaks, 4 of which are insanely stupid and make no sense and two of them are in favor of nerf'ing cloaks. I'm not really sure you understand your position here, but it seems you are against cloaks.
 
 QQers of cloak are but hurt and think their justified., they don't want to learn to play because QQ is easier.Cloak does nothing but make you slightly invisible(should be full) no other advances,easy countered by using your eyes.If you are blind you have,scanners,team work,common snse(don't lonewolf).iI get it you don't want a tactical shooter just an mom cod.Pew pew pew , not fair I can't see him....ner
 
 
 
 You really just proved me right(how sad) while running around everything
  | 
      
      
        |  Cotsy8
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 246
 
 
      | Posted - 2014.04.06 20:04:00 -
          [66] - Quote 
 @hound who write Cloak is going to get nerf that is a fact.The problem is cloaks a one trick pony with given counters and people QQ.how are you every going to get balance in a game were the majority of the community cries instead of adapting.Cloaks not damage,stat boost,or anything else.The only reason I defend it is because it's sad that the player base can't handle a half@&& cloak.How can you handle more complex tools if you can't even handle the simple ones.I can't tell you how many "plasma cannon crutch" mail I got.This is the community, everything's being balance around kd and pride.This is a sand box stop kicking the sand out.
 
 
 Cloaks are going to get nerf'd - maybe they should just be removed.
 
 Cloaks are a one trick pony - if you mean that your one trick is turning them in and going into easy mode, i completely agree.
 
 People QQ because the recognize a serious problem, which you've identified but cannot provide any justification for or suggestions to balance.
 
 Player base cannot handle the advantages provided by cloaks to players whose gameplay do not warrant such defensive and offensive rewards. Yup. Turn on easy modem people QQ so blame the QQ on the difference between a simple and complex tool, Hun?! A cloak is a simple tool (yes), which provides a wide range of very complex (if you say so) advantages.. Yup.
 
 If you want to be a loser and troll about under balanced weapons like flaylocks and plasma cannons being able to kill, but not being on the balanced level then you're just grasping for straws. Weapons can kill, but it doesn't mean they are balanced. Scouts can kill with cloaks but it doesn't mean they are balanced, for instance before 1.7 scouts can kill but they were slightly under balanced. So CCP gave scouts more classes, an additional equipment slots, additional modules (high/low) improvements which made the class balanced. Cloaks, they are not balanced, they are a crutch which rewards poor gameplay. They are low risk, high rewards, no drawbacks easy mode. Just like you said, they easy mode.
 
 Stop kicking the sand out, i suspect that means please don't get rid of my OP crutch which i need to kill people because before I got my crutch i was a **** scout and now i turn easy mode on and somehow thanks to CCP for providing me with free "skill". Tske a ******* seat along with the idiot who started this thread. Your crutch is bullshit easy mode and you know it, everyone knows it. Youre just a selfish ******* kid who thinks he deserves it.
 | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2403
 
 
      | Posted - 2014.04.06 20:07:00 -
          [67] - Quote 
 
 Tek Hound wrote:Monkey MAC wrote:Tek Hound wrote:Monkey MAC wrote:Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout. 
 Exactly just like you shouldn't have to field a heavy to counter a heavy When it comes to cloaks, there are legitimate concerns being buried beneath mountains of QQ and poor sports man ship. But let's get a few things sorted. 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people. 2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch 3) Aim Assist DOES still work on cloaked entities. I have tested, once you "lock on" to a target aim assist will assist in tracking them. You are now enlightened, use it to your advantage. 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse. 5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective. 6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts. 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time. The mojarity of the comunity is just butt hurt and want an easy QQ nerf save.when you play metal gear do you tap every enemy you sneak up on to warn them?no because it defeats the purpose of steath.Its l2p or QQ You actually got some medal or something in MGS4 for dealing with a certain number of alerts before a call was put out for back up. However this is not MGS you are against real people, where that persons perception of the mechanic is important to the retention of the game. You wouldn't be anymore comprimised to the rest of the team, you probably wouldn't even find it that much harder to kill the guy, the majority of ghe time all that will happen is he will jump in 180-¦ and see you pull the trigger before he falls to the floor dead. But that fraction of a second is the difference between him saying 'this is OP and uncounterable' and him saying 'damn scout, need to be faster next time'. The real question is though, if it's that inconsequential to its operation why do you need to defend it so much that you risk the cloak being over-nerfed? Wouldn't it be better to doll out this placebo to the playerbase that will stem QQ and have done with it? Or do you keep fighting and risk loosing it all? Oh and Finally, Take Down Number 2 Cloak is going to get nerf that is a fact.The problem is cloaks a one trick pony with given counters and people QQ.how are you every going to get balance in a game were the majority of the community cries instead of adapting.Cloaks not damage,stat boost,or anything else.The only reason I defend it is because it's sad that the player base can't handle a half@&& cloak.How can you handle more complex tools if you can't even handle the simple ones.I can't tell you how many "plasma cannon crutch" mail I got.This is the community, everything's being balance around kd and pride.This is a sand box stop kicking the sand out  
 Given Counters?
 A cloaked Scout?
 And a Broken Scanner?
 
 If you know the cloak is going to get nerfed then push for the least damaging nerf, lesser of twl evils.
 Unfortunately people will always QQ but if you didn't listen to some of it, we would still be in replication.
 
 Also your one trick pony is what I find most worrying, how is it a one trick pony?
 It can be used very effectively for traversal across open terrain, remaining hidden long enough to finish that hack and even allow for the set-up of a flanking team.
 
 As I have said many a time, Cloaks were not designed to be offensive in this game, it bypasses too many of what should be legitimate counters to be fair in DIRECT combat.
 You no doubt disagree with me, but imagine HALO and the cloak power up you used to be able to get, people whined like I dunno what when you apired witha sword.
 
 Or XCOM they actually nerfed cloaking, or Crysis that nerfed kt harder, and those 2 are 1 player games.
 EVERY kill should be a challenge from start to finish.
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  echo47
 Minmatar Republic
 
 262
 
 
      | Posted - 2014.04.06 20:13:00 -
          [68] - Quote 
 
 Athena Sentinel wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Then this should be rare and that player should be fitting to solo. Right now there is an abundance of players with 1.7 fits running around solo expecting to spray fire scouts at a distance.. and crying because that is not happening. Running solo over open terrain is stupid risk from snipers. Now running solo in CQC areas is stupid because of scouts.  
 
 So running solo means you are easier prey for scouts? Why does being solo make you easier prey for a cloaked scout?
 
 I would rather look bad and win, than look good and lose. | 
      
      
        |  Tek Hound
 Crux Special Tasks Group
 Gallente Federation
 
 241
 
 
      | Posted - 2014.04.06 20:16:00 -
          [69] - Quote 
 
 Cotsy8 wrote:@hound who write Cloak is going to get nerf that is a fact.The problem is cloaks a one trick pony with given counters and people QQ.how are you every going to get balance in a game were the majority of the community cries instead of adapting.Cloaks not damage,stat boost,or anything else.The only reason I defend it is because it's sad that the player base can't handle a half@&& cloak.How can you handle more complex tools if you can't even handle the simple ones.I can't tell you how many "plasma cannon crutch" mail I got.This is the community, everything's being balance around kd and pride.This is a sand box stop kicking the sand out.
 
 Cloaks are going to get nerf'd - maybe they should just be removed.
 
 Cloaks are a one trick pony - if you mean that your one trick is turning them in and going into easy mode, i completely agree.
 
 People QQ because the recognize a serious problem, which you've identified but cannot provide any justification for or suggestions to balance.
 
 Player base cannot handle the advantages provided by cloaks to players whose gameplay do not warrant such defensive and offensive rewards. Yup. Turn on easy modem people QQ so blame the QQ on the difference between a simple and complex tool, Hun?! A cloak is a simple tool (yes), which provides a wide range of very complex (if you say so) advantages.. Yup.
 
 If you want to be a loser and troll about under balanced weapons like flaylocks and plasma cannons being able to kill, but not being on the balanced level then you're just grasping for straws. Weapons can kill, but it doesn't mean they are balanced. Scouts can kill with cloaks but it doesn't mean they are balanced, for instance before 1.7 scouts can kill but they were slightly under balanced. So CCP gave scouts more classes, an additional equipment slots, additional modules (high/low) improvements which made the class balanced. Cloaks, they are not balanced, they are a crutch which rewards poor gameplay. They are low risk, high rewards, no drawbacks easy mode. Just like you said, they easy mode.
 
 Stop kicking the sand out, i suspect that means please don't get rid of my OP crutch which i need to kill people because before I got my crutch i was a **** scout and now i turn easy mode on and somehow thanks to CCP for providing me with free "skill". Tske a ******* seat along with the idiot who started this thread. Your crutch is bullshit easy mode and you know it, everyone knows it. Youre just a selfish ******* kid who thinks he deserves it.
 
 +1 butt hurt
 You can write a wall of text when put together it reads butt hurt.A nerf to cloak is not balance,you just want your kd/pride back.like I sad go play cod if you want to pew pew in on direction without tactics.
 
 | 
      
      
        |  Vell0cet
 Dirt Nap Squad
 Dirt Nap Squad.
 
 1376
 
 
      | Posted - 2014.04.06 20:19:00 -
          [70] - Quote 
 
 Cotsy8 wrote:Many people make decent arguments about nerf'ing cloaks, other people make good arguments for getting rid if cloaks altogether. You know who can't come up with any justifications for cloaks, the people who support them. It's been what, around 10 days, since cloaks were released and all cloak supports can say are the same four irrelevant and invalid statements:
 1. Get good.
 2. Eyes are OP.
 3. EVE has cloaks.
 4. I need them to be great.
 
 I've spent way too much time tearing these idiots up.
 
 They always say, oh why should I listen to you, you don't use cloaks. Yes i do, i love cloaks for what they give me (a huge advantage) but that doesn't mean i can't be objective in my assessment of cloaks.
 
 They say, you weren't a scout before 1.8 it wasn't easy. Again, yes i was. And yes it wasn't easy but it shouldn't be easy mode now. I sometimes had bad games (i still have a few bad games now but its more rare) but having a high risk, high reward class means some games you are going to struggle. Games aren't going to be easy, most are a struggle where your mistakes cost you a clone. Games were a thin line of skill and strategy and sometimes you got lucky to win a gun battle, but if you gave me the option of an easy mode or a balanced gameplay, i choose balanced all the time.
 
 Supporters of the cloaks can't justify their new easy mode, they don't want their cloak to be nerf or removed because they don't want to go back to old times. I get it, you don't want to go from being a dominant force to a cog in the team. But success should be based on skill, skillful play, strategy because of the high risk, high reward nature of the suit. If you don't like high risk high reward, and perfer the cloak which has no risk, high reward, no drawbacks - i understand. I am just saying its not necessary and its dishonest of you not to be objective. Furthermore, its in the disinterest of the game for one class to be OP, so you're doing everyone a disservice by not acknowledging that cloaks are easy mode.
 Reason for cloaks: it makes combat much more tactical and interesting. It gives dampening/precision mods a much more useful purpose, and results in a much greater diversity of fits (other than max brick tanking). Cloaking is a powerful tactic, and one of the main counters (the active scanner) is buggy and isn't as effective as it should be. No one wants a return to the "scanerina" days, but increasing the arc of the scans, and possibly reducing the cooldown some might be a reasonable starting place for buffing the counter to cloaks.
 
 Let's say they remove the cloak, cloaked scouts are a strong counter to sentinels. You'll quickly see them become the next FOTM, and people like you will QQ and they'll get nerfed, and the next thing you know, we're back to Assault514, with everyone brick tanking. The current game has a huge diversity of suits and fits. Yes cloaks need some balancing adjustments (firing delay after decloaking), and buffs to countering cloaks, but they help add a lot of diversity to the field, and are a good check on protostompers. It's like EVE in Wormhole space, you're never safe, and you should be paranoid if you're using something expensive.
 
 I'd like to see a game with strong tactics, and equally strong counter tactics, not water it all down and making everything too similar, because you're sad the cloaked guy shot you.
 
 Best PvE idea ever! | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 9273
 
 
      | Posted - 2014.04.06 20:20:00 -
          [71] - Quote 
 
 Athena Sentinel wrote:It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
 Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
 
 I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
 
 
 
 Sure but sometimes a solo players is running flank for their squad, not alone but taking a huge risk to flank an enemy position.
 
 "Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!" -Dagger Two | 
      
      
        |  Tek Hound
 Crux Special Tasks Group
 Gallente Federation
 
 241
 
 
      | Posted - 2014.04.06 20:39:00 -
          [72] - Quote 
 [
 
 
 
 Given Counters?
 A cloaked Scout?
 And a Broken Scanner?
 
 If you know the cloak is going to get nerfed then push for the least damaging nerf, lesser of twl evils.
 Unfortunately people will always QQ but if you didn't listen to some of it, we would still be in replication.
 
 Also your one trick pony is what I find most worrying, how is it a one trick pony?
 It can be used very effectively for traversal across open terrain, remaining hidden long enough to finish that hack and even allow for the set-up of a flanking team.
 
 As I have said many a time, Cloaks were not designed to be offensive in this game, it bypasses too many of what should be legitimate counters to be fair in DIRECT combat.
 You no doubt disagree with me, but imagine HALO and the cloak power up you used to be able to get, people whined like I dunno what when you apired witha sword.
 
 Or XCOM they actually nerfed cloaking, or Crysis that nerfed kt harder, and those 2 are 1 player games.
 EVERY kill should be a challenge from start to finish.[/quote]
 
 Counters= your eyes are the biggest most effective one
 
 One trick pony=invisibility(what you can do with it is on you)
 
 Cloak defensive=cloak is neither an offensive of defensive ability(it is what the user can accomplish with it )
 
 The gaming community now a days is filled with kd lovers and Im skilled so I should win players.so it's not a surprise that games are nerf around them to keep them player(money).
 All yo have to do is look a to dust history to know cloak is going to get nerf. In now way I'm I'm going to go for the lesser of two evils because people who thought they were good got a rude awaking.People try to justify their nerf request but it's just their kd/pride their justifing.A lot of fuss over a simple watered down mechanic.Anybody QQ over cloak should never talk about skill or balance ever again.
 | 
      
      
        |  KING CHECKMATE
 Tal-Romon Legion
 Amarr Empire
 
 4870
 
 
      | Posted - 2014.04.06 20:42:00 -
          [73] - Quote 
 
 Athena Sentinel wrote:It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
 Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
 
 I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
 
 
 
 Pretty much.
 When i play as a scout i run around objectives trying to catch solo players or small teams of 2-3.
 
 While im playing as a heavy i always Try to follow team mates no matter where they might be going.If i die (IF , i die XD) i regroup as fast as i can.
 
 
 
 Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2409
 
 
      | Posted - 2014.04.06 20:59:00 -
          [74] - Quote 
 
 Tek Hound wrote:[
 
 
 Given Counters?
 A cloaked Scout?
 And a Broken Scanner?
 
 If you know the cloak is going to get nerfed then push for the least damaging nerf, lesser of twl evils.
 Unfortunately people will always QQ but if you didn't listen to some of it, we would still be in replication.
 
 Also your one trick pony is what I find most worrying, how is it a one trick pony?
 It can be used very effectively for traversal across open terrain, remaining hidden long enough to finish that hack and even allow for the set-up of a flanking team.
 
 As I have said many a time, Cloaks were not designed to be offensive in this game, it bypasses too many of what should be legitimate counters to be fair in DIRECT combat.
 You no doubt disagree with me, but imagine HALO and the cloak power up you used to be able to get, people whined like I dunno what when you apired witha sword.
 
 Or XCOM they actually nerfed cloaking, or Crysis that nerfed kt harder, and those 2 are 1 player games.
 EVERY kill should be a challenge from start to finish.
 
 Counters= your eyes are the biggest most effective one
 
 One trick pony=invisibility(what you can do with it is on you)
 
 Cloak defensive=cloak is neither an offensive of defensive ability(it is what the user can accomplish with it )
 
 The gaming community now a days is filled with kd lovers and Im skilled so I should win players.so it's not a surprise that games are nerf around them to keep them player(money).
 All yo have to do is look a to dust history to know cloak is going to get nerf. In now way I'm I'm going to go for the lesser of two evils because people who thought they were good got a rude awaking.People try to justify their nerf request but it's just their kd/pride their justifing.A lot of fuss over a simple watered down mechanic.Anybody QQ over cloak should never talk about skill or balance ever again.[/quote]
 
 So counter the hard to see object by . . . . . seeing it?
 As I told you early, cloaks are DESIGNED to be hard to see, that is why so many people have trouble seeing them.
 Isn't technically everything a One tricm pony? After all guns only do one thing, shoot bullets.
 Im not saying a good player should be able to use a scout in offensive situations, but CCP said it was designed for use as a frontline weapon.
 
 Unfortunately I doubt Im actually gona succed with you or Cotsy. You are both too set in your ways, your final statement is merely an opinion amd shows your absolute stubbornness, the people who have been here for a long time will reach a general consensus without people like yourself. The fact you still continue just deepens the case against you.
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  Izlare Lenix
 Arrogance.
 
 369
 
 
      | Posted - 2014.04.06 21:09:00 -
          [75] - Quote 
 I love how before this patch so many players would "solo" using brick fit, tripple damage proto logis, always scanning, while camping somewhere high, using proto RR while sitting on triage hives. And that was ok.
 
 But now with this patch, a scout has to constantly be moving, always sneaking up on its targets, always having to be aware of surroundings, especially other scouts, and yet this form of solo play is labeled "OP" and the community at large is constantly bitching about it.
 
 Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it. | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2409
 
 
      | Posted - 2014.04.06 21:16:00 -
          [76] - Quote 
 
 Izlare Lenix wrote:I love how before this patch so many players would "solo" using brick fit, tripple damage proto logis, always scanning, while camping somewhere high, using proto RR while sitting on triage hives. And that was ok. 
 But now with this patch, a scout has to constantly be moving, always sneaking up on its targets, always having to be aware of surroundings, especially other scouts, and yet this form of solo play is labeled "OP" and the community at large is constantly bitching about it.
 
 Damage Mods Nerfed due to Community Pressure
 Hives Nerfed due to Community Pressure
 Scanners nerfed ude to overwhelming Comunity Pressure
 Logis nerfed due to Community Pressure
 
 Were you literally not on here for like the last 3 months?
 Although I guess it might have been hard to pick ojt against all the tank threads.
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  Bethhy
 Ancient Exiles.
 Dirt Nap Squad.
 
 1701
 
 
      | Posted - 2014.04.06 21:20:00 -
          [77] - Quote 
 
 Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... 
 
 Checking team chat before you spawn in and jump in a squad going already helps...
 
 Squad vision alone makes this worth it... Being able to see what your squad does.
 
 
 
 Yes a lack of automated squad finder really hurt the casual solo players.. It's what everyone asked for...
 
 We wanted a tiered matchmaking system.... They gave us an automated one...
 
 We wanted an automated Squad finder with a manual browse option... They gave us some lame generalized lazy version of a squad finder.
 
 It's the Story of CCP Shanghai... Half jobs.
 | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 8147
 
 
      | Posted - 2014.04.06 21:21:00 -
          [78] - Quote 
 
 Athena Sentinel wrote:Cat Merc wrote:Athena Sentinel wrote:In comes the QQ squad.. Game numbers have gone up since 1.8 - wth are people talking about.
 I am glad scouts now have a very active and necessary role in a squad. Not simply taken up by another suit and fit with more HP.
 
 You need scouts I your squad now!! YAY
 Nobody needs an assault. You barely need a heavy. You don't need a commando. But scouts? YOU BETTER BRING A SCOUT OR YOU'RE DEAD   Don't you see a problem here? Your losing my interest with this crap. A heavy and logi repper would not even touch the ground as they walk from body to body   Now add a scout..  I admit - The assault role is still less defined.. but they are the jack of all trades and there is goods and bads to that.  If the assault is the jack of all trades, then the scout is the master of all trades.
 It seriously does everything the assault does better, at a very tiny HP cost.
 
 Also, as a scout, logi + heavy combo is an easy kill for me, shotgun the logi, cloak, pick another time to shotgun the heavy.
 
 My intentions is to have a fun game for everyone. If I seem to be biased, I have good hard data to back it up. | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2409
 
 
      | Posted - 2014.04.06 21:25:00 -
          [79] - Quote 
 
 Bethhy wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Checking team chat before you spawn in and jump in a squad going already helps... Squad vision alone makes this worth it... Being able to see what your squad does. Yes a lack of automated squad finder really hurt the casual solo players.. It's what everyone asked for... We wanted a tiered matchmaking system.... They gave us an automated one... We wanted an automated Squad finder with a manual browse option... They gave us some lame generalized lazy version of a squad finder. It's the Story of CCP Shanghai... Half jobs. 
 Why would you want an automated squad finder?
 Their is NO matchamking, it groups people together based purely on connection.
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  Travis Stanush
 GunFall Mobilization
 
 61
 
 
      | Posted - 2014.04.06 21:26:00 -
          [80] - Quote 
 
 Bethhy wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Checking team chat before you spawn in and jump in a squad going already helps... Squad vision alone makes this worth it... Being able to see what your squad does. Yes a lack of automated squad finder really hurt the casual solo players.. It's what everyone asked for... We wanted a tiered matchmaking system.... They gave us an automated one... We wanted an automated Squad finder with a manual browse option... They gave us some lame generalized lazy version of a squad finder. It's the Story of CCP Shanghai... Half jobs. I agree they should have linked everyone in battle then this wouldn't be such an issue but the fact remains until they do that the casual gamers are going to get fuxked
 | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 8149
 
 
      | Posted - 2014.04.06 21:30:00 -
          [81] - Quote 
 
 Izlare Lenix wrote:I love how before this patch so many players would "solo" using brick fit, tripple damage proto logis, always scanning, while camping somewhere high, using proto RR while sitting on triage hives. And that was ok. 
 But now with this patch, a scout has to constantly be moving, always sneaking up on its targets, always having to be aware of surroundings, especially other scouts, and yet this form of solo play is labeled "OP" and the community at large is constantly bitching about it.
 I rather have those A-hole brick tankers than the cloaked scouts with shottys.
 
 And no, none of what you said is true, passive scanning, dampening and a cloak does all the work for you.
 Just pick a target, and go at it.
 
 My intentions is to have a fun game for everyone. If I seem to be biased, I have good hard data to back it up. | 
      
      
        |  Bethhy
 Ancient Exiles.
 Dirt Nap Squad.
 
 1701
 
 
      | Posted - 2014.04.06 21:31:00 -
          [82] - Quote 
 
 Monkey MAC wrote:Bethhy wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Checking team chat before you spawn in and jump in a squad going already helps... Squad vision alone makes this worth it... Being able to see what your squad does. Yes a lack of automated squad finder really hurt the casual solo players.. It's what everyone asked for... We wanted a tiered matchmaking system.... They gave us an automated one... We wanted an automated Squad finder with a manual browse option... They gave us some lame generalized lazy version of a squad finder. It's the Story of CCP Shanghai... Half jobs. Why would you want an automated squad finder? Their is NO matchamking, it groups people together based purely on connection. 
 Why would you want an automated squad finder? You mean like WoW? Boarderlands 2? can just keep going.... How about the system they are talking about for Destiny's squad based play?
 
 The browse squads option was merely that manual part of the squad finder mechanic.. But having solo players using the Automated squad finder was supposed to be a staple of DUST...
 
 And asked for since closed beta.
 
 We had a matchmaking system they spent 3 months building it.... it's largely disabled after no one could get into a match for 9 days... Because they tried to automate it.
 
 Instead of giving us tiered matches we all asked for...
 | 
      
      
        |  SgtMajSquish MLBJ
 Consolidated Dust
 
 89
 
 
      | Posted - 2014.04.06 21:32:00 -
          [83] - Quote 
 
 da GAND wrote:Athena Sentinel wrote:da GAND wrote:Or just follow some blue dots that look like they know what they are doing. A scout can still take out a bad group with no mics.. Just work from the last guy in line ;) If the warning can go out.. then every scout kill = a death = not worth attacking the group.  One thing I like about the cloaking though is that it sort of makes people go in groups and more of a team based game. the thing you haveto be afraid of is a squad with a cloaked scout in it. Not only does the scout see you but the entire squad does too.
 
 Favoring High Latency Is A Load Of Poo | 
      
      
        |  Jenza's Pants
 The Hetairoi
 
 148
 
 
      | Posted - 2014.04.06 21:37:00 -
          [84] - Quote 
 
 Cat Merc wrote:Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
 Just like tanks.
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch   If the game is FOTM it will be something else shortly.  First, I thought it's quite obvious that I was joking. Second, your entire argument fails when you realize that a scout can solo very effectively. Actually, it's the only suit that can solo now, since otherwise scouts will DESTROY your suit. 
 Its ok. Scouts are the new tanks. Any shottyscout scrub who says otherwise is crutching it up.
 | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2410
 
 
      | Posted - 2014.04.06 21:39:00 -
          [85] - Quote 
 
 Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Checking team chat before you spawn in and jump in a squad going already helps... Squad vision alone makes this worth it... Being able to see what your squad does. Yes a lack of automated squad finder really hurt the casual solo players.. It's what everyone asked for... We wanted a tiered matchmaking system.... They gave us an automated one... We wanted an automated Squad finder with a manual browse option... They gave us some lame generalized lazy version of a squad finder. It's the Story of CCP Shanghai... Half jobs. Why would you want an automated squad finder? Their is NO matchamking, it groups people together based purely on connection. Why would you want an automated squad finder? You mean like WoW? Boarderlands 2? can just keep going.... How about the system they are talking about for Destiny's squad based play? The browse squads option was merely that manual part of the squad finder mechanic.. But having solo players using the Automated squad finder was supposed to be a staple of DUST... And asked for since closed beta. We had a matchmaking system they spent 3 months building it.... it's largely disabled after no one could get into a match for 9 days... Because they tried to automate it. Instead of giving us tiered matches we all asked for...  You mean that terrible Squad Finder on borderlands that puts me with absolute @ssholes all the time? Yeah I really can't see why you would want an automated function like that.
 
 Who wants teired matchmaking? That's a terrible idea that was already discussed to death because it doesn't solve problems, it only serves to fragmemt the player base further, discourage people skilling into advamced or pro tiers for fear of being stomped, creates three levels of stomping as a result and basically makes the current issues we have without matchmaking applied across 3 times as many lobbies.
 
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  ishtellian
 SAM-MIK
 General Tso's Alliance
 
 18
 
 
      | Posted - 2014.04.06 22:17:00 -
          [86] - Quote 
 Without a mic, most squads wont even look your way no matter how good you are. Alot of 'blueberries' dont even use the forums or have mics, they lose out on alot of information and opportunities they don't have any chat channel besides local and the starter corp one, they have almost no way of getting into a corp unless they get invited.
 
 Some people just like to play solo
 
 My Heavy Never Dies. Logibro In training. | 
      
      
        |  PAXTON HAILFIRE
 CORPORACION CRISTIAN MURATI 84
 
 45
 
 
      | Posted - 2014.04.06 22:17:00 -
          [87] - Quote 
 I run solo fairly often and get caught by scouts. It happens. Sometimes, I catch them. I just adjust my suit based on how the match is going and bank ISK. Typically it isnt the scout as much as the corp on the other side. I squad up if I'm going to be on for awhile. However, I just wish they'd bring back the mcc in pub matches so you can squad up before you drop in. Squad finder is ok, but good Lord some of those dudes take an eternity to enter a battle. I don't play dust to hang out in my dorm room.
 
 | 
      
      
        |  Izlare Lenix
 Arrogance.
 
 370
 
 
      | Posted - 2014.04.06 23:23:00 -
          [88] - Quote 
 
 Monkey MAC wrote:Izlare Lenix wrote:I love how before this patch so many players would "solo" using brick fit, tripple damage proto logis, always scanning, while camping somewhere high, using proto RR while sitting on triage hives. And that was ok. 
 But now with this patch, a scout has to constantly be moving, always sneaking up on its targets, always having to be aware of surroundings, especially other scouts, and yet this form of solo play is labeled "OP" and the community at large is constantly bitching about it.
 Damage Mods Nerfed due to Community Pressure Hives Nerfed due to Community Pressure Scanners nerfed ude to overwhelming Comunity Pressure Logis nerfed due to Community Pressure Were you literally not on here for like the last 3 months? Although I guess it might have been hard to pick ojt against all the tank threads. 
 My point is the amount of butt hurt floating around the forums right now about scouts/cloaks far surpases the amount that was aimed at the logi slayers of before.
 
 Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it. | 
      
      
        |  Izlare Lenix
 Arrogance.
 
 370
 
 
      | Posted - 2014.04.06 23:34:00 -
          [89] - Quote 
 
 Cat Merc wrote:Izlare Lenix wrote:I love how before this patch so many players would "solo" using brick fit, tripple damage proto logis, always scanning, while camping somewhere high, using proto RR while sitting on triage hives. And that was ok. 
 But now with this patch, a scout has to constantly be moving, always sneaking up on its targets, always having to be aware of surroundings, especially other scouts, and yet this form of solo play is labeled "OP" and the community at large is constantly bitching about it.
 I rather have those A-hole brick tankers than the cloaked scouts with shottys. And no, none of what you said is true, passive scanning, dampening and a cloak does all the work for you. Just pick a target, and go at it. 
 So your saying a 1000 hp, 3x damage logi slayer that scanned everyone and just waited for the red chevron to come around the corner so he could insta kill him was harder than being a scout? No f'king way.
 
 Scouts actually have to be picky with their targets. They have to know when to engage and when to run. There are also several scout fits not even a caldari Scout can pick up so scouts are always looking out for other scouts, just like every other frame has to do. And to be a good scout scanner you have to sacrifice fitting slots unlike a logi slayer that just threw a scanner on his high damage, high ehp suit.
 
 This patch scouts have their advantages, but running as logi slayer last patch was way easier, especially with high damage fits and stupid low TTK we had.
 
 Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it. | 
      
      
        |  Darken-Sol
 BIG BAD W0LVES
 Canis Eliminatus Operatives
 
 1183
 
 
      | Posted - 2014.04.07 00:29:00 -
          [90] - Quote 
 I do better solo. Its more isk efficient. I see tons of proto scouts going 20/11 12/8. Its so op.
 
 Crush them | 
      
      
        |  Patrick57
 
 6759
 
 
      | Posted - 2014.04.07 00:33:00 -
          [91] - Quote 
 
 Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... I liked a Travis post.
  | 
      
      
        |  Vesperz
 D3ATH CARD
 
 79
 
 
      | Posted - 2014.04.07 00:50:00 -
          [92] - Quote 
 If all this bitching gets the clack nerfed to uselessness it doesn't matter to me. I've been messing up lives as a scout since chrome, i'll still be messing your lives up after with my minmatar scout. You cannot nerf me. RE's, Shotgun, Nova Knives, and SMG.
  
 Live by honor, kill by stealth. | 
      
      
        |  Bormir1r
 Fatal Absolution
 Dirt Nap Squad.
 
 215
 
 
      | Posted - 2014.04.07 00:51:00 -
          [93] - Quote 
 
 Athena Sentinel wrote:da GAND wrote:Or just follow some blue dots that look like they know what they are doing. A scout can still take out a bad group with no mics.. Just work from the last guy in line ;) If the warning can go out.. then every scout kill = a death = not worth attacking the group.  
 Just like velociraptors. =P
 
 "One does not simply" look for a scout, it looks for you. | 
      
      
        |  Happy Violentime
 OMFGZOMBIESRUN
 
 325
 
 
      | Posted - 2014.04.07 02:41:00 -
          [94] - Quote 
 
 Henchmen21 wrote:da GAND wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Well there is always ambush for solo play anyways.  So the worst game mode ever conceived in any FPS in the history of the universe... Yea that seems totally fair for the people who don't want to squad up.  
 Nothing wrong with solo ambush. get gud
 | 
      
      
        |  Travis Stanush
 GunFall Mobilization
 
 65
 
 
      | Posted - 2014.04.07 02:50:00 -
          [95] - Quote 
 
 Patrick57 wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... I liked a Travis post.   Once in a blue moon I'm right
 | 
      
      
        |  Denn Maell
 PIanet Express
 Canis Eliminatus Operatives
 
 266
 
 
      | Posted - 2014.04.07 02:57:00 -
          [96] - Quote 
 Okay so I tried Shotgun scout the other day with a cloak? Walked right up to a group of reds and started shotgunning them all as I danced merrily in between them. 5 kills and my shields were dinged up a bit.
 
 Cloak + Shotgun seems to be the new easy mode in some cases, I'm afraid.
 
 The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy. | 
      
      
        |  I-Shayz-I
 I-----I
 
 2861
 
 
      | Posted - 2014.04.07 03:30:00 -
          [97] - Quote 
 Runs logi
 Runs with squad
 Gets killed instantly by shotgun scout who appeared in the middle of our squad
 Watches as our entire squad slowly gets killed off one by one by the SOLO scout.
 
 Yeah okay, that's totally fair.
 
 Links: 7162 wp with a Repair Tool! I make logistics videos! | 
      
      
        |  Racro 01 Arifistan
 501st Knights of Leanbox
 INTERGALACTIC WARPIGS
 
 276
 
 
      | Posted - 2014.04.07 03:33:00 -
          [98] - Quote 
 when i run my scout i tend to stay away from groups as they might be communicating and makies it difficult to make succesive kills.
 
 i mianly go for people on thier lonesome or straglers that fall from a group.........or a logi with his rep tool out.
 
 Elite Gallenten Soldier | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2413
 
 
      | Posted - 2014.04.07 10:25:00 -
          [99] - Quote 
 
 Izlare Lenix wrote:Monkey MAC wrote:Izlare Lenix wrote:I love how before this patch so many players would "solo" using brick fit, tripple damage proto logis, always scanning, while camping somewhere high, using proto RR while sitting on triage hives. And that was ok. 
 But now with this patch, a scout has to constantly be moving, always sneaking up on its targets, always having to be aware of surroundings, especially other scouts, and yet this form of solo play is labeled "OP" and the community at large is constantly bitching about it.
 Damage Mods Nerfed due to Community Pressure Hives Nerfed due to Community Pressure Scanners nerfed ude to overwhelming Comunity Pressure Logis nerfed due to Community Pressure Were you literally not on here for like the last 3 months? Although I guess it might have been hard to pick ojt against all the tank threads. My point is the amount of butt hurt floating around the forums right now about scouts/cloaks far surpases the amount that was aimed at the logi slayers of before.  
 There isn't more QQ it is just more concentrated
 Slayer Logi QQ was distilled over a period months after the first outbreak of caldari logis.
 
 Cloaks have appeared over night, QQ about cloaks will slow down over time as people find their own ways to adapt.
 That doesn't however discedit some of there concerns.
 
 So long as Cloaks do not give the Opponent time to swear vengeance/profanities at their Assailant decloaking 2 feet away from them, it will be perceived as OP.
 If you decloak futher away and sneak up while visible, most people won't even be mad.
 
 Its all about the perception.
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  Korvin Lomont
 United Pwnage Service
 RISE of LEGION
 
 889
 
 
      | Posted - 2014.04.07 10:28:00 -
          [100] - Quote 
 
 Athena Sentinel wrote:It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
 Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
 
 I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
 
 
 
 Or you should simply pay attention to your surroundings, I know this is quite a revolutionary concept...but it works...
 | 
      
      
        |  steadyhand amarr
 TeamPlayers
 Dirt Nap Squad.
 
 2792
 
 
      | Posted - 2014.04.07 11:00:00 -
          [101] - Quote 
 Wow cat didnt take u for a twitch scrub try using your eyes spoting scouts is quite easy if u still cant equip PEs or buddy up with scout who is scout hunting,
 
 Then again posts like this renforce my idea that only try hards and scrubs come to this fourm everyone else just htfu and plays the game
 
 "i dont care about you or your goals, just show me the dam isk" winner of EU squad cup GOGO power rangers | 
      
      
        |  DEZKA DIABLO
 THE FOOTCLAN
 
 599
 
 
      | Posted - 2014.04.07 11:32:00 -
          [102] - Quote 
 
 Cat Merc wrote:Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
 Just like tanks.
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch   If the game is FOTM it will be something else shortly.  First, I thought it's quite obvious that I was joking. Second, your entire argument fails when you realize that a scout can solo very effectively. Actually, it's the only suit that can solo now, since otherwise scouts will DESTROY your suit. Hate to break it to ya bud, but scouts always have been able to solo, we ve always been able to see through walls and further than other suits because scouts are and always have been solo units.
 
 My remotes got NERFED cuz you whine like a B!+Gé¼[-]! | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 1359
 
 
      | Posted - 2014.04.07 13:26:00 -
          [103] - Quote 
 
 Athena Sentinel wrote:It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
 Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
 
 I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
 
 
 
 3 scouts - 1 Cal, 1 Gal and 1 Min
 1 Logi - Preferably Min (to keep up)
 1 Assault
 1 Heavy/Commando/Ds/Tank
 
 See how quickly everything changes in the field. 16 vs these 6 ?! Well good luck and hope people have enough ISK to burn
 | 
      
      
        |  Sarcastic Dreamkiller
 RETR0 PR0 GAMERS
 
 92
 
 
      | Posted - 2014.04.07 14:03:00 -
          [104] - Quote 
 Complex range amplifiers help a lot when playing solo
 | 
      
      
        |  Korvin Lomont
 United Pwnage Service
 RISE of LEGION
 
 889
 
 
      | Posted - 2014.04.07 14:53:00 -
          [105] - Quote 
 
 Monkey MAC wrote:1) Cloaks ARE Hard to see.
 It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people.
 
 
 I would not say hard, they are harder to see but I guess that's what cloaks are about. If you pay attention a cloaked scout can be relatively easy be spotted. Sure in some situations its a bit harder depending on the "background"
 
 
 Monkey MAC wrote:2) Cloaking is not a Cructch
 Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe.
 But it's not a crutch
 
 
 Agreed
 
 
 Monkey MAC wrote:4) Cloaks ARE NOT perfect
 There is still somethings that need to be ironed out with cloaks to stop abuse.
 
 5) Cloaks ARE NOT perfectly balanced.
 I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective.
 
 
 Before we talk about balancing them CCP should fix all bugs related to them, IMHO they are decennt balanced when the bugs are eleiminated.
 
 
 Monkey MAC wrote:6) Firing before the Cloak decloaks is not an intended mechanic.
 CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts.
 
 Technically you DON'T fire before you decloak its just the decloak is not instant. If the weapon switch would be faster the decloak could as well be instant. Otherwise a scout would be a a severe disadvantage as he is unarmed while moving cloaked that alone is balanced
 
 
 Monkey MAC wrote:7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch
 If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time.
 
 This is outright stupid, seriously do you shoot your first salvo in the ground just to notify your opponent before you kill him with a charged SCR shot? Or a PLC, Forge or a Thale round? Apart from that its nearly impossible to OHK halfway decent fitted and skilled suit (apart from scout suits of course) with a SG...
 
 | 
      
      
        |  Dauth Jenkins
 Ultramarine Corp
 
 436
 
 
      | Posted - 2014.04.07 14:56:00 -
          [106] - Quote 
 
 Athena Sentinel wrote:It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
 Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
 
 I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
 
 
 Even in a squad I get shotgunned. Although I have to admit my E-war core skills are not up to lvl 5... Although they probably won't help that much
 
 -Sincerely --The Dual Swarm Commando | 
      
      
        |  Dauth Jenkins
 Ultramarine Corp
 
 436
 
 
      | Posted - 2014.04.07 15:10:00 -
          [107] - Quote 
 
 Korvin Lomont wrote:Monkey MAC wrote:1) Cloaks ARE Hard to see.
 It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people.
 
 I would not say hard, they are harder to see but I guess that's what cloaks are about. If you pay attention a cloaked scout can be relatively easy be spotted. Sure in some situations its a bit harder depending on the "background"  2) (Removed) Agreed Monkey MAC wrote:4) Cloaks ARE NOT perfect
 There is still somethings that need to be ironed out with cloaks to stop abuse.
 
 5) Cloaks ARE NOT perfectly balanced.
 I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective.
 
 Before we talk about balancing them CCP should fix all bugs related to them, IMHO they are decennt balanced when the bugs are eleiminated. Monkey MAC wrote:6) Firing before the Cloak decloaks is not an intended mechanic.
 CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts.
 
 Technically you DON'T fire before you decloak its just the decloak is not instant. If the weapon switch would be faster the decloak could as well be instant. Otherwise a scout would be a a severe disadvantage as he is unarmed while moving cloaked that alone is balanced  Monkey MAC wrote:7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch
 If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time.
 This is outright stupid, seriously do you shoot your first salvo in the ground just to notify your opponent before you kill him with a charged SCR shot? Or a PLC, Forge or a Thale round? Apart from that its nearly impossible to OHK halfway decent fitted and skilled suit (apart from scout suits of course) with a SG... 
 Um, my proto logi begs to differ. I now have the same problem on the ground that I have in the air. A 2 hit kill before I can react.
 
 -Sincerely --The Dual Swarm Commando | 
      
      
        |  Zahle Undt
 Bullet Cluster
 Lokun Listamenn
 
 1252
 
 
      | Posted - 2014.04.07 15:28:00 -
          [108] - Quote 
 
 Cat Merc wrote:Athena Sentinel wrote:Cat Merc wrote:Ah yes, use a team to counter the crutch.
 Just like tanks.
 
 
 But seriously though, cloaks need to be toned down with their offensive capabilities.
 The crutch is the fact you think you can run around solo like you were in 1.7 and earlier. No enough people are utilizing the find a squad tools - for quick matches. Run solo follow blue dots as we said for a quicker game. Refusing to change your tactics and crying that the game strategy has changed is your crutch. Worst part is the QQers are often using old OP gear that they would not call a crutch   If the game is FOTM it will be something else shortly.  First, I thought it's quite obvious that I was joking. Second, your entire argument fails when you realize that a scout can solo very effectively. Actually, it's the only suit that can solo now, since otherwise scouts will DESTROY your suit. 
 This is absolutely true, I could play my alt that is fully skilled up scout and kill all day. My main which has no scout suits or skills....nope.
 
 Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers. | 
      
      
        |  Korvin Lomont
 United Pwnage Service
 RISE of LEGION
 
 889
 
 
      | Posted - 2014.04.07 15:32:00 -
          [109] - Quote 
 
 Dauth Jenkins wrote:
 Um, my proto logi begs to differ. I now have the same problem on the ground that I have in the air. A 2 hit kill before I can react.
 
 Well you have at least 0.7 seconds to react that is the minimum time it takes to get the second shot from a SG assuming it takes no reaction time for said second shot. In dust this is quite some time...
 
 And nearly all scouts attack from the back (only the stupid ones believe the cloak will protect them in frontal engagements) so the cloak normally does not make a difference.
 
 The SG isn't all that powerful and I could kill any suit faster with greater safety with a rifle...
 
 
 
 | 
      
      
        |  Lorhak Gannarsein
 Science For Death
 
 2648
 
 
      | Posted - 2014.04.07 16:00:00 -
          [110] - Quote 
 So essentially a crutch is something that enables you artificially to do things you otherwise couldn't do. A way to test it: take your clacked scout and remove the clack. Replace with another equipment if you want, all the modules and weapons have to remain the same.
 
 Try using the same playstyle. Can't do it? Your clack is a crutch.
 
 ak.0 4 LYFE je ne regrette rien | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 2425
 
 
      | Posted - 2014.04.07 16:35:00 -
          [111] - Quote 
 
 Monkey MAC wrote:1) Cloaks ARE Hard to see.
 It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people.
 
 
 I would not say hard, they are harder to see but I guess that's what cloaks are about. If you pay attention a cloaked scout can be relatively easy be spotted. Sure in some situations its a bit harder depending on the "background"
 
 To your average person the invisibility potion makes you near as damn it invisible, its why people can't say its easy, it isn't. No matter how much you say it is, it isn't it is DESIGNED to be difficult to see . However its also why its fine as is, it doesn't need anymore or less shimmer.
 
 
 Monkey MAC wrote:2) Cloaking is not a Cructch
 Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe.
 But it's not a crutch
 
 
 Agreed
 
 
 Monkey MAC wrote:4) Cloaks ARE NOT perfect
 There is still somethings that need to be ironed out with cloaks to stop abuse.
 
 5) Cloaks ARE NOT perfectly balanced.
 I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective.
 
 
 Before we talk about balancing them CCP should fix all bugs related to them, IMHO they are decennt balanced when the bugs are eleiminated.
 
 
 Monkey MAC wrote:6) Firing before the Cloak decloaks is not an intended mechanic.
 CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts.
 
 Technically you DON'T fire before you decloak its just the decloak is not instant. If the weapon switch would be faster the decloak could as well be instant. Otherwise a scout would be a a severe disadvantage as he is unarmed while moving cloaked that alone is balanced
 TECHNICALLY you can still be under the effects of the cloak, while shooting someone, that is not balanced, the simple solution is to make the cloak require a manual decloak before you are allowed to switch weapons.
 
 
 Monkey MAC wrote:7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch
 If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time.
 
 This is outright stupid, seriously do you shoot your first salvo in the ground just to notify your opponent before you kill him with a charged SCR shot? Or a PLC, Forge or a Thale round? Apart from that its nearly impossible to OHK halfway decent fitted and skilled suit (apart from scout suits of course) with a SG...
 
 FG guns you can hear charging and more often than not see that fat fella with a giant blue light, ScR makes a horrendous noise when charging, Plc has to charge before each shot, and you can hear the projectile coming, Snipers currently are abused by the redline and need some tweaking, also you say NEARLY when I reality it's not as difficult as you would have us believe. Also Breach Shotgun, will 2 shot a heavy brick tanked.
 
 
 Unless your a Computer Scientist don't tell me how Game Mechanics Work. Monkey Mac - Forum Warrior of the Trees Lvl 2. | 
      
      
        |  Mortishai Belmont
 G.L.O.R.Y
 RISE of LEGION
 
 66
 
 
      | Posted - 2014.04.07 16:41:00 -
          [112] - Quote 
 I dare a scout to come at me while I'm out alone, my sixkin hmg is hungry ;D
 
 G.L.O.R.Y solider,
Master of the Gallente Heavy | 
      
      
        |  Seeth Mensch
 Capital Acquisitions LLC
 Dirt Nap Squad.
 
 155
 
 
      | Posted - 2014.04.07 16:43:00 -
          [113] - Quote 
 Ugh. all this crying about cloaks being unfair. Ridiculous.
 
 /fades away
 
 Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile. | 
      
      
        |  Nothing Certain
 Bioshock Rejects
 
 429
 
 
      | Posted - 2014.04.07 16:46:00 -
          [114] - Quote 
 [quot e= Athena 'St ask for that.ntin for el]I t jus.t amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
 
 Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
 
 I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you
 [/quote]
 
 Spkr, is that you? Wait, it said scout not tank.
 
 No, one player running solo should not require a squad to combat. Cloaked scouts are not tanks though and the issues aren't game breakers. The problem is that the shotgun scout was held in check because it was difficult to close the range, but scouts got buffed in HP, buffed in equipment and fitting, kept their speed and ability for a quick kill and gained a cloak, so closing the distance is no longer difficult. That is too much buffing, add in the nerf to scanning and rifles and we have some problems. The solutions are pretty minor and have already been discussed. My own take on it is that cloaks that make you almost invisible to the eye should make you more visible to scanners, not less, but I wouldn't ask for that
 
 Because, that's why. | 
      
      
        |  Seeth Mensch
 Capital Acquisitions LLC
 Dirt Nap Squad.
 
 156
 
 
      | Posted - 2014.04.07 17:08:00 -
          [115] - Quote 
 
 Nothing Certain wrote:[quot e= Athena 'St ask for that.ntin for el]I t jus.t amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
 Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
 
 I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you
 
 
 Spkr, is that you? Wait, it said scout not tank.
 
 No, one player running solo should not require a squad to combat. Cloaked scouts are not tanks though and the issues aren't game breakers. The problem is that the shotgun scout was held in check because it was difficult to close the range, but scouts got buffed in HP, buffed in equipment and fitting, kept their speed and ability for a quick kill and gained a cloak, so closing the distance is no longer difficult. That is too much buffing, add in the nerf to scanning and rifles and we have some problems. The solutions are pretty minor and have already been discussed. My own take on it is that cloaks that make you almost invisible to the eye should make you more visible to scanners, not less, but I wouldn't ask for that[/quote]
 
 
 KEEP IT TO YOURSELF
 If you share all our secrets, it'll be a fair game!
 
 Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile. | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 220
 
 
      | Posted - 2014.04.09 01:02:00 -
          [116] - Quote 
 Funny how some fools cant see me 2 feet in front of them cloaked.
 
 Yet others can snipe me, HMG me or pop me off with a Combat rifle from distances beyond 20m
 | 
      
      
        |  Zaaeed Massani
 RisingSuns
 Dark Taboo
 
 116
 
 
      | Posted - 2014.04.09 01:07:00 -
          [117] - Quote 
 @ OP...
 
 Not all of us are able to run with a squad. I run with a squad when I can, but I am often pressed for time and have to stick with 1-2 matches at a time sporadically through the day. Not only can it be difficult to find/create/fill a squad of people that aren't half bad, but I feel it would be unfair to them to run just 1-2 matches and then bail, regardless how legitimate my reason is. If you know you won't time in relatively decent-sized blocks to play, don;t waste the time of potential squadmates by bailing after 20-30 minutes of playing.
 
 Now, of course that's just my .02 ISK...but it's really just about being respectful to my fellow mercs. And I think that is a legitimate reason not to run with a squad.
 
 Enough people have already touched on the issue that it should not take a squad to combat one singular individual. Scouts got more buffs than ANY other class in 1.8 and in addition to the rifle nerf they are now able to close distance more easily and with less concern for their safety -- which leads to the situation we have now. A nerf is a reasonable idea.
 
 EDIT:
 
 
 Athena Sentinel wrote:Funny how some fools cant see me 2 feet in front of them cloaked.
 Yet others can snipe me, HMG me or pop me off with a Combat rifle from distances beyond 20m
 
 Eyes are OP.
 
 3/10 Federal Marines -- 1/10 Republic Command Matari Commando Pride -- Mass Driver Specialist | 
      
      
        |  Joel II X
 Dah Gods O Bacon
 
 2216
 
 
      | Posted - 2014.04.09 01:09:00 -
          [118] - Quote 
 I solo...
 
 I die to everything.
 I kill everything.
 | 
      
      
        |  Athena Sentinel
 SOE Knights Templar
 
 220
 
 
      | Posted - 2014.04.09 01:11:00 -
          [119] - Quote 
 
 Zaaeed Massani wrote:@ OP... Not all of us are able to run with a squad. I run with a squad when I can, but I am often pressed for time and have to stick with 1-2 matches at a time sporadically through the day. Not only can it be difficult to find/create/fill a squad of people that aren't half bad, but I feel it would be unfair to them to run just 1-2 matches and then bail, regardless how legitimate my reason is. If you know you won't time in relatively decent-sized blocks to play, don;t waste the time of potential squadmates by bailing after 20-30 minutes of playing.  Now, of course that's just my .02 ISK...but it's really just about being respectful to my fellow mercs. And I think that is a legitimate reason not to run with a squad. Enough people have already touched on the issue that it should not take a squad to combat one singular individual. Scouts got more buffs than ANY other class in 1.8 and in addition to the rifle nerf they are now able to close distance more easily and with less concern for their safety -- which leads to the situation we have now. A nerf is a reasonable idea.  EDIT: Athena Sentinel wrote:Funny how some fools cant see me 2 feet in front of them cloaked.
 Yet others can snipe me, HMG me or pop me off with a Combat rifle from distances beyond 20m
 Eyes are OP. 
 
 CCP I hope your able to track usage to confirm these (I only play 1-2 matches at a time) stories. Its just a excuse to QQ.
 
 This is not a solo game.
 | 
      
      
        |  Zaaeed Massani
 RisingSuns
 Dark Taboo
 
 116
 
 
      | Posted - 2014.04.09 01:44:00 -
          [120] - Quote 
 
 Athena Sentinel wrote:Zaaeed Massani wrote:@ OP... Not all of us are able to run with a squad. I run with a squad when I can, but I am often pressed for time and have to stick with 1-2 matches at a time sporadically through the day. Not only can it be difficult to find/create/fill a squad of people that aren't half bad, but I feel it would be unfair to them to run just 1-2 matches and then bail, regardless how legitimate my reason is. If you know you won't time in relatively decent-sized blocks to play, don;t waste the time of potential squadmates by bailing after 20-30 minutes of playing.  Now, of course that's just my .02 ISK...but it's really just about being respectful to my fellow mercs. And I think that is a legitimate reason not to run with a squad. Enough people have already touched on the issue that it should not take a squad to combat one singular individual. Scouts got more buffs than ANY other class in 1.8 and in addition to the rifle nerf they are now able to close distance more easily and with less concern for their safety -- which leads to the situation we have now. A nerf is a reasonable idea.  EDIT: Athena Sentinel wrote:Funny how some fools cant see me 2 feet in front of them cloaked.
 Yet others can snipe me, HMG me or pop me off with a Combat rifle from distances beyond 20m
 Eyes are OP. CCP I hope your able to track usage to confirm these (I only play 1-2 matches at a time) stories. Its just a excuse to QQ. This is not a solo game. 
 There was not a single tear of QQ in that post. Not one.
 
 And if they'll introduce some PvE there will be fewer issues like these.
 
 3/10 Federal Marines -- 1/10 Republic Command Matari Commando Pride -- Mass Driver Specialist | 
      
      
        |  LAVALLOIS Nash
 QcGOLD
 
 88
 
 
      | Posted - 2014.04.09 02:29:00 -
          [121] - Quote 
 Reasons I run solo:
 
 -I dont like 6vs1 fights
 -I dont always feel like talking
 -I dont always feel like listening
 -I dont like hearing peoples living room noises
 -I dont like people who cant take initiative instead of being told what to do
 -I like to decide when its time to join/play/outfit
 -I like to decide what strategy/role to employ
 
 
 Getting killed by scouts sucks and all, dont get me wrong. But joining up with 5 other people to go fight new players 6vs1 sucks even more. Its unpleasant, boring, and detrimental to player population.
 
 Also.....I dont need squadmates. I dont need people to do my work for me. I like to be responsible for my own success, and not have my success depend on who is in my squad.
 
 
 Compare this to a bicycle vs a unicycle. A unicycle is very hard to learn to use effectively, but once you do, its simple and reliable. A bicycle is easier to use and more efficient, but if you take away a wheel, thats the end of that.
 
 if you take me out of one match and put me in another, im going to have the same success. If you force me into a squad, ill still be effective. However, if i take you from your squad and make you run solo, you are finished. Useless.
 
 | 
      
      
        |  The Headless Horseman
 Paladin Survey Force
 Amarr Empire
 
 169
 
 
      | Posted - 2014.04.09 12:47:00 -
          [122] - Quote 
 
 Athena Sentinel wrote:It just amazes me how may people are running around like the solo hero dying to scouts. 1.8 get a squad and work as a team.
 Its just over board that amount of fail that is going on and I only here QQ about nerfs. I really hope CCP does not listen to this BS.
 
 I will repeat myself because I am so shocked by it. So many are still running around solo dying to scouts. Sometimes over and over in the same match. What are you thinking?
 
 
 Have no fear! My thale sniper is here. I have been in a scout murdering frenzy. Its so funny watching them drop like a bag of rocks first shot.
 
 Signed, Sealed, Delivered | 
      
      
        |  The Headless Horseman
 Paladin Survey Force
 Amarr Empire
 
 169
 
 
      | Posted - 2014.04.09 12:51:00 -
          [123] - Quote 
 
 Athena Sentinel wrote:Funny how some fools cant see me 2 feet in front of them cloaked.
 Yet others can snipe me, HMG me or pop me off with a Combat rifle from distances beyond 20m
 Sniper scopes have xray vision. SERIOUSLY. You can see them plain as day. Sniper scope OP.
 
 Signed, Sealed, Delivered | 
      
        |  |  | 
      
      
        | Pages: 1 2 3 4 5  :: [one page] |