Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout.
Exactly just like you shouldn't have to field a heavy to counter a heavy
When it comes to cloaks, there are legitimate concerns being buried beneath mountains of QQ and poor sports man ship.
But let's get a few things sorted.
1) Cloaks ARE Hard to see.
It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people.
there are many frame rate, lag, lightning, glitches, stupid falling red ash, and a few other technical issues which make cloaks hard to see. This is not the point. I think you missed the boat entirely. But ill address it in you other points ] ;)
2) Cloaking is not a Cructch
Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe.
But it's not a crutch
what is a crutch. A crutch is when you provide a low risk, high reward, no drawback gun or equipment, which cloaks are. Yes cloaks are a crutch, they are a big ******* crutch which rewards poor play, lowers the risk poor play is punished, provides defensive and offensive advantages that are not deserved due to poor play.
3) Aim Assist DOES still work on cloaked entities.
I have tested, once you "lock on" to a target aim assist will assist in tracking them. You are now enlightened, use it to your advantage.
agreed, it still works. But it's more difficult to see the idiots who are making mistakes. Lock on all you want, taking down a cloaks 750 eHP target is more difficult that you make it sound
4) Cloaks ARE NOT perfect
There is still somethings that need to be ironed out with cloaks to stop abuse.
cloaks do not need adjustment, they need to be removed. The support poor gameplay. Good gameplay doesn't even require a cloak. Cloaks are not required, they are redundant to good gameplay and cover poor gameplay. A crutch.
5) Cloaks ARE NOT perfectly balanced.
I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective.
cloaks are a crutch therefore they cannot be balanced. The title and the argument are two different things. Caldri scouts are balanced, minus cloaks. They have high rewards but also have high limitations due to their 2 low slots. They are a good tool, a useful and a strong teammate but in no way are the OP.
6) Firing before the Cloak decloaks is not an intended mechanic.
CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts.
firing when cloaked is a problem a serious one, but it's the least of the concerns. How about how players used the cloak to get right next to you? How about how they used it to cover their asses before they got close enough to shoot you in the first place? Firing while cloaked is not the problem, it's the advantages they give scouts before they've even fired a shot that is.
7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch
If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time.