Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1376
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Posted - 2014.04.06 20:19:00 -
[1] - Quote
Cotsy8 wrote:Many people make decent arguments about nerf'ing cloaks, other people make good arguments for getting rid if cloaks altogether. You know who can't come up with any justifications for cloaks, the people who support them. It's been what, around 10 days, since cloaks were released and all cloak supports can say are the same four irrelevant and invalid statements:
1. Get good. 2. Eyes are OP. 3. EVE has cloaks. 4. I need them to be great.
I've spent way too much time tearing these idiots up.
They always say, oh why should I listen to you, you don't use cloaks. Yes i do, i love cloaks for what they give me (a huge advantage) but that doesn't mean i can't be objective in my assessment of cloaks.
They say, you weren't a scout before 1.8 it wasn't easy. Again, yes i was. And yes it wasn't easy but it shouldn't be easy mode now. I sometimes had bad games (i still have a few bad games now but its more rare) but having a high risk, high reward class means some games you are going to struggle. Games aren't going to be easy, most are a struggle where your mistakes cost you a clone. Games were a thin line of skill and strategy and sometimes you got lucky to win a gun battle, but if you gave me the option of an easy mode or a balanced gameplay, i choose balanced all the time.
Supporters of the cloaks can't justify their new easy mode, they don't want their cloak to be nerf or removed because they don't want to go back to old times. I get it, you don't want to go from being a dominant force to a cog in the team. But success should be based on skill, skillful play, strategy because of the high risk, high reward nature of the suit. If you don't like high risk high reward, and perfer the cloak which has no risk, high reward, no drawbacks - i understand. I am just saying its not necessary and its dishonest of you not to be objective. Furthermore, its in the disinterest of the game for one class to be OP, so you're doing everyone a disservice by not acknowledging that cloaks are easy mode. Reason for cloaks: it makes combat much more tactical and interesting. It gives dampening/precision mods a much more useful purpose, and results in a much greater diversity of fits (other than max brick tanking). Cloaking is a powerful tactic, and one of the main counters (the active scanner) is buggy and isn't as effective as it should be. No one wants a return to the "scanerina" days, but increasing the arc of the scans, and possibly reducing the cooldown some might be a reasonable starting place for buffing the counter to cloaks.
Let's say they remove the cloak, cloaked scouts are a strong counter to sentinels. You'll quickly see them become the next FOTM, and people like you will QQ and they'll get nerfed, and the next thing you know, we're back to Assault514, with everyone brick tanking. The current game has a huge diversity of suits and fits. Yes cloaks need some balancing adjustments (firing delay after decloaking), and buffs to countering cloaks, but they help add a lot of diversity to the field, and are a good check on protostompers. It's like EVE in Wormhole space, you're never safe, and you should be paranoid if you're using something expensive.
I'd like to see a game with strong tactics, and equally strong counter tactics, not water it all down and making everything too similar, because you're sad the cloaked guy shot you.
Best PvE idea ever!
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