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Monkey MAC
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Posted - 2014.04.06 18:47:00 -
[1] - Quote
Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout.
Exactly just like you shouldn't have to field a heavy to counter a heavy
When it comes to cloaks, there are legitimate concerns being buried beneath mountains of QQ and poor sports man ship. But let's get a few things sorted.
1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people.
2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch
3) Aim Assist DOES still work on cloaked entities. I have tested, once you "lock on" to a target aim assist will assist in tracking them. You are now enlightened, use it to your advantage.
4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse.
5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective.
6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts.
7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
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Posted - 2014.04.06 19:19:00 -
[2] - Quote
Tek Hound wrote:Monkey MAC wrote:Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout.
Exactly just like you shouldn't have to field a heavy to counter a heavy When it comes to cloaks, there are legitimate concerns being buried beneath mountains of QQ and poor sports man ship. But let's get a few things sorted. 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people. 2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch 3) Aim Assist DOES still work on cloaked entities. I have tested, once you "lock on" to a target aim assist will assist in tracking them. You are now enlightened, use it to your advantage. 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse. 5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective. 6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts. 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time. The mojarity of the comunity is just butt hurt and want an easy QQ nerf save.when you play metal gear do you tap every enemy you sneak up on to warn them?no because it defeats the purpose of steath.Its l2p or QQ
You actually got some medal or something in MGS4 for dealing with a certain number of alerts before a call was put out for back up. However this is not MGS you are against real people, where that persons perception of the mechanic is important to the retention of the game.
You wouldn't be anymore comprimised to the rest of the team, you probably wouldn't even find it that much harder to kill the guy, the majority of ghe time all that will happen is he will jump in 180-¦ and see you pull the trigger before he falls to the floor dead. But that fraction of a second is the difference between him saying 'this is OP and uncounterable' and him saying 'damn scout, need to be faster next time'.
The real question is though, if it's that inconsequential to its operation why do you need to defend it so much that you risk the cloak being over-nerfed? Wouldn't it be better to doll out this placebo to the playerbase that will stem QQ and have done with it? Or do you keep fighting and risk loosing it all?
Oh and Finally, Take Down Number 2
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
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Posted - 2014.04.06 19:29:00 -
[3] - Quote
Cotsy8 wrote:Monkey MAC wrote:Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout.
Exactly just like you shouldn't have to field a heavy to counter a heavy When it comes to cloaks, there are legitimate concerns being buried beneath mountains of QQ and poor sports man ship. But let's get a few things sorted. 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people. *****there are many frame rate, lag, lightning, glitches, stupid falling red ash, and a few other technical issues which make cloaks hard to see. This is not the point. I think you missed the boat entirely. But ill address it in you other points ] ;) 2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch what is a crutch. A crutch is when you provide a low risk, high reward, no drawback gun or equipment, which cloaks are. Yes cloaks are a crutch, they are a big ******* crutch which rewards poor play, lowers the risk poor play is punished, provides defensive and offensive advantages that are not deserved due to poor play. 3) Aim Assist DOES still work on cloaked entities. I have tested, once you "lock on" to a target aim assist will assist in tracking them. You are now enlightened, use it to your advantage. agreed, it still works. But it's more difficult to see the idiots who are making mistakes. Lock on all you want, taking down a cloaks 750 eHP target is more difficult that you make it sound 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse. cloaks do not need adjustment, they need to be removed. The support poor gameplay. Good gameplay doesn't even require a cloak. Cloaks are not required, they are redundant to good gameplay and cover poor gameplay. A crutch.5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective. cloaks are a crutch therefore they cannot be balanced. The title and the argument are two different things. Caldri scouts are balanced, minus cloaks. They have high rewards but also have high limitations due to their 2 low slots. They are a good tool, a useful and a strong teammate but in no way are the OP. 6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts. firing when cloaked is a problem a serious one, but it's the least of the concerns. How about how players used the cloak to get right next to you? How about how they used it to cover their asses before they got close enough to shoot you in the first place? Firing while cloaked is not the problem, it's the advantages they give scouts before they've even fired a shot that is. 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time. Hun? Giving him a sound when you uncloak but are still right next to him? How will this be done, you give him a sound right as you blow his head off? Maybe have a delay, but then wtf you gonna do for 2 seconds, hope he doesn't shoot while you fumble to get your gun out?! Sounds/delays/stupid ideas, just remove them. Scouts will be fine without their crutches. Haha i can't believe you are saying that people who are using the crutch should blame the guy they are shooting for not being faster or maybe for not choosing a cloaked scout too. No, how about scouts are punished before they get close enough to try your silky little blame game. You're obviously are a moron and enjoy your crutch a little too much. You've been blinded by your selfishness to maintain the advantages cloaks have given you. I get it, you were a **** player before and now cloaks make you "good" and you dont want to go back. Get rid of cloaks, reward good gameplay, reward good decisions. Punish poor gameplay, poor decisions. Punish the idiots before they get on top of you to shoot.
WTH man I think you hate cloaks a LITTLE too much right there, I am not a cloaker by trade, I moonlight in them when needed for hacking CRU's, removing ant's nests etc. But by no means am Ia prolific cloak user. Your Brashness and apparant lack of understanding makes you sound just as childish as those you so vehemently believe to be "squashing".
TRY reading it again bearing in mind "Your Opponent" is the person being killed by the cloaker. All I believe that should be done is you have to ,MANUALLY decloak before you can switch weapons. No Quick swap or weapon wheel while cloaked, you have to press the fire button, then press the quick-swap afterwards. One simple little change is all it takes.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
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Posted - 2014.04.06 20:07:00 -
[4] - Quote
Tek Hound wrote:Monkey MAC wrote:Tek Hound wrote:Monkey MAC wrote:Travis Stanush wrote:I think it's the same argument as tanks here... I shouldn't have to field a scout to counter the scout.
Exactly just like you shouldn't have to field a heavy to counter a heavy When it comes to cloaks, there are legitimate concerns being buried beneath mountains of QQ and poor sports man ship. But let's get a few things sorted. 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people. 2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch 3) Aim Assist DOES still work on cloaked entities. I have tested, once you "lock on" to a target aim assist will assist in tracking them. You are now enlightened, use it to your advantage. 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse. 5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective. 6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts. 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time. The mojarity of the comunity is just butt hurt and want an easy QQ nerf save.when you play metal gear do you tap every enemy you sneak up on to warn them?no because it defeats the purpose of steath.Its l2p or QQ You actually got some medal or something in MGS4 for dealing with a certain number of alerts before a call was put out for back up. However this is not MGS you are against real people, where that persons perception of the mechanic is important to the retention of the game. You wouldn't be anymore comprimised to the rest of the team, you probably wouldn't even find it that much harder to kill the guy, the majority of ghe time all that will happen is he will jump in 180-¦ and see you pull the trigger before he falls to the floor dead. But that fraction of a second is the difference between him saying 'this is OP and uncounterable' and him saying 'damn scout, need to be faster next time'. The real question is though, if it's that inconsequential to its operation why do you need to defend it so much that you risk the cloak being over-nerfed? Wouldn't it be better to doll out this placebo to the playerbase that will stem QQ and have done with it? Or do you keep fighting and risk loosing it all? Oh and Finally, Take Down Number 2 Cloak is going to get nerf that is a fact.The problem is cloaks a one trick pony with given counters and people QQ.how are you every going to get balance in a game were the majority of the community cries instead of adapting.Cloaks not damage,stat boost,or anything else.The only reason I defend it is because it's sad that the player base can't handle a half@&& cloak.How can you handle more complex tools if you can't even handle the simple ones.I can't tell you how many "plasma cannon crutch" mail I got.This is the community, everything's being balance around kd and pride.This is a sand box stop kicking the sand out ![Evil](https://forums.dust514.com/Images/Emoticons/ccp_evil.png)
Given Counters? A cloaked Scout? And a Broken Scanner?
If you know the cloak is going to get nerfed then push for the least damaging nerf, lesser of twl evils. Unfortunately people will always QQ but if you didn't listen to some of it, we would still be in replication.
Also your one trick pony is what I find most worrying, how is it a one trick pony? It can be used very effectively for traversal across open terrain, remaining hidden long enough to finish that hack and even allow for the set-up of a flanking team.
As I have said many a time, Cloaks were not designed to be offensive in this game, it bypasses too many of what should be legitimate counters to be fair in DIRECT combat. You no doubt disagree with me, but imagine HALO and the cloak power up you used to be able to get, people whined like I dunno what when you apired witha sword.
Or XCOM they actually nerfed cloaking, or Crysis that nerfed kt harder, and those 2 are 1 player games. EVERY kill should be a challenge from start to finish.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2409
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Posted - 2014.04.06 20:59:00 -
[5] - Quote
Tek Hound wrote:[
Given Counters? A cloaked Scout? And a Broken Scanner?
If you know the cloak is going to get nerfed then push for the least damaging nerf, lesser of twl evils. Unfortunately people will always QQ but if you didn't listen to some of it, we would still be in replication.
Also your one trick pony is what I find most worrying, how is it a one trick pony? It can be used very effectively for traversal across open terrain, remaining hidden long enough to finish that hack and even allow for the set-up of a flanking team.
As I have said many a time, Cloaks were not designed to be offensive in this game, it bypasses too many of what should be legitimate counters to be fair in DIRECT combat. You no doubt disagree with me, but imagine HALO and the cloak power up you used to be able to get, people whined like I dunno what when you apired witha sword.
Or XCOM they actually nerfed cloaking, or Crysis that nerfed kt harder, and those 2 are 1 player games. EVERY kill should be a challenge from start to finish.
Counters= your eyes are the biggest most effective one
One trick pony=invisibility(what you can do with it is on you)
Cloak defensive=cloak is neither an offensive of defensive ability(it is what the user can accomplish with it )
The gaming community now a days is filled with kd lovers and Im skilled so I should win players.so it's not a surprise that games are nerf around them to keep them player(money). All yo have to do is look a to dust history to know cloak is going to get nerf. In now way I'm I'm going to go for the lesser of two evils because people who thought they were good got a rude awaking.People try to justify their nerf request but it's just their kd/pride their justifing.A lot of fuss over a simple watered down mechanic.Anybody QQ over cloak should never talk about skill or balance ever again.[/quote]
So counter the hard to see object by . . . . . seeing it? As I told you early, cloaks are DESIGNED to be hard to see, that is why so many people have trouble seeing them. Isn't technically everything a One tricm pony? After all guns only do one thing, shoot bullets. Im not saying a good player should be able to use a scout in offensive situations, but CCP said it was designed for use as a frontline weapon.
Unfortunately I doubt Im actually gona succed with you or Cotsy. You are both too set in your ways, your final statement is merely an opinion amd shows your absolute stubbornness, the people who have been here for a long time will reach a general consensus without people like yourself. The fact you still continue just deepens the case against you.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
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Posted - 2014.04.06 21:16:00 -
[6] - Quote
Izlare Lenix wrote:I love how before this patch so many players would "solo" using brick fit, tripple damage proto logis, always scanning, while camping somewhere high, using proto RR while sitting on triage hives. And that was ok.
But now with this patch, a scout has to constantly be moving, always sneaking up on its targets, always having to be aware of surroundings, especially other scouts, and yet this form of solo play is labeled "OP" and the community at large is constantly bitching about it.
Damage Mods Nerfed due to Community Pressure Hives Nerfed due to Community Pressure Scanners nerfed ude to overwhelming Comunity Pressure Logis nerfed due to Community Pressure
Were you literally not on here for like the last 3 months? Although I guess it might have been hard to pick ojt against all the tank threads.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
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Posted - 2014.04.06 21:25:00 -
[7] - Quote
Bethhy wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Checking team chat before you spawn in and jump in a squad going already helps... Squad vision alone makes this worth it... Being able to see what your squad does. Yes a lack of automated squad finder really hurt the casual solo players.. It's what everyone asked for... We wanted a tiered matchmaking system.... They gave us an automated one... We wanted an automated Squad finder with a manual browse option... They gave us some lame generalized lazy version of a squad finder. It's the Story of CCP Shanghai... Half jobs.
Why would you want an automated squad finder? Their is NO matchamking, it groups people together based purely on connection.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
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Posted - 2014.04.06 21:39:00 -
[8] - Quote
Bethhy wrote:Monkey MAC wrote:Bethhy wrote:Travis Stanush wrote:We'll not everyone feels like squaring up every time they log-in to play a couple games on lunch break... Checking team chat before you spawn in and jump in a squad going already helps... Squad vision alone makes this worth it... Being able to see what your squad does. Yes a lack of automated squad finder really hurt the casual solo players.. It's what everyone asked for... We wanted a tiered matchmaking system.... They gave us an automated one... We wanted an automated Squad finder with a manual browse option... They gave us some lame generalized lazy version of a squad finder. It's the Story of CCP Shanghai... Half jobs. Why would you want an automated squad finder? Their is NO matchamking, it groups people together based purely on connection. Why would you want an automated squad finder? You mean like WoW? Boarderlands 2? can just keep going.... How about the system they are talking about for Destiny's squad based play? The browse squads option was merely that manual part of the squad finder mechanic.. But having solo players using the Automated squad finder was supposed to be a staple of DUST... And asked for since closed beta. We had a matchmaking system they spent 3 months building it.... it's largely disabled after no one could get into a match for 9 days... Because they tried to automate it. Instead of giving us tiered matches we all asked for... You mean that terrible Squad Finder on borderlands that puts me with absolute @ssholes all the time? Yeah I really can't see why you would want an automated function like that.
Who wants teired matchmaking? That's a terrible idea that was already discussed to death because it doesn't solve problems, it only serves to fragmemt the player base further, discourage people skilling into advamced or pro tiers for fear of being stomped, creates three levels of stomping as a result and basically makes the current issues we have without matchmaking applied across 3 times as many lobbies.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
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Posted - 2014.04.07 10:25:00 -
[9] - Quote
Izlare Lenix wrote:Monkey MAC wrote:Izlare Lenix wrote:I love how before this patch so many players would "solo" using brick fit, tripple damage proto logis, always scanning, while camping somewhere high, using proto RR while sitting on triage hives. And that was ok.
But now with this patch, a scout has to constantly be moving, always sneaking up on its targets, always having to be aware of surroundings, especially other scouts, and yet this form of solo play is labeled "OP" and the community at large is constantly bitching about it. Damage Mods Nerfed due to Community Pressure Hives Nerfed due to Community Pressure Scanners nerfed ude to overwhelming Comunity Pressure Logis nerfed due to Community Pressure Were you literally not on here for like the last 3 months? Although I guess it might have been hard to pick ojt against all the tank threads. My point is the amount of butt hurt floating around the forums right now about scouts/cloaks far surpases the amount that was aimed at the logi slayers of before.
There isn't more QQ it is just more concentrated Slayer Logi QQ was distilled over a period months after the first outbreak of caldari logis.
Cloaks have appeared over night, QQ about cloaks will slow down over time as people find their own ways to adapt. That doesn't however discedit some of there concerns.
So long as Cloaks do not give the Opponent time to swear vengeance/profanities at their Assailant decloaking 2 feet away from them, it will be perceived as OP. If you decloak futher away and sneak up while visible, most people won't even be mad.
Its all about the perception.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
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2425
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Posted - 2014.04.07 16:35:00 -
[10] - Quote
Monkey MAC wrote: 1) Cloaks ARE Hard to see. It cannot be denied, cloaks were designed to be hard to see, that is why they are hardto see, if you BELIEVE that they are easy to see then congratulations you might have over sensitive eyes. A good percentage of the population can see more colour tones than the average, you are probably one of those people.
I would not say hard, they are harder to see but I guess that's what cloaks are about. If you pay attention a cloaked scout can be relatively easy be spotted. Sure in some situations its a bit harder depending on the "background"
To your average person the invisibility potion makes you near as damn it invisible, its why people can't say its easy, it isn't. No matter how much you say it is, it isn't it is DESIGNED to be difficult to see . However its also why its fine as is, it doesn't need anymore or less shimmer.
Monkey MAC wrote: 2) Cloaking is not a Cructch Its no more a crutch than dancing on hives, or uplinks on rooftops. Its Annoying, its frustrating, it's not as simple to counter as the person using it would have you believe. But it's not a crutch
Agreed
Monkey MAC wrote: 4) Cloaks ARE NOT perfect There is still somethings that need to be ironed out with cloaks to stop abuse.
5) Cloaks ARE NOT perfectly balanced. I'm not saying they are HORRENDOUSLY OP, but do you really think NS and WTF would be spamming Caldari Scouts with quite as much regularity if they weren't so effective.
Before we talk about balancing them CCP should fix all bugs related to them, IMHO they are decennt balanced when the bugs are eleiminated.
Monkey MAC wrote: 6) Firing before the Cloak decloaks is not an intended mechanic. CCP orginally had a penalty for firing under the effects of a cloak, this would not have been removed if CCP intended to give the current function of quick-swap cloaking to scouts.
Technically you DON'T fire before you decloak its just the decloak is not instant. If the weapon switch would be faster the decloak could as well be instant. Otherwise a scout would be a a severe disadvantage as he is unarmed while moving cloaked that alone is balanced TECHNICALLY you can still be under the effects of the cloak, while shooting someone, that is not balanced, the simple solution is to make the cloak require a manual decloak before you are allowed to switch weapons.
Monkey MAC wrote: 7) Giving an Opponent warning your about to 1-Shot Him is NOT a Crutch If you don't at least give the enemy opportunity to swear vengeance on you first it creates the impression that there was nothing that could be done, so they believe it to be OP, however if the Opponent feels they were given fair warning they blame themselves for not being faster enough, the whole interaction requires just a marginal increase in skill for the Assailant, and would probably still give them same result of death 85% of the time.
This is outright stupid, seriously do you shoot your first salvo in the ground just to notify your opponent before you kill him with a charged SCR shot? Or a PLC, Forge or a Thale round? Apart from that its nearly impossible to OHK halfway decent fitted and skilled suit (apart from scout suits of course) with a SG...
FG guns you can hear charging and more often than not see that fat fella with a giant blue light, ScR makes a horrendous noise when charging, Plc has to charge before each shot, and you can hear the projectile coming, Snipers currently are abused by the redline and need some tweaking, also you say NEARLY when I reality it's not as difficult as you would have us believe. Also Breach Shotgun, will 2 shot a heavy brick tanked.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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