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Lynn Beck
Wake N' Bake Inc Top Men.
1007
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Posted - 2014.04.04 06:51:00 -
[1] - Quote
Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Nocturnal Soul
Immortal Retribution
2664
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Posted - 2014.04.04 06:53:00 -
[2] - Quote
I think its because secretly all there suits show up as proto basic frames in battle but....
Its alright everyone, no need to worry it's just an Amarr scout :(
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Taeryn Frost
Zumari Force Projection Caldari State
210
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Posted - 2014.04.04 06:54:00 -
[3] - Quote
I get killed in my cal scout all the time.
Must mean the hitbox is fine. |
Nocturnal Soul
Immortal Retribution
2664
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Posted - 2014.04.04 06:54:00 -
[4] - Quote
Also your sig is a sin.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Lynn Beck
Wake N' Bake Inc Top Men.
1007
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Posted - 2014.04.04 06:57:00 -
[5] - Quote
Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go.
Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument.
I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point.
When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Lynn Beck
Wake N' Bake Inc Top Men.
1007
|
Posted - 2014.04.04 06:58:00 -
[6] - Quote
Nocturnal Soul wrote:Also your sig is a sin. Thanks.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Asha Starwind
DUST University Ivy League
718
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Posted - 2014.04.04 07:03:00 -
[7] - Quote
Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking.
...and your testimony is more valid, why?
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Taeryn Frost
Zumari Force Projection Caldari State
210
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Posted - 2014.04.04 07:03:00 -
[8] - Quote
Lynn Beck wrote:
When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking.
That's what I mean.
When 1 cal scout (me) can be killed by a variety of weapons and frames then the hitbox is probably alright, maybe...
I certify my testing methods. |
Shion Typhon
Intara Direct Action Caldari State
458
|
Posted - 2014.04.04 07:05:00 -
[9] - Quote
Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking.
Is your evidence published in peer reviewed science journal? Not seeing much empirical evidence in your first post. |
Lynn Beck
Wake N' Bake Inc Top Men.
1007
|
Posted - 2014.04.04 07:08:00 -
[10] - Quote
Asha Starwind wrote:Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking. ...and your testimony is more valid, why? I'm not going to go right out and say something is OP. About it, or that 'This is broken, fix X!' As i don't know what X is.
However i'm curious.
How many fittings bugs did we have?(Lp ak.0 commando, with 3 weapons)(caldari and Amarr scouts having no skill requirements)
They could have easily messed something up with the Calscouts numbers- Strafe % of walk speed, damage %(how much of Lw fire you take(tanks have this as like 14 or something)) I'm just asking CCP if everything is alrifht and bug free.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Lynn Beck
Wake N' Bake Inc Top Men.
1007
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Posted - 2014.04.04 07:10:00 -
[11] - Quote
Shion Typhon wrote:Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking. Is your evidence published in peer reviewed science journal? Not seeing much empirical evidence in your first post. Since when do i need a Phd in Neckbeard to state my opinion that 'Something is not right...'?
Also who are you to state that you're correct in stating 'calscouts are fine, shaddap!'
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Alena Ventrallis
PAND3M0N1UM Lokun Listamenn
1128
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Posted - 2014.04.04 07:12:00 -
[12] - Quote
I havent seen any abberrant behavior in mine. Sounds like more player skill than anything wrong.
Best PVE idea I've seen.
Fixed link.
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Lynn Beck
Wake N' Bake Inc Top Men.
1007
|
Posted - 2014.04.04 07:16:00 -
[13] - Quote
Alena Ventrallis wrote:I havent seen any abberrant behavior in mine. Sounds like more player skill than anything wrong. See this is the thing that's making me curious, it's only to Level 1, and i have an easier time playing it than my Adv gal/min scouts.
It just seems like SOMETHING isn't right- checked stats and compared to my Min, and there doesn't seem anything ridiculously wrong.(aside from the typical Caldari theme of 'it's caldari, so we have better everything shield related to your minmatar')
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3932
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Posted - 2014.04.04 07:27:00 -
[14] - Quote
It seems that shield based defenses are more nimble than those armor based ones...
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Marc Rime
362
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Posted - 2014.04.04 07:47:00 -
[15] - Quote
Could have something to do with who happens to be playing that HMG heavy. Against some people, I'm dead the moment they turn around, while against others I... well, I'm not. I was going to say I stand a fair chance, but TBH all HMG heavies are bloody scary when they're facing your way. |
Korvin Lomont
United Pwnage Service RISE of LEGION
880
|
Posted - 2014.04.04 07:55:00 -
[16] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
You may be right I had some serious troubles to kill Cal scouts with my Sg in some cases, but I always blamed the terrible SG hit detection for this until this happens with my SMG as well. I don't know if that is related to the suits or simply lag... |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10271
|
Posted - 2014.04.04 07:55:00 -
[17] - Quote
I suspect something must be wrong with the hit detection on a strafing Caldari light. Its only a suspicion though. They are by far the hardest light suits to kill for me, and I use an anti-shield weapon (assault scrambler rifle on an Amarr commando). There might actually be nothing wrong with it, and there may be nothing that needs to be done with them, but it really feels like something is just off.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Garrett Blacknova
Codex Troopers
4856
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Posted - 2014.04.04 08:16:00 -
[18] - Quote
OP provides anecdotal evidence. Another person counters with anecdotal evidence that contradicts OP's experiences as evidence that the conclusion was wrong. OP cries logical fallacy against the person for relying on anecdotal evidence.
Pot, meet kettle. |
Lynn Beck
Wake N' Bake Inc Top Men.
1007
|
Posted - 2014.04.04 08:46:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:I suspect something must be wrong with the hit detection on a strafing Caldari light. Its only a suspicion though. They are by far the hardest light suits to kill for me, and I use an anti-shield weapon (assault scrambler rifle on an Amarr commando). There might actually be nothing wrong with it, and there may be nothing that needs to be done with them, but it really feels like something is just off. EDIT: How does their strafe speed compare to the Minmatar light suits?
I haven't run a strafe race with the Calscout, but it -feels- like it's not strafing at thr 95% it should. Feels more like a 98% or something. Again this is all my opinion, but no other scout gives me these problems.
Even 900hp galscouts are possible to kill.
Since when can a scout stand 20m away, strafe in a 2-3m wide area, and dodge 85-90% of my HMG's shots?
He doesn't 'appear' to even move out of my crosshairs.
Naturally though, because i can't kill something, means i'm a bad player.
Just seems offset.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Lynn Beck
Wake N' Bake Inc Top Men.
1007
|
Posted - 2014.04.04 08:48:00 -
[20] - Quote
Garrett Blacknova wrote:OP provides anecdotal evidence. Another person counters with anecdotal evidence that contradicts OP's experiences as evidence that the conclusion was wrong. OP cries logical fallacy against the person for relying on anecdotal evidence.
Pot, meet kettle. I say something is wrong.
Idiot blueberry says "i Iz bad at calscout, therefor calscout iz balensd" Then complains that i'm calling him out.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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1pawn dust
Algintal Core Gallente Federation
110
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Posted - 2014.04.04 08:57:00 -
[21] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
gal scout is like the cal one, only better in everyway so maybe you just had a good game or something
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
115
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Posted - 2014.04.04 08:59:00 -
[22] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
All I read was shotgun. If my scout gets nerfed over the shotgun I'm gonna be mad as hell.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
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Salviatino Maiano
Eternal Beings Proficiency V.
127
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Posted - 2014.04.04 09:15:00 -
[23] - Quote
in 1.8,
the player makes the suit, the suit doesn't make the player.
As a cal scout i can fight and kill many players, but, many players can kill me just as easy. As a scout i know what i must do before each encounter and if i don't prepare for that i don't come out alive. When i run my assault alt I "stay aware, stay alive" for scout encounters. I no longer run around without checking my back or running without teammates. I move slower using cover and I am always on the look for shimmers or distortions.
When i encoutner a scout... sometimes i win, sometimes i lose, if i get complacent, i get dead. sry dude i just think a lot of players are going through some pains with the new content. give it time if your still having issues 20 days from now, you know when this stuff has actually been out for a month. Then maybe its time to address it.
I'm right behind you...
http://www.youtube.com/watch?feature=player_embedded&v=29eS4dXgT58#t=36
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axis alpha
Red Star. EoN.
300
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Posted - 2014.04.04 09:17:00 -
[24] - Quote
You sound a bit rediculous and paranoid
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8056
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Posted - 2014.04.04 09:22:00 -
[25] - Quote
Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check
etc'.
The Gal Scout may have the highest HP ceiling, but the plates reduce speed, and Cal scout has a regen the Gal scout can never achieve.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Warbot Titan X
Ancient Exiles. Dirt Nap Squad.
36
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Posted - 2014.04.04 09:33:00 -
[26] - Quote
I strafe wildly, but always get shredded by hmg's up close. I always try to avoid heavies.
I want your cal scout suit please. We can exchange.
The scout pants commands me - closed beta vet
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Korvin Lomont
United Pwnage Service RISE of LEGION
881
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Posted - 2014.04.04 09:44:00 -
[27] - Quote
Cat Merc wrote:Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check
etc'.
The Gal Scout may have the highest HP ceiling, but the plates reduce speed, and Cal scout has a regen the Gal scout can never achieve.
The only thing the gal scout has in favor over the other suits is one really useful skill bonus and one partly and the repair. The highest amount of HP can still achieve the Amarr scout...
Compared to the cal scout the suit is rather meh, buts its funny that everyone is complaining about the gal scout especially when they are saying he has the highest eHP...this shows the lack of game knowledge these folks have.
The Cal scout is amazing and from my experience the most used scout suit so far |
Monkey MAC
Rough Riders..
2375
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Posted - 2014.04.04 09:59:00 -
[28] - Quote
Would go a long way to explaining a very weird firefight I had last night. Spent 3min against a ca and amarr scout. Both stood infront of me, super chop strafing.
Amarr goes down no problem, bish bash bosh, 10 secs Then the cal scout, just wouldn't get hit, I even ran at him jumped over him and shot him in the top of the dome, still nothing. This was using and ACR and Ion Pistol
FYI, I killed with my very last shot with the Ion Pistol, the guy was a terrible aim.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8060
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Posted - 2014.04.04 18:08:00 -
[29] - Quote
Korvin Lomont wrote:Cat Merc wrote:Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check
etc'.
The Gal Scout may have the highest HP ceiling, but the plates reduce speed, and Cal scout has a regen the Gal scout can never achieve. The only thing the gal scout has in favor over the other suits is one really useful skill bonus and one partly and the repair. The highest amount of HP can still achieve the Amarr scout... Compared to the cal scout the suit is rather meh, buts its funny that everyone is complaining about the gal scout especially when they are saying he has the highest eHP...this shows the lack of game knowledge these folks have. The Cal scout is amazing and from my experience the most used scout suit so far Honestly, for SCOUTING, Gal scout is awesome.
But for combat, nothing beats the Cal Scout.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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CRNWLLC
Screwy Rabbit ULC
166
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Posted - 2014.04.04 18:47:00 -
[30] - Quote
Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking.
Well, shields do receive a 10% bonus against HMGs (via the HMG's 10% penalty against shields), so it's possible that has something to do with it. Also, if it was an Amarr or Gallente sentinel, it would receive neither an armor nor shield bonus to hybrid - blaster weapons, further tipping the scales.
In any case, would it be acceptable for 1 Gal scout to mop the floor with 5 - 6 guys in a row? Or for a Minnie assault? Or an Amarr comando? That is, are you suggesting that only certain suits should be capable of killing more than a handful of reds in a row?
My other dropsuit is a Python.
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Lynn Beck
Wake N' Bake Inc Top Men.
1012
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Posted - 2014.04.04 18:50:00 -
[31] - Quote
CRNWLLC wrote:Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking. Well, shields do receive a 10% bonus against HMGs (via the HMG's 10% penalty against shields), so it's possible that has something to do with it. Also, if it was an Amarr or Gallente sentinel, it would receive neither an armor nor shield bonus to hybrid - blaster weapons, further tipping the scales. In any case, would it be acceptable for 1 Gal scout to mop the floor with 5 - 6 guys in a row? Or for a Minnie assault? Or an Amarr comando? That is, are you suggesting that only certain suits should be capable of killing more than a handful of reds in a row? No, not unless i was in proto and they're all in militia.
But this is me in a cal scout, dropping Adv after Adv.
Just seems unbalance how a Caldari scout is better at dodging and weaving than my Min scout.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Tectonic Fusion
1398
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Posted - 2014.04.04 18:52:00 -
[32] - Quote
Lynn Beck wrote:When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking. I can do this in my caldari assault suit, therefore according to your logic my suit is OP correct?
Cat Merc wrote:Korvin Lomont wrote:Cat Merc wrote:Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check
etc'.
The Gal Scout may have the highest HP ceiling, but the plates reduce speed, and Cal scout has a regen the Gal scout can never achieve. The only thing the gal scout has in favor over the other suits is one really useful skill bonus and one partly and the repair. The highest amount of HP can still achieve the Amarr scout... Compared to the cal scout the suit is rather meh, buts its funny that everyone is complaining about the gal scout especially when they are saying he has the highest eHP...this shows the lack of game knowledge these folks have. The Cal scout is amazing and from my experience the most used scout suit so far Honestly, for SCOUTING, Gal scout is awesome. But for combat, nothing beats the Cal Scout. The Gallente Scout and a coordinated heavy are direct Cal Scout counters TBH.
Solo Player
Squad status: Locked
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
618
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Posted - 2014.04.04 19:02:00 -
[33] - Quote
Out of curiosity how are you fitting each suit?
Also are you focusing on a specific racial heavy/HMG combo?
And finally are you finding the STD cal scout outperforming you ADV min scout against other types of suits and in other types of activities? |
Lynn Beck
Wake N' Bake Inc Top Men.
1013
|
Posted - 2014.04.04 19:58:00 -
[34] - Quote
Tectonic Fusion wrote:Lynn Beck wrote:When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking. I can do this in my caldari assault suit, therefore according to your logic my suit is OP correct? Cat Merc wrote:Korvin Lomont wrote:Cat Merc wrote:Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check
etc'.
The Gal Scout may have the highest HP ceiling, but the plates reduce speed, and Cal scout has a regen the Gal scout can never achieve. The only thing the gal scout has in favor over the other suits is one really useful skill bonus and one partly and the repair. The highest amount of HP can still achieve the Amarr scout... Compared to the cal scout the suit is rather meh, buts its funny that everyone is complaining about the gal scout especially when they are saying he has the highest eHP...this shows the lack of game knowledge these folks have. The Cal scout is amazing and from my experience the most used scout suit so far Honestly, for SCOUTING, Gal scout is awesome. But for combat, nothing beats the Cal Scout. The Gallente Scout and a coordinated heavy are direct Cal Scout counters TBH. Requiring 2 people to take down 1 person. That is imbalanced. Thng is i have 0 problems killibg Galscouts, i have 0 problems killin heavies(unless thry're proto, but that's them using proto) Also i'm happy to hear you use Calassault. It's noce hearin people use medframes again.
However medframes don't strafe as fast, so i personally never have problems killing them.
If you outstrafe scouts in a heavy, or whatever, then you have skill.
But when a Calscout can dance in the same 2foot wide area dodging 95% of bullets simply because thr server can't track him, there's a problem.(by that logic, the Minmatar scout should be better at this, but from my experience, isn't.)
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
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Lynn Beck
Wake N' Bake Inc Top Men.
1013
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Posted - 2014.04.04 20:02:00 -
[35] - Quote
A'Real Fury wrote:Out of curiosity how are you fitting each suit?
Also are you focusing on a specific racial heavy/HMG combo?
And finally are you finding the STD cal scout outperforming you ADV min scout against other types of suits and in other types of activities? My Scouts typicaly have 1 HP mod(ferroscale for gal, reactive/extender for min) The rest being Scan mods.
When i tested the Calscout, i stacked Shield mods, i tried another with a damge mod and 2 shields.
When i went to compare the 2, i stacked extenders on 3 highs(basic cal, adv min) The Caldari oddly took less damage.
Whether this is because i'm more accustomed to Min assault speed(which is closest to Calscout) or because there's something innately wrong, has yet to be determined.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
|
Rusty Shallows
1404
|
Posted - 2014.04.04 20:08:00 -
[36] - Quote
Shion Typhon wrote:snip
Is your evidence published in peer reviewed science journal? Not seeing much empirical evidence in your first post. If we required posts to have the same standards applied to science journals this forum would have less than a dozen threads.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Gotmy Tightpantson
S.e.V.e.N. General Tso's Alliance
29
|
Posted - 2014.04.04 20:42:00 -
[37] - Quote
"Since when do i need a Phd in Neckbeard to state my opinion that 'Something is not right...'?" HA!
Are you drinking my saki kimosabe?!
http://youtu.be/Nv7Ts4v5_Bs
|
Garrett Blacknova
Codex Troopers
4890
|
Posted - 2014.04.04 21:03:00 -
[38] - Quote
Lynn Beck wrote:Garrett Blacknova wrote:OP provides anecdotal evidence. Another person counters with anecdotal evidence that contradicts OP's experiences as evidence that the conclusion was wrong. OP cries logical fallacy against the person for relying on anecdotal evidence.
Pot, meet kettle. I say something is wrong. Idiot blueberry says "i Iz bad at calscout, therefor calscout iz balensd" Then complains that i'm calling him out. You said "this is a problem because (personal experience)" Another person said "no it isn't because (personal experience" You responded with "your only argument is based on your own personal experience, so it's invalid" and demanded proof just like you... uhhh... DIDN'T PROVIDE EITHER.
My personal experience is that both Cal and Gal Scouts are pretty well balanced in direct confrontations, with GalScouts having the edge in CQC because of higher raw HP giving them the edge in a straight damage race, while CalScouts can duck in and out of cover in a ranged encounter more effectively thanks to superior regen stats.
When comparing skilled players with each suit, the one who managed to better play to the strengths of their suit is usually the winner. With player skill being equal, the situation decides the fight. Amarr Scouts I haven't seen enough of to judge, but Minmatar Scouts are less viable for direct combat and have their own bonuses instead, allowing for better disruptive tactics when getting behind enemy lines to hack quickly and disappear before any enemies can reach the objective.
My personal experience doesn't negate your own personal experience, or the personal experience of the guy who said you're wrong. Each perspective has just as much validity as the others. Each person's opinion and the experience that opinion is based on provides an alternative perspective on the matter. Personally, I believe you are probably wrong about the CalScout being more powerful than the other Scouts (possible exception of the Amarr), but my anecdotal evidence isn't magically better than yours just because I'm the one saying it instead of you.
You were "calling him out" over a logical fallacy you were first to commit. So yeah, go ahead. Call yourself out too. |
Lynn Beck
Wake N' Bake Inc Top Men.
1014
|
Posted - 2014.04.04 21:09:00 -
[39] - Quote
Garrett Blacknova wrote:Lynn Beck wrote:Garrett Blacknova wrote:OP provides anecdotal evidence. Another person counters with anecdotal evidence that contradicts OP's experiences as evidence that the conclusion was wrong. OP cries logical fallacy against the person for relying on anecdotal evidence.
Pot, meet kettle. I say something is wrong. Idiot blueberry says "i Iz bad at calscout, therefor calscout iz balensd" Then complains that i'm calling him out. You said "this is a problem because (personal experience)" Another person said "no it isn't because (personal experience" You responded with "your only argument is based on your own personal experience, so it's invalid" and demanded proof just like you... uhhh... DIDN'T PROVIDE EITHER. My personal experience is that both Cal and Gal Scouts are pretty well balanced in direct confrontations, with GalScouts having the edge in CQC because of higher raw HP giving them the edge in a straight damage race, while CalScouts can duck in and out of cover in a ranged encounter more effectively thanks to superior regen stats. When comparing skilled players with each suit, the one who managed to better play to the strengths of their suit is usually the winner. With player skill being equal, the situation decides the fight. Amarr Scouts I haven't seen enough of to judge, but Minmatar Scouts are less viable for direct combat and have their own bonuses instead, allowing for better disruptive tactics when getting behind enemy lines to hack quickly and disappear before any enemies can reach the objective. My personal experience doesn't negate your own personal experience, or the personal experience of the guy who said you're wrong. Each perspective has just as much validity as the others. Each person's opinion and the experience that opinion is based on provides an alternative perspective on the matter. Personally, I believe you are probably wrong about the CalScout being more powerful than the other Scouts (possible exception of the Amarr), but my anecdotal evidence isn't magically better than yours just because I'm the one saying it instead of you. While i'm not going to say you're wring, i will however say while your experiences are contradictory to mine, i don't see tem as wrong.
The Caldari scouts you go against might not be as skiled(different timezone, lack of Latency because you're European(?) or that you are in an area where there's very high population density(less distance between people, less latency)
Meanwhilr the Calscouts i go against might be Nyains abusing their 1.3+ second latency to become invulnerable.
However i will also state that every Calscout i fight against is running a 20+/-2 K/d.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
|
Izlare Lenix
Arrogance.
352
|
Posted - 2014.04.04 21:14:00 -
[40] - Quote
I am a cal scout and I melt other cal scouts. Also the hmg shreads me, shotguns 1 shoot me, lasers and scramblers explode my shields and 87 armor in a second. Flux grenades melt my shields to nothing. CRs kill everyone quick and the AR can kill me fast if the guy is a good aim and not spray and pray. The only time I notice my shields natural resistance working is against RRs, but I still have to run to cover quick.
The only scout I have trouble killing is a cloaked/dampend gal scout. They have more HP than my cal scout and they often have kin cats and are much faster than my cal scout.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
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Awry Barux
Ametat Security Amarr Empire
1613
|
Posted - 2014.04.04 21:20:00 -
[41] - Quote
Lynn Beck wrote: Thng is i have 0 problems killibg Galscouts,
I have a very different experience- in my cal scout, there are two things I fear: Gal scouts and smart HMG heavies. Gal scouts dodge my scans while having more EHP than me- the cal scout is the ultimate combat suit, but the gal scout is the best scout hunter due to how much most scouts (or at least me) rely on their passive scans.
A HMG heavy with decent gun game will often melt me, even when I come from behind, unless I'm using the ez-mode gun (shotgun), due to sheer TTK difference- it's <1.5 seconds for them on me, but >3 seconds for me on them. That's a wide margin for error on their part.
Tangent: shotguns are easy mode now. They were balanced around the difficulty of getting in to the 5m range, but now that that's trivial, they're just too easy. I don't know how they should be nerfed, but I now only pull them out when super drunk and tired of getting shotgunned. SMG+Magsec or SCP+Magsec or SCP+SMG is much more fun and balanced.
Nerdier than thou
|
Garrett Blacknova
Codex Troopers
4891
|
Posted - 2014.04.04 21:21:00 -
[42] - Quote
Lynn Beck wrote:While i'm not going to say you're wring, i will however say while your experiences are contradictory to mine, i don't see tem as wrong.
The Caldari scouts you go against might not be as skiled(different timezone, lack of Latency because you're European(?) or that you are in an area where there's very high population density(less distance between people, less latency)
Meanwhilr the Calscouts i go against might be Nyains abusing their 1.3+ second latency to become invulnerable.
However i will also state that every Calscout i fight against is running a 20+/-2 K/d. I live in New Zealand.
Your explanation for why I'd have a different experience from your own makes no sense.
Unless you have a terrible internet connection. Or are in Australia, where everyone has a terrible interenet connection.
And I've compared players using both Cal and Gal Scout suits - THE SAME PLAYERS USING BOTH SUITS - and when playing to each suit's strengths, neither option has a clear advantage. Pretty sure it's not about skill when it's THE SAME PLAYERS USING BOTH SUITS.
Your experiences do not match mine. Basing your argument on your own personal experience alone doesn't hold. You need to TEST your theory to confirm what it is that currently feels wrong, so the problem - if there is one - can be quantified.
Maybe you're overestimating your own skill and getting outplayed by CalScouts? Maybe you're using a weapon with a bonus to armour damage and forgetting about the corresponding reduction in shield damage? Maybe you're having trouble because of your own poor connection and the only reason it's "worse" with CalScouts is because they're typically faster and they make the problems with your connection more obvious? Maybe there is a problem that for some reason I haven't been seeing myself, and neither have some other players who are quite active in the game?
Until someone does ACTUAL TESTING to identify what problems there are (or aren't), it's impossible to say for sure. |
Lynn Beck
Wake N' Bake Inc Top Men.
1015
|
Posted - 2014.04.04 22:27:00 -
[43] - Quote
I was simply stating a possible explanation.
It COULD be as simple as time zone differences, you being in NZ (that's around Sweden right? Apologies if i'm an idiot) You could be located much closer to the server than I, who am in USA, Kentucky.(we have some pretty bad Latency)
However it could also be your Ps3 model, having no problems with dust(i frequently get problems, as my BD player is broken and refuses to lemme install games correctly for some reason)
Originally this post was to ask if others had the same problems with CalScouts, and to ask/plead CCP to double check the hidden numbers on Calscout(strafe % being one among many that we don't get to see)
When they release a suit, they don't check a box thatsays "immune to Av locking" They set a value to the option "lockable by Swarm Launchers? 0= false 1= true"
Same with Strafe %, it's manually applied to each suit. This is most easily remembered in the Mlt Nitrous in 1.7, they added a 0 to the bonus.
They could've easily put a 96%(6 being the key which is pressed for %) instead of 95% strafe.
That would be unfairly advantageous.
However i'm not sure of this as i can't test this.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
|
alten hilt
DUST University Ivy League
158
|
Posted - 2014.04.04 22:45:00 -
[44] - Quote
There is something funny going on with the Cal scout. I can't put my finger on it yet, but someone else suggested that perhaps the cal scout is getting some kind of damage profile reduction. Don't know if this is right but it is a possible explanation.
Perhaps it has something to do with values we can't easily observe, like hitbox size, strafe speed, auto aim etc. |
rithu
Max-Pain-inc Dark Taboo
39
|
Posted - 2014.04.05 07:10:00 -
[45] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min? First of all basic frames doent have bonuses. And how the hell do you have 380 shield i cant even have that much on my adv cal scout.
You cant see me caldari scouts ;)
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JARREL THOMAS
Dead Man's Game
247
|
Posted - 2014.04.05 07:18:00 -
[46] - Quote
Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking. What if the guys a pro with both weapons prof5 and Gal scouts are just as bad. And prove to us what that 'SOMETHINGS WRONG" is.
Caldari Loyalist
I speak for the rabbits
|
crazy space 1
GunFall Mobilization
2242
|
Posted - 2014.04.05 07:27:00 -
[47] - Quote
Just put it side by side with the assault suit.
The scout has more slots, better fittings, more speed. Look at just the scouts. As a scout lover why did CCP add equipment and 2 more slots. Why didn't CCP increase it by one slot... Or go back to the old slot count please ... CCP sometimes does too much at once.
Ano |
crazy space
GunFall Mobilization
2244
|
Posted - 2014.04.05 07:27:00 -
[48] - Quote
Just put it side by side with the assault suit.
The scout has more slots, better fittings, more speed. Look at just the scouts. As a scout lover why did CCP add equipment and 2 more slots. Why didn't CCP increase it by one slot... Or go back to the old slot count please ... CCP sometimes does too much at once.
Ano |
Lynn Beck
Wake N' Bake Inc Top Men.
1015
|
Posted - 2014.04.05 07:55:00 -
[49] - Quote
JARREL THOMAS wrote:Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking. What if the guys a vet with both weapons prof5 and Gal scouts are just as bad. And prove to yourself what that 'SOMETHINGS WRONG" is before you come to the forums with a complaint (personal experience). Apologies then that i didn't consult the kingly Neckbeards then before posting.
Maybe it's your fault for not reading the OP and reading that 'something feels off, or it's just me'
Also, Calscout with maxed shield skills gets somewhere around 350-380 shield , just takes 90% of your Fitting and all your highs.(all 3 extenders)
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
|
Lynn Beck
Wake N' Bake Inc Top Men.
1015
|
Posted - 2014.04.05 08:00:00 -
[50] - Quote
JARREL THOMAS wrote:Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking. What if the guys a vet with both weapons prof5 and Gal scouts are just as bad. And prove to yourself what that 'SOMETHINGS WRONG" is before you come to the forums with a complaint (personal experience). Ok. So now EVERY caldari scout i come across has a MAXED build, are all 95% better at aiming than me(plausible, but i don't believe it) AND have all mastered thr strafe to the point it breaks the Hit Detection?
Right. I'll believe that when EVERY minmatar sentinel player is 'gud' same with Minscouts.
When EVERY person that runs something and dominates ALL have maxed builds, AND are professional gamers, then RESPECT.(not your ghetto-ass misspelling of Respec, fyi)
Until then, when a guy can dodge 95% of my shots by simply being a calscout, it's rhe same as Nyain San or AE spamming prototype Gallogis with Ion cannon Maddies.
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
|
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Garrett Blacknova
Codex Troopers
4907
|
Posted - 2014.04.05 08:08:00 -
[51] - Quote
Lynn Beck wrote:I was simply stating a possible explanation.
It COULD be as simple as time zone differences, you being in NZ (that's around Sweden right? Apologies if i'm an idiot) You could be located much closer to the server than I, who am in USA, Kentucky.(we have some pretty bad Latency) Linky.
Now you know.
Quote:However it could also be your Ps3 model, having no problems with dust(i frequently get problems, as my BD player is broken and refuses to lemme install games correctly for some reason)
Originally this post was to ask if others had the same problems with CalScouts, and to ask/plead CCP to double check the hidden numbers on Calscout(strafe % being one among many that we don't get to see)
When they release a suit, they don't check a box thatsays "immune to Av locking" They set a value to the option "lockable by Swarm Launchers? 0= false 1= true"
Same with Strafe %, it's manually applied to each suit. This is most easily remembered in the Mlt Nitrous in 1.7, they added a 0 to the bonus.
They could've easily put a 96%(6 being the key which is pressed for %) instead of 95% strafe.
That would be unfairly advantageous.
However i'm not sure of this as i can't test this. As for all this, I wasn't calling you out on being wrong, like I said. I wasn't telling you that your evidence is incorrect, only inconclusive.
You posted "I believe this because of these experiences". Another person posted "I believe otherwise because of these experiences" and you called them out for a logical fallacy. My point was that your OP has no more validity as a source of testing than the reply you were arguing against.
If you want to do testing, go ahead. I'll continue to look for problems as I come across people, and if I see something that gives me reason to want the testing done, I'll do it myself and get back to you with results. So far, I haven't seen any indication of the problem you're describing personally, so I haven't been given motivation to do the testing you seem to believe is needed.
Go ahead and test, let us know how it goes. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1769
|
Posted - 2014.04.05 08:10:00 -
[52] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
They also have shifty eyes.
Brick tanking a scout suit since April 2013!
|
Scout Registry
Nos Nothi
2020
|
Posted - 2014.04.05 08:30:00 -
[53] - Quote
Have Proto Gal and Cal. Haven't noticed any difference between the two.
CCP introduced the ridiculous "Stun Lock" mechanic, presumably around the same time that they began dialing back Aim Assist. This mechanic isn't particularly consistent in application or affect. Sometimes it kicks in when you're shot (or in the general vicinity of) but other times not. Sometimes you're literally glued to the ground, other times you're slowed, and other times you get away.
The HMG -- for whatever reason -- invokes "Stun Lock" more than other weapon. Even the clumsiest spin-around-spraying Fatty can often freeze a Biotic Scout in his tracks. Bull-sh!t, right? I know.
Anywho ...
I wonder if this full-blown-tarded "Stun Lock" mechanic has something to do with OP's observation. Perhaps shield damage invokes Stun Lock to a lesser degree than Armor damage? |
Pvt Numnutz
R 0 N 1 N
1063
|
Posted - 2014.04.05 08:45:00 -
[54] - Quote
I die all the time to heavies, in fact I can't even kill them. Mh-82 kills me in seconds. I think the reason you did so well was because you were using the combat rifle, you can pretty much melt anything with that gun so it might seem the suit is op, but I assure you its the combat rifle. Trying running it with a magsec and a bolt pistol, its much harder. |
Lynn Beck
Wake N' Bake Inc Top Men.
1018
|
Posted - 2014.04.05 17:52:00 -
[55] - Quote
Pvt Numnutz wrote:I die all the time to heavies, in fact I can't even kill them. Mh-82 kills me in seconds. I think the reason you did so well was because you were using the combat rifle, you can pretty much melt anything with that gun so it might seem the suit is op, but I assure you its the combat rifle. Trying running it with a magsec and a bolt pistol, its much harder. I also used twin bolt pistols... Not much different
I refuse to gve honor to your 'god' so therefore i dual tank.
Also i feel itchy. Anybody got a tube of Rust-It?
|
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
101
|
Posted - 2014.04.05 18:20:00 -
[56] - Quote
Can't believe my logi + scrambler couldn't set my sights on a Cal-scout running headfirst into me with nothing but a bolt pistol (not a CQC weapon). He strafed like a madman. |
Jackof All-Trades
The Black Renaissance
549
|
Posted - 2014.04.05 22:08:00 -
[57] - Quote
Maybe you're just better at shields...? Because my brother's never been fantastic with it. I'll try it out myself later today.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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neausea 1987
R 0 N 1 N
131
|
Posted - 2014.04.05 22:32:00 -
[58] - Quote
what i did notice is that i can kill them as easily as any other suit but the caldari scout espescially at proto level has really tough shields other frames with around the same shield level dont resist the much, on another note shoot them with laser weaponry and it's a lol fest.
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
|
Scout Registry
Nos Nothi
2068
|
Posted - 2014.04.05 22:38:00 -
[59] - Quote
neausea 1987 wrote:what i did notice is that i can kill them as easily as any other suit but the caldari scout espescially at proto level has really tough shields other frames with around the same shield level dont resist the much, on another note shoot them with laser weaponry and it's a lol fest. ^ This guy insta-gibbed me with an Assault Scrambler yesterday. Like 8 f*cking times. |
Sinboto Simmons
SVER True Blood General Tso's Alliance
5782
|
Posted - 2014.04.05 22:41:00 -
[60] - Quote
Scout Registry wrote:neausea 1987 wrote:what i did notice is that i can kill them as easily as any other suit but the caldari scout espescially at proto level has really tough shields other frames with around the same shield level dont resist the much, on another note shoot them with laser weaponry and it's a lol fest. ^ This guy insta-gibbed me with an Assault Scrambler yesterday. Like 8 f*cking times. Only 8, that Ammatar bastard whipped my ass constantly.
Damn you, how could you use that golden trash on a beautiful matar suit!
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
|
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4645
|
Posted - 2014.04.05 23:19:00 -
[61] - Quote
The main thing I find wrong with it is that you can't really make a caldari-purist one that makes sense.
Unless caldari scouts are meant to use their scanning to watch their squad's back while standing with them.
I'm from the weird side of the internet
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1225
|
Posted - 2014.04.05 23:19:00 -
[62] - Quote
the cal scout has a screwy hit box, min scout has a large hitbox that extends beyond its animation, esp. while its running
Kills- Archduke Ferdinand
Balance!
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CRNWLLC
Screwy Rabbit ULC
174
|
Posted - 2014.04.07 15:07:00 -
[63] - Quote
Scheneighnay McBob wrote:The main thing I find wrong with it is that you can't really make a caldari-purist one that makes sense.
Unless caldari scouts are meant to use their scanning to watch their squad's back while standing with them.
Based off the role bonuses and slot layout, it's the only thing I imagined them used for initially. Taking into account the 4/3 slot layout for the proto suit, I am not surprised that they are now the premiere shield tankers in the game.
My other dropsuit is a Python.
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Garrett Blacknova
Codex Troopers
5012
|
Posted - 2014.04.07 15:59:00 -
[64] - Quote
Scheneighnay McBob wrote:The main thing I find wrong with it is that you can't really make a caldari-purist one that makes sense.
Unless caldari scouts are meant to use their scanning to watch their squad's back while standing with them. Or about 20m behind them with a Magsec as "primary" and a Sniper Rifle to counter-snipe where needed. |
Seeth Mensch
Capital Acquisitions LLC Dirt Nap Squad.
155
|
Posted - 2014.04.07 16:09:00 -
[65] - Quote
Korvin Lomont wrote:Cat Merc wrote:Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check
etc'.
The Gal Scout may have the highest HP ceiling, but the plates reduce speed, and Cal scout has a regen the Gal scout can never achieve. The only thing the gal scout has in favor over the other suits is one really useful skill bonus and one partly and the repair. The highest amount of HP can still achieve the Amarr scout... Compared to the cal scout the suit is rather meh, buts its funny that everyone is complaining about the gal scout especially when they are saying he has the highest eHP...this shows the lack of game knowledge these folks have. The Cal scout is amazing and from my experience the most used scout suit so far
Ah, good sir. I run a Gal scout. I hack fast. I run fast. I run long. I am not seen. I scan (well, when I bother equipping my poor little camera).
My low slots do not always contribute to my HP, and for that, I loves it so much. Options are good, though, and Caldari does look shiny. But do not judge scouts by the ones you shoot at all day. Remember there are many of us in the shadows...
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
|
Dauth Jenkins
Ultramarine Corp
438
|
Posted - 2014.04.07 16:13:00 -
[66] - Quote
It's probably just due to the HMGs damage profile bonus to armour. Also, most people run armour, and CRs shred armour. Lastly, CRs....
-Sincerely
--The Dual Swarm Commando
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NAV HIV
The Generals General Tso's Alliance
1363
|
Posted - 2014.04.07 16:14:00 -
[67] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
I think we are using two very different suits....
I think caldari scouts have been killing you a bit too much cause you don't know how to cloak or use dampeners.
Btw, brink tanking vs a cal scout is a stupid move
i use the scout ck0 and i would die if a heavy melees me less than 300 hp
so i call your post a BS... I have a gal scout too... learn to play the strengths and weaknesses of each suit. Before calling anything OP (Just cause you dont have it) it's a bit lame |
NAV HIV
The Generals General Tso's Alliance
1363
|
Posted - 2014.04.07 16:17:00 -
[68] - Quote
Asha Starwind wrote:Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking. ...and your testimony is more valid, why?
cal scout is usually best paired with a Gal scout... it's gal scout + cal scout which is deadly... But it's teamwork. so you are gonna call teamwork OP now?! I'm itching to call you a SCRUB after reading the butthurt qq in this post |
Bormir1r
Fatal Absolution Dirt Nap Squad.
221
|
Posted - 2014.04.07 16:17:00 -
[69] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
Honestly they should give an even smaller hitbox for Min scouts because it's too easy to get killed. Seriously.
"One does not simply" look for a scout, it looks for you.
|
NAV HIV
The Generals General Tso's Alliance
1363
|
Posted - 2014.04.07 16:19:00 -
[70] - Quote
Lynn Beck wrote:Alena Ventrallis wrote:I havent seen any abberrant behavior in mine. Sounds like more player skill than anything wrong. See this is the thing that's making me curious, it's only to Level 1, and i have an easier time playing it than my Adv gal/min scouts. It just seems like SOMETHING isn't right- checked stats and compared to my Min, and there doesn't seem anything ridiculously wrong.(aside from the typical Caldari theme of 'it's caldari, so we have better everything shield related to your minmatar')
It can see better than anyone else !!!! HOw the hell is it the same as a Min scout ?! |
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JDEZ09
Dark Side Alliance
45
|
Posted - 2014.04.07 16:26:00 -
[71] - Quote
The Cal Scout works better as a shield tanker than an assault, given its strafing capabilities without regular armor plates.
Perfect for rapid succession 1v1s, but ive even ran through entire teams with this scout cloaked without a scratch. Even managed to pop off the cloak for some Ishukune Nova knife fun.
It is just a combination of things that make this suit very special.
- over 450+ possible shields on a proto suit - 50HP/s shield regen with like insanely short shield recharge delay times. - passive scans that are able to pick up about 95% of the players around you at all times, allowing you to position perfectly before attacking.
You have yourself a velociraptor, not a dropsuit. You can't see it coming, it knows where you and your lil buddies are at about 30ft. It will pick you off from the back of your squad without anyone even hearing you scream for help.
And then it's cloaked again, which is why it works so well right off the bat. Giving the suit time to regen what makes up more than 80% of the suits HP.
Damage mods are nerfed to the point where shield extenders are just the best viable option when coupled with insta kill type weapons.
The suit can stay under radar from almost every type of scanner with just a couple of dampeners
So I see it as a combination of everything that makes it so versatile.
The Cal assault and logi both can shield tank better, but the scout variant can dodge fluxes and rapid fire weapons alot better. So the craftiness and skill of the player are what really bring out it's potential.
The main thing I can say is that since the massdriver works very well against the cloaked scout, it works not sooooo much as well against the Cal scout because of it's massive amount of shields, which may be able to take a hit from a mass driver, giving alot of scouts the chance to run away and come right back at you 10 seconds later with practically a fresh suit.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2187
|
Posted - 2014.04.07 16:28:00 -
[72] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
No, you/he lag. Small hitboxes makes lag worse, that's it.
-#Firmocosìperchènonhopersonalità
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NAV HIV
The Generals General Tso's Alliance
1364
|
Posted - 2014.04.07 16:32:00 -
[73] - Quote
JDEZ09 wrote:The Cal Scout works better as a shield tanker than an assault, given its strafing capabilities without regular armor plates.
Perfect for rapid succession 1v1s, but ive even ran through entire teams with this scout cloaked without a scratch. Even managed to pop off the cloak for some Ishukune Nova knife fun.
It is just a combination of things that make this suit very special.
- over 450+ possible shields on a proto suit - 50HP/s shield regen with like insanely short shield recharge delay times. - passive scans that are able to pick up about 95% of the players around you at all times, allowing you to position perfectly before attacking.
You have yourself a velociraptor, not a dropsuit. You can't see it coming, it knows where you and your lil buddies are at about 30ft. It will pick you off from the back of your squad without anyone even hearing you scream for help.
And then it's cloaked again, which is why it works so well right off the bat. Giving the suit time to regen what makes up more than 80% of the suits HP.
Damage mods are nerfed to the point where shield extenders are just the best viable option when coupled with insta kill type weapons.
The suit can stay under radar from almost every type of scanner with just a couple of dampeners
So I see it as a combination of everything that makes it so versatile.
The Cal assault and logi both can shield tank better, but the scout variant can dodge fluxes and rapid fire weapons alot better. So the craftiness and skill of the player are what really bring out it's potential.
The main thing I can say is that since the massdriver works very well against the cloaked scout, it works not sooooo much as well against the Cal scout because of it's massive amount of shields, which may be able to take a hit from a mass driver, giving alot of scouts the chance to run away and come right back at you 10 seconds later with practically a fresh suit.
Anyone brings out a Shield tanked Cal scout will get mowed down by other scouts.
- Proto has 4 high and 2 low. If you put 2 dampeners you can hide a bit - Using the 4 highs for Extenders is just stupid... There are better and meaners things for it ... |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
511
|
Posted - 2014.04.07 16:52:00 -
[74] - Quote
Lynn Beck wrote:KAGEHOSHI Horned Wolf wrote:I suspect something must be wrong with the hit detection on a strafing Caldari light. Its only a suspicion though. They are by far the hardest light suits to kill for me, and I use an anti-shield weapon (assault scrambler rifle on an Amarr commando). There might actually be nothing wrong with it, and there may be nothing that needs to be done with them, but it really feels like something is just off. EDIT: How does their strafe speed compare to the Minmatar light suits? I haven't run a strafe race with the Calscout, but it -feels- like it's not strafing at thr 95% it should. Feels more like a 98% or something. Again this is all my opinion, but no other scout gives me these problems. Even 900hp galscouts are possible to kill. Since when can a scout stand 20m away, strafe in a 2-3m wide area, and dodge 85-90% of my HMG's shots? He doesn't 'appear' to even move out of my crosshairs. Naturally though, because i can't kill something, means i'm a bad player. Just seems offset.
Maybe the players you were facing were skilled in how they approach an opponent and they just out skilled you .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
512
|
Posted - 2014.04.07 17:02:00 -
[75] - Quote
Salviatino Maiano wrote:in 1.8,
the player makes the suit, the suit doesn't make the player.
As a cal scout i can fight and kill many players, but, many players can kill me just as easy. As a scout i know what i must do before each encounter and if i don't prepare for that i don't come out alive. When i run my assault alt I "stay aware, stay alive" for scout encounters. I no longer run around without checking my back or running without teammates. I move slower using cover and I am always on the look for shimmers or distortions.
When i encoutner a scout... sometimes i win, sometimes i lose, if i get complacent, i get dead. sry dude i just think a lot of players are going through some pains with the new content. give it time if your still having issues 20 days from now, you know when this stuff has actually been out for a month. Then maybe its time to address it. Sounds about right .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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JDEZ09
Dark Side Alliance
47
|
Posted - 2014.04.07 17:04:00 -
[76] - Quote
I typically look towards a precision enhancer here & there on my Cal Scouts, and have been able to pick up on some other nearby scouts by doing so.
I hear that range amps on the scout also help out alot so I'll be messing with that also. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
512
|
Posted - 2014.04.07 17:08:00 -
[77] - Quote
Seeth Mensch wrote:Korvin Lomont wrote:Cat Merc wrote:Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check
etc'.
The Gal Scout may have the highest HP ceiling, but the plates reduce speed, and Cal scout has a regen the Gal scout can never achieve. The only thing the gal scout has in favor over the other suits is one really useful skill bonus and one partly and the repair. The highest amount of HP can still achieve the Amarr scout... Compared to the cal scout the suit is rather meh, buts its funny that everyone is complaining about the gal scout especially when they are saying he has the highest eHP...this shows the lack of game knowledge these folks have. The Cal scout is amazing and from my experience the most used scout suit so far Ah, good sir. I run a Gal scout. I hack fast. I run fast. I run long. I am not seen. I scan (well, when I bother equipping my poor little camera). My low slots do not always contribute to my HP, and for that, I loves it so much. Options are good, though, and Caldari does look shiny. But do not judge scouts by the ones you shoot at all day. Remember there are many of us in the shadows... Agreed .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Luk Manag
of Terror TRE GAFFEL
388
|
Posted - 2014.04.07 17:16:00 -
[78] - Quote
Cat Merc wrote:Korvin Lomont wrote:Cat Merc wrote:Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check
etc'.
The Gal Scout may have the highest HP ceiling, but the plates reduce speed, and Cal scout has a regen the Gal scout can never achieve. The only thing the gal scout has in favor over the other suits is one really useful skill bonus and one partly and the repair. The highest amount of HP can still achieve the Amarr scout... Compared to the cal scout the suit is rather meh, buts its funny that everyone is complaining about the gal scout especially when they are saying he has the highest eHP...this shows the lack of game knowledge these folks have. The Cal scout is amazing and from my experience the most used scout suit so far Honestly, for SCOUTING, Gal scout is awesome. But for combat, nothing beats the Cal Scout.
If you are solo, the Cal Scout shields are perfect. If you have a proto Minmatar logi AND proto Caldari logi trying to keep you alive with reps and triage stations, the Gallente Scout can pull off some fairly devastating assault actions.
There will be bullets. ACR+SMG [CEO of Terror]
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
512
|
Posted - 2014.04.07 17:30:00 -
[79] - Quote
NAV HIV wrote:Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min? I think we are using two very different suits.... I think caldari scouts have been killing you a bit too much cause you don't know how to cloak or use dampeners. Btw, brink tanking vs a cal scout is a stupid move i use the scout ck0 and i would die if a heavy melees me less than 300 hp so i call your post a BS... I have a gal scout too... learn to play the strengths and weaknesses of each suit. Before calling anything OP (Just cause you dont have it) it's a bit lame That just pisses me off when people talk about Caldari's advantages , Gunnies are not that strong and you face their strength first and it's not offensive , it's defensive so that just make's it easier when you kill that first .. now we have people talk about Sentinel's and scout / light frame's ( there was mentioning of light frame's ) and clearly .. for a group where most speak of them shield tanking , now you have to give up the low slot's to see better or not be seen and that just kills your offensive power threw your lack of a defensive stance making ability .
You are forced to hit and run so when you hit , it better count and if someone see's that they have the advantage .. they won't let up but they get killed easier and the fact that they are NOT as fast as a Minmatar at speed or strafing .
Strafing in a short distance to get to an opponent does not count for over all speed of strafing ( i.e. strafe speed ) because Minmatar doesn't need anymore compliments in this area .
Light frames = Garbage . To much sacrifice to be functional .
Scout's = Garbage . Yes you can see but you better run from it because you just can't fit any defense ( unless you can call dampener's as defense ) in order to function and be stealthy because Gal's are not only stealthy but they can see just as good as a Cal scout .
And they CAN stack armor rep's , kincat's , dampener's , armor , ranger's and enhancement mods .
I'm not even going to talk about they Heavies seeing as how there stat's aren't even correct so I just can't say yet but I can say that the advanced Sentinel should have two low slots or at least the Prototype .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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DEZKA DIABLO
THE FOOTCLAN
600
|
Posted - 2014.04.07 17:47:00 -
[80] - Quote
For some reason all caldari suits have more strength in their shields than on any other suit, trust me.
I can sg a heavy in two an barely break a adv cal assaults shields, minmatar and amar die quick but a cal LOGI or assault can take a beating.
I've even tried it the other way usin minmatar assault and logistics vs caldari and for some unknown reason the caldari just has better resistance and strength in the abuse they can handle.
My minmatar scout can be100 m away from a rail rifle an lose 300 shields an 40 armor yet my cal scouts shields will hardly break.
Caldari is just stronger, something in the coding for all cal suits, not many people rat it on the forums tho so SHHHHHHHH=ƒæå
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Lynn Beck
Wake N' Bake Inc Top Men.
1034
|
Posted - 2014.04.07 17:51:00 -
[81] - Quote
NAV HIV wrote:Lynn Beck wrote:Alena Ventrallis wrote:I havent seen any abberrant behavior in mine. Sounds like more player skill than anything wrong. See this is the thing that's making me curious, it's only to Level 1, and i have an easier time playing it than my Adv gal/min scouts. It just seems like SOMETHING isn't right- checked stats and compared to my Min, and there doesn't seem anything ridiculously wrong.(aside from the typical Caldari theme of 'it's caldari, so we have better everything shield related to your minmatar') It can see better than anyone else !!!! HOw the hell is it the same as a Min scout ?! Basic frame. Also i was comparing things like base HP, strafing speed(min hould win here) and shield HPs.
Sometimes ya just feel like surfin
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noob cavman
Escrow Removal and Acquisition Dirt Nap Squad.
1155
|
Posted - 2014.04.07 17:57:00 -
[82] - Quote
Shield suits are a lot easier to run around in. You feel light and that regen is no joke.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
111
|
Posted - 2014.04.09 02:27:00 -
[83] - Quote
Yep, I'm dying to every Cal scout because they're strafing like crazy. What!? |
G Torq
ALTA B2O
626
|
Posted - 2014.04.09 02:37:00 -
[84] - Quote
Lynn Beck wrote:I'm not going to go right out and say something is OP. About it, or that 'This is broken, fix X!' As i don't know what X is.
However i'm curious.
How many fittings bugs did we have?(Lp ak.0 commando, with 3 weapons)(caldari and Amarr scouts having no skill requirements)
They could have easily messed something up with the Calscouts numbers- Strafe % of walk speed, damage %(how much of Lw fire you take(tanks have this as like 14 or something)) I'm just asking CCP if everything is alrifht and bug free. The fitting-/stats-bugs were all (AFAIK) visible in the SDE - use one of the many online tools to review the one(s) you think are broken, comparing them to others.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
503
|
Posted - 2014.05.01 07:46:00 -
[85] - Quote
Somthing is of with the cal scout when that thing strafe you can't hit it. Or atleast it's ofseting hitdetektion any other suit in the game can strafe al it wants but it will take damage and go down. Have had incidents when 2-3 ( or more ) is on loading HMG/SMG/CR and the cal scouts just dances it self free while killing everyone. That CAN'T be done with any other suit even ppl that can use multiple scouts suits ( and are good ) are saying this.
Then comes the question if this is the way it supposed to be or it's a glitch/lag? Idk
Regards
War never changes
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keno trader
Resheph Interstellar Strategy Gallente Federation
198
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Posted - 2014.05.01 07:53:00 -
[86] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
What drugs are you on again?
---$--- I is now scout, invisible hunter by day and christmas tree by night. ---$---
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MINA Longstrike
646
|
Posted - 2014.05.01 08:48:00 -
[87] - Quote
Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking.
So your anecdotal evidence is valid but his isn't? Double standards on improper debate much?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Luk Manag
of Terror TRE GAFFEL
435
|
Posted - 2014.05.01 12:41:00 -
[88] - Quote
alten hilt wrote:There is something funny going on with the Cal scout. I can't put my finger on it yet, but someone else suggested that perhaps the cal scout is getting some kind of damage profile reduction. Don't know if this is right but it is a possible explanation. Perhaps it has something to do with values we can't easily observe, like hitbox size, strafe speed, auto aim etc.
I run Caldari Scout constantly, and I can confirm that there's something buggy with hit detection. MOST of the time it works like it should, but I think occasionally auto aim errors out, and forces bullets off target. This isn't common, and in the same match with multiple Cal scouts, one will be easy to hit, while the other will register hit animations for the whole clip, and take no damage. A logi observer agreed that he could see the hit animation, but the guy stayed at 200 armor the whole time. This doesn't happen often, I get mowed down all the time, and I kill plenty of Cal Scouts, but I agree that there's some kind of bug.
There will be bullets. ACR+SMG [CEO of Terror]
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Lynn Beck
Wake N' Bake Inc Top Men.
1611
|
Posted - 2014.05.01 19:06:00 -
[89] - Quote
Who the hell necro'd this thread?
I'm not saying anybody's info is wrong, whilr mine isn't.
I AM saying, that the caldari scout seems to have an innate shield resistance (of 70% or more) to Projectile and Explosive while moving.
Example: imm in a caldari light frame- C-1, with 2 complex shield extenders leading to 308 shield, 87 armor.
I get hit by Mlt Ar and take 8 points of damage.
In CQC.
8. Immediately afterwards, militia locus lands by my feet(might have been M-1, but imm guessing it's basic)
Does 34 damage.
Even after fighting a Mlt AR AND a locus nade, i still have 270 shield.
HMG seems to have an effect on me, but less so than my Mk.0 scout with 343 shield.
My calscout can effectively TANK HMG fire. This isn't because of strafe- as the Minja moves MUCH faster, thus logic would dictate that i can strafe easier with it.
Another funny discrepancy- Six Kin ACR with prof 3(irrelevant for shield) and Mincommando 5, against Basi Calscout standing 100% still. Literally he was calling a car in.
Unload ACR into back from 3m, scout finishes calling car and turns around 1-hitting my commando with a Crg-3 shotgun.
Ammo used at time of death 34(half clip) estimated damage dealt: 782(not counting Commando 5)
Enemy HP at time of death: 152(HP before batle was 162)
He TOOK damage.
He took less than 1 bullet worth of ACR, out of a half clip.
If hit detection was wonky, he wouldn't have taken 30% of a single bullet. It would have been 1 full bullet +.
If somebody wants to give a LolTheory as to how THAT is balanced, then please. Tell me.
General John Ripper
Like ALL the things!!!
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