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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4645
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Posted - 2014.04.05 23:19:00 -
[61] - Quote
The main thing I find wrong with it is that you can't really make a caldari-purist one that makes sense.
Unless caldari scouts are meant to use their scanning to watch their squad's back while standing with them.
I'm from the weird side of the internet
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
1225
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Posted - 2014.04.05 23:19:00 -
[62] - Quote
the cal scout has a screwy hit box, min scout has a large hitbox that extends beyond its animation, esp. while its running
Kills- Archduke Ferdinand
Balance!
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CRNWLLC
Screwy Rabbit ULC
174
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Posted - 2014.04.07 15:07:00 -
[63] - Quote
Scheneighnay McBob wrote:The main thing I find wrong with it is that you can't really make a caldari-purist one that makes sense.
Unless caldari scouts are meant to use their scanning to watch their squad's back while standing with them.
Based off the role bonuses and slot layout, it's the only thing I imagined them used for initially. Taking into account the 4/3 slot layout for the proto suit, I am not surprised that they are now the premiere shield tankers in the game.
My other dropsuit is a Python.
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Garrett Blacknova
Codex Troopers
5012
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Posted - 2014.04.07 15:59:00 -
[64] - Quote
Scheneighnay McBob wrote:The main thing I find wrong with it is that you can't really make a caldari-purist one that makes sense.
Unless caldari scouts are meant to use their scanning to watch their squad's back while standing with them. Or about 20m behind them with a Magsec as "primary" and a Sniper Rifle to counter-snipe where needed. |
Seeth Mensch
Capital Acquisitions LLC Dirt Nap Squad.
155
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Posted - 2014.04.07 16:09:00 -
[65] - Quote
Korvin Lomont wrote:Cat Merc wrote:Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check
etc'.
The Gal Scout may have the highest HP ceiling, but the plates reduce speed, and Cal scout has a regen the Gal scout can never achieve. The only thing the gal scout has in favor over the other suits is one really useful skill bonus and one partly and the repair. The highest amount of HP can still achieve the Amarr scout... Compared to the cal scout the suit is rather meh, buts its funny that everyone is complaining about the gal scout especially when they are saying he has the highest eHP...this shows the lack of game knowledge these folks have. The Cal scout is amazing and from my experience the most used scout suit so far
Ah, good sir. I run a Gal scout. I hack fast. I run fast. I run long. I am not seen. I scan (well, when I bother equipping my poor little camera).
My low slots do not always contribute to my HP, and for that, I loves it so much. Options are good, though, and Caldari does look shiny. But do not judge scouts by the ones you shoot at all day. Remember there are many of us in the shadows...
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Dauth Jenkins
Ultramarine Corp
438
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Posted - 2014.04.07 16:13:00 -
[66] - Quote
It's probably just due to the HMGs damage profile bonus to armour. Also, most people run armour, and CRs shred armour. Lastly, CRs....
-Sincerely
--The Dual Swarm Commando
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NAV HIV
The Generals General Tso's Alliance
1363
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Posted - 2014.04.07 16:14:00 -
[67] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
I think we are using two very different suits....
I think caldari scouts have been killing you a bit too much cause you don't know how to cloak or use dampeners.
Btw, brink tanking vs a cal scout is a stupid move
i use the scout ck0 and i would die if a heavy melees me less than 300 hp
so i call your post a BS... I have a gal scout too... learn to play the strengths and weaknesses of each suit. Before calling anything OP (Just cause you dont have it) it's a bit lame |
NAV HIV
The Generals General Tso's Alliance
1363
|
Posted - 2014.04.07 16:17:00 -
[68] - Quote
Asha Starwind wrote:Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking. ...and your testimony is more valid, why?
cal scout is usually best paired with a Gal scout... it's gal scout + cal scout which is deadly... But it's teamwork. so you are gonna call teamwork OP now?! I'm itching to call you a SCRUB after reading the butthurt qq in this post |
Bormir1r
Fatal Absolution Dirt Nap Squad.
221
|
Posted - 2014.04.07 16:17:00 -
[69] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
Honestly they should give an even smaller hitbox for Min scouts because it's too easy to get killed. Seriously.
"One does not simply" look for a scout, it looks for you.
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NAV HIV
The Generals General Tso's Alliance
1363
|
Posted - 2014.04.07 16:19:00 -
[70] - Quote
Lynn Beck wrote:Alena Ventrallis wrote:I havent seen any abberrant behavior in mine. Sounds like more player skill than anything wrong. See this is the thing that's making me curious, it's only to Level 1, and i have an easier time playing it than my Adv gal/min scouts. It just seems like SOMETHING isn't right- checked stats and compared to my Min, and there doesn't seem anything ridiculously wrong.(aside from the typical Caldari theme of 'it's caldari, so we have better everything shield related to your minmatar')
It can see better than anyone else !!!! HOw the hell is it the same as a Min scout ?! |
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JDEZ09
Dark Side Alliance
45
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Posted - 2014.04.07 16:26:00 -
[71] - Quote
The Cal Scout works better as a shield tanker than an assault, given its strafing capabilities without regular armor plates.
Perfect for rapid succession 1v1s, but ive even ran through entire teams with this scout cloaked without a scratch. Even managed to pop off the cloak for some Ishukune Nova knife fun.
It is just a combination of things that make this suit very special.
- over 450+ possible shields on a proto suit - 50HP/s shield regen with like insanely short shield recharge delay times. - passive scans that are able to pick up about 95% of the players around you at all times, allowing you to position perfectly before attacking.
You have yourself a velociraptor, not a dropsuit. You can't see it coming, it knows where you and your lil buddies are at about 30ft. It will pick you off from the back of your squad without anyone even hearing you scream for help.
And then it's cloaked again, which is why it works so well right off the bat. Giving the suit time to regen what makes up more than 80% of the suits HP.
Damage mods are nerfed to the point where shield extenders are just the best viable option when coupled with insta kill type weapons.
The suit can stay under radar from almost every type of scanner with just a couple of dampeners
So I see it as a combination of everything that makes it so versatile.
The Cal assault and logi both can shield tank better, but the scout variant can dodge fluxes and rapid fire weapons alot better. So the craftiness and skill of the player are what really bring out it's potential.
The main thing I can say is that since the massdriver works very well against the cloaked scout, it works not sooooo much as well against the Cal scout because of it's massive amount of shields, which may be able to take a hit from a mass driver, giving alot of scouts the chance to run away and come right back at you 10 seconds later with practically a fresh suit.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2187
|
Posted - 2014.04.07 16:28:00 -
[72] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
No, you/he lag. Small hitboxes makes lag worse, that's it.
-#Firmocosìperchènonhopersonalità
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NAV HIV
The Generals General Tso's Alliance
1364
|
Posted - 2014.04.07 16:32:00 -
[73] - Quote
JDEZ09 wrote:The Cal Scout works better as a shield tanker than an assault, given its strafing capabilities without regular armor plates.
Perfect for rapid succession 1v1s, but ive even ran through entire teams with this scout cloaked without a scratch. Even managed to pop off the cloak for some Ishukune Nova knife fun.
It is just a combination of things that make this suit very special.
- over 450+ possible shields on a proto suit - 50HP/s shield regen with like insanely short shield recharge delay times. - passive scans that are able to pick up about 95% of the players around you at all times, allowing you to position perfectly before attacking.
You have yourself a velociraptor, not a dropsuit. You can't see it coming, it knows where you and your lil buddies are at about 30ft. It will pick you off from the back of your squad without anyone even hearing you scream for help.
And then it's cloaked again, which is why it works so well right off the bat. Giving the suit time to regen what makes up more than 80% of the suits HP.
Damage mods are nerfed to the point where shield extenders are just the best viable option when coupled with insta kill type weapons.
The suit can stay under radar from almost every type of scanner with just a couple of dampeners
So I see it as a combination of everything that makes it so versatile.
The Cal assault and logi both can shield tank better, but the scout variant can dodge fluxes and rapid fire weapons alot better. So the craftiness and skill of the player are what really bring out it's potential.
The main thing I can say is that since the massdriver works very well against the cloaked scout, it works not sooooo much as well against the Cal scout because of it's massive amount of shields, which may be able to take a hit from a mass driver, giving alot of scouts the chance to run away and come right back at you 10 seconds later with practically a fresh suit.
Anyone brings out a Shield tanked Cal scout will get mowed down by other scouts.
- Proto has 4 high and 2 low. If you put 2 dampeners you can hide a bit - Using the 4 highs for Extenders is just stupid... There are better and meaners things for it ... |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
511
|
Posted - 2014.04.07 16:52:00 -
[74] - Quote
Lynn Beck wrote:KAGEHOSHI Horned Wolf wrote:I suspect something must be wrong with the hit detection on a strafing Caldari light. Its only a suspicion though. They are by far the hardest light suits to kill for me, and I use an anti-shield weapon (assault scrambler rifle on an Amarr commando). There might actually be nothing wrong with it, and there may be nothing that needs to be done with them, but it really feels like something is just off. EDIT: How does their strafe speed compare to the Minmatar light suits? I haven't run a strafe race with the Calscout, but it -feels- like it's not strafing at thr 95% it should. Feels more like a 98% or something. Again this is all my opinion, but no other scout gives me these problems. Even 900hp galscouts are possible to kill. Since when can a scout stand 20m away, strafe in a 2-3m wide area, and dodge 85-90% of my HMG's shots? He doesn't 'appear' to even move out of my crosshairs. Naturally though, because i can't kill something, means i'm a bad player. Just seems offset.
Maybe the players you were facing were skilled in how they approach an opponent and they just out skilled you .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
512
|
Posted - 2014.04.07 17:02:00 -
[75] - Quote
Salviatino Maiano wrote:in 1.8,
the player makes the suit, the suit doesn't make the player.
As a cal scout i can fight and kill many players, but, many players can kill me just as easy. As a scout i know what i must do before each encounter and if i don't prepare for that i don't come out alive. When i run my assault alt I "stay aware, stay alive" for scout encounters. I no longer run around without checking my back or running without teammates. I move slower using cover and I am always on the look for shimmers or distortions.
When i encoutner a scout... sometimes i win, sometimes i lose, if i get complacent, i get dead. sry dude i just think a lot of players are going through some pains with the new content. give it time if your still having issues 20 days from now, you know when this stuff has actually been out for a month. Then maybe its time to address it. Sounds about right .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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JDEZ09
Dark Side Alliance
47
|
Posted - 2014.04.07 17:04:00 -
[76] - Quote
I typically look towards a precision enhancer here & there on my Cal Scouts, and have been able to pick up on some other nearby scouts by doing so.
I hear that range amps on the scout also help out alot so I'll be messing with that also. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
512
|
Posted - 2014.04.07 17:08:00 -
[77] - Quote
Seeth Mensch wrote:Korvin Lomont wrote:Cat Merc wrote:Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check
etc'.
The Gal Scout may have the highest HP ceiling, but the plates reduce speed, and Cal scout has a regen the Gal scout can never achieve. The only thing the gal scout has in favor over the other suits is one really useful skill bonus and one partly and the repair. The highest amount of HP can still achieve the Amarr scout... Compared to the cal scout the suit is rather meh, buts its funny that everyone is complaining about the gal scout especially when they are saying he has the highest eHP...this shows the lack of game knowledge these folks have. The Cal scout is amazing and from my experience the most used scout suit so far Ah, good sir. I run a Gal scout. I hack fast. I run fast. I run long. I am not seen. I scan (well, when I bother equipping my poor little camera). My low slots do not always contribute to my HP, and for that, I loves it so much. Options are good, though, and Caldari does look shiny. But do not judge scouts by the ones you shoot at all day. Remember there are many of us in the shadows... Agreed .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Luk Manag
of Terror TRE GAFFEL
388
|
Posted - 2014.04.07 17:16:00 -
[78] - Quote
Cat Merc wrote:Korvin Lomont wrote:Cat Merc wrote:Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check
etc'.
The Gal Scout may have the highest HP ceiling, but the plates reduce speed, and Cal scout has a regen the Gal scout can never achieve. The only thing the gal scout has in favor over the other suits is one really useful skill bonus and one partly and the repair. The highest amount of HP can still achieve the Amarr scout... Compared to the cal scout the suit is rather meh, buts its funny that everyone is complaining about the gal scout especially when they are saying he has the highest eHP...this shows the lack of game knowledge these folks have. The Cal scout is amazing and from my experience the most used scout suit so far Honestly, for SCOUTING, Gal scout is awesome. But for combat, nothing beats the Cal Scout.
If you are solo, the Cal Scout shields are perfect. If you have a proto Minmatar logi AND proto Caldari logi trying to keep you alive with reps and triage stations, the Gallente Scout can pull off some fairly devastating assault actions.
There will be bullets. ACR+SMG [CEO of Terror]
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
512
|
Posted - 2014.04.07 17:30:00 -
[79] - Quote
NAV HIV wrote:Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min? I think we are using two very different suits.... I think caldari scouts have been killing you a bit too much cause you don't know how to cloak or use dampeners. Btw, brink tanking vs a cal scout is a stupid move i use the scout ck0 and i would die if a heavy melees me less than 300 hp so i call your post a BS... I have a gal scout too... learn to play the strengths and weaknesses of each suit. Before calling anything OP (Just cause you dont have it) it's a bit lame That just pisses me off when people talk about Caldari's advantages , Gunnies are not that strong and you face their strength first and it's not offensive , it's defensive so that just make's it easier when you kill that first .. now we have people talk about Sentinel's and scout / light frame's ( there was mentioning of light frame's ) and clearly .. for a group where most speak of them shield tanking , now you have to give up the low slot's to see better or not be seen and that just kills your offensive power threw your lack of a defensive stance making ability .
You are forced to hit and run so when you hit , it better count and if someone see's that they have the advantage .. they won't let up but they get killed easier and the fact that they are NOT as fast as a Minmatar at speed or strafing .
Strafing in a short distance to get to an opponent does not count for over all speed of strafing ( i.e. strafe speed ) because Minmatar doesn't need anymore compliments in this area .
Light frames = Garbage . To much sacrifice to be functional .
Scout's = Garbage . Yes you can see but you better run from it because you just can't fit any defense ( unless you can call dampener's as defense ) in order to function and be stealthy because Gal's are not only stealthy but they can see just as good as a Cal scout .
And they CAN stack armor rep's , kincat's , dampener's , armor , ranger's and enhancement mods .
I'm not even going to talk about they Heavies seeing as how there stat's aren't even correct so I just can't say yet but I can say that the advanced Sentinel should have two low slots or at least the Prototype .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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DEZKA DIABLO
THE FOOTCLAN
600
|
Posted - 2014.04.07 17:47:00 -
[80] - Quote
For some reason all caldari suits have more strength in their shields than on any other suit, trust me.
I can sg a heavy in two an barely break a adv cal assaults shields, minmatar and amar die quick but a cal LOGI or assault can take a beating.
I've even tried it the other way usin minmatar assault and logistics vs caldari and for some unknown reason the caldari just has better resistance and strength in the abuse they can handle.
My minmatar scout can be100 m away from a rail rifle an lose 300 shields an 40 armor yet my cal scouts shields will hardly break.
Caldari is just stronger, something in the coding for all cal suits, not many people rat it on the forums tho so SHHHHHHHH=ƒæå
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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Lynn Beck
Wake N' Bake Inc Top Men.
1034
|
Posted - 2014.04.07 17:51:00 -
[81] - Quote
NAV HIV wrote:Lynn Beck wrote:Alena Ventrallis wrote:I havent seen any abberrant behavior in mine. Sounds like more player skill than anything wrong. See this is the thing that's making me curious, it's only to Level 1, and i have an easier time playing it than my Adv gal/min scouts. It just seems like SOMETHING isn't right- checked stats and compared to my Min, and there doesn't seem anything ridiculously wrong.(aside from the typical Caldari theme of 'it's caldari, so we have better everything shield related to your minmatar') It can see better than anyone else !!!! HOw the hell is it the same as a Min scout ?! Basic frame. Also i was comparing things like base HP, strafing speed(min hould win here) and shield HPs.
Sometimes ya just feel like surfin
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noob cavman
Escrow Removal and Acquisition Dirt Nap Squad.
1155
|
Posted - 2014.04.07 17:57:00 -
[82] - Quote
Shield suits are a lot easier to run around in. You feel light and that regen is no joke.
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Jollys quirky inconsistent sidekick.
dem spandex yo
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
111
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Posted - 2014.04.09 02:27:00 -
[83] - Quote
Yep, I'm dying to every Cal scout because they're strafing like crazy. What!? |
G Torq
ALTA B2O
626
|
Posted - 2014.04.09 02:37:00 -
[84] - Quote
Lynn Beck wrote:I'm not going to go right out and say something is OP. About it, or that 'This is broken, fix X!' As i don't know what X is.
However i'm curious.
How many fittings bugs did we have?(Lp ak.0 commando, with 3 weapons)(caldari and Amarr scouts having no skill requirements)
They could have easily messed something up with the Calscouts numbers- Strafe % of walk speed, damage %(how much of Lw fire you take(tanks have this as like 14 or something)) I'm just asking CCP if everything is alrifht and bug free. The fitting-/stats-bugs were all (AFAIK) visible in the SDE - use one of the many online tools to review the one(s) you think are broken, comparing them to others.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
503
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Posted - 2014.05.01 07:46:00 -
[85] - Quote
Somthing is of with the cal scout when that thing strafe you can't hit it. Or atleast it's ofseting hitdetektion any other suit in the game can strafe al it wants but it will take damage and go down. Have had incidents when 2-3 ( or more ) is on loading HMG/SMG/CR and the cal scouts just dances it self free while killing everyone. That CAN'T be done with any other suit even ppl that can use multiple scouts suits ( and are good ) are saying this.
Then comes the question if this is the way it supposed to be or it's a glitch/lag? Idk
Regards
War never changes
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keno trader
Resheph Interstellar Strategy Gallente Federation
198
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Posted - 2014.05.01 07:53:00 -
[86] - Quote
Lynn Beck wrote:Is innately wrong.
Something to do with its' Hitbox, strafing %, or just simply its' fitting freedom.
SOMETHING is OP about this.
I ran a basic Caldari Light frame today, testing out the fits thag were killin me the most to figure out WHY AN HMG WITH 2 DMG MODS CANNOT KILL A CALSCOUT BEFORE HE SHOTGUNS ME FROM 15m AWAY. /rant end, now to be objective.
In my min scout, i can't strafe 6m away from a heavy/Hmg combo and win. In my unbonused Caldari frame however, only Proto HMG's have a chance to kill me.
I'm not exaggerating either. Mh-82's never killed me. duvole Ar's never killed me. ACR's never touched me.
I had a tank of 380 or so shield, ran Bk-42(standard light frame)
I consistently did better than my Advanced Minscout/Galscout or my proto MinCommando.
CCP i'm not going to shout 'THIS IS OP!' But i want you to double check your numbers, please.
Also can we have a confirmation the CalScout doesn't have a smaller hitbox than the Min?
What drugs are you on again?
---$--- I is now scout, invisible hunter by day and christmas tree by night. ---$---
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MINA Longstrike
646
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Posted - 2014.05.01 08:48:00 -
[87] - Quote
Lynn Beck wrote:Taeryn Frost wrote:I get killed in my cal scout all the time.
Must mean the hitbox is fine. If you're an idiot that stands still or tries to tank a Hmg heavy in one go. Also using statements like 'i killed someone in a calscout/i die in calscouts' as testaments to how they're NOT inherently powerful is not a valid argument. I could say 'Lol scramblers aren't that good, i die in every fight i use tem in!' I could simply be standing still in a minscout, or not shooting at all just to prove some ridiculous point. When 1 caldari scout can mop the floor with 5-6 guys in a row, there's something to be double checking.
So your anecdotal evidence is valid but his isn't? Double standards on improper debate much?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Luk Manag
of Terror TRE GAFFEL
435
|
Posted - 2014.05.01 12:41:00 -
[88] - Quote
alten hilt wrote:There is something funny going on with the Cal scout. I can't put my finger on it yet, but someone else suggested that perhaps the cal scout is getting some kind of damage profile reduction. Don't know if this is right but it is a possible explanation. Perhaps it has something to do with values we can't easily observe, like hitbox size, strafe speed, auto aim etc.
I run Caldari Scout constantly, and I can confirm that there's something buggy with hit detection. MOST of the time it works like it should, but I think occasionally auto aim errors out, and forces bullets off target. This isn't common, and in the same match with multiple Cal scouts, one will be easy to hit, while the other will register hit animations for the whole clip, and take no damage. A logi observer agreed that he could see the hit animation, but the guy stayed at 200 armor the whole time. This doesn't happen often, I get mowed down all the time, and I kill plenty of Cal Scouts, but I agree that there's some kind of bug.
There will be bullets. ACR+SMG [CEO of Terror]
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Lynn Beck
Wake N' Bake Inc Top Men.
1611
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Posted - 2014.05.01 19:06:00 -
[89] - Quote
Who the hell necro'd this thread?
I'm not saying anybody's info is wrong, whilr mine isn't.
I AM saying, that the caldari scout seems to have an innate shield resistance (of 70% or more) to Projectile and Explosive while moving.
Example: imm in a caldari light frame- C-1, with 2 complex shield extenders leading to 308 shield, 87 armor.
I get hit by Mlt Ar and take 8 points of damage.
In CQC.
8. Immediately afterwards, militia locus lands by my feet(might have been M-1, but imm guessing it's basic)
Does 34 damage.
Even after fighting a Mlt AR AND a locus nade, i still have 270 shield.
HMG seems to have an effect on me, but less so than my Mk.0 scout with 343 shield.
My calscout can effectively TANK HMG fire. This isn't because of strafe- as the Minja moves MUCH faster, thus logic would dictate that i can strafe easier with it.
Another funny discrepancy- Six Kin ACR with prof 3(irrelevant for shield) and Mincommando 5, against Basi Calscout standing 100% still. Literally he was calling a car in.
Unload ACR into back from 3m, scout finishes calling car and turns around 1-hitting my commando with a Crg-3 shotgun.
Ammo used at time of death 34(half clip) estimated damage dealt: 782(not counting Commando 5)
Enemy HP at time of death: 152(HP before batle was 162)
He TOOK damage.
He took less than 1 bullet worth of ACR, out of a half clip.
If hit detection was wonky, he wouldn't have taken 30% of a single bullet. It would have been 1 full bullet +.
If somebody wants to give a LolTheory as to how THAT is balanced, then please. Tell me.
General John Ripper
Like ALL the things!!!
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