Luk Manag
of Terror TRE GAFFEL
388
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Posted - 2014.04.07 17:16:00 -
[1] - Quote
Cat Merc wrote:Korvin Lomont wrote:Cat Merc wrote:Cal scouts are pretty much the ultimate combat suit. Passive scanning so you can detect everyone? Check AMAZING regeneration? Check High speed? Check Fast strafing? Check
etc'.
The Gal Scout may have the highest HP ceiling, but the plates reduce speed, and Cal scout has a regen the Gal scout can never achieve. The only thing the gal scout has in favor over the other suits is one really useful skill bonus and one partly and the repair. The highest amount of HP can still achieve the Amarr scout... Compared to the cal scout the suit is rather meh, buts its funny that everyone is complaining about the gal scout especially when they are saying he has the highest eHP...this shows the lack of game knowledge these folks have. The Cal scout is amazing and from my experience the most used scout suit so far Honestly, for SCOUTING, Gal scout is awesome. But for combat, nothing beats the Cal Scout.
If you are solo, the Cal Scout shields are perfect. If you have a proto Minmatar logi AND proto Caldari logi trying to keep you alive with reps and triage stations, the Gallente Scout can pull off some fairly devastating assault actions.
There will be bullets. ACR+SMG [CEO of Terror]
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Luk Manag
of Terror TRE GAFFEL
435
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Posted - 2014.05.01 12:41:00 -
[2] - Quote
alten hilt wrote:There is something funny going on with the Cal scout. I can't put my finger on it yet, but someone else suggested that perhaps the cal scout is getting some kind of damage profile reduction. Don't know if this is right but it is a possible explanation. Perhaps it has something to do with values we can't easily observe, like hitbox size, strafe speed, auto aim etc.
I run Caldari Scout constantly, and I can confirm that there's something buggy with hit detection. MOST of the time it works like it should, but I think occasionally auto aim errors out, and forces bullets off target. This isn't common, and in the same match with multiple Cal scouts, one will be easy to hit, while the other will register hit animations for the whole clip, and take no damage. A logi observer agreed that he could see the hit animation, but the guy stayed at 200 armor the whole time. This doesn't happen often, I get mowed down all the time, and I kill plenty of Cal Scouts, but I agree that there's some kind of bug.
There will be bullets. ACR+SMG [CEO of Terror]
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