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Meknow Intaki
107
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Posted - 2014.04.02 03:37:00 -
[1] - Quote
A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
542
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Posted - 2014.04.02 03:38:00 -
[2] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does.
scout should be = to heavy = to medium frame
It's called balance. Also, KB/M strafe greater than all... |
Warbot Titan X
Badge of Blood
33
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Posted - 2014.04.02 03:39:00 -
[3] - Quote
No. It's all about the scout pants.
The scout pants commands me - closed beta vet
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Tek Hound
Crux Special Tasks Group Gallente Federation
183
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Posted - 2014.04.02 03:42:00 -
[4] - Quote
All about skill |
RemingtonBeaver
Molon Labe. General Tso's Alliance
527
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Posted - 2014.04.02 03:42:00 -
[5] - Quote
I tried playing without scout pants and it was terrible.
It's the scout pants.
We can pickle that.
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Leadfoot10
Molon Labe. General Tso's Alliance
992
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Posted - 2014.04.02 03:45:00 -
[6] - Quote
Sir Dukey wrote:. Also, KB/M strafe greater than all...
True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies.
Signed, someone who tested it.
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knight of 6
SVER True Blood General Tso's Alliance
1669
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Posted - 2014.04.02 03:51:00 -
[7] - Quote
well you see, scouts drink a butt tonne of redbull before playing dust that we need to dance back and forth to counter act the hyperactive shaking (sometimes jumping helps too). nothing is wrong with the scout suit, just the scouts.
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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Scottie MaCallan
Krusual Covert Operators Minmatar Republic
71
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Posted - 2014.04.02 03:55:00 -
[8] - Quote
counterpoint: scouts are designed for targeted disruption, sneaking around and stealth hacking unguarded points, disrupting enemy squads so they are less effective and easier for friendly squads to take out. Heavy suits are high value targets and are exactly the suit a scout is designed to take out.
think about it. heavies are high damage high tank suits that are slow moving, they can defend hallways & points from prolonged assaults if used right/with the right back up, etc. scouts are designed to take out the people who stray from the main squads or valuable targets. so while a scout can't take out a coordinated squad it can sneak up on the slow straggler of the squad or the one left behind to defend the point (IE the heavy). sorry but even heavies have a strategic counter. I've been killing heavies with my shotgun scout for a year now and having a cloak hasn't changed that really. |
Rusty Shallows
1365
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Posted - 2014.04.02 03:58:00 -
[9] - Quote
If Shotgun Scouts have you down then try adding a spin while dancing the Truffle Shuffle. It keeps those creepy stalker so off-guard and sometime you can even hear them laughing at you through the cloak. Then it's your turn to "laugh" and by laugh I mean loudly machine-gun them into a fine red mist.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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medomai grey
WarRavens League of Infamy
494
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Posted - 2014.04.02 04:03:00 -
[10] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does. Super human back and forth strafing is not limited to scouts. A scout can go toe to toe against a heavy and win hands down if the heavy sucks.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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DJINN Marauder
Ancient Exiles. Dirt Nap Squad.
4935
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Posted - 2014.04.02 04:12:00 -
[11] - Quote
Leadfoot10 wrote:Sir Dukey wrote:. Also, KB/M strafe greater than all... True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies. Signed, someone who tested it. Comfirmed
Super strafing kbm is a myth. Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Adell Shinzumakami
Paladin Survey Force Amarr Empire
121
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Posted - 2014.04.02 04:18:00 -
[12] - Quote
Tek Hound wrote:All about skill It doesn't take skills to shake analog left and right, while mashing jump. That cowardish tactic is mostly successful on everybody due to sensitivity and aiming problems from their speedy circling.
I GÖÑ RoadKill
Closed BETA vet - CLOAKING
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T8R Raid
BIG BAD W0LVES Canis Eliminatus Operatives
195
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Posted - 2014.04.02 04:27:00 -
[13] - Quote
Adell Shinzumakami wrote:Tek Hound wrote:All about skill It doesn't take skills to shake analog left and right, while mashing jump. That cowardish tactic is mostly successful on everybody due to sensitivity and aiming problems from their speedy circling.
It's not so much sensitivity or aiming problems. it's all about the hit detection. It only works because CCP cant even imagine what hit detection even means.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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Adell Shinzumakami
Paladin Survey Force Amarr Empire
121
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Posted - 2014.04.02 04:31:00 -
[14] - Quote
T8R Raid wrote:Adell Shinzumakami wrote:Tek Hound wrote:All about skill It doesn't take skills to shake analog left and right, while mashing jump. That cowardish tactic is mostly successful on everybody due to sensitivity and aiming problems from their speedy circling. It's not so much sensitivity or aiming problems. it's all about the hit detection. It only works because CCP cant even imagine what hit detection even means. I meant for the victim?
I GÖÑ RoadKill
Closed BETA vet - CLOAKING
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DISGRUNTLEDev
337
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Posted - 2014.04.02 04:38:00 -
[15] - Quote
It's funny, the other scouts in my corp brick tank, I speed tank. With all the QQ about armor, if it actually does get nerfed, speed tanking is the next FOTM. This is very forward think OP, way to get a headstart on the crying.
You don't even need a cloak to do it. And it's a blast! |
HowDidThatTaste
Ancient Exiles. Dirt Nap Squad.
4534
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Posted - 2014.04.02 04:39:00 -
[16] - Quote
The dancing Scouterina's again. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1719
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Posted - 2014.04.02 05:08:00 -
[17] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does.
This was already a problem before cloaks and the scout should be the only one who can do it at all. Bunny hopping makes this game silly. I already stopped taking it seriously before the cloak.
I.e. The cloak really isn't to blame.
Brick tanking a scout suit since April 2013!
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5703
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Posted - 2014.04.02 05:14:00 -
[18] - Quote
Remember when scouts used to be really easy to kill and only armor tanking scouts were the norm in PC?
WELLLLLLLLLLLLLLLLLLL
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1372
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Posted - 2014.04.02 05:17:00 -
[19] - Quote
HowDidThatTaste wrote:The dancing Scouterina's again.
Yep we are back to the E3 build where the scouts can dance through streams of AR fire (or any rifle for that matter) and not take a scratch.
Come on CCP. Either fix hit detection on fast moving suits or nerf all suits (and vehicles) speed by 40% so we can actually shoot each other fair and square.
Fun > Realism
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Cody Sietz
Bullet Cluster Lokun Listamenn
2943
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Posted - 2014.04.02 05:19:00 -
[20] - Quote
Yeah M+KB is the problem.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Venerable Phage
Red Shirts Away Team
102
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Posted - 2014.04.02 05:22:00 -
[21] - Quote
The cloak isn't relevant after the first shot. If you can see him strafing that equipment has no impact on the outcome of that engagement.
Also it sounds like the scout was being nice. He could have: Snuck up behind you and double tapped with a shotgun Gave you a box of chocolates Filleted you with knives
Instead he took you for a dance. Very sweet.
Just don't play kiss chasey with a scout. It ends with tears. |
Spectral Clone
Dust2Dust. Top Men.
2018
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Posted - 2014.04.02 05:34:00 -
[22] - Quote
There are so many ignorant people in these forums.... Can you please, once and for all just STFU about keyboard being better than DS3?
Get guud noobs.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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8213
BIG BAD W0LVES Canis Eliminatus Operatives
2075
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Posted - 2014.04.02 05:35:00 -
[23] - Quote
All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
I ain't got time for dat sh!t
At least I'm not King ThunderBolt
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DJINN Marauder
Ancient Exiles. Dirt Nap Squad.
4938
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Posted - 2014.04.02 05:39:00 -
[24] - Quote
8213 wrote:All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
I think a penalty to stacking plates would be better.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Nocturnal Soul
Immortal Retribution
2638
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Posted - 2014.04.02 05:42:00 -
[25] - Quote
8213 wrote:All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
On behalf of all Amarr scouts I'd be happy to take that ewar bonus.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5704
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Posted - 2014.04.02 05:43:00 -
[26] - Quote
8213 wrote:All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
Almost stopped reading there.
How much HP am I supposed to have before you people are happy?
Also: The minmatar scout's hack bonus is not stupid in any way, it gives the Minja a role to fill as a mobile hit and run unit, along with it's use of it's superior speed it can engage targets of opportunity, be they other mercs or a hackable object, making it so the suit with the lowest ehp in the game can get in and out as quickly as possible.
There are other ways to make sure that scouts are not being abused, without using such short sighted methods.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Spectral Clone
Dust2Dust. Top Men.
2019
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Posted - 2014.04.02 05:43:00 -
[27] - Quote
DJINN Marauder wrote:8213 wrote:All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
I think a penalty to stacking plates would be better.
Nerf regular armor plate HP values. They give way too much HP on any suit.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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8213
BIG BAD W0LVES Canis Eliminatus Operatives
2075
|
Posted - 2014.04.02 05:45:00 -
[28] - Quote
DJINN Marauder wrote:Leadfoot10 wrote:Sir Dukey wrote:. Also, KB/M strafe greater than all... True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies. Signed, someone who tested it. Comfirmed Super strafing kbm is a myth. Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though
ALSO TESTED AND CONFIRMED! Straffing is done better, and just as fast with a controller. What looks like a guy going 50km/h back and forth is framerate latency, and connection latency. And I can't do a figure-8 with a kb/m. What make's kb/m better wiuth the strafe is the ability to have more accuracy during the strafe. But the AA tests I did can't apply to anyone, as my AA seems to be broken .
I ain't got time for dat sh!t
At least I'm not King ThunderBolt
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Cinnamon267
125
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Posted - 2014.04.02 05:50:00 -
[29] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does.
The second point I can talk to. I was running my Gallente Commando suit and I have 800eHP. There was a Caldari Scout with a Assault Combat Rifle that killed me so fast I had to think for a second "am I on my scout? How did I die so fast whilst doing so little to him?"
I wonder if that's the weapon. The Rail Rifle and Assault Combat Rifle are crazy strong, still. Or, because moving side to side is with such a small frame.
But, I do kind of agree. This does need addressing to an extent. I know Scouts are supposed to be fast and all. But, being the equivalent of Super Saiyan Goku fast is dumb as hell. |
8213
BIG BAD W0LVES Canis Eliminatus Operatives
2075
|
Posted - 2014.04.02 06:00:00 -
[30] - Quote
Sinboto Simmons wrote:8213 wrote:All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
Almost stopped reading there. How much HP am I supposed to have before you people are happy? Also: The minmatar scout's hack bonus is not stupid in any way, it gives the Minja a role to fill as a mobile hit and run unit, along with it's use of it's superior speed it can engage targets of opportunity, be they other mercs or a hackable object, making it so the suit with the lowest ehp in the game can get in and out as quickly as possible. There are other ways to make sure that scouts are not being abused, without using such short sighted methods.
My 800 HP Assault Logi can hack a point in 3 seconds. While standing on a lag bomb of repair hives if I want. I think a Scout bonus should benefit the lethality or survivability of itself. What good is a hack bonus if you just have to run off the point, or die 1 second later? That hack, your suit went to waste. A hacking bonus is a non-combative skill, and should be left to the non-combative roles (i.e.- Logis)
I wish that HP tanking wasn't seen as the only option in this game. We have tons of modules to use, but just settle for HP every time, because it curves actual gun skill. Because nobody likes dying.
Some scout in front of me with its stupid hit detection coding (which is just implemented projection error randomly executed; not an actual smaller hit box) shouldn't also be able to have over 600HP, plus all the other bonuses they have.
The Caldari Scout has become the biggest FoTM crutch in this game (as evidence by most selling Aurum suit in the game right now) because it has no drawbacks. Scouts were meant to fill a role on the battlefield, but do it with less HP than their medium frame and heavy frame counterparts... They should have the option to even approach medium frame numbers. Maybe their is to much CPU/PG on scouts; so that might be something to look at. Either way, Scouts have to much HP.
I've said it before, and I'll say it again.
Assaults, assault. Scouts, scout.
Scouts shouldn't replace assaults. Its just another example of CCP giving a faction of the game everything they ever wanted and more, leaving us unbalanced as usual. I'm sick of FoTMs, I'm sick of putting up with some unbalanaced crutch every update.
I ain't got time for dat sh!t
At least I'm not King ThunderBolt
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Rannici
Ancient Exiles. Dirt Nap Squad.
156
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Posted - 2014.04.02 06:03:00 -
[31] - Quote
i do believe the best scouts are stacking kinetic catalyzation mods. ... and i do believe that CCP announced a short time ago that they had made a mistake, in that those mods do in fact increase the strafing speed as well as sprint speed. rather than fix it, they opted to finagle it down to a more manageable level, so that suits other than scouts could potentially benefit from the increased strafing speed.
unfortunately now, half the battlefield is comprised of scouts. of those half, probably half are using kinetic mods. of those half, probably half are really good at executing circle and counter-strafe strategies. (AKA regnyum style)
so, whereas there was potentially only one 'skilled' crazy fast scout on the opposing team that you could avoid in most cases pre-1.8. now you have likely a half dozen, so everyone is going to ***** and moan, when this has been a known problem, in a broken game, for a long time.
please correct me if i'm wrong. which i usually always am. |
Spectral Clone
Dust2Dust. Top Men.
2021
|
Posted - 2014.04.02 06:19:00 -
[32] - Quote
All I can say is: Bomber/Torpedo frigate fleets in EVE are just like scouts are supposed to be. Fast, hard to hit, low HP and huge hit and run alpha. If you are well coordinated, you can blow up whole fleets with a few bombers.
Everyone is QQing about every aspect of the scout now. Think before you post these mental fart threads plz.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Ulme Mees
Rautaleijona
149
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Posted - 2014.04.02 06:29:00 -
[33] - Quote
I never run brick tanked scout suit, usually i have 167 shieds and 87 armor on my suit stuffed with e-war. I don't dance around, just hide and seek.... As for equipment goes its usually needle + repper/hive or hive+ RE's.
So please you are welcome to nerf the HP on brick tanked scouts! It would make my life alot easier.
Fear is a disease!
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Spectral Clone
Dust2Dust. Top Men.
2023
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Posted - 2014.04.02 06:30:00 -
[34] - Quote
Rannici wrote:i do believe the best scouts are stacking kinetic catalyzation mods. ... and i do believe that CCP announced a short time ago that they had made a mistake, in that those mods do in fact increase the strafing speed as well as sprint speed. rather than fix it, they opted to finagle it down to a more manageable level, so that suits other than scouts could potentially benefit from the increased strafing speed.
unfortunately now, half the battlefield is comprised of scouts. of those half, probably half are using kinetic mods. of those half, probably half are really good at executing circle and counter-strafe strategies. (AKA regnyum style)
so, whereas there was potentially only one 'skilled' crazy fast scout on the opposing team that you could avoid in most cases pre-1.8. now you have likely a half dozen, so everyone is going to ***** and moan, when this has been a known problem, in a broken game, for a long time.
please correct me if i'm wrong. which i usually always am.
Kincats only change sprint speed.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Salviatino Maiano
Eternal Beings Proficiency V.
121
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Posted - 2014.04.02 06:44:00 -
[35] - Quote
9 times out of 10 against a heavy i will lose... if i'm not smart, letting a heavy get you in front of him is a sure death. It's about a fraction of a second death for me against and HMG. The difference between staying on that heavy's back and him/her turning around on you is truly life or death. Taking away my ability to move around him/her quickly is my one chance and i need to time it all perfectly in case the heavy starts to back up, change direction, has a logi.... if any of that happens then my difficulty just increases exponentially (i most likely bail) . i think its a fair match up, if you're dying to scouts a lot in a heavy suit with an HMG..... ehem... get gud.
I'm right behind you...
http://www.youtube.com/watch?feature=player_embedded&v=29eS4dXgT58#t=36
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Sinboto Simmons
SVER True Blood General Tso's Alliance
5708
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Posted - 2014.04.02 06:59:00 -
[36] - Quote
@8213
*sigh*
Alright here we go again:
1: The scouts are not replacing the assault, the DEVs have already said that there will be a pass taken on the assault suits in due time, what we're seeing now is the result of bits and pieces being placed making for the community to flock to that which has been updated rather than wait for the inbound updates, not because the DEVs are catering to a specific 'faction', along with the assault updates also missing is:
Burst SMG
Tactical SMG
Flaylock fixes.
Removal of the assault SMG.
Ect, ect ect.
2: Dust 514 is hardly strict in how one must play the game if we cant to get into the technicality of names and roles:
Assaults- lots of light weapon damage, very little protection, fastest of all mid frames, no equipment.
Logistics: no assault light weapon, sidearms and support weapons only (MD/LR), slowest of the midframes, far more tanked than the assault, can only fit logistics gear, no remote explosives, one of two units that can use active scanner.
Heavy: Heavy weapon only, no light, no sidearm, extremely tanked, will win VS entire squads of mid/light infantry regardless of player skill, tank buster.
Scout: assassin, faster than other frames can track, cloak, lowest health in the game, highest damage period, only class that can be a sniper, and nova knifer, one of two units that can use active scanner, large passive scan radius, undetectable by scanners besides from other scouts, no need for anti scan mods.
Commando: Nearly as fast as scout, can use multiple light weapons, specialize in hacking and tank busting, light frame for maximum speed.
See what I'm getting at here, if you base the classes off of: this is how it's meant to be in real life or this is the only way it should be, then you kill diversity in this game, I wouldn't be able to run a MD scout, assaults couldn't use sidearms, 3 heavies would decimate an entire team, and logis would either not have a light weapon, or not have a weapon at all.
3:The caldari scout does indeed have drawbacks: It's shield tanked.
As such it has less EHP than armor scout at base, making them easier to kill, if they DO brick tank the suit it's quickly found and terminated by players with high precision suits.
There's a counter to everything, if you don't have that counter, or if it's not functioning properly, then it becomes a problem for you:
Caldari scout=Gallente scout.
Armor scout= explosive weapons.
Cloak= scanners.
Heavy= high alpha
Shield scouts= high DPS & High alpha.
Oh and on your last bit: If you don't like people using the FOTM in a game: leave, go play a single player game, this is an online shooter and mercs will flock to whatever they perceive as best to win, we saw it with the TAR, the flaylock, the logis, and the MD, things improve, and things break, it's simply a part of being a new MMO.
I agree that scouts are imbalanced at the moment, both cloak and armor HP, but your logic of: It's not playing like I think it should, so nerf it to the ground, is childish and frankly: short sighted.
Honestly you pointed out the reason for everyone complaining about the scouts in your own post: Because nobody likes dying, so they latch onto what's smacking them most and scream OP regardless of reason.
Like I said there are ways of balancing the class and shaking the FOTM players off of it without ******* over those who are actually playing it legitimately, in fact many are seeing that the brick tanking playstyle isn't as effective as they first thought and are abandoning the suit.
When scouts were constantly getting nerfed build after build and many players laughed at us as we struggled we did say when we got buffed that we'd come back with a vengeance, well guess what: payback's a *****.
Sinboto - The True Blood Minja
Forum Warrior level 5
STB-Infantry (Demolition)
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Spectral Clone
Dust2Dust. Top Men.
2023
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Posted - 2014.04.02 07:13:00 -
[37] - Quote
Sinboto Simmons wrote: Oh and on your last bit: If you don't like people using the FOTM in a game: leave, go play a single player game, this is an online shooter and mercs will flock to whatever they perceive as best to win, we saw it with the TAR, the flaylock, the logis, and the MD, things improve, and things break, it's simply a part of being a new MMO.
You obviously get it Sinboto.
FoTM fleet doctrines are used A LOT in EVE as I have understood. Noone is denying that.
In EVE you are the laughing stock if you fit your ship poorly: http://themittani.com/features/alod-i-meant-do/
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Shijima Kuraimaru
WarRavens League of Infamy
459
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Posted - 2014.04.02 07:28:00 -
[38] - Quote
8213 wrote:DJINN Marauder wrote:Leadfoot10 wrote:Sir Dukey wrote:. Also, KB/M strafe greater than all... True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies. Signed, someone who tested it. Comfirmed Super strafing kbm is a myth. Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though ALSO TESTED AND CONFIRMED! Straffing is done better, and just as fast with a controller. What looks like a guy going 50km/h back and forth is framerate latency, and connection latency. And I can't do a figure-8 with a kb/m. What make's kb/m better wiuth the strafe is the ability to have more accuracy during the strafe. But the AA tests I did can't apply to anyone, as my AA seems to be broken .
Strafing is easier and more finely controlled with the DS3.
Also...
M/KB doesn't get aim-assist/auto-aim. Only the DS3 gets that perk. So M/KB users have to continually work to keep aim on target. DS3 high rate of fire weapon users have part of their aim work done by the game itself.
I suspect that over half the slayers wouldn't be anywhere near as good without the AA to do half the work for them.
I still can't find tanks on the market. All I see are those HAVs.
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Yan Darn
Science For Death
477
|
Posted - 2014.04.02 07:29:00 -
[39] - Quote
8213 wrote:All Scouts need is their HP reduced. scout hp is pretty low, but regular armour plates can boost it by massive percentagesBecause as of right now, they have no balance. Nothing is sacrificed. Well armour plates give lots of hp for little resources, though the speed penalty is hardly nothing to a scouty scout - but we're not talking about them I guessScouts are NOT Assault Suits. ikr! Can't wait till assault suits are fixed and all the tryhards flock back (expect QQ from those who now don't have enough SP for whatever the assault FoTM is)However, they are meant to be lethal, but using them on the frontline is not working as intended. I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout. Yeah a scout is a terrible unit choice to quickly infiltrate and hack enemy assets
The Ghost of Bravo
|
ThePrinceOfNigeria
Zumari Force Projection Caldari State
436
|
Posted - 2014.04.02 07:52:00 -
[40] - Quote
8213 wrote:Scouts shouldn't replace assaults. Its just another example of CCP giving a faction of the game everything they ever wanted and more, leaving us unbalanced as usual. I'm sick of FoTMs, I'm sick of putting up with some unbalanaced crutch every update.
The door is that way --------------------->
Leave your ISK in the pot on your way out! *waves* |
|
Korvin Lomont
United Pwnage Service RISE of LEGION
872
|
Posted - 2014.04.02 07:53:00 -
[41] - Quote
8213 wrote:Sinboto Simmons wrote:8213 wrote:All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
Almost stopped reading there. How much HP am I supposed to have before you people are happy? Also: The minmatar scout's hack bonus is not stupid in any way, it gives the Minja a role to fill as a mobile hit and run unit, along with it's use of it's superior speed it can engage targets of opportunity, be they other mercs or a hackable object, making it so the suit with the lowest ehp in the game can get in and out as quickly as possible. There are other ways to make sure that scouts are not being abused, without using such short sighted methods. My 800 HP Assault Logi can hack a point in 3 seconds. While standing on a lag bomb of repair hives if I want. I think a Scout bonus should benefit the lethality or survivability of itself. What good is a hack bonus if you just have to run off the point, or die 1 second later? That hack, your suit went to waste. A hacking bonus is a non-combative skill, and should be left to the non-combative roles (i.e.- Logis) I wish that HP tanking wasn't seen as the only option in this game. We have tons of modules to use, but just settle for HP every time, because it curves actual gun skill. Because nobody likes dying. Some scout in front of me with its stupid hit detection coding (which is just implemented projection error randomly executed; not an actual smaller hit box) shouldn't also be able to have over 600HP, plus all the other bonuses they have. The Caldari Scout has become the biggest FoTM crutch in this game (as evidence by most selling Aurum suit in the game right now) because it has no drawbacks. Scouts were meant to fill a role on the battlefield, but do it with less HP than their medium frame and heavy frame counterparts... They should have the option to even approach medium frame numbers. Maybe their is to much CPU/PG on scouts; so that might be something to look at. Either way, Scouts have to much HP. I've said it before, and I'll say it again. Assaults, assault. Scouts, scout. Scouts shouldn't replace assaults. Its just another example of CCP giving a faction of the game everything they ever wanted and more, leaving us unbalanced as usual. I'm sick of FoTMs, I'm sick of putting up with some unbalanaced crutch every update.
To begin with Logis should not replace assaults as well...and that you run with just 800 armor is your decision as well as its mine that my scout runs with barely 460 hp.
Sure I could tank to 600 or even 900 Hp but I chose not to do so.
Your logi could get easy more than 1000HP....
|
knight of 6
SVER True Blood General Tso's Alliance
1670
|
Posted - 2014.04.02 11:50:00 -
[42] - Quote
Sinboto Simmons wrote:8213 wrote:All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
Almost stopped reading there. How much HP am I supposed to have before you people are happy? Also: The minmatar scout's hack bonus is not stupid in any way, it gives the Minja a role to fill as a mobile hit and run unit, along with it's use of it's superior speed it can engage targets of opportunity, be they other mercs or a hackable object, making it so the suit with the lowest ehp in the game can get in and out as quickly as possible. There are other ways to make sure that scouts are not being abused, without using such short sighted methods. none of my numbers have changed since 1.7
main is a 160/162 ADV proto is a 160/327ish
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
|
THE SHR3DD3R
THE FOOTCLAN
2
|
Posted - 2014.04.02 11:58:00 -
[43] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does. Depends on how good the scout is and how bad you suck as a heavy........
Honestly that's what it comes down to. |
Garrett Blacknova
Codex Troopers
4796
|
Posted - 2014.04.02 12:19:00 -
[44] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! He isn't the only go-to guy in a war, but for certain tasks, yes, he SHOULD be the best choice.
Quote:A scout should not be able to go toe to toe against a heavy and win hands down.. THEY. CAN'T.
If a competent Heavy is competent, and the Scout actually goes "toe to toe" with them, the Heavy WILL see the Scout, and WILL open fire before the Scout is close enough for effective use of a Shotgun, and even a brick-tanked Scout won't get close enough in time for more than one shot. Even a fragile Heavy will take 2 shots to kill, so the Shotgun Scout dies, and the Heavy doesn't. Scouts don't win when going "toe to toe" against Heavies, they win by getting the drop on them. When THAT happens, Shotgun hits first, and usually second, third and last before the Scout is even in line of sight. That makes the Heavy's weapon pointless, and also has no requirement for the Scout to be cloaked while doing all this.
Quote:And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does. Scouts using DS3 have "weight" to them, like everything else does with the controller. There's a limit to how fast the game lets you flick the left stick back and forth, and a limit to how responsive those movements actually are. KB/M users can alternate the left and right strafe keys rapidly and instantly be moving at full speed in that direction as soon as the key is pressed. There should be "weight" to the suits as a game mechanic rather than that weight being the result of the responsiveness of one controller option and not applied to another. Of course, that advantage is balanced out by limitations which hold back KB/M controls, but most of those problems are bugs or design flaws and not how the game is (or at least not how it SHOULD be) intended to work. |
Meknow Intaki
110
|
Posted - 2014.04.02 12:54:00 -
[45] - Quote
Spectral Clone wrote:All I can say is: Bomber/Torpedo frigate fleets in EVE are just like scouts are supposed to be. Fast, hard to hit, low HP and huge hit and run alpha. If you are well coordinated, you can blow up whole fleets with a few bombers.
Everyone is QQing about every aspect of the scout now. Think before you post these mental fart threads plz.
That being said do bomber/torp frigs have a delay to firing when they uncloak?
And I was thinking when I Made this post just didn't think a douche bag like you was going to read it :-/ |
Meknow Intaki
110
|
Posted - 2014.04.02 13:11:00 -
[46] - Quote
The reason I made the OP..
Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..
There should be no way that could happen! |
Spectral Clone
Dust2Dust. Top Men.
2037
|
Posted - 2014.04.02 13:16:00 -
[47] - Quote
The problem with scouts are: 1. Standard/Enhanced/Complex Armor Plates give too much HP (general issue with suits brick tanking). 2. Delay from uncloak -> firing is too short. 3. Slow down effect making speed tanking bad.
Other than that, a skilled scout will, and should be able to blap a heavy rather quickly. A scout is the ultimate counter to a heavy. Stay with your team and dont play rambo. Scouts will hunt you down if you run around solo.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
|
Luk Manag
of Terror TRE GAFFEL
362
|
Posted - 2014.04.02 13:26:00 -
[48] - Quote
LOL @ Simboto- the removal of the Assault SMG! That's an obvious "strafe pro's" fantasy because it's a decent CQC weapon.
I think there should be something like momentum or weapon sway when changing directions.
There will be bullets. ACR+SMG
|
Emperor1349
Molon Labe. General Tso's Alliance
75
|
Posted - 2014.04.02 13:27:00 -
[49] - Quote
Arcade time to kill :(
If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed.
|
Meknow Intaki
112
|
Posted - 2014.04.02 13:59:00 -
[50] - Quote
Emperor1349 wrote:Arcade time to kill :(
Agree =ƒÿò |
|
Scout Registry
Nos Nothi
1883
|
Posted - 2014.04.02 14:04:00 -
[51] - Quote
KB/M Super Strafe has returned!
From humble Scout to abominable Heavy, works like magic on any frame! Plug in your keyboard and weave through bullets! Its that easy!
Get your ridiculously advantageous advantage! Today!
@OP It's not the frame. |
Tek Hound
Crux Special Tasks Group Gallente Federation
186
|
Posted - 2014.04.02 14:10:00 -
[52] - Quote
Spectral Clone wrote:The problem with scouts are: 1. Standard/Enhanced/Complex Armor Plates give too much HP (general issue with suits brick tanking). 2. Delay from uncloak -> firing is too short. 3. Slow down effect making speed tanking bad.
Other than that, a skilled scout will, and should be able to blap a heavy rather quickly. A scout is the ultimate counter to a heavy. Stay with your team and dont play rambo. Scouts will hunt you d own if you run around solo.
Disagree 1.scouts are still tissue paper/any other suit can stock more armor for hp 2.you have to swap weapons to fire . what stops my opponent from shooting them no seeing me?I thinks that the purpose of cloak 3.slow down effects doesn't stop speed tanking/if your caught out in the open your dead.Dont get seen/Dont fight 1v1 straight in a scout suit with no tactics 4.No problems with cloack or scouts.Just alot of butt hurt scrubs |
The Infected One
Fatal Absolution Dirt Nap Squad.
1230
|
Posted - 2014.04.02 14:16:00 -
[53] - Quote
8213 wrote: My 800 HP Assault Logi can hack a point in 3 seconds. While standing on a lag bomb of repair hives if I want. I think a Scout bonus should benefit the lethality or survivability of itself. What good is a hack bonus if you just have to run off the point, or die 1 second later? That hack, your suit went to waste. A hacking bonus is a non-combative skill, and should be left to the non-combative roles (i.e.- Logis)
I've said it before, and I'll say it again.
Assaults, assault. Scouts, scout.
You said it right here. Look at the bold. So keep complaining about suits not performing their intended roles on the battlefield. My Minja sprints at 9.33, with knives ,and ~350 EHP and damps, I'll still cut you down in 1 hit, hack your objective in ~3 sec or under, drop a remote to kill you with the next time you try to hack it back, and disappear into the background - Am I scouting right?
My Min assault will still eat you alive with less EHP than your brick tanked "Assault logi", and my Min logi will keep 2 heavies repped while they walk through and mop up your whole squad with their HMGs.
Please, oh great mastermind of "Balance", how is that not performing as an intended role? You want to nerf my health even more? I already die when I get looked at wrong in my ~170k ISK scout suit.
Please find a more constructive way to "Balance" the super tanked scouts with the high EHP instead of just QQing all over the place, while running a hypocritical "Assault logi" and preaching about people not running their suits as their intended roles.
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
|
Scout Registry
Nos Nothi
1884
|
Posted - 2014.04.02 14:19:00 -
[54] - Quote
Tek Hound wrote:Spectral Clone wrote:The problem with scouts are: 1. Standard/Enhanced/Complex Armor Plates give too much HP (general issue with suits brick tanking). 2. Delay from uncloak -> firing is too short. 3. Slow down effect making speed tanking bad.
Other than that, a skilled scout will, and should be able to blap a heavy rather quickly. A scout is the ultimate counter to a heavy. Stay with your team and dont play rambo. Scouts will hunt you d own if you run around solo. Disagree 1.scouts are still tissue paper/any other suit can stock more armor for hp 2.you have to swap weapons to fire . what stops my opponent from shooting them no seeing me?I thinks that the purpose of cloak 3.slow down effects doesn't stop speed tanking/if your caught out in the open your dead.Dont get seen/Dont fight 1v1 straight in a scout suit with no tactics 4.No problems with cloack or scouts.Just alot of butt hurt scrubs
@ Tek You're mistaken on one point. I can switch from Cloak to Primary, and get off one Shotgun blast before my decloak animation completes. The ability to fire while partially cloaked should be corrected.
@ Spectral I hope they also fix that stun-locking nonsense. Why run Biotics if you're slowed to a crawl every time someone shoots in your direction? |
Cyrius Li-Moody
0uter.Heaven
4414
|
Posted - 2014.04.02 14:25:00 -
[55] - Quote
Daaance. There's nothing left for me to do just dance.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
Garrett Blacknova
Codex Troopers
4802
|
Posted - 2014.04.02 14:34:00 -
[56] - Quote
Scout Registry wrote:@ Tek You're mistaken on one point. I can switch from Cloak to Primary, and get off one Shotgun blast before my decloak animation completes. The ability to fire while partially cloaked should be corrected. Being PARTIALLY cloaked when even fully cloaked isn't totally invisible means you're less invisible than not really all that invisible.
Pretty sure that's enough. The bigger problem (in my opinion) is that the decloak sound is quiet enough for anyone other than the cloaker to miss easily. I think that needs a slight increase in volume, and it should be fine. |
Aramis Madrigal
SVER True Blood General Tso's Alliance
206
|
Posted - 2014.04.02 14:34:00 -
[57] - Quote
DJINN Marauder wrote:Leadfoot10 wrote:Sir Dukey wrote:. Also, KB/M strafe greater than all... True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies. Signed, someone who tested it. Comfirmed Super strafing kbm is a myth. Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though
In my experience, ovals/circles and figure 8's are a bit easier on a controller than a kb/m (and the kb/m makes the shape more uniform). I play with both (2/3 kb/m, 1/3 controller) and any sort of shaped strafe is easier with the controller. The kb/m straffing myth is just an excuse for people who would rather not admit their aiming skills failed them.
-Aramis |
Meknow Intaki
113
|
Posted - 2014.04.02 14:44:00 -
[58] - Quote
Aramis Madrigal wrote:DJINN Marauder wrote:Leadfoot10 wrote:Sir Dukey wrote:. Also, KB/M strafe greater than all... True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies. Signed, someone who tested it. Comfirmed Super strafing kbm is a myth. Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though In my experience, ovals/circles and figure 8's are a bit easier on a controller than a kb/m (and the kb/m makes the shape more uniform). I play with both (2/3 kb/m, 1/3 controller) and any sort of shaped strafe is easier with the controller. The kb/m straffing myth is just an excuse for people who would rather not admit their aiming skills failed them. -Aramis
How can my aim fail me? You have seen the sight on the HMG?! The scout was five feet in front of me filling the whole circle of my HMG sight with his body and with his magic dance all but a few of my hundreds of rounds passed right through him?! |
Hoover Damn
H.A.R.V.E.S.T.
91
|
Posted - 2014.04.02 14:47:00 -
[59] - Quote
Leadfoot10 wrote:Sir Dukey wrote:. Also, KB/M strafe greater than all... True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies. Signed, someone who tested it.
OK, can you explain this whole bullet dodging thing without resorting to "They're just better than you lol" because it's not like they can see where you're going to shoot before you pull the trigger or anything.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
|
Spectral Clone
Dust2Dust. Top Men.
2043
|
Posted - 2014.04.02 14:50:00 -
[60] - Quote
Kb/m uber strafe is a myth. You can do circle strafe easier with a Ds3, while the aim bot keep the shots registrering like you are the god damned HeatoN^ of Dust 514.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
|
|
Tek Hound
Crux Special Tasks Group Gallente Federation
191
|
Posted - 2014.04.02 14:55:00 -
[61] - Quote
Scout Registry wrote:Tek Hound wrote:Spectral Clone wrote:The problem with scouts are: 1. Standard/Enhanced/Complex Armor Plates give too much HP (general issue with suits brick tanking). 2. Delay from uncloak -> firing is too short. 3. Slow down effect making speed tanking bad.
Other than that, a skilled scout will, and should be able to blap a heavy rather quickly. A scout is the ultimate counter to a heavy. Stay with your team and dont play rambo. Scouts will hunt you d own if you run around solo. Disagree 1.scouts are still tissue paper/any other suit can stock more armor for hp 2.you have to swap weapons to fire . what stops my opponent from shooting them no seeing me?I thinks that the purpose of cloak 3.slow down effects doesn't stop speed tanking/if your caught out in the open your dead.Dont get seen/Dont fight 1v1 straight in a scout suit with no tactics 4.No problems with cloack or scouts.Just alot of butt hurt scrubs @ Tek You're mistaken on one point. I can switch from Cloak to Primary, and get off one Shotgun blast before my decloak animation completes. The ability to fire while partially cloaked should be corrected. @ Spectral I hope they also fix that stun-locking nonsense. Why run Biotics if you're slowed to a crawl every time someone shoots in your direction?
once again nothing stops your opponent from shooting first other then not seeing you(shimmer anyone).That is the point of cloak.Doesnt matter your opponents always have the first shoot. There is no excuse here at all it takes more then one shot to kill with a shotgun.Your opponent is a tissue paper scout. |
Garrett Blacknova
Codex Troopers
4805
|
Posted - 2014.04.02 15:20:00 -
[62] - Quote
Spectral Clone wrote:Kb/m uber strafe is a myth. I use my controller most of the time, but have access to mouse and keyboard option and PSMove.
I can confirm that reversing direction suddenly and sharply is MUCH easier with keys than analog sticks. Not a myth, provable fact. It doesn't give you a massive edge, but it can be enough to tip from having a few shots missing to literally negating aim assist. People who don't rely on aim assist will find good KB/M strafe dancing to be slightly harder to track than good sixaxis strafe dancing, but circle strafing with either option is viable and effective as well.
It doesn't necessarily make a difference, but it CAN make a difference, and it's not a myth. But it's not as much of an "uber" advantage as I've seen some people claim. |
Dauth Jenkins
Ultramarine Corp
360
|
Posted - 2014.04.02 15:24:00 -
[63] - Quote
T8R Raid wrote:Adell Shinzumakami wrote:Tek Hound wrote:All about skill It doesn't take skills to shake analog left and right, while mashing jump. That cowardish tactic is mostly successful on everybody due to sensitivity and aiming problems from their speedy circling. It's not so much sensitivity or aiming problems. it's all about the hit detection. It only works because CCP cant even imagine what hit detection even means.
I heard that grenades put most scouts on the ground.... unless their brick tanked, in which then you'd better call for backup...
-Sincerely
--The Dual Swarm Commando
|
Scout Registry
Nos Nothi
1884
|
Posted - 2014.04.02 15:30:00 -
[64] - Quote
Garrett Blacknova wrote:Spectral Clone wrote:Kb/m uber strafe is a myth. I use my controller most of the time, but have access to mouse and keyboard option and PSMove. I can confirm that reversing direction suddenly and sharply is MUCH easier with keys than analog sticks. Not a myth, provable fact. It doesn't give you a massive edge, but it can be enough to tip from having a few shots missing to literally negating aim assist. People who don't rely on aim assist will find good KB/M strafe dancing to be slightly harder to track than good sixaxis strafe dancing, but circle strafing with either option is viable and effective as well. It doesn't necessarily make a difference, but it CAN make a difference, and it's not a myth. But it's not as much of an "uber" advantage as I've seen some people claim.
The first Shotgun blast always lands -- because its in the back . But if you popped a Super Strafer, each and every blast to follow comes down to luck.
At 5 meters and under, KB/M Super Strafing breaks Shotguns. Ask any Shotgunner. |
Garrett Blacknova
Codex Troopers
4806
|
Posted - 2014.04.02 15:32:00 -
[65] - Quote
Scout Registry wrote:Garrett Blacknova wrote:Spectral Clone wrote:Kb/m uber strafe is a myth. I use my controller most of the time, but have access to mouse and keyboard option and PSMove. I can confirm that reversing direction suddenly and sharply is MUCH easier with keys than analog sticks. Not a myth, provable fact. It doesn't give you a massive edge, but it can be enough to tip from having a few shots missing to literally negating aim assist. People who don't rely on aim assist will find good KB/M strafe dancing to be slightly harder to track than good sixaxis strafe dancing, but circle strafing with either option is viable and effective as well. It doesn't necessarily make a difference, but it CAN make a difference, and it's not a myth. But it's not as much of an "uber" advantage as I've seen some people claim. The first Shotgun blast always lands -- because its in the back . But if you popped a Super Strafer, each and every blast to follow comes down to luck. At 5 meters and under, KB/M Super Strafing breaks Shotguns. Ask any Shotgunner. I am a Shotgunner.
And no, it doesn't "break" Shotguns, but it requires a major change in approach from any other opponent. |
Leadfoot10
Molon Labe. General Tso's Alliance
999
|
Posted - 2014.04.02 15:39:00 -
[66] - Quote
DJINN Marauder wrote:Leadfoot10 wrote:Sir Dukey wrote:. Also, KB/M strafe greater than all... True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies. Signed, someone who tested it. Comfirmed Super strafing kbm is a myth. Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though
You are not wrong.
On KBM it's an octagon rather than a circle, and it's far easier to do on a controller.
|
Master Smurf
Nos Nothi
308
|
Posted - 2014.04.02 15:44:00 -
[67] - Quote
"We" didnt want bunny hop, "we" didnt want twitch, "we" are now screaming about brick tanking and quick strafing
I'll take Gears for 1000 Alex!!!
But I'm sure many would have problems with that playstyle too
"Shine bright like a diamond"
|
Scout Registry
Nos Nothi
1885
|
Posted - 2014.04.02 16:00:00 -
[68] - Quote
Garrett Blacknova wrote:Scout Registry wrote: At 5 meters and under, KB/M Super Strafing breaks Shotguns.
... no, it doesn't "break" Shotguns, but it requires a major change in approach from any other opponent. That's fair. I stand corrected: * KB/M Strafing affords its user a distinct advantage against the Shotgun. |
Bormir1r
Fatal Absolution Dirt Nap Squad.
197
|
Posted - 2014.04.02 16:05:00 -
[69] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does.
The reason I made the OP..
Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..
There should be no way that could happen!
You mad bro?
"One does not simply" look for a scout, it looks for you.
|
Tek Hound
Crux Special Tasks Group Gallente Federation
191
|
Posted - 2014.04.02 16:09:00 -
[70] - Quote
Adell Shinzumakami wrote:Tek Hound wrote:All about skill It doesn't take skills to shake analog left and right, while mashing jump. That cowardish tactic is mostly successful on everybody due to sensitivity and aiming problems from their speedy circling.
It does to know how the system works and properly execute it(AA anyone).Cowardish tactics....this is a war! What you want someone to stay still so you can shoot them.If anything this is called getting out played but key word here is tactics.If the majority of the community used it there would be less but hurts |
|
Garrett Blacknova
Codex Troopers
4807
|
Posted - 2014.04.02 16:24:00 -
[71] - Quote
Leadfoot10 wrote:DJINN Marauder wrote:Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though You are not wrong. On KBM it's an octagon rather than a circle, and it's far easier to do on a controller. Doesn't know what circle strafing is.
On a controller, hold left stick in one direction and right stick in the other. On keyboard and mouse, hold one of the strafe buttons and turn in the opposite direction with the mouse.
With the right sensitivity/tilt on the right stick, or the right speed of mouse turning with a mouse, you'll move in a circle around the opponent while facing them. It's easier to make a perfect circle with a controller, it's easier to keep your aim on the target with slight adjustments to turn speed with a mouse. |
Happy Violentime
OMFGZOMBIESRUN
317
|
Posted - 2014.04.02 16:37:00 -
[72] - Quote
8213 wrote:Sinboto Simmons wrote:8213 wrote:All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
Almost stopped reading there. How much HP am I supposed to have before you people are happy? Also: The minmatar scout's hack bonus is not stupid in any way, it gives the Minja a role to fill as a mobile hit and run unit, along with it's use of it's superior speed it can engage targets of opportunity, be they other mercs or a hackable object, making it so the suit with the lowest ehp in the game can get in and out as quickly as possible. There are other ways to make sure that scouts are not being abused, without using such short sighted methods. My 800 HP Assault Logi can hack a point in 3 seconds. While standing on a lag bomb of repair hives if I want. I think a Scout bonus should benefit the lethality or survivability of itself. What good is a hack bonus if you just have to run off the point, or die 1 second later? That hack, your suit went to waste. A hacking bonus is a non-combative skill, and should be left to the non-combative roles (i.e.- Logis) I wish that HP tanking wasn't seen as the only option in this game. We have tons of modules to use, but just settle for HP every time, because it curves actual gun skill. Because nobody likes dying. Some scout in front of me with its stupid hit detection coding (which is just implemented projection error randomly executed; not an actual smaller hit box) shouldn't also be able to have over 600HP, plus all the other bonuses they have. The Caldari Scout has become the biggest FoTM crutch in this game (as evidence by most selling Aurum suit in the game right now) because it has no drawbacks.
Caldari scout has no drawbacks? Whut? It has less potential EHP than a Gal scout, It can't move as fast as a Gal Scout, and unlike a Gal scout it can be scanned.
Ps. Most purchased AUR suit? LOL you do know that list isn't dynamic and in no way represents real AUR item sales. |
Charlotte O'Dell
Fatal Absolution Dirt Nap Squad.
2279
|
Posted - 2014.04.02 16:44:00 -
[73] - Quote
So you're mad because you're bad at aiming even with aim assist...
Charlotte O'Dell is the highest level unicorn!
|
Meknow Intaki
114
|
Posted - 2014.04.02 17:11:00 -
[74] - Quote
Bormir1r wrote:Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does.
The reason I made the OP..
Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..
There should be no way that could happen! You mad bro?
Why you assume I'm mad?
You know what happens when you assume? |
Meknow Intaki
114
|
Posted - 2014.04.02 17:13:00 -
[75] - Quote
If anything I'm disappointed =ƒÿò |
Apison Valusgeffen
Edimmu Warfighters Gallente Federation
28
|
Posted - 2014.04.02 20:59:00 -
[76] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does.
The reason I made the OP..
Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..
There should be no way that could happen!
I said this same thing in another post. Dodging 2400 rpm simply by dancing back and forth?!? Really?!?!! In what world does that make any sense whatsoever? That's like the old cops and robbers scenario with kids, but with a 2400 round twist.
Kid 1: "I shot you. You're dead."
Kid 2: "No, nuh uhn, I dodged it see... I dodged the bullet."
Kid 1: "No, but I shot about 2400 bullets at you... in like a minute. I have like this huge gun, so you're dead."
Kid 2: "Yeah, I can see how you would think that... but no... See that's what I was saying, I dodged 'em. I dodged like all 2400 of 'em. That's what I was doing when I was dancing back and forth like that. I was dodging bullets and whatnot. ...Oh yeah, and also while I was dodging your shots, I was shooting you at the same time. So really... when you think about it... you're dead... ummm... so I win."
Kid 1: "Huh??? How does that work???"
Kid 2: "Well I would answer you but I don't want to give myself away 'cuz now I'm cloaked and shooting you so you don't even know I'm here... and also you're dead again. So I win... again."
Kid 1: "Wait, what!!!???"
Kid 2: "Yeah it's this weird invisibility thing. See it used to be like this glitch in the game that they had to fix because it wasn't fair because people were all like: 'I'm getting shot by people I can't see and I can't even shoot back 'cuz they're invisible and I can't see them and it's not fair!' So they fixed it. But then they brought it back and made it part of the game, so that makes it fair now."
Kid 1: "How is that fair now?"
Kid 2: "I dunno, it just is."
Kid 1: "I don't think I want to play this game anymore."
Kid 2: "Well that's because YOU'RE A SCRUB, AND YOU NEED TO GET GUD, AND YOU'RE A QQ BABY, AND YOU'RE A STUPID HEAD AND YOU'RE A SCRUB!!!"
Kid 1: "You called me a scrub twice."
Kid 2: "I did? Wait a sec, lemme scroll back up here... Gimme a sec... Hey yeah, there it is... I did call you a scrub twice didn't I?"
Kid 1: "What does that even mean?"
Kid 2: "I dunno... it's just junk I've heard people say..."
Kid 1: ...
Kid 2: "Oh... by the way... while we were talking, I was dancing and shooting you... again... So you're dead... again... So uhhhhh yeah... I win... ...again..."
Kid 1:
"You shot who in the what now?"
- Jasper Beardly, The Simpsons: Season 7 - Episode 1 Circa 1995
|
RendonaSix
In Aliena Amarr Legionem
68
|
Posted - 2014.04.02 21:02:00 -
[77] - Quote
I'll be sure to stand still next time someone shoots at me.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
|
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1167
|
Posted - 2014.04.02 21:03:00 -
[78] - Quote
Tek Hound wrote:All about skill All about those keyboards.
Assassination is my thing.
|
Tek Hound
Crux Special Tasks Group Gallente Federation
205
|
Posted - 2014.04.02 21:14:00 -
[79] - Quote
Smooth Assassin wrote:Tek Hound wrote:All about skill All about those keyboards. Lol |
Meknow Intaki
114
|
Posted - 2014.04.02 22:09:00 -
[80] - Quote
Someone should try to do the back and forth dance in real life with a air soft AR shooting at them and tell me how many miss you!! |
|
Scout Registry
Nos Nothi
1889
|
Posted - 2014.04.03 00:40:00 -
[81] - Quote
Meknow Intaki wrote:Someone should try to do the back and forth dance in real life with a air soft AR shooting at them and tell me how many miss you!! In a Fat Suit! |
Mossellia Delt
Militaires Sans Jeux
1114
|
Posted - 2014.04.03 00:44:00 -
[82] - Quote
8213 wrote:All Scouts need is their HP reduced. Because as of right now, they have no balance. Nothing is sacrificed. Scouts are NOT Assault Suits. However, they are meant to be lethal, but using them on the frontline is not working as intended.
I will say though, the Minmatar hack bonus is stupid, useless, and serves no purpose on a Scout.
Please, go Flux yourself. My 280 HP scout does not need his HP reduced and hacking bonus is the best bonus.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
|
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3890
|
Posted - 2014.04.03 00:59:00 -
[83] - Quote
So basically you went into a frenzy, not relaxing and tracking your target properly and you paid the price.
Yeah there isn't no way that should happen. You should be relaxing; not spraying and praying all over the place because you're excited when you saw a scout uncloak in front of you. Control your emotions, adrenaline and execute.
A calm focused warrior is more devastating than an excited, uncontrolled one.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4748
|
Posted - 2014.04.03 00:59:00 -
[84] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does.
The reason I made the OP..
Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..
There should be no way that could happen!
A cloaky scout with a shot gun should not be the go to guy in a war!! / its not A scout should not be able to go toe to toe against a heavy and win hands down.. / they dont. Unless the heavy is a scrub. A single second of HMG spray and pray can kill any proto scout in a matter of a second. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does. / Learn to shoot SERIOUSLY.
''Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..''
Something does not deserve a NERF just because you lack awareness or skill.
You need less time QQ in the forums and more time playing dust.
CLOAKS are Fine, stop the QQ and get your awareness and game , UP.
|
xxwhitedevilxx M
Maphia Clan Unit Unicorn
2111
|
Posted - 2014.04.03 01:15:00 -
[85] - Quote
Leadfoot10 wrote:Sir Dukey wrote:. Also, KB/M strafe greater than all... True in theory, untrue in practice. There is no difference in strafe speed, and virtually no difference in the transition from one direction to another. Both are fallacies. Signed, someone who tested it.
Can confirm it. That's why, now, I'm convinced that the main problem in Dust is lag and lag compensation.
>Bastard I : "Cce me ne... futt! XD"
|
Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4603
|
Posted - 2014.04.03 01:20:00 -
[86] - Quote
With the spread of the HMG, I doubt dancing would have any effect.
Meanwhile, I've been having trouble with hitting dancing assaults with my scramber rifle. Definitely a kb/m thing because these ******* are strafing as fast as I can with a minmatar scout suit.
I'm from the weird side of the internet
|
Terisea Ming
WarRavens League of Infamy
1
|
Posted - 2014.04.03 02:22:00 -
[87] - Quote
Garrett Blacknova wrote:Spectral Clone wrote:Kb/m uber strafe is a myth. I use my controller most of the time, but have access to mouse and keyboard option and PSMove. I can confirm that reversing direction suddenly and sharply is MUCH easier with keys than analog sticks. Not a myth, provable fact. It doesn't give you a massive edge, but it can be enough to tip from having a few shots missing to literally negating aim assist. People who don't rely on aim assist will find good KB/M strafe dancing to be slightly harder to track than good sixaxis strafe dancing, but circle strafing with either option is viable and effective as well. It doesn't necessarily make a difference, but it CAN make a difference, and it's not a myth. But it's not as much of an "uber" advantage as I've seen some people claim.
I ran a test last night. With M/KB or DS3, I can shift the strafe direction so fast that I just stand in one place and wiggle. Pausing a moment and allowing for movement before changing direction I get the same exact results with both control types. So either your controller is crap, or your thumb is slow. |
Doctor Day
THE SUPERHEROS
24
|
Posted - 2014.04.03 02:38:00 -
[88] - Quote
Scouts = Shutgun dacin cloaks,Scouts is the new fad just let it cool down bro
Obvious troll is Obvious
|
Garrett Blacknova
Codex Troopers
4817
|
Posted - 2014.04.03 03:19:00 -
[89] - Quote
Terisea Ming wrote:Garrett Blacknova wrote:Spectral Clone wrote:Kb/m uber strafe is a myth. I use my controller most of the time, but have access to mouse and keyboard option and PSMove. I can confirm that reversing direction suddenly and sharply is MUCH easier with keys than analog sticks. Not a myth, provable fact. It doesn't give you a massive edge, but it can be enough to tip from having a few shots missing to literally negating aim assist. People who don't rely on aim assist will find good KB/M strafe dancing to be slightly harder to track than good sixaxis strafe dancing, but circle strafing with either option is viable and effective as well. It doesn't necessarily make a difference, but it CAN make a difference, and it's not a myth. But it's not as much of an "uber" advantage as I've seen some people claim. I ran a test last night. With M/KB or DS3, I can shift the strafe direction so fast that I just stand in one place and wiggle. Pausing a moment and allowing for movement before changing direction I get the same exact results with both control types. So either your controller is crap, or your thumb is slow. When you're moving in one direction with the sixaxis controller, then instantly flick to the opposite direction, there is a slight momentum which takes a moment to compensate for before you reverse direction.
When you're moving in one direction with the keyboard then switch to the opposite movement key, you're instantly going at full strafe speed in the opposite direction with zero delay.
I've tested it multiple times and confirmed it every time.
If you're mashing the controller back and forth and having your character "wiggle" then you're doing what you SHOULD be doing with the keyboard - transitioning near-instantly from an input in one direction to an input for the opposite direction. If you're getting the same "wiggle" movement on a keyboard, you aren't transitioning sharply enough between the two movement keys and are giving yourself a moment with both keys pressed, making your directional shift sluggish. So either your keyboard is crap or you're doing it wrong.
There are two ways to mash directional strafing with the keyboard. One works, the other makes you look like an idiot.
1. Hold A. 2. Release A 3. As you're releasing A, press and hold D.
This results in an instant shift from full speed left to full speed right. When done fast, this lets you bounce back and forth rapidly.
1. Hold A. 2. Press and hold D. 3. Release A.
This results in a momentary pause, leaving you extremely vulnerable as you shift directions. When done fast, this results in a wiggling movement that looks like what you get when you mash the left stick back and forth on the sixaxis controller.
If you have a bad keyboard, it may not disconnect the key input the instant the key is released. Get a better keyboard.
lrn2keebored. |
Master Smurf
Nos Nothi
308
|
Posted - 2014.04.03 03:57:00 -
[90] - Quote
KING CHECKMATE wrote:Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does.
The reason I made the OP..
Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..
There should be no way that could happen! A cloaky scout with a shot gun should not be the go to guy in a war!! / its notA scout should not be able to go toe to toe against a heavy and win hands down.. / they dont. Unless the heavy is a scrub. A single second of HMG spray and pray can kill any proto scout in a matter of a second.And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does. / Learn to shoot SERIOUSLY.''Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..'' Something does not deserve a NERF just because you lack awareness or skill. You need less time QQ in the forums and more time playing dust.
Doing a jig shouldnt be seen as "skill" though
And like it or not when you can do that plus have low profile, range, precision and cloak on your side, its a bit much.
Very funny how many people (not saying you did) like to trash other games for supposed bad mechanics but in this game some of it is seen as skill. Its not, its taking advantage of a poorly balanced suit.
The Heavy with an HMG that he barely needs to twitch to get kills - poorly balanced
A brick tanked scout with range, dampening speed, rep and insta cloak - poorly balanced
"Shine bright like a diamond"
|
|
Meknow Intaki
116
|
Posted - 2014.04.03 04:34:00 -
[91] - Quote
KING CHECKMATE wrote:Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does.
The reason I made the OP..
Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..
There should be no way that could happen! A cloaky scout with a shot gun should not be the go to guy in a war!! / its notA scout should not be able to go toe to toe against a heavy and win hands down.. / they dont. Unless the heavy is a scrub. A single second of HMG spray and pray can kill any proto scout in a matter of a second.And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does. / Learn to shoot SERIOUSLY.''Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..'' Something does not deserve a NERF just because you lack awareness or skill. You need less time QQ in the forums and more time playing dust.
More time playing dust?! I was playing first day of MordusGÇÖs Private Trials and have played almost every day since.. If you think I lack skill meet me on the field =ƒÉ¦=ƒö½ |
Buster Friently
Rosen Association
2152
|
Posted - 2014.04.03 04:57:00 -
[92] - Quote
Cody Sietz wrote:Yeah M+KB is the problem. **** no it isn't. Unless, of course, you mean that the mouse and keyboard controls suck and need to be improved. If so, then yes, carry on!
|
DJINN Marauder
Ancient Exiles. Dirt Nap Squad.
4950
|
Posted - 2014.04.03 05:06:00 -
[93] - Quote
Garrett Blacknova wrote:Leadfoot10 wrote:DJINN Marauder wrote:Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though You are not wrong. On KBM it's an octagon rather than a circle, and it's far easier to do on a controller. Doesn't know what circle strafing is. On a controller, hold left stick in one direction and right stick in the other. On keyboard and mouse, hold one of the strafe buttons and turn in the opposite direction with the mouse. With the right sensitivity/tilt on the right stick, or the right speed of mouse turning with a mouse, you'll move in a circle around the opponent while facing them. It's easier to make a perfect circle with a controller, it's easier to keep your aim on the target with slight adjustments to turn speed with a mouse. My bad.
You know what I mean though right?
Moving in a tight circle is FAR better than the Left-Right strafe. Which is why I believe controller is actually the better thing to use. Sure kbm MIGHT be able to change directions faster than a controller, but the controller has something better than the left-right.. It's the circle! (or whatever the correct term would be)
Super strafers = controller users who have mastered the art. Look at soul's strafe
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Leadfoot10
Molon Labe. General Tso's Alliance
1006
|
Posted - 2014.04.03 05:32:00 -
[94] - Quote
DJINN Marauder wrote:Garrett Blacknova wrote:Leadfoot10 wrote:DJINN Marauder wrote:Circle strafing > all. And I'm pretty sure that's done easier on a controller. Could be wrong though You are not wrong. On KBM it's an octagon rather than a circle, and it's far easier to do on a controller. Doesn't know what circle strafing is. On a controller, hold left stick in one direction and right stick in the other. On keyboard and mouse, hold one of the strafe buttons and turn in the opposite direction with the mouse. With the right sensitivity/tilt on the right stick, or the right speed of mouse turning with a mouse, you'll move in a circle around the opponent while facing them. It's easier to make a perfect circle with a controller, it's easier to keep your aim on the target with slight adjustments to turn speed with a mouse. My bad. You know what I mean though right? Moving in a tight circle is FAR better than the Left-Right strafe. Which is why I believe controller is actually the better thing to use. Sure kbm MIGHT be able to change directions faster than a controller, but the controller has something better than the left-right.. It's the circle! (or whatever the correct term would be) Super strafers = controller users who have mastered the art. Look at soul's strafe
Having now looked up circle strafing, I believe we both used the term incorrectly yet meant the same thing -- instead of simply strafing back and forth in a line, you move the left stick in a circle while using the right stick to keep your aim on target..
I learned something today.
http://en.wikipedia.org/wiki/Strafing_%28gaming%29 |
Spectral Clone
Dust2Dust. Top Men.
2066
|
Posted - 2014.04.03 06:30:00 -
[95] - Quote
Think of circle strafing as a line stuck to the target in one end, and the.other end stuck to a point of a rotating disc of arbitrary radii.
Kind of like a steam locomotives wheel.
I have yet to master this art of super strafe senseis... XD
When I do, you better watch out!
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
|
KGB Sleep
965
|
Posted - 2014.04.03 06:34:00 -
[96] - Quote
KING CHECKMATE wrote: Something does not deserve a NERF just because you lack awareness or skill.
You need less time QQ in the forums and more time playing dust.
take all my likes
Because beer, that's why.
|
Garrett Blacknova
Codex Troopers
4824
|
Posted - 2014.04.03 06:40:00 -
[97] - Quote
Strafing in a circular (or ovoid) pattern is a MUCH better option when using a controller than trying to strafe back and forth.
Strafing directly back and forth is a superior option using keyboard controls because if you're competent at it, you can get sharp enough direction changes to throw off aim assist and most players. |
Shijima Kuraimaru
WarRavens League of Infamy
459
|
Posted - 2014.04.03 23:06:00 -
[98] - Quote
Garrett Blacknova wrote:Terisea Ming wrote:Garrett Blacknova wrote:Spectral Clone wrote:Kb/m uber strafe is a myth. I use my controller most of the time, but have access to mouse and keyboard option and PSMove. I can confirm that reversing direction suddenly and sharply is MUCH easier with keys than analog sticks. Not a myth, provable fact. It doesn't give you a massive edge, but it can be enough to tip from having a few shots missing to literally negating aim assist. People who don't rely on aim assist will find good KB/M strafe dancing to be slightly harder to track than good sixaxis strafe dancing, but circle strafing with either option is viable and effective as well. It doesn't necessarily make a difference, but it CAN make a difference, and it's not a myth. But it's not as much of an "uber" advantage as I've seen some people claim. I ran a test last night. With M/KB or DS3, I can shift the strafe direction so fast that I just stand in one place and wiggle. Pausing a moment and allowing for movement before changing direction I get the same exact results with both control types. So either your controller is crap, or your thumb is slow. When you're moving in one direction with the sixaxis controller, then instantly flick to the opposite direction, there is a slight momentum which takes a moment to compensate for before you reverse direction. When you're moving in one direction with the keyboard then switch to the opposite movement key, you're instantly going at full strafe speed in the opposite direction with zero delay. I've tested it multiple times and confirmed it every time. If you're mashing the controller back and forth and having your character "wiggle" then you're doing what you SHOULD be doing with the keyboard - transitioning near-instantly from an input in one direction to an input for the opposite direction. If you're getting the same "wiggle" movement on a keyboard, you aren't transitioning sharply enough between the two movement keys and are giving yourself a moment with both keys pressed, making your directional shift sluggish. So either your keyboard is crap or you're doing it wrong. There are two ways to mash directional strafing with the keyboard. One works, the other makes you look like an idiot. 1. Hold A. 2. Release A 3. As you're releasing A, press and hold D. This results in an instant shift from full speed left to full speed right. When done fast, this lets you bounce back and forth rapidly. 1. Hold A. 2. Press and hold D. 3. Release A. This results in a momentary pause, leaving you extremely vulnerable as you shift directions. When done fast, this results in a wiggling movement that looks like what you get when you mash the left stick back and forth on the sixaxis controller. If you have a bad keyboard, it may not disconnect the key input the instant the key is released. Get a better keyboard. lrn2keebored.
You obviously read the only the first sentence of her post.
I still can't find tanks on the market. All I see are those HAVs.
|
Terisea Ming
WarRavens League of Infamy
1
|
Posted - 2014.04.03 23:14:00 -
[99] - Quote
Shijima Kuraimaru wrote:Garrett Blacknova wrote:Terisea Ming wrote:Garrett Blacknova wrote:Spectral Clone wrote:Kb/m uber strafe is a myth. I use my controller most of the time, but have access to mouse and keyboard option and PSMove. I can confirm that reversing direction suddenly and sharply is MUCH easier with keys than analog sticks. Not a myth, provable fact. It doesn't give you a massive edge, but it can be enough to tip from having a few shots missing to literally negating aim assist. People who don't rely on aim assist will find good KB/M strafe dancing to be slightly harder to track than good sixaxis strafe dancing, but circle strafing with either option is viable and effective as well. It doesn't necessarily make a difference, but it CAN make a difference, and it's not a myth. But it's not as much of an "uber" advantage as I've seen some people claim. I ran a test last night. With M/KB or DS3, I can shift the strafe direction so fast that I just stand in one place and wiggle. Pausing a moment and allowing for movement before changing direction I get the same exact results with both control types. So either your controller is crap, or your thumb is slow. When you're moving in one direction with the sixaxis controller, then instantly flick to the opposite direction, there is a slight momentum which takes a moment to compensate for before you reverse direction. When you're moving in one direction with the keyboard then switch to the opposite movement key, you're instantly going at full strafe speed in the opposite direction with zero delay. I've tested it multiple times and confirmed it every time. If you're mashing the controller back and forth and having your character "wiggle" then you're doing what you SHOULD be doing with the keyboard - transitioning near-instantly from an input in one direction to an input for the opposite direction. If you're getting the same "wiggle" movement on a keyboard, you aren't transitioning sharply enough between the two movement keys and are giving yourself a moment with both keys pressed, making your directional shift sluggish. So either your keyboard is crap or you're doing it wrong. There are two ways to mash directional strafing with the keyboard. One works, the other makes you look like an idiot. 1. Hold A. 2. Release A 3. As you're releasing A, press and hold D. This results in an instant shift from full speed left to full speed right. When done fast, this lets you bounce back and forth rapidly. 1. Hold A. 2. Press and hold D. 3. Release A. This results in a momentary pause, leaving you extremely vulnerable as you shift directions. When done fast, this results in a wiggling movement that looks like what you get when you mash the left stick back and forth on the sixaxis controller. If you have a bad keyboard, it may not disconnect the key input the instant the key is released. Get a better keyboard. lrn2keebored. You obviously read the only the first sentence of her post.
I have a gaming keyboard that can register 40+ simultaneous key presses. I think it's all good on that matter. And I know what actually know how to use M/KB since I've been doing it since Doom 2. |
neausea 1987
R 0 N 1 N
116
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Posted - 2014.04.03 23:19:00 -
[100] - Quote
sounds like you got pwned 450 missed shots you might want to consider being an accountant instead lolz. *tip* hitting the target kills the target and sittting still while shooting normally results in death........ you are welcome
this is all I have a¦Ñ_a¦Ñ.... GòÜ(GÇóGîéGÇó)Gò¥ .... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ ......... Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+ i need more QQ tears MORE!!
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SALH
Holdfast Syndicate Amarr Empire
12
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Posted - 2014.04.03 23:51:00 -
[101] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does.
The reason I made the OP..
Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..
There should be no way that could happen! Yes that is a big problem, I also play as a heavy and the super straffing at high speeds get me every time. Sometimes when I blindfire it helps but, there are times when my bllets don't seem to register. |
Zahle Undt
Bullet Cluster Lokun Listamenn
1222
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Posted - 2014.04.03 23:51:00 -
[102] - Quote
Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does.
The reason I made the OP..
Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..
There should be no way that could happen!
I don't want to be the "Get gud scrub!" guy, because I suck at this game. However, if you can't kill a scout running at you with a HMG. He must really be some sort of strafer, there is some sort of lag involved, or you are really, really, really bad at this game. When I run shotgun scout if I attack the heavy from behind I win probably about 80% of the time. If I am playing like a dumbass and charge the guy head on cloaked I lose 90% of the time and that is how it should be.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Enki Kalgarian
Northwind Alliance Dark Taboo
68
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Posted - 2014.04.04 02:57:00 -
[103] - Quote
Zahle Undt wrote:Meknow Intaki wrote:A cloaky scout with a shot gun should not be the go to guy in a war!! A scout should not be able to go toe to toe against a heavy and win hands down.. And that super human back and forth side step dance people do to avoide gun fire sould cost stamina like jumping does.
The reason I made the OP..
Last nite I was standing at A in a game of Dom with a advanced heavy sentinel with full proto equipment and HMG and a scout runs up to me cloaked, I start shooting he uncloked right in front of me danced back and forth in my 450 rounds of gun fire and shot me five times with his shot gun killed me and hacked the letter..
There should be no way that could happen! I don't want to be the "Get gud scrub!" guy, because I suck at this game. However, if you can't kill a scout running at you with a HMG. He must really be some sort of strafer, there is some sort of lag involved, or you are really, really, really bad at this game. When I run shotgun scout if I attack the heavy from behind I win probably about 80% of the time. If I am playing like a dumbass and charge the guy head on cloaked I lose 90% of the time and that is how it should be. Try it it's been harder then you think . |
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